|
THE
DRAGONRIDERS
OF AOHU'O |
While the creatures the
Vale Brownies ride are
classified as dracoids, the
Aohu'o call the brave young Brownies
that ride them "Dragonriders" due to the fact that the name given to these
creatures is rrLL (lit. "dragon"). Those
that live in the area and have had the opportunity to see these riders commonly
call them "Skyriders" or just refer to the beast's original name,
skyter. The
Brownies have found these beasts to be
great companions and a good addition to their settlements. They help in finding
food for them and keeping them from becoming a meal for tree cats or
wolves.
These riders are located in the
Goltherlon Forest where their mounts live. Up until about 1017 a.S. the
Brownies of the forest were wary of the
skyters as the beasts obviously
enjoy tormenting the little people. The first "Dragonrider", Cawrr Dragonrider
(last name taken because he was the first able to train one of the dracoids as
a mount), was able to show the elders of the
Brownie settlement that the beasts could help them the animals were
somewhat tolerated. Old fears died hard and back then the torment from the
dracoids and occasional loss of a family member stuck in their minds. Nowadays
the beasts are celebrated for the differences they have made in the lives of
those living around them.
|
|
|
Capturing. Riders agree that when it comes to living with
"dragons", the hardest part comes at the
beginning: obtaining an egg. Many potential riders have failed at this point
and have returned to their homes empty handed or have not returned at all.
Becoming a Dragonrider is a common dream among the children of the Aohu'o and
just about anyone has the chance to go after a
skyter egg. Each year, a
dozen or so, sometimes more, brave young
Brownies venture from their homes
with the hopes of becoming one of the elite few that are the Dragonriders. On
average, the yearly group of
Brownie riders ranges from two to
four. Some years the group is smaller or bigger and has been nonexistent a few
times. Those that fail to be one of the luckily ones that fill the spots either
return to their homes to try again if they survived.
While the theft of a little egg doesn't seem to be that difficult to those who
have yet to try, all that have ventured to the tree tops or mountain side
disagree. The fact that the first Dragonrider, Cawrr, almost dropped his first
egg as a protective mother attempted to shake him from the tree, is little
known among the
Aohu'o, but his
journals outlined the best and worst of his experiences. Cawrr spent a good
deal of time designing a pouch during the endless hours he spent in the tent
waiting for his dragon to hatch. The pouch
was made like a pack that would keep the egg safe should the 'thief' have some
difficulty reaching the ground.
The Egg Pouch has a straight, leather back, hard enough to keep its basic shape
but soft enough to form to the back of its wearer. A leather strip that is
about three nailsbreadths
wide and seven nailsbreadths
long (give a few grains to
each measurement to allow a little extra room) is sewn along both sides and the
bottom of the straight back. Another flap of leather is sewn to the top and is
just long enough to cover the top of the pack once the egg is inside. A leather
strip is attached to the flap and has a series of holes that slip through and
catch to the buckle that is steadily sewn onto the pouch. The interior is
lightly lined with fur, designed to keep the
skyter egg warm if the
Brownie is too far away to make it home in
one day. Two more strips are attached to the top of the other side of the
straight back, designed to cross the Brownie's
chest, wrap around its waist in the back and cross again before buckling in the
front.
When the first attempt of the new season failed after the
Brownie accidentally dropped his egg while
getting caught on a thorn in the nest, Cawrr brought forward the Egg Pouch that
he had created the year before, hoping another potential rider would give it a
try. The next and successful attempt was made with the pouch and the design of
the straps and size of the egg carrier allowed the
Brownie a wide range of movement while
still keeping the unborn drake
safe. After that, many of the young Brownies
that had flocked to the first Dragonrider, asking him to teach them to make the
Egg Pouch and it soon became the only method used by potential riders.
![]()
Hatching.
