THE
MONH-RUM
AMPHIBIAN |
The reclusive Monh-Rum is a wholly remarkable amphibian. Living most of its life in the Gotgavnynn hot springs network of the Northern Sarvonian Iceland's Coast, the beast's rock-like skin and tremendous size make it a very dangerous predator. Luckily, the creature is incredibly rare and very seldom seen outside of the hot springs, and even more scarcely seen out of water.
Appearance.
The Monh-Rum does not stand far from the ground, only measuring around a ped at
its tallest. However, what the beast lacks in height it more than makes up for
in length. The arctic amphibian measures about two and a half to three and a
half peds from mouth to the
tip of its tail. Almost half of this length is made up of the thick, strong tail
itself. The beast's four weak limbs protrude from its thick body horizontally,
as if they're more useful to keep the creature from rolling over than actually
moving its massive girth. Each limb is very short and ends in four equally small
digits. On land, these limbs seem only to play a minor role in the creature's
locomotion, aiding its snake-like slither. In the
water, however, they have been seen using their limbs often to help them
propel. However due to their small size, it is hard to tell how much the small
limbs actually help the beast's swimming.
The Monh-Rum's wide, flat head is shaped not unlike the head of a shovel and
seems almost immediately connected to its body, with very little to no neck. Two
small black eyes protrude from the the top of its skull. The creature's wide
mouth is full of very small teeth. Despite their small size, the Monh-Rum's
powerful jaws make good use of the sharp teeth. However, the first thing one
notices when the creature's mouth opens is its wide blue tongue.
The tough skin of this gigantic salamander is somewhat of a mystery. Unlike most
amphibians, which have smooth skin, the Monh-Rum's hide has much the same colour
and consistency of un-worked stone. Thus, a careless passersby might pass one
sunning itself near a lake and never notice the beast. Its colouration varies
little in hue, staying mostly solid throughout the creature's body. The beast is
occasionally seen at the bottom of clear shallow lakes, using its hide as
camouflage in an attempt to ambush would-be prey.
Special Abilities.
The Monh-Rum's rock-like skin is very tough. Not quite as strong or dense as
stone, many an Ice Tribesmen has
found that piercing the beast's hide is a difficult task. This tough skin seems
not only to protect the creature from the other inhabitants of the Icelands, but
from the hot water from the Gotgavnynn network.
While usually incredibly passive whilst on land, the Monh-Rum has been known to
chase attackers or would-be prey over very short distances. It is style of
movement is more akin to a snake-like slither than an actual run, though it is
aided by its short limbs. During this burst of movement, the beast can reach
speeds matching that of a running human,
though only for about a dash. Thus it pays to be wary around these seemingly
rock-like predators.
The most dangerous ability of the Monh-Rum is its bite. Its saliva has a fast
acting paralytic effect on the area which is bitten. Though this does not help
the beast take down its smaller fish prey, it is tremendous help when attacking
larger creatures or defending itself against a human or orc. Combined with its
ability to move with short bursts of speed on land and its stone-like skin, the
Monh-Rum's dangerous bite make the creature a hardy adversary.
Territory.
The Monh-Rum makes its home primarily in the Icelands region of
Northern Sarvonia,
though have also been spotted south of the Gathorn mountain range. Though mostly
seen on land, the creature is believed to spend most of its time in the water in
the network of hot-springs that the
Ice Tribes call the Gotgavnynn. Through this network of under-ground springs
the Monh-Rum travel between various lakes and rivers. They have even been
spotted in the summer sunning on ocean shores and islands. The large amounts of
time spent in the hot-spring network or bathing in what sun there is seems to
make due for the fact that most amphibians prefer a warmer climate.
Habitat/Behaviour.
The Monh-Rum's temperament and behavior seem to vary wildly depending on whether
the beast is on land or in water. This
probably has a lot to do with its vastly reduced mobility outside of an aquatic
environment. For this reason, the Monh-Rum never strays more than a few peds
from water. Only during the short summer does
the Monh-Rum leave the confines of the water,
though it is unclear as to why exactly the usually
water-based creature does this.
As noted before, the Monh-Rum spends the vast majority of its time in the
Gotgavnynn network of hot springs that spread throughout the Iceland's coast.
Due to the nature of the underground network, this means that the beast is very
rarely encountered and its habits are not often seen. However, it can be found
in some of the few hot pools formed by the Gotgavnynn network that have tunnel
entrances large enough to accommodate the sizable salamander. It is more
commonly seen in the larger lakes and ocean. In these aquatic environments the
Monh-Rum is very aggressive, attacking would-be prey with abandon. This includes
any orcs or members of the Ice Tribes
that may be in the water. For this reason, new hot pools are viewed warily until
it is determined whether the entrance is large enough for the dangerous
amphibian to get through.
