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Author Topic: The Nox.  (Read 2889 times)
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Exmortis
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« on: 15 July 2009, 09:55:10 »

Name: The Nox

Category: Fungi?

Basic Overview of the Plant: The Nox is a evil and deadly thing and I stress using the word 'thing'. This horrible excuse of an organism was created by a maddened sorcerer in a attempt to re-animate his beloved wife. Well, lets just say it didn't go as planned.
This plant
The Nox needs water, breathable air and living or dead flesh to feed off and has been commonly referred to as a mold and is maroon in coloring and has a rather damp, slimy feel to it. However, this horrific 'thing' does something that no plant, moss, fungi or tree have ever been capable of doing. If organic material is exposed to this mold then the organic matter will be 'infected'. This process usually entails the infected flesh becoming so mutated it is almost unrecognizable. If such a mutation occurs in a dead corpse than a ghouls will result. This plant is not common and only ever fully matures in places where a large concentrations of dead flesh. These plants flourish in the dark and but avoid sunny areas, as they cannot survive in warm climates.

Description
Coloring in the fungus varies depending on how well nourished it is. If the host has has not been fed for a long period it will usually look black. Alternatively, if it has had a relatively constant flow of nutrients then it well have a very dark green pigmentation.
On it's own the host has a texture similar to that of a rock moss. However, when it has assimilated into living flesh it transforms into a smooth, slimy membrane which replaces decomposed sections of muscle and tendons. Although in chronically decomposed subjects, type one Nox will almost always generate a incorrect muscular structure as they have no preexisting scaffold to rely on. This leads to the slow movement and deformed appearance that is the main trait of the type ones, otherwise known as hoarders. In addition to the membrane a mold, resembling a black rock mold may grow on the skin.
Upon infection, type two is undetectable. It moves throughout the living host's body through the blood stream until it infects the brain and as an extension the nervous system. This causes the erratic behavioral traits that makes those who are infected with type two Nox, dubbed screamers.

Territory
This particular fungus was created in the Mists of Osthemangar by a grief stricken sorcerer attempting to revive his dead wife. After it killed and infected him it moved north, soon spreading to most of Northern Sarvonia, but is limited to that specific area. This is because the Nox is highly heat sensitive and as such living in a warm climate would make it exceedingly difficult to for the creatures to triangulate a living organism amongst the heat of the day. This inability to find food would lead to malnutrition amongst the Host and would lead to starvation and death. These are the reasons why the Nox infected do not move southwards to more densely populated regions. However, the truth is that this fungi is unusually rapid when it comes to adaption. If a large number of them were transported to Southern Sarvonia, then I believe that they could possibly dig themselves into a certain area, adapt, and slowly spread outwards from there. But that is more incentive to make sure such a event doesn't occur I suppose.

Usages
Revival has already been attempted and it ended in the creation of Nox. No other common advantages have been discovered in this horrid plague, except perhaps warfare.

Reproduction
When this fungi was created by the maddened sorcerer he was careful to make sure that it couldn't manifest in living beings. I know this seems like a bit of an error in reasoning as wanted to use this to bring his wife to life. However, the bigger mistake was his haste in creating it. He didn't properly evaluate his experiments on the Host, if he did any at all. So, when he did use the Nox on his wife's corpse he met a unexpected and grizzily end; And thus the Nox was born.
However, this was only type one. A strain of Nox which can only manifest in dead bodies. So where did type two come from?
Well it seems that the five or so years during which the Nox spread from graveyard to graveyard it gained quite a reputation among grave diggers as a nuisance. It dug up graves as it searched for rotting flesh to feed upon. Additionally, a couple weeks to a couple months later, the corpse that was exposed to the infected rises from it's grave, ravenous for nutrients to continue it's half life. Obviously a grave digger or two got bitten by these disease infested creatures. As such they became quite ill for a couple weeks but soon recovered as the Nox was not developed enough to survive in a living organism.
It was believed that the Nox first established type two in an animal, such as a dog or wolf. As a number of infected canines have been found, killed and burned throughout Northern Sarvonia. It didn't take long for type to to integrate into the human body after those sightings. Type twos are not as physically effected as the type ones as they aren't actually dead, but they do display very erratic behavioral patterns. ( Just like a person with rabies only without the dieing part. )