Once the egg is taken from the nest, the little
Brownie
must be prepared to face sleepless nights and the beginning of a life of
enslavement. While most enjoy this choice and look forward to the rising of the
sun each day, life with one of these
dragons is enslavement none the less. This
begins with caring for the egg that they had risked their life to win.
The dragon egg must be kept warm from the
time it is laid to the time it hatches.
Brownies
have enough time to retrieve the egg and take it back to their homes before
having to return it to the warmth since mothers must leave the nest to feed
every now and then, the fur lining of the Egg Pouch giving as much, if not more
warmth, than the 'blanket' of moss the mother drapes over her eggs until she
returns. The first rider found many unique ways to solve this problem. The very
first egg was hatched in a tent made from tanned rabbit hide. He wove a nest of
twigs and vines, large enough for the egg to comfortably lie on its side. This
first nest was placed inside the tent, near a medium sized
fire pit and lined with moss, leaves, and
animal fur.
Cawrr stayed in the tent for many days, watching the egg and turning it every
three hours or so, so that all sides of the egg would catch the warmth
radiating from the small flames. This was also so one side would not be
directly facing the flames for very long as Cawrr didn't know what too much
heat could do to the unborn dragon within
the egg. He only left in the early hours of the morning each day to get food,
water, wood, and any other necessities
before returning to study the egg. The only opening in the tent for the most of
those days was a small opening in the roof to allow smoke to escape. After his
egg hatched he figured there must be a better way and worked on the idea in his
spare time.
By the time the next egg laying season (a year later) came around, others had
started out in search of their own
drakes. His skyter was big
enough to need shelter so he worked on a large wooden building that would house
his beast. When the others came back with eggs he had extended the building,
adding in an open area where the eggs could be kept. This didn't work out so
well as the building rather large by that time and a larger
fire had needed to be built up, and Cawrr's
golden wasn't too fond of the constant heat during that time. A plan for the
next hatching season was already being made.
Throughout the next year, the building, that housed the
dragons, had grown and was being called a
"Dragon Barn". Knowing they wouldn't be able to hatch the new eggs in the barn
for another year Cawrr Dragonrider had gathered volunteers to help him build
another structure, one he had worked to design over the last year. This new
building was rather small with a high ceiling that was almost a
palmspan above the head of
the average Brownie. The four walls were
lined with animal furs and in the center of the building was a medium sized
fire pit. In the ceiling had a series of
small slits that worked as vents to remove the smoke from the room. The room
was just big enough to hold six egg nests and their
Brownies, even though there were rarely
even five eggs a season. This room was separate, but close to the barn, leaving
only a small alley between the two wooden walls.
The room became known as the Hatching Room and turned out to be a success. A
sturdy structure that would last years if it was kept up was ideal for the
developing of eggs. With the arrival of the first egg of the season, the
fire would be lit and the future Dragonrider
would build a twig and vine nest before setting off in search of the egg. Those
that didn't return with an egg would surrender their nest to the riders, who
would use them for lining for dragon
stalls. When a Brownie didn't return after
a week they were declared dead, the family was told, and the nest was taken for
lining by the Brownies.
Those that returned with an egg would take turns keeping the
fire going and watching the eggs, allowing
the others to sleep every now and then. Even those that got the chance to sleep
found that they couldn't do so for very long and spent a lot of time just
watching their egg and caring for it. This new system worked out rather well as
the small room allowed the fire to warm it
quicker with less fuel and the growing dragons
don't have to suffer through the heat that the eggs need to develop.
Near the end of the hatching process, the usually dark egg shell will start to
lighten, and more than once a Brownie has
claimed to see shadows within the egg when the light hits it just right. After
nights of little sleep and days of just sitting and watching, the first part of
a life with dragons is finished and the
real work begins.
![]()
Up-bringing/Care.
