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Author Topic: The Waterleaf (pic) - finally??  (Read 4201 times)
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Ta`lia of the Seven Jewels
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« on: 12 November 2010, 08:27:29 »

Here is the picture for the waterleaf, which I had hidden in the entry before.

 - No texture anymore, all painted (at least overpainted)
 - Added shadows to the plant, softened it a bit depending on the depth
 - A slght shadow to the big stones.
 - Fish with different shadows, depending on how close they are to the bottom.

 - Movement on the watersurface, but I'm not happy with it yet. I think I might now know, how to do it, but I'm a bit worn out.

Hope it fits now to the site.



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« Last Edit: 17 December 2010, 22:54:50 by Artimidor Federkiel » Logged

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« Reply #1 on: 12 November 2010, 17:06:04 »

I gave it another try: Which one is better?




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So now only the redhoused watersnail with tent is missing ;)
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« Reply #2 on: 13 November 2010, 18:35:13 »

I like the blue fish!

Out of the two pictures, I prefer the second one, with the larger and starker rings.

Why are you not happy with it? Is it because the viewer still doesn't 'see' the water in most of the picture? If so, then maybe go for a compromise between your second version and Seeker's suggestion in the Baveras Shrine Floor thread. If you want to show off your lovely floor pattern without having it blurred by wavelets, then you could put two pictures into the entry: one pure illustration of the pattern, without any plants, fish, and water effects; and another picture that shows how the floor is seen in the flooded shrine today (ie, with fish, plant, etc.

Just an idea?
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« Reply #3 on: 14 November 2010, 00:22:04 »

I like the blue fish!

Out of the two pictures, I prefer the second one, with the larger and starker rings.

Why are you not happy with it? Is it because the viewer still doesn't 'see' the water in most of the picture? If so, then maybe go for a compromise between your second version and Seeker's suggestion in the Baveras Shrine Floor thread. If you want to show off your lovely floor pattern without having it blurred by wavelets, then you could put two pictures into the entry: one pure illustration of the pattern, without any plants, fish, and water effects; and another picture that shows how the floor is seen in the flooded shrine today (ie, with fish, plant, etc.

Just an idea?

I second Shaba's judgment. The second image is a lot nicer to look at.

As for being able to see the water, I've got one of two potential solutions. Because I don't have the image, I don't know how you've been working your layers, but...

Option 1: Try a 10% opacity layer on top of the "water/ripples" layer with a light blue fill. Mess with the colour until you get something you like.

Option 2: I take it that your "water/ripples" layer is a 50% gray fill and a bump map? Well, in GIMP there's a Colorize Function (Colors... > Colorize...) where you can mess with the hue. If you use Photoshop, there may well be a similar function. Basically, mess with the actual hue of the grayness on the "water" layer.

Option 3: If you're not using a 50% gray, overlaid bump map for your ripples... well, ignore me.
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« Reply #4 on: 14 November 2010, 06:32:43 »

Thanks both of you for looking at the pics!  :)

Shaba, I don't think putting up two pics will work. I played around with such filaments Seeker has proposed,but I didn't like the outcome. And I don't have the time to invest another three hours just on these. I think I'll add some perspective and a variation of those rings, maybe I'll get the impression of raindrops, a few only though.

For the other picture I have another idea, but I need to postpone it, have to return to the shrine itself.

Cruci, I'm not entirely sure, what you meant with that option two. (The first one I'll try out later, though I don't want to have a bluish hue.)

I have these rings on two layers, one for black with very low opacity (worked better than grey), and white. what do you mean with hue? The variation in colour?
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« Reply #5 on: 14 November 2010, 10:57:31 »

Cruci, I'm not entirely sure, what you meant with that option two. (The first one I'll try out later, though I don't want to have a bluish hue.)

I have these rings on two layers, one for black with very low opacity (worked better than grey), and white. what do you mean with hue? The variation in colour?

Well, 50% grey (half way between black and white), when overlaid onto an image will act invisible. This makes it perfect for bump maps. If you run a bump filter onto a 50% grey layer, everything but what you want bumped will be invisible, which is easier than transparent layers.

Using GIMP, you run your bump map to get the ripples, and then on that layer, you go to [Colors > Colorize...] and you shift the hue slider up and down. If you're using photoshop, roll through with my previous Option 1 there and overlay that onto the image.

Just fill a layer with a blue water colour and overlay. Mess with the opacity until you get something nice.
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Ta`lia of the Seven Jewels
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« Reply #6 on: 14 November 2010, 17:09:28 »

I fear I have to learn what a bump map is first ;)

But I have a new version nearly finished which I like better!
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« Reply #7 on: 15 November 2010, 17:44:13 »

It is so beautiful, oh I like the textures and the water effects....my compliments...
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« Reply #8 on: 15 November 2010, 17:49:38 »

Thank you Perab - that lifts me up, struggling with the next version! :)
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« Reply #9 on: 15 November 2010, 17:58:13 »

Cool, well I cannot make such wonders on the computer like you and the other. I can draw only with my hands, the unusual thing is that I am going to the Graphic School, like a Media Technician. That means that I must work in photoshop and in flash and the other programs.... what a Irony...
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« Reply #10 on: 15 November 2010, 18:01:54 »

Well, then you know how photoshop works and it is just a step you need to go from one medium to the next . You could scan in your works and share them with us! do you 'draw' with pencil etc, or 'paint' as well?
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« Reply #11 on: 15 November 2010, 18:05:00 »

Well just with the pencil, and my best works are Phoenix roses and Dragons, but I need a scan to upload my hand-made pictures
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« Reply #12 on: 16 November 2010, 04:41:11 »

Definitely looks much better already with the added plants, fish (have we got an entry for that one?), shadows and water effects! :D The way the plant ls growing looks a bit weird, though, I would have assumed that it patches grow around the structure, the the star would be better visible, but that's just a small thing.

There might be additional filters which could help to distort the main picture slightly in order to make it look like it is under water, but that's also a bit tricky to get it absolutely right. Looking forward to the next version you're already working on!

BTW: The shrine in the Nepris game needs be seen from another perspective... - are you aware of that,Talia?
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« Reply #13 on: 16 November 2010, 05:06:43 »

Another perspective? Not from the top, of course, but from the side, or anything else??  What did yo have in mind or need?
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« Reply #14 on: 16 November 2010, 05:14:49 »

Well, just like any other Santhworld picture - the perspective is from the player's point of view walking around. So yeah, from the side, that would be the important view to put it as a location in the game. This picture could still be used if the player is already there and then looks into the pool, e.g. searching for something, catching a fish etc.
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
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