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Author Topic: Old Idea, new apparition.  (Read 553 times)
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so orril miesefer
Sky Master
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Gender: Male
Posts: 1003


Elf, Injerín Aellenrhim


« on: December 22, 2006, 10:43:15 AM »

Well... Xun Dissappeared long time ago, same happened with Cronah, but I'm still here and planing to make the story I dreamed a true RPG, so here is what Xun Wrote as his last update:


The storyline:

The storyline is about an Eophyrhim elf and how his mother has died. People have been hearing of a murdering cult of a necromancer and wind mage taking victims and doing illegal tests of dark wind magic. A group of dwarves, elves, and humans have met up with each other. They talk about the cult when another human and an Eophyrhim elf enter and tell the story of how his mother was a victim.

They search around the world for the cult, and fight them twice. The wind mage then turnes up and makes his choice on whether he wants to flee or fight. The group sets out to find the cave, and goes through Paelelon forest, where many people insult the group and wish to fight them, a few who actually do. The group sets out and finds the cave where the cult lies. They fight there, where a people get injured, and the cult flees, except for the wind mage, who is captured and forced to help them.

The fight is not over yet, however, for the enemy still lives. He has fleed to a hidden part of the shining forest, unknown to most people. The group is lead there by The new wind mage, who eventually gets caught and switches sides. He leads them to the enemy, who is now more powerful then ever. He has plenty of lackeys now, and the fight goes on for seemingly forever. They finally beat the boss, who has fled to the corner of Santharia, never to be seen again.

The people rejoice. They have destroyed the cult that has been killing people in Santharia for years. They have made a great difference. Now they think they are heroes.

-Co Mods-

I have decided to have two Co Mods. The two are Thorgas Ironforge and So Orril Mesiefer. However, I will not except them if they are not willing to take the job. I have also decided that Thorgas and I will be the main ones to talk to when having problems. especially grammar or something. Orril shall still have the task of looking over the CD requests, Thorgas and I will do that, too, and Tell people if they are doing things wrong.

~Starting Players~

We have made a lot of friends, and thus, our players are these people.

Xun Darkwoe (Of course)
So Orril Miesefer (Another Mod)
Thorgas Ironforge (Another Mod)
Cronah S. Achran
Drasil Razorfang
Gamaliel Ironforge (Throgas' brother)

Reservations:
These are people who have not yet been titled, but have joined the little club we have created. They are these people.

The Black Hunter
Huma Mager
Yalari Maelea

I do not think that is all of them, but my other friends will inform me if i have missed somebody.

People I would like to join, but hasn't either heard about this or made their mind.

Aztira Bisir
Tythle Fi Thea
Malavon Despana
Twen Arearwen

How to incorperate new players.
This can be done pretty easily to this storyline. If you are a good person, then you can be seen with something to do with the cult, or have seen the group and has disliked the cult. You can then join with the group.

If you are a bad guy, you can either be found by the enemies and be spared, if to be a lackey, or another lackey of the cult. You can then join.

How to join: You can join by requesting to join, basically. We have not made our whole groups yet, so we need not to make a new group. If you have a unique CD or you are invited to the story, we will look through your posts to see your deatils and if we like it, you may join.

Events in the story:
The brothers errand: Gamaliel, Drasil and Thorgas in a tavern. The Dwarves talk to Drasil and propose to go into an errand.

The Ximax meeting: Cronah, and Yalari meet near Ximax, Yalari talk to Cronah that searches his way out of the city.

Exiled party meeting: Xun and Huma meet close to a forest, after a fight they are forced to join by an attack of a pack of wolfs.

Murdering cult: Anyone that wishes to change to this party is welcome, ruled by the wind mage elf Orril (sub boss) and a very powerful Necromancer (boss), this party takes innocent persons for experiments in Necromancy and Dark wind magic.

The Groups Have Met: Brothers group and Wizards group moves to Shivering Woods, there they join into a group and decide to travel to the Eophyrhim forest, to do some research about a mysterious murdering guild that has a minimal apparition in the history of the groups.

The Wanderers: The new group meets the Exiled group, they fight because the first group attacked the Exiled group, but then join to fight VS the murdering scouts.

Meeting the sub boss: The group wins VS the scouts, but the sub Boss appears to make things hard, with other three elemental mages this group fight the good party. Making the good party flee.

