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Author Topic: Keenan Treggar - Helcrani - Actor  (Read 3217 times)
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Keenan Treggar
Life-changer
Approved Character
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Posts: 13


« on: August 15, 2008, 05:02:42 PM »

Basic Information
     Name: Keenan Treggar
     Gender: Male
     Age: 18
     Race: Human
     Tribe: Helcrani
     Occupation: Actor
     Title: Life-changer

Appearance
     Height: 1 ped, 2 fores, and 1 palmspan
     Weight: 1 pygge, 1 hafeb, 2 ods
     Hair Color: Brown
     Eye Color: Brown
     Main Hand: Left

     Physical Appearance: Keenan is about average size, standing a palmspan over a ped and two fores. Unremarkable brown hair and brown eyes keep him from standing out in a crowd, but his profession brings him to the attention of everyone at times and no one at other times. His brown hair can be different lengths depending on what he is doing and roles he is playing, but more often than not it is short so that dangling strands won't find their way into his eyes.

     Many say that he looks younger than his eighteen years of age so it is easy for him to step into the role of a person younger than him, but he has to be cautious when stepping into the role of an older person and sometimes carefully apply makeup to make him look older. If he doesn't shave for a few days he can grow a passable beard that covers his jaw and makes him appear a bit older. His face is flawless, with no marks, freckles, or scars to mention at this point in his life, but he is skilled with changing his appearance to fit his needs.

     Thin and lanky are the best words to describe him. Long limbs and youthful appearance give many the ideas that he would be awkward on his feet, but thats only when the part he plays requires it. In his true form he is very graceful, though he can turn around and play the part of an awkward youth or bumbling fool moments later. Long arms end in hands that fit his person and long, skilled fingers that put themselves to what every task Keenan requires, whether trained or not. He believes that his thin frame will not remain that way for long if he continues to find jobs at inns, as more often than not in his experience, when the head cook is a woman, they feel the need to try and 'put some meat on those bones'.

     While his face is unmarked, the same can't be said for the rest of him. His back is covered with scars from lashings he acquired from the master who he was sold to when his parents went into debt. His chest and right shoulder have scars from one attempted escape, when his master let his prize hunting hounds lose on him. The last scar he bears is one on the back of his left shoulder, where he had a tattooist burn off the snarling hound of his deceased master's personal coat of arms. The tattoo having been forced on his when he was very little and first sold into the man's service to pay off his parent's gambling debts.

     Clothing: His usual outfit consists of an emerald green shirt with baggy sleeves, with a cloth band of gold at the wrist that buttons and keeps the sleeves from falling too far down and hiding the hands. A little bit of green cloth flares out at the end. The shirt itself is fairly baggy and ends at about mid-thigh. From the top of the stomach to the neck, the shirt is laced up with a length of thin rope that is dyed gold. With this he wears black trousers, a black belt, and black leather boots. This makes up his normal attire when playing the part of the actor. He'll usually stop to change before entering the city so these clothes don't get covered in dirt from traveling. In the winter a thick black, hooded cloak, lined with wolf fur, is added.

     When he wishes to blend in with the crowd he will wear a short-sleeved shirt of dark green or blue with brown trousers and his black belt and boots. In the winter, that short-sleeved shirt is replaced with a long-sleeved shirt of the same colors and a thick brown cloak of wool is added. While these are the outfits he is most commonly seen entering the city in, he rarely stays in them for very long. He enters cities as an actor so that he can get away with the assorted items in his pack that indicate that he alters his appearance, but once past the guards, he usually takes on the life of another person. When approaching a small village he will usually had already changed into his preferred occupation for the time and will blend in and stay as long as he likes.

     When he plays the part of a stableman he commonly wears a plain white tunic with sleeves that stop at his elbows and a pair of black trousers, with his boots and belt. For the whittler, he usually wears something similar to that of the stableman, with darker leggings and a leather work belt added. His storytellers are often found wearing outrageously colored and designed long-sleeved tunics with worn leather vests that have uniquely crafted buttons and the forms of mythical creatures stitched into the back with gold, silver, or black thread. His messenger and kitchen boy wears something akin to that of the stablemen. While his sailors wear loose black or grey pants with a button up, short-sleeved white shirt. And his beggar/thief can often be seen in ragged tunics and trousers of any color, both the sailor and beggar/thief are bare foot.

     A majority of the time he will use the money he earned from his previous job to buy something suitable for the role he plays in the next town, and if the outfit works well and he grows fond of it during that time he will keep it. If not he will discard them, preferring not to carry the extra weight around if it isn't necessary. Also, the more he carries, the more likely he is to be noticed by a guard and questioned. When he comes up with a new idea for a character to step into, he will try it out and try many different looks in his rooms at what every inn he is staying at before deciding if he will keep it. If he does, he might pick up an extra outfit if need be.

Personality
     1) Alternate Identity
               Name: Tobin / Cooper / Brek
               Age: 18 / 16 / 19
               Tribe: Erpheronian (first) / Centoraurian (second & third)
               Occupation: Stableman
         Information
               - Tobin is a lad about eighteen years old with brown hair with reddish streaks throughout and light brown eyes. His short hair is always untidy, as is his clothing, which gives him the appearance of just rolling out of bed. He is a mischievous boy that is always looking for trouble, but staying out of sight and pretending to be at work when his boss comes looking for him when something goes wrong. He rarely gets caught at his pranks and the playful grin thats always sitting on his face makes him a likeable youth. According to Tobin, his parents were tavern owners in Voldar until a fire took their building. They could no longer feed themselves, let along another child, so he set out at fifteen to fend for himself.
 
               - Cooper is about sixteen years old with mostly korwyn gold hair, though a few light brown streaks show through from time to time, with brown eyes. Short, curly locks always fall into place perfectly daily and he takes great care in his appearance. Cooper is a shy youth that is kind enough when someone takes the time to talk to him, but he prefers the company of the horses, hounds, and hawks that can be found in the stables where he works. Cooper is a very polite youth, although he is somewhat nervous around people that he works with and more so with strangers, always excusing himself from the company of people as soon as he can. He was an orphan that was adopted by a merchant's wife when he was five. He grew up with the merchant family and left when the woman had a child of her own. Cooper was thirteen at that point.

               - Brek is nineteen years old and has long, dark brown hair that reaches his shoulder, the uneven ends showing that he usually cuts it on his own with a small knife. Brek tends to be the serious and moody type, always brooding and silent. He sets to his work with a determination that rivals a worn out warhorse, determined to get his rider where it needs to be. When he is finished, he will usually isolate himself, spending time with a mug of ale in a cozy corner of the stables or inn he's working at, and listen to the things going on around him. His family had died when he was seventeen and while he might have been kinder and more fun-loving before then, none that have worked with him could ever believe that of him.