Once a Brownie
acquires an egg, their life is no longer their own. Each day they must think of
the needs of their dragon
before themselves. During the first four months of a
dragon's life they need to be continually
watched and feed every five to six hours. About a month and a half after the
hatching of the skyter, they are
moved to a small part of the Dragon Barn with their nests. The heat of the
Hatching Room can be tolerated until the hatchling is old enough to be moved
with minimal problems. Late hatchers tend to be the easiest to deal with as
they can stay in the Hatching Room a while longer and the fire can be put out.
The first part is possibly the most difficult of the growth of the
skyter. Their Brownie
riders must take the time each day to hunt, kill, and mash up worms. These
slimy little creatures are crushed and feed to the
dragons in an attempt to simulate the
regurgitated meat that their mothers feed them at that age. Worms are easiest
to turn into edible bits and water can be
added once or twice a day to the meal to provide all the food and
water the creature needs. Once they hit the
yearling phase of their life, feeding the
skyter becomes easier.
When they are not hunting and/or crushing food for their hatchlings, the
Aohu'o rider spends most of their time with the creature. Most of the young
dragons are kept in a
small room attached to the Dragon Barn. They are kept in the nests they hatched
in and are kept covered with blankets of moss or small rodent fur. From a few
hours before dawn until nightfall, multiple, thick blankets are kept over them.
The rest of the time, all but one blanket is removed. This is an attempt to
keep with the daily schedule of a wild
skyter.
Once they reach the yearling stage they really start to grow (as
skyters only gain a few
grains in size for the
first four months of life) and the little room attached to the Dragon Barn
begins to be too small for the group of riders and their
dragons. One by one the
skyters are moved from the smaller
room, into large stalls in the barn. Most years, the number of new riders is
about the same as the number of dragons
that die, though sometimes there are more stalls than beasts to fill them. Due
to this, there are usually plenty of stalls, but every once in a while more
need to be built. The floor of the barn is trampled dirt, but the floor of the
stalls is covered with grass, moss, leaves, and some soft dirt.
When they aren't feeding and hunting for the
dragons and the
settlement, they spend their time in the barn, caring for their companion. Once
the dragons are
settled and they have done their daily tasks the riders will usually relax in
the Rider's Quarters and spend time talking, joking, and gaming with the other
riders. Their quarters and common room is in the Dragon Barn so they can easily
get to their mount if they need to. The more they are around their mount, the
closer the bond between rider and mount is and the more loyal the beast is
likely to be.
A rider that spends most of his free time tending to his mount, cleaning out
their stall, and collecting more materials to pad the floor is clearly closer
to the skyter than a rider that
spends as little time as possible with the beast. Without this bond, the beast
is more likely to desert their rider. More than once, the older Dragonriders
have made a decision to take a skyter
from an inattentive rider. The dragons
hatched and raised among the
Aohu'o won't have the skills and knowledge they need to survive in the
wild, but one whose rider was deemed neglectful or one whose rider died are
released back into the wild. Due to the fact that these beasts only take one
rider leaves the others with little choice as these beasts eat a lot and they
are no longer any help to the settlement. Though, if a
dragon had served their
rider faithfully and for some reason they were unable to continue riding or
died, the others of the dead riders unit might work together to continue
feeding the beast. Some of the other riders have attempted to teach the animal
to hunt on its own before setting it free, but none know if the beasts lived or
died.
These dragons
need a good deal of care and attention. Their soft fur is always getting matted
and leaves, grass, and dirt often get tangled in the mats. Unlike wild
drakes, they don't have parents or
a mate that will tend to the mates so they rely on their
Brownie rider. Small, thick brush of
sturdy, cut branches are used to pull through the matted parts of fur and coax
out bits of dirt and grass. With that, most riders also have a softer brush
that is made twigs and sturdy, stronger animal fur, to just keep the fur from
acquiring difficult mats. This second softer brush also seems to be favoured by
both rider and dragons
as some riders will brush out the fur even if it doesn't need it as a way to
pass time. These dragons
are a rather mischievous lot in the wild and tame ones seem to be more so.
