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Author Topic: Xaramon Master Plan Discussion  (Read 2624 times)
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Mina
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« on: 28 December 2007, 12:28:38 »

Here's the thread for discussing the Xaramon Master Plan. 
« Last Edit: 28 December 2007, 12:46:11 by Mina » Logged

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« Reply #1 on: 29 July 2008, 10:42:16 »

The main core is ready as I see. Now all these information should be developed and elaborated. The topography is the easiest part while the political and social evolution is the hardest. My proposal is to start from the easy and move to the more difficult parts
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« Reply #2 on: 03 January 2009, 17:48:47 »

Hi Mina

I'm going to pick up the Shivering woods and the Vontron bring them into line with your master plan. It would be good to fix in our minds what the climate of the region is before I start.

The Votron Entry talks about the region being temperate - no snow, but storms in winter.  However, Horth is on a steppe land, with good fertile grazing. That doesn't really make sense as Stepplands are normally where there is there is not enough water for tree growth, but not dry enough to be forest.

There are no major features to explain why storms would reach the forest and no further. No good reason for a rain shadow effect. It makes far more sense for the forest to be fed by underground streams that feed and flow from the Aerlian lakes to the north. Eleven forests can have slightly different micro climates so happy for it to continue to be slightly warmer than surroundings, with no snow. Would just take the storms away.

XImax reads: The temperature here varies immensely with the seasons. From the blistering inferno of the summer, to the chill breezes of autumn, to the frigid, icy winters, and to the unceasing deluge that is spring; Ximax is never entirely comfortable. Still, a certain peace is always present. Though some of the guilds maintain boats for the typical spring downpours, there is a rare calmness in falling rain in Ximax. Likewise, in oppressive heat or cold, the mind almost literally flees to higher thought. And though the weather in autumn is not particularly pleasant, the unique beauty of the ripening fields and orchards cannot be denied...

Typical Xarl never makes things easy! But its a great entry and I'd like to keep it, it kinda makes sense against the idea of a continental steppe.

Does anyone have any input into the Climate thing please before I get started?
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« Reply #3 on: 05 January 2009, 10:51:40 »

Hi! 

Hmm, I'm not very sure about the climate of the region myself, aside from the obvious (eg. steppes being dry); I don't think it's been agreed yet what Santharia's climate is like. 

Quote
However, Horth is on a steppe land, with good fertile grazing. That doesn't really make sense as Stepplands are normally where there is there is not enough water for tree growth, but not dry enough to be forest.
Yeah.  I was thinking that maybe Horth could be at the edges of the steppe though, which is perhaps not as dry.  But mostly I'm just guessing. 

Quote
There are no major features to explain why storms would reach the forest and no further. No good reason for a rain shadow effect. It makes far more sense for the forest to be fed by underground streams that feed and flow from the Aerlian lakes to the north.
Just guessing again here, but maybe it has to do with distance, so the air runs out of moisture not too far from the forest?  I don't really know enough about geography to know if that could actually happen though.  Otherwise, yeah, removing the storms might be the best option. 

Would it be okay if instead of underground streams we have rivers on the surface instead, that link the lakes to the sea?  I'd already added one, but that can be changed if there are any objections.  Was originally just looking for a way for water to leave the lakes, and didn't think of underground streams. 
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Nsikigan Ho´Tonanese Yourth
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« Reply #4 on: 06 January 2009, 00:09:28 »

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However, Horth is on a steppe land, with good fertile grazing. That doesn't really make sense as Stepplands are normally where there is there is not enough water for tree growth, but not dry enough to be forest.
Well, not necessarily. After all, the middle east is only about half desert- the rest is steppe, and this is the region kn own as the birth of agricultural, and now dependent agriculturally on pastoral nomadism, or nomadic herding. So a steppe can still be good grazing land, maybe more suited for a slightly nomadic tribe. Maybe for this climate you could look at the "Stan" countries? Krygistan, Tajikstan, Uzbekistan, etc?
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« Reply #5 on: 06 January 2009, 00:28:51 »

Well, I thought I would help to solve the ever returning question how the weather is like in certain areas with writing that general climate entry for Santharia. Local variations possible of course. I thought, that if older, already existing entries are due for a revision, that they cautiously could be adjusted to that general picture, but nobody seems to either notice or remember that entry. Why only has nobody objected when I wrote it?
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« Reply #6 on: 06 January 2009, 05:30:50 »

I do remember it.  But there was that thread not too long ago discussing climate again, so I'm not sure how the situation is now. 
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« Reply #7 on: 06 January 2009, 11:27:19 »

I don't know either *sigh*
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« Reply #8 on: 07 January 2009, 23:36:20 »

Its not an objection to your entry Talia - more an attempt to bring the individual entries into some semblance of order. all the entries in the region are very different so it would be appropriate, as you say to adjust them slightly to form a more cohesive whole.

But I'm anxious not to go forging ahead and make life dificult for a more cohesive climate entry or for Mina's master plan.