     2) Alternate Identity
               Name: Devlin
               Age: 18
               Tribe: Helcrani
               Occupation: Whittler
         Information
               - Devlin is eighteen and has short, rust red hair and a neatly kept beard, and brown eyes. He is mostly a loner that will spend a good deal of time quietly watching people or carving things out of chunks of wood. For the most part he is a solitary youth and finds joy in bringing smiles of the faces of those younger and older than him through his art. His wooden soldiers seem to be a favorite of young boys, and he will sit a ways away and watch the guards at the gate all day long before beginning work on the little soldiers, making the uniform, stance, and expression as close to that of the guards he watched as he could. For young girls he will watch some of the performers around the city and carve their appearances and talent as well. He is also skilled in craving beasts, both real and mythical. Many believe he is better at the beasts that the soldiers and performers. According to him, Devlin doesn't have a past and when pestered by someone just tells them he's been a wander all his life.

     3) Alternate Identity
               Name: Kendric / Conner
               Age: 19 / 18
               Tribe: Centoraurian / Helcrani
               Occupation: Storyteller
         Information
               - Kendric is a youth of nineteen year though his acts a lot younger. His shaggy hair often takes on many colors, but most commonly a Soucald blue, is seen as eccentric by many, though it gives him that odd edge to his person that he strives for. Though, soft, boyish brown eyes dull that edge a bit. When telling stories that can break your heart, leave the audience in stunned or fearful silence, and enthrall little children, Kendric is truly in his element. He can capture just about any audience with his tall tales and fabulous fibs. When asked about his past, Kendric will make up the most ridiculous story, sometimes about being abducted by demons, raised by Shapeshifters, brought into the world with a litter of wolves, and more. He's even told a guard that he came from the void, that the inhabitants grew tired of his pointless ramblings and constant chattering that they dropped him off in the middle of the desert.

               - Conner is about eighteen years old, with blackish-grey hair that is always casually swept back with an ease that many have envied and light brown eyes. He is a fun loving, adventure seeking youth that wishes to see more than the world he was born in. His stories come from history and have their own little twist to them, telling them from the point of view of someone never heard of. It might be some unsung hero whose name Conner found in a dusty old tome somewhere or just someone he made up, whose deeds never happened. Though his stories have some bit of truth to them and he tries to relate the deeds of our past to the children of our future. He can bring suspense to any story he so chooses and can enrapture an audience with the first couple of sentences. When he isn't telling stories he is as fun-loving and rambunctious as any youth his age, and he'll spend his time before and after his stories talking and enjoying the company of the others around his age in the inn. According to him, he was born and raised in Milkengrad, and set off into the world when wanderlust took him, to his parent's dismay.

     4) Alternate Identity
               Name: Roan / Hawkins
               Age: 15 / 19
               Tribe: Centoraurian / Erpheronian
               Occupation: Cabin Boy / Sailor
         Information
               - Roan is a fifteen year old Centoraurian cabin boy. The boy with windswept brown hair and youthful brown eyes is always found slacking off, earning him a fist to the side of the head from time to time. Dark bags beneath his eyes tell that he gets little sleep and is often the target of the seasoned seamen during the few hours the can grab. He's only been known to take short journeys, but those that he has sailed with agree that he is a likeable youth that can take a joke and dish one back out. A few captains have tried and failed to keep the boy for more than one trip as they see potential in the way he awkwardly accomplishes the tasks set before him. Aboard ships few rarely ask about his past, though when asked, he speaks of his parents killed in a raid and only having the sea left to him.

               - Hawkins is a bit of an experienced seaman at nineteen years old, but he is in on way exceptional. Unruly, brown hair is always covered by a red bandana; the same colored brown hair covers his jaw, and brown eyes clearly showing the simmering anger just beneath the surface. Few captains have wished to hire Hawkins on for a second voyage because he always seems to be ready for a fight, though he has only been in a few. He is not a good fighter and his skinny frame doesn't help, but he won't hold back and he'll put up a bit of a fight before going down. Most captains believe that getting beat is bad enough and after the first fight he usually just lets his anger hide beneath the surface. According to him, his mother was killed in childbirth and his father owned a merchant ship that sank just off of Cape Strata a few years back.

     5) Alternate Identity
               Name: Alek
               Age: 14
               Tribe: Mutt
               Occupation: Messenger
         Information
               - Alex is a fourteen year old messenger. This scruffy youth makes his money running messages and other things from one end of the city to the other. Being quick on his feet, and a bit of a charmer, he tried to get his customers to part with a few extra coins. His childish innocence and a hint of future good looks can be seen in his youthful, soft face and ruffled light brown hair with playful eyes to match. He is a bit of a charmer and a true people person, and he won't think twice about even attempting the most miserly customer to give him a bit more, even if the odds are against him. If he gains the extra money or not it makes no matter to him, but the challenge seems to be what drives him on. None really care about the past of a city messenger, but he'll tell those that he was adopted by a family in some distant city and he's earning some money while visiting relatives.

     6) Alternate Identity
               Name: Jason
               Age: 17
               Tribe: Centoraurian
               Occupation: Beggar/Thief
         Information
               - Jason is a poor pickpocket and an even worse burglar, but he tries his luck at the trade from time to time. For the most part he hits the houses of the lesser nobility and wealthy merchants in the city, even though those are the most dangerous targets. Many believe him stupid, but he just intends to hit the city where it won't really matter, but any hit works for him. Being thin helps him pull off the beggar look, and matted and poorly cut brown hair finish off the attire. One moment he might be a helpless beggar and the next he might chance snatching something from a merchant's cart, often with poor luck. He's an easy going youth of seventeen that gets along with just about anyone and is often the one to step in and diffuse fights. During his times with the pickpockets of the cities, he's been a bit of a peace-keeper, coming in and aiding them for a time before disappearing again. No one cares about the past of a shabby beggar.

     7) Alternate Identity
               Name: Michael / Bear / Erik
               Age: 15 / 17 / 17
               Tribe: Centoraurian / Mutt / Helcrani
               Occupation: Kitchen Boy
         Information
               - Michael is a comely, curious youth of fifteen. He is always sticking his nose into places it doesn't belong and getting into trouble. Short, bluish-green hair horrifies the elder kitchen works and more than one has stuck his head in water to scrub out the coloring as best they can and reveal light brown hair beneath, but the rebellious youth always comes back into the kitchen with it dyed the same color the next day and on the second day they give up. While he has potential, he is rather lazy and more interested in what's going on in the next room than what's boiling in the pot in front of him. The kitchen staff always has to walk him through everything and continually teach him stuff he will forget (or pretend to forget the next day), but with all his faults, he often stays because of his 'adorable face' and their reluctance to put a youth on the street. He doesn't have much of a past other than being an orphan.

