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THE
GIGGLEPEBBLE
("CHUCKLESTONE",
"GHUFF'AAW") |
Have you ever stooped down to pick up a pebble, only to find the object of your interest jumping high into the air and away, landing several peds down the road, all the while laughing raucously - like a demon, an imp, or at least like a mad ogress? If so, you may have been the victim of a mischievous magician’s prank, or conceivably you may have to question your own sanity. More likely, however, you have encountered a Gigglepebble, or "Chucklestone" as it is also called, a little known resident of the Rimmerins Ring. Among ogres, Gigglepebbles are known as "Ghuff’aaw" (where the first syllable means ‘eat’, and the second “waste”, referring to the Gigglepebbles’ habit of dining on the nutritious bits sticking to bones discarded by ogres after a meal).
Appearance.
Seen from above, this ground-dwelling creature looks like a round, grey pebble,
varying in size between one and four nailsbreadths in diameter. Gigglepebbles
may be difficult to distinguish from the numerous nuggets of rock lying about in
their habitat; except that their surfaces are smoother than most stones’ - as if
they had been shaped and polished in a riverbed, and had by some chance been
removed from the water and placed on one of the dry slopes of the Teeth.
To look more closely at a Gigglepebble, you need to catch one! Grabbing an
individual that is sitting on the floor is virtually impossible, as
Gigglepebbles can sense movement in the air around them and will leap away with
a single jump that can reach well above a dwarf’s
head in height, and several peds in distance. And to add insult to futility, the
annoying beast will be guffawing all the while! No, to get hold of a living
Gigglepebble, you have to anticipate its jump and catch it in its flight.
Although their leaps are quick and difficult to predict, the patient hunter is
assisted by the fact that Gigglepebbles cannot change direction in mid-air.
Having got one in our hand, let us examine its back first. This smooth,
semi-spherical surface is in fact composed of two plates, which fit so close
together that they only leave a barely perceptible line that runs lengthwise
through the centre of the back. These plates are hard as stone, so you’d hurt
your knuckle if you should be fool enough to venture a vigorous knock. If you
pry the back plates apart (an operation which your compendiumist performed on a
dead specimen, lest a living Gigglepebble be harmed in the process), you see
that underneath two wings appear, thin and transparent, but likewise hard and
stiff. These are not fit for sustained flight, but they are one of the reasons
that the Gigglepebbles can jump so high and wide. It is these wings, in fact,
which produce the noise that have moved your humble chronicler to give the
Gigglepebbles their Tharian name.
Now turn the creature on its back and have a look at its underside. You will
then notice the peculiar body plan of the Gigglepebble. There is nothing
resembling a head. The underside is flat, soft, and black. Right in its centre
sits a thin proboscis, which can be retracted and extended by the creature’s
volition, and is used to suck in food and water,
as well as to emit waste products.
Five black legs are arranged in equal distances at the outer edge of the
underside, as if forming the tips of a regular five-pointed star. When the
creature is sitting on the ground, these legs are curled up so tightly, that you
will see no gap between the edge of the hard back-plates and the ground. When a
Gigglepebble wants to walk, it just unfolds these legs a little bit, and slowly
crawls along its way.
The coiled-up legs really come into their own, however, when the creature feels
threatened. They will then be released suddenly and act like springs, propelling
the Gigglepebble a ped or higher into the air.
With the help of their cumbersome but noisy wings, they propel themselves
“forwards” (with the direction being determined by the way their wings happen to
point at the time of leaping), so that their trajectory through the air
describes a semi-ellipse.
Most difficult to spot are the Gigglepebbles’ delicate antennae. Like the legs,
these are five in number and are arranged in a regular star formation that
overlaps with the star formed by the legs. The antennae are likewise black, and
thin as hairs. Although they protrude slightly underneath the stone-like back
plate while the creature is sitting on the ground, human eyes would have to get
very close indeed to be able to spot them from above. The best hypothesis as to
the antennae’s function is that they serve both for the detection of smell and
the detection of potentially dangerous movement in the
air.
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Special Abilities.
Gigglepebbles are prey to birds and small mammals, and rely on their almost
perfect camouflage and their ability to leap away as means of defence. A
predator will find it all but impossible to crack the hard back-shell of a
Gigglepebble, but if it manages to turn the creature on its back, the soft flesh
may easily be scooped out by a beak, a paw, or a set of teeth.
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Territory.
Gigglepebbles have been recorded in the Rimmerins Ring, and appear to be most
common in its Northern Range (also known as the Teeth).
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Habitat/Behaviour.
Gigglepebbles may be found beneath the snow line in the rockier areas of the
Teeth, which offer them protection through camouflage. They may also venture
into grassy areas or even forests, if the stench of their food attracts them
there. For ordinary movement, Gigglepebbles will content themselves with the
slow progress that crawling affords them. The laughter-producing leaps are only
used for self-defence, and during the mating ritual (described below).
