 |
BLACK
UNICORN,
THE
Red glowing
eyes, dark as a corbie, fumes coming out of its
nostrils, an unearthly apparition spawned by the swamps of
Venlaken, this is the
horned steed of the twisted lords of the Enclave, the Black Unicorn. There is
little though in this nightmarish demon that could match
the noble creature known as unicorn throughout all
Caelereth. Yet perhaps its
horse-like appearance, the spiraled horn in its
forehead and its elusive behavior may suggest the origins of its name.

|
 |
CHIMAERA,
THE
The term
"Chimaera" incites a certain amount of fear, a certain amount of amusement, and
a certain amount of confusion. The word is really a classification of a large
group of beasts similar only in origin, that of a particularly strange
demonology ritual.
However, whenever one comes face-to-face with one of the beasts, it is always
best to run. Very fast, and very well, because there's no telling what skills
the creature might have...

|
 |
DRAGONWORM,
THE ("YEANLING")
Long fabled in myth and
folklore, the Dragonworm is a remarkable creature, and proof that even the
most powerful creatures can be plagued by parasites. They spend most of
their lives inside the stomachs of great drakes
and wyverns, entirely unnoticed. It is only when they start to pupate into
their adult form, the legendary Yeanling, that they cause problems, and it
now seems that many a tale of settlements beset by fearsome
dragons can be blamed on nothing more than a worm
in the gut.

|
 |
ELEMENTAL,
THE
An
Elemental is a powerful magical being,
consisting solely of one of the four elements (wind,
earth,
fire, water). Elementals do not exist
on their own, but have to be created first artificially, by a mage proficient in
casting xeuá magic (Level VIII Xeuá Spell:
Create Elemental). In the process of this creation, the mage strengthens the
bond of elemental xeuá, creating "life" in
the element of question. However, as the element will seek its normal form, the
Elemental will soon dissolve, the magical bonds
maintaining it being burnt out. Usually Elementals last only for a few hours
unless enhanced by further magic.
Unlike a golem for example, the Elemental is not bond to
its creator. Yet, controlling the fury of the elements is not an easy task, and
the Elemental can very well break free if under a spell's control, becoming a
danger to the sumoner himself and all others who might be in the area nearby.

|
 |
GRASS
RIPPER,
THE ("MIXER")
Grass
Rippers are spotted as large spheres, found slowly crawling around the
countryside of Ximax, slowly but steadily
devouring any vegetation in these mysterious little creatures’ path. Although
uncertain about its origin, these beings are classified as
magical beasts, following a strong belief that
their existence is due to accidental magic.
These slimy beasts leave behind a fluid trail which was rapidly discovered to
have unusual properties, some of which when used appropriately, yield a vast
range of potions.

|
 |
IMP,
THE
The creature known as an Imp
is a sentient beast not more than two
fores tall that is said to
resemble a thin lizard-like
goblin with wings. Additionally, the Imp has
an unusual looking face that resembles a smooth, bone-like mask with glowing red
eyes. Imps have been favoured as intelligent and loyal familiars among many
archmages over the centuries ever since the secret to their summoning was
discovered in 600 a.S. The Imp is a creature not native to the lands of
Sarvonia, or even
Nybelmar, and has long been an object of
study amongst scholarly Ximaxian and
Thalambathan researchers. Contemporary
sages agree that the first Imp was likely summoned from a far away unexplored
land of Caelereth. The lone piece of
evidence that began this theory comes from an old journal supposedly written by
a powerful mage named Lilis Farmantle who made her home on the island of
Denilou. The journal, entitled "Vagaries of
the Summoned Entity", had several entries dated approximately 600 a.S. These
entries detailed how the mage had perfected a summoning ritual to bring forth a
creature that she claimed was from a land far to the east of
Denilou. If the notes are taken as truth,
then the imps are perhaps native to the unexplored lands known as Yamalquain.
The journal survived a devastating fire in Farmantle's tower in 650 a.S. and
somehow made its way to Southern Sarvonia.
The journal (likely a copy and not the original) now makes its home in the
Summoning section in the Ximaxian
Magical Academy's vast library of arcane
lore. It is rumoured a copy of the book also resides in the collection of lore
in the Truban city of
Thalambath as well.

