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Author Topic: Merýsa Stormblade ~ Erpheronian ~ Knight of Armeros  (Read 6829 times)
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Merýsa Stormblade
Sacred Sword
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Human, Erpheronian


« on: April 29, 2008, 03:55:16 AM »

Name: Merýsa Stormblade

Gender: Female

Race: Human

Tribe: Erpheronian

Occupation: Knight of Armeros

Age: 25

Height: 1 Ped, 2 Fores, 1 Palmspan

Weight: 1 Pygge, 2 Hebs, 2 Ods

Eye Color: Sognastheen green

Hair Color: Adlemirene brown

Title: Sacred Sword



Overview:

Merýsa Stormblade is a proud and loyal knight of the Order of Armeros. She has dedicated her life to the god of war and lives to defend her home, her faith and her allies from harm from all doers of evil. She is focused and has but one goal in life: to spread the dictates of her god and to prove herself in battle. Her battle prowess is extraordinary, but she is haunted by shame and regret and battles a never ending crisis of faith that threatens to fell her to a place she won't be able to escape.

Appearance:

Upon first laying eyes upon Merýsa Stormblade, one would probably first notice her dark green eyes. The hard, piercing glare sends weak and cowardly men to their knees. Her face is a stoic, serious wall of focused clarity and powerful will. Her face is oval shaped with clear and blemish free skin. Her lips are plump and rarely does she grace anyone a smile, but when she does, her teeth are well kept and bright white. Her nose is elegant giving her a most perfect profile.

Auburn colored hair falls down straight over her shoulders. She rarely keeps her hair in any kind of elegant or fancy style as the lifestyle of a knight doesn't give her any means to look fancy. She is a warrior, albeit a beautiful one, but plain looking in most respects. She keeps her hair typically straight or braided when wearing a helm.

Her body is muscular and lean having the clear signs of spending many years training to fight with a sword and shield. She has toned arms and broad shoulders that can hold up her armor with ease. Her arms are steady and her hands strong with which to grip a sword tightly and to wield it with precise and coordinated maneuvers. Her legs are equally as toned and lean with the years spent practicing in drills and constant motion while adorned with armor.

Merýsa's armor is not as heavy as those worn by her male counterparts. She is a woman and recognizes her own limitations and couldn't possible be able to move and fight in heavy plate mail. Instead, her armor was custom crafted in the likes of her mentor and consists of piecemail armor. She wears a tunic and pants and formfitting leather shoes. Over this, she wears a chainmail shirt, not too snug to allow her arms to move, with pauldron plates over her shoulders and forearms. A heavy studded leather gauntlet wraps over both wrists. A heavy plate covers her chest and back (again custom created to fit over her womanly shape). This allows her arms to move and provides essential protection for her vulnerable mid-section.

Merýsa's legs are protected by a chainmail pant that covers her thighs and knees. A plate wraps around her thigh and another on her shin. Heavy leather boots with steel inserts on the toe protect her feet.

A leather belt wraps around her waist with three pouch loops where she keeps small items such as food, herbs or tinder for making a fire.

Personality:

Merýsa always tried to do the right thing no matter what the cost. It was a lesson her parents taught her and her sister since children and no matter what happens, it was right to do the honorable thing. Merýsa has followed this code of conduct throughout her life and lives by it as best she can. Her role as a knight of Armeros enables her to follow a path of righteousness and gives her the influence to change others' lives.

Merýsa is confident in herself and her abilities. She knows that it is her god that bestows her with the gift of battle and her warrior spirit is ever itching for combat. She detests evil people, and to her, anyone who would even think of doing any kind of dishonorable deed is worthy of the justice of Armeros. She has no sympathy for criminals, no matter what class they belong to, and deems it her duty to make things right by people.

Conflict excites Merýsa and she thrives on it. She makes no attempt to hide her dislike for any kind of peaceful outcome with an enemy. Diplomacy is dead to Merýsa. Mercy is unheard of. To the enemies of her homeland, her god and her family, there is no escaping the justice of Armeros. She guards her tenents and her faith with her life and will not bow down to anyone or anything.

To call Merýsa a zealot is quite close to the truth. She detests the term, but to others, her unwavering faith is seen as blind loyalty to a violent god and that makes some uneasy. Merýsa is quick to draw her blade and fierce in battle.

