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Author Topic: Vaiá Iú Queím [I see you]  (Read 17071 times)
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Tha'eli
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« on: 25 June 2008, 02:26:46 »

The nonsense rhyme that is sung at the beginning is meant to be like ring-around-the-rosies, which was actually about the Plague in Europe. I was trying to indicate that when Coór comes down to the world to try and destroy the Dream, everything will turn into chaos - the smoke of burning wizardleaf will no longer be sweet, but bitter. White will become nor'sidian black. Then, at the end, I was saying that it was pointless in trying to hide from him - you might as well hide underneath a baby dor'iyn sheep ;) Enjoy - and yeah, it's supposed to not make much sense, but still have a hidden darkness to it...

Overview
Vaiá Iú Queím is a favourite past-time of elven children, where one player (the 'cór') must catch all the other players. These players must hide while the 'cór' recites a chant, but as soon as the chant is over, all players must freeze where they are and wait to be found. The first player to be found is the new 'cór' in the next round, and the last player to be found is the winner!

Game Name
Vaiá Iú Queím! [I see you!] It originated in the Thaelon Forest, but soon spread through the Zeiphyrian forests and the Auturian woods. Having crossed through human territory, the game was altered slightly to fit their tongue - the 'cór' was renamed the 'core', being the centerpiece to the game (this was also due to a mistranslation), and lost most of its connection to the Shadow. However, it soon died out, as the mothers of human children did not stress the warning chant as much as those of elven heritage. Now, the game is mainly played by members of the Quaelhoirhim and the Aellenrhim residents of the Thaelon Forest, although variations have occurred throughout Santharia in many elven tribes. This game began with the simple chant, sung by mothers to their children, warning them of Coór's evil ways. Eventually, it grew into a form of hide-and-seek, and the true meaning of the words was forgotten. The name of the player who must catch all the others gradually changed to 'cór', much to the relief of many anxious parents who did not want to hear the Shadow's name constantly called out.

Equipment
No equipment is necessary - there must be at least four players for a good game, so that one person can play Coór and the other three can hide. There is no maximum number of players. A good place with lots of hidey-holes is useful.

Game Setup
Before the game can begin, everyone must elect the first player to be the 'cór'. This is done by, after counting to three, all the players shouting 'néh!', indicating that they do not want to be the 'cór'. The player who shouts it last becomes the first 'cór'.
The 'cór' must then shout out the following chant with his eyes closed while the other players hide in locations of their choice.
Do you have the bitter smoke
of a wizard, wizardleaf?
When seek!
Do you see the awful white
that black nor’sidian white?
Upon, dear haven, run amok
When seek!
Look, here he comes!
Hide beneath the gentle fleecy wool
of a dear dor'iyn lamb.
When seek! When seek! When seek!

Rules
All players must run and hide while the 'cór' recites the chant, but as soon as the chant is over, they must freeze where they are, whether they are hidden or not, and must wait until the 'cór' finds them.
When the chant is completed, the 'cór' may open his eyes and attempt to seek out the hidden players. The first player to be caught will become the new 'cór' when the next round begins.
If the 'cór' is caught peeking while chanting the opening poem, the other players are allowed to pinch him twice each, one for each eye. In original games, the 'cór' would then have to find the other players blindfolded, but this practice is no longer seen. The winner is the person found last in each round!
One custom of the game is that the final player is usually given a present, sometimes a necklace made out of shadegrass, although this practice is mostly omitted in present-day games. This small ceremony originated from the understanding of shadegrass' place in an environment; it hides in the dark, yet is vital for survival. In this way, the winner is honoured by placing a small sliver of what Coór could be around their neck.
Another variation (usually found in the Thaelon Forest) is that the other players can continue hiding even after the chant is finished, but are not allowed to leave the boundaries of the game, or they automatically become the new 'cór' in the next round.
« Last Edit: 04 August 2010, 03:23:28 by Artimidor Federkiel » Logged

If seeing is believing...
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Nsikigan Ho´Tonanese Yourth
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« Reply #1 on: 25 June 2008, 03:20:41 »

Very nice- this is what we like!
It's always good to see a common Terran concept be Santharized, and you have done it well.
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One notice- you state the winner is usually given a present, and then go on to say this practice is usually committed.
Instead of saying usually given a present, you should note that this is a ceremonial/customary/archaic practice.
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Nsikigan Yourth, Eyelian extraordinare.

