* 
Welcome Guest. Please login or register.
Did you miss your activation email?


*
gfxgfx Home Forum Help Search Login Register   gfxgfx
gfx gfx
gfx
Pages: [1] 2 3
Print
Author Topic: Murlar, R'unorian God  (Read 6159 times)
0 Members and 1 Guest are viewing this topic.
Valan Nonesuch
Santh. Member
***

Gained Aura: 113
Offline Offline

Gender: Male
Posts: 1.510


Like a pudding bag full of knives


View Profile
« on: 17 May 2011, 04:25:24 »

I've taken some liberties with Xenos' original work simply because the names of some of the other deities verge on the unpronounceable. That said, another R'unorian entry that needed doing, and one I found rather enjoyable.


Names
Murlar, Lord of the Depths, Keeper of Knowledge and Secrets, Master of Puzzles, Father of All Monsters

Overview
Murlar is one of three R'unorian gods of the Sea. Within his domain lies all knowledge that is yet to be discovered or unlocked. Murlar is worshipped by sailors for fear of his mastery over the depths of the sea and over oceans. Murlar is also counted, along with M'rotha and Gorgramoth, as one of the three Spirits of Trials that test R'unorians.

Appearance
While no longer depicted by contemporary R’unorians, in the oldest temples Murlar is illustrated as a tall, grim figure with blue skin, a dark green robe, and black hair that writhes about his head. The ground where he stands is typically described as being wet, or covered in dark water.
There is very little art of Murlar that exists at all in fact; there are no portraits or sculpture of the god. Most of the depictions of Murlar are mosaics or painted murals in his older temples.  There is some deviation in images of the Keeper of Secrets; some tribes depict him with the head of a kraken or other be-tentacled creature, while others depict him as merely an empty hood, instead of a face.
The largest is a mosaic on the walls of the city of R'unor's main harbour. The mosaic stands several peds tall, and is made out of terkoise and azurite inlaid into the stone, to form the image of a great kraken . The rest of the tower is made of massive chunks of basalt that continue to display images of sea creatures as part of the design of the building, including a great Shipwrecker Wyrm that encircles the base of the tower. The head of this wyrm forms the rest of the temple, and visitors enter through its mouth.
The contemporary culture of R'unor no longer indulge in such illustrations of Murlar. In some temples, the pedestals, alcoves, and walls where one would expect to find a statue or other representation are merely empty. There are places where images would be or have been, but they have been emptied or simply left empty. In some places, mosaics have been rearranged into random patterns of colour with no regularity or form.

Mythology
Murlar’s clergy hold no books as sacred, and only in the oldest temples is Murlar depicted in any way that is not abstract.
The stories of the other R’unorian Gods tell that Murlar has a rivalry with Gorgramoth, for the sun makes things known, and because he stole the wisdom to make glass from the Lord of the Depths. Murlar also has great enmity with Hel’fik, who wrested the knowledge to make metal from Murlar and also the skill to change it into weapons with which to hunt Murlar’s children.

Murlar forms part of two triads within the R'unorian Pantheon. He is the eldest of the three Gods of the Sea, and counts Vulrath and Ha'lia as his kin. Murlar is also one of the Spirits of Trials, a group of three R'unorian gods said to test the R'unorians with disaster and misfortune in order to strengthen them. In this endeavour he is said to be joined by the other eldest members of the R'unorian Pantheon, his rival Gorgramoth and the goddess M'rotha.

Lore
It is said that when the first gods were born of the earth and the sea and the sky, Murlar was the first to form of the sea, and Murlar was born of the deepest parts of the sea.
Then came Vulrath, born of the waves, and Ha’lia was born of the rivers, streams and shallow pools of the land.
While his siblings spent their time among the creatures that M’rotha had created, Murlar retreated further into the depths of the sea.
There, in secret and with hidden knowledge, he took all manner of beasts and changed them, making them fearsome and dangerous.
And when he was finished Murlar turned his creations out into the world, where they spawned further monstrosities, kraken, sea wyrms, great sharks and beasts of tooth and claw, which hunted the children of the other gods in the night, and brought them fear and taught them despair.
From "The Creation of Monsters" in the Book of the Seas, a R'unorian text that collects the scripture of the gods of the sea in a single volume.

