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THE
QUAERASH
LIZARD
("TUSKDIGGER") |
The Quaerash, sometimes also spelled "Kaerash", derives its name from the Styrásh words "quaer" (tusk) and "ashán" (to dig), which - put together - result in the coloquial term of "Tuskdigger" used by the people of the Santharian north. The term "Quaerash" by the way is also used for the plural form. Quaerash are indeed beasts that dig with their tusks in the earth to uncover roots they eat and partly to also expand their underground territories. Adults are truly massive lizards of several peds in size, very docile and social beasts though in general if left alone, living predominantly in the subterranean areas of the Troll Mountains area in today's Enthronian province of Santharia. However, a good deal of these extraordinary animals have been domesticated and are used as draft beasts for Erpheronian and Caltharian noblemen. It shouldn't be left unmentioned though that capitivity makes it difficult to keep the temper of these beasts at bay. One especially needs to make sure that the toxic fumes they blow out of their nostrils are repressed before causing any harm to bystanders.
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Appearance.
Quaerash lizards are bulky herbivorous quadrupeds, with short, but very thick
and powerful limbs. Adults can reach sizes of up to three
peds in length, with a
height of one and a half
peds and
they may
weigh 8-10 pygges if
battened. Unlike other lizards they
basically only consist of an impressive head and an enormous body, but have no
tails worth mentioning, only a small one to conclude the spine's slightly
upraised crest.
The Tuskdigger's
bodies are massive and cylindrically shaped, where the ribbed underbelly is soft
and often overly fat at domesticated beasts. The back on the other hand features
varying smaller body armour parts, some in the form of scales (often used for
shields), others have crusted skin with a strong bony structure, at a few even
small horns adorn the backs - these often make good daggers for example. It
seems that the structure Quaerash have on their back are to a great degree
inherited from the parents - if both parents have scaled backs for instance, the
offspring very likely will have very strong scales as well. Breeders make sure to
enforce such combinations in order to be able to make profit out of these parts
once the lizards have served their draft
purposes for a while and will eventually end up on
human plates.
The head of the lizard is round and elongated, with a
huge maw that covers half of it, giving it a somewhat frightening
apperance.
Prominently visible are of course the large tusks that
protrude from the lizard's mandibles,
reaching the size of a palmspan
while being 2-3 nailsbreadths
in diameter. The tusks also give the beast its name and are indeed strong and
powerful tools to dig with - and to pierce opponents if necessary. The skull
roof of the Quaerash is also extremely thickened and hard as stone. Head-battering behaviour
between opponents during mating disputes might lead to serious insuries., The killing
of a mating rival is unlikely, but not impossible. Aggravating a Quaerash
for these reasons is not to be advised! Even though the lizards are docile in general,
a serious headbutt of such a beast or an attack with one of its tusks can be
deadly!
Also worth mentioning are the large nostrils between the tusks that can blow
toxic fumes, the latter obviously being quite a nasty by-product mainly of tengra root
consumption. Domestic Quaerash are not overly fed with tengra roots therefore to
keep the risk for humans working with them at
a minimum, even though the lizards' digestive system obviously needs these roots
to be part of the diet. The nostrils of Quaerash used as draft beasts are
furthermore covered with so-called "pluggers", making it more difficult to breathe for the
beast - and also hindering it to blow out dangerous fume.
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Special Abilities. Quaerash are known for mainly three abilites that stand out: digging with their enoromous tusks, the possibility to blow toxic fumes out of their nostrils in self-defense and - as domesticated beasts - to serve as draft animals.
Digging
Quaerash use their mighty tusks to bare
the strong tengra roots that grow in the natural caves below the Troll Mountains
and the Tandala, and also to
scratch various kinds of mushrooms from the tengra-covered "walls" of their
homes. They might even expand their caves from time to time by digging little
alcoves in the lose earth, e.g. to harbour
newborn in them.
The Toxic Breath ("Queueme")
Indigenous to this kind of lizard is the ability to
blow toxic breath out of their nostrils ("Queueme", pronounced like "queue",
with a distinctly audible "e"), similar to the fact that
certain kinds of dragons can spew
fire. Supposedly a result of tengra root diet,
Quaerash use this usually to mark their territory - Quaerash living in
the wild let off steam constantly, and utilize it to defend themselves when threatened.
The fume has no harmful effect on Tuskdiggers themselves, but
humans or beasts easily become dizzy and
eventually unconscious if they enter their caves unprotected. Should a whole
pack of Quaerash become irritated by intruders, they'll for sure let off
Queueme, and in their clumsiness might trample upon univited guests who have
passed out temporarily. Several unfortunate events in this respect prove that
one cannot be careful enough in the vicinity of these
lizards.