Reaching Paelelon: Xun and the group reaches Paelelon, there the father of Xun explain about the hidden Guild and Xun’s mother conflicts with this guild, there the Sub boss and the other three elemental mage cause a massive disaster, the good party fights and makes them flee.

Catching the sub boss: Xun and the Group meet the sub boss again, and after a fight where the other three elemental mages fall or flee, the sub boss is caught, the party now wants information; from here two possible events.

A) The sub boss gives info and changes from side.
B) The sub boss doesn’t give info and flees again.

Final A: The boss and the group fight, and the Boss manage to escape, disappearing from Caelereth forever.

Final B: the party finds the lair of the murder team, and fights its way to the boss and sub boss, this two makes the lair blow when the fight seems lost, if they survived or not… that’s other story.

The time is around 1666 a.S.

Main Event are:
The groups have met: this allows all the players to finally interact with everybody. Also everyone has met and the main story can begin.

Meeting the sub boss: this allows the players to see what is really happening, and the deep conflict they’re entering in.

Catching the Sub boss: this is the prelude for the possible finals, depending on the actions, the Sub boss will decide to join or to flee.

Parties:
Warriors party: Gamaliel, Drasil and Thorgas (anyone that wants to join this party can if is a warrior)

Ximax party: Cronah and Yalari . (Anyone can join this party if is a magic user, or something else)

Exiled Party: Huma and Xun (Anyone can join this party if in its personality is said to be lonesome.)


AI unit: Sorin Hellscrom. (this is the AI unit for the boss, unless somebody else, like Twen, joins.)

Foe’s party: So Orril Miés'efér (Wind mage) Necromancer (Will be added any player that wishes to do this role, suggested: Twen Araerwen) Three elemental mage (can be NPC’s while we get Real players) Tons of NPC’s serving both the Necromancer and the wind mage. (Anyone can join this party if is an assassin, thief, or mage with dark inclinations, or a lost warrior looking for something to do, or mercenary.

Contact: Contact either one of us Mods.
Okay, our email is these.

Xun's email address: The_demon_of_darkness1213@yahoo.com 

So Orril's Email address: Rayquaza3@hotmail.com

Thorgas' email address: Unknown...right now.

You can also EZmail us, but that should be only for small cases.j
Logged

In this world the only thing that is always true is that everything changes, moves and tears apart, to latter return in a neverending dance inspired in the movement of wind. ~ So Orril Miés'éfer, Sky Tower Apprentice
so orril miesefer
Sky Master
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Gender: Male
Posts: 1003


Elf, Injerín Aellenrhim


« Reply #1 on: December 22, 2006, 11:04:23 AM »

Now, This MUST be corrected, since persons like Xun disappeared and I wasn't counting with that troubles... so here is what I have so far:


The storyline:

The storyline is about an Eophyrhim elf and how his mother has died No longer, though I will mention some strange cases of assassination this won't be of a single person. People have been hearing of a murdering cult of a necromancer and wind mage taking victims and doing illegal tests of dark magic Yeah, I keep that.. A group of characters have met up with each other due to destiny and they talk about the cult when another human and an Eophyrhim elf enter and tell the story of how his mother was a victim.This might change, if Xun doesn't appear again this will be ereased from this story.

They search around the Sarvonia for the cult, and fight them twice. The wind mage then turnes up and makes his choice on whether he wants to flee or fight. The group sets out to find the hideout, and goes through Paelelon forest, where many people insult the group and wish to fight them, a few who actually donot sure, maybe yes maybe no.... The group sets out and finds the hideout where the cult lies. They fight there, where a people get injured, and the cult flees, except for the wind mage, who is captured and forced to help them.

The fight is not over yet, however, for the enemy still lives. He has fleed to a hidden part of the shining forest, unknown to most people. The group fights again the wind mage, who eventually gets caught and switches sides. He leads them to the enemy, who is now more powerful then ever. He has plenty of lackeys now, and the fight goes on for seemingly forever. They finally beat the boss, who has fled to the corner of Santharia, never to be seen again. not for sure, depending on how the history rolls the Wind mage (i of course) will decide to either join or to flee again.

The people rejoice. They have destroyed the cult that has been killing people in Santharia for years. They have made a great difference. Now they think they are heroes. Again, will depend on how the story rolls, if the group shows a lack of ability to fight and dies... well you know what will happen lol.

-Co Mods-

I want Talia and Thorgas as co-mods, expirence tells me that they are not only good RPG players, but also very smart and hard working people how won't let my story fall in ovblibion.