"Life is the domain of M'rotha, for flesh is of the earth and of the earth it remains. This is known.
Death too is the domain of M'rotha, for in returning flesh to the earth it is made earth once again. This is known. Breath is of the skies and cannot be kept or held, like a wisp of cloud or a breeze. This too is known.
Blood is of the seas, and to the seas it must be returned. This also, is known.
What occurs between Death and new Life, this is not known and this is the domain of Murlar.
Bones are not of the earth, for they do not return to it. Bones are not of the sky, for they stay on the earth while all else departs. Bones are not of the sea, for they do not flow. Bones are the domain of Murlar."
Murlarn funerary chant; the verse at the end is not usually included in the rites, but is spoken as the bones are interred.

Importance
Murlar is the deity of the depths of the sea, the keeper of all knowledge that has yet to be known. Murlar is revered, or feared, by R’unorian sailors. Craftsmen, artisans, inventors and artists all pay homage to Murlar in his role as the keeper of secrets. It is said that each new idea is wrested from Murlar’s grasp. Those who are experiencing a block of their creativity, particularly artists, are said to be "wrestling with Murlar". It is to Murlar that prayers for succour when all else fails are given, for he is the master of despair.


Symbols
Murlar’s symbol is usually a great kraken, its arms twisted into question marks in a circle. Lesser relations of the kraken are said to be Murlar’s eyes and the means by which he learns many of his secrets. Murlar himself is said to keep a particularly massive kraken, which he sets against unwary searchers after truth. All monsters and creatures that hunger after flesh are said to be the children of Murlar.

Feastdays & Celebrations
Clergy of Murlar pray at dusk and at dawn, those times when the shape of things is unknown. Murlar’s feast days are held at the end of each month. They are celebrations of intellect and cleverness, where puzzles and riddle games are played. These feasts last through the night to the next dawn, and torches and braziers are kept burning the whole night.

When leaving port on a particularly dangerous journey, an offering of food is placed in the deepest part of the harbour, as payment to Murlar’s children to appease them and keep them from doing harm.

Murlar’s clergy also preside over the dead. Once a person dies, the body is given over to the clergy of Murlar. They first drain the blood and fluids, and return these to the sea. Then, they remove and burn the flesh and viscera, which is scattered on the earth by priests of M'rotha. The resulting skeleton is then buried, thrown into the sea or if the honour is granted, transported to the island of Bl’ckar to be entombed.

Temples
Murlar’s temples are always built within view of the sea, occasionally on cliffs overlooking harbours. Lighthouses are often incorporated into those around harbours, and sailors pay the clergy of Murlar in offerings of food to keep the lighthouse.

Murlar’s temples always include a small collection of books, often of incredible age, usually old records and other esoteric knowledge often that which has been forgotten, which the clergy claim has become unknown once again.
 
The construction of the temple varies based on the local building materials. Natural caves are often favoured as the initial place of construction, and in some temples it is quite evident from the way that corridors twist and turn. Mosaics are favoured displays of art, and many temples include labyrinthine patterns in the floor or on the walls.

The greatest temple to Murlar is found on the south-western isle of M’ruthar, where the clergy is responsible for the disposal of the honoured dead on the nearby island of Bl’ckar. The temple complex extends well under the ground of the island, into a series of catacombs which hold the bones of deceased heroes and important figures. There is no laity on M’ruthar, the island is sustained by what the clergy and monks there manage to grow and the traditional offerings made when a new skeleton is delivered to the island.
« Last Edit: 21 July 2012, 04:50:16 by Valan Nonesuch » Logged

Beyond the horizon where the earth and the heavens meet
lies a certain point where they are not joined together and where, by stooping,
one might pass under the roof of the heavens.
Val O´Neil
Santh. Member
***

Gained Aura: 33
Offline Offline

Gender: Female
Posts: 259


Flutterby Oddity


View Profile
« Reply #1 on: 17 May 2011, 04:43:10 »