               - Bear is about seventeen years old with shaggy, grey hair that mimics that of the stone bear that he was supposedly attacked by when he was little. He says that a stone bear attacked him and he doesn't remember much of his life before then, but that his head was busted up pretty badly and when the hair grew in it was grey. Though when he forgets to dye it the little bit of brown shows at the roots and the others know. He is a bit of a rebel, well a lot of a rebel. He charms his way of out most work and often goes off and does stuff that he's not supposed to. When he's got a job, the kitchen staff commonly takes on the role as parent and they are usually approached by the city guard because of one of his pranks. He acts sorry, but those that know him know that he's got another trap/prank ready to be sprung.

               - Erik is around seventeen years old. Light brown and golden hair often hangs just below his ears where a golden beard starts and works its way down his jaw line to cover his chin and upper lip with a light layer of hair. He's a bit of a shy young man when first getting to know people, but after he's been around them for a little bit he opens up and joins in with the joking and socializing and often throws in a tall tale of his own about his travels and such with others bring up their own. He's always very polite and friendly to the kitchen staff once he opens up and is all around a good worker even though he needs to be told how to do stuff.

________________________________________________________________________

     Keenan is a bit of all these characters. The more parts he adapts, the more he tears apart himself, and it is always difficult for himself to know who he is. He will drift off into fits of dark moods or degenerate into tears within moments for reasons he can't understand. When he is being himself he doesn't really know who he is. Sometimes he might be Kendric or Jason. At others he could be Tobin or Roan. From time to time he has been known to be opposites or matches at the same time, and it is not uncommon for him to swiftly switch to another part of himself unknowingly. One moment he might be friendly and talkative, the other he might slip into one the silent moods of Brek or angry, 'want to take on the world', moods of Hawkins.

Strengths
     - Altered Appearance: Keenan has a talent for altering his appearance. While he always has the same frame and eye color, he can change other little things about him so that each of his characters looks different. He can change his hair color by just a shade or two, using dyes, giving each brown haired character their own shade that can set them apart enough so that it goes unnoticed. Makeup helps him when he's attempting to look older and he can carefully paint on small scars that look real enough.

     - Actor: Those that know his true from and some of his other forms agree that his is a wonderful actor. Not just in his different characters, but on-stage as well, though that doesn't help him much. His main strength is in his ability to slip into the life of another and play that part with the ease of one that grew up in that life. He can bring tears to his eyes at will and fake joy, happiness, grief, tragedy, and many other emotions while coming up with convincing stories of his past.

     - Skilled or Not Skilled: Whether he is skilled at something or not doesn't seem to matter to him. If he's put in charge of something, like baking bread, and he has no clue what he is doing, he will act like he does. He can convincingly act like he knows what he's going and pull something off when it comes to little tasks. Working on his master's manor, he was put to work in various areas and picked up a little skill in many things. When put to simple tasks he can almost always perform, but when things get a bit more difficult he has to try and convincingly fake it.

     - Storytelling: Keenan has a habit of embellishing the truth and coming up with things that are completely believable or easily discarded as being made up. He often finds himself saying the first, absolutely crazy thing that comes to mind when playing the part of Kendric, and amusing himself as he continues on that line of thought, coming up with something leaves the children giggling and adults wondering if he's mad or not. As a child he used to love listening to the bed times stories his parents would tell him, and later, the servants at the manor. Now he makes up his own, or adds his own spin to any old history tale. When playing his storytellers or being himself, his over active imagination will take over from time to time.

     - Woodworking: This is truly his talent and he has a little training in the crafting of wood. Even as a little boy, when he got his hands of a knife, he'd use it to chip away, little by little at a chunk of wood, turning into something he'd seen. His father had got him a knife his side, specially crafted for woodworkers, with his weeks profits before he went into debt. That was the one thing of his old life he took with him. When at his master's manor, he would carve out figures at night. He got a lot of practice as a youth and when his master found some of his pieces he ordered the boy to craft one of him. After twenty-two failed tries his master brought in a professional that taught Keenan a little about woodworking. It took forty-four tries total to get a piece that his master liked, but it helped him a lot. Now he will make these little sculptures, depending on what he's around, while he's on the road and sell them in cities when he plays the role of Devlin. Those that have bought pieces say his price is too low for the quality of work, but he enjoys what he does and will sell it at a low price or give it away if it will put a smile on a child's face.

     - Quick: His lean form and long-legged stride have been a huge help to him. His speed when getting from one end of the city to the next often earns him a few extra coins when playing the part of the messenger. It also helps him when playing the part of a beggar/thief. While he isn't a wonderful thief, his speed aids him as he can often get far enough ahead if he is caught. As Roan, he can move from one place to another swiftly, getting stuff done, and as Hawkins, he can scamper up the rigging with ease. This has aided him in many ways.

     - Locks: After having the pick the lock on his door almost nightly, he has a bit of skill picking relatively easy locks. Anything more complex than the easiest locks thwart his attempts, but being able to unhook simple window latches and basic locks has helped a bit when he needs to get in somewhere or when he is attempting to take his revenge on the nobility/merchants of the city he's in.

     - Reading/Writing: His master required that he learned to read and write so he has some skills in that area, though not much. Even though he is not wonderful with reading and writing, he still has an edge over many that done and he uses that to his advantage as often as possible.

     - Sea Legs: He knows a fair bit about the workings of a ship as he paid for his passage by working aboard one when running after killing his master. The captain of the ship took the Keenan and showed him how to handle himself aboard ship and taught him all he knew. At the end of the voyage, he had a fair bit of knowledge and skill aboard ship and has turned that toward two of his characters, giving him away to move from city to city while making money.

Weaknesses
     - Paranoid: Keenan is a bit paranoid. He feels like the world is out to get him and is always looking over his shoulder for guards coming to haul him off to the gallows, or bounty hunters sent by his deceased master's son. Killing nobility, even the lowest of nobility, is a crime punishable by death in many places and he feels that his end is just around the corner. Sometimes he is more jumpy than others and his behavior at these times often catches the attention of others or his employer at the time.

     - Fear of Slipping Up: His worst fear is slipping up in one of his roles and exposing himself as a fraud. When he is put in charge of something he doesn't know how to do he will get flustered, but he masks it fairly well. The biggest problem with this is that if pressured to do something or even when he just slips up he might expose himself. He has had to discard one identity already and others will defiantly follow throughout the years. He just hopes that his crime with be forgotten with age.

     - Nightmares: Due to his past, being sold by his parents to settle their gambling debts, being abused by his master, and the night he killed his master, he has nightmares fairly often. Five out of the seven nights of the week he will wake, soaked with sweat in the middle of the night. Sometimes he can't go back to sleep and others he falls into a fitful sleep, only to wake up a couple hours later. He's been known to use sleep aids from time to time when he absolutely needs them, but rarely as he is cautious of plants that induce sleep. He's also tried soothing candles and teas and that seems to help a bit, giving him an extra day or two of sleep now and then.

