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Shabakuk Zeborius Anfang
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« on: 02 September 2011, 06:03:37 »


Picture caption: A warble witch summoning a ghost. Picture by Faugar.


Name: Witches in Santharia

Categorization: People / Guilds and Groups

Overview

Few groups of humans have been detested as universally as the witches. Accused of using magic to foul ends, they have been hunted, imprisoned and butchered for as long as history remembers. Yet as a group, the witches have survived, which is due partly to the secretive and close-knit networks of solidarity they have developed, and partly to their usefulness: ordinary people keep requesting the witches' magical services, despite the fear and contempt they hold for them.

Witchcraft is a type of magic that relies on the attainment of a state of ecstasy, or rapture, that allows the witch to look beyond appearances and perceive the fabric of the world, where everything is connected with everything else. The performance of witchcraft is always linked to an art or craft, which is why witches are skilled craftspeople as well as sorcerers. Folk beliefs, whose mothers are fears and whose fathers dreams, tend to exaggerate the magical abilities of witches, many of whom reach the limit of their talent after mastering a handful of minor spells. It is not true that all witches fly around on broomsticks, and it is not known whether any do. Nonetheless, Santharia is home to some very powerful witches, who often conceal the true nature of their craft and live as respected – and in some cases, illustrious – subjects of the kingdom. And when witches gather in their secret covens, they are able to combine their powers to wreak charms or curses whose potency far exceeds the sum of what each individual could do on her own.


Appearance

If you ask the average farmer, cobbler or tinker, he’ll tell you either of two things: that witches are beautiful young women who spend their nights dancing naked around bonfires, on which they roast the flesh of the men they have seduced – or that they are old hags with warts on their noses, whose hands look like gnarled branches covered in toad-skin, and who stink of nightshade and cat poo. Actual witches are rather pleased with these misconceptions, for thanks to their pervasiveness the witches get recognized far less often, and bothered far less intensely by witch-hunters and young men on a trial of courage than they otherwise might.

In actual fact, you cannot necessarily tell a witch by her appearance – or, indeed, by his : for contrary to widely believed lore, witches may be male as well as female, although it is true that of any thirteen witches you meet, nine are likely to be human women, and three human men, while the thirteenth may be either a gnome or a hobbit. Through millennia of prosecution, witches have learned to remain inconspicuous to the uninitiated outsider, though it is said that they know secret signs by which they recognize one another.

One characteristic that is indeed common to all witches is that every witch knows a craft. The eight Great Covens of Witches, of which we will have more to tell below, are distinguished by the art that their members practice. The eight arts are: Dancing, Singing, Poetry, Whittling and Carving, Sewing, Cooking and Brewing, Weaving, and Spinning. To the outside world, witches often pose as ordinary craftspeople, wearing attires typical for their trade. Yet there are certain types of characters who more than others draw suspicions of witchcraft onto themselves: Think, for example, of a farmer in the remotest house of the village, who has the reputation of being the best cook in the duchy, and an uncanny knack for healing sick sheep. Or maybe you have heard the tale of the dance instructor at the New-Santhalan court, who rescued the life of a lady-in-waiting by calming the krumhorn beast of a Susilgerim ambassador, which had bolted and was going to trample the helpless woman to death? Finally, consider the Ciosan seamstress, who seems to live the simplest of lives, but late at night receives mysterious, masked customers that drive up in black coaches with veiled coats-of-arms, and upon leaving carry away big parcels, presumably containing specially commissioned needlework.

Since witchcraft is always taught from witch to witch, another characteristic of witches is that they often have young apprentices living with them, who are called “witchlings”. At first sight, these boys or girls might seem to be learning nothing more than the mundane craft of the witch in question. But in fact they study many other things besides.

Finally, you may recognize witches by the supernatural understanding they often seem to have with animals. Bees and wopses do not sting them; wild birds have no fear of them and land on their outstretched hands; yes, in the presence of a powerful witch, the fiercest guard-dog becomes a meek puppy, turning to lie on its back, looking to have its belly tickled. Such, at any rate, are the signs that witchfinders claim help them identify witches. Whether these signs are as infallible as the witchfinders would like us to believe is not a matter on which we dare pronounce an authoritative opinion.