Riders will commonly end up with missing brushes and/or riding gear due to
their skyters playful attitude,
only to find them under piles of the dragon's
stall lining when they clean out the stalls.
The cleaning of the stall pretty much becomes a full time job when the dragons
get older. There are always claw marks in the packed dirt that need to be
filled in and sometimes scars in the wood that can cause problems at a later
date. To avoid these scars in the wood, the riders usually get tough animal
pelts to line one wall, because the
dragons have been seen purposely scratching the wall so
that they can have the ridges to rub the sides of their heads again. The first
time their quills grow in can be slightly painful and odd for the young
dragon and they will
use anything they can to attempt to scratch those parts. The thick, tough fur
seems to solve that problem as it seems to be good enough for them to scratch
on most of the time.
![]()
Training. At a year
and a half of age is the best time to begin training a
skyter for flight. Before that age
they are taught behavioral basics though for the most part there is very little
training. Mostly they form a bond with the rider and are slowly introduced to
the other Brownies in the Riding Camp.
There are mixed feelings on the best way to train these creatures and even the
first rider tried many different things. While there are different ways, older
riders pass on the way that they were taught and the consistently successful
way is the most commonly taught.
Once the dragon is first moved from the
small room and into their stall, the riders begin to watch and wait for them to
being stretching their wings within their area. That is the sign that they are
ready to be in the air and that time, mothers
in the wild would give them more freedom. Shortly after the first time they
appear restless, riders get a hold of a long rope and made a loop to fit around
the beast's neck. With that, they take turns letting one
dragon out for a certain amount of time a
day. Before they begin their training the
dragons are allowed out every other day or so, giving them time to fly on
their own before they are burdened with saddles and later riders.
After they begin their training they will be in the air more. The first thing
they do is size the dragon and find one of
the training saddles and strap it on their back loosely. Throughout the years
they have made a good number of training saddles in different sizes so that the
riders don't have to wait until the dragon
is fully grown to saddle it or make a new one every time it grows. For the
first couple months they are just saddled once a week, then twice a week, then
every other day, until they can saddle the
dragon for an hour to two each day without them fighting against the
straps. During this time they are kept on the ground, mostly in their stalls,
though they will be let out to walk around every once in a while.
Once the dragon stops fighting the saddle
on the ground they are introduced into the air
again, with the saddle on their backs this time. They also introduce reins as
soon as they begin flying with a saddle, which come in the form of a slender
leather strap that goes around the bottom jaw. It sits just behind the teeth so
that they cannot bite through it.The bit is made of two strips, long enough to
fit snuggly around the lower jaw. The reins are basically two strips of
leather, connected by wooden rings at either end.
Both rings were caved out of solid chunks of wood. The ends of both strips of
leather are looped through one ring and sewn carefully so that it will not come
apart. On the other hand, the other ring only has one of the two leather strips
attached. The other strip is left unattached. The end of the strap has thin
vertical strip that a horizontal, rectangle shaped button will slip through to
firmly attach the last strap. Each ring has a third strap connected that
extends behind the dragon's head, long enough for the rider to grab the straps
with a fair amount of slack. All of the pieces are firmly connected and made
out of the best materials that the riders can get their hands on.
The dragons will fight this at first, but
will slowly get used to the feel of the strap and will soon forget it is there.
During this time they are allowed to fly outside with the saddle and reins,
while on a long rope. Most dragons get
used to the bit within a month and a few months after that they get used to
being in the air with the saddle.
As they grow the saddle must be switched every so often and the same with the
reins (which have also been made in different sizes for growing
drakes), and each time they change
the dragon needs a period of time to get
used to the weight of the saddle without a rider. In the first saddle they are
still too small to ride so Brownies will
pack extra weight on the saddle slowly so they can get used to carrying weight
on their backs. This continues when they switch to a second saddle, giving them
time to get used to the new fit before adding on the extra weight. When the
dragon is big enough to ride, the
Brownies will give it a shot.
