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THE
GRASS
RIPPER
("MIXER",
"MOVING
MORTAR") |
Grass Rippers are spotted as large spheres, found slowly crawling around the countryside of Ximax, slowly but steadily devouring any vegetation in these mysterious little creatures’ path. Although uncertain about its origin, these beings are classified as magical beasts, following a strong belief that their existence is due to accidental magic. These slimy beasts leave behind a fluid trail which was rapidly discovered to have unusual properties, some of which when used appropriately, yield a vast range of potions.
Appearance.
The Grass Ripper is a small blob that roams the province of Xaramon, in southern
Sarvonia. It ranges from a
palmspan to a ped in
diameter. It has no major features like eyes or a mouth and its colour and size
are determined by its age and diet. At first glance it appears to be a shiny
blob, thin on the edges and sloping up to a lump at the top. When closely
examined its surface is smooth and curved and its outer layer is fleshy. As
discovered early on by children, when poked the skin of this creature sinks with
the touch, but will soon thereafter swell out the indent and return to its
original size. The outer mass is mostly solid and will rupture if cut, releasing
all of the liquid inside.
In its early stages it is small and colourless. Depending on its diet, it will
gain the colour of plants it has recently eaten. As it eats more, it grows in
size and begins to secrete a liquid of the same colour as itself. As it secretes
liquid, its color begins to fade until it eates more plant matter. If a Grass
Ripper is starving it may be completely colourless. Upon reaching its last stage
of life, the Grass Ripper will then congeal into a solid mass, tightly fusing
its carcass to the surface it died upon.
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Special Abilities.
The Grass Ripper has one major aspect that makes it prized by alchemists. The
creature secretes a liquid that takes on and combines the properties of the
plants it eats. For example, if fed a diet of only
yahrle leaves and
odea moss, the Grass Ripper will
secrete fluid that is a potent healing agent. This amazing characteristic has
led alchemists to call it "Mixer" or "Moving Mortar".
In the past twenty years of its existence alchemists have found a myriad of
formulae on what plant combinations create certain mixtures and effects. They
have also learned what type of combination's create harmful liquids and useless
potions. A famous alchemist named Syrsicc Firestone published a 420 page text
filled with possible plant combinations. Many of the alchemists in
Santharia have purchased this book,
setting out to find new plant combinations for ‘the mixers’ themselves.
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Territory.
The Grass Ripper is found predominantly around the city of
Ximax and the area of Xaramon. They cannot
tolerate cold, and die quickly during bad winters. They have survived in small
colonies in Sanguia and Enthronia. Alchemists keep individuals as far north as
Voldar, though they do not live as long. The
creature must also remain moist and as such it stays in wet areas, during
droughts they reduce in size to prevent dehydration or else they may die of
water loss. As such, they cannot live in the drier areas of Xaramon, like the
grasslands during the dry season.
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Habitat/Behaviour.
Grass Rippers are found mainly in wooded areas, sliding across the ground in
their peculiar way of moving. Grass Rippers shift their body mass forward and
use the liquid they secrete to stick themselves to the ground or object in front
of them. They then pull the rest of their mass forward and continue on. Grass
Ripper eat during their motion, constantly peeling off and absorbing the plant
matter beneath them, thus earning their namesake.
Regardless of their continuous decimation of the vegetation before them, the
Grass Rippers are not directly dangerous to wildlife, given their incredibly
slow rate of travel. Once the destruction of vegetation was accredited to these
creatures, investigations followed whether the same happened when meat is placed
in front of these magical beasts. However, when
placed in their path, the meat remains untouched. Unfortunately, during wet
years, Grass Rippers proliferate and large numbers of crops are lost. Farmers
have learned how to defend against the pesky Grass Rippers. Salt sprinkled
around fields can deter them and tight stone walls can keep them out. During the
last month or so of its fifteen year lifespan it will try to find a tree, at
which point it will climb up it and burrow into the inner bark. With the
nutrients from the tree it will solidify into a solid brown mass that is the
colour and texture of the tree it is connected to.
Grass Rippers used to have no natural predators, mainly because when their outer
mass is breached the inside is simply unappetizing goo. One animal though has
begun to prey on the vulnerable Grass Rippers, the mimsy.
