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Author Topic: Captain Jarrl "Crazy Boy" Klif, Avennorian pirate  (Read 4026 times)
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Captain Jarrl
Gentleman of Fortune
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Gender: Male
Posts: 73


Human, Avennorian


« on: July 11, 2006, 09:00:23 AM »

Name: Jarrl "Crazy Boy" Klif
Gender: Male
Age:37
Race: Human
Tribe: Avennorian
Occupation: Pirate
Title: Gentleman of Fortune
Height: 1 ped, 8 palmspans
Weight: 170 ods
Eye Color: Blue        
Hair Color: Dark brown

Overview:
Jarrl is a thief and pirate with a love of the treasure and the sea. He used to captain a ship until it was stolen from him, and he now travels to different ports hoping to acquire one. All the while he keeps his eyes out for anything else worth stealing.

Appearance:
Jarrl is slightly taller than most Avennorians, standing at about one ped and eight palmspans. At first glance it's clear he didn't inherit most Glandorian features. His hair is a dark brown, which he keeps tied back with a bandanna. A small mustache and goatee covers his face, as well as a few scars from countless battles at sea. His skin is heavily tanned and his hands are calloused due to his ship life. His bright blue eyes match the color of waves in the sea. Jarrl's not handsome, nor is he particularly ugly.

Clothes:
Jarrl's clothes aren't very clean nor nice looking. A pair of dark brown pants reach down to his ankles, and a leather belt is tied around his waist to keep them up. His feet are covered by a pair of dirty, worn out leather boots. A cotton shirt that used to be white covers him, the neck showing off part of his chest. He wears a leather vest over his shirt and a leather belt with a brass buckle across his shoulder. A brass loop earring is on his left ear. At his right side is a sheath with a cutlass in it.

Personality:
Jarrl is completely dishonest. Those few who know him trust him, but they know that others shouldn't. Jarrl lies whenever he feels like it, especially when it helps him. Even his friends don't know when he's telling the truth. He's prone to making jokes, especially when he's lying. When he's drunk (which is quite a bit) he's completely daft. He'll talk about anything and lie even more.

He always longs for the sea, and only feels at home climbing the masts of a ship. Completely obsessed with anything shiny and valuable, Jarrl also loves adventure. And with him those two go hand in hand. Unlike most Avennorians, his obsession with money has nothing to do with earning respect. In fact he doesn't care much at all what people think of him, unless it helps him make a profit.

Jarrl does have his own moral code though. No senseless killing, no stealing from the poor, and no getting caught. Like most pirates he's a lover of drink, gambling, and women. Unfortunately the last of those he rarely gets, mostly because he lacks a lot of personal hygiene. But that doesn't stop him from trying.

Strengths:
Jarrl is skilled with a cutlass. He knows more about sword fighting than the average sailor, and can do a bit more than hack-and-slash.

Jarrl can pick locks quite well, and has the aid of a pair of lock picks. If there's treasure locked up he'll try to get to it.

Weakness:
Love of alcohol, especially Stingo. He'll drink anywhere that has alcohol, especially if someone else is buying. This can make him very roudy.

He loves to gamble, and combined with drunkeness he'll play a dice game until he doesn't have any money left. In fact if he's drunk he'll try to keep playing.

History:
Orphaned at a young age, Jarrl was born in the port city of Ciosa. Having never known his parents, he was forced to learn how to survive since a young age. This also included learning how to steal. After joining up with a local gang, he learned how to pick locks and avoid getting caught. He had always loved talk of adventure and was quite fond of getting himself in and out of trouble. But his biggest love was the sea. Jarrl would spend hours staring out at the sea, wondering what was out there. Watching the ships sail in and out of port, imagining himself on one of them. When he was twelve he finally summed up his courage and snuck  on a merchant ship bound for Strata. Jarrl was exploring the ship when a couple of sailors came near him. He panicked and hid in a dark corner. By the time they left the ship had already disembarked.

The captain of the ship soon discovered him. Jarrl was forced to work on the ship until his debt was paid off. It soon became apparent that he actually enjoyed it. Not only that, he was also a natural sailor. When they reached Strata he left the ship, but loved it so much he got a job on another merchant ship, which was owned by the Stormcloaks shipping guild. The sailors taught him everything they knew, including how to use a cutlass. The men liked Jarrl, who was a natural leader. Although he acted respectable, he was still as dishonest as ever, and stole from ports whenever he could. The men didn't know that though, and at age twenty four, after the retirement of the first mate, he took the position. One day soon after that they were sailing along their normal route, from Strata to Shan Zarathan, when they were suddenly attacked by a group of pirates. Jarrl fought and killed a few of the pirates, but eventually they were overwhelmed. The pirates killed the captain, and many of the sailors joined their ranks. Those who refused to surrender were left on marooned on an island.