     - Fear of Men: After being abused by his former master he has a fear of men. For most of his childhood he clung to the women of the manor who were kind to him and often hid him when his master was angry. His fear is not that bad that he will shy away from all men and cling to the skirts of the kitchen staff for the rest of his life, but he won't close himself in with another man. He always has to have a clear exit from wherever his is or he will panic, become jumpy, get distracted from his work, and sometimes forget his character. Aboard ship is the hardest time for him as he is surrounded by mostly men for most of the voyage. Having the entire world open to him helps, but he still sleeps on the desk most of the time, reluctant to confine himself to close quarters with the other men.

     - Dangerous Targets: As most things, this goes back to his abuse. He has an acute dislike of nobility and wealthy merchants. When playing the part of the thief he will almost always target a minor noble or merchant's manor within the city. Even when he is not playing the part of the thief and he hears about a noble or merchant from angry staff, gossip, or sees some display that angers him, he will sneak out in the night with that target in mind. This has gotten him chased out of two cities at least and he selects dangerous targets. When playing the thief, those that have seen him get away with a raid on a noble/merchant's house believe that his luck will run out and he'll find himself swinging from a rope if he doesn't select better targets.

     - Back Injury: One time his master got mad enough to order him beat with a steel tipped lash. This ripped through some of the muscles in his upper and middle back. Also, when the dogs were let out on him, they tore up his right shoulder fairly bad and a bit of his lower back. Those muscled didn't heal well and when he moves the wrong way, bends in the wrong direction, or overworks himself it will cause him pain. Sometimes it is just a throbbing pain that won't go away and is more annoying than painful, while others it is a crippling pain that will bring him to the ground, writhing in pain. He has experienced almost everything in-between as well. It is fairly common for him to be in pain from this, and part of him thinks that he is always in pain, but he's learned to block out some of it. The throbbing is most common, while the worst is rare, though actual pain, bearable and unbearable is also common.

     - Risk Taker: Keenan is a risk taker and he won't think twice about jumping into an act that could possibly be his end. While he is paranoid and looking around every corner, hoping he doesn't slip up, it is unlike him to back down from a challenge even if his mind is screaming "you stupid idiot, you can't do this, you know you can't do this so quit it". He never does and this often pushes him into situations that make him nervous or bring on a bout of pain from his back injury.

     - Lost Identity: Even part he plays in a part of himself, but when he separates them into different characters he looses bit of himself. Sometimes he doesn't know who he is anymore and will fall into fits of confusion and randomly change from character to character, compromising his position. At other times, he forgets the character he is supposed to play, forgets their personality for a time, therefore forgetting apart of himself for a time. Each time he creates a new character he is splitting off a part of himself, and those that know him for who he truly is, fear that he will completely loose himself one of these days and become a tool of his own creations. Until then, they worry about him giving himself away during these fits.

     - In Over His Head: When taking risks he often finds himself in over his head and panics. He strives to be the best at everything and do what ever he needs to too better himself as a person and an actor. Keenan doesn't know how to set limits and stick to them and he doesn't know his own limits. This could lead him straight to the gallows or force him to flee, leaving behind one of his identities, and loosing part of himself for a time. Each time he has to get rid of a character, he gets rid of a part of himself for a time. Until he finds a new character he struggles with keeping that part of himself alive to that it can have a new 'host'.

History
     Keenan's parents were roamers and he was born on the road while they traveled to some distant place. His father was a juggler and an actor while his mother aided his father and together they put on fabulous two man (or one man and one woman) shows in various small towns. His mother was also a bard who sang and played a few instruments. Keenan grew up on the road with his parents, seemingly a burden for the carefree people.

     When he was five he showed interest in woodworking and his father bought him a small carving knife with a weeks salary, making sure he only used it when supervised. About a month or two after that they went into debt from gambling, drinking, and overly enjoying life. They sold Keenan to a lesser noble with an estate just outside the city to pay their debts. Only about a month after their debts were paid they had lost all their money again and lost their lives to a card game.

     Keenan was moved to the noble's manor and was put to work at various tasks, the knife his father bought him being the only thing he brought with him other than the clothes on his back. As he grew a bit he was showing the signs of being a rather handsome young man and was often teased because of his slender form. When he was about seven his master took special interest in him and kept him near him at all times. Keenan was given a room near his masters. Any time he could he'd escape to the stables or kitchen and carve little figures with his knife while he hid from his master.

     The man's anger at his hiding soon became apparent and he was often beaten when he was found. When he was found sneaking out of his room to escape the man that terrified him, he was beaten and a lock put on his door. Though it was always his back that was torn up and no matter how mad his master got he never struck at the youths face, not wishing to damage it.

     When he found out that the boy was skilled with wood he ordered Keenan to make a sculpture of him. After twenty-two tries his master called in a woodworker to teach the boy. He taught Keenan many techniques and the youth started to work on some of his own that worked better and make things easier. When he passed his teacher after a year, he was told to carve a figure of his master. It took him another twenty-two tries for his master to get one he liked even though each was constructed well and the next one better than the last. After that he took to carving in secret, watching the kitchen staff, stablemen, and servants as they went.

     He learned to pick the lock on his door so he could get out at night and way from the madman in the next chamber. Once he tried to run away and was chased down by the hounds, which tore up his back. When he returned his master was furious though had held off on the beating after seeing the boy's wounds. The next time he tried to run he was caught before he got out of the gates and his master ordered him beat with a still tipped lash. This cut through his back and that and the dog wounds cause him trouble still.

     He was about ten at that time. Two years later he sneaked into his master's room, silently edging towards his bed. His small carving knife was lifted over his head and his hand trembled terribly. He brought it down, just above the man's throat, a few grains above his nightshirt. Keenan was about to pull the knife back and go back to his room when his master awoke, startled by the squeak of the floorboards as he shifted his weight to leave. He sat up and impaled himself upon the knife. Blood seeped from the wound as he struggled to breathe. Large hands reached out to grab Keenan by the neck and startled he pulled the knife back and stabbed him again. He continued this until the man's hands fell back, his life slowly seeping from him.

     When he was dead, Keenan wept tears of rage, scared that he had taken a man's life, but shocked that he was happy that he was gone. He dropped the knife, too scared to take it with him, and plundered the man's coin stash before he fled, knowing he would need something to sustain him. As he wandered he was always looking over his shoulder wondering when they would come for him, if they would come for him. Throughout the next couple years he developed some of his younger identities to hide his true self and made some friends in the cities, some of the few that knew the real him.

     When he goes to cities that he has friends in (most of the main cities) he will stay with them and keep his stuff there while he lives the life of another as people would get suspicious of him carting around so much stuff. Now that he's older, those that took the place of parents during his years of traveling, they worry about him more, sadly watching the youth they knew lose himself to his own creations. When he visits they watch him switch from character to character, always him, but never all of him. He still travels and has various friends in different places and most of them have a small chest with some of his stuff in it that was left from his visit before. He is an orphan while having more parents than most at the same time.

