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Development Schedule- Arceon
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Topic: Development Schedule- Arceon (Read 8860 times)
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Arceon Barrurbeleth
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Development Schedule- Arceon
«
on:
25 October 2006, 03:39:47 »
WORKING ON
-Heir of the Ahrhim Elves (
Library
)>>
abandoned
-Vial of the Mist, artifact (
Misc.
)>>
abandoned
-Bakk, a torch liquid, inspired by Grunok(
Misc. Stuff
)>>
work in progress
-Zundefor, the Land Animal Spirit(
Myths, Religion
)>>
postponed
-Ice Tribe's Religion Brainstorming(
Myth. Forum
)>>b
rainstorming phase
-helping Decipher with Marrmaran magical seals(off-site)>>
work in progress
-Masterwork: the Town of Klinsor[
top-priority
](
Places
)>>
work
in progress
FINISHED
Bestiary:
Moonmouth Worm
Kruswik Hopper
Herbarium:
Bandit's Leaf (Leach Leaf)
People:
Thane Herrgan Swanhild
Nolan Drinkbrewer, The inventor of Svaq
Places:
Nolan's Farm Brewery
Shady Grove, "Banditwoods"
Katkara, mining station
Serekeye, pottery village
Misc. Stuff:
Svaq, Gnomish drink
Svaq and Kuatu, Game
Library:
Gerluic's Marching Song
PLANS
-Kechit, goat-herder village(Places)
-Marching Song rewrite(Library)
-Kavomerch, Kiingerim Mount(Bestiary)
-Eckra the Cruel, rewrite and additions(People)
-continuing working with Gnomish(Languages)
«
Last Edit: 13 June 2008, 05:50:34 by Arceon Barrurbeleth
»
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Arceon Barrurbeleth
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Re: Development Schedule- Arceon (30/11/2006)
«
Reply #1 on:
30 November 2006, 20:57:38 »
Newest additions:
Rain of Fire-blazing balls of fire fall from the sky on targets
Kruswik Hopper-small Sarvonian lizard specialized in jumping and hunting big animals
«
Last Edit: 01 December 2006, 01:53:25 by Arceon Barrurbeleth
»
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Ta`lia of the Seven Jewels
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Shendar, Shen-D'auras
Re: Development Schedule- Arceon (30/11/2006)
«
Reply #2 on:
01 December 2006, 01:46:29 »
Arceon, please wait a bit with your Narfost Hopper, I'm currently not in the mood of going thoroughly through any entries. Or place it elsewhere, farther north.
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"For me there is only the traveling on paths that have heart, on any path that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, breathlessly. ~Don Juan"
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Arceon Barrurbeleth
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Re: Development Schedule- Arceon (30/11/2006)
«
Reply #3 on:
01 December 2006, 01:54:15 »
Is this north enough?
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Ta`lia of the Seven Jewels
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Shendar, Shen-D'auras
Re: Development Schedule- Arceon (30/11/2006)
«
Reply #4 on:
01 December 2006, 02:13:52 »
Yes, thank you!
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"For me there is only the traveling on paths that have heart, on any path that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, breathlessly. ~Don Juan"
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Drasil Razorfang
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Re: Development Schedule- Arceon (30/11/2006)
«
Reply #5 on:
01 December 2006, 02:43:53 »
I don't think your spell would work either.
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Arceon Barrurbeleth
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Re: Development Schedule- Arceon (30/11/2006)
«
Reply #6 on:
01 December 2006, 02:52:35 »
Why is that?
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Arceon Barrurbeleth
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Re: Development Schedule- Arceon (31/12/2006)
«
Reply #7 on:
07 January 2007, 07:47:38 »
Architect Mages- mages that direct their power for (and only for) building
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Decipher Ziron
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General Genius of Remarkable Modesty
Re: Development Schedule- Arceon (06/01/2007)
«
Reply #8 on:
08 January 2007, 00:00:59 »
Some of the krean have/had architect mages, things like plumbing ECT. they powered magically, though you would need quite a bit of background on the Krean and their architecture (which can only be found in the bountiful expanse of Coren's mind).
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Laugh ,and the World Laughs with you.
Weep, and you weep alone.
Arceon Barrurbeleth
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Re: Development Schedule- Arceon
«
Reply #9 on:
15 August 2007, 02:49:18 »
Update 14/08/2007
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