Nsiki: I'm not arguing its not good grazing land or agricultural land. Its on the map. It needs to stay.

I'm arguing that we need to find a good reason for the steppe to be there in the first place and that will require a certain amount of adjustment of the surrounding entries in the province to achieve it. The problem with the "Stan" countries: Krygistan, Tajikstan, Uzbekistan as examples is that they are continental interior Steppe.

Actually to be fair, that's the problem with the map. See - it can only be caused by Continental interior patterns if the prevailing wind comes from the east. If thats the case, then there is no good explanation for storms as the lakes really aren't big enough to act as a convection water source for them. And there's no mountains to explain a rain shadow effect if they are coming from the west.

But then I'm using a real world model. And thats not what we're dealing with :) So I really need an understanding of where the current santharian model of climate is at the moment and that's something I don't yet have time to really get to grips with. Hence the question! How detailed is that - do we have tides and currents or is it more general?

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« Reply #9 on: 15 February 2010, 16:41:46 »

Hi Mina!

I am interested in perhaps writing up a Places entry on the Arwood. It would give me a chance to perhaps start some development on Arvins, his "temples" and clerics. I am not sure if we have any Arwoods defined anywhere in Santharia either. Did you have any ideas on this?
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« Reply #10 on: 15 February 2010, 17:14:04 »

Not really.  I remember that I got the idea for putting an Arwood there from reading some Kyranian history, which involved Arvins and a forest somewhere in the area, and figuring that something like that probably made it an Arwood.  That's about it, I think. 

Well, maybe it could be one of the most important Arwoods in Santharia, since I don't recall any other forest being associated with such an important event.  But really, most of the places I came up with are not much more than placeholders at the moment, so I don't really mind what's done with them, as long as they make sense somehow.   :)
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« Reply #11 on: 21 May 2011, 23:48:00 »

The following quote is from the Xaramon Master Plan created by Mina, the Places and Geography post of the Masterplan can be found here.

Quote
Blue
  • Needs a name
  • A fairly typical duchy, by Santharian standards (but less so when compared with the other duchies in Xaramon)
  • The heart of the former Kyranian kingdom, except for the eastern and southern portions, which were Eyelian (at least at 482 b.S.)

Caelum:
  • A very large city (population about 100,000) located at the mouth of the Dorashi river
  • Known as El'Dorash very, very long ago (the Dorashi river apparently got its name from it)
  • Was the capital of Kyrania
  • Was and still is an important trading city, probably largely due to its location at the mouth of the Dorashi River
  • Also houses the biggest temple of Eyasha (see here), making it possibly quite important in religion as well

Naios:
  • Founded as a fortified town on a hill near the Wind Bay between 933 and 806 b.S. by Aprag Naios Dereswungen, and possibly named after him as well
  • Has since grown into a city

Blue City 2:
  • Probably has a fairly important naval base of some sort; that position looks relatively strategic
  • Needs a name, obviously

Blue Cities 1, 3, and 4:
  • A few more cities located along the coast, no plans beyond that for now
  • Need names too

As my Santharian kingdom focus is in and around the Kyranians, this seemed to be the most relevant duchy for me to focus on. :D

I was doing some thinking on this, and was wondering wihether a Duchy name that suggested the Kyranian roots of the Duchy would be appropriate. Through reading the Kyranian men tribal entry on site, this seems to be the area that is described there as being strongly Kyranian, with limited Centoraurian influences. Some suggestions I had for it are
  • Thromgol - based on 'Thromgolin' the name that the monarch of the Kyranian tribe had to secure within the first 10 years of their reign.
  • Kyresk - the process by which younger members of a noble family could challenge the current heir of the family for the title of heir of that family
  • Gilden - one of the kings of Kyrania of old, known as one of the scions of Thromgolin, who improved on the castle and who seems to have ruled jointly (or at the very least in consultation) with his two younger brothers.
  • Aborona - the name given by Gil's younger brothers to the lands of Kyrania
« Last Edit: 22 May 2011, 00:02:12 by Deklitch Hardin » Logged

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Altario Shialt-eck-Gorrin
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« Reply #12 on: 22 May 2011, 00:04:50 »

I vote Gilden. :)
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« Reply #13 on: 22 May 2011, 00:36:50 »

If you can work it into the history somehow: Kyresk (since it echoes Kyrania/Kyranians so nicely)
Otherwise: Gilden.
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« Reply #14 on: 23 September 2011, 00:56:30 »

Just to confirm (so that it doesn't get missed with it being in the other thread and all) ... I've gone with Gilden as the name for the blue Duchy in Xaramon Province. That is the duchy centred around the former Kyranian kingdom lands.

Also, from the masterplan, I believe that Rayne has developed those lakes that are mentioned as needing development. When you get the chance, Mina you might like to remove those from the things that need development.

Many thanks

Dek
« Last Edit: 23 September 2011, 01:14:08 by Deklitch Hardin » Logged

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