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THE
MAGICAL
SLIMER
CREATURE
("OOZER") |
So-called "Slimers" are strange morphing entities coming in a multitude of colours. They clearly are generated through magical or alchemical means, or in most cases a combination of both, though whenever they come into existence it happens quite unintentionally. Slimers appear as viscid moving carpets with a minimal form of intelligence, focusing on expanding by absorbing substances - yet they can develop into something distinctly beast-like with facial or claw-like feeatures if they actually "digest" living things. Slimers may consist of a variety of substances and the more sticky these substances are, the more they are capable of climbing walls or even ceilings. While capable of splitting and living on as two different creatures for a while, it is known that an accidentally created Slimer only lasts for hours or days until it dissipates without being able to actually reproduce itself in any way. Extremely sticky and disgusting variations of these creatures, like grey and nor'sidian ones, are also referred to as "Oozers".
Appearance. Slimer creatures are often described as coloured blobs that constantly move and change shape, where colour and size depend on what and how much of it was involved in creating the Slimer, or what a Slimer assimiliated into itself after that. Their size can range between a few fores up to several peds, with thickness varying from a bunch of nailbreaths up to usually a palmspan or two. It needs to be pointed out clearly however that Slimers are no natural occurrences and usually need to be "helped" into existence, which happens - as far as can be determined at this point - only accidentally. They are the results of unwanted magical or alchemical side effects, and the substances involved therefore play a major role on how Slimers look like and behave. This unpredictablility determining a Slimer creation also means that no Slimer matches any other, and that crossings between the types are often more likely than the uncorrupted versions themselves. Note that Slimers can not only split but also merge into each other, resulting in an entirely new creature with combined abilities. Yet the basic forms can at least be roughly categorized, even though only as approximations.
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The various types of Slimers. Click on pictures to enlarge. All pictures drawn by Bard Judith. |
The most common forms of Slimers we'd like to summarize as follows:
The
Grey
Slimer
The grey variation is extremely sticky, incredibly slow moving and can easily be
heard when approaching. Grey Slimers are as intelligent as "a puddle of muddy
water with aspirations of wandering around"
according to eye witnesses and cause hardly any serious damage to other
creatures as they are entirely non-aggressive. If one can escape them, that is.
As the Slimer's stickyness might make it impossible for smaller animals to
get away once they get entangled in the slimy mass. If these types of Slimers occur in
combination with other kinds, they could be extremely dangerous as well for
humans, as they can hinder any proper defence
against other threats.
The
Green
Slimer
Green Slimers are probably the most well known kind of Slimers. They are rather
harmless as well, not as sticky as grey ones, yet they have a tendency to spread
over larger areas and protect it, not shunning to attack if one comes too close.
From a distance they can be dealt with rather easily by getting them in touch
with fire, as - like most Slimers - they do
not like this elemental force at all. More vicious Green Slimers are also known
to be able to spit at opponents, so care must be taken at any rate when
approaching them, as the spit might actually be unpleasant aceed...
The
Silver Silmer
Silver Simers are very hideous forms of Slimers as they are known to move
absolutely noiselessly. They can also grab feet with a firm grip and throw
attackers to the ground instantly, engulfing their victims and causing serious
corrosive damage. To be avoided at any cost!
The
Fire
Slimer
Fire Slimers are pretty hot as the name already implies. They form a fast
spreading carpet of a burning substance, and aside from that have the ability to
attack from the distance by throwing sparks. Fire Slimers are much tougher than
most other types and should be approached very carefully.
Fire doesn't help to get rid of these, instead
a fire arrow can be considered a welcome snack
for these creatures, making them even stronger!
The
Red Slimer (Blood Slimer)
"Blood Slimer" is the often heard name for a half transparent type of Slimer
which is mostly red in colour. Its translucent mass is described as having
apparent veins in it, lending it the appearance of an eerie ball of blood that
longs for more... The redness of this thing indeed seems to originate from
assimilating beasts with a lot of blood in them, be it bats,
rats or even vilerats, or more
precisely: the Red Slimer mainly assimilates the blood-related parts of a body
and leaves the other parts pretty much behind. Blood Slimers are therefore among
the most dangerous creatures of the Slimer category for
humans, as naturally, there's a lot of blood
in them, and Blood Slimers lust for that!