Researcher: Joel Treeforge.   ( More on the how, when, where and why tomorrow )
« Last Edit: 24 April 2010, 19:22:48 by Exmortis » Logged

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« Reply #1 on: 16 July 2009, 20:24:42 »

Ooh. Sounds extremely sinister. I like it!
Perhaps it could be linked in with the lore surrounding zombiis? (e.g perhaps a corpse must be buried in the ground beneath the plant's roots to be resurrected?)
« Last Edit: 18 July 2009, 00:02:16 by Jenna Silverbirch » Logged

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Exmortis
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« Reply #2 on: 17 July 2009, 09:23:40 »

The link is not operational.

But i do like the idea of a direct relationship between these creatures and my plant, however i need official information on the Zombiis before I can connect the two.
Keep in mind that the revived only live for a short period and are unable to move around in daylight hours, this is only some of the things I have worked out from my original resurectees, aside from the name Ghoul.

Still awaiting approval.
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« Reply #3 on: 17 July 2009, 09:45:15 »

I worked out the problem with that link provided by Jenna.

If you want to find out about the Zombiis, try that link!

If you are still waiting after another day or so, maybe try PMing or Bellringing the Moderators of the Herbarium?
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« Reply #4 on: 17 July 2009, 12:42:03 »

Hi Exmortis,
A few remarks which help you on your way, I hope.
I‘m no herb-mod though nor a necromancer expert, you will need both.
Quote
Name: EX-mortis plant
Category: Fungi?
Overview: The EX-mortis plant is a evil and deadly thing and I stress using the word 'thing'. This 'thing' was created by a maddened sorcerer in a attempt to re-animate his beloved wife; lets just say it didn't go as planned. This plant needs water, breathable air and dead or living flesh to feed off.
The EX-mortis plant has been commonly referred to as a mold and is black in texture and has a rather damp, spongy feel to it. However, this horrific 'thing' does something that no plant, moss, fungi or tree have ever been capable of doing, re-animating corpses, such monstrosities are known as ghouls. This plant is not common and only ever fully matures in places of vast bloodshed and rot. These plants only flourish in the dark and die very quickly when exposed to daylight.

Name: EX-mortis is not a way a name can be spelled, I fear. Apart from that, we do use latin hints, but not this clearly. Look at this comments e.g.
 
here
Maybe Exmortis could stay, but you need another, tharian/english name as well.

Fleedeath-Mushroom Escape-(the-earth)-plant...

- Nothing which is not sentient can be truly evil, it is what people do with it, even if it was created.
-  As an researcher, not a common frightened peasant, you would not describe it as a „thing“ either. Your tone in the first paragraph is too conversational, you can add such things as a quote, but not in the entry itself.

-I don‘t know, if the plant itself can have the property to reanimate people just by applying it to a body, but it may well help to do so --> ask out magic experts
Quote
Keep in mind that the revived only live for a short period and are unable to move around in daylight hours, this is only some of the things I have worked out from my original resurectees, aside from the name Ghoul.

From the zombii entry you cannot deduce, that these creatures only can move around in the dark, with your plant/fungi it may be different. But be prepared, that the herb mods will ask you, how it works! ;)
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Jenna Silverbirch
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« Reply #5 on: 18 July 2009, 00:04:08 »

Oops, sorry about the broken link Exmortis. I've modified it even though Deklitch posted the correct one  buck (Thanks there Dek :))
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A local habitation and a name.
-William Shakespeare, A Midsummer Night's Dream
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Exmortis
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« Reply #6 on: 29 October 2009, 11:27:29 »

Shoot, I almost forgot about this, I will make a profile of it in my notepad so I can do it after my Xaul.
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« Reply #7 on: 06 March 2010, 05:55:09 »

I need approval from a herbalism mod in order to release an entry for the newly named Nox mold. I also would like a approval from a bestiary mod in order to release an entry for the Ghoul.
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« Reply #8 on: 08 March 2010, 20:23:57 »

I personally oppose the use of Terran mythic names or unaltered latin words, and 'Nox' is both the latin word for, and the romanised name of the goddes of 'Night'.