Equipment
     Weapons: None

     Belongings:
   - Dyes: When traveling near the Ancythrian Sea, he met some gnomish chemists that helped him with creating some of his disguises. They worked with him and created some dyes in various colors and shades of colors for him. Some of them washout after a day, some after a couple weeks, and some are permanent. He has also picked up from local 'chemists' in various cities, but most of the time he'll try to return to Cavthan or send a request for more dyes from the gnomes that helped him.

          1) Browns - Various shades of brown are the most common, both lighter and darker even though his hair is already light brown. Elken, Cinnabrown, Adlemirene, Eophran, and most shades in-between can be found in his collection. Most of these colors washout a couple weeks later though some of the darker browns are permanent. These are kept in fat jars that are about a palmspan tall and labeled depending on color/shade by Keenan. All these jars are bound together and put in a thick sack so that they don't hit smash while he is on the move.

          2) Baveraseye /Vontromarine - The bluish-green tint of both of these can be found in his collection of dyes as well. Both are extremely close to the true color that it is difficult to see the difference, but Keenan can as he has built his life around working with different shades of a color. These two colors commonly wash out within a few days, fading a bit when he washes his hair, though the first lasts a bit longer than the second. These are kept in the jars are a bit bigger for these, but they are still labeled, bound together, and wrapped in thick cloth.

          3) Soucald / Xazure / Uderza - These three blues can also be found, though the Sou'cald one is closest to its original color and a favorite of Kendric. The three are sometimes mixed by the storyteller to create a more eccentric appearance, though he fits that profile with just one. The Sou'cald blue lasts a couple weeks most of the time while the others wash out within days, causing him to have to use it sparingly. Like with the bluish-green colors, those that wash out faster are kept in larger jars and there is more of it so that he doesn't have to send requests to the gnomes all the time.

          4) Reds - Keenan carries a few shades of red other than those commonly known with him. Of course he has jars of Aeruillin Red, Teki Red, and Karikrimson, but he also has various darker shades and lighter shades. His favorite is one that mimics the coloring on the rusthound and rast wargs of the Kyranian province, being a rusty red in color. He has a large jar of this, even though it takes a few weeks before it washes out, while he has jars just slightly smaller, but larger than normal for the rest, which wash out within a few days.

          5) Korwyn Gold - This color is commonly used by his youthful stableman, Cooper, and sometimes by Kendric. It is almost a perfect match and he has a few medium sized jars in lighter and darker shades, giving a subtle difference that often catches the eye of people, but they can't put their finger on what it was that drew their attention. This one lasts a couple weeks and keeps its color well until the end.

          6) Black-grey - He has a small selection of blacks and greys and blackish-greys. Most of the identified shades are present such as: charcoal, norsidian, ithild, and barsa dusk. Keenan also has a selection of light black and dark grey shades. This is mostly used for his storytellers, but he never knows when he will pick up a new character. Most of these last for a couple weeks, but the greys wash out a little earlier. Unfortunately, the nor'sidian is permanent, so he rarely uses that one. They are all held in the same medium sized jars.

          7) Cyhalloi Snow - This snow white color is permanent so he rarely uses it, but he carries it with him if need be or if he decides to adopt a new character. While he carries this one in a small jar, the gnomes back in Cavthan are attempting to work with this and others that a permanent, trying to make a version that will wash out within a few days or weeks.

   - Makeup: Keenan carries with him a variety of makeup that helps him as an actor. It gets him strange glances at the gates when they search his possessions, but once his profession is known it is somewhat accepted. He uses this to slightly lighten or darken his skin tones, paint on false scars that look real, make himself look older or younger, mask the circles under his eyes or make them darker, and even fake bruises and blemishes. He has a fair bit of talent with it and can often pull off the look, but what ever he puts on one day must look the same the next.

   - Costumes: He carries with him a variety of costumes, some flamboyant while others are rather plain, to fit the roles that he plays from time to time. With the clothes he also has some wigs and various accessories that go with various parts. Though he rarely uses the wigs as they are unreliable at best, he keeps two or three in his pack if he needs them and to keep up his appearance as an actor.

   - Candles/Soaps/Oils: He keeps a few different things with him, one for pain, some to keep up his appearance, things to help him sleep, and some to relax him. The first is Alrik'ran Candles to allow him to relax a bit before sleep in an attempt to ward of the nightmares that plague him. Another is Brisulivan Oil that is either burned or scattered on sheets and clothes to relax him in the hopes of getting some peaceful sleep. Large bars of Rosemint Soap are kept in his pack as well, just because it smells good and is preferred over other soaps. Sweetsip Oil is often kept when he can get it and used in his baths, something he'd grown accustomed to after a vial being given to him by one of his friends 'to keep with the pampered actor appearance'. Shavings of Bittersweet bark is kept as well and burned from time to time for the honey sweet smell. Candles are kept in a wooden box, as well as the bark and soap, while the oils are kept in jars similar to those of the dyed, but larger.

   - Herbs: Keenan keeps a few herbs with him, though he doesn't always use them, but he likes to have them at hand. The juices of the Trinity Herb are kept and sometimes added to tea to calm him before sleep and/or help him sleep. He keeps a pouch of Dreamer's Breath flowers to make tea that will sooth him and induce sleep or placed in bathwater. As much as he dislikes Miyu Beans he must use them at times when his back is plaguing him and it gets to be too much to bear. He also acquires Tooth Cabbage when he can and he can relatively easily as the money he took from his old master helped to keep a friend happy, and they will sell it to him as cheaply as possible when they can get it. When the last is not available, he will get a hold of some Icemilk leaves, keeping one or the other on his at all times.

   - Craftsman: True to his trade he always keeps his tools on him. In a box, commonly used for makeup, he keeps a leather wrapped set of woodworking tools. Small, thin and thick bladed knives, that vary depending on the task they are set to do. He also has a small box of different colored paints and small brush for when he decides to paint his creations. He sometimes will have chunks of wood he purchased in the city that are hard to find that he keeps with him. His other crafts also fall under this section and he has a small leather wrapped set of lockpicks and thin, long blades to lift the latches on windows. With that he keeps smoke pellets he bought from the gnome chemist. Some of them create smoke when they burst while others create smoke when the dust within is dropped into water, tricks to keep the crowd excited. This case is always beneath another case and usually is passed over by guards and a small lock keeps it from being open easily, giving Keenan time to explain it away if they try to go through it.