Some men aren't looking for anything logical like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. - The Dark Knight

Wisdom begins in wonder. ~ Socrates

A government in which the majority rule in all cases cannot be based on justice, even as far as men understand it- HD Thoreau
Tha'eli
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« Reply #2 on: 25 June 2008, 03:26:03 »

Thanks, Nsikigan - I'll think of some background to the present-giving and change it around with your suggestions.
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Nsikigan Ho´Tonanese Yourth
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« Reply #3 on: 25 June 2008, 03:30:29 »

No problem!
And I know Nsikigan is a mouth(finger?)full, so goo ahead and just call me Nsiki- makes things easier on non-Eyelian yongues.
Erm, thats pronounced nuh-SEEK-ee. Or ni-SEEK-ee. Your choice.
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Nsikigan Yourth, Eyelian extraordinare.

Some men aren't looking for anything logical like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. - The Dark Knight

Wisdom begins in wonder. ~ Socrates

A government in which the majority rule in all cases cannot be based on justice, even as far as men understand it- HD Thoreau
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« Reply #4 on: 25 June 2008, 03:32:11 »

Nsiki, Nsiki, Nsiki... I really like that sound!

Where can I find a page on the current Eyelian stuff? I want to have a look around. It sounds interesting. I LOVE the sound of Nsiki...
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« Reply #5 on: 25 June 2008, 03:35:29 »

Ooooh, quick question - are there any plants which are said to protect from evil/have the colours of evil/etc.? I want to connect the practice of giving a woven grass necklace to the winner back to Coor (and is there any way to make those little accent-y things above the vowels so I can write properly? I can make accents going right, but not left...).
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Nsikigan Ho´Tonanese Yourth
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« Reply #6 on: 25 June 2008, 03:38:42 »

Shadegrass perhaps?
And look over at the sidebar- I posted in your other thread about navigation, but it's under the goblin tab, then humans.
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Nsikigan Yourth, Eyelian extraordinare.

Some men aren't looking for anything logical like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. - The Dark Knight

Wisdom begins in wonder. ~ Socrates

A government in which the majority rule in all cases cannot be based on justice, even as far as men understand it- HD Thoreau
Artimidor Federkiel
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« Reply #7 on: 25 June 2008, 03:46:54 »

Hello and welcome, Thaeli! wave

Always good to see a new face and people with ideas. Anyway, I hope your enthusiasm stays for a while, but I see that you've read up a bit on the site and looked through the newbie threads, so this is a good sign as well... - And now for some comments here to help you with your first submission:

- You're missed the Overview part on top of the entry, which is also the most important one. If you read the Overview, you should have all information on the entry in condensed form.

- "iú-vaián-queí" is not proper Styrásh... If you want to delve into languages, you have to be aware of the proper conjugation for example and word order as explained in the Styrásh principles page ;) - Oh, and why is there an elven name at all for the game?

- Are you allowed to only hide once and stay there once the seeker goes looking? Or can you move around as well later?

- How is the first seeker chosen? I assume with some sort of counting rhyme?

- Game Setup and Rules should ideally be seperated as well, that's why there are two sections defined in the template. You won't have much in that Setup part, but at least determining the first seeker would be in there.

- The nonsense rhyme is a bit non-sensical for me... lol Well, at least I have difficulties grabbing the concept. Usually such rhymes follow at least a certain inherent logic. There first two lines sound ok, but then it gets blurry for me.

- Some references to other things on the site never hurt. Here you could e.g. make it a game of a certain Santharian tribe or of a certain region, which then spread. Would be a bit for a possible History section.