I dunno if it's done, but I like it. Of course, I know nothing about the god. My only issue is the repetitive use of the word "depicted" in the appearance section. :)
Logged

Nature is our wildest home. It includes the oceans that provide our rain, the trees that give us air to breathe, the ancestral habitats we shared with countless kinds of animals that now exist only by our sufferance or under our heel.-Edward Hoagland
Valan Nonesuch
Santh. Member
***

Gained Aura: 113
Offline Offline

Gender: Male
Posts: 1.510


Like a pudding bag full of knives


View Profile
« Reply #2 on: 17 May 2011, 04:49:08 »

It's done. And you aren't the first to point out the problem with the appearance section. It needs work. hammer
Logged

Beyond the horizon where the earth and the heavens meet
lies a certain point where they are not joined together and where, by stooping,
one might pass under the roof of the heavens.
Ta`lia of the Seven Jewels
Santh. Member
***

Gained Aura: 143
Offline Offline

Gender: Female
Posts: 11.656


Shendar, Shen-D'auras


View Profile Homepage
« Reply #3 on: 17 May 2011, 05:57:02 »

Is R'unor open for development at all? Though the islands seem to belong to the Sarvonian or Nybelmarian continent, its culture is so different, was not worked on for ages - do we really want to revive it?

I have a look at your entry later - if Santhworld let's me go..that is.
Logged

"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
***Astropicture of the Day***Talia's Long, Long List***
Azhira Styralias
Moderator
****

Gained Aura: 132
Offline Offline

Gender: Female
Posts: 2.775


Mód’dél’áey


View Profile
« Reply #4 on: 18 May 2011, 02:22:14 »

Kinda short, I hope you weren't done, Valan! The Appearance section is a bit of a tease. I'd like to read more of what those murals and mosaics look like. Is there some in particular that stand out somewhere? Maybe an underwater temple...oooh, that would be cool.
Logged

No, I would not want to live in a world without dragons, as I would not want to live in a world without magic, for that is a world without mystery, and that is a world without faith. And that, I fear, for any reasoning, conscious being, would be the cruelest trick of all.
Valan Nonesuch
Santh. Member
***

Gained Aura: 113
Offline Offline

Gender: Male
Posts: 1.510


Like a pudding bag full of knives


View Profile
« Reply #5 on: 18 May 2011, 05:16:56 »

Edits made in gold, though its not quite finished, I'm assuming that's what you were getting at?
Logged

Beyond the horizon where the earth and the heavens meet
lies a certain point where they are not joined together and where, by stooping,
one might pass under the roof of the heavens.
Ta`lia of the Seven Jewels
Santh. Member
***

Gained Aura: 143
Offline Offline

Gender: Female
Posts: 11.656


Shendar, Shen-D'auras


View Profile Homepage
« Reply #6 on: 18 May 2011, 06:44:38 »

Valan, I have asked you a question also and would like to have an answer... I see, you have revised a R'unorian beast also, but a revision is something else than an new entry.

I had not the time to go over your submission today, but as Azhira said, it seems a bit undeveloped, as if the text above are your notes which you want to flesh out - your heartblood is missing! I can't see the love you need to put in an entry!

Quote
I've taken some liberties with Xenos' original work simply because the names of some of the other deities verge on the unpronounceable. That said, another R'unorian entry that needed doing, and one I found rather enjoyable.

Unpronounceability is not a reason to change anything. Please don't take any liberties, but change only what is needed! There is anyway enough room left with these undeveloped gods. :)

Logged

"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
***Astropicture of the Day***Talia's Long, Long List***
Ta`lia of the Seven Jewels
Santh. Member
***

Gained Aura: 143
Offline Offline

Gender: Female
Posts: 11.656


Shendar, Shen-D'auras


View Profile Homepage
« Reply #7 on: 18 May 2011, 06:51:33 »

In addition, I think it would be better, you developed the religion first, for it is also better to have a concept first and then develop the gods, when that concept is done. For this reason the development of the icetribe gods is on hold. See here.
Logged

"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
***Astropicture of the Day***Talia's Long, Long List***
Valan Nonesuch
Santh. Member
***

Gained Aura: 113
Offline Offline

Gender: Male
Posts: 1.510


Like a pudding bag full of knives


View Profile
« Reply #8 on: 18 May 2011, 07:57:44 »

To set the record straight:

Since I arrived in 2009, no fewer than three new R'unorian entries have been produced, one of them by a complete newbie. All of these were, like Murlar, already mentioned on site.