   - Travel Gear: With all that other stuff he finds room for common travel gear. A bed roll and a thick blanket is commonly rolled up and strapped onto pieces of wood that stick out from the bottom of his frame pack (thick, sturdy leather stretched over a wooden frame) as it won't fit within. He also carries plenty of trail rations and takes more than he needs sometimes as he is completely lost when it comes to which plants are edible and which aren't and he has no hunting skills to speak off. Flint and steel are also a necessity for Keenan. A journal like book with blank parchment and a box of charcoal sticks, quills, and jars of ink in a few different colors are kept as well. Bandages, stitching equipment, and a jar of healing salve are kept in a leather pouch since a good few of his characters are prone to injury or the cruelty of others. All that as well as two waterskins, two wineskins, and two aleskins, one filled with the Apple Ale he'd taken a liking to when traveling. He also carries with him a coin pouch that is usually pretty full as he can make money at more than one trade while in the city. Anything else he acquires can always seem to fit in his large pack when it looks like there is no room left. The fact that his pack is stuffed to the limits often keeps guards to wishing to go through it thoroughly.

« Last Edit: August 28, 2008, 06:42:23 AM by Twn Arerwn » Logged

"There is no shame in walking away from bones, Changer."
Keenan's CD
Quote: Robin Hobb
Keenan Treggar
Life-changer
Approved Character
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Posts: 13


« Reply #1 on: August 18, 2008, 04:31:07 PM »

Alright this is finally finished. Yeah, I know a couple days isn't that long, but hey I went through a small time of inactivity so its long for me. :) Anyways, this is possibly overpowered, a fairly easy fix if it is, but I think I covered everythin'. Also, if anythin' doesn't work then alright. This is pretty much an idea character. Fully done idea character, but an idea character. If it won't work, I can at least say, "Hey, I made a character thats 10+ people in one profile, with only one body. So what if it didn't work, at least its there!" :) Anyways (again), here it is, hopefully it works out, if not alright. To all those that take a look, thanks for takin' the time.
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"There is no shame in walking away from bones, Changer."
Keenan's CD
Quote: Robin Hobb
Mathis Mallister
Righteous in Wrath
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Gender: Male
Posts: 258


Human, Erpheronian


« Reply #2 on: August 19, 2008, 12:20:04 AM »

If it won't work, I can at least say, "Hey, I made a character thats 10+ people in one profile, with only one body. So what if it didn't work, at least its there!" :)

And that is a hell of a thing to say. Shocked

The only thing I can bring myself to question is the name, and even that Im not sure if I love or hate. I probobly love it.

Very thorough. Thumb up
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take an eye for an eye, turn your heart into stone
this is all I have lived for, this is all I have known
Belyan Cuivizanel
Forlorn Lady Commenter
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Half-Elf, Eophyrhim/ Kuglimz


« Reply #3 on: August 19, 2008, 08:02:16 AM »

Hello Keenan (I wonder where you get the idea for this name  grin) and welcome to Santharia. This is a massive CD and I've found very few flaws in it so far. My comments are in red.

Basic Information
     Name: Keenan Reeves
     Gender: Male
     Age: 18
     Race: Human
     Tribe: Helcrani
     Occupation: Actor
     Title: Life-changer

Appearance
     Height: 1 ped, 2 fores, and 1 palmspan
     Weight: 1 pygge, 1 hafeb, 2 ods
     Hair Color: Brown
     Eye Color: Brown
     Main Hand: Left

     Physical Appearance: Keenan is about average size, standing a palmspan over a ped and two fores. Unremarkable brown hair and brown eyes keep him from standing out in a crowd, but his profession brings him to the attention of everyone at times and no one at other times. His brown hair can be different lengths depending on what he is doing and roles he is playing, but more often than not it is short so that dangling strands won't find their way into his eyes.

     Many say that he looks younger than his eighteen years of age so it is easy for him to step into the role of a person younger than him, but he has to be cautious when stepping into the role of an older person and sometimes carefully apply makeup to make him look older. If he doesn't shave for a few days he can grow a passable beard that covers his jaw and makes him appear a bit older. His face is flawless, with no marks, freckles, or scars to mention at this point in his life, but he is skilled with changing his appearance to fit his needs.

     Thin and lanky are the best words to describe him. Long limbs and youthful appearance give many the ideas that he would be awkward on his feet, but thats only when the part he plays requires it. In his true form he is very graceful, though he can turn around and play the part of an awkward youth or bumbling fool moments later. Long arms end in hands that fit his person and long, skilled fingers that put themselves to what every task Keenan requires, whether trained or not. He believes that his thin frame will not remain that way for long if he continues to find jobs at inns, as more often than not in his experience, when the head cook is a woman, they feel the need to try and 'put some meat on those bones'.

     While his face is unmarked, the same can't be said for the rest of him. His back is covered with scars from lashings he acquired from the master who he was sold to when his parents went into debt. His chest and right shoulder have scars from one attempted escape, when his master let his prize hunting hounds lose on him. The last scar he bears is one on the back of his left shoulder, where he had a tattooist burn off the snarling hound of his deceased master's personal coat of arms. The tattoo having been forced on his when he was very little and first sold into the man's service to pay off his parent's gambling debts.

     Clothing: His usual outfit consists of an emerald green shirt with baggy sleeves, with a cloth band of gold at the wrist that buttons and keeps the sleeves from falling too far down and hiding the hands. A little bit of green cloth flares out at the end. The shirt itself is fairly baggy and ends at about mid-thigh. From the top of the stomach to the neck, the shirt is laced up with a length of thin rope that is dyed gold. With this he wears black trousers, a black belt, and black leather boots. This makes up his normal attire when playing the part of the actor. He'll usually stop to change before entering the city so these clothes don't get covered in dirt from traveling. In the winter a thick black, hooded cloak, lined with wolf fur (comma) is added.

     When he wishes to blend in with the crowd he will wear a short-sleeved shirt of dark green or blue with brown trousers and his black belt and boots. In the winter, that short-sleeved shirt is replaced with a long-sleeved shirt of the same colors and a thick brown cloak of wool is added. While these are the outfits he is most commonly seen entering the city in, he rarely stays in them for very long. He enters cities as an actor so that he can get away with the assorted items in his pack that indicate that he alters his appearance, but once past the guards, he usually takes on the life of another person. When approaching a small village he will usually had already changed into his preferred occupation for the time and will blend in and stay as long as he likes.

     When he plays the part of a stableman he commonly wears a plain white tunic with sleeves that stop at his elbows and a pair of black trousers, with his boots and belt. For the whittler, he usually wears something similar to that of the stableman, with darker leggings and a leather work belt added. His storyteller is often found wearing outrageously colored and designed, long-sleeved tunics with worn leather vests that have uniquely crafted buttons and the forms of mythical creatures stitched into the back with gold, silver, or black thread. His messenger and kitchen boy wears something akin to that of the stableman. While his sailors wear loose black or grey pants with a button up, short-sleeved white shirt. And his beggar/thief can often be seen in ragged tunics and trousers of any color, both the sailor and beggar/thief are barefoot.

