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Author Topic: Santhworld - Program Development  (Read 89744 times)
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Ta`lia of the Seven Jewels
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« Reply #60 on: 20 July 2008, 17:35:16 »

I will have a look at them later.

*sigh* Again I'm torn between commenting Fox's submission, give Azhira's religion a last look through, do my own Religious magic and go and steal some ideas from WoW.

Let's see, what I get done next week, after that I might be occupied for two weeks with important guests , especially with one who demands playing in our new sandpit we set up yesterday :)
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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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Ta`lia of the Seven Jewels
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« Reply #61 on: 21 July 2008, 07:00:21 »

I don't have to fill in those forms, but I can just come up with a small description only - which contains the damage done or any attributes a weapon or an armour gives?
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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #62 on: 21 July 2008, 14:49:03 »

How much damage can be dealt etc. is of course relative to how much health we give the player and the monsters, which still needs to be decided in detail.

However, you can give a direction for that. So if you make two daggers, you could say that one dagger provides 10-12 damage (so if you hit you get at least 10 damage) and another is more difficult to handle and has a damage range from 7-18 (so you could score a good hit, but no guarantee on it). The exact numbers then have to be adjusted later, but approximate ratio would be perfectly fine.

BTW: Weapon descriptions should be short and to the point, they shouldn't really be exceptionally long.
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Miraran Tehuriden
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« Reply #63 on: 21 July 2008, 16:06:52 »

I do hope that was a No Pun Intended, Art..

Can i just post a list here? With about fifteen seconds per desc, i could write a fairly long list before my internal list of items runs dry ;)  (I used to write for the MUD game Sharune. A lot.)
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Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
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« Reply #64 on: 21 July 2008, 16:59:04 »

Well, then you're perfect for this, Mira :)
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« Reply #65 on: 21 July 2008, 17:02:28 »

An old, worn dagger
This dagger is of the all to well-known thirteen'a'dozen kind. It's worn with age and use, and you'd possibly have more effect just kicking something, than trying to stick this rusty piece of metal in it.

A fine steel dirk
This slender dirk, about a span and a half long, is made from fine steel and has been nicely polished. In the hands of a trained man (or woman!), this could be a deadly object indeed, or one of the implements with which a fne meal is made.

A short blade of bronze
This broad-bladed dagger is made of bronze. It has accumulated a few stains over the years, but otherwise seems to be in excellent condition. If you were so inclined, you could shave with just the sharp edge of this weapon, but you'd better have a steady hand!

A brownie's sword
This brownie-sized sword is actually more of a small dagger to the larger races. Nonetheless, it is extremely sharp, polished and sharpened with an eye for detail only a brownie can muster. It's good it comes with a sheath, for it would be dangerous to just hang from your waist!

A dented iron sword
This piece of weaponry is nothing special, and should probably be fed to the ironworks in order to be recast. It is dented, rusty, and the wrappings of the handle are all but gone. Not much of a weapon, but usable enough in times of need.

A shortsword of fine steel
This well-crafted steel shortsword feels light and well-balanced. It is made of fine Varcopas steel, known for it's durability and sharpness throughout the kingdom. While not suitable for the fineries of a court duel, this is the kind of sword most soldiers of Santharia are using.

An engraved shortsword
This weapon is a wonderfull piece of work. It is made of blue steel and sharp as a razorblade. Delicate vines and flowers are engraved along the centre of the blade itself, in a design most likely wrought by the Elves.

A dull-edged longsword
This sturdy, albeit old looking longsword seems to be an old piece of standard military equipment. Long years of standing around unused have dulled the blade however, and much of its original shining splendour has been lost.

A sharp-looking longsword
This pristine example of modern forgery is most certainly a usefull piece of equipment. It encompasses a leather-wrapped hilt, and at least a fore-and-a-half of metal sharpy goodness designed to slash and cleave through all that opposes the wielder.

A silver-etched longsword
Now this is truely a masterpiece. Crafted from the finest steel in the kingdom, this blade has not only been polished to a shine, but also engraved with the angular runes of the Thergerim, which have then been inlaid with silver.

A longsword set with gems
Someone seems to have spend a lot of money on this sword. Fine Varcopas steel has been etched with a flowery design, and the heart of each such flower has been set with a small precious stone. The hilt has been capped off with silver and wrapped with specially prepared lizardskin for both comfort as grip. In all, it is a true masterpiece for the worthy swordsmaster that may wield it!

An antique claymore
The engraved sigil on this huge blade dates it back to the old kingdom of Enthronia, making it a museumpiece rather than a usefull weapon. It must have been cuite a good piece of work back in its days, but it has obviously not been kept ready for anything ore than display value.

A blue steel claymore
A weapon of massive destruction, this two-handed claymore is crafted from shiny blue steel, and engraved with the words "I Bring Peace To All" along the blade. One would be wise to wonder whether the original creator was referring to the threathening appearance of the weapon, or merely to the fact that Queprur's peace befalls all those opposing the wielder.