Territory

This entry deals with Santharian witches only. Individual witches may well go abroad from time to time – crossing the sea to Nybelmar or Aeruillin, say, or venturing North beyond the Tandala Highlands. But as far as current knowledge goes, the Santharian covens have not extended their activities beyond the borders of the Kingdom. Within Santharia, you may find witches in any area where humanoids can live, and they may have any of a variety of relations towards the society of humans, gnomes or hobbits around them. Some witches lead hermitic lives, dwelling in a shack or a cave deep in a forest or high up on a mountain. Others hover on the fringes of human society, sufficiently remote not to bother respectable folk in their daily business, but close enough to make a living by serving villages that come with requests for advice or assistance. The village herb-hag and the Black Butterfly Rover fortune teller are archetypes of this sort of witch. However, most Santharians would be surprised to learn that a great many witches live right among them, in villages, towns and cities. They may be your healer, your cloth-maker, your mayor’s wife, or even an official in your thane’s palace. None but the most discerning of observers recognize them for what they are. Their designs may be selfish or virtuous, avaricious or wise, vengeful or forgiving, just like anyone else’s. But of one thing you can be sure: when they wreak their magic, someone is going to notice the effect.


Organization

Some witches, having as a witchling picked up some basic tricks of their trade, leave their teacher behind and never meet another witch except by chance. Such loners do not generally advance far in the magic arts. It is in the community of fellow witches that knowledge is exchanged, new spells are learned, and skills are honed. In order to understand how witches cooperate and learn from one another, it is necessary to grasp the concept of the “coven”. The word refers to four things:

Most simply, a coven may be any meeting of witches. Second, the word may mean a more or less loose network of witches, such as a group of friends who may or may not live close to one another and gather occasionally to gossip, trade, and help one another with problems large or small. Third, and more formally, a coven is an association of witches that holds regular “covens” (that is, meetings), and typically includes all witches from a small region within which travel is relatively easy. The boundaries between such regional covens are often fuzzy, and the same witch may belong to two, three, or even four such regional associations. Forth, and last, there are the eight “Great Covens”, each of which is defined by the particular craft that its members practice. These Great Covens are also referred to as the “Eight Legs of the Spider”.

The regular meetings of regional covens (in the third sense of the word, as explained above), signifies the closest that witches have to an organization. Covens will congregate at certain secluded places, such as clearings in forests, mountain tops, or caves. In the larger cities, they may also occasionally meet in a witch's house, although for larger meetings, even city witches will travel to the country side.  The locations of these meeting places are closely guarded and revealed only to fellow witches. No non-witch is ever knowingly allowed to attend.

Such meetings serve the witches to exchange news and gossip, learn craft and witchcraft from one another, and to introduce new witchlings to the coven. Also, it is at 'covens' that witchlings who have completed their apprenticeship are initiated into their new status of “spell crafter” (see the magic entry on “Witchcraft” for an explanation of the hierarchy of achievement in witchcraft). Covens are also occasions for witches to wreak “coven spells”: magical acts achieved by a group of witches who combine their powers toward a common goal, and thereby achieve results that far exceed the sum of what each individual would be capable of on her own.

Any coven may be attended by witches from all Great Covens. Throughout their troubled history, witches could never afford to renounce the help and comfort of sisters practising crafts other than their own. Besides, everyone benefits from the lively exchange of knowledge; it is the reason why many witch spells can be achieved in more than one way, using either one craft or the other. Nonetheless, each of the Great Covens has its own peculiar nature and is suited to different types of spells than the others. It is to these peculiarities that we now turn.


Witchcraft: The eight crafts of the witches

The general principles of witchcraft are explained in the relevant entry in the compendium’s magic section. Here we will concentrate on introducing the eight Great Covens: their peculiar qualities, habits, ways of living, and knacks for crafting spells.

Cauldron Witches. Healing ointments, love soups, potions made of toad spit and the nightmares of kuatus: the spells of the cauldron witches, whose crafts are cooking and brewing, are better represented in Santharian folklore than those of any other Coven. The reasons for this are not difficult to ascertain: not only are the cauldron witches the most numerous of all the Great Covens; their magic also appears to be most suited to the everyday concerns of ordinary Santharians, as it contains the promise of providing solutions to problems of love and jealousy, life and health, and the fertility of fields, animals, women, and men. Not all results of a cauldron witch's cookery are meant for consumption, by the way: salves and ointments, footbaths, magical fertilizers, and mixtures to be spilled onto a mirror in order to read the future in the resulting mess – all these and much more are among their competencies. Quite apart from their magical skills, cauldron witches tend to be versed in herblore, anatomy, and mineralogy, as a good cook and brewer has to know her ingredients as well as how to obtain them. Indeed, the cauldron witches' knowledge of medicinal and poisonous plants is said to rival that of gnomish experts.