As well I completely revised the R'unorian currency system so that it made sense. At no point did anyone raise a question, including Judith and Artimidor who commented in that revision, as to whether or not R'unorian development was at a stop.

No one had any problem at that point with what was a complete rebuild of the currency system from the ground up, what I've done with the names seems somewhat moot after that. The only thing I've done is forced them to include vowels.

The concept is already developed, I'm just following logical suit.
Logged

Beyond the horizon where the earth and the heavens meet
lies a certain point where they are not joined together and where, by stooping,
one might pass under the roof of the heavens.
Deklitch Hardin
Santh. Member
***

Gained Aura: 103
Offline Offline

Gender: Male
Posts: 1.761


Elf friend


View Profile
« Reply #9 on: 18 May 2011, 08:55:31 »

Yeah, that link was good, Valan ... and I see their nine gods there, together with a brief description of their myth of creation and that three/four of their gods already have entries linked ... all done by Xenos. What is wrong with Valan doing what he's doing here, Talia?

He's even giving the god he is developing the same areas of influence as the god named by Xenos ... so he is keeping to what Xenos did, just expanding it and so forth, in much the same way as anyone who fills in gaps does. Can you explain what your concerns are, Talia? Also, Azhira, do you have concerns with Valan continuing on with this entry and his project of filling in R'unoria?

It isn't as though Valan has started something completely from scratch ... he is taking an area that has previously been worked on and filling in gaps. It also isn't as though he's made this god the god of cute little puppy dogs named Eric ... Valan has kept the god to being responsible for The Deep Ocean, The unknown, Riddles, Puzzels, Fear, and Despair.
Logged

"And pray that there's intelligent life somewhere out in space, because there's none at all down here on Earth." - Monty Python's The Meaning of Life
Drasil Razorfang
Santh. Member
***

Gained Aura: 47
Offline Offline

Gender: Male
Posts: 2.034



View Profile
« Reply #10 on: 18 May 2011, 09:15:21 »

I think Talia's main concern is that the islands of R'unoria are closed for development.  While I personally don't have a probelm with Valan filling in whatever he likes, traditionally it is required that even members receive permission of some sort before embarking on large scale projects (such submitting the entries for a Pantheon) in restricted areas. 
Logged
Ta`lia of the Seven Jewels
Santh. Member
***

Gained Aura: 143
Offline Offline

Gender: Female
Posts: 11.656


Shendar, Shen-D'auras


View Profile Homepage
« Reply #11 on: 18 May 2011, 15:07:52 »

Thanks Drasil, for clearing that up :)

I think both of you, Valan and Dek, should read more closer, what I actually said.

Yes, I raised the question, if it is wise to start now developing R'unor, where so many other gaps are open. As I mentioned above, R‘unor belongs to Nybelmar, but it has developed an entirely different culture, as I see it, where human and orcs mix freely. Orcs are an accepted member of the society, different to those in Sarvonia and Nybelmar. Valan, are you prepared to take such a difficult task on your shoulders, to be responsible for an entire new society, to make it different enough?

 That the one or other entry was done here, does not say anything. Aeruillin is closed, but now and then a submission is accepted for a beast or a plant which one developed, but does not fit elsewhere.

So, I did not say, that you should not do it, but it should be considered, if it is ok, maybe the awareness raised to the problem. Art has a bunch of other things to do and what has the unfortunately so often absent Judy to do with this? I have been pointed to that problem not until you did a submission in my realm. We can't be everywhere.

Do you think, I have not looked at that link you provide? That is not a concept, Valan, that is the mere first step, if at all. You should build on this, but there has to be much more.