On the first ride, they allow the young dragon will follow two older
dragons and riders up into a tree. The new
rider will climb up to the limb and strap themselves into the saddle, preparing
for the first flight. When they take off, the other two trained
drakes will take off as well,
watching both dragon and rider during
their first flight. At this point, many disagree on ways of starting. Some
believe that the rider should mount in the air by riding with another rider for
a ways. Others think that they should start from the ground as they take off
from the ground instead of trees most of the time. The first way seems to be
working and older riders teach the original way.
It takes a couple dozen rides for the dragon
gets used to the feel of a rider on its back. Things get less complicated at
this point. After the dragon get used to
the rider, they will take the beasts out once a day at least, letting them
stretch their wings and learn to respond to their riders instructions. With the
help of the older riders, the new ones learn how to steer and control their
mounts. Once they get basic commands (mainly tugs from the reins, but some had
trained them to respond to voice commands as well) down they are taught
aerial stunts and other tricks that will help
to keep them alive.
![]()
Saddling. The
saddles of these animals are made from a few different things but the majority
of it is made up of leather. The original piece of the seat is an oval of
leather, made long enough to fit the full grown
dragon. The seat is made up of various
hides, sewn together two at a time and situated to make a dip in the middle of
it. The back is layered and raised slightly to reach the
Brownie's lower back while the front is
layered and raised between the legs to prevent the rider from moving too far
forward. This piece is situated on the lower neck of the
dragon, right in front of the wing joints.
When placed on the animal, the sides hang down, allowing a third of a circle on
either side of the dragon's neck while the
seat is settled on the lower neck and shoulder area.
Long, thin (but strong) straps of leather, connected to either side of the
front of the seat, wrap around the dragon's
neck then cross over the chest. The pieces are long enough to continue back up
to connect behind the wing joints, in the middle of the
dragon's back with a strong, wooden
buckle. More straps, this time sewn onto the sides of the saddle that hang
down, connect beneath the animal's neck with another wooden buckle.
On both sides of the raised area at the front of the saddle, there is a strip
leather that is sewn into the under part of the last layer and comes up from a
slit. It then disappears into another slit, creating a loop, before appearing
again, slightly in the front and middle of the loop, so that a
Brownie could easily slip its wrists
through the loop and grab the strip, tightening the hold, when it needs to
crouch low for speed or during an attack.
The next piece that keeps the Brownie on
the beast's back would be the legs. Long pieces of leather drape down on either
side of the saddle. The soft, but sturdy leather goes from the bottom of the
foot to the knee, a long strip of leather on either side is wide enough to wrap
around the rider's leg. The bottom of the strip is sturdy wood, carved to
resemble the size of the brownies foot and wrapped in leather. The strips on
either side are pulled around the lower leg and buckled so that the rider
cannot fall out. The straps and buckles, five going up the leg, and one across
the top of the foot are fairly easy to reach and the ride could do it on their
own. Riders have also been known to line the inside of the leg straps with fur
to keep their legs warm when during the harsher months of the year or further
north.
![]()
Riding. Riding was a fairly easy process after the training was
complete. After they had adapted to having the rider on their back they were
trained to respond to the pull of the reins and sometimes verbal commands. They
learned this by following an experienced rider. The rider would put their
dragon into different maneuver and
situations and the new rider would follow, using the rein signals when the
first dragon did something, to teach it
what signal meant what. The most common signals were:
Faster - A snap of the reins and pressure into the sides of the beast's neck with heels.
Slower - Pulling back on the reins.
Up - One tug back on reins.
Down - Two tugs back on reins.
Left - Lean and pull reins to the left.
Right - Lean and pull reins to the right.
