THE
MEPHGUÓUR
DEMON |
The
Mephguóurs (Styrásh
Mephguóur,
lit. "devoured by hellfire") are lesser kinds of demons,
also called "man-demons" or "fire-demons". They are in fact living people, who were
magically transformed. They appear in the
typical form of men with reddish skin, which is either glowing or in some cases
even burning unceasingly, depending on the general
alignment of the person
before the spell of transformation was cast upon it.
Such demons were mainly used in ancient times by dark
sorcerers as guidance for more powerful creatures conjured directly from the
depths of hell in order to fulfill the evil purposes assigned to them by the
mages. Mephguóurs were a common sight during the
War of the Chosen and because
they seldom could be spotted alone in open field their appearance usually
indicated that greater demons or even whole armies of
undead warriors were following.
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Appearance.
A Mephguóur being a magical creature stands as
high as the person that it is transformed from (creatures with lifemagic
abilities are immune to this transformation). They are rarely larger than 2.5 peds or
shorter than 1.5 peds. Mephguóurs are completely void of hair of any kind. Their
bodies are built resembling a lean version of the person transformed, and are
muscle and bone only. Their eyes are transformed into glowing yellow-red orbs
and their teeth and gums are fused together to form an upper and lower mound of
flesh and bone. While the hands of the transformed person doubles in size, their
fingernails extend about one palmspan in length, and are razor sharp, becoming
their primary weapon. The toenails also vary by doubling in length. Mephguóurs
have reddish skin which either appears to be glowing (if they were originally
of good alignment) or engulfed by flames of
fire (if they were originally chaotic), which is
also why they are sometimes called "fire-demons".
Mephguóurs have no need for clothing or armour, however they have been known to
wear metallic armour, especially breast plates and chain skirts.
Special Abilities.
Mephguóurs have the ability of combustion and burning. All of their special
abilities are related to this ability. Combustion refers to the ability to cause
living things to begin to burn from the inside out and eventually burst into
flames. This is the primary use of the Mephguóurs' long fingernails. The Mephguóurs
can concentrate and set any living thing on fire. However, this
ability has only been found when the Mephguóur has been created from a
human or an elf. This is one of the reasons why most Mephguóurs resemble
elves and humans.
Most Mephguóurs are essentially human because the transformation process retains
the intelligence of the transformed person. Humans
have the best
intelligence/age/size combination of all of the races.
Mephguóurs have one primary attack, that is with their fingernails. Slashing is
their preferred method of attacking any thing that interferes with its
objective. Their second attack is done by grabbing its prey and inserting its
fingernails into the prey and causing the combustion process to begin. The
combustion process usually takes 1 minute for a man sized creature and 1 extra
minute or more for creatures larger than man size (2 peds) depending on size
category.
Territory.
Mephguóurs do not have a particular territory where they live in, however,
currently, they are mostly encountered in the northern
orc territories of
Northern Sarvonia and there mainly
in underground caverns.
However, in general these demons can be found in any
area that is compatible with the place that they were created. Mephguóurs are
normally created for a specific purpose and normally will never travel without
direction of their creator. However, the area where they live is primarily void
of natural life. The territory that the Mephguóur exists in is defined by their
creator and if the Mephguóur leaves this territory, they are immediately
destroyed.
Habitat/Behaviour.
Mephguóur behavior is purposeful, it is follows the directions of their creator.
Whatever tasks, goals or directions the creator gives, they are pursued
relentlessly. The Mephguóurs will use any and all means that he can
intelligently figure out to accomplish his given instructions. Mephguóurs lose
all requirements for social interaction, their only thought is to accomplish the
directions of their creator. Several Mephguóurs can work together to accomplish
a goal if they have the same creator and the same objectives. Normally one of
the Mephguóurs will take the lead for coordinating their activities.
Mephguóurs rest in a standing position and when resting the lower half of their
bodies are consumed in flames. Also Mephguóurs do not require sleep so when
resting they are always alert. Their hands are usually held downward and
slightly forward of their waist, palms out and fingers and fingernails extended.
