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THE
KRUMHORN
BEAST
("PLODDER",
"KRUHM") |
Though they remained long undiscovered, today one can see these strange beasts being ridden over the vast plains of Northern Sarvonia's Heaths of Wilderon. These large majestic beasts are called Krumhorn beasts, or “Plodders” or “Kruhm”. The name "Kruhm" comes from a shortening of the animal's full name, and was first used by the Kaeer'dr'shín half-orcs. The added 'h' in that name is to signify a long, throaty "u" sound, mimicing the sound the beast makes. This deep, melodious sound of the beasts calling to one another can be heard far across the plains. It is a sound remarkably like the Krumhorn instrument, and seems to come from the creatures’ large horn, which protrudes ostentatiously from its head. Three peds long from their magnificent horn to their flowing tail, these fully armoured beasts have become the beloved companions of the Susilgerim dwarves. This remarkable beast is a great help to the Imlith dwarves, as it is now their main mode of transportation.
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Appearance.
The Krumhorn beast
stands on average one and three quater
peds high from their shoulder to the ground, approximately three
peds long, and one
ped in width. It weighs
five pygges, give or take a few
hebs, when fullgrown. The females are slightly smaller than the males. It
has two horns upon its head, the first of which protrudes straight diagonally
forward from the tip of its nose. It is a
palmspan in diameter at the
base and extends upwards five
palmspans, ending in a sharp point. The second horn begins one and a half
palmspans behind the first
horn. This second horn, called the Hammerblast, is also one
palmspan in diameter at its
base and curves backward 2 palmspans, extending two
fores up into the
air and ending in a blunt point. It is with
the Hammerblast that the Kruhm produces its loud sounds, though the only outward
sign of this is several small holes near the top of the horn.
Its entire body is covered in bony plating which acts as natural armour. This
natural armour has been found to be as hard as granite. Each piece is uniquely
shaped to fit the part of the creature's body which it covers. There is one
piece for the head, one for its shoulders, three for its back, and three on each
leg. These pieces are of a smooth texture, and are covered in a thin, viscous
liquid around their edges, so that they do not jar one another.
The face of the Kruhm is a fore and a half long, being wide at the back and very
narrow at its nose. The animal possesses a relatively flat face, with a high
sloping forehead. This gives a noble, piercing look to its entire face. Its eyes
are large and glassy, and are either green or blue in colour. They are set on
the side of its head, and are about four
palmspans from the tip of
its nose. The creature has eyelids but no eyelashes, but instead a filmy lens
that protects the eye from sweat, dust, and airborne particles while keeping it
moist.
Its ears are completely flat, so that they appear from the outside as simple
holes in the side of the Kruhm’s head. They are placed several
nailsbreadths behind and
above its eyes. The Kruhm’s mouth consists of a sharp beak, with three large
molars on each side of the back of its mouth. The beak begins just before the
base of the first horn and has two parts, the upper and lower beak. The upper
beak forms one piece of bone with both the first horn and the armour plate of
the head. The beak is used to cut the various plants that the Kruhm eats, and
the molars then grind the food, in a manner very similar to the
krog draught beast.
The Kruhm’s head plate extends all the way to the beginning of the neck. It does
not cover the underside of the creature’s chin, however, or else the creature
would not be able to move its jaw. There are also two wide circular openings in
the plate for its eyes, so that its range of vision is not blocked by the
plating. However, the creatures vision towards its front is not very good, and
it cannot look behind itself without turning its head.
The Kruhm’s shoulders are two
peds wide, and are built out of thick, strong muscle. The Kruhm’s bone
structure and muscle on this region are very strong and well-reinforced in order
to hold the added weight of the creature’s horns. Another single piece of
plating covers the shoulders, extending over the creature's neck. This plate
overlaps with the plate for the Kruhm’s head. There is also a plate which covers
the underside of the Kruhm's mouth, forming one piece with the lower beak.
However, its neck is uncovered.
The front legs of the Kruhm are two and a half
fores long, and are covered
in two plates. One cover the front section of its leg above the knee, and the
other wraps completely around the lower section of the leg. There is no covering
for the upper portion of the leg which faces inwards, towards the animal. The
Kruhm’s foot is relatively flat, and has four stubby toes. There is a thickly
padded sole on the bottom of the Kruhm’s foot to allow it to travel rough
terrain as well as move long distances without damaging the underside of its
foot. The knees of this creature hinge forward away from the animal, and its
feet and toes point outwards as well.
The back of the creature is very sturdy, as it possesses a very strong spine.
