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Author Topic: Thaedras Ju'Rayle - ready for Review  (Read 5783 times)
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Thaedras
Captain of The Maiden
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Human, Zhunite


« on: May 19, 2005, 07:50:22 AM »

Feel free to comment on this. All help helps.


Name – Thaedras Ju’Rayle

Gender - Male

Age – 43

Race – Human

Tribe – Zhunite man

Occupation – Ship captain.

Title – Captain of The Maiden

Overview – Thaedras is the captain of the Pirate ship, The Water Maiden. He is also a water mage of some skill. He is always seen with his haloen bird, Lia on his shoulder. He is a charismatic man who enjoys adventure, the sea, and above all, women.

Physical Appearance – Thaedras is 1.82 peds tall and weighs about 1.74 Pygges. His skin is tanned due to years at sea, with very faint scars along his arms, back and legs. He got these scars when his father’s ship collapsed, and the debris cut into him fairly well. His muscles are toned, but he is not overly muscular. His nor’sidian (black) hair is long and pulled back into a ponytail, except on windy days, when he lets it loose, so that it might whip back and forth. His eye is a rich uderza (blue), and it is always filled with a sense of adventure. His rough, seemingly perpetual unshaven face is not care worn, but shows the face of a man who is always ready to deal with the hand life dealt him.

Thaedras is missing his left eye, so it is perpetually covered by a nor’sidian eye-patch. He makes no attempt to hide this, and when he is drunk, he may even lift the patch, and give his fellows a grotesque wink.

Clothes – Thaedras wears a loose, cyhalloian snow (white) shirt, and charcoal pants. On his feet he wears nor’sidian boots. He always wears a karikrimson (red) sash about his waist. He also has numerous pouches attached to his sash, which contain his spell reagents. He wears a nor’sidian eye patch over his left eye. He also wears a ring on his left finger at all times. It is made of gold, with a sapphire in the shape of a drop of water in it.

Personality – Thaedras is, above all else, charming. He makes it a point to be polite to everyone, and always seems full of life. Thus, Thaedras Is very well liked among his crew. He is also quite popular with anyone else he might meet. He is just one of those people who are instantly likeable.

Despite spending years at sea, Thaedras has never picked up the accent or dialect that is common amongst most sailors. This always gives him an air of sophistication. Nobody doubts that he is a well educated man.

Thaedras has a strong sense of adventure. It is his adventurous nature that drives his life. Thaedras has stolen enough money and goods to live in safety and luxury for the rest of his life, but he would much rather be at sea, with the wind in his hair, and the spray of the ocean in his face.

His sense of adventure also causes Thaedras to be extremely reckless at times. He gets crazy ideas in his head that he thinks might work, so he just goes for it. He does not weigh the risks. If he thinks he can do it successfully, then he will do it.

Thaedras loves women. Scratch that. Thaedras loves women A LOT. He loves to flirt with women, to dance with women, and to do anything else you can do with women. He makes it a point to be as polite as humanly possible to any and all females. Any rudeness shown towards women while Thaedras is in the room will be met with hostility.

Strengths
Magic – Thaedras has trained for many years at the academy in Ximax in water magic. He is fairly talented in his area of expertise. He can cast a number of  spells without any difficulty at all.

Charisma – Through many years of practice, Thaedras knows how to make people like him. He has always been naturally likeable, but he has perfected his natural talents into an art. He makes it a point to keep on everyone’s (with the notable exception of the authority’s) good side. He is fun-loving, and enjoys nothing more then a good party

Knowledge of the Seas – Thaedras has spent many years at sea, and thus, knows the all the tricks of his trade. He can travel with nothing but the stars. He knows when a storm is going to appear. He knows when the tide comes in and out and when the winds change. He uses all this to his advantage when sailing.

The Water Maiden – Thaedras has The Water Maiden, as well as all the crew and The Maiden’s resources, at his disposal. This makes him a force to be reckoned with, if nothing else does.

Weaknesses
Missing Left eye – Thaedras lost his left eye when his father’s ship was destroyed. He is (obviously) blind on his left side, making it extremely easy for someone to sneak up on him, or for him to miss something with his limited field of vision.

Love for Women – Thaedras has a weakness for a pretty face. He loves women above everything else. This, however, can be detrimental. Any woman can easily seduce him. He is easily fooled by a sweet smile on a pretty face. Needless to say this has gotten him in trouble many times.