|
 |
INCA
TATI
SHAPESHIFTER,
THE
Incas are
shapeshifters, who dont have any true form. When they do not choose their
form, they are seen as blueish grey clouds. They do however change into other
forms quite often, specifically the elemental forms that the creature lives in
and a creature that is common to that area. For example, if the creature lives
in the woods, then it will take the form of foliage of an
elf or a wolf.

|
 |
GOLEM, THE
Golems are
beings created from a certain substance through
magical means (e.g. through the Xeuá spell
"Create Golem"), which
exist in many forms and shapes. Mostly they appear as sculptures of statues,
endowed with animation and purpose. They do not exist in the wild by themselves;
every Golem has to be created first, by either a mage or a priest. The Golems
have little intelligence, and are thus capable only of very limited tasks, often
connected with the material used to create the Golem. On the other hand, this is
matched by the unique abilities most Golems possess, ranging from superior
strength (Golems created by and of the Element
of Earth) to the ability to reflect magical
attacks (Golems made directly of magic/things
with magical properties). Nevertheless, Golems
are sentient beings, a certain minimalistic form of intellect is granted to them
by the magic used in their creation, but
usually only enough to do the tasks their creator had in mind for them.
Depending on the spell used to create the Golem, the creature may last hours or
days and if further enchanted with additional spells even years or centuries.

|
 |
MYSTRAN,
THE
The creature of legend known as the Mystran instills fear within any who know
of even an inkling of the creature's power. The Mystran is like a living
shadow, a
spirit-like consciousness of unknown form. It is
malevolent and dreadful, and also highly intelligent. The Mystran exists to sow
chaos and despair among the living and, it is said, it often uses other mortal
races in its nefarious plots of destruction. The Mystran is considered by some
to be one of the most dangerous and evil creatures in all of
Caelereth as it is said that it not only
cannot die by any known means, but it also has the power to bend mortal minds
to its will and thus can create entire legions of minions at its beck and call.

|
 |
SLIMER,
THE ("OOZER")
So-called "Slimers" are
strange morphing entities coming in a multitude of colours. They clearly are
generated through magical or alchemical means,
or in most cases a combination of both, though whenever they come into existence
it happens quite
unintentionally. Slimers appear as viscid moving carpets with a minimal form of
intelligence, focusing on expanding by absorbing substances - yet they can
develop into something distinctly beast-like with facial or claw-like feeatures
if they actually "digest" living things. Slimers may consist of a variety of
substances and the more sticky these substances are, the more they are capable
of climbing walls or even ceilings. While capable of splitting and living on as
two different creatures for a while, it is known that an accidentally created
Slimer only lasts for hours or days until it dissipates without being able to
actually reproduce itself in any way. Extremely sticky and disgusting variations
of these creatures, like grey and
nor'sidian ones, are also
referred to as "Oozers".

|
 |
SPYDER,
THE
Feared beings of
the Web. Without physical form, spyders
appear as nothing but wisps of mist or ghostly shadows to those without the
magic sight that Weavers possess after the
Ceremony. The Weavers can see them because
they, like the Web, are composed totally of
magic. To the Weavers, while using their
sight, they appear as hideous, monstrous creatures
with up to twelve appendages, but whether they are
arms, legs, wings, tails, whatever, is unknown.
As far as is known Spyders have no eyes, for they are
believed to sense their surroundings with magic means only.
They do not have ears or mouths, most likely for the same reason, and
communicate by using their magic. This manifests itself with those who inhabit
Caelereth as telepathy.

|
 |
VOID
SAIL
APPARITION,
THE
Although
the existence of the Void Sails was signaled in
Nybelmar since long before the fall of the First
Korweyn Empire, they were always
wrapped in doubt and mystery. And who can blame any scholar for doubting, when
the appearance of such a beast (if it can be considered a beast indeed) defies
any sense of reason? As the reports about such Void Sails diminish, so the
general trust in their existence does. Also called "Inami" a Void Sail is
basically a vertical gelatinous curved tube wrapped in a translucent veil,
hovering over the ground without having any apparent means that would allow it
to do that. Always elegant and majestic, sometimes whispering strange melodies,
they are believed to be sentient - magical
sentient beings, possessing a wisdom beyond any imagination. "Question: What is
Inami?..." - goes a well known Anpagan
joke - "Answer: A Void Sail. Question: And what is a Void Sail? Answer: Inami."
 |
|
|
|