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Author Topic: Martial Arts in Santharia  (Read 2631 times)
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Mina
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« Reply #15 on: 21 September 2006, 23:45:08 »

It's a fun word.  :P

Volkek-oshra aren't 'classical orcs'.  Go read about them and you'll see. 
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Baromosa
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« Reply #16 on: 22 September 2006, 00:22:11 »

I've read about them, thats why I said they were not what i thought of as classical orcs. more like the Santharian exception.
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Drasil Razorfang
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« Reply #17 on: 22 September 2006, 03:17:20 »

I odn't really think that this idea should be rule out.  Maybe it could be used for a certain tribe somewhere or could be based out of some shcool.  At this school, unlike at Ximax, the students could be taught basic offensive fire moves in combination with basic hand to hand combat(for example shoot jet of fire from the hand while punching) If both sides are kept to a low skill so that in either aspect they could not take on someone fully trained in that specific topic, it should be workable without seeming godly.
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Baromosa
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« Reply #18 on: 22 September 2006, 04:12:46 »

hmmm, interesting idea. Actually it would make alot of sense considering the time it would take to master both, better to just have more low/medium skills in them.

This will probably be the largest project i've ever tried to tackle, first designing the school and finding a pre-exsisiting tribe that it could go with. After my Bat entry I might do a post but first i'll just write my ideas down.

Thank you Drasil, you are most wise.  grin A sign of a good moderator.
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Drasil Razorfang
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« Reply #19 on: 22 September 2006, 05:51:21 »

However I am definatly not below flattery.  I should warn you it is possible your idea will require a special permit or be terminated because of the ban set up by the Masters and Mistresses of Magic.  Designing the buliding shouldn't be a problem however.
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Mina
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« Reply #20 on: 22 September 2006, 08:35:17 »

Quote
This will probably be the largest project i've ever tried to tackle, first designing the school and finding a pre-exsisiting tribe that it could go with
No, before you start working on it, you should look around to see if it fits any tribe or culture first.  Otherwise, you run the risk of creating something that doesn't fit anywhere. 
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Baromosa
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« Reply #21 on: 22 September 2006, 23:38:34 »

either way, that should be my first step. research and design. currently people aren't really supposed to create more tribes, so one of the current ones will have to do.
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« Reply #22 on: 23 September 2006, 20:41:57 »

i'm still pouring through the tribes but early favorites seem to be the Krean, the Korweynite or the Helcrani.
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Marvin Cerambit
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« Reply #23 on: 25 September 2006, 18:34:36 »

I still don't see how the combination of unarmed combat and magic would lead to something better then the both of them seperately. Unless you are pretty good you will need to concentrate on your magic and if your pretty good you really don't need any unarmed skill. Casting while fighting would be equally difficult as doing math or so while fighting, both will be done less good then when you just concentrate on one of the two seperately.
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« Reply #24 on: 25 September 2006, 22:36:03 »

I'm not talking about advanced, complicated ways to effect the Car'all Links, just enough to add something extra to attacks. I will be more clear when I explain it in an entry.

If it still isn't clear enough after that i'll just abandon the project in favor of something else. I think you'll get it, but I need sometime to effectively demonstrate it.
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Marvin Cerambit
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« Reply #25 on: 25 September 2006, 22:48:55 »

My point is that even those 'little extras' will most likely require more effort then what they are worth. Try adding two and two when you've got an axe swinging towards your head. It's a simple thing to do, but not while actively engaged in a fight. Small spells will give minimal gain, yet they will make even simple combat more difficult. Spells could be used to help one out in sphysical combat, but only when cast before entering the fight IMHO.
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« Reply #26 on: 25 September 2006, 22:54:30 »

hmmm, even if casting during combat is impractical, there are spells i could create that could be used before combat, and allow the effects if wish.

for example, you could use 'searing' so when you are preforming your attacks your very touch is painful because of the incredible heat. I'm sure other things can be used likewise.
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Marvin Cerambit
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« Reply #27 on: 25 September 2006, 23:04:17 »

Sure, but a with little extra trouble a mage could cause the same burns from a (short) distance, which reduces the risk of getting hurt and most low level spells (like searing) would still take some mental effort to uphold. It's a nice idea and all, but I don't really see why people would go throught the trouble of learning to combine the two it when it's easier to use them seperately.
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Drasil Razorfang
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« Reply #28 on: 26 September 2006, 02:48:03 »

IMHO, it could be a regional thing.  While its not exactly another school of magic or magic system, it varies from the basic Ximax way, even if it follows the same principle and IMHO, can not be evaluated as such.  Like the magic project I'm working on.
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Marvin Cerambit
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« Reply #29 on: 26 September 2006, 03:43:56 »

A new magic system might work (if the movement uses the moves from the unarmed combat like Ximaxian mages use hand gestures and formulas for example), but there's currently a ban on new magic systems, so that not an option at the moment.
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