     A majority of the time he will use the money he earned from his previous job to buy something suitable for the role he plays in the next town, and if the outfit works well and he grows fond of it during that time he will keep it. If not he will discard them, preferring not to carry the extra weight around if it isn't necessary. Also, the more he carries, the more likely he is to be noticed by a guard and questioned. When he comes up with a new idea for a character to step into, he will try it out and try many different looks in his rooms at what every inn he is staying at before deciding if he will keep it. If he does, he might pick up an extra outfit if need be.

Personality
     1) Alternate Identity
               Name: Tobin / Cooper / Brek
               Age: 18 / 16 / 19
               Tribe: Erpheronian (first) / Centoraurian (second & third)
               Occupation: Stableman
         Information
               - Tobin is a lad about eighteen years old with brown hair with reddish streaks throughout and light brown eyes. His short, (<-- no comma) hair is always untidy, as is his clothing, which gives him the appearance of just rolling out of bed. He is a mischievous boy that is always looking for trouble, but staying out of sight and pretending to be at work when his boss comes looking for him when something goes wrong. He rarely gets caught at his pranks and the playful grin thats always sitting on his face makes him a likeable youth. According to Tobin, his parents were tavern owners in Voldar until a fire took their building. They could no longer feed themselves, let along another child, so he set out at fifteen to fend for himself.
 
               - Cooper is about sixteen years old with mostly with korwyn gold hair, though a few light brown streaks show through from time to time, with brown eyes. Short, curly locks always fall into place perfectly daily and he takes great care in his appearance. Cooper is a shy youth that is kind enough when someone takes the time to talk to him, but he prefers the company of the horses, hounds, and hawks that can be found in the stables where he works. Cooper is a very polite youth, although he is somewhat nervous around people that he works with and more so with strangers, always excusing himself from the company of people as soon as he can. He was an orphan that was adopted by a merchant's wife when he was five. He grew up with the merchant family and left when the woman had a child of her own. Cooper was thirteen at that point.

               - Brek is nineteen years old and has long, dark brown hair that reaches his shoulder, the uneven ends showing that he usually cuts it on his own with a small knife. Brek tends to be the serious and moody type, always brooding and silent. He sets to his would (?) with a determination that rivals a worn out warhorse, determined to get his rider where it needs to be. When he is finished, he will usually isolate himself, spending time with a mug of ale in a cozy corner of the stables or inn he's working at, and listen to the things going on around him. His family had died when he was seventeen and while he might have been kinder and more fun-loving before then, none that have worked with him could ever believe that of him.

     2) Alternate Identity
               Name: Devlin
               Age: 18
               Tribe: Helcrani
               Occupation: Whittler
         Information
               - Devlin is eighteen and has short, rust red hair and a neatly kept beard, and brown eyes. He is mostly a loner that will spend a good deal of time quietly watching people or carving things out of chunks of wood. For the most part he is a solitary youth and finds joy in bringing smiles of the faces of those younger and older than him through his art. His wooden soldiers seem to be a favorite of young boys, and he will sit a ways a way (?) and watch the guards at the gate all day long before beginning work on the little soldiers, making the uniform, stance, and expression as close to that of the guards he watched as he could. For young girls he will watch some of the performers around the city and carve their appearances and talent as well. He is also skilled in craving beasts, both real and mythical. Many believe he is better at the beasts that the soldiers and performers. According to him (comma) Devlin doesn't have a past and when pestered by someone just tells them he's been a wander all his life.

     3) Alternate Identity
               Name: Kendric / Conner
               Age: 19 / 18
               Tribe: Centoraurian / Helcrani
               Occupation: Storyteller
         Information
               - Kendric is a youth of nineteen year though his acts a lot younger. His shaggy hair often takes on many colors, but most commonly a Soucald blue, is seen as eccentric by many, though it gives him that odd edge to his person that he strives for. Though, soft, boyish brown eyes dull that edge a bit. When telling stories that can break your heart, leave the audience in stunned or fearful silence, and enthrall little children, Kendric is truly in his element. He can capture just about any audience with his tall tales and fabulous fibs. When asked about his past, Kendric will make up the most ridiculous story, sometimes about being abducted by demons, raised by Shapeshifters, brought into the world with a litter of wolves, and more. He's even told a guard that he came from the void, that the inhabitants grew tired of his pointless ramblings and constant chattering that they dropped him off in the middle of the desert.

               - Conner is about eighteen years old, with blackish-grey hair that is always casually swept back with an ease that many have envied and light brown eyes. He is a fun loving, adventure seeking youth that wishes to see more than the world he was born in. His stories come from history and have their own little twist to them, telling them from the point of view of someone never heard of. It might be some unsung hero whose name Conner found in a dusty old tome somewhere or just someone he made up, whose deeds never happened. Though his stories have some bit of truth to them and he tries to relate the deeds of our past to the children of our future. He can bring suspense to any story he so chooses and can enrapture an audience with the first couple of sentences. When he isn't telling stories he is as fun-loving and rambunctious as any youth his age, and he'll spend his time before and after his stories talking and enjoying the company of the others around his age in the inn. According to him, he was born and raised in Milkengrad, and set off into the world when wanderlust took him, to his parent's dismay.

     4) Alternate Identity
               Name: Roan / Hawkins
               Age: 15 / 19
               Tribe: Centoraurian / Erpheronian
               Occupation: Cabin Boy / Sailor
         Information
               - Roan is a fifteen year old Centoraurian cabin boy. The boy with windswept brown hair and youthful brown eyes is always found slacking off, earning him a fist to the side of the head from time to time. A small (painted?) scar on the outside of his left eye is said to come from one such punishment aboard another ship. Dark bags beneath his eyes tell that he gets little sleep and is often the target of the seasoned seamen during the few hours the can grab. He's only been known to take short journeys, but those that he has sailed with agree that he is a likeable youth that can take a joke and dish one back out. A few captains have tried and failed to keep the boy for more than one trip as they see potential in the way he awkwardly accomplishes the tasks set before him. Aboard ships few rarely ask about his past, though when asked, he speaks of his parents killed in a raid and only having the sea left to him.

               - Hawkins is a bit of an experienced seaman at nineteen years old, but he is in on way exceptional. Unruly, brown hair is always covered by a red bandana; the same colored brown hair covers his jaw, and brown eyes clearly showing the simmering anger just beneath the surface. Few captains have wished to hire Hawkins on for a second voyage because he always seems to be ready for a fight, though he has only been in a few. He is not a good fighter and his skinny frame doesn't help, but he won't hold back and he'll put up a bit of a fight before going down. Most captains believe that getting beat is bad enough and after the first fight he usually just lets his anger hide beneath the surface. According to him, his mother was killed in childbirth and his father owned a merchant ship that sank just off of Cape Strata a few years back.