Feel free to show us a more elaborate entry on this mould, but expect a critical eye or two; as it stands, it is hardly an original idea, nor is it interwoven with the world of Caelereth.
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« Reply #9 on: 09 March 2010, 12:10:27 »

Nox is Latin?
I honestly just pulled it out of thin air... I actually think Nox has a nice ring to it.
But okay, I can do anything.

The only major issue in my mind is how I will limit the infection as to prevent an 'end of the world' event.
So far I have:

- Sensitivity to light ( Vampires 8\ )
- Sensitivity to temperature ( I don't think that has been done )
- Short life\Half life ( don't like this on too much)
- Holy rituals, fire, exorcism, silver ( clique, I know, but I am desperate here )

Anyone have any other ideas?
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« Reply #10 on: 09 March 2010, 16:05:32 »

Yes, it's the latin word for night or darkness. It's also the counterspell for 'lumos' in the harry potter series, and the ancient greek spelled it 'Nyx', and used it as the name for the primordal godess of Darkness. (not 'evil darkness', just your regular old-fashioned no-light darkness) Amazing what you can do with a simple three-letter word, innit?

I'll come up with suggestions on how to limit your mould when i've got more to work with :)
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Avrah Kehabhra

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Azhira Styralias
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« Reply #11 on: 09 March 2010, 16:47:51 »

Yes, it's the latin word for night or darkness. It's also the counterspell for 'lumos' in the harry potter series, and the ancient greek spelled it 'Nyx', and used it as the name for the primordal godess of Darkness. (not 'evil darkness', just your regular old-fashioned no-light darkness) Amazing what you can do with a simple three-letter word, innit?

I'll come up with suggestions on how to limit your mould when i've got more to work with :)

Not everyone would know this, Mira...  rolleyes

It's easy to do something like this. "Nox" is a neat little word, no wonder it's used for different things.

@ Exmortis: Perhaps this fungi grows in battlefields and cemeteries? This fungi would certainly grow in specific places in the world.

Possible places to locate this mold:

The Mists
Orcenroth
Venlaken
Peninsula of Kr'uul
Shadespell Gorge
The Water Marshes
Ruins of Fanghenge


« Last Edit: 09 March 2010, 16:51:47 by Azhira Styralias » Logged

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Altario Shialt-eck-Gorrin
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« Reply #12 on: 09 March 2010, 17:24:37 »

Quote
Quote
Yes, it's the latin word for night or darkness. It's also the counterspell for 'lumos' in the harry potter series, and the ancient greek spelled it 'Nyx', and used it as the name for the primordal godess of Darkness. (not 'evil darkness', just your regular old-fashioned no-light darkness) Amazing what you can do with a simple three-letter word, innit?

I'll come up with suggestions on how to limit your mould when i've got more to work with :)


Not everyone would know this, Mira...    rolleyes


You don't run your names through Google Search?  Imagine my surprise when I found out Altario was the name of a town not so very far from where I live.  Purely coincidence.  But I had been using it for soooo long (much longer than my being here, and even before Google itself!).  Skylings was about my fourth or fifth incarnation before it wasn't a name that had historical or fantasy connotations.  At least none on the first or second page of Google. :P
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« Reply #13 on: 10 March 2010, 03:03:18 »

Yes, i cant help but expect everybody to know a bit of basic latin. I mean _I_ know it, and i was never taught latin, so why wouldn't everybody else :P
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Avrah Kehabhra

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« Reply #14 on: 10 March 2010, 15:42:03 »

I understand a couple simple phrases of Latin. Nothing too intricate. I do have to say though, I love the exotic sound of Latin words. They don't have to be big or complex. Because sometimes the simple ones are more meaningful then the big phrases. All of them are excellent really, they have this ancient, powerful feel to them.

Lets just face it people, the language just sounds so god damned cool.  cool
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Our only interest is survival; survival of ourselves and of our species.
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