Mephguóurs have the same speed as the speed of the man that they were
transformed from and retain all of their skills and knowledge, including their
language. These skills and knowledge are used in accomplishing their goals.
Their primary tools are all metal as Mephguóurs have the insatiable need to burn
anything that they can.
Diet.
Mephguóurs do not have a great need to feed (complete the combustion process),
however they are nourished through the combustion process. Mephguóurs will
attempt to cause anything into the combustion process. This includes other
Mephguóurs, plants, animals, clothing, etc. The combustion process is self
feeding, in that, the more it is accomplished the more efficient the Mephguóur
becomes with it. Each Mephguóur has a feeding schedule, once a day, once a month
or once a year. A Mephguóur that does not enter the combustion process in these
scheduled periods will die of starvation.
Mating.
Mephguóurs do not have the need to mate, however they may be paired with
Mephguóurs at the time of their creation, otherwise they never unite with
another Mephguóur unless directed to by their creator.
Myth/Lore.
As has been mentioned already the main difference between the typical kind of
demons and the Mephguóurs is that the latter are not
summoned from other planes, but result from transformed
human beings of this plane. Dark sorcerers can
concentrate the amount of the Element of Fire
within a human body in such a way that the
body reflects it outwardly, thus turning the being into a creature of
Fire. The spell cannot be undone, or at
least there are no reports of healings from this spell. The explanation for this
irreversibility maybe can be found in the philosophical arguments of the
elven sage Celedor, who interprets - according
to his race's point of view - the alignment as the state a subject has towards
the elements:
"Alignment is a very personal thing. However, there are magical means how alignments can be forced in a certain direction violently. Human sorcerers at the time of the War of the Chosen found ways to force an individual to deny the powers of certain elements within the one on whom the spell is cast upon, this way e.g. turning a human into a creature of Fire, a man-demon, or to stone (in the case of an Earth transformation). The spell is very powerful, draining lots of energies from the caster, and will only work properly if there is a certain affinity towards the remaining element within the target - if not, the victim is likely to die instantly. According to the already mentioned fact that alignments cannot be changed very easily it is also nearly impossible to restore the initial state of a being whose existence has been reduced to a certain element. Even with magical means it is not possible to bring a Xeuá (the spirit of one's self), which has suffered terribly, back to life."
-- Celedor: "Of the Elements", p. 122
As Celedor
stated in order to perform such a transformation spell successfully it is said
that the victim has to be of dark intent, that his soul has to be a dark one
before the spell is cast. This is also the reason why transformations of
elves, who are beings of pure spirit, are very
unlikely to happen (tough possible), orcs on the
other hand can be transformed easily. However, the latter happened very seldom
in the War of the Chosen, because
the ancient Warlords needed the intelligence of
human Mephguóurs dearly. However, like other demons
Mephguóurs are difficult to control and can eventually also turn against the
spellcaster, who created the creature.
Mephguóurs are destroyed when their creator dies, the exception to this case is
when the Mephguóur kills its creator. When a Mephguóur is created he has a wish
to destroy its creator and this desire grows over time. The ability to resist
this desire is determined on the length of existence of the Mephguóur and their
alignment. When the Mephguóur destroys
its creator they are freed to persue their goals, tasks, and directions. Once
their final task is completed they also are destroyed and can be considered to
have died from "natural causes".
Mephguóurs are quite immune to normal fire,
and highly resistant to magical
fire effects. This depends on the level of
the mage that created it. Mephguóurs are susceptible to things that effect fire,
such as water and
water effects, and
wind and
wind effects. Water and
wind and their effects may hurt the
Mephguóur but events that can snuff out the
fire in the Mephguóur destroys the Mephguóur. Therefore, drowning and
suffocation are the primary methods of destroying the Mephguóur.
Usages. Mephguóurs are
primarily used to protect a mage's secrets, so they
have the special purpose of being excellent and easily maintainable guards
- either for mages
and additionally for greater demons. They have
been used in the past to lead forces of undead and bands of
orcs. So they are
cable of leading small forces. However, they are
currently used as guards and protectors for mages and other
demons as well as for objects and treasures.