~Starting Players~

We have made a lot of friends, and thus, our players are these people.

Xun Darkwoe if he gets back.
So Orril Miesefer (Mod)
Thorgas Ironforge (Another Mod)
Cronah S. Achran If he gets back
Drasil Razorfang if still interested.
Gamaliel Ironforge (Throgas' brother)

Reservations:
Well, anyone that tells me want to join... Navar I expect u here lol.

People I would like to join, but hasn't either heard about this or made their mind.

Aztira Bisir
Tythle Fi Thea
Malavon Despana
Twen Arearwen

How to incorperate new players.
This can be done pretty easily to this storyline. If you are a good person, then you can be seen with something to do with the cult, or have seen the group and has disliked the cult. You can then join with the group.

If you are a bad guy, you can either be found by the enemies and be spared, if to be a lackey, or another lackey of the cult. You can then join.

How to join: You can join by requesting to join, basically. We have not made our whole groups yet, so we need not to make a new group. If you have a unique CD or you are invited to the story, we will look through your posts to see your deatils and if we like it, you may join.

Events in the story:
The brothers errand: Gamaliel, Drasil and Thorgas in a tavern. The Dwarves talk to Drasil and propose to go into an errand provably the mountain or cave the brothers want to make....

Murdering cult counsil: Anyone that wishes to change to this party is welcome, ruled by the wind mage elf Orril (sub boss) and a very powerful Necromancer (boss)I beg Twen decides to be this boss..., this party takes innocent persons for experiments in Necromancy and Dark wind magic. During this moment, the Boss will present the cult in general and will plan to kill one of the good group.


The Wanderers: The Good group meets the Exiled group, they fight because the first group attacked the Exiled group, but then join to fight VS the murdering scouts.

Meeting the sub boss: The group wins VS the scoutsTo see..., but the sub Boss appears to make things hard, with other three elemental mages this group fight the good party. Making the good party flee.

Reaching Paelelon: Xun and the group reaches Paelelon, there the father of Xun explain about the hidden Guild and Xun’s mother conflicts with this guild, there the Sub boss and the other three elemental mage cause a massive disaster, the good party fights and makes them flee. This might change, if Xun doesn't return, the good group will move to Ximax, to do some research about the Wind Mage and will find some minions of the cult.

Catching the sub boss: Xun and the Group meet the sub boss again, and after a fight where the other three elemental mages fall or flee, the sub boss is caught, the party now wants information; from here two possible events.

A) The sub boss gives info and changes from side.
B) The sub boss doesn’t give info and flees again.

Final A: The boss and the group fight, and the Boss manage to escape, disappearing from Caelereth forever.

Final B: the party finds the lair of the murder team, and fights its way to the boss and sub boss, this two makes the lair blow when the fight seems lost, if they survived or not… that’s other story.

Final C: The good party perish or dies most of it, making them flee from the hideout, if this ending happens, the story will continue, now moving to north Sarvonia.

The time is around 1666 a.S.

Main Event are:
The groups have met: this allows all the players to finally interact with everybody. Also everyone has met and the main story can begin.

Meeting the sub boss: this allows the players to see what is really happening, and the deep conflict they’re entering in.

Catching the Sub boss: this is the prelude for the possible finals, depending on the actions, the Sub boss will decide to join or to flee.

Parties:
Warriors party: Gamaliel, Drasil and Thorgas (anyone that wants to join this party can if is a warrior)

AI unit: Sorin Hellscrom. (this is the AI unit for the boss, unless somebody else, like Twen, joins.)

Foe’s party: So Orril Miés'efér (Wind mage) Necromancer (Will be added any player that wishes to do this role, suggested: Twen Araerwen) Three elemental mage (can be NPC’s while we get Real players) Tons of NPC’s serving both the Necromancer and the wind mage. (Anyone can join this party if is an assassin, thief, or mage with dark inclinations, or a lost warrior looking for something to do, or mercenary.

Contact: Contact either one of us Mods.
Okay, our email is these.

Xun's email address: The_demon_of_darkness1213@yahoo.com 

So Orril's Email address: Rayquaza3@hotmail.com

Thorgas' email address: Unknown...right now.

You can also EZmail us, but that should be only for small cases.

Comments please, corrections and more are on the way.
Logged

In this world the only thing that is always true is that everything changes, moves and tears apart, to latter return in a neverending dance inspired in the movement of wind. ~ So Orril Miés'éfer, Sky Tower Apprentice
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