Its back is covered by three plates of armour, none of which cover its
underbelly, the major weakness of the animal. The first overlaps the shoulder
plate, and extends to the midpoint of the creatures back. The second is between
the first and third, and does not simply cover this area. In its center, there
are two large humps of bone which form a natural seat. It is here that the
Susilgerim mount to ride the
Kruhm. This seat is situated just behind the center of the beast's back, so that
the weight of the seat balances out the weight of the creature's horns. The
third extends from the tail of the creature to about two and a half
fores behind the first
plate.
Its hindquarters are covered by its third back plate. Its back legs are built in
the same way and direction as its front legs, and are covered by identical
plating. Finally, it has a long tail, the base of which is a half fore in
diameter. This tail extends two
peds from the rear of the Kruhm, and ends in a whip-like point. This tail is
in fact used as a whip when the Kruhm finds itself in combat.
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Special Abilities. The first special ability of the Krumhorn beast is implied by its name. It can produce a long, deep, and quite loud blast, using its hammerblast horn, which is very similar to the Krumhorn instrument’s music. These sounds are the Kruhm’s mode of communication. To quote Kugritz Beasttamer, a Susilgerim researcher:
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"The Krumhorn beast’s calls are remarkable for their musical quality. They appear to communicate with them by using varying pitches, melodies, volumes, and tempos. When in a herd, the harmony of this communication is also inexplicable. Many Susilgerim musicians have been inspired by the blending, sonorous tones. In large herds that have spent considerable time together, the music produced has reached such levels of intricacy and beauty that some have argued that the beasts are sentient. On the basis of other observations on this animal’s behaviour, however, most researchers have agreed that this animal is remarkably intelligent, but not sentient. However, it cannot be denied that its ability to produce music in such a way is astounding." |
Several
dark elf researchers have found the process by which the Kruhm creates this loud
sound. It appears its hammerblast horn is partially hollow, being partitioned
into four tubes, three of which are connected to the base of its horn. The Kruhm
has the ability to direct the air from its
lungs into this horn by means of a tongue-like projection that either directs
air into or away from the horn.
The first three of the tubes run upwards along the beast’s horn, the first
ending two palmspans from
the base of the horn, and the other two ending two
palmspans above the tube
below. The fourth tube is very tiny and narrow, and is connected not to the base
of the horn but to the third of the tubes. All the tubes end in a narrow slit,
which when air is blown through them the
Krumhorn sound is produce. These slits can be covered in the same way as the
opening at the base of the horn. Nine holes are evenly spaced up the top of the
hammerblast, and open into the first three tubes.
By covering or uncovering these holes, using tongue-like projections underneath
them, the Kruhm can produce its deep musical tones. The fourth horn, however, is
not used to communicate, but is used as a defense mechanism. This tube, when all
the other holes and slits are covered, can produce an extremely high-pitched
whistle. This whistle can be heard by the wargs of the
plains, but not by the Kruhm or its dwarven
riders. By playing this high-pitched tone at extreme volumes, the Kruhm is able
to infuriate and confuse its canine enemies.
The second ability of the Krumhorn beast is its protective armour. This armour
protects burns and other physical damage. The plating of this beast is what
makes it so useful as a method of transportation for the
Susilgerim. It has allowed them
to cross the vastness of the Heaths of Wilderon with a strong defense against
the wargriders of the Rhom-Oc. While
being much slower than a
warg,
the Krumhorn beast is also much larger and better protected than its
orcish counterpart. The plates have been found
to be approximately as hard as granite, and the beast's two horns are made of
the same material. The plates are very fit together, so that few weak spots are
exposed. Since the Krumhorn beast knows of these areas and will guard them
against attack, the only way to effectively kill a Krumhorn beast is to turn it
over and attack its soft underbelly.
The seat that is formed of the Kruhm’s armour allows it to be effectively ridden
into battle. This seat is formed of two large humps, which protect the chest and
back of its riders from arrows. Also since the seat is set towards the rear of
the beast, the majority of the animal’s bulk lies between the rider and his
opponents in battle. This makes for excellent protection against the
Rhom-Oc riders.
The third ability of the Krumhorn beast is not as apparent as the others. The
Krumhorn beasts have shown a tendency to eat a very small amount of food in
proportion to their immense weight. Also, they have shown a great ability to go
several weeks without food, and about a week and a half without
water. It has been concluded that somehow the
Krumhorn beast not only has a low metabolism, but has some way of making
extremely efficient use of whatever food or water
it consumes. There are several theories on how this is accomplished.
First, many researchers believe that their slow pace of movement helps them to
conserve energy. Furthermore, careful observation of the creature has shown that
it is very deliberate in all its movements. It seems to choose every movement
carefully and without hesitation. The Krumhorn beasts seem to have a sense of
the shortest path between two points, while still safely navigating obstacles.
