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Author Topic: Alur  (Read 2035 times)
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Alohar
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« on: 02 December 2007, 22:33:43 »

I think this plant is quite cool and we dont have many acid plants so here it goes:
Categorization:
The Alur is a tiny, acid plant different for all others (it´s not a fungus neither a bush or tree)so:
Misc./Others----Alur

Overview:
The Alur is a small plant with the form of a ball. Its is dark and has light green stripes on it, and it’s normally found in the Silvermarshes and in other swampy areas across Santharia but in smaller concentrations.  It needs wet climate and wet soil with mud and full of ponds... One of the funniest thing about the Alur is that it is not permanently attached to the soil. With the winds and water it goes through the marches sucking all the nutrients of the soil with some roots. The Mullogs use them to make a acid so strong that it even burns Mullogs skin. They use the Alur acid to fish and to kill bigger animals. It’s used in big cities like a acid by major assassins.

Description
As it was said, Alur is a small plant of about sixteen Nailsbreath wide with a globular shape. It´s very simple indeed but it´s internal system is quite complex. The acid it produces is made by  some acid glandules that it has inside. It has some little roots that, through a strange small hole that it has in its body, develop some small dark roots which infiltrate in the liquid soil and rapidily dry it out. The Alur´s roots drie and fall out when the plant isnt in need for more nutrients.
The Alur is all black and it has light green stripes on it, so it can camouflate in the mud swamp. It’s “skin” is very, very thin so you can smash it easily, but a green liquid will come out and if it touches your fingers they will be seriously burnt. That green liquid is a liquid acid l, probably the most dangerous of all acids. When it touches any organic being it burns the skin and destroys all the soft organic organs (skin, eyes, maybe some flesh, hair, fur). It burns and damages the majority of the materials but the Mullogs have discovered that the bark of some plants in the Kami Coppice aren´t damaged by the acid and so does crystal. The Alur only flourishes in wet, swampy and dirty conditions, like the ones in The Silvermarshes If not the acid will solidify and the its skin will wrinkle and it will look like a rotten apple.
When in need for nutrients the Alur opens a small hole on its top and develops a fleshy stick covered by a fur like tissue. Normally it is a dark brown fur or sometimes white fur. This fur isn´t natural fur and tought it seems it it sin´t. This fur stick is a very bad smelling organ and it smells exactly like a dead animal corpse. The smell and the looking of the dead disgusting and bad smelling stick atractats lots of insects like beetles,flies, mosquitos nad other insects that dwell in the swamps. Then when the stick has some insects on it it segregate a sticky substance (similar to the acid but not corrosive, only sticky) that traps the insects. Then the stick rectrates slowly to the litlle hole and the glued insects disappear in an horrible death in acid.
Territory:
 The Alur can  be founded within The Silvermarshes , normally near dirty water pools or dead trees or corpses. Because it travels with the wind or with the water it doesn’t have a permanent location, but if it goes out of any mudy place without wet climate it dies fast.
It can be found in The Silvermarshes and is there from the Alur is better know due to the Mullog uses and lore, but the Alur exists in the following swamps and forests all over Santharia:

»Dead Man Grotto (were people say that the Alur are the eyes of the Crimson Berseker)
»The Shivering Woods (were it´s said that the Silver Hand used them to do scrifices)
»The Shaded Forest (sometimes the Alur acid is used by the elves there in wood carving)



