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Author Topic: Gnorath ~ Gnomish City ~ Enthronia  (Read 2283 times)
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Mannix
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« on: 09 June 2008, 11:53:38 »

Gnorath
Overview
By the Wynein river, west of Carmalad, in the province of Enthronia rests a city filled purely by gnomes.  Originally called Rasson, it was renamed Gnorath, in honour of Gnor the Unifier.  Known best as the highest accumulation of gnomes in the kingdom and their wondrous alchemy.  Street weave their way between the squat houses, but as one progresses to the centre the city these streets become straight and the city a grid.  In the very centre of the city stand two buildings whose loftiness is equal.  On the left, the town hall, home of the Mercantile Lord, and on the right the Alchemy Academy of Gnorath, or Huik yit Imir (Gnomic ‘House of Thought’).

Description
Surrounded by fertile grassland on all sides when first settled, it was not long before this was taken advantage of.  Today Gnorath serves as the centre of alchemy, a vital exporter for the Santharian kingdom, as well as the thiriving capital of the Gnorian tribe. The outskirts of the city are surrounded by short houses with small areas of farmlands.  The numerous roads that join these houses wind their way towards the inner city.  As this area approaches the roads begin to straighten, and when the inner city is reached the roads form a grid.  This makes it a lot harder to lose ones way in the city.

Inner City

Town Hall
The town hall, often referred to as the glass citadel, truly shows the skill of the gnomes' glasswork.  Starting with two doors much larger than necessary for a gnome, with windows that stretch down to their shoulder level, the impression of this building is a strong one.  As the doors open the entrance hall is revealed.  Glasswork decorates every little area on the walls. In each corner stands a glass statue representing the element; in the northwest a flame, in the southeast a single drop, in the northeast a jewel, and in the southwest a hurricane.  In the very centre of the hall beholds a statue of Gnor the Unifier.  It too is made of glass, but glows many colours, as it is filled with lightwater.  Past the gnome is a door that leads to the office of the Mercantile Lord, and other various officials.  To the left and right of the room are two other doors, smaller than the northern one.  These lead to the other various parts of the town hall.  Upon exiting the entrance hall the embellishments begin to lessen, except when entering the Mercantile Lord’s office.

Alchemy Academy (Huik yit Imir)
Standing next to the glass citadel a building of concrete and stone contrasts immensely.  The Alchemy Academy of Gnorath truly shows the gnomes skill with the practical uses of alchemy.  Smooth walls, virtually windowless, lead up to a wondrous window to rival the town hall.  But this window is no simple glass. Carved into it, a stylised flame, emblem of the academy, burns softly with a pale red shade.  When large oak doors are opened a lofty hall comes into view.  The walls are made of stone, bearing few windows, and the ceiling much higher than nessecary for a gnome.  Because fot he few windows, the gnome prefer to light this hall smokeless lamps, able to change colour, as they do with most of the Academy.  Though the hall is tall, it is relatively small, with oak doors leading in all directions.  The rest of the Academy had much the same appearance, with lower ceilings.  The second floor however has may more windows, whereas the basement has none.

Outer City

Alchemy District
By far the most astonishing sections of the entire city, the Alchemy District holds the many wonders of the gnomes’ ingenuity. Every city has an apothecary or alchemist, yet Gnorath is different. To the left of the city is the area known as the XXX, or Alchemy District, teeming with alchemists, apothecaries, hermetics, potion-makers and any other name the gnomes car to call themselves.

Glassmaking and Jewellers District
Found here are some of the most renowned glassmakers and jewellers in all the kingdom.  An unusually bright part of Gnorath, the gnomes here prefer to use natural lighting as much as possible. This district is situated in the east of Gnorath, and so as the sun rises in the morning, it is here that the sun’s rays first hit, sending light sparkling throughout the districts as it is reflected from glass to jewel.  The buildings here are not unlike the rest of the outer city.  However, they do have many more windows.  Looking through these windows brightly coloured room so off the beautiful jewels and glasswork inside.

Rural District
The houses are short, squat buildings, usually made with cement walls and floors and wooden roofs, which is waterproofed and the inside is covered in wool to retain heat.  All buildings have windows if do to nothing more than show the gnomes’ glassworking skill.  The usually smokeless lights of the gnomes can be seen through these windows.

Market and Tavern District

Orchards

Bris Farm
Standing a short distance away from Gnorath, is the famous Bris Farm.