     5) Alternate Identity
               Name: Alek
               Age: 14
               Tribe: Mutt
               Occupation: Messenger
         Information
               - Alex is a fourteen year old messenger. This scruffy youth makes his money running messages and other things from one end of the city to the other. Being quick on his feet, and a bit of a charmer, he tried to get his customers to part with a few extra coins. His childish innocence and a hint of future good looks can be seen in his youthful, soft face and ruffled light brown hair with playful eyes to match. He is a bit of a charmer and a true people person, and he won't think twice about even attempting the most miserly customer to give him a bit more, even if the odds are against him. If he gains the extra money or not it makes no matter to him, but the challenge seems to be what drives him on. None really care about the past of a city messenger, but he'll tell those that as that he was adopted by a family in some distant city and he's earning some money while visiting relatives.

     6) Alternate Identity
               Name: Jason
               Age: 17
               Tribe: Centoraurian
               Occupation: Beggar/Thief
         Information
               - Jason is a poor pickpocket and an even worse burglar, but he tries his luck at the trade from time to time. For the most part he hits the houses of the lesser nobility and wealthy merchants in the city, even though those are the most dangerous targets. Many believe him stupid, but he just intends to hit the city where it won't really matter, but any hit works for him. Being thin helps him pull off the beggar look, and matted and poorly cut brown hair finish off the attire. One moment he might be a helpless beggar and the next he might change snatching something from a merchant's cart, often with poor luck. He's an easy going youth of seventeen that gets along with just about anyone and is often the one to step in and diffuse fights. During his times with the pickpockets of the cities, he's been a bit of a peace-keeper, coming in and aiding them for a time before disappearing again. No one cares about the past of a shabby beggar.

     7) Alternate Identity
               Name: Michael / Bear / Erik
               Age: 15 / 17 / 17
               Tribe: Centoraurian / Mutt / Helcrani
               Occupation: Kitchen Boy
         Information
               - Michael is a comely, curious youth of fifteen. He is always sticking his nose into places it doesn't belong and getting into trouble. Short, bluish-green hair horrifies the elder kitchen works and more than one has stuck his head in water to scrub out the coloring as best they can and reveal light brown hair beneath, but the rebellious youth always comes back into the kitchen with it dyed the same color the next day and on the second day they give up. While he has potential, he is rather lazy and more interested in what's going on in the next room than what's boiling in the pot in front of him. The kitchen staff always has to walk him through everything and continually teach him stuff he will forget (or pretend to forget the next day), but with all his faults, he often stays because of his 'adorable face' and their reluctance to put a youth on the street. He doesn't have much of a past other than being an orphan.

               - Bear is about seventeen years old with shaggy, grey hair that mimics that of the stone bear that he was supposedly attacked by when he was little. He says that a stone bear attacked him and he doesn't remember much of his life before then, but that his head was busted up pretty badly and when the hair grew in it was grey. Though when he forgets to dye it the little bit of brown shows at the roots and the others know. He is a bit of a rebel, well a lot of a rebel. He charms his way of out most work and often goes off and does stuff that he's not supposed to. When he's got a job, the kitchen staff commonly takes on the role as parent and they are usually approached by the city guard because of one of his pranks. He acts sorry, but those that know him know that he's got another trap/prank ready to be sprung.

               - Erik is around seventeen years old. Light brown and golden hair often hangs just below his ears where a golden beard starts and works its way down his jaw line to cover his chin and upper lip with a light layer of hair. He's a bit of a shy young man when first getting to know people, but after he's been around them for a little bit he opens up and joins in with the joking and socializing and often throws in a tall tale of his own about his travels and such with others bring up their own. He's always very polite and friendly to the kitchen staff once he opens up and is all around a good worker even though he needs to be told how to do stuff.

________________________________________________________________________

     Keenan is a bit of all these characters. The more parts he adapts, the more he tears apart himself, and it is always difficult for himself to know who he is. He will drift off into fits of dark moods or degenerate into tears within moments for reasons he can't understand. When he is being himself he doesn't really know who he is. Sometimes he might be Kendric or Jason. At others he could be Tobin or Roan. From time to time he has been known to be opposites or matches at the same time, and it is not uncommon for him to swiftly switch to another part of himself unknowingly. One moment he might be friendly and talkative, the other he might slip into one the silent moods of Brek or angry, wants to take on the world, moods of Hawkins.

Alright. This really is a massive CD but very, very interesting. I'll have a look at the rest tomorrow, if no one else does. But I must say: I'm utterly impressed. This is obviously not your first CD....please tell me it is not your first CD. Please.  Thumb up Thumb up Thumb up
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"I'm so tired! Rina, would you pass me a glass of wine, darling?"
Belyan Cuivizanel
Keenan Treggar
Life-changer
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Posts: 13


« Reply #4 on: August 19, 2008, 08:30:23 AM »

Two people have commented on the name and still not gettin' it. *Sighs* Anyways, I've changed the things you mentioned, but didn't color them as thats alotta little color. I can assure you their in there tho. As for the 'a ways a way' that should have been 'a ways away' and thats been fixed.

The part about the scar in Roan's section was removed as it occured to me that it would need to be painted on and paint that can be washed off doesn't really go well with ships and the sea. Yes, it would have been painted, but I wouldn't have mentioned it there because I am writing it as if the character is a real character.

In Jason's section. Your comment: "One moment he might be a helpless beggar and the next he might change snatching something from a merchant's cart, often with poor luck." The way I was writing it it would be 'chance'. As in he takes a chance when he does it. Not sure if the sentence is worded the right way for that, but that was how it was meant.

Anyways, thanks for taking a look at this. That spellin', typin', and grammar stuff seems to be one of my few issues most of the time. And this isn't my first character. Far from it :).
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"There is no shame in walking away from bones, Changer."
Keenan's CD
Quote: Robin Hobb
Keenan Treggar
Life-changer
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Posts: 13


« Reply #5 on: August 22, 2008, 02:10:40 PM »

Bumpin' This Up.
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"There is no shame in walking away from bones, Changer."
Keenan's CD
Quote: Robin Hobb
Simonne Miller
Meddling Herbalist
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Gender: Female
Posts: 2454


Human, Caltharian


« Reply #6 on: August 27, 2008, 09:22:25 PM »

What do you mean, not getting the name? You mean that it's inspired by Keanu Reeves? At least, that's what I thought the first time I read it :P

Anyway. First approval ^.^
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Youth is a gift of nature, but old age is a work of art
Simonne Miller
Azhira Styralias
Shamaness
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Posts: 1176


Half-elf, Aellenrhim/ Erpheronian


« Reply #7 on: August 27, 2008, 10:40:24 PM »

You make this too easy, Garret... :D

Nod Second Approval Nod
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"Be still and I shall calm your mind and mend your broken body."
Twn Arerwn
Death's Mistress
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Posts: 4928


Elf, Iferhm


« Reply #8 on: August 28, 2008, 06:42:50 AM »

~Titled and Archived~
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The spell fell upon the crowd like a dragon,
ancient and full of death.
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