Usages

Alur is used to make acids by the Mullogs who make Kami Coppice bark maded recipients and they fill them with other plants,mud, blood and Alur´s acid.This mix makes a gum like liquid. Then they cover their spears and arrows with them, so when they throw them to the preys it will melt and dissolve its skin and meat. But in more recent times, assassins from the big cities have come to The Silvermarshes with crystal vials to fill them with Alur´s acid. The Alur´s "skin" is smashed along with the roots to produce a green,slicky and disgusting liquid that is a temporary antidote against the Alur´s acid.[/color]on is used together with mud as a strong reagent for the Earth spelll  Waning (Level VIII). Alchemists search it to make engines work (cleaning dust or some dirt), and it used sometimes disosbruit some pipes filled with garbagge.[/color]
Reproduction:
The Alur´s reprodution is strange and invulgar amongst the plants. It suddently opens its skin gradually and an enormous pink blossoom will emerge from the Alur. The Alur will then fix to the ground with its roots and it will survive for five days waiting for the wind to take the black polen that polinizes other Alur´s blossoms.  When polinized the flower turns gradually at a big rotten aspect dark fruit. The dark fruit is normally eated by some foul Mullog or animal. Then inside the beeings body the fruit will eventually kill him and the Alur seeds will grow feeding of dead beeing dead body.
History and Legends
 The Alur plant is a very known plant in the marshes were it dwells, principally the Mullog. The Mullog tell a very curious story of it, which is fantasious but reflexes what do Mullogs think about the Aur:

Once upon a time there were three brothers: Úhnę, Fogarę e Nyanu. One of these brothers the only girl in the group,Uhnę had near her house in The Silvershiire a big tree in the Kami Coppice who produced suculent and gorgeous fruits. Uhnę was a solitary but every animal wanted to be Uhnę husband.
A litle snake talking to the other animals said that she will be Uhnę husband.
When Uhnę was passing, he said "What a beautiful perfume is in the air!". And the snake siad to the animals "See? She likes me" And the snake was so happy that touched Uhnę. In those times beeing touched by any animal will pragnant a womem. And was that that apenned to Uhnę.
But, her brothers didnt want that she become wife of any animal, mullog or plant in the swamps.
Then when Uhnę apeared to the brothers pragnant they became very furious and they talked, talked for hours to deciide what they will do.
Then the birth day arrived and a beatiful and strong boy. Uhnę telll him that before we was born she had a beatiful tree somewhere in the Kami Coppice, but his uncles have taken the tree and putted three birds guarding it: The Eagel, The Falcon and The Vulture.
The ltle boy wanted to eat the fruits (that were chesnuts by instance)
One day The Vulture when he was flying above the tree he saw the ashes of a fireplace were the fruits have been cooked. The Vulture flew fast to tell to The Eagle and The Falcon wat the boy did. So in that night when the boy came back The Eagle and The Falcon beak him to death. The mother Uhnę heard the notice by other animals and went there. When she saw her litle boy dead in the floor, she kneel and died there too, beacuse the sadness she felt was to painfull. The chesnuts the boy was holding trned into black litle things (Alurs) who went throught the The Silver marshes swamps.


Done and revised (with reproduction if you like :)) And now u can put it into Mis./Others and i think the legend is quite cool  :)
« Last Edit: 26 December 2007, 01:54:03 by Alohar » Logged

Pedro Abreu
Miraran Tehuriden
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« Reply #1 on: 03 December 2007, 01:04:34 »

Greetings Alohar! As one of the moderators for the Herbarium i'll be the one to contact with questions about your plant entries.. lets see what we have here..


General note; be sure to use the right Posticons, so that we know in what phase your entry is!



Missing section; Categorisation!

Overview:
The Alur is a small plant, a small plant with the seize of tumb, with the form of a ball. Its is dark and has light green stripes on it, and it’s normally found in the Silvermarshes in Santharia.  It needs a wet climate and rough soil. Question; how do you get rock and the like in a swamp? One of the funniest thing about the Alur is that it is not permanently attached to the soil. With the winds and water it goes through the Marches sucking all the nutrients of the soil with some roots. The Mullogs use them to make a poison so strong that it even kills a Mullog. They use the Alur poison to fish and to kill bigger animals. It’s used in big cities like a poison for major assassins.

Description
The Alur is a small plant of about two nailsbreadth wide, with a globular shape. It is dark dark what? and it has light green stripes on it. It’s “skin” is very, very thin so you can smash it easily, but a green liquid will come out and if it touches your fingers it is your end. That green liquid is a poisonous liquid, maybe the most potent poison of all poisons. When it touches any being it starts melting it and dissolving it. Notice; This is not a poison, but an acid!  It destroys and melts all the materials except two: crystal and its own “skin”.
The Alur only flourishes in wet, swampy and dirty conditions, like the ones in the Silvermarshes.