Vegetable Farms

Location
Gnorath is located in the Santharian province of Enthronia, west of the port city of Carmalad.  To the north run two rivers, from the Troll Mountains to the Adanian Sea.  It, like Carmalad, rests against the larger to these rivers, Wynein.  As the city expands further and further west they draw closer to the Ancythrian Sea, and the infamous Alvang fortress.  Below this city are the Alianian hills, and the homes of the Hobbits.

People
Gnorath is the centre of Gnorian people.  Like most of their tribe, and indeed their race, the people are both friendly and cheerful, with a slight exception of a few.  Following the way of Gnor, they are friendly to most people no matter where they come from, offering help to them when in need.  An exception to this is the Darans.  Most Gnorians view them as traitors.  In fact Daran was a derogative term made by Gnorians for those that live among humans, meaning servant or pet.  The result of this is usually only jesting and such, and the barrier is soon overcome so that they may work together.

Though the Gnorians are a welcoming folk, there is not one single person, gnome or otherwise, that is a resident other than the tribe themselves.  This is mainly because of the Gnorians alchemy.  They share their knowledge freely among their own, but guard it jealously from others.  This may because of the revenue this alchemy brings the city or simply the pride the people have in their skill.  They, however, see no problem in searching for alchemical knowledge from other tribes, even travelling as far as the Black Gnomes.

Over time the Gnorians have befriended their neighbours of the Dogodan Shire.  Over time a few crossbreeds between these races have occurred.  Known as Hobnome, Honome and Gnomling, they are looked upon with disgust by gnomes.  Of all the races, it is gnomes that seem most intolerant of crossbreeds.  The few inter-breeding that happens usually happens between married couples, who then usual live in Cavthan.

Coat of Arms
The Gnorians, as indeed are most gnomes, are a peaceful tribe.  Because of this they have never organised under a single banner.  However, the Alchemy Academy does have an emblem.  It is circle containing a flame, symbolising both their alchemy and eternal search for harmony.  It is relatively simply, but when stylised into windows it can look quite impressive.

Climate
Mild Winters, Hot Summers

Mythology


Flora
Icemilk
Apple used in Gnorian Cider (need to think of a name)

Fauna
Malise

Resources
Alchemy.  It has always been the focus of Gnorath.  As the gathering place of the greatest alchemist of the kingdom, the need to alchemy resources is great.  The gnomes, therefore, sort to keep their purses full by gathering these resources in their own area.  The city had in fact been established because of the numerous alchemy resources available.  The Wynein river was plentiful with plants, as was the earth.  Additionally, the Seanian Swamp was also a source of many alchemy needs.

However, many resources were not originally found here, but were later introduced and harvested by the Gnorians.  But there were also resources that could not be introduced.  One such were the plants named faun moss, used to produce lightwater, which is found only in Nybelmar, and so must be imported, at an extremely high price.

The shores of the Wynein river are sandy, perfect for glassmaking.  The gnomes of Gnorath use this sand for some of their glassmaking, however they find that finer sand, again imported, produces a much finer product.