The basic commands are commonly associated with words as well but this depended on the rider and their word selection. Aside from common directions there were also various stunts that the dragons could perform in the air. These were usually not taught until the dragon was older as the animal learns to understand its rider's movements and what it means. Throughout years, the common signals might change as the dragon adapts to its movements and body language. The more difficult tricks include spirals, flips, and quick maneuvers that are learned with time and each rider and mount might have different signals for each maneuver.
The Lives of Riders. The rider's
life can be a blessing and a curse at the same time. They get to spend every
day around the creature they have come to love, strengthening the bond between
Brownie and beast, but at the cost of the
bond between Brownie and family. This might
be the most difficult part of taking on the title of Dragonrider. Riders have
one day each week, when they are allowed to spend time with their families.
Most of the riders range between twenty-five and eighteen years of age and are
still close to their families and their choice tears themselves away from their
family.
The other days are spent tending to their
dragons, working around the barn and camp, and flying with their unit. Each
unit has a chance to get in the air every
other day or so and are sent off to do various tasks, such as: hunting,
scouting, hauling materials, removing dangers, and other such tasks. They are
also one of the main lines of defense if they are under attack. The
Dragonriders are somewhat like the military of the
Goltherlon and are seen as the
protectors of the
Aohu'o. While the tasks take up most of a rider's time, they find
time to worship the spirits they believe in daily.
Life isn't always so strict and the riders are always up to something or other.
Along with their mischief and fun-findings, they enjoy camp wide events. Once
or twice a month, the camp will come together for a variety of contests, and
often these events draw spectators from the trees. One of the most common and
the favourite of the crowd and riders is a relay race. A unit will be matched
up with another unit of equal numbers, and will prepare to fly the course,
which includes flying around the settlement.
The first rider will take off from a tree branch, and once a rider and
dragon circles the settlement, the next
rider on the team will take off from the ground. The third rider will coax
their dragon into climbing up the trunk of
a tree and take off from a branch before flying around the borders of the
settlement. If there are more than three riders in a unit, the cycle will
repeat until all members of the group have gone, and the first of the final
riders to complete the course is the winning team. Other events include
aerial stunts, mount command, hunting
prowess, and any other contest that they feel is worth the attempt. Many a
event has been tried and dismissed over the years, but the main four seem to be
a favourite of those that come to watch and the riders.
Unit
Each year, between two and four Brownies
succeed in capturing an egg. The new batch of riders becomes a unit and they
grow as their dragons grow. A unit begins
to form bonds with both their dragon and
riding companions when they first enter the hatching room with their egg. Once
they enter the barn with their dragons,
they will socialize with the other riders, but they keep working at the bond
growing within their unit. They depend on the others and know that when they
are in the air, their unit will watch their
back.
When a year only produces one or two riders, they will be added to a unit that
has lost members during the year or a unit that only had three members in the
beginning. It is more difficult for these riders to bond as closely with the
others, but they still find themselves able to rely on the others to defend
them. Sometimes no eggs find their way to the Dragon Camp and the
Aohu'o loses a year in the numbering and fail to replace lost units.
It is easy to pick out a lost year or destroyed unit since units are named for
the year.
Clothing
The uniform of the riders is a fitted, short-sleeved shirt that is made from
mouse skin is dyed the colour of the
Brownie's
dragon. The colouring doesn't always match up exactly, but the family of
the rider works to get it as close to the colour before they take to the
air. Straight legged pants tuck into calf
high boots, both of the same material dyed black. Lastly, a jacket with long
sleeves covers the Brownie's torso
and is dyed as close to the same colour of their
dragon as possible. On the shoulder of
their jackets, they have a coloured patch on the sleeve that is the same colour
assigned to their unit. All of the material for their uniform comes from the
mice they hunt and then taken to
their families, who willingly make them.