The island was a small one in the Scattersand Shoals. No one was there, but it was livable, and for a few years they survived there. Jarrl became their leader, and they plotted what they were going to do to those pirates when they left the island. Eventually a small merchant ship landed on their island for supplies. He and the rest of his crew plotted to take over the ship. They watched as a landing party from the ship made camp and slept, then they made their move. Ambushing the men, he had them all bound and gagged. None of them were harmed though. After that he took most of his men and boarded the ship in the middle of the night. There was hardly anyone on it, and those who were left thought the island was deserted. Jarrl took the ship with relative ease. None of the crew were killed, and only a few were wounded. He kept their prisoners unharmed in the brig and sailed back to Strata.

Their ship reached Strata, where they gathered news about their pirate foes. From what he could gather the same ship that attacked them was causing even more trouble than before. Knowing he couldn't complete his quest with so few men, he cut a deal with his prisoners. It turns out they were more than willing to help him. They had heard the rumors too, and wanted to see the pirates gone just as much as he and his men did. Jarrl proposed to give them back their ship and cargo if they would help him. They agreed, and he began to form a plan. The ship sailed near the last spot where it was reported the pirates attacked and waited.

They didn't have to wait long, the pirates came upon them quickly. There were a few men on deck disguised as helpless merchants, and the pirates took the bait. As soon as they had all boarded, the rest of the men waiting down below came up and fought the pirates. There was a fight, and a few men on both sides were killed, but eventually the pirates surrendered. They were bound and put in the brig of what used to be their own ship, which was now Jarrl's. The merchants were all set to leave on their ship when suddenly they found themselves surrounded by his men. They were furious as Jarrl's men began to unload their cargo. While he had been telling the truth about their ship, from the start he had never intended to give them their cargo. All they could do was watch helplessly as he sailed away in his new ship. He announced to his crew his intentions of turning pirate, and offered to let whoever didn't agree go with the merchants. His men were surprised because they had no known he was dishonest, but Jarrl had been their leader for years now. None of his men left, and they continued on.

There was only one order of unfinished business. The pirates sitting in his brig. There was only one punishment that he thought was suitable enough. Jarrl sailed to the same deserted island that they spent years living on, and left the pirate crew there. He gave them nothing, and they watched him sail away on what used to be their ship. Jarrl named his new ship the Seaman's Folly. They sailed the seas, attacking and stealing from ships. Jarrl and his crew made a small fortune in gold from their pirating, and so far they had met no one who could match them. He always seemed to have the most insane plots, which gave him the nickname "Crazy Boy". No of them failed though. At least, they didn't get killed or captured.

But the pirate band known as the "Crimson Blades" was gaining ships and money. Jarrl assumed that their leader wouldn't bother with one ship, so he figured they were safe. The Folly had a couple clashes with a few of their ships before, neither of which amounted to much. But he was wrong. They met up with two Crimson ships and were sorely beaten. Half of his crew were killed in the battle, the rest were forced to surrender. The Crimsons took over his ship and locked what was left of him and his crew in the brig. But the captain of the Crimson ship underestimated Jarrl. He picked the lock on his cell and broke into the captains quarters in the dead of night. Jarrl persuaded the captain to let him go on one of the longboats. The ship was near Strata, and he rowed all night until he reached the city.

A few people in the city soon found some of their valuables missing, and Jarrl soon dissapeared from Strata. After that he tried to find his ship. He searched all over, trying to hear news of the Folly. But he heard nothing, and since then has been trying his luck on land. He still hopes to acquire another ship someday and get back out to sea to do what he loves. But until then he hopes to make a profit.

Weapons:
A cutlass worn at his right side. This cutlass was made especially for Jarrl. Because he is left handed, it can throw his opponents off guard. He also has a small dagger that he keeps hidden.

Belongings:
Jarrl doesn't have to many belongings on him. His only possessions are a lock pick, a bag of money, and a few pieces of jewelry and trinkets.


"Me, I'm dishonest. And a dishonest man you can always trust to be dishonest, honestly."

Edited by: Captain Jarrl at: 7/15/06 15:36
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"Me, I'm dishonest. And a dishonest man you can always trust to be dishonest."

