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Author Topic: Grip of the Malefic, Fire Magic, Level 3  (Read 3411 times)
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Thorgas Ironforge
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« on: 19 June 2006, 03:53:00 »

Mina-lization complete.

Name: Grip of the Malefic
School: Fire Magic
Level: 3

How does it feel like when my hand closes tightly around your heart? Simple. It tries to beat, struggle, and pump the precious red liquid in your body. The harder it works, the more you'll realize that it's a futile attempt; your heart is under MY control now!
- Quote from the Ironforge's Codex


Overview: A wicked spell for both necromancers and fire sorcerers alike, Grip of the Malefic causes the heart of the target to stop beating, as if the target's heart is being gripped by an invisible hand. This spell paralyzes the heart of the target, preventing the distribution and circulation of one of the most vital part of the body, the blood. It is a very versatile spell, effective for killing opponents of otherwise disabling them by keeping the spell up until the target loses consciousness.

Spell Effect: The spell basically, by intense concentration, weakens the influence of the Fire ounia in the victim, particularly the area around the chest, as that is the part nearest the heart. With the weakening of the Fire ounia, the influence of animation is severely crippled, causing the heart to stop beating and eventually leading to loss of conciousness, seizures, stopping of breath, and ultimately, to the death of the target.

Casting Procedure: Ash is to be rubbed on both hands to help the caster in his concentration. After the preparation, the mage will  then look at the target and grip an imaginary heart, as if he is actually squeezing the real one. It may take from a few seconds to a few blinks for the spell to be completed. After the activation of the spell, the caster needs to keep the spell up for up to a few minutes for the purpose of keeping the blood from resuming it's course. Towards the completion of the spell, the mage needs only to gloat over his enemy as he dies ever so slowly.

Magical Formula: To be added.

Target: A living being.

Reagents: Ash is rubbed on both hands. Higher level magi do not need it.

Magical School: Fire Magic School.

Spell Class: Physical Representation of Sphere I

Range: Magi of all levels need to see the target clearly in order to cast this spell, specially the area around the heart. Starting at level 3, the mage can accurately cast this spell at a distance of about 5 peds. Distance gradually increases as the mage increases in level.

Casting Time: Level determines the amount of time the caster needs to cast the spell. The spell will take effect after a few minutes for magi who have just learned the spell. Experienced sorcerers, however, will only require a few blinks to grip their target's heart. After the casting time is completed, the caster needs to keep the spell up for a few minutes.

Duration: Duration applies to keeping the spell up for it to succeed. Starters will have a difficult time in focusing the spell, and once started will have to keep it up for a few minutes to achieve the death of the target, while higher level magi will have an easy time in concentrating for the spell to work. The mage can stop chanelling the spell once the target is unconscious or dead.

Counter Measures/ Enhancing Measures:
Counter: The caster can be distracted or injured, causing them to lose concentration. Hiding from the line of sight of the caster helps too. The most effective, however, is blinding the caster. Fire magi can do this by causing a very bright flash to achieve the desired results.
Enhancing: If the target's body is already weakened or is suffering from a disease, the caster will have an easier time hastening the death of the target.
« Last Edit: 10 December 2006, 06:55:36 by Mina » Logged
so orril miesefer
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« Reply #1 on: 19 June 2006, 15:53:00 »

Hmm... Why Death Hand? do you have to touch the target at higher levels?

What's my magic? My treasure. What's my God? My freedom. My law? the strength and the wind. My mother country the sky So Orril Miés'éfer, Sky master.

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What's my magic? is my treasure, What's my god? is my freedom, my law? the strenght and the wind, my mother country is the sky.--- So Orril, Sky Tower apprentice
Thorgas Ironforge
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« Reply #2 on: 19 June 2006, 19:59:00 »

It's hand of death, Orill, :)   and no, a caster doesn't need to touch his target because it's a high level spell, I think.
About the idea, I wanted an offensive spell that doesn't require the throwing of fire in any shape of any sort, as that is a very old idea already. Basically, It's a new kind of offense wherein no physical fireballs were thrown, only through the fire property of animation to stop the beating of the heart of the target... Muahaha!
:evil  

Edit: Would it sound arrogant if I changed the name from Hand of Death to Ironforge's Grip or Thorgas' Grip? :biggrin  

Behold... Admire... Fear... and Wonder. Witness the fire burning in me... Burning... To Avenge.