Fugitive – The authorities of many port cities would pay very dearly to have Thaedras and his crew arrested for piracy. Thaedras must always be on the lookout for someone who might turn him in. Therefore he rarely uses his real name when out in public.

Reckless – Thaedras is beyond reckless, in his spell casting, his acrobatics, his control of the ship, and every other aspect of his life. He does not consider the odds of getting out of a situation alive; he merely gets an idea and goes for it. The fact that he hasn’t died yet is a tribute to his luck, his skill, or a combination of both.

Water Dependance - Due to Thaedras' love of the sea, he becomes extremely anxious whenever he is away from it. He can't concentrate, and thus his spells are harder to cast. Since he is a water mage, his spells work better near water, so he is severely weakened when away from his calling and affinity.

Show off - Thaedras has utmost confidence in himself, thus, to make peoples (namely women) opinion of him higher, he tends to show off his skills. This can turn out very badly, for some people like to show show-offs the quick way to the end of a fist. He also sometimes uses his magic to show off, which leaves him extremely drained.

Combat - Being a fairly successful pirate, one would expect Thaedras to have picked up some basic comba skills. He has not. He must defend himself with only his magic, and if that fails or he is too tired, then he is in alot of trouble.

Weapons – The only weapons Thaedras has is The Maiden and it’s crew, as well as his magic.

Belongings – Besides all the resources and loot in The Maiden, was well as The Maiden itself, Thaedras also keeps a few things on his person at all times. He always has his pouches with his spell reagents tucked into his sash. He keeps money pouches tucked in his sash and boots (he always carries around a large sum of money.) He also always wears his ring, this being the only thing that shows who he is when he is going incognito. Only his crew knows he wears it.

Artifact - His ring. It is large and gold, with a sapphire shaped like a drop of water in it. The ring allows Thaedras to amplify his voice, so that he might direct battle without fear of not being heard, call to other ships out on the ocean (within a reasonable distance of course), or get attention in a loud room. It is triggered by waggling the finger with it twice, and it is deactivated by the same manuever.

The Ring was originally in the possession of Jarthain, Thaedras' adopted father. It was originally crafted by Shannarra, Jarthain's lover and a very talented, high-level wind-mage. It was given as a gift, before Shannara passed away some years ago. On his deathbed, Jarthain gave it to Thaedras, and then died.

ShipThe Water Maiden is Thaedras' pride and joy. It's very loyal crew was completely handpicked by Thaedras himself, and each member is well paid for their loyalty.

The Water maiden is a three masted schooner. It is very very fast for it's size and weight, but due to it's weight and size, it has very little maneuverability. Across the bow is the figure of a naked maiden, with tears coming from her eyes. The ship's flag is a single blue drop of water, with crossed cutlasses behind it, set against a black background. The words 'The Water Maiden', are etches on either side of the ship, near the stern.

The ship makes port in multiple areas. It most often makes port in Strata and the Scatter sand Shoals, but it also makes port in the Neytherrion Kaleman Amuneth, an island grouping of the south-eastern coast of Nybelmar, and in The Shan’Thai, Ordana, and Dion area of the continent of Aeruillin. Thaedras switches ports depending on level of activity, both merchant and authoritive.

It is a pirate ship, and thus has seen many battles. The main strategy used by The Maiden is fairly simple. Thaedras himself, with the aid of his ring, calls to the soon-to-be-looted ship, and demands surrender with the promise of mercy if cooperation occurs. If no surrender is offered, then Thaedras orders his men to attack. All his men are trained in archery, and the let loose volley after volley at the enemy ship, while Thaedras himself casts Wave against the enemy ship or along the enemy deck, to make the opposing archers have to concentrate on balancing, and slows the rate of return fire from the enemy. When the two ships are close enough, and enough of the enemy archers have been dealt with, the gangplanks are put between the two ships. The boarding crew (which consists of two thirds of the archers, with cutlasses) then goes across. Thaedras usually has lost too much energy at this time to be of much help, so he usually goes to the bridge and commands the rest of the battle from there.

Familiars - A Haloen bird named Lia. This bird was once the property of Jarthain, but the mutual grief felt by Thaedras’ and Lia produced a bond between the two, and now they are inseperable. Lia is always at Thaedras’ side, and should any harm come to her, he would be deeply grieved. Therefore he is careful that no harm comes to her.