Vesk Lyricahl
Woeful Rover
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Posts: 1454


Human, Eyelian


« Reply #1 on: July 13, 2006, 11:50:23 AM »

My comments are in silver and suggestions in gold.;)

History:
Orphaned at a young age, Jarrl was born in the port city of Ciosa. Having never known his parents, he was forced to learn how to survive since a young age. This also included learning how to steal. After joining up with a local gang, he learned how to pick locks and avoid getting caught. He had always loved talk of adventure and was quite fond of getting himself in and out of trouble. But his biggest love was the sea. Jarrl would spend hours staring out at the sea, wondering what was out there. Watching the ships sail in and out of port, imagining himself on one of them. When he was twelve he finally summed up his courage and stowed away on a merchant ship bound for Strata. To me, this seems to be quite the leap, from watching ships to stowing away on one. He'd be leaving everything he'd ever known behind, the gang who'd become the only family he had and his home, however dreary it may have been. I'd suggest having him exploring the ship, without the crew's knowledge, and be aboard it as it sails, thereby accidently stowing away. In my opinion, it'd make all the difference.

The captain of the ship soon discovered him though. He was forced to work on the ship until his debt was paid off. It soon became apparent that he actually enjoyed it. Not only that, but he was a natural sailor. They taught him everything they knew, including how to use a cutlass. Having him work off how much it would have cost him to sail on the ship, I can understand. And I can understand them teaching him the basics of sailing, but having them train a stowaway with a cutlass and teaching him everything they know of sailing seems far fetched. My suggestion would be for him to sail to whichever port the merchant ship was sailing for, working the entire way, disembarking there, and then getting hired on another ship. There is quite the difference between sailors teaching a fellow sailor and a stowaway, in my opinion. The men liked Jarrl, who was a natural leader. At age seventeen he reached the position of first mate. Seventeen seems to be quite young to be the first mate. For one thing, the ship would already have a first mate, so you'd have to explain him losing his position or advancing to captain, in which case you'd need an explanation on what happened to the captain, death, retirement, etc... For another, I don't believe he would possess the skills to be a first mate at seventeen, much less have the support of the crew in becoming one. One day soon after that they were sailing along their normal route, when they were suddenly attacked by a group of pirates. Jarrl fought and killed many of the pirates, but eventually they were overwhelmed. A boy of seventeen killing ruthless, experienced pirates just seems unlikely. One or two, maybe, but many? The pirates killed the captain, and many of the sailors joined their ranks. Those who refused to surrender were left on marooned on an island.

The island was livable though, and for a few years they survived there. Jarrl became their leader, and they plotted what they were going to do to those pirates when they left the island. Eventually a small merchant ship landed on their island for supplies. He and the rest of his crew plotted to take over the ship. They watched as a landing party from the ship made camp and slept, then they made their move. Ambushing the men, he had them all bound and gagged. None of them were harmed though. After that he took most of his men and boarded the ship in the middle of the night. There was hardly anyone on it, and those who were left thought the island was deserted. Jarrl took the ship with relative ease. None of the crew were killed, and only a few were wounded. He kept their prisoners unharmed in the brig and sailed back to Strata

Their ship reached Strata, where they gathered news about their pirate foes. From what he could gather the same ship that attacked them was causing even more trouble than before. Knowing he couldn't complete his quest with so few men, he cut a deal with his prisoners. It turns out they were more than willing to help him. They had heard the rumors too, and wanted to see the pirates gone just as much as he and his men did. Jarrl proposed to give them back their ship and cargo if they would help him. They agreed, and he began to form a plan. The ship sailed near the last spot where it was reported the pirates attacked and waited.

They didn't have to wait long, the pirates came upon them quickly. There were a few men on deck disguised as helpless merchants, and the pirates took the bait. As soon as they had all boarded, the rest of the men waiting down below came up and fought the pirates. There was a brief clash, but they soon surrendered. This just seems too easy. In my opinion, it should be more of a struggle. And the pirates should not be so easily fooled, as they are quite the clever breed, especially ones which manage to evade the authorities for years as yours have. The pirates were bound and put in the brig of what used to be their own ship, which was now Jarrl's. The merchants were all set to leave on their ship when suddenly they found themselves surrounded by his men. They were furious as Jarrl's men began to unload their cargo. While he had been telling the truth about their ship, from the start he had never intended to give them their cargo. All they could do was watch helplessly as he sailed away in his new ship. He announced to his crew his intentions of turning pirate, and offered to let whoever didn't agree go with the merchants. None of his men left, and they continued on.