Territory:
Alur can only be found within the Silvermarshes, normally near dirty water pools or dead trees or corpses. Because it travels with the wind it doesn’t have a permanent location, but if it goes out of the Silvermarshes without that wet climate it dies fast.

Usages
Alur is used to make poisons by the Mullogs who make bags made of Alur´s “skin” and throw them to the prey. But in more recent times, assassins from the big cities have come to The Silvermarshes with crystal vials to fill them with Alur´s poison.

Missing Section; Reproduction!

History and Legends
The Alur is a very old plant and the Mullogs tell a very curious story of it:
   All things have a Spirit in it. One day there was one Mullog who was walking through The Silvermarshes when suddenly a tree fell over him. He died instantly and his Spirit started to get out of his dead body, to go to the spirits world. But when we was getting out it started raining and the Mullogs spirit was trapped in the drops of rain. And for then on, the Alur had The Spirit of Death in it.
Actually, this doesnt make much sense.. have you checked if Mullogs would believe in Spirits? Why did the spirit get trapped? It rains a lot in there..



There are some important issues with this entry, the most urgent the poison/acid matter. I will change your message icon to the Dev Stage 1 icon, please change the icons when you have made the corrections.


Oh, and you can stop asking for replies, it's not going to help if people don't want to reply, in it is a bit whiney...


-Mira
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Alohar
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« Reply #2 on: 03 December 2007, 15:33:40 »

I will sure correct it but 2 things: If u go to the Mullogs page go down until u reach beliefs and read it, u will find that they belive in Spirits. And in the "manual" for creation of plants posted by Artmidor has reproduction but tou said it isnt necessary or something like that. I will correct it.

Alohar
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« Reply #3 on: 03 December 2007, 19:46:44 »

Quoting from the "How To Write Herbarium Entries" topic.
Quote
f) Reproduction
How does your plant reproduce? does it flower, grow seeds, fruits or berries and during what time? In general, try to make clear how one generation of plants leads to the next.


I wasnt sure about the mullogs and had no time to check it, actually.. so i just put in some cautionary words.

Oh, and categorisation means you have to tell us where in the plant menu it should appear. In this case; Medicinal Herbs-> Poisonous Herbs.

edit-> Your reproduction isn't plant like, but more like a fungus. The myth is still a bit childish. You did NOT adress the most important comment, the fact the plant acts like an acid, instead of a poison.

You might want to take a look at the recently uploaded herbarium entries to get an idea of how i'd like them to be done.

-Mira
« Last Edit: 03 December 2007, 19:53:11 by Miraran Tehuriden » Logged

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« Reply #4 on: 05 December 2007, 15:42:29 »

actually i did that yet and the legend is different in case you didn´t note...
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« Reply #5 on: 05 December 2007, 18:40:21 »

I'm sorry Alohar, but you will either follow my comments, or your plant will be going nowhere. I've given you the cathagorisation i want it classified as, and you will deal with the difference between poisons and acids, and change the entry accordingly.

Did you read any of the approved entries i mentioned you should take a look at?
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« Reply #6 on: 05 December 2007, 21:53:35 »

hi Miraran just wanna say that you can post it in the main site because i dont have anything to add.
Otherwise you can say what should i corect?
« Last Edit: 05 December 2007, 22:12:02 by Miraran Tehuriden » Logged

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« Reply #7 on: 05 December 2007, 22:19:09 »

Aholar, you don't seem to be able to understand what is required to contribute here.

Your plant is carelessly written - I can't begin to count the number of spelling and grammatical mistakes - and you have not taken any notice of the helpful comments and requests that have already been given to you. 

We are always happy to help people improve but we will not compromise the quality of the site by accepting any half-hearted efforts, nor will we waste time on those who are not willing to work and learn.