The
Nor'sidian
Slimer (Black Slimer)
Black or Nor'sidian Slimers are among the most dangerous kinds of Slimers. They are fast, can
dissipate and re-organize instantly and even move through tiny cracks in walls and
floors with ease. Black Slimers can also spit corrosive aceed at other beasts
and people who they deem a threat. Aceed of Black Slimers can cause direct harm,
but also be the cause for dizzyness, dis-orientation and even permanent
illnesses.
The
Slimerac
Slimeracs are a very special kind of Slimer. More important than the colour is
the fact that these creatures represent a more or less failed attempt of a
Slimer to assimilate another living being, like for instance a
kaimun. While completely covered in slime, the animal
has not merged with the Slimer itself, and while the Slimer won't let go with
its attempts, it is obviously to weak or consists of too little acceed to subdue
the other animal and make it one with the Slimer. Slimeracs are often very
irritated as the creature/animal is fighting with itself, and any additional
threat might get the brunt of its wrath should one come too close...
While these types provide
an idea of what Slimers one can encounter, it shouldn't surprise anyone that a
Slimer one meets in
reality is probably different. Aside from mixtures of types that determine a
creature's intelligence, some Slimers - for whatever
magical or alchemical reason - are capable of
merging with actual smaller creatures like rats,
spiders or lizards, thus
creating a whole new undefinable being whose behaviour can be even more
unpredictable than the Slimer itself. While the merging can make the creature
more aggressive, it is common belief that this also affects the timespan it can
exist. Furthermore it is fortunate that larger beasts or even
humans cannot be assimilated by these vile
creatures, even though some stories do exist in this regard, which are most
likely
just made up.
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Special Abilities.
Due to the multitude of Slimer types that exist, it is difficult to reduce the
Slimers' potential to just a few basic abilities that they all share. However,
what they definitely have in common is their capability to move through the
narrowest spaces, even to enter a room by squeezing through the slit under the
door. Slimers can also split in halves, which can act independently, and they
can merge together again - the circumstances dictate what is appropriate for the
creature. Another important ability is the fact that they are usually extremely
sticky and thus can climb objects or walls, which might be especially unpleasant
if someone enters a Slimer infested room and is greeted by a Slimer dropping
from the ceiling... Their ability to climb is only restricted by their mass,
which can vary considerably, depending on how much they have devoured, or better
"assimilated" on their journey so far. Finally Slimers can not only merge with
food or substances, they can also trap living creatures inside themselves and
make them a part of their own entity. So it happens that e.g. critters can live
on inside a Slimer, a strange, fearsome combination - a creature whose
intelligence seems to profit from both components it consists of. It is advised
not to research such creatures from a close distance, as they are even more
dangerous than the regular species, which in itself is already quite
intimidating.
Other abilities, as has been mentioned already, are specific to certain types of
Slimers: Some can spit aceed or sparks or move practically without any noises
due to the substances they consist of to name just a few things. For further
details please refer to the types list in the Appearance
section.
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Territory.
Slimers exist whereever they are created, be it in an alchemist's laboratory
or, say, on a battlefield where magic was
involved, and they live and spread there until their mysteriously created life
cycle comes to an end. While mostly created as unwanted side effects of
experiments that turned awry, it is not impossible that Slimers can be come to
life in other places as well, like in spots where
magic is abundant for the one reason or the other, be it in deep forests or
far down below the earth's surface. Just like
wizardleaf grows in places where
wizards have died, natural magical pockets
that come into contact with certain substances could bring Slimers into
existence.
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Habitat/Behaviour.
The "life" of a Slimer is a short, but intense one. Depending on the
substances to which it owes its existence, it has only hours, sometimes days to
live. An incident in the Ximaxian
Academy only a decade or so ago, which
resulted in an unintended production of Slimers, showed that Slimers mostly
don't survive a dozen hours. Just one single subject that was locked in a
dungeon and managed to examine an alchemy lab in more detail than anyone could
have approved, met its end after nearly a full day.