There was only one order of unfinished business. The pirates sitting in his brig. There was only one punishment that he thought was suitable enough. They reached a deserted island and left the pirate crew there to die. He gave them nothing, and they watched him sail away on what used to be their ship. Jarrl named his new ship the Seaman's Folly. They sailed the seas, attacking and stealing from ships. Jarrl and his crew made a small fortune in gold from their pirating, and so far they had met no one who could match them. He always seemed to have the most insane plots, which gave him the nickname "Crazy Boy". No of them failed though. At least, they didn't get killed or captured.

But the pirate band known as the "Crimson Blades" was gaining ships and money. Jarrl assumed that their leader wouldn't bother with one ship, so he figured they were safe. The Folly had a couple clashes with a few of their ships before, neither of which amounted to much. But he was wrong. They met up with two Crimson ships and were sorely beaten. Half of his crew were killed in the battle, the rest were forced to surrender. The Crimsons took over his ship and locked what was left of him and his crew in the brig. But the captain of the Crimson ship underestimated Jarrl. He picked the lock on his cell and broke into the captains quarters in the dead of night. Jarrl persuaded the captain to let him and his crew escape in the longboats. This just doesn't seem feasible to me. Escaping from his cell, yes thats possible, but persuading a pirate captain to release his prisoners and letting them take the longboats? And the crew would certainly have noticed the boats being lowered and rowed away by their former prisoners. I'd suggest just having Jarrl escape, forced to leave his crew behind as he slips away in a longboat. It would certainly add to his resentment of the pirates that stole his ship. They were near Strata, and rowed all night until they reached the city.

After that, his crew disbanded and went their separate ways. Jarrl searched all over, trying to hear news of the Folly. But he heard nothing, and since then has been trying his luck on land. He still hopes to acquire another ship someday and get back out to sea to do what he loves.

Good job so far.:thumbup  

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Captain Jarrl
Gentleman of Fortune
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Posts: 73


Human, Avennorian


« Reply #2 on: July 14, 2006, 12:08:23 PM »

Edited, now that I forgot...


"Me, I'm dishonest. And a dishonest man you can always trust to be dishonest, honestly."

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"Me, I'm dishonest. And a dishonest man you can always trust to be dishonest."

Vesk Lyricahl
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Human, Eyelian


« Reply #3 on: July 15, 2006, 02:08:23 AM »

Hmmm... everything appears to be in order to me. You have your first approval.;)  

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Ta'lia of the Seven Jewels
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« Reply #4 on: July 15, 2006, 08:31:23 AM »

Name: Jarrl "Crazy Boy" Klif
Gender: Male
Age:37
Race: Human
Tribe: Avennorian
Occupation: Pirate
Title: Gentleman of Fortune
Height: 1 ped, 8 palmspans
Weight: 170 ods
Eye Color: Blue
Hair Color: Dark brown

Overview:
Jarrl is a thief and pirate with a love of the treasure and the sea. He used to captain a ship until it was stolen from him, and he now travels to different ports hoping to acquire one. All the while he keeps his eyes out for anything else worth stealing.

Appearance:
Jarrl is slightly taller than most Avennorians, standing at about one ped and eight palmspans. At first glance it's clear he didn't inherit most Glandorian features. His hair is a dark brown, which he keeps tied back with a bandanna. A small mustache and goatee covers his face, as well as a few scars from countless battles at sea. His skin is heavily tanned and his hands are calloused due to his ship life. His bright blue eyes match the color of waves in the sea. Jarrl's not handsome, nor is he particularly ugly.

Clothes:
Jarrl's clothes aren't very clean nor nice looking. A pair of dark brown pants reach down to his ankles, and a leather belt is tied around his waist to keep them up. His feet are covered by a pair of dirty, worn out leather boots. A former white cotton shirt covers him, the neck showing off part of his chest. He wears a leather vest over his shirt and a leather belt with a brass buckle across his shoulder. A brass loop earring is on his left ear. At his right side is a sheath with a cutlass in it.

Personality:
Jarrl is completely dishonest. Those few who know him trust him, but they know that others shouldn't. Jarrl lies whenever he feels like it, especially when it helps him. Even his friends don't know when he's telling the truth. He's prone to making jokes, especially when he's lying. When he's drunk (which is quite a bit) he's completely daft. He'll talk about anything and lie even more.

He always longs for the sea, and only feels at home climbing the masts of a ship. Completely obsessed with anything shiny and valuable, Jarrl also loves adventure. And with him those two go hand in hand. Unlike most Avennorians, his obsession with money has nothing to do with earning respect. In fact he doesn't care much at all what people think of him, unless it helps him make a profit.