This plant will not be posted 'in the main site' unless/until it is edited and written to the Herbarium moderators' requirements.  That does not mean you have to copy someone else's style - there is plenty of room for creativity and individual expression - but we do have some very basic rules for acceptable submissions here.  Please do your research, use the templates, read some of the many examples posted to the Compendium, and integrate the comments and critiques you have received!

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« Reply #8 on: 05 December 2007, 22:23:35 »

Just corrected all the things that mira said were wrong, thought to the grammar errors trying to corect it, but wait. When i wrote Aobout a Language for The Psyrpents you siad it was to complex for me no i made this simple entry and you said that i have to write more what am i doing wrong???
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« Reply #9 on: 05 December 2007, 22:29:37 »

There is a difference between complex, and eleborate.. an entry on fleas is quite simple, but can be seven pages long.. while a magic spell is complex, but can be done in one or two pages.
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« Reply #10 on: 05 December 2007, 22:36:04 »

Alohar, should you wish to be a member of the Santharia Dream you need to understand that we work as a team and must defer accept and integrate the opinions of other.  Should you have a question about a comment, or disagree with it, simply ignoring it or half-heartedly attempting to solve it is not the correct manner of dealing.  Instead, you should ask specific question and assimilate the ideas of others. 
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« Reply #11 on: 06 December 2007, 15:40:02 »


Ok here it gos my first question?
What does my plant need?
I saw your entries and i saw that they had many adjectives to describe your plant looking. I can´t use so much adjectives do to my plant is very simple.
Im trying my best to make a fine article so all the errors you see or diffencienses post back!!!

P.S.:How can i erase a post?
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« Reply #12 on: 06 December 2007, 16:38:24 »

That's a good question, Alohar!   I'm also glad to see that you are indeed willing to accept and incorporate criticism - we will be happy to take the time to provide it in that case.

For any entry - not just this plant - always start with a concept. Running it by the appropriate moderator is appreciated;  though not a requirement, it will save you a lot of work if the idea is just not workable.  Usually, though we do appreciate creativity, a concept is more likely to be accepted if it fills a need or a 'hole' in the network of the Dream. 

 For example, you are right that we don't have many 'acidic' plants (though it should be spelt 'aceedic' and 'aceed' here, as per the gnomish alchemists' descriptions... :) )  so that is an ok place to start.  It's also true that we don't have a great many swamp plants...

Why not make this a kind of meaner Venus' Fly Trap - explain in more detail what it lives on, add insects and organic material to its 'diet' (since otherwise why does it have this aceed?)  Also, reduce the power of the original aceed which the plant produces - for two reasons:  a) so that the Mullogs are more involved: they must render it down to create a stronger solution capable of dissolving flesh, and b) so it doesn't look quite so 'god-moded'. 

It's useful to have an aceed-producing plant - so list some more uses; for example, you could mention that it is a source for reagents (used in magic) and alchemists, though it's difficult to harvest, growing where it does, etc. etc.  Expand its territory:  go to the compendium and search for 'swamp', 'bog', 'marsh' to make sure you've covered the possibilities.  Why, if it travels, doesn't it roll OUT of its territory altogether?  Does it dry up?  What happens to the aceedic solution when it does?  Think about all the possibilities in this.

Hope that helps!


P.S.  Oh, if you want to delete a post, you can just hit the 'edit' button and erase all the contents - if you want even the topic gone I think you need to ask our webmaster.
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« Reply #13 on: 07 December 2007, 19:00:24 »

Hi bard
Just wanna say that ive added the things you have just said.
Any more things to do?

P.S: There is an entry in our site that is quite obscure and when i was researching i asked to myself: Is there anything relevant about dark elves?

P.P.S:Last thing: Shadowdale. If has it sayd in the entry that its the pilar of orkish economy why dont is it more larger, more important and desenvolved?

(Thank you for all)
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« Reply #14 on: 07 December 2007, 19:38:42 »

An important thing that seems to have slipped our attention is that nobody told you to "color your changes!"
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