Magic – Thaedras graduated at level six from the magical academy in Ximax. He is well versed in the use of Water Magic, and uses this knowledge often. He can cast all the spells on his spell list at 6th Power level. His spell list goes as follows

Distract - Level 2
Area of Frost - Level 3
Frost Shield - Level 3
Liquidization - Level 4
Wave - Level 4
Freeze - Level 5

Thaedras has little to no practice with any other spells, although he does have knowledge of most of the lower level water spells. He never attempts to cast them; for being out of practice, there is little chance he would be successful.

History – Thaedras was born at sea, a day’s travel off the coast of Nybelmar. It was a difficult delivery, and his mother did not survive it.

Thaedras spent his entire childhood at sea. His father was a fairly successful merchant, and sold his wares between the continent of Nybelmar and the city of Strata. When Thaedras was very young, his father hired a mage to help protect the ship against any would be pirates. His name was Jarthain, and for the most part he would keep to himself. Although, sometimes, he would watch Thaedras very carefully.

Thaedras enjoyed the water very much. He was a powerful swimmer, and spent any free time he had in the water. Jarthain recognized that this could possibly be due to the fact that Thaedras had an affinity towards water, which might mean he was talented in magic; namely water magic. Thaedras was in fact magically talented, but he did not know that. He just recognized the fact that everything was made of  “auras.” He did not know it, be he recognized the Car’all in all things.

One day, when Thaedras was about 10, Jarthain approached Thaedras and asked him a few questions. Thaedras told him about his ability to recognize Car’all (although he couldn’t put a name to it.) This confirmed what Jarthain already believed. This boy definitely had magical talent. Jarthain went to his father, and attempted to convince him to enroll Thaedras in the Ximaxian Academy as soon as Thaedras was old enough. Thaedras’ father flat out refused, wanting Thaedras to grow up to be a merchant. Disappointed, but not really having a say in the matter, Jarthain let it go.

About a year later, Thaedras’ Father’s ship was on its way to Strata from Nybelmar, when a storm hit. The entire ship was destroyed. During the collapse, debris hit Thaedras many times. He was cut up and down his body, although his face was spared, with the exception of his left eye, which was cut very badly. Thaedras managed to survive the initial collapse and sinking of the ship, and was floating with the help of debris, when Jarthain found him. Both had an affinity for water, thus both could swim fairly well. So they survived the suction created by a sinking ship. Sadly, there were no other survivors. Luckily they were very close to shore, and (bother being powerful swimmers) made it there in a few hours time.

The two traveled to Strata. When they got there, half-starved and tired, the contacted one of Thaedras’ father’s clients. They informed him of the ships demise, and borrowed a large sum of money. The client knew the mage was trustworthy, for he had to deal with the mage on many occasions when Thaedras’ father had been alive.

Jarthain had taken a large interest in Thaedras over the years and decided to go against the boy’s father’s wishes, and enroll Thaedras in the Academy at Ximax.  Jarthain had been well paid to protect the destroyed ship (you have to love the irony), and had been sending most of this money to his lover, Shannara, whom he missed terribly. He used the borrowed money to travel to Ximax, and once he and Thaedras arrived, sent money with a trusted bearer back to the client who had helped them.

Thaedras lived with Jarthain for a year before he was old enough to enroll in the academy. Both being extremely fond of water, they often took long trips to the beach and spent massive amounts of time there. Thaedras also met Lia at this time, Jarthain's haloen bird who had been staying with Shannara while Jarthain was at sea.

When Thaedras was 12, he was enrolled in the academy of Ximax. He was accepted by recommendation from Jarthain and Jarthain also paid for his tuition. Thaedras immediately took an interest in Water magic, which he became quite adept at. He only practiced the spells he enjoyed however, never taking an interest in the others. But those spells he can cast, he can cast with a great amount of skill.

At age 36, a few weeks before graduation, Thaedras was called from classes to go see Jarthain in another part of the academy. Jarthain was dying. On his deathbed, Jarthain gave Thaedras his ring, and told him to follow his heart with the sea. The grief he felt was shared with the haloen bird, Lia, and that hardship was enough to create a bond between the two. They became inseparable. Thaedras was soon finished with the academy, graduating at 6th level, and returned to the sea.