Myth/Lore


History
Gnorath was originally named Rasson, but after the great Arch-alchemist Gnor the Unifier saved the city from certain starvation, it was named in his honour.
Time Table of Gnorath
Era of Cataclysm
8764 b.S.Establishment of Rasson
Rasson starts out as a relatively little town, gathered by a river.  The discovery and development of alchemical supplies soon made this town a city.
8500 b.S.Unification of Weights
The gnome Urdan Dwarffriend helps the dwarves with the creation of the different colours of iron and is given in exchange a piece of uruyant as well as long term friendship and trade with the dwarves.  This uruyant then cam to Gnorath on this date.
Age of Awakening
1655 b.S.Food stockpiling
The Arch-alchemist Gnor (later named "the Unifier") begins the stockpiling of food in Gnorath, or what was then known as Rasson.  A few among the gnomes looked at im warily, however, they followed their leader whole-heartedly
1649 b.S.Year of darkness
The gnomish nation is created around Gnorath and most other gnomes either die of hunger or join the human cities. The one exception to this is the gnomish tribe of Gremm.
1648 b.S.Trade with Carmalad
With the Year of Darkness over, Gnor’s kindness spread beyond the city.  Seeing the Erpheronians suffer so much more than his own people he forged trading agreements.  These agreements connected Rasson to Carmalad, allowing the gnomes many alchemical and glass wonders to spread throughout the kingdom.  Their many inventions played a major role in the recovery of the kingdom.  As the city grew so did the relationships with Carmalad.  Gnorath prospered from this trade and the wealth it brought them.  This relationship with the port city also allowed the gnomes to easily the materials needed for their alchemy.
1647 b.S.Bilge Powder
In the aftermath of the Year of Darkness, the Gnorian inventor Stujuck Bilge created a fertiliser that allowed gnomes to farm again.  It soon spread to other races, as the gnomes had not suffered as badly as they.  The Erpheronians were first to trade for this salvation, and it soon spread from there.  The fertiliser help the gnomes regain their order and focus on what they love best again, alchemy.
1644 b.S.Gnomish government established
The gnomish system of government and the organisation of merchants are established as they are today.
1520 b.S.Death of Gnor
Massive lamentation and a huge funeral after Gnor's death but due to his work and organisational skills there is little interruption in the gnomes' lives.
Age of Blood
806 b.S.- 729 b.S.The First Sarvonian War
The gnomes of Gnorath didn’t get involved in this war and managed to maintain their neutrality, as little fighting went on in the region round their nation. For the Daran gnomes living among men it is different. Most of them suffer hardships with the men but this is also the time when the gnomes create the great weapon of destruction “gnomish fire” and several poisons.
668 b.S.- 575 b.S.The Wars of rage
These have a similar effect on the gnomes as SW I.
550 b.S.- 501 b.S.The Second Sarvonian War
The second Sarvonian War is no different for the gnomes as SW I.
298 b.S.- 203 b.S.The Third Sarvonian War
SW III has an even greater effect on gnomes in human settlements than any other war. Fortunately for the independent gnomes the forces of evil never get as far as the independent gnomes, although, realising the danger the dark forces pose, the gnomes supply humans and dwarves with their products for a much reduced price.
Golden Age of Kings
489 a.S.The Great Flood
As the winds blew down from the Troll Mountains, rain followed.  This being usual for Gnorath, the gnomes continued with their work.  However, this wind and rain continued for days.  The Wynein started to rise and soon flood.  The city was in turmoil, as Gnomes did not particularly like water, and most are pathetic swimmers.  But still the water rose and soon the great gnomish city flooded.  The streets were bare and the buildings closed.  Very little damage was done, but many roads were inaccessible for days.  Soon the city regained composure and the fear of flooding disappeared with the years
Era of Southern Wars
1016 a.SThe Praesidii
The legendary Elemene Tabulata falls into the hands of a notable figure in Gnorath municipal government, it was soon decided that a council of keepers was to be appointed to look after the book, and to read over entries sent in by other gnomes for approval and insertion into it. Twelve important alchemists were chosen from within the city and the book was entrusted to their care.
« Last Edit: 18 December 2008, 20:51:33 by Mannix » Logged

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Artimidor Federkiel
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« Reply #1 on: 04 July 2008, 04:20:55 »

I see something interesting is brewing here! A few things for now I've noticed:

- I'd mention in the Overview as well that the town is gnome only - as you elaborate further in the People section.

- "In the very centre of the city stand two buildings whose loftiness is equal." - There are a bunch of similar mistakes, or not finished sentences, but you're still writing anyway.

- Places descriptions of towns are best done by writing a short atmopsheric intro, then get to the Key Locations and list them one after the other and describing them.

- This one's interesting: "Most Gnorians view them as , or traitors" Hmmm...  huh

- Maye you can stress the trade relations to Carmalad a bit? You know, Carmalad is a big port, so they might have important stuff the gnomes can need for their alchemy. On the other hand the Erpheronians living there back in pre-Santharian times could have used gnomish stuff for their military, like strong poison to be used at weapons etc.

- As for the History part I'm not so sure if the 8000 b.S. dates work so well, because it looks as if the town surived millenia without major problems. And in 8000 b.S., which is 1000 years after the War of the Chosen there might still have reigned the strong rejection of magical stuff, and perhaps as part of that, the skepticism against certain kinds of alchemy (which was also oftentimes more a philosophical science as well). So I'd push it all a bit further up in history. Where the gnomes came from and why etc. is still quite unclear at the moment, though. We don't really have their tribal history elaborated that well.
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Mannix
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« Reply #2 on: 04 July 2008, 17:52:38 »

Thanks Arti.  I'll get to those comments and try and write some more on this now its the holidays.  WOOO!  I probably have alot of those mistakes because I changed a lot of wording on a laptop, which by the way is really bad.  And I'm not too good with the history here yet, but was just making a date before the one already mentioned, but now I realised that date should be lowered as well.  Thats the date when the system was invented, but I'll make one for when the stone comes to the city.  And I was also working on a short atmopsheric intro last night, but had a writing block.  Carmalad you say, that gives me an idea.  *scuttles away to Word*

Mannix
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