The omnivorous mammals slice open the outside of the creature and scrape the
fluid from the inside of the Grass Ripper. Instead of being repulsed or poisoned
by the strange liquid, they seem to gain more energy, their coats become
shinier. Researchers have seen older mimsies move with
new energy and purpose. This curious development in the life of the Grass Ripper
has stopped its rapid increase in population, to the relief of beleaguered
farmers. During the first few years mimsies ate Grass
Rippers, they would occasionally succumb to a foul mix of plants that the Ripper
had eaten. Recently Mimsies have developed a resistance to the heterogeneous
slime in Grass Rippers and can survive anything but strong toxins.
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Diet.
Grass Rippers eat any plant matter in their path. Plants usually poisonous have
no effect on them. They will scrape rocks clean of moss. A distinctive trail is
left by the Grass Ripper while feeding. The animal leaves a clean swath of
ground devoid of plant life along its path.
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Mating.
Grass Rippers have no noticeable gender and do not need to reproduce to produce
offspring. Before a Grass Ripper's death, it uses the extra mass it has gained
from eating into the tree to produce offspring. It opens pores along its body in
random locations. Soon small colourless offspring emerge from the pores and
travel on their separate ways. Grass Rippers produce around 10 young per
spawning.
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Usages.
The Grass Ripper has one major use. It secretes a liquid that combines and
distorts the properties of the plants it has consumed. It is this amazing
property that leads alchemists to call it a "Mixer" or "Moving Mortar". After
the discovery of the mixer, alchemists began to domesticate them. Alchemists
keep them in specially designed metal pens in their homes and feed them
different plants to produced a desired mixture.
Depending on the amount of plants fed to the creature at one time the fluid
could be weak or extremely potent. Moving Mortars are Grass Rippers that are
larger and can make more fluid than other Mixers. They can make three times as
much fluid in a day than a normal Mixer could in a week. When the Mortar
inevitably dies, about half of its offspring are also Moving Mortars. The young
Moving Mortars main difference from its brethren is that it is born out of a
larger hole in its parent's skin. This gives the Mortar a larger starting size
that puts it ahead of its siblings. The fluid generated by Mortars is usually
more complete and has more pronounced effects than other Mixers. Most alchemists
are content with using the normal Grass Rippers, as the fluids they create can
be collected by a single alchemist. Alchemists are experimenting with blending
plants to make liquids with new properties. New potions of all kinds have been
created: potions that can scorch rock off of
gemstone and leave the gem unharmed,
potions that can preserve food longer. Even potions that make plant grow taller
and faster, new potions for healing have been created and now can do anything
anything from preventing and curing frostbite to removing blemishes.
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Origins.
Many theories have been put forth about the origin of this creature but the most
widely accepted is the story that a wizard in
Ximax was tinkering with potions and magic
one day and created a large blob of material. Finding no use for it he poured it
out the window. The creature emerged outside of the city and proceeded to travel
on its way. The first sightings of Grass Rippers came in 1649. A disgruntled
farmer had lost entire rows of his crop to a strange pest, he came across the
Grass Ripper feeding from a small shrub. The angry farmer stabbed the creature
with his pitchfork and killed it. The farmer was curious as to what type of
strange animal he had killed so he brought it in for examination at
Ximax. The mages found that no other creature
was like this one and a new species must have been created somehow as it had
never been seen in Ximax before. Soon the
Grass Rippers had multiplied and became a common sight in Xaramon.
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Researchers. The most renowned expert on Grass Rippers is surely
Syrsicc Firestone, an alchemist that has worked solely with Mixers since they
became plentiful. He has discovered thousands of possible mixtures that the
Grass Ripper can produce. Working alone he raises dozens of Grass Rippers and
tests many new potions every day.
Along with his other experiments, Syrsicc has done research into the Grass
Ripper itself. He examines the corpses of Mixers and cuts them open to gain
insight into their body. He has also published a book on the topic. A list of
new liquids the Grass Rippers produce that has already become a standard on the
bookshelvess of many healers and alchemists. He plans to publish a second book
sometime in the future. Every successful alchemist keeps a few Grass Rippers and
they make personal notes that are used to create their own formulae known only
to them.
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