Dek, I think you can find my concerns already in the above posts. Your arguments are meaningless, because they do not fit. In general, I‘m especially concerned about the preservation of the old works, as far as possible, as you know. This is a new entry and not in danger so much, though linked to similar entries.

Valan, I like to point you at the fact, that I said, I would comment on your submission, I did not say, stop it, right?

You did not say anything to my proposal, to think about religion first, the whole pantheon, the relations of the gods to each other, the impact on society and so on.

Speaking of society, I miss the mentioning of the different racial groups.

Do you want to expand on your submission first, or should I give some comments already now, to help you to expand on your entry?

I still want to raise the question, if it is ok for Valan to delve deeper into R‘unorian society, to open R‘unor for him, for this is what we are doing right now.
Logged

"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
***Astropicture of the Day***Talia's Long, Long List***
Altario Shialt-eck-Gorrin
Santh. Member
***

Gained Aura: 143
Offline Offline

Gender: Male
Posts: 2.419


The Remusian


View Profile
« Reply #12 on: 18 May 2011, 16:06:02 »

*two sans are tossed onto the debate table, thus giving the Remusian opportunity to speak..... will probably want change back"

Well, if we are to debate the merits of opening up R'unor, then I'm to say, why not?  We have allowed other entries to be done there, Talia, as was pointed out.  It is not like some of the other areas that are continents.  It is a smaller area, which means limited number of peoples, places, etc.  I don't think opening it up is as much of a distraction from Sarvonia as Aeruillin or others would be.  I can't see half the dev team dropping what they are working on to blaze new constructs there, which is what I understood to be the worry if all other continents were opened.

That said, I do think there should be some things that are brought forth in a group discussion first.  Among them is religion.  As Talia is a a Cosmology Mod, she should be consulted on stuff like that.  Azhira as well, as she is the other Cosmo Mod.  Run some ideas passed them to find if the ideas are something that could/would work.  My Antislar ideas were floated out for public review two years ago, as were the discussions on Ice Tribe religion.

Though, Talia, I do not think the Ice Tribe religion is on hold.  Tis true I have not begun an entry on the Ice Tribe Pantheon, though it will come, trust me.  Instead, I have been developing the gods slowly through my other entries.  There are mentions of gods in many of my entries, especially in the myth section, so that my pantheon is getting personified before I jump in and do it up proper.  By the time I do it, they will already be ensconced in Remusian/Ice Tribe culture.  But, I will be using the ideas presented and discussed in those threads you speak of when I do the Pantheon.  Valan, it would benefit you to have threads like them, as Talia has advised.

My thoughts on the names lean more towards Talia's opinion.  Just because a name is unpronounceable is no reason to change it if it is already on site in that form.  Xenos created the names (I assume), and they were approved in that form after a regular entry review, so someone else coming along should respect that work.  If there are substantive reasons, then that is one thing, and could be debated, but just because you cannot pronounce them is, in my opinion, not substantive enough.  Lord knows my Remusians have some crazy names for things, and in my mind, as I see the Remusians, it is how they speak, meaning that is who they are, and to just change it afterwards changes the meaning.

Talia, reading the R'unor entry, I see what you mean about orc and humans living together, but that is no longer a unique situation.  My Antislar, for one, have the same integration.  I know the entry is still a work in progress, but the idea has been floated without objection for two years or so.  So, I don't see that as a hurdle to overcome as much as an opportunity for flavour.
« Last Edit: 18 May 2011, 16:29:09 by Altario Shialt-eck-Gorrin » Logged

"Lather...Rinse...Repeat"   Why has God made my life so complicated?

This is what I'm working on
Deklitch Hardin
Santh. Member
***

Gained Aura: 103
Offline Offline

Gender: Male
Posts: 1.761


Elf friend


View Profile
« Reply #13 on: 18 May 2011, 16:31:06 »

My artguments are meaningless, Talia? Thank you for clearing that up. Do you think anything i've contributed to either here or the role playing side to have any meaning to them? Or are they all meaningless?

