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Author Topic: Santhworld - Program Development  (Read 89611 times)
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Seeker
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« Reply #135 on: 09 October 2009, 11:16:44 »

I am going to go find that Grinch and give him an Aura point.  Alas he his probably hiding in his cave at the top of the mountain. 
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Grinch
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« Reply #136 on: 09 October 2009, 20:25:01 »

Ah, Mr. Seeker! Arti only spoke well of you and your paintings, let me tell you that. *points to his aura points* - I wonder if I can trade them in for a price at the end of the year *g
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« Reply #137 on: 10 October 2009, 09:00:18 »

(Adds another one, just in case he can....)
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Alysse the Likely
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« Reply #138 on: 10 October 2009, 13:28:31 »

And one from me, for all the work Grinch did (wishes she could give more)
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Alysse the Likely
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« Reply #139 on: 12 October 2009, 06:45:37 »

Alarm! *grouphug incoming*  grin
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Artimidor Federkiel
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« Reply #140 on: 14 April 2011, 21:30:27 »

While we're still not promoting Santhworld, here's a nice review someone wrote :) - Well, it's a start! :D
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Ta`lia of the Seven Jewels
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« Reply #141 on: 14 April 2011, 21:54:50 »

Hey, that is a nice review, hopefully it will be published! How did you find it, with google?
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Artimidor Federkiel
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« Reply #142 on: 14 April 2011, 22:01:52 »

Yeah, Google - just searching for Santhworld. We should make sure that the amount of entries that can be found that way increases in the future...
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« Reply #143 on: 15 April 2011, 07:35:06 »

I read that review.  GREAT!
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« Reply #144 on: 19 May 2011, 00:03:47 »

A few notes on some Santhworld program updates:

We're implementing a bunch of smaller things in these days that fix minor bugs, prepare better handling of player statistics and improve accessibility, interface handling. That sort of thing. You won't notice some things, but others are better visible. So I mention those we've uploaded today:

The starting of the module is now standardised. Which means: Whatever module you access you first get an introductory page with title, year(s) when it was made, (main) creator, type of game, duration, description etc. to help players to orientate themselves. Click continue and you'll get the options:

- (S)tart a new game
- (L)oad game
- (C)ancel

The LOAD feature is new here, so you can switch easily between modules that way in order to load a save game of another module. Please note as well - in case you aren't aware of that - that typing LOAD at the start screen brings up the LOAD dialogue in order to continue with a save game of the last module you loaded. (There aren't any buttons there, but LOAD works - we'll fix that buttons issue in the coming weeks as well.)

These module screens appear either if you type in a game name in the Start dialogue, like NEPRIS, ENEMY or UNINVITED, or if you are in a game and type START NEPRIS or START UNINVITED etc.

Also fixed: Modules that don't have a score will now not display "You've achieved 0 out of 0 points", but rather tell you that there's no score available. Make sure to load the new version of Santhworld, it should work if you're clicking here (if the loading percentage is displayed at the beginning you definitely will load the new and not a cache version).
« Last Edit: 19 May 2011, 00:09:29 by Artimidor Federkiel » Logged



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« Reply #145 on: 25 May 2011, 03:47:31 »

Ok, some further updates here (all thanks to Grinch!):

- Various module related commands are now not available anymore in the module selection (INVENTORY, CHAR, EQUIPMENT etc.)
- The module selection didn't show buttons which make sense to have there (LOAD, SOUND ON/OFF, HELP). The are back there now! (Right now the deactivated buttons are also displayed when you start modules, this will be updated, so that the whole button rows shows. Will be done soon.)
- Flickering of buttons when switching to the module selection now eliminated.
- Various smaller fixes at Nepris items, monsters, spell effects - all done for the good cause. One major bug was killed, a swamp bug so to speak. :)
- If a monster uses a skill the type of damage is now also displayed if it's not just physical damage.
- Skills which make physical damage are also reduced by armour protection
- The current physical resistance is now displayed at Page 2 of the Character Overview, which is the value you find on various armour pieces which reduces damage further.

Ok, that's it for now. I see Talia is already nearing the endgame in the Nepris module - good luck with that!  grin
« Last Edit: 25 May 2011, 03:50:12 by Artimidor Federkiel » Logged



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Shabakuk Zeborius Anfang
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« Reply #146 on: 25 May 2011, 05:59:10 »

Go Talia!
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Ta`lia of the Seven Jewels
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« Reply #147 on: 25 May 2011, 17:14:41 »

Yeah! Thanks! With a little help from Art and Shaba I am now a 'Valiant Santhworld Hero' !  grin

But I'm definitely thinking in too complicated patterns...

I'm so internally split (does one say so?) - I want to go on playing all day, without having the time, then again, I fear the day, I'm through...
« Last Edit: 25 May 2011, 17:22:23 by Ta'lia of the Seven Jewels » Logged

"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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Artimidor Federkiel
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« Reply #148 on: 29 May 2011, 20:46:39 »

New Santhworld program updates were uploaded!

The important thing for the users is the fact that we can now save in Multiple Choice modules, so "The Enemy Stirreth" was updated accordingly. The "Enemy" was split into three chapters, once you complete a chapter there is an Intermission, where you have options like Continue, Load, Save, Restart and Quit module. Once you reach a savepoint the game is autosaved, just like in other modules. But of course you can save the game now as well in a slot and start a chapter from a certain point later. If you just want to continue playing, just press return and the game will continue as usual.

If you load a saved game in a Multiple Choice module you will also directly start with the next chapter, so you don't actually end at the savepoint, but the next room :)

With this new save option multiple choice games get much easier, as dying isn't as frustrating as before - you only need to replay a chapter, not the whole thing.

Side effect: After saving you have to press ENTER now (also in other modules), which shouldn't be a noticeable change however.

The feature was also implemented so that a chapter structure can be implemented in future Multiple Choice adventure projects like Seeker's "Treasure Shoals", which will have 7 chapters as far as I've heard :)
« Last Edit: 29 May 2011, 20:49:45 by Artimidor Federkiel » Logged



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« Reply #149 on: 29 May 2011, 21:46:46 »

Oh, thanks, that's great, now I will finally be able to get through Enemy!  :D
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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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Hi, dear Arti and other developers!

This year I am in China and cannot use any Google services including YouTube. For this reason I stopped uploading new Nepris videos. I can also not read any comments there.

It just crossed my mind that this information might be useful to you.

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