One reason that Gigglepebbles rarely leap without necessity may be that in their
mountainous habitat it can be rather dangerous to do so. Your devoted chronicler
has himself witnessed more than once how a Gigglepebble set off in a giant
defensive leap, only to hurl itself inadvertently over the edge of some profound
precipice. It is an uncanny experience indeed to hear the wild laughter of the
little animal echoing from the mountain faces as it falls into the depth,
presumably to its death.
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Diet.
Who wants to know what a ground-dwelling, vaguely beetle-like creature eats? If
you insist, we may divulge that Gigglepebbles are scavengers who find their food
by its rotten smell, and compete for it with flies and other insects. They
belong to the multifarious class of under-appreciated little creepy-crawlies
that make their living as cleaners of
Caelereth’s surfaces, relishing insect or spider carcasses, the half-eaten
victims left behind by predators, and generally whatever other creatures have
discarded as inedible or not worth the effort of scraping off. Bones discarded
by ogres after a meal, in particular, seem to
be regarded as a delicacy among Gigglepebbles, a circumstance which has led to
their ogrish name.
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Mating.
The only occasion when Gigglepebbles jump for a purpose other than to escape a
predator is their mating ritual. For the ears of a human observer, this must
surely appear to be the jolliest way of producing offspring in all of Caelereth!
On a certain evening in Changing
Winds, once every year, and for reasons and by means only known to them,
Gigglepebbles congregate in their hundreds at what appear to be undistinguished
locations, but are in fact regular mating places that may, as far as we know,
have been used for many generations. These places are always on rather flat
ground, with no slope or precipice in jumping range. There seems to be no order
to the assembly – rather, as the creatures arrive, they proceed to crawl around,
over and alongside one another until some signal unperceivable to human senses
prompts them to commence their jumping almost at the same time. This, of course,
results in a thunderstorm of chortling, chuckling, and cheering; cackling,
cuckooing, and culooing; hooting, howling; giggling, guffawing and gullawomping;
snorting, sniggering, and tittering – which proved so infectious that your
fallible compendiumist’s
will-power was unable to withstand the urge to join in the creatures’ mirth,
which rendered careful and conscientious observation a rather more challenging
task than it already is even under the best of conditions.
Nonetheless, it was possible to discern that most of the raucous leaps did not
result in any interaction or mating, but ended with the creatures landing on
their feet as after any defensive jump. In some instances, however, and as if by
chance, two Gigglepebbles would meet in mid-air.
Quicker than the human eye could follow, the two chance-partners would grab each
other with their legs, intertwine them, and pull their two undersides together,
so that they now formed one perfect round stone. Thus united, and laughing with
combined volume, the pair would drop to the ground, where they would bounce and
roll – hitting not a few of those of their fellows who have hitherto not been
fortunate enough to hit on a mate in the process – until their movement came to
a natural stop. Then they would separate, the “stone” slowly breaking apart into
its two parts, the mating having been achieved. It is the belief of your
correspondent that Gigglepebbles do not in fact have separate genders, but that
each of a mating pair inseminates the other. For chances of a successful
reproduction would be sorely diminished if every second mid-air meeting ended in
a same-sex encounter!
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Usages.
It appears that ogres occasionally listen for
the sound of the Gigglepebbles as indications of the presence of intruders in
their territory. However, as the guffawing leaps may occur in reaction to the
proximity of any of the creatures’ predators, they constitute a highly
unreliable signal.
Ogre children know an ungentle little game to
play with their Ghuff’aaws. This game is preferably played as an after-dinner
entertainment, and is called “Ghuff’aaw-Tharrokk” (from ogrish “tharrokk”: to
bash). It goes like this: You need a small group of players, say between two and
five, each of which must supply herself (or himself) with a club or large stick.
You then throw the leftovers from your last meal onto a heap and take seats in a
circle around it, waiting for the Gigglepebbles to pick up the smell and come
crawling for the food. Once a sufficient number of Gigglepebbles is munching
away, everyone carefully stands up and steps a little closer. On a signal, all
players jump toward the centre of the circle, upon which the Gigglepebbles, of
course, get scared and jump into the air. Each player must then try and bash a
jumping Gigglepebble with their stick, trying to make it fly as wide as
possible. The player whose Gigglepebble laughs the longest (indicating that it
is in the air for the longest time) wins the game. When her Gigglepebble has
landed, the winner shouts out "Ghuff'aww-Tharrokk!". As her prize, she can
demand the club of any other player, if she likes it better than her own.
Alternatively, she gets a free “tharrokk” on the bum of another player of her
choosing. A child who, during the game, hits another player instead of, or in
addition to, a Gigglepebble, must de-louse the injured party’s hair that
evening.
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Myth/Lore.
Gigglepebbles are rarely recognized as living beings – although the
ogres
of The Teeth seem to have been aware of them for a long time.
Humans and other intelligent creatures usually
assume that what they have encountered are stones brought to life by magic. As
travellers noticed that these stones were often in the vicinity of ogrish
territory, tales arose that
ogres
have magical abilities that allow them to bring stones to life, and that these
stones act as sentinels who notify them of the location of potential prey. “If
you hear the stones laughing”, it is said in the Rimmerins Ring, “run for your
life, for the ogres are surely on their way to catch you”.
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