Housing
The riders bunk in the Dragon Barn with their
dragons. The Rider's Quarters are at the very front of the barn. This part
of the building is about four
fores wide and about a fore
and a half long. The dragon stalls begin
where the common area end and extends a good distance further and the length
can vary depending on the number of dragons
and size of the stall. The main door is about a
fore wide so that one
dragon can enter and one can exit at the
same time. Ditches, about a grain wide and a
nailsbreadth deep are cut
into the ground both sides of the door to both sides of the walkway between the
dragon stall. These groves mark the main
walkway through the Rider's Quarters so that
dragons can move through at any time of day without being hindered.
Seven nailsbreadth long
bunks line two walls on either side of the door that is a fore wide. The walls
of the first dragon stalls on either side
are the only ones not lined with bunks, stacked three or four high. A
rectangular strip of tough rabbit hide is connected to each of the four posts.
The bed is sunk in, hanging like a hammock, so that those on the higher levels
don't accidentally roll off their bunks.
Tables and chairs are scattered throughout the areas between the three walls
and the groves on either side of the walkway, offering a place for riders to
enjoy any spare time. Spending time to get to know the other riders and talk
with their friends is common, while at the same time they may be mending pieces
of their saddle or reins, mending clothing, gaming, eating, or paying tribute
to the spirits that the Brownies worship.
The common room area is open and once in a while one of the
dragons in the two stalls whose walls make
up a fourth of the enclosure, might stretch their long neck over to see what
their riders are doing, or to toss bits of grass, moss, and dirt, with the
occasional brush, at the riders.
Memorials
Life in the forest is dangerous for a little
Brownie due to large predators in the trees, the
air, and on the ground. Anytime one, or a
group, of them heads off into the forest there is the chance that they wouldn't
return. The families of those that don't make it back grieve for their lost
loved one, but life goes on. In the beginning some blamed Cawrr and his crazy
ideas, for the loss of a family member and they were right to do so, but the
use of the dragons had saved many from falling to the tree cats and
horned wolves of the forest and so
many are thankful. Some families encourage their children, some just take the
news that their child (though grown enough to make their own decisions) intends
to search for an egg, and a few incidents of parents forbidding their children
to do so have been recorded by decedents of Cawrr. All in all, the majority of
the settlements feel that life goes on and that trying to do something for
their people should be honoured.
Those that died as riders and those that died in the attempt to become a rider
are honoured in at the end of winter/beginning of spring each year. When the
son of a woodworker lost his child he grieved and isolated himself from
everyone for almost a year. A month before the next spring came around the man
returned and brought those of his family to the foot of a massive tree, a
little ways from the settlement. Out of a piece of wood larger than the
Brownie himself, he had carved a
dragon and rider as a memorial for his
lost son. This carving became a memorial for all who had lost children, during
their journey to become a rider or after that had hatched their mount and were
serving their people. On the day the carving was first shown each year,
families that have lost something will visit the monument and honour their
dead.
![]()
History. The first rider, Cawrr Dragonrider (ca. 1000-1050
a.S.), started out as an exiled brownie from the vale. During his wandering, he
heard rumors from a woodsman that was heading south, that little 'sprites'
haunted the Goltherlon Forest and the grey fruit of a
bittersweet tree would
fall on him when he wasn't even around one of the trees. This caught Cawrr's
interest. Having nowhere else to go, he stowed away on a wagon after wagon
that was heading north until he reached Elsreth, which was somewhat near the
Goltherlon from what he heard. After being stuck in the sea-side city for a
month, he found a peasant with a small cart and donkey heading further north
toward the forest and caught around ride.
When he finally reached the forest he wandered for a time before he stumbled
upon the man's so called 'sprites'. The little, mischievous people he spoke of
were actually a band of
Brownies that called themselves the
Aohu'o. He stayed
with them as he no where else to go and learned their ways. When spring had
come around that year five months had past and Cawrr had watched the
dragons of
the forest swooping through the air. When wandering one day he found what
appeared to be a gem on the ground. He studied it for a while because it was
unlike anything he had every seen before, but seemed oddly familiar.