Secondly, it is also believed that perhaps their digestive juices are more
potent than those of other creatures, and therefore more able to break down food
every bit of nutrients possible. The fact that the Krumhorn beast possesses
three stomachs and a very intricate digestive system has led to theories that
the power of the juices in each stomach rises from one to the other. In this
way, food that could not be fully broken down by one would be broken down by the
two others, while at the same time some nutrients that would be destroyed by
overly strong stomach juices would still be utilized.
Finally, it is thought that the Krumhorn beast’s process of using the nutrients
it intakes is somehow more efficient than other creatures. Though the process by
which any organism uses food to create energy is not completely understood by
scholars and researchers, many at least theorize that the Krumhorn beast must
somehow have a more efficient system for doing so than other animals.
In conclusion, it is probable that the Krumhorn beast uses some combination of
all three of these techniques to achieve its remarkable energy conservation.
However, the techniques of science are not currently capable of unearthing all
the secrets of this odd beast.
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Territory.
The Kruhm resides on the ravines and valleys of the Imlith Mountains, as well as
the areas of the Heaths of Wilderon that are nearby the Imlith. The wild Kruhm
migrate between the Imlith Mountains and the Heaths of Wilderon as the seasons
change. They prefer the cold of Imlith in the summer, and move onto the Heaths
in the winter. They are well suited to the cold, and as their armour plating can
cause them to overheat in warm weather they tend to remain in the mountainous
regions. This means that most of the more recent attacks of the
Susilgerim on their long-time
enemies the Rhom-Oc have taken place in
the winter time, when the Susilgerim
can ride the Kruhm most freely over the plains.
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Habitat/Behaviour.
The Kruhm is known to live in herds, with about 25-30 Kruhm in a wild herd. The
Krumhorn beast herds typically are led by the oldest male in the herd. However,
the authority of this male is supplemented by what one could call a ‘council’ of
older females in the herd, who seem to run the herd for the most, leaving only
majors decisions to the elder male. All the females in this group are required,
or so it seems, to be beyond their mating age, so that without new offspring to
take care of these females become the mothers of the whole herd. Age seems to be
the deciding factor in who leads the herd, and never has any herd been seen to
be in disagreement over who should lead the group. The average Krumhorn beast
lives to be about one hundred years old, and the youngest observed leader or
“council-member” has been estimated to be about seventy-seven years old.
One of the most constant things of the Krumhorn beasts’ behaviour is their
extreme loyalty. They are more than willing to die for the defense of the herd,
and though they are normally peaceful animals, will become quite ferocious when
defending one of their own. An interesting effect of this characteristic is that
this feeling of loyalty is often transferred to their
Susilgerim riders. For example,
if a rider ever falls off his beast, the creature has been known to stand over
him and defend him for days or even weeks, if necessary. The Krumhorn beast’s
devotion to its rider extends to the death, as there is no length a Krumhorn
beast will not go to in order to aid its rider.
Another strange behaviour of the Kruhm is that entire herds have been trained by
the dwarves to loyally serve a single
Susilgerim settlement. While the beasts do not actually live near to the
Susilgerim settlements (they have been trained not to, because of the
dwarves need for secrecy), they will come to
their aid whenever a Krumhorn is sounded. The
dwarves have trained them to listen for a specific note on the instrument,
which the animal now associates with danger. Also, they will gladly bear the
dwarves over great distances, even into
battle. The Susilgerim have
worked hard at the task of training these beasts for many years to produce these
behaviours, though loyalty seems to have always been a present trait in the
Kruhm.
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Diet.
The Krumhorn eat a variety of berries and small shrubs that grow sparsely in the
Imlith Mountains and on the Heaths of Wilderon. They also graze on the grasses
that grow upon the plains. They are strictly herbivores, and despite their size,
are rather sparing eaters. Their favourite food by far is the fruit of the
cavernfire bush, which is grown by the
Susilgerim dwarves. The
dwarves often give the Krumhorn beasts
rewards of this fruit for their superb help.
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Mating.
The mating season of the Krumhorn begins in the spring, lasting until early
summer. The Krumhorn beast mates for life, and have a relatively simple system
of choosing a mate. The male begins the process by playing a simple melody to
the female. In return, she plays a countermelody. Soon they weave their parts
together in an intricate duet. As the piece gains more and more complexity, one
of two things will occur. Either the piece will conclude in magnificent harmony,
or it will fall into discord. In the former case the couple becomes mates for
life, and in the latter they simply part ways without any further ado. It is
unknown how this process helps them choose mates, but some think it has to do
with the fact that each Krumhorn beast plays in a different key. Some keys fit
well together, while others do not. This may be the deciding factor, since mates
must be able to recognize each other’s songs.