At any rate: Good to see you already so eager to get started with an entry - as you can see it always requires some adjustments to get to your goals, but this only makes what we write better :D
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Tha'eli
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« Reply #8 on: 25 June 2008, 03:51:34 »

Wow, a lot to fix xD Good to finally meet you, Artimidor - I've seen you a lot on the other boards and have been looking forward to getting your feedback!
Yes, I can see a lot of things that I can fix with my entry now... I forgot to mention that the game is originally an elven game, so I will include the origin of that... and sorry, I know, I should have properly conjugated it as well xD The dictionary was just too tempting. I needed a quick name so I could submit!
I tried to make the poem as simple as possible while still hinting at Coór's power... sorry if it's not very clear, I explained it as best as I could.

And thanks, Nsiki, for the shadegrass tip - I added that in, as well as some background information about that.

*rubs hands together* Right! Revision time!
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« Reply #9 on: 25 June 2008, 03:53:10 »

Looking good for a first draft, Thaeli. Don't worry about all the comments/suggestions. Like Arti said, it will only help to make your entries better, and it won't be long before you're posting entries that need very little alteration.

Hhhm. I wonder what kinds of games Orc children play........See, you've side-tracked me now. I'm supposed to be re-working the Ashz-oc and dev'ing the White Warg not postulating on Orcen trivialities. PAH!
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Nsikigan Ho´Tonanese Yourth
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« Reply #10 on: 25 June 2008, 03:57:09 »

Well, King of the Hill, and capture the flag, naturally.
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Nsikigan Yourth, Eyelian extraordinare.

Some men aren't looking for anything logical like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. - The Dark Knight

Wisdom begins in wonder. ~ Socrates

A government in which the majority rule in all cases cannot be based on justice, even as far as men understand it- HD Thoreau
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« Reply #11 on: 25 June 2008, 03:57:57 »

I was thinking more like "Pulling the legs off a fly"

Or an Eyelian.
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Tha'eli
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« Reply #12 on: 25 June 2008, 04:03:31 »

A favoured orc-child past-time is collecting the legs of as many creatures as possible. Points vary depending on how many legs of a species has been procured, as well as the diversity and length of the leg in question. If you are not of the orc persuasion, it is wise to ensure that your legs are closely encased in armour before venturing anywhere near orc settlements.

This sounds like fun! :) Hmm... maybe I could develop on this later...?

But for now, I will take all comments to heart and do my best to ensure that you get the most out of this game! (the elf one, not the more interesting orc one)
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Drúadan
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« Reply #13 on: 25 June 2008, 04:06:46 »

*Stands behind Nsiki and looks questioningly at Tharoc* Now a good time for playing?

Hello Thaeli! I just wanted to say that this looks like a very good start and first entry! MUCH better than mine all around. Welcome to the Dream, though I'm sure I missed your Newbie thread. Oh, and don't forget to change your developmental icon to the exclamation mark or the pencil depending on whether or not you want comments. :)

And if you read the shoutbox, I should warn you regardless of what Judy says, if the subject material gets any more difficult than basic multiplication tables I just might be quite as dumb as I look. :D
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Down the foggy ruins of time, far past the frozen leaves,
The haunted, frightened trees, out to the windy beach,
Far from the twisted reach of crazy sorrow.
Yes, to dance beneath the diamond sky with one hand waving free,
Silhouetted by the sea, circled by the circus sands,
With all memory and fate driven deep beneath the waves,
Let me forget about today until tomorrow.


-Bob Dylan "Mr. Tambourine Man"
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« Reply #14 on: 25 June 2008, 04:09:59 »

Which means which? I'm assuming the pencil means I want comments...?
*checks*
Argh! Wrong.
Thanks for the tip, I've changed the icon ;)

Haha, and I'm sure you don't look dumb xD


Another question - are there any elven cultures that could use some good ol' traditional games? I can't decide which one this game originated in.
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