Deep inside, though, Merýsa hurts. She lost her sister to a band of thugs and murderers, but she didn't lose her life. Her twin became what Merýsa most hated - a doer of evil. According to the edicts of Armeros, her sister never met justice and is now a wanted criminal. According to the code, her twin must suffer death for her crimes and Merýsa feels that she is the only one to administer that punishment. This has begun to cause a rift between Merýsa's love for her lost sister and her faith in Armeros as she questions what is truly important in life - faith or family?

Merýsa finds joy in her duties and rarely has time for anything else. She lives for the rage of combat and the feeling of the wind whipping her hair as she rides her steed into a potentially dangerous situation. She knows nothing else. She has never learned to love anything except her duty to Armeros. All else is secondary.

Religious Beliefs

Merýsa's faith in the justice and wisdom of Aremos is first and foremost the driving influence in her life. She believes in justice and equality for all. Conflict is essential and all men must be judged according to their works. Only an upright person is worthy of Armeros' favor and Merýsa believes that her faith holds her not accountable for her actions but also protects her from harm.

The church of the Armourlord has been a mainstay in Merýsa's life since she was 10 years old. The church provided security, comfort and meaning in her life. The priests treated her with respect but also expected nothing less than disciplined excellence from her. In the teaching of the Armourlord, Merýsa found a strength in herself that gave her a way to not only help others but also perform the workings of good in others' lives.

As a knight of the Order of Armeros, Merýsa holds to the belief that her life is in service to others - for protection, positive influence and strength. A knighthood gives her the power to punish evil and uphold honor. The protection of her homeland is of upmost importance to Merýsa and nothing will stand in the way of pleasing her god.

Strengths:

Faith - Merýsa's faith in the Armourlord carries her through the rough and tumble of daily living and enables her to see the good in everyone. She prays daily for protection, strength, stamina and wisdom to do her Order right and to enable her to prevail over the evil of the world.

Longsword - As part of her training as a knight, Merýsa is well trained in the use of the longsword. Her blade is made of finely polished steel, sharpened and perfectly balanced for her hands. She trained with some of the best swordsmen in all of Voldar's armies and prefers to attack relentlessly and quickly to fell her opponent(s).

Horsemanship - Caern, Merýsa's steed, is a weapon and a companion for her. From her father, she was taught to ride and was a natural equestrian. From her Order training, she learned how to command a horse in battle, how to ride one while fighting and how to lead a charge and maintain focus while keeping the animal steady and always ready to obey her command.

Armor - Merýsa is well suited for battle and wears a custom made piecemail armor (detailed in Appearance). This provides an advantage for her as she possesses protection in close quarters battles and also is free to use any of the Armourwains she locates in her travels in order to have her armor repaired.

Weaknesses:

Zealot - Merýsa's faith and duty is all she has known and her faith in the Armourlord is strong. She bears no mercy to her enemies and preaches that only faith in Armeros can protect you. She holds the rigid tenants of the war god in upmost respect and expects others to do the same. She is closed-minded and will bear no excuses from anyone. To many people who know Merýsa, this zealotry is dangerous and frightening.

Impulsive - Rushing headlong into battle is never wise, yet when Merýsa is ready to fight and her spirit longs for the kill, she rides into the midst of combat with her sword leading the charge. She weighs her chances and develops a rudimentary strategy but before she knows it, she is charging headlong into a fight and lets her instincts and faith guide her.

Depression
- Merýsa suffers from bouts of severe depression that always threaten to pull her away from her faith and drown her in self-loathing and self-pity. The loss of her teacher and sister had a profound affect on her and she will forever be wondering what she could have done differently.

Antagonistic - Merýsa has a tendency to find faults in most everyone she meets. No one meets her high standards and she will find that one flaw or always be alert to that one evil remark made by others that will send her up in arms. She antagonizes her friends to the point of alienation. Merýsa expects perfect balance and will not hesitate to confront anyone, of any class or rank, concerning what she deems as their unlawful behavior.

Armor - While Merýsa's knight armor provides protection in battle, it also can be a hindrance when traveling over long distances. The piecemail armor she wears is not as heavy as full platemail, but over time and distance, the armor gets heavier as Merýsa grows more fatigued. She is loathe to remove the armor when out in the open, for a battle may happen at any time, so she wears the armor at all times except when she feels truly safe. However, when she is tired and bearing heavy armor on her body, her fighting skills are lessened.

History:

Born to loving parents in the year 1643 a.S., on the 29th day of Molten Ice, in the Erpheronian city of Voldar. Merýsa was the oldest of twin girls, her twin named Mira. Both of her parents were horse breeders for the Erpheronian army and were in an excellent position to provide a rich and fulfilling life for their daughters.