On land the beast is very passive, lying very still for much of the time. It is
so still, in fact, that its tough skin makes it seem more akin to a rock than to
a salamander. This manner is adhered to even should potential prey venture near.
However, it will attack any prey that ventures too close to the beast's mouth.
It will also retreat to the water if it senses any danger from potential hunters
or predators. Unfortunately due to its poor eyesight, hunters from the orc or
Ice Tribes have found that
sneaking up on the creature is relatively easy.
Diet.
An adult Monh-Rum's diet consists mostly of various fish, but they have been
seen eating numerous small mammals, including the
hrugchuck mouse, rheeah, pinnip seals and the
young of various other mammals. Their strong jaws allow them to eat even the
hard-shelled flyer crab. Though its not common, particularly large specimen have
been known to feed on orcs and humans of the
Ice Tribes. Monh-Rum in the
earlier stages of their development seem to be completely herbivorous, consuming
only the hardy moss found in Iceland lakes.
Mating.
Due to the fact that the beast spends such a vast majority of its time
underwater, very little is known about the Monh-Rum's mating habits. Even on the
rare occasions that two creatures have been observed together on land, reports
suggest that their intentions were anything but amorous. Such evidence leads one
to believe that what courtship and copulation habits exist are done completely
within the confines of the water.
Infant Monh-Rum are only found in the waters
of the Iceland's lakes. The earlier stages of development seem to have the
creature as fish-like, and gradually the Monh-Rum gains the tough skin, strong
limbs and lungs of an adult. It is not entirely known how long this development
takes, though judging by the long lifespan of these animals it could be quite a
while indeed.
Since infant Monh-Rum have only been found in lakes, it is theorized that all
egg laying is done in lakes as opposed to the Gotgavnynn network. This makes
sense, since the early developmental stages of the beast are without the tough
skin to protect it from the hot waters found in the hot spring network. It is
also postulated that the eggs hatch early in winter since the young can only be
found after the lake's surface thaws, and the infants found are already
partially developed.
Usages.
While the Monh-Rum is a dangerous foe, the
Ice Tribes consider them a rare
boon because the meat of this beast is surprisingly tender and flavourful. The
head is un-edible due to the dangerous saliva, but the rest of the body is
considered a delicacy and is used as a reward for brave hunters or warriors. The
tough armored skin of the beast is highly prized amongst both the Ice Tribes and
orcs of the Icelands. It is often woven into the furs and pelts of the tribe's
most prized warrior or leader, helping to protect them against blows. The danger
of the animal combined with how rare it is make these prized suits a very scarce
treasure.
Using any part of the head is considered taboo by the
Ice Tribes, and is thought to
bring Aleshnir's ire. This taboo is so strong that even the monotheistic
followers of Kor'och adhere to it, though that may be mostly due to tradition.
The Rhom-oc orcs will occasionally
harvest the poison, if they think they can get enough of it, and use it to coat
their arrows.
Myth/Lore.
The Ice Tribes consider the
Monh-Rum to be the love-child of both Zundefor and Aleshnir to spite the earth
god, Ertemmir. However, Ertemmir used their trick to his advantage; blessing the
creature with gifts of his own.
According to Ice Tribes mythos, in
the eternal conflict between the gods, Aleshnir became jealous of Ertemmir's
complete dominion over land. Thus, Aleshnir and Zundefor mated, creating the
Monh-Rum: beast with the freedom to leave the
water. Ertemmir, enraged, blessed the creature with a rock-like skin to foil
would be predators, while simultaneously blessing the beast with its poisonous
mouth to kill both the beasts of Zundefor's and Aleshnir's domains. The tribes
tell this story about the Monh-Rum:
"For
years unknown, the god of earth, Ertemmir, mocked the Aleshnir for her
beast's inability to come up onto land, which was his domain. But Aleshnir
grew weary of Ertemmir's bragging ways. He spoke often and loudly of the
Aleshnir being completely unable to enter his realm for all her beasts'
might. Stewing on her anger, Aleshnir made a pact with Zundefor. Together
they spawned the Monh-Rum; blessed with the ability to leave her watery
realm, and venture forth into Ertemmir's dry domain. Occasionally, one can
see the beast lying on land, openly flaunting Aleshnir's defiance of
Ertemmir. Angered by this outrage, Ertemmir blessed the beast with its
poison, allowing it to defeat many of Zundefor's champions. This is why we
never take the beast's head. We dare not risk the god's wrath in stealing
the gift that gave his triumph over Zundefor." |
It is not
entirely clear why the Ice Tribes do not view the using of the Monh-Rum's skin
as a slight against the earth god like they do with its head, though a theory
exists that could be that it stemmed from the
Ice Tribes' aversion to the
poisonous saliva. Thus, the myth of Ertemmir's wrath may have been created after
the tradition of ignoring the beast's head.
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