He brought the gem back to the
Brownie camp and showed them, only to find
out it was one of the dragon's eggs. A
week later he watched the beast's movements and found a nest. He climbed to the
top of the tree and waited with the nest in sight, for the mother to leave.
When it had flown off, Cawrr snuck into the nest and grabbed one of the eggs.
As he climbed down he nearly dropped his egg, a fact few
Brownies of the
Aohu'o knew about at the time. At first he was completely unsure
what to do with the thing, but after recalling how birds needed to keep their
eggs warm, he started the first stage of the hatching process.
Throughout the years, Cawrr, learned how to deal with the beasts through trial
and error, finding out what worked and what didn't. For the first year he
worked with some of the friends he had made to hide the animal, hoping to be
able to convince the elders that the dragons
can be helpful. When the next year came around the friends that helped him hide
the beasts went in search of their own eggs. Seven went into the woods in
search of dragon eggs. Three returned with
eggs of their own, three returned empty handed, and the seventh searcher never
returned at all. The three dragons were
brown, green, and blue while Cawrr had got a golden
dragon, leaving only one of the five
colorings missing from the first unit.
At that time it was too difficult to hide four
dragons after they had hatched and started to grow. Cawrr's gold was now
big enough to ride and during one of their first flights after training they
ran into one of the tree cats that plagued the
Aohu'o that lived in the forest. The young
dragon was startled by the new creature
and too frightened to respond to the reigns it plowed into the beast.
Dragon, rider, and the young
herín fell, but the gold was able to pull
up before hitting the ground. The cat wasn't
so lucky. Cawrr camped in the area that night, too tired to attempt to make it
back. While he watched the broken body of the cat he throught. If the
dragons could be used to help the brownies
find food and keep from becoming food.
When he returned to the others he brought the dragon and a bit of the cats hide
before the elders. Even though his kill was an accident he explained how the
dragons could help. He also explained how he had been part of a Clan that
worked training animals, leaving out the part where he was exiled, but telling
them that he had worked with animals near the size and more ferocious than the
dragons before. It was mostly true as he
had had a harder time working with a fox than
his gold dragon. Many were cautious and a
few called for the beasts to be destroyed before they could grow to full size,
but the eldest allowed Cawrr to continue raising the animals and should they
prove dangerous they would be killed.
While the other dragons grew, the first
rider worked on a way to take down the larger
herín that roamed the forest. In the end he came up with a net that had
rocks tied to each end. Three or four dragons
would carry the rocks and drop the net over the beast while it sat on a tree
branch. Another would fly beneath and quickly tie off the net so that the
animal couldn't escape. Once it was subdued, they would kill it. It became
common after that for the hides to be used in the making of homes to disquise
the brownie's territory. The dragons
became a success and yearly, a dozen or so potental riders would go out into
the forest, hoping to capture a dragon
egg.
Cawrr stayed with the Aohu'o for a while, keeping of journal of the things that
happened and teaching the others the styles he developed for caring, riding,
saddling, and more. When his dragon had
reached adulthood he headed back for the Vale. For a while he was an outsider
again. While his reason for exile had almost been forgotten, he was still
different. Life among the
Aohu'o had changed him and it took him a few months to revert back
to the language of those in the Vale. It took nearly a half a year to be
accepted again, but slowly and surely he was able to return. The knowledge of
other Brownies and possibilities of trade
had worked in his favour.
A few years after his actual return, he took a wife and raised a family. His
son returned to the
Aohu'o to learn more about the
drakes. After he failed to capture
and egg two years in a row, he continued to live with the
Brownies and their
drakes and learn more about the
care and everyday dealings of these
drakes. When he grew older he returned to the Vale, reporting all that he
had learned. His wife and children stayed in the
Goltherlon. Now descendant of
Cawrr Dragonrider live among the dragons
as a rider or helper, learning what they can before they make their journey to
the Vale, following the footsteps of their fathers.
![]()
|