Besides the ring, Jarthain also left a large sum of money to Thaedras, which he used to book travel back to Strata, and buy a ship and hire a crew. Thaedras wanted to sail, to be a captain of his own ship. He deemed his ship The Water Maiden. It was a small caravel, which he used to ship goods between Strata and Nybelmar, much like his father did before him.

Then one day, his ship was attacked, and summarily destroyed by a pirate ship, which took Thaedras prisoner, recognizing that he was a mage and thought to put him to some use. The Captain, who never gave a name and merely referred to himself as ‘The Captain’, soon learned that Thaedras was more useful as a talker, and not as a mage. Thaedras would be the one to demand surrender; Thaedras was the one who would bargain the looted goods for money. The Captain soon learned to trust Thaedras. Thaedras used this to his advantage.

Thaedras was often sent to shore to bargain the price of goods that were stolen by his ship. After two years of doing this, Thaedras formed a plan in his head. He went ashore in Strata, with orders to bargain, but instead went to the authorities. He made a deal with them. If they would give him all the money in The Captain’s possession, Thaedras would betray The Captain. The plan went out successfully. The Captain and his crew were all arrested, and the ship was taken apart by authorities. True to their word, the law gave Thaedras all of the pirate money. Thaedras quickly put this to use, in a very ironic way.

Over the two years with The Captain, Thaedras had gained a love of the pirate life. He loved the excitement and danger of it. He used the money to buy a three masted schooner, which he dubbed, The Water Maiden, after his lost caravel. He used the remaining to hire a small crew to man his ship. He then started raiding ships. He started small, small ships that were obviously ill funded to hire guards, then as he and his crew got more skilled, he went for harder and harder targets.

Now he has become very talented in the selection of targets. His entire crew has been replaced with hand picked, highly skilled individuals. He will remain a threat to any and all merchant ships that travel in what is quickly being known as “The Maiden’s Triangle.”

Edited by: Kalina Merenwen at: 12/20/05 19:48
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Rvahr the Hunter
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« Reply #1 on: May 19, 2005, 03:39:22 PM »

Sweet my pikel friend... Hmm i dont know about that whole "no weapon thing" it just doest make much sence to me, but its your character, i dont know if you can use that icebridge, it seems superfluous, any ship has a gangplank, which can be used to board an enemy ship. Also, i would suggest you look up pirate tactics, yours seem out of date and oddly innefficiant. Aside from that you look good. I hate you for the woman thing though, its either hate women or booze, or all at the same time, you put your characters together and you have a serious wifebeater.... anyways... uh yea... battle tactics are wierd, learn the parts of the ship, its not hard, your dads ship thing is cliche but fine, history would be nice... you cant write worth a homicidal deer's last wish... and you smell funny... like something the deer got ahold of... thats about it.:wave  

oh do the line dividers, they make it look like you actually spend time on your cd... and ive got a great pirate pic for you, it does not work at all with your characer i belive, but its a great picture and you should put it in anyways because it is so great.:evil  

I know where you're hiding, I may have no eyes, but you reek of fear. You are a stain upon my senses. I can feel you shiver against the cold, I can hear your breath escape your lips, and I can taste the sweat on your brow. With that in mind, you have reason to be deathly afraid.

-R'vahr the Hunter

Edited by: Rvahr the Hunter  at: 5/19/05 7:44
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There is a flavor to life, and I intend to taste it deeply.


-R'vahr, The Hunter in Darkness
Thaedras
Captain of The Maiden
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« Reply #2 on: May 20, 2005, 07:37:22 AM »

I write ONE STORY about a homicidal deer and what happens....i never live it down. So what happens, I write MANYa stories that have said homicidal deer in it.

LET IT GO!!

Anyways. I don't care about pirate tactics. I care about my tactics. There are no cannons, catapaults would be stupid and inneficient....i might but a ballistae on the ship....that would be fun.

And the ice bridge was my bad lol.....didnt think of gangplanks (got caught up in the magic.)

I dont know how to use line dividers, and i dont know what about my dad's ship is cliche....i have yet to talk about my fathers ship.

HURRY UP AND COME BACK TO SANTHARIA JAMES!!! YOU ARE MISSING ALL THE FUN!!

The wind in my Hair, The spray of the ocean in my face.
I love Life at sea.

