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Author Topic: Raw Magic 101 - What makes a [thing] a [thing] discussion.  (Read 4457 times)
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Fox
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« Reply #15 on: 21 May 2008, 21:18:37 »

Note that the purpose of this thread was not to start a discussion on how one would actually *use* Raw Magic. But rather, it would be how Raw Form affects spells cast by normal, Ximaxian elements.


I believe we're all pretty set on the idea that there is a 'Form', which determines what something actually is regardless of the content. IE a table is only a 'table' because of the raw Form, without such a form it would only be a splattering of wood car'allia. The more complex an object's raw Form (especially living creatures), the more difficult it would be to cast spells on them especially when one is rather unfamiliar with that specific 'category' of Car'all.


I guess, even further beyond the Raw implications, is instead "what does a mage 'sense' when dealing with a car'all?". Do they sense just generalties, or do they in fact sense specific compositions based on what the object is, and that they must thus have some kind of knowledge of which part or portion of the car'all actually does what? Is it constructive (mage must clearly define what they are doing with the basic components. They must know the blueprint in order to make an effect), or is it imaginative (a mage imagining an effect that targets someone's arm automatically affects the proper ounia for that task)? The former requires much more practice and knowledge, while the latter is far easier.

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Miraran Tehuriden
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« Reply #16 on: 22 May 2008, 00:08:43 »

I'd go for constructive, but allow mages to be able to sense car'allia 'blueprints', or at least the part of it composed of the element they work with. Also, most of our spells seem to gravitate to that general direction.
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Avrah Kehabhra

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« Reply #17 on: 24 May 2008, 05:31:31 »

I think the title must have confused me. 

Quote
IE a table is only a 'table' because of the raw Form, without such a form it would only be a splattering of wood car'allia.

Personally, I think that something without Form will probably resemble the Void, but this is not quite the place to discuss this...

Quote
I guess, even further beyond the Raw implications, is instead "what does a mage 'sense' when dealing with a car'all?". Do they sense just generalties, or do they in fact sense specific compositions based on what the object is, and that they must thus have some kind of knowledge of which part or portion of the car'all actually does what? Is it constructive (mage must clearly define what they are doing with the basic components. They must know the blueprint in order to make an effect), or is it imaginative (a mage imagining an effect that targets someone's arm automatically affects the proper ounia for that task)? The former requires much more practice and knowledge, while the latter is far easier.
I've always been under the impression that car'all can't be sensed, except by using perception-altering spells like Aura Sight.  As for constructive vs. imaginative, I'd say something in between, though leaning towards constructive.  They would have to be taught, just not that specifically.  Also, even if they don't know the 'blueprint', I don't think they would be unable to do anything at all; they'd just be very likely to mess up, because they don't know what they are doing. 

I think certain more mundane reasons might also limit what a spellcaster could do.  For example, a mage might be good at healing humans, but can't do much for a horse, due to not knowing enough about horse anatomy. 
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Coren FrozenZephyr
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« Reply #18 on: 13 January 2010, 22:22:52 »

Ah! I missed this entirely! Maybe one of the mods could it that list contained in one of the stickies?

EDIT: Added it here
« Last Edit: 13 January 2010, 22:30:31 by Coren FrozenZephyr » Logged

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