Let me know quickly so I can find a group to be part of where what I have to contribute aren't called 'meaningless'.
Logged

"And pray that there's intelligent life somewhere out in space, because there's none at all down here on Earth." - Monty Python's The Meaning of Life
Drasil Razorfang
Santh. Member
***

Gained Aura: 47
Offline Offline

Gender: Male
Posts: 2.034



View Profile
« Reply #14 on: 18 May 2011, 16:33:04 »

I agree with pretty much everything Altario said.

I see no reason why Valan shouldn't be allowed to develop the islands of R'unoria.

That being said, Valan, I think you need to work from the ground up, not the top down.  When developers begin building a region basically from scratch, they first start with the smaller entries before moving onto the larger ones, such as the Pantheon and the gods.  Both Miranan and Decipher (the two developers I worked closely with who were developing in Nybelmar) started their projects by first developing dozens of beasts and flora before moving onto to larger entries about government, places, gods, magic, ect.  I think that if you plan on developing these islands you should follow this example.

So basically what I'm saying is to put this particulary entry on hold for now while you lay out the intricacies of what you are looking to develop in the region as far as religion goes with Talia and Azhira.  In the mean time, you should be working to set up a functional ecosystem in R'unoria.  By the time you finish that, you should have both the Pantheon and other larger entries all mapped out in your head and approved.

I understand that it may seem like a lot of fun and really appealing to develop your own continent or area, but I think it needs to be reinforced that it is -a lot- of work and requries a great deal more than developing the overarching entries.  
Logged
Pages: [1] 2 3
Print
Jump to:  

Recent
[31 May 2017, 06:35:55]

[06 May 2017, 05:27:04]

[03 April 2017, 01:15:03]

[26 March 2017, 12:48:25]

[15 March 2017, 02:23:07]

[15 March 2017, 02:20:28]

[15 March 2017, 02:17:52]

[14 March 2017, 20:23:43]

[06 February 2017, 04:53:35]

[31 January 2017, 08:45:52]

[15 December 2016, 15:50:49]

[26 November 2016, 23:16:38]

[27 October 2016, 07:42:01]

[27 September 2016, 18:51:05]

[11 September 2016, 23:17:33]

[11 September 2016, 23:15:27]

[11 September 2016, 22:58:56]

[03 September 2016, 22:22:23]

[02 September 2016, 04:06:03]

[02 September 2016, 02:44:27]
Members
Total Members: 1038
Latest: kenn3th40
Stats
Total Posts: 144680
Total Topics: 11052
Online Today: 60
Online Ever: 226
(06 November 2012, 05:38:23)
Users Online
Users: 0
Guests: 61
Total: 61

Last 10 Shouts:
14 September 2017, 09:40:04
Hello all! It's been a minute since I poked my nose in here. Can't remember if I ever did anything useful.
09 May 2017, 14:17:18
Ah, too bad that internet is so restricted in China, Ferra. Can't be much fun surfing the web that way if Big Brother's watching you... Hope you enjoy your stay nevertheless!
03 May 2017, 17:41:19
Hi, dear Arti and other developers!

This year I am in China and cannot use any Google services including YouTube. For this reason I stopped uploading new Nepris videos. I can also not read any comments there.

It just crossed my mind that this information might be useful to you.

Cheers

F
26 March 2017, 12:48:56
Hello to anyone that might read this. :)
22 December 2016, 02:38:16
Merry Christmas everyone!
29 November 2016, 01:45:48
Hey all!
11 November 2016, 09:19:02
Calling all developers; come help me write the New-Santhala article ^^
15 September 2016, 02:24:10
Still no problems here, Erutan...
14 September 2016, 14:55:28
Still having trouble accessing the RPG side, anyone else? Or is it just me?
27 August 2016, 21:17:33
Short note: We had a bit of downtime Friday/Saturday night due to a server change. Site went online first, message boards took a while longer - now everything should be back to normal.
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2005, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Theme based on Cerberus with Risen adjustments by Bloc and Krelia
Modified By Artimidor for The Santharian Dream
gfx
gfxgfx gfxgfx