As young girls, the twins enjoyed the life they led. Their mother, Amara, was a loving, attentive woman who doted on her children constantly. She made sure that her daughters were well fed, well dressed and well educated. The twins attended school together where they learned how to read and write and were sensitive to others' needs. They were proper girls, always obedient and always well mannered.

The twins' father, a rugged, yet gentle, man named Caric was one of the best horsebreeders in all of Voldar. He bred powerful steeds for the Erpheronian army and was in charge of caring for the army's horses. He was also called upon to supply horses for the various temple guards in the city, chiefly for the temples of Armeros and their knightly order. Merýsa's encounter one day with a knight changed her life.

A proud and elegant knight of Armeros came to the twins' home one chilly morning. To Merýsa, the knight represented all she dreamed about in a soldier - tall, powerful, charming and noble. As a young girl of ten years, Merýsa was enamored with the knight and even moreso when the knight removed her helm. She was a woman! All she could remember up until then was seeing male soldiers of the army, never a female. All she knew of women was her own mother, a small, delicate woman who could barely handle a foal let alone a fully adult horse and to Merýsa, women worked as seamstresses, cooks and maidservants.

Merýsa watched her father take the knight's horse and supply her with a younger one from the stables. The knight hoisted her foot in the stirrups and swung around atop her new steed's back and rode off, head held high and armor gleaming in the sunlight. That sight never left Merýsa mind. She asked her parents if she could meet the lady knight. Her parents agreed and the next day Merýsa found herself in the Armourwain, the local temple of Armeros, a massive building dedicated to the Sarvonian god of war and justice.

Merýsa's twin sister, on the other hand, found no love for armies, order or knights. To Merýsa, her twin was a rebel and outcast. She disdained order and reveled in troublemaking. The two sisters were opposites in most respects, though Merýsa still loved her sister very much and looked out for her whenever she could. The attention given to Merýsa and her obsession with knights and soldiers was more than Mira could bear. The younger twin sank further into her rebellion, never feeling understood and wondering why her parents seemed not to know anything other than soldiers and horses.

The lady knight, her name being Katya, invited the young Merýsa to watch the knights practice for the Armerenda, a tribute to Armeros, with a feast and contests of battle prowess and strength between the knights and soldiers. Merýsa was overjoyed and when the time came, she and her father watched the practice and cheered for Katya, the lady knight, as she competed with the many men in jousts and hand-to-hand combat exercises. The experience left Merýsa with thoughts of noble chivalry and came to view the god Armeros as a truly powerful deity and a god worth serving.

When Merýsa turned twelve years old, she came to her parents to ask permission to seek admission to the Armourwain to become a knight. Her parents scoffed at the idea, telling Merýsa that the job of a knight was to dangerous for a woman. Merýsa pleaded and begged for three months before finally being allowed to at least try. After all, her parents reasoned, many young people try out and never attain membership. They thought Merýsa would most likely not impress the knights and be denied and Merýsa would be forced to look elsewhere for a life's calling. How little they knew.

When time came for Merýsa to try out as a young knight's apprentice, she impressed the priests and knights with her disciplined mind, focus and horsemanship. She answered questions concerning the knighthood (things she learned from Katya) and displayed an eagerness to learn more. Although young Merýsa could barely swing a blade, that was not as important as willingness to learn, and her disciplined attitude. Her skills with the horse (and, to a lesser degree, her father's service to the army) also made Merýsa a likely candidate for apprenticeship. The knights agreed to take her in. Merýsa's parents were horrified, yet also proud of their daughter, and no amount of convincing could sway Merýsa mind. She was going to be a knight. Her parents, reluctantly, agreed.

For the next three years, Merýsa trained in the temple barracks. She first learned the dictates of Armeros and learned all of the god's edicts, rituals and laws. To Merýsa, this was easy. She understood well how to follow such a god. Next, she learned how to combat basics, survival techniques and she further honed her horsemanship skills with drills and practice. She was the only female in the small group of trainees but her courage and toughness made her friends of the many boys she trained with.