Jarrl does have his own moral code though. No senseless killing, no stealing from the poor, and no getting caught. Like most pirates he's a lover of drink, gambling, and women. Unfortunately the last of those he rarely gets, mostly because he lacks a lot of personal hygiene. But that doesn't stop him from trying.

Strengths:
Jarrl is skilled with a cutlass. He knows more about sword fighting than the average sailor, and can do a bit more than hack-and-slash.

Jarrl can pick locks quite well, and has the aid of a pair of lock picks. If there's treasure locked up he'll try to get to it.

Weakness:
Love of alcohol, especially Stingo. He'll drink anywhere that has alcohol, especially if someone else is buying. This can make him very roudy.

He loves to gamble, and combined with drunkeness he'll play a dice game until he doesn't have any money left. In fact if he's drunk he'll try to keep playing.

History:
Orphaned at a young age, Jarrl was born in the port city of Ciosa. Having never known his parents, he was forced to learn how to survive since a young age. This also included learning how to steal. After joining up with a local gang, he learned how to pick locks and avoid getting caught. He had always loved talk of adventure and was quite fond of getting himself in and out of trouble. But his biggest love was the sea. Jarrl would spend hours staring out at the sea, wondering what was out there. Watching the ships sail in and out of port, imagining himself on one of them. When he was twelve he finally summed up his courage and snuck on a merchant ship bound for Strata. Jarrl was exploring the ship when a couple of sailors came near him. He panicked and hid in a dark corner. By the time they left the ship had already disembarked.

The captain of the ship soon discovered him. Jarrl was forced to work on the ship until his debt was paid off. It soon became apparent that he actually enjoyed it. Not only that, he was also a natural sailor. When they reached Strata he left the ship, but loved it so much he got a job on another merchant ship. The sailors taught him everything they knew, including how to use a cutlass. The men liked Jarrl, who was a natural leader. At age twenty four, after the retirement of the first mate, he took the position. One day soon after that they were sailing along their normal route, when they were suddenly attacked by a group of pirates. Jarrl fought and killed a few of the pirates, but eventually they were overwhelmed. The pirates killed the captain, and many of the sailors joined their ranks. Those who refused to surrender were left on marooned on an island.

The island was livable though, and for a few years they survived there. Jarrl became their leader, and they plotted what they were going to do to those pirates when they left the island. Eventually a small merchant ship landed on their island for supplies. He and the rest of his crew plotted to take over the ship. They watched as a landing party from the ship made camp and slept, then they made their move. Ambushing the men, he had them all bound and gagged. None of them were harmed though. After that he took most of his men and boarded the ship in the middle of the night. There was hardly anyone on it, and those who were left thought the island was deserted. Jarrl took the ship with relative ease. None of the crew were killed, and only a few were wounded. He kept their prisoners unharmed in the brig and sailed back to Strata

Their ship reached Strata, where they gathered news about their pirate foes. From what he could gather the same ship that attacked them was causing even more trouble than before. Knowing he couldn't complete his quest with so few men, he cut a deal with his prisoners. It turns out they were more than willing to help him. They had heard the rumors too, and wanted to see the pirates gone just as much as he and his men did. Jarrl proposed to give them back their ship and cargo if they would help him. They agreed, and he began to form a plan. The ship sailed near the last spot where it was reported the pirates attacked and waited.

They didn't have to wait long, the pirates came upon them quickly. There were a few men on deck disguised as helpless merchants, and the pirates took the bait. As soon as they had all boarded, the rest of the men waiting down below came up and fought the pirates. There was a fight, and a few men on both sides were killed, but eventually the pirates surrendered. They were bound and put in the brig of what used to be their own ship, which was now Jarrl's. The merchants were all set to leave on their ship when suddenly they found themselves surrounded by his men. They were furious as Jarrl's men began to unload their cargo. While he had been telling the truth about their ship, from the start he had never intended to give them their cargo. All they could do was watch helplessly as he sailed away in his new ship. He announced to his crew his intentions of turning pirate, and offered to let whoever didn't agree go with the merchants. None of his men left, and they continued on.

There was only one order of unfinished business. The pirates sitting in his brig. There was only one punishment that he thought was suitable enough. They reached a deserted island and left the pirate crew there to die. He gave them nothing, and they watched him sail away on what used to be their ship. Jarrl named his new ship the Seaman's Folly. They sailed the seas, attacking and stealing from ships. Jarrl and his crew made a small fortune in gold from their pirating, and so far they had met no one who could match them. He always seemed to have the most insane plots, which gave him the nickname "Crazy Boy". No of them failed though. At least, they didn't get killed or captured.