The Ironforge Pyromancer

Edited by: Thorgas Ironforge at: 6/19/06 9:02
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Marvin Cerambit
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« Reply #3 on: 19 June 2006, 22:50:00 »

Funny, I had a similar idea in mind. But why not make it sphere II (althoug I would keep the level)? Countering the movement of the blood stream to the point where it stops?

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Coren FrozenZephyr
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« Reply #4 on: 20 June 2006, 21:59:00 »

That can be his next spell!

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Drasil Razorfang
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« Reply #5 on: 21 June 2006, 02:50:00 »

I guess good minds think alike.  I was thinking of doing a similar earth spell for healing purposes Marv.

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so orril miesefer
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« Reply #6 on: 21 June 2006, 07:31:00 »

And if you see my Dev schedule I have one for wind...

What's my magic? My treasure. What's my God? My freedom. My law? the strength and the wind. My mother country the sky So Orril Miés'éfer, Sky master.

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What's my magic? is my treasure, What's my god? is my freedom, my law? the strenght and the wind, my mother country is the sky.--- So Orril, Sky Tower apprentice
Miraran Tehuriden
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« Reply #7 on: 21 June 2006, 07:38:00 »

For some reason i think you have a Wind spell in that list for every friggin' ocasion Orril...;)

Now, i wonder, wouldn't this be an Earth spell? after all, we seek Stillness with this spell, wich is a property of Earth, and a counterbalance to Fire's Motion. Since we decided Fire can cool, but not freeze, and water can warm, but not boil, this spell would be the Hand of Calm, slowing down a hartbeat, and Earth would have the Hand of Death, as it can create true stillness.

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Avrah Kehabhra

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Drasil Razorfang
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« Reply #8 on: 21 June 2006, 08:06:00 »

Mira is right.  I would suggest it is edited so that you speed up the motion of the heart, causing the person to die of exashtion.  Same effect, just different means.

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Mina
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« Reply #9 on: 21 June 2006, 19:26:00 »

Well, using Earth to still the heart is one possibility.  However, I would hesitate to say that the same cannot be done with Fire.  The problem here is that it's not very clearly defined what 'animation' means.  It's certainly close to what could be called life, though definitely not the same thing.  I think it's possible that the beating of the heart falls not just under motion, but also animation.  


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Drasil Razorfang
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« Reply #10 on: 22 June 2006, 02:30:00 »

Mina, IMHO, I don't think that it would work because, if you remember what we discussed in the Elemental Properties thread, fire would not be able to completely Take away animation.  It would be able to slow it down, but taking it away would lie in teh domain of earth.

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Mina
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« Reply #11 on: 22 June 2006, 02:34:00 »

Earth cannot take away animation.  All it can do in this case is cause stillness, to counter movement.  Fire cannot be completely removed, true, but I think it might not need to be.  Remove enough and you could still cause some pretty devastating effects.  


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Drasil Razorfang
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« Reply #12 on: 22 June 2006, 02:38:00 »

Causing stillness *is* taking away animation and motion.

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Marvin Cerambit
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« Reply #13 on: 22 June 2006, 04:27:00 »

And water could just freeze the hart. Lets just keep to this spell for now. Possibly more detailed comments later today.

Marvin Cerambit ~ Do not tease my Warg, because you are crunchy and tasteful

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Lorek Sarnif
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« Reply #14 on: 24 June 2006, 03:11:00 »

I don't know much about magic but I do have a comment. Possibly make this spell more in sphere III. Like level 8 or 9.

Sincerely,
Dagan Ares Bloodthirst

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