When time came for apprenticeship, Merýsa was almost 15 years old and was paired with an elder knight, a man named Coren. Coren gave his apprentice a chainmail vest, leggings, a helm and a short sword and small buckler. Merýsa took these things and wore them proudly. She was given a young mare and the knight and apprentice first began their lives together by patrolling the city and helping root out thieves, thugs and hoodlums. She watcher her teacher as he bestowed justice upon the evil people of the city by arresting them or sometimes even killing them in self defense. For three years, Merýsa never used her blade on anyone or anything and always watched as her teacher did most of the physical duties.

When Merýsa turned 18, she was given responsibility for patrolling the outskirts of the city. She and her Coren were ordered to find and destroy a group of bandits preying on merchants on the north roads. The knight and his apprentice investigated and discovered a small cave in a mountain side near the road. The two broke in and caught four bandits by surprise. The bandits, thinking they could overwhelm an elderly knight and a young woman, took up arms and attacked. Coren immediately held off two bandits while Merýsa fought one. The last bandit slipped past to call for help to his comrades.

Merýsa, by now using a fully sized shield and longsword, fought off the bandit with ferocious vigor. Her skills were more then a match for the bandit and he quickly fell under the apprentice's blade. She turned her attention to Coren and helped him fight the other two bandits. Together, the two won a hard fought victory, but it wasn't over yet. They exited the cave to find the fourth bandit standing outside with three others of the gang. One of which Merýsa recognized to her horror.

It was Mira, her twin.

The glance of recognition wasn't lost on either Coren or the bandit leader. The leader looked at Mira, his newest member of the gang and also his lover, and saw the resemblance between the two sisters.

"So, Mira...I thought your twin was dead," he said with a sneer. "You lied to me?"

Mira snickered. "It was no lie. My do-gooder sister was always dead to me. While my parents indulged her love of silly knights and horses, I was left to fend for myself."

"That is not true!" Merýsa exclaimed. "Mother and father loved you, too! They offered to take you to Ximax. They knew your secret love of magic!"

Mira shook her head. "No, sister. All of their coin went to the temple of Armeros to gain favor with the priests so that you could join them. You were their little soldier, Merýsa. I was their little outcast. I've found acceptance now among these men. And, I love him. You are no more to me, sister. I am pleased to see you finally become a knight. I am sure father is proud."

Merýsa could say no more. Her sister's words bit deep. She felt sick and would have retched but was more horrified when Mira was given a crossbow and ordered to kill Coren.

"Kill the old knight, Mira," the bandit leader smiled. "Kill him and become one of us. We shall flee Voldar and live freely among the wilds."

Merýsa felt a tear run down her cheek. She felt utter revulsion at what these thugs were doing. She felt sick as she watched her fallen sister aim the crossbow. Merýsa cried out as the bow clacked once releasing a bolt that punched through Coren's neck sending the elder knight collapsing to the ground.

Merýsa ignored the other crossbows aimed at her and fell at her teacher's side. The sound of horses coming up the road alerted the bandits and they fled the scene. Merýsa heard another clack of a crossbow and felt a searing pain erupt through her ribs. She rolled to the side watched the bandits flee with Mira. The last thing she remembers was her hand gripping the bolt shaft protruding through her side with her blood running into the ground.

Now 25 years old and having been a fully fledged knight of Armeros for 4 years, Merýsa thinks about her sister and her lost teacher Coren every day and wonders what she could have done to prevent her sister from turning to crime and what she could have done to save her teacher. She knows that as a knight, she must bring her sister to justice for the murder of a knight, but also knows that she will kill her sister if she finds her. Merýsa doesn't relish that prospect. Many times, Merýsa has thought to leave the order to find peace another way. Yet, the order is all she knows and cannot bear to disappoint Armeros.

Torn between family and faith is never easy and Merýsa wonders how long before the rift grows so wide that she will be forced to abandon all she knows and loves forever.

Fighting Style:

Merýsa is not a flashy fighter. In battle, her goal is the utter defeat of her opponent, quickly and efficiently. When attacking, she keeps a focused and calm mind and is never one to allow taunting distract her. Her moves are precise and she weighs her opponent carefully. She was taught never to underestimate her enemies and thus she will not let her pride get in the way of achieving a kill.

Her sword is a weapon of honor and justice and she treats it as such. When an opponent strikes, Merýsa will gauge her enemy's moves and will not counter-attack so readily. With her shield, she blocks blows and parries with her blade. Against larger, stronger opponents, Merýsa allows them to waste their energy in futile thrusts and swings. She searches for an opening and strikes hard and quick. Against a fast, agile opponent, she relies on her armor and strength to bear down on a quick enemy in order to keep them from making sudden strikes against her.