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Rvahr the Hunter
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« Reply #3 on: May 20, 2005, 02:01:22 PM »

ok, its just this, Tactics matter to make your character beliveable. Ok, now a ballista is way out of the question, and it is strange that the world has no gunpoweder, but i believe something a pirate does first is take down the enimies mast, the archers are superfluous, when attacking a ship, which is sure to have soldiers, a proper shield wall will render your attack useless, meanwhile they speed away and you are left floundering... First you try to sneak in close, then you grappling hook em, then you use greek fire or somethin to incapacitate their ship, then you steal their loot, then you leave. If they dont allow greek fire, which they might do, then just use the waves to crack the mast, it might be more usefull if you utilized the wind instead of the water, wind matters alot more to ships with masts, if you could use torrential winds to snap the enemy mast, then you could board and get with the throat slitting... Wave just seems ineffectual and useless when you are not on water. Water spells overall seem futile. anyways i am just saying that your tactics and methods crash with the fact that you are a seasoned pirate, i suggest looking up jack bellemy, the spelling might be off but he was a great pirate... what you describe in your CD is more like a ship to ship battle between Greek warriors.

I know where you're hiding, I may have no eyes, but you reek of fear. You are a stain upon my senses. I can feel you shiver against the cold, I can hear your breath escape your lips, and I can taste the sweat on your brow. With that in mind, you have reason to be deathly afraid.

-R'vahr the Hunter

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There is a flavor to life, and I intend to taste it deeply.


-R'vahr, The Hunter in Darkness
Thaedras
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« Reply #4 on: May 21, 2005, 02:15:22 PM »

Your entire theory is based on the assumption that the attcked ship has soldiers...which is NOT sure to happen...quite far from sure.

The wind in my Hair, The spray of the ocean in my face.
I love Life at sea.

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festrath Blackmoor
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« Reply #5 on: May 22, 2005, 10:35:22 AM »

Sweet! Another awesome, charming pirate character. I love the pirate mage idea, very original. Can't wait to see you RP! I don't see a problem with ballista on your ship, I got away with it, and you can check the desc. on my ship for proper terms, I shouldn't have done too poorly on that...

 Festrath Blackmoor

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NecroMage
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« Reply #6 on: May 22, 2005, 11:20:22 AM »

Very nice, If one of the pirates in his crew is a Ninja, and another is a robot, then I'd like to join the crew.

Hey, can I join the crew?

As a Pirate?

With a GUN?

That fires SWORDS?!

at THINGS?!

so they'll DIE?!

until they're DEAD?!

and they finally SHUT UP about their PIRATE CHARACTER?!

I mean... uh...

*flees*

Soon my enemies will be consumed by flame...

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I am your ultimate destiny. Whether you choose to follow me and remain alive, or choose to defy me and become another soldier in my legion is your decision. Choose wisely.
Luca the Thief
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« Reply #7 on: May 23, 2005, 09:59:22 AM »

Heya Pikel. Well done getting the history up.

1. Your SW are still unbalanced. Didn't we talk about a discomfort of being away from water? Even with that I think your character might be a tad with an advantage. Perhaps he tends to show off, especially in front of women, and drain his energy?

2. Also, remember what we talked about with the ring. It will probably need some kind of  trigger, whether it be a code word or an action, and I think you'll need more than one mage to create it.

Luca's Final Thought A wonderful character! Maybe you'll even get it dolled up all nice like in time for ONNYA :biggrin  


Contact me: faye_004@yahoo.ca or all us admins: rpg@santharia.com

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Thaedras
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« Reply #8 on: May 23, 2005, 01:22:22 PM »

Done for both....added 2 weaknesses and added a trigger for the ring.

I will wait on the number of mages for the creation of the ring until Kik shows up and takes a gander at my Magic section / artifact section.

The wind in my Hair, The spray of the ocean in my face.
I love Life at sea.

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Marvin Cerambit
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« Reply #9 on: May 23, 2005, 10:32:22 PM »

Just had a quick look at it.
Quote:
He just recognized the fact that everything was made of “auras.” He did not know it, be he recognized the Car’all in all things.

Car'all isn't really the same as an aura. Everything has it's own car'all, not just people or animals, but also objects and even the air around you. So I don't think you would be able to recognize it. It's more a theory on how magic works, so students could more easily understand and manipulate things.
Quote:
Thaedras left the academy, graduating at 4th level, and returned to the sea.