But the pirate band known as the "Crimson Blades" was gaining ships and money. Jarrl assumed that their leader wouldn't bother with one ship, so he figured they were safe. The Folly had a couple clashes with a few of their ships before, neither of which amounted to much. But he was wrong. They met up with two Crimson ships and were sorely beaten. Half of his crew were killed in the battle, the rest were forced to surrender. The Crimsons took over his ship and locked what was left of him and his crew in the brig. But the captain of the Crimson ship underestimated Jarrl. He picked the lock on his cell and broke into the captains quarters in the dead of night. Jarrl persuaded the captain to let him go on one of the longboats. The ship was near Strata, and he rowed all night until he reached the city.

A few people in the city soon found some of their valuables missing, and Jarrl soon dissapeared from Strata. After that he tried to find his ship. He searched all over, trying to hear news of the Folly. But he heard nothing, and since then has been trying his luck on land. He still hopes to acquire another ship someday and get back out to sea to do what he loves. But until then he hopes to make a profit.

Weapons:
A cutlass worn at his right side. This cutlass was made especially for Jarrl. Because he is left handed, it can throw his opponents off guard. He also has a small dagger that he keeps hidden.

Belongings:
Jarrl doesn't have to many belongings on him. His only possessions are a lock pick, a bag of money, and a few pieces of jewelry and trinkets.
A good CD!  I thought about giving you your second approval at once, but it seems you are a good writer and I can ask some more things from you :)

First: Please try to add some sentences about following:

- You were a thief your life long, so how can you change so suddenly to a brave sailor without any faults? Of course, you love the sea and are happy with your job, but old habits can not be broken so easily. A few explaining sentences , why he suddenly changed his attitude would be fine.
- The same the other way round - what caused him to become a pirate after so many years of decent life style?



The following I propose to you, if you doesn‘t want to it, leave it, but I think it would be nice to Santharise the CD a bit more.

There is a guild, the stormcloacks, which do all the trading in the seas east of Santharia. Maybe mention it.

Name the island where you had to live. I propose that you were on a trip from Strata to Shan Zarathan in western Aeruillin and it were the Scattersand Shoals, were you had to live. Or where you set the pirates out (a smaller unnamed island of this group)

Strata is fairly at the end of the world. How do you get away from this town? An alternative would of course be - you have heard of somebody staying in the Thirsty Herald who knows something about your ship....



www.santharia.com/people/stormcloaks.htm
www.santharia.com/places/...shoals.htm

***Astropic of the day***
"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"

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Captain Jarrl
Gentleman of Fortune
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Posts: 73


Human, Avennorian


« Reply #5 on: July 15, 2006, 01:33:23 PM »

Thanks Talia, I will get right on it. He's actually still supposed to be dishonest while he has a job on the ship, although no one knows it. I just didn't state that.

Edit: And done, hope it works. His first stop is actually going to be the Herald, but I left it out in case I was going to have him somewhere else.


"Me, I'm dishonest. And a dishonest man you can always trust to be dishonest, honestly."

Edited by: Captain Jarrl at: 7/15/06 5:57
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"Me, I'm dishonest. And a dishonest man you can always trust to be dishonest."

Ta'lia of the Seven Jewels
Lady of the South
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Human, Shendar, Shen-D'auras


« Reply #6 on: July 15, 2006, 04:28:23 PM »

OK, titled! Test your title.

I had expected though, that you not only take the scarce info I gave you, but that you looked which island of the Scattersand shoals is suitable... ;)  

***Astropic of the day***
"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"

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Captain Jarrl
Gentleman of Fortune
Approved Character
*
Offline Offline

Gender: Male
Posts: 73


Human, Avennorian


« Reply #7 on: July 15, 2006, 11:33:23 PM »

Arrrr...

Sorry about not naming a specific island Talia, hadn't realized that. Do you want me to change it before it goes off?


"Me, I'm dishonest. And a dishonest man you can always trust to be dishonest, honestly."

Logged

"Me, I'm dishonest. And a dishonest man you can always trust to be dishonest."

Ta'lia of the Seven Jewels
Lady of the South
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Human, Shendar, Shen-D'auras


« Reply #8 on: July 16, 2006, 08:09:23 AM »

No, no problem, your CD is fine. :)  

***Astropic of the day***
"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"

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