When upon her horse, Merýsa will charge her opponents using her sword to swing and her steed to trample or kick the enemy. Usually, the sight of a fully armored and charging knight upon a horse is enough to send any potential attackers fleeing.

Steed/Familiar:

The knight of Armeros is a soldier and is allowed the privilege of owning a powerful steed with which to ride upon when embarking upon a journey to rid the world of evil. A freshly knighted soldier has their pick of war horse and is given full ownership of the animal.

Merýsa's war horse is a Kev'lor breed named Caern. The horse was specially bred by Armerosan horse breeders for maximum endurance and unwavering focus. At first, Merýsa had to train Caern for a time to get used to each other. They formed a close bond and before Caern's first foray on a holy quest, she had commissioned a set of armor for him. Caern is a large and sturdy steed, with a pale white coloring over most of his body. A large gray patch of hair encircles his right eye and another grey patch of color covers his right shoulder down his leg. As part of the breeding and training process, Caern is able to carry Merýsa into chaotic and noisy scenes of battle with little resistance. The horse can also be called on command using his own name or with a loud series of whistles.

Caern is affectionate with his handler and Merýsa holds a deep love for her constant companion. He is outfitted with a simple leather saddle and harness with saddle bags hanging on either side. Merýsa keeps food, her waterskin and other small possessions within the bags. A special hook harness is attached to the saddle to keep her shield in place along with a sheath for her blade.

The horse was given specially made armor that helps protect vital areas of his body. A full plate wraps around his chest using thin plates of steel tied together. The plate begins at the base of his neck and runs across his chest and part way between his two front legs. Caern's face is armored from his ears down to his nose. A set of three spikes about fifteen nailsbreadths in length attach to the top. Each of Caern's hooves is also armored with plate wrapped around the front of each hoof and partway up to the knee.

Possessions:

A suit of chainmail and plate piecemeal armor (described above)
A steel longsword
An steel oval shaped shield
Three pairs of clothing - tunic, pants and undergarments
Waterskin
Dried beef and fruits
A few hundred san earned from jobs completed
« Last Edit: November 15, 2009, 07:27:28 AM by Deklitch Hardin » Logged

"When my god speaks, you will listen."
Merýsa Stormblade
Sacred Sword
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Human, Erpheronian


« Reply #1 on: May 01, 2008, 05:17:19 AM »

I'd welcome some comments if anyone would like to share. Merýsa is essentially a paladin of Armeros (if there were such a thing as paladins in Santharia) and possesses no divine magic whatsoever.

Details on her horse and fighting style are coming shortly, but comments on the finished stuff would be great.  ;)
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Lorek Bearfist
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« Reply #2 on: May 01, 2008, 08:29:33 AM »

I'm in no way an avid CD commenter but I'll give you one. Your title should be different from your last name. Get creative with it. Something along the lines of "Justice Dealer" would suit this one fine.
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"My blade is malicious justice forged into metallic form! I seek the blood and destruction of all who persecute the innocent! Wickedness, I am your killer!" - Lorek Bearfist

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Zann Lightbringer
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« Reply #3 on: May 01, 2008, 02:12:33 PM »

Hello Merysa, and welcome to Santharia.

In answer to your question earlier: yes, there are paladins of armeros, but they do not have any divine(clerical) magic whatsoever. They are simply warriors who pledged their loyalty to the god of war and fight in his name.

EDIT: Unfinished CDs should have the pencil message icon up.

Have a nice day.
« Last Edit: May 01, 2008, 02:16:39 PM by Zann Lightbringer » Logged

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Zann Lightbringer, servant of Nehtor.
Merýsa Stormblade
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« Reply #4 on: May 02, 2008, 05:26:24 AM »

Thanks for comments. The CD is finished.

I've changed my title to something more creative (that never occurred to me, thanks!)

If Mister Zann says she can be a paladin, then I guess Merýsa is a paladin of Armeros! Except without divine magic... :P
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"When my god speaks, you will listen."
Valannia Incendarious
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« Reply #5 on: May 03, 2008, 11:09:35 AM »

Hello Merysa and welcome to Santharia! There are only a few things I can see needed to polish this up into a finished product.

Please list these at the top of the CD with the other similar information.
Hair Colour:
Eye Colour:
Age:

Secondly I think her S&W sections are slightly unbalanced. The addition of another minor weakness should do the trick. IMHO

Lastly, you say she has a full suit of armor. There are many variables when it comes to 'full' suits of armor. Is this chainmail, platemail, scalemail, ringmail or any other full suit. Or is it a custom blend of them creating a piecemail full suit? Piecemail is quite popular as the varying pieces permits the wearer to give themselves freedom of movement in the places most desired.

