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Author Topic: Grip of the Malefic, Fire Magic, Level 3  (Read 3193 times)
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Thorgas Ironforge
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« Reply #45 on: 08 December 2006, 10:12:02 »

Heya, thank you all for your comments.
I've edited it, Mina.  evil
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Emváy
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« Reply #46 on: 11 December 2006, 02:25:17 »

Hello Thorgas! Most of what i can see are minor grammatical items that a spellchecker would not catch. Since English is not your first language (Though you use it better than most.), I will try to help in this minor regard.
Name: Grip of the Malefic
School: Fire Magic
Level: 3

How does it feel like when my hand closes tightly around your heart? Simple. It tries to beat, struggle, and pump the precious red liquid in your body. The harder it works, the more you'll realize that it's a futile attempt; your heart is under MY control now!
- Quote from the Ironforge's Codex

Overview: A wicked spell for both necromancers and fire sorcerers alike, Grip of the Malefic causes the heart of the target to stop beating, as if the target's heart is being gripped by an invisible hand. This spell paralyzes the heart of the target, preventing the distribution and circulation of one of the most vital part of the body, the blood. It is a very versatile spell, effective for killing opponents of -of +or otherwise disabling them by keeping the spell up until the target loses consciousness.

Spell Effect: The spell basically, by intense concentration, weakens the influence of the Fire ounia in the victim, particularly the area around the chest, as that is the part nearest the heart. With the weakening of the Fire ounia, the influence of animation is severely crippled, causing the heart to stop beating and eventually leading to loss of conciousness, seizures, stopping of breath, and ultimately, to the death of the target.

Casting Procedure: Ash is to be rubbed on both hands to help the caster in his concentration. After the preparation, the mage will  then look at the target and grip an imaginary heart, as if he is actually squeezing the real one. It may take from a few seconds (Seconds are in essence blinks, hence there is no need to differentiate between them.) to a few blinks for the spell to be completed. After the activation of the spell, the caster needs to keep the spell up for up to a few minutes for the purpose of keeping the blood from resuming it's course. Towards the completion of the spell, the mage needs only to gloat over his enemy as he dies ever so slowly.

Magical Formula: To be added.

Target: A living being.

Reagents: Ash is rubbed on both hands. Higher level magi do not need it. It is usually understood that the adept go beyond the need for reagents, therefore mentioning it is not a necessity here.

Magical School: Fire Magic School.

Spell Class: Physical Representation of Sphere I

Range: Magi of all levels need to see the target clearly in order to cast this spell, specially the area around the heart. Starting at level 3, the mage can accurately cast this spell at a distance of about 5 peds. Distance gradually increases as the mage increases in level.

Casting Time: Level determines the amount of time the caster needs to cast the spell. The spell will take effect after a few minutes for magi who have just learned the spell. Experienced sorcerers, however, will only require a few blinks to grip their target's heart. After the casting time is completed, the caster needs to keep the spell up for a few minutes.

Duration: Duration applies to keeping the spell up for it to succeed. Starters will have a difficult time in focusing the spell, and once started will have to keep it up for a few minutes to achieve the death of the target, while higher level magi will have an easy time in concentrating for the spell to work. The mage can stop chanelling channeling the spell once the target is unconscious or dead.

Counter Measures/ Enhancing Measures:
Counter: The caster can be distracted or injured, causing them to lose concentration. Hiding from the line of sight of the caster helps too. The most effective, however, is blinding the caster. Fire magi can do this by causing a very bright flash to achieve the desired results. Could a wind mage use the movement properties of wind to counter this effect?
Enhancing: If the target's body is already weakened or is suffering from a disease, the caster will have an easier time hastening the death of the target. Could the aid of a wind mage manipulating the movement properties of wind help to enhance this?

Overall a very nice spell, well researched with some very potent effects.
~Sincerely~
Cáo fá cár'tuulén:Twen Araerwen
« Last Edit: 11 December 2006, 02:27:08 by Twen Araerwen » Logged

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