He has one level 5 spell (Freeze). When did he learn this? Did he leave some time after his graduation (starting to study level 5, but not finishing it)?

And a question for the magical people: "Water Extraction" is a spell with the purpose of extracting the Water Element from the spell's target.
Wouldn't this be sphere 3, so higher than level 6?

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Marvin Cerambit ~ Do not tease my Warg, because you are crunchy and tasteful

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Thaedras
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« Reply #10 on: May 24, 2005, 08:07:22 AM »

I am going by WHat the spell lists tells me for water extraction. It says level 4, so unless kik or another one of our experts denies it ima keep it that way.

It was Kik's idea to use the Car'all recognition, so i am assuming its ok.

Kik also said since its one of the few spells i studied he doesnt mind the level five spell with the level 4 spell power.

The wind in my Hair, The spray of the ocean in my face.
I love Life at sea.

Edited by: Thaedras at: 5/24/05 0:27
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Marvin Cerambit
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« Reply #11 on: May 25, 2005, 12:20:22 AM »

Well, the last thing was a question for the magical people around, not really something that has to be changed :)

And about your level five spell: it would good to give an expanation in your history how you got knowledge of it. For example: you could stay in Ximax until a couple of months after his graduation, starting with to learn level five and then leave.

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Marvin Cerambit ~ Do not tease my Warg, because you are crunchy and tasteful

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The Ghost
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« Reply #12 on: May 29, 2005, 03:38:22 AM »

*Bump*

Please comment / tear apart anyone :)  

I am the Darkness between the stars.
I am the Silence between whispers.
I am there in your darkest of dreams.
I am The Ghost, and you cannot escape.


- The Ghost

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I am the Darkness between Stars
I am the Silence between Whispers
I am There, in Your Darkest of Dreams
I am
The Ghost, and you Can Not Escape.
Luca the Thief
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« Reply #13 on: May 29, 2005, 09:42:22 AM »

Here I am again. Congrats on balancing your SW...looks fine to me now. A few comments on your magic:

Area of Frost - Thaedras can cast this spell at the sixth power level. - A rather unique spell, Area of Frost causes the water cár'áll in the air around the mage to shift, increasing in power and bending towards Earth. As a result, the temperature in the air goes down. Just a reminder that this gives you a 2.5 ped radius of chilling. Perhaps something to add for those interested but do not read the spell entry.

Frost Shield - This spell creates a shield of frozen ice to protect the mage from harm or to block off a corridor from advancing troops. The shield is a wall of cold, hard ice that the mage can create up to two fores in front of him. It is approximately 4 peds high and 5 peds long. If created in a narrow corridor, it will mold to fit and block off the passage. The wall is about 1.5 fore thick. I recall advising that you clarify these measurements since it will not always be set like this. If you are in a very dry place, you will not be able to make a wall as strong or volumnous (yes, it works in this context. Shush) as opposed to standing next to a lake. Also, the more surface area the wall has, the thinner it will get. Feel free to keep these measurements as a common reference, but it will fluctuate as you use it, I presume. (ie, if you want to make the wall  6 by 6 peds, it will be less than 1.5 fores thick)

Water Extraction - "Water Extraction" is a spell with the purpose of extracting the Water Element from the spell's target. Therefore the spell is most effective against targets which have Water as primary cár'áll. What use does this spell have, exactly? I'm a little confused by this. Also, does the car'all have to go somewhere?

Wave - Thaedras can cast this spell at sixth power level. - Wave is one of the primary water evocation spells, and was often used by mages during times of war to decimate entire armies. The higher the level of the spell when being cast, the larger and more force the wave has.

Freeze - Thaedras can cast this at fifth power level. - Freeze will transmutate the object or person into a statue of solid ice, rendering the target immobile and in the case of a person, in completely suspended animation.

Well done. You're very nearly there, just a few comments made on your magic that I hope I didn't botch up :\  


Contact me: faye_004@yahoo.ca or all us admins: rpg@santharia.com

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Thaedras
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Human, Zhunite


« Reply #14 on: June 22, 2005, 08:13:22 AM »

Changed THe Frost shield description.

Water extraction takes away the car'all for my use. It is useful if  there is ice somewhere (like somone has been frozen). if something is water car'all dependant or abundant, it will become unstable once the car'all is removed. :)

*bump*

The wind in my Hair, The spray of the ocean in my face.
I love Life at sea.

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