*A humble servant of Foiros* Valannia Incendarious
« Last Edit: May 03, 2008, 05:31:58 PM by Twén Arĺerwén » Logged
Merýsa Stormblade
Sacred Sword
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« Reply #6 on: May 05, 2008, 10:15:58 PM »

Ahh, a fellow paladin! Of Foiros no less! Cool.

I hope you don't mind, but I've taken the liberty of using Valannia's CD for some inspiration. Most notably the Kev'lor warhorse and some of the armor descriptions.

Merýsa is not an exotic knight and lives small and simple. Her armor is functional, not fancy as is her weapons and fighting style. I've added some description of her piecemail armor (thanks for that) and added another weakness, one Merýsa would have and I never thought to add.

Ready for more comments!
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Rookie Brownbark
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« Reply #7 on: May 05, 2008, 10:54:20 PM »

Merýsa, I have to say I love your style of writing.  It seems to get all the detail in whilst still keeping the sentences clear and easy to understand.  *reads and learns* 

A litte thing I noticed:

Quote
Deep inside, though, Merýsa hurts. She lost her sister to a band of thugs and murderers, but she didn't lose her life. Her twin became what Merýsa most hated - a doer of evil. According to the edicts of Armeros, her sister never met justice and is now a wanted criminal. According to the code, Merýsa must suffer death for her crimes and Merýsa is the only one to do it. This has begun to cause a rift between Merýsa's love for her lost sister and her faith in Armeros.


Do you mean Merýsa's Twin here?

Also, her armour should probably be listed as a strength.

Lastly, I would say that it is only pretty unruly and badly trained horses who let no-one but their owner ride them.  He would certainly be more responsive to her as he is used to her commands, and probably only show her affection, but if he was trained correctly, then he should let others ride too.  Only thing I can think of is if he was abused or mistreated by a former owner, and she is the only one he has learnt to trust since.  But this could make him touchy around other people all the time, not just for riding.

I hope that helps you out and I'd just like to say well done on such a well-researched and well-explained character!

Rookie xxx
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Merýsa Stormblade
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« Reply #8 on: May 06, 2008, 12:04:29 AM »

Thank you Rookie for catching that! I've edited it. And thank you for the kind words! I find my writing to be plain and ordinary so it is nice someone finds it quite the opposite.  :D

I have also added the armor as a strength...which makes sense and also led me to add it as a weakness too. Wearing armor over long periods can become a burden especially when tired. So that would hinder Merýsa fighting ability.

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"When my god speaks, you will listen."
Twén Arĺerwén
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« Reply #9 on: May 06, 2008, 02:52:26 PM »

~First Approval~
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Simonne Miller
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« Reply #10 on: May 06, 2008, 03:28:43 PM »

Here's your second approval! Congrats on an interesting character :D
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Twén Arĺerwén
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« Reply #11 on: May 06, 2008, 03:31:05 PM »

Titled and archived! Enjoy your RP experience!
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Altario Shialt-eck-Gorrin
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« Reply #12 on: September 08, 2009, 05:03:29 AM »

Brought Up as Requested.
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Merýsa Stormblade
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« Reply #13 on: November 12, 2009, 02:36:19 AM »

I revised my Familiar section. Nothing too special. Ready for comment/re-approval.  Thumb up
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Deklitch Hardin
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Posts: 1536


Human, Erpheronian


« Reply #14 on: November 14, 2009, 06:16:53 AM »

Three very minor things, Merysa.

1) Steed/Familiar paragraph 2, sentence 6
Quote
A a large gray patch of hair encircles his right eye and another grey patch of color covers his right shoulder down his leg.
That second 'a' can be deleted :D

2) Steed/Familiar paragraph 4, sentence 1
Quote
The horse was given specially made armor armor that helps protect vital areas of his body.
One of those occurrances of 'armor' need to be removed. :D

3) Steed/Familiar paragraph 4, sentence 5
Quote
Caern's face is armored from his ears down to his nose. A set of three spikes about 15 nailsbreadths in length attach to the top.
The '15' in there should be changed to fifteen, to keep it consistent with three being written out in full.

As those are minor, here's my approval for you on condition that you make those changes. :D
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