The pregnancy of the Krumhorn beast lasts eighteen months. This long amount of
time is needed to develop the heavy bone structure of the animal. During the
pregnancy, the female secludes herself in the mountains. Not much else is known
about this period of time, since the females have never actually been found
after secluding themselves. There is almost always only one offspring born, and
this offspring has no plating or horns when in its infancy. The bone structure
to hold the plates is in place, and within a year of its birth, the young has
grown its plating. The plating for its head (including its horns), and the seat
plate are the last plates to grow, forming about eleven months after the
animal’s birth. Young Kruhm are not taken onto the Heaths of Wilderon until they
have fully grown their armour.
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Usages.
The Susilgerim
have ridden the Krumhorn as a means of transportation ever since they managed to
train the kindly beasts. They have proved to be valuable allies. Not only do
they provide transportation, but are a strong defense against the
Rhom-Oc. These gentle giants become
lumbering fortresses upon the Heaths of Wilderon. They are ferocious fighters
when helping the
Susilgerim
and a dwarf rider can safely throw his
poisoned spears from high upon his armoured steed. A
dwarf mounts the Kruhm by taking hold of its
naturally formed seat and hoisting himself upon it. There are small projections
on either end of this seat where the dwarf
can place his foot as he mounts.
The seat of natural armor is a very effective protection for the rider; combined
with the beasts shrill whistle, whipping tail, and sharp front horn, these
animal are a great force in a battle. Despite their usual slow speed, they can
run up to a speed of five strals
in a day. It takes time, however, for the Kruhm to build up enough momentum to
reach this speed, and for them to stop once they have attained it. Since the
Heaths of Wilderon are vast, though, this is not a great problem when riding
across them.
The dwarves reward their beasts by giving
them the fruit of the cavernfire bush, which is the Kruhm's favourite food. They
also play music on the Baroomith for them, which the beasts enjoy immensely. It
is said that riders who have achieved a particularly strong bond with their
mount can communicate with in small ways using this instrument.
When a Kruhm "turns to stone", as the dwarves
would say it, it is given a burial and its horn is removed. This horn is cleaned
out by the dwarves, and then taken by the clan's Denirim (sage-priest) to a
secret location. These horns are used for religious holidays as musical
instruments, and to be allowed to play one is considered a great honor by
Susilgerim musicians.
The digestive juices of the Kruhm have been used by the dark flves and
orc fire mages as reagents in several quite
powerful offensive spells. It is highly prized by them, both because of the
difficulty in killing the beast and the fact that the
dwarves protect their companions.
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Origin.
In the year 678 b.S., the Susilgerim
suddenly discovered the Krumhorn beasts when they began hearing their horns in
the ravines and valleys of the Imlith Mountains. The question of how they could
have never been discovered before, considering the volume of their horn calls,
is a baffling question. Many researchers believe that they are the result of
some mysterious magical experiment, though it
cannot be said who the perpetrator would be. Some suspect that since the
creature is so incredible useful to the
Susilgerim, some
dwarven mage must have created the animal
through many experiments. However, Kugritz and the
Susilgerim offer another theory,
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"The
Krumhorn beast has changed the warfare and influence of the
Susilgerim tribe. They have
given us the ability to effectively counter the
Rhom-Oc, even on the open plains.
Their steadiness, resourcefulness, and loyalty are a mirror of the
dwarven character. They have become one
of the most valued friends of the
Susilgerim. Many dispute
their ‘mysterious’ origins. We know clearly from whence they came.
Trum-Baroll himself has blessed us with a mighty gift, as a sign of love
and favor upon us. Only he could have conjured a creature that is so
dwarven in its spirit, and which has
become our beloved companion."
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Researchers. Kugritz Beasttamer is an old respected
Susilgerim who has spent
much time with the various creatures that inhabit the Imlith Mountains. His
extensive journals and notes are an invaluable resource for any wishing to learn
of these mountains. The quotes in this entry are taken from his famous journal,
"Notes and Observations of the
Susilgerim Dwarves".
The information from the dark elf researchers is obtained from several old
parchments recovered from the settlements of the
Blood Eye Cult. It appears from what
remains of the documents that at some point the
elves captured a Kruhm, and after careful study of its behaviour, killed and
dissected the beast. Unfortunately, the names of the researchers are not listed
in the surviving pages, but appear to have been lost to time and decay.
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