Quaerash as Draft Animals
Additionally, Quaerash have been domesticated by the tribes in
which territories they live in, the
Erpheronians and
Caltharians, for the simple
reason that they are the perfect draft beasts. While somewhat slow compared to
horses, a single Tuskdigger can pull a
heavily loaded cart quite a distance if there's a prospect of being rewarded for
it. You will see many Quaerash at
Erpheronian maintained ports like Westhron or Olddon.
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Territory.
Unless domesticated, Quaerash lizards live in subterranean lairs in central
Sarvonia, mainly in the Troll Mountains in
today's Enthronian province of Santharia.
They are also known to inhabit the Allsiscaeys and vast cave areas in the
northeastern parts of the Tandala
Highlands. As far as is known varieties of Quaerash also live up north in
the Northern Sarvonian
Caael'heroth lands, in the Caaehl Mountains and even in the Shaddhar in the very
west.
Domesticated lizards are usually put into
regular, spacious stables where generations of these beasts have been conditioned to
outside circumstances over centuries, so that they don't require their
underground lairs anymore and can be used as an important work force. Some
famous noblemen are also known to hold them in caves, like for example the
illustrious lizard-friend Kelashaer
Tuskkeeper, who among other things maintains a well-known Quaerash farm between
Acht and Holm. There many beasts live in semi-freedom in own cave systems in the
mountainside stretching over several
strals, where they are
trained by Kelashaer and then sold to people who require such draft beasts.
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Habitat/Behaviour.
Quaerash are pack animals, living together in their caves in groups of up to a
dozen lizards. Once there, they can hardly be removed -
not that this is recommended, but the mountain trolls of that area or the
Ban-Yuk Ogres sometimes get the bright
idea to conquer a cave, and end up dead, having their senses blurred by a
massive release of Queueme that brings them down. Wild Quaerash should be
better left alone, as they don't harm anyone. They are docile, quiet, very
friendly beasts, which you can pass by in close range and all a Quaerash will do
is to watch you. You can even walk straight into a Quaerash pack grazing at a
meadow and you will be barely noticed. Only if you make a deliberate attempt to
enter their lair you won't get much time to reconsider.
While sleeping at night (and part of the day as well) in their subterranean
homes, during daylight most of the time the beasts can be spotted in close
vicinity outside their caves. There they are looking for things to eat or they
simply enjoy the sun by lying around and
doing not much. Interestingly, these animals show very affectionate behaviour
the way you see it at humans - partners will
mostly forage together, point one another to an interesting spot and rub their
heads against each other from time to time, obviously to demonstrate that they
care. Quaerash move very slowly when exploring, taking a few steps, then they
stop to listen a while, befor moving on again. They don't move away too far from
each other in general, though, so if you spot one, you can be sure that others
are near, available whenever needed to defend their kind. Hunters looking for
lizard meat might get more than they intend to take
home with them - and they can also experience how fast the seemingly slow
lizards can run all of a sudden...
The life of domesticated Quaerash of course is somewhat different. They pull
carts all day long and are fed regularly during the process in order to keep
them content. It is important however, that the beasts used to load a ship for
example are of the same pack, so that they can stay together like they are used
to in the natural environment. If one member of a family is sick, it is very
difficult to efficiently use other relatives, so exceptional care must be taken.
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Diet.
Tuskdiggers are herbivores. In their natural underground environment they
especially enjoy to eat tengra roots, which is supposed to cause them to belch
up Queueme through their nostrils. Tengra are a form of underground "tree",
that grows in dark, damp caves without needing any
sunlight. Actually, tengra appear most often
more as roots only, interlocking with each other and climbing up cave walls, so
that they form fantastically looking wooden tunnels. Quaerash inhabit these
tunnels while decimating the nutritious walls and feasting on all kinds of
mushrooms that enjoy growing as parasites along with tengra roots, like
mouvtver and grishroom.
Tuskdiggers also venture out in the open, eating grasses and fruits that drop
from trees. They aren't particularly choosy when it comes to eating, so they
"enhance" the mild stench of Queueme for example with adding wild
pricklepeas to their diet, but dried
leaves, doch nuts, mosses,
redberries or
meldarapples will do as well.
Domesticated Tuskdiggers get pretty much everything that can go through as
vegetable - fresh or not, Quaerash consume it all. What a
human might consider as garbage, Tuskdigger
will munch happily.
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Mating.
Like most lizards, Quaerash lay eggs. Females get in
heat as soon as the climate becomes agreeably warm, which is mostly in the mid
of the spring season, at that time mating also takes place. Between the possible
male mating partners at times confrontation incidents can be observed, which last as long
as the female remains undecided which one to prefer. Until then males press their
heads against each other every time they meet and try to knock each other down
by running into the other unexpectedly. Taking into account that Tuskdiggers are pretty heavy
beasts, it is not difficult to imagine that such fights cause quite a commotion.
For these reasons breeders of domesticated Quaerash lizards have to make sure to
alleviate the decision for a female, and give her no more than a single option
during the time of heat.
