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THE
ZOMBII |
These decomposing monsters (also refered to as Zombies, the Living Dead, Undead, Walking Corpses or the Resurrected) are often brought to life via a magical incantation. They are difficult to destroy, as these corpses refuse to let go of living as easily as they had in their previous existence. They are emotionless, mindless and malleable; and can continue their tasks without arms, legs, or even heads. Unfortunately, to sustain a zombii, one must breach the code of ethics; these beasts feed upon the flesh of their living brethren.
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Appearance.
These creatures come in varied shapes and forms. As long as a corpse (ANY
corpse, though flora is excluded) is buried within the earth, it can become a
Zombii. It only requires the strength of a necromancer
or a Quepruran
cleric
to give it the illusion of living. Zombii can be in any stage of decay; from the
newly dead to skeletons, anything can be the tool of these crafty spellcasters.
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Special Abilities.
Zombii are particulary hard to destroy. As they do not have
control of their own
cár'áll,
they use the
cár'áll
borrowed from their caster.
This allows them to exist as long as their caster does, no matter how
decomposed, disfigured or dismembered their body becomes. Heads, arms and legs
will continue to serve their master's purpose as long as they are capable.
Skeleton
zombii are the most difficult
to destroy, as their joints allow easy disconnection and reconnection. A
skeleton zombii can be decimated by the blow of a club,
yet rise again, so long as no bones are broken. Several skeleton zombii
can combine to make one large skeleton zombii, given their
master has the skill to
organize
and control them in this
fashion.
(Un)fortunately,
skeleton zombii are hard to
create and take a lot of the
caster's energy.
Zombii are capable of passing rotting toxins from their corporeal bodies through
their bite. Those that survive a zombii attack suffer for weeks as they slowly
die from the poison given through the Zombii bite. Though this illness is
curable, it takes quite a bit of work to create the correct mixture of shrubs
and plants.
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Territory.
Zombii do not naturally occur. They are created by
mages or
clerics;
The only place to find Zombii is where these casters have been or where they
reside, which in general is not the funniest place to
live in...
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Habitat/Behaviour.
Zombii are not intelligent, and cannot express themselves. They no longer have
any of the
cár'áll the
persons had during their lifetime, most of their memories
and skills are wiped away. Some Zombii can have residual memories that allow
them to do simple tasks; an undead soldier will vaguely remember how to wield a
sword though not with as much prowess as he was
once capable of. Some may
return home if their
master allows them to do so,
and they can remember. Some Zombii can remember family, but only vaguely. And if
they are hungry (which is very
often), then they will not hesitate to consume
even their former family and/or
friends, as the hate for all things living is
prevailing in these monsters.
Zombii tend to take commands
quite well, though they have no loyalty or opinion. Some believe Zombii do this
simply to give their unlife some sort of purpose; as they had when alive.
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Diet.
Zombii may eat anything, but only the flesh of living creatures gives them the
sustenance they need to continue existing in the
living world. They have little
or no regard for life; Zombii eat what they want and when they want,
and have no manners.
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Mating.
Zombii have no means of mating. They have no thought of reproducing, they only
have the thought of sustaining their own morbid facsimile of life, then perhaps
fulfilling their master's wishes if they have enough
cár'áll to
sustain a memory to remember why they were created. Though a bite to a living
human can
kill the person and eventually make
it a zombii, the zombii has not
the mental capacity to connect the two. Most often, zombii starve and die, or
are destroyed before decomposition can destroy them naturally.
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Myth/Lore.
Zombii are the henchmen of necromancers, first summoned during the
War of the
Chosen. As
necromancers have few people
that understand or tolerate them, they may create zombii to keep as pets or to
do their bidding.
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Researchers. Several necromancers have studied Zombii, and discovered
that some have residual memory of their former life. Some are capable of
mirroring emotions, if their facial muscles are still intact. One researcher
noted that a particular Zombii
created by a high-level mage had not only a residual memory, but a small
vocabulary as well. Granted he tended to repeat what was spoken
to him and was treated with flesh when he did well, he was capable of using the
familiar words in proper context.
Note:
Given the nature of the Zombii, it is
not wise to study these creatures unless one is well trained in necromancy or
swordplay.
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Information provided by
Viresse
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