An exotic-looking Kyráss
Imported from faraway Nybelmar, this slightly curved blade inspires awe and reluctant respect in all who behold it. It is well-kept and razor sharp, and looks like it could cleave an Ogre without and effort at all. Small dark-red stans in the crevices of the hilt seem to suggest it would not be the first time it would do so, either.
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Avrah Kehabhra

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« Reply #66 on: 21 July 2008, 17:47:19 »

Looks cool, Mira :) This is precisely what we need! Still a bunch of technical things we have to look into, e.g. how to refer to similar items, as they cannot have the exact same keyword etc. - But one after the other...

I can also post a general item type list, so that you all get an idea what kind of stuff we can handle/need. E.g. what kind of body parts we have where we need armour and things like that.
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Miraran Tehuriden
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« Reply #67 on: 21 July 2008, 17:52:40 »

well, many games use the #.itemname system to deal with multiple items under one keyword.. can we implement something like that?

Item types would be good.. it'll make it easier to write similar lists for armor and such.. I'll try to come up with mace and axe-class weapons as well, and maybe some safe-man's stickers (polearms and spears ;) )
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Avrah Kehabhra

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« Reply #68 on: 21 July 2008, 18:13:55 »

#.itemname? How would that work exactly if we have, say, two daggers in a room? You'd refer to the first one with "1.dagger"?
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Miraran Tehuriden
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« Reply #69 on: 21 July 2008, 18:22:11 »

yes, something like that.. it gets better looking the more advanced your coding is, but i suppose you'd have to ask the Grinch about the possibilities..
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Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
Ta`lia of the Seven Jewels
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« Reply #70 on: 21 July 2008, 18:27:27 »

Good that I have not yet started with this!

But - should there not some attributes coming with each? Like

"An old, worn dagger
This dagger is of the all to well-known thirteen'a'dozen kind. It's worn with age and use, and you'd possibly have more effect just kicking something, than trying to stick this rusty piece of metal in it."
Dexterity 0 - Strenght 1 - Damage 1- luck 1 ; Range 1ped , attackspeed 1 (out of ??)

"A fine steel dirk
This slender dirk, about a span and a half long, is made from fine steel and has been nicely polished. In the hands of a trained man (or woman!), this could be a deadly object indeed, or one of the implements with which a fne meal is made."
Dexterity 2, Strength 1, Stamina 1, damage 2, luck 1, range, 1,5 peds, attackspeed 2


A short blade of bronze
This broad-bladed dagger is made of bronze. It has accumulated a few stains over the years, but otherwise seems to be in excellent condition. If you were so inclined, you could shave with just the sharp edge of this weapon, but you'd better have a steady hand!
Dexterity 0, Strength 1, Stamina 1, damage 1, luck 3, range, 1,5 peds, attackspeed 2



A brownie's sword
This brownie-sized sword is actually more of a small dagger to the larger races. Nonetheless, it is extremely sharp, polished and sharpened with an eye for detail only a brownie can muster. It's good it comes with a sheath, for it would be dangerous to just hang from your waist!
Dexterity 3, Strength 1, Stamina 1, damage 2, luck 1, range, 1 peds, attackspeed 3

A dented iron sword
This piece of weaponry is nothing special, and should probably be fed to the ironworks in order to be recast. It is dented, rusty, and the wrappings of the handle are all but gone. Not much of a weapon, but usable enough in times of need
Dexterity 0, Strength 1, Stamina 2, damage 1, luck 2, range, 1,5 peds, attackspeed 2

???
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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #71 on: 21 July 2008, 18:32:34 »

I'll have to explain a bit on how the battle system works (will get to that when I have some time), Talia, so that you get an idea on how we'll integrate this. Exact numbers etc. can only be added once we know the relations of weapons to each other and what attributes we actually plan to use. However, if you make a weapon/a piece of armour etc. you can add such things in a line containing said technical specification, and later we'll translate it to our definitions.
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« Reply #72 on: 21 July 2008, 18:34:11 »

P.S. If you take a look at the screenshots of the editor on the previous (especially Effects) you already have some indication on what we can do.
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Ta`lia of the Seven Jewels
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« Reply #73 on: 21 July 2008, 19:11:39 »

I had a look already, not all was clear to me. I have to step on Christoph's toes to get me finally this cheap windows from his friend who works at microsoft (and earns an indecent amount of money). The partition on my comp is already done and waiting.

Then I leave it to Mira to come up with armour as well, I would be only tempted to use some of the cool weapon names of WoW anyway.

(I had a very cool polearm called Steinrabe and a bow called Weltenwandler, unfortunately I have leveled up too much by now to use them. The names they created are sometimes so great - and funny.)
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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #74 on: 21 July 2008, 19:27:57 »

Here's the promised list of item types we plan to support:

iy_nr   iy_name
1   Activateable Item
3   Container
4   Consumeable Item: Food
18   Consumeable Item: Drink
5   Key
6   Readable Item
7   Weapon: Single-Handed/Blunt
8   Weapon: Single-Handed/Slash
9   Weapon: Single-Handed/Stab
10   Weapon: Two-Handed/Slash
2   Armour: Arm
11   Armour: Chest
12   Armour: Feet
13   Armour: Finger
14   Armour: Head
15   Armour: Legs
16   Armour: Neck
17   Armour: Waist
21   Armour: Hand
22   Armour: Shield
20   Light
19   Standard Item
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
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