One can almost feel pity for
it, as right from its creation the time it has left on
Caelereth is already running out rapidly -
a Slimer is doomed to return into oblivion as soon as the
magical energy that made its existence possible
cannot sustain the creature anymore. Friss Snilingfrill, a scholar of the Lorehold in
Lorehaven, who
specialities in magically created beasts, puts
it this way: "A Slimer is not a monster as some might believe, it is more like a toddler
without eyes, arms or legs, and most importantly without any parents, who could
guide it on its way. It therefore tries desperately to find out what it is
supposed to do in this world, so whatever it does, it is more stumbling than
doing anything intentionally. It is thrown into existence
and once it is there, it helplessly wanders around, as this seems to be the
only thing it can do: wander around, discover what is around it." Snilingfrill
even suggests that a Slimer might not be even aware that it needs to sustain itself,
or that it is hostile to other beings with the intention to devour
them. Slimers just end up in existence and whatever seems to harm that existence
is seen as a threat if it attacks, he says. On the other hand everything that doesn't
attack the Slimer is investigated by the creature, and if possible assimilated
into its wobbling mass - out of "curiosity" as Snilingfrill explains.
Snilingfrill's theories on Slimers might be controversial, but there's very
little the researchers actually know about this phenomenon. For one they cannot
be simply produced, but are usually results of devastating accidents. Plus, once
they infest a place, the primary objective is mostly to get rid of them as soon
as possible before they do even more harm. And third, their life cycle is very
short, so while they can do a lot of havoc in the time they live and explore
their environment, they aren't particularly posing for researchers to do their
work.
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Diet.
Slimers could be said to show a voraciousness and hunger, yet they don't
actually eat, but they rather try to get aware of their surroundings in their
own way. Their intention could be described as "trying to manifest itself while
getting rid of whatever hinders them to do so", as the
Ximaxian fire mage Chandevan put it. Thus they
"assimilate" what they encounter on their way by simply moving over it and make
it part of their own self. This is at least possible with smaller items that are
not entirely solid, so that being assimiliated by a Slimer can also be the terrible
fate for rodents, snakes or archnids... The assimiliation of the latter can lead
to a weird formation of a creature half slime, half animal, where the existence
of these two beings blends into each other, so that the new creature seems to
act with a will on its own. Slimers however cannot assimilate whole bodies of
larger animals or humans effectively. Certain
types may me able to dissolve objects and make them part of the creature, but
whatever a Slimer utilizes to increase its size, it cannot expand its life cycle
which is generally very short. Within hours or days maximum the
magical/alchemical energy that once helped to
create the Slimer cannot sustain its further existence and the Slimer
disintegrates again into nothingness.
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Usages.
One cannot really speak of usages Slimers represent for anyone, because they
cannot be made on purpose. Basically they are a nuisance, sometimes a comic one,
sometimes a very dangerous one if too many Slimers are being produced for no
obvious reasons. At times the creation of Slimers might lead to a decisive
advantage in a battle, as was the case during the Fall of
Ximax in 773 b.S., where it is said that a
spell from one of the defending mages
fizzled disastrously and the excessive magical
energy reacted with some magical equipment. A
defense tower had to be evacuated and thus abandoned as Slimers made any further
defense impossible from this point.
Oh, but one could of course argue that an actual usage of unintentional Slimer
creation among Ximaxian students is that
students will soon learn that they'd better make sure to do their spells
right... It just doesn't help becoming assimilated at least partly by a Blood
Slimer if one aspires to make a career as a mage in the
Academy...
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Mating.
Reproduction is an impossible feat for Slimers, due to the fact that they need
to be brought into existence themselves from an outside source. As such they
only exist as long as a certain auratic energy holds the entity together,
endowing them with a form of minimal consciousness or at least awareness of
itself. While Slimers can split and the parts can act independently from each
other, it is supposed that this only decreases their chances of longer survival.
It should be mentioned at this point that there are mages who believe that once
it can be determined how to produce Slimers intentionally, it might also be possible
to sustain their existence for a longer period of time so that they can be
utilized in certain situations. This could be achieved
by recreating the circumstances of their initial creation, re-adding the necessary
components, be they of magical nature or as far
as the substances/reagents are concerned to sustain the Slimer.
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