The mating act itself is a noisy and seemingly quite painful affair, that might
keep the whole staff of a Quaerash breeding nobleman awake the whole night!
After successful fertilization the female will lay 1-2 eggs and protect them
until they hatch in about three months of time.
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Usages.
As has already been mentioned, every
Erpheronian and Caltharian
nobleman who runs a larger business which makes transportation of wares
necessary, is proud to have a bunch of Quaerash for drafting purposes at hand.
Especially port towns train their own beasts to help with loading and unloading
ships. It must be taken care however that these working beasts aren't easily
distracted, well trained and harnessed properly with so-called "pluggers" in
place, ensuring that they cannot blow out toxic fumes. Quaerash are rather slow,
but beasts running amok are hard to come by and can cause a lot of danger as an
unfortunate incident near Voldar proved only
a few years back. Quaerash mainly pull carts - they are no riding beasts as they
are quite uneasy with people on their backs. You will see some
lizards carrying small children around though from time
to time, but this is as far as it goes. Once a lizard
senses something moving on its back, it gets irritated, can stop abruptly,
attempt to stand on its hind legs like an angered horse
- thus throwing off possible riders (and cause a little earthquake upon hitting
the ground again). It can even attack the next bystander or generate further
commotion together with other Quaerash close by. One cannot warn enough of
trying a riding feat - Quaerash are not very amicable in this regard to put it
mildly.
For the very same reasons just mentioned these beasts are absolutely unsuitable for all kinds of
work that go beyond dragging items in a rather relaxed environment. Work in too
busy town areas with people moving to and fro is not suitable, nor is
utilization on the battle field or for games like speed races an option. Such
things would mean danger for friend and foe. There are on the other hand
incidents reported that some had their own special ideas and misused the
uneasiness of the Quaerash. It is known that vile noblemen led opponents they
wanted to get rid of into a situation that involves an aggrevated
lizard - well, "accident" sounds much better than "murder", doesn't it?
Other then drafting loads the lizards are quite helpful
for peasants, as they can use their extrements as dung. There is hardly anything
better in this respect, at least not in northern
Santharia, some claim.
Once Quaerash have served their main purpose - they can live up to 50 years -,
they are also slaughtered as other draft beasts and can provide a good meal for several families. The meat is not too bad, but it is not for everyone's taste as it reeks
considerably and is best described as a combination of fish and fat pork.
Combined with some secret ingredients, a good cook can make it taste rather
delicious though, for those who enjoy something different (try the "Thyrrinth's
Candle" in central Voldar in order to please
a gourmet's palate!). However, if someone, who has eaten Quaerash meat lately, escapes a rather
rude belch, people
also like to call it the "Quaerash's revenge", and some even might call for a
plugger...
At any rate, other parts of the Quaerash are of use as well for armourers, weaponsmiths
or carpenters. Lizards with scaled backs
provide nice raw material for shields, rarer horn parts can be used for daggers
or as decorations of exquiste chests and similar items.
The menacingly looking and rock hard heads also were used in various wars as
head parts for battering rams. These
heads also make quite an impression if put on the wall as a trophy - like the
one you can see at an inn in Voldar, that now
bears the name "The Rampant Duskdigger". Go, check it out - Burrick, the innkeeper, surely
can tell you quite a tale!
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History. Tuskdigger
lizards inhabited
the Troll Mountains, the Allsiscaeys and the Tandala
Highlands
already for quite a while before serious attempts were made by the
Erpheronians to domesticate
these valuable beasts and breed them. Success finally came shortly after the end
of the First Sarvonian War in the 680s b.S. when Calcor Vastfields of Astran and
his inventive wife Shaera managed to seperate a male and a female
lizard from their parents. They put them in secluded
caves and finally got them used to a first kind of harness that covered the
nostrils back then with special leaves. Later these were substituted with more
effective pluggers which falls in the responsibility of a creative
Caltharian. At any rate, since
these years Erpheronians and
later Caltharians, who after the
War for Ancyros had strong
Erpheronian ties, relied on the
Tuskdigger for all kinds of works and the beast has gained major importance in
especially Erpheronian society,
as it also serves a symbol of status to be able to own and maintain them.
Attempts to export Quaerash to the Santharian
south have been made in the first decades of the unification of the northern
realms to the Kingdom of Tharania. But while Tuskdiggers eat practically
everything that is not meat, the lack of tengra makes these
lizards very troublesome to deal with. They become lazy and eventually
immobile, thus useless for anyone who needs them to work. This makes tengra
roots, a plant that only grows up north, a necessary and daily ingredient of
their diet. However, tengra is difficult to acquire for southerners, especially
in vast amounts as would be necessary to keep a whole family of Tuskdiggers
alive, plus the price is rather high - maybe intentionally kept so by the
Proudmen to secure themselves
advantages. In short: While you might spot a Quaerash here and there in southern
Santharian lands like
Manthria where you have extremely rich
merchants, this however is by far an exception.
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