A cauldron witch living, say, in a Santharian village, may not be known as such to her fellow Santharians: rather, she may ply a trade as herbwife, healer of animals and people, or fortune teller. She may not be very powerful, and indeed may not know more than a handful of feeble and fallible spells: many cauldron witchlings end their training prematurely, choosing to live among ordinary people rather than seek the company of the covens, using their magical gift for naught more than to make their own and their friends' lives a little easier, and those of their enemies, a little more difficult. And yet there exist powerful cauldron witches whose works have left indelilable traces in Santharian history. Think only of the famous Snoring Banquet of Fort Snowcap, where a vengeful cauldron witch contrived to be hired as court cook of the Duke of Huiscen’s Grassen Steading and proceeded to put the whole of the duke's family to sleep for seven whole days, along with three dozen noble guests and fourscore servants.

Warble Witches. The crafts of the warble witches are singing and music. Ostensibly, they often work as ordinary musicians, whether as wandering troubadours, as tavern singers, or concert masters at court. A few warble witches perform their spells by means of their voice alone, but most play one or several instruments, and history has recorded some famous individuals whose magic was closely connected with their virtuosity as instrumentalists. Think only of Filemon the Fiddler, whose ethereal play on the violin had the power to induce the most frigid and stubborn horses to mate ferociously (we bashfully omit to describe the effect that Filemon’s art had on humans). Or consider Corinessa of the Candlebush: according to legend, she used her skill on the tambourine to first enchant and then disperse the infamous groshmite hiveling that, in years of lore, terrorized the villages around Weyring in Nermeran Province.

The songs and tunes of the warble witches are particularly effective in spells aiming to influence the emotions of people, beasts, and spirits. They may have a hand in the rampage of a herd of oxen, in the bloodthirsty fury of a human mob, or in the arrival of a banshee’s haunting – but they may equally be of assistance when the task is to appease over-excitement, fear, or wrath. It is said that a child that has once been put to sleep by the lullaby of a warble witch will not have a nightmare again for seven years.

Old warble witches like to hint that such magic skills as are possessed by some members of the  guild of bards are not unrelated to their own craft, even though bards form a separate and indeed, in contrast to the witches, widely respected organization. Sometime in the distant past, so the story goes, a gaggle of warble witches renounced heretical beliefs, and abandoned the destructive aspects of witchcraft, although they retained knowledge of such skills as magical healing, soothing, and seduction. These renegade witches redefined themselves as 'bards', joined the ancient tradition of minstrelry, and began teaching some of their magic, thus creating a new branch of bardic art.

Rhyme Witches. The rhyme witches are generally considered to be the most gregarious sort of witches, always first to arrive at a witch night, always the last to leave, and more willing than others to share knowledge and to learn new tricks. Maybe the reason is that their craft, poetry, is in fact used by all witches to some extent, as little incantations may accompany any witchery, whether it be executed by needle, chisel, spinning wheel, or anything else.  Therefore, a rhyme witch may learn tricks from any of her sisters, regardless of their coven. Words and phrases are the rhyme witch’s metier, and they are always eager to enrich their word-hoard and stimulate their imagination through chatting with witches (and indeed, non-witches) from all walks of life. For although the simple spells of the rhyme witchlings usually rely on verses learned by rote, the secret to unleashing the magic power of language is the ability to improvise, to make up an incantation on the spot.

The rhyme witches’ magic is often concerned with tricks of the mind: making people believe lies despite the evidence of their senses, sending them bad dreams, or compelling them to say certain things against their will (divulging secrets, for example, or using swear words at inappropriate times). Yet a rhyme witch's arsenal contains more terrifying powers, too: we have reason to believe that it is rhyme witches who are responsible for the sendings that have occasionally haunted individual Santharians and even whole families through the ages. The art of sending involves the summoning of the soul of a deceased person, by means of making the poor soul believe that its body is still alive, and then to send the ghost on a mission to torment a certain individual or group, or to haunt a certain place. Lest we incur the wrath of the rhyme witches by one-sidedly reporting only on the nefarious uses of their art, we hasten to add that they are engaged in the exorcism of ghosts at least as often as there are in their creation. In fact, the powers of a dream rhymer are second to none when the task is to convince a ghost to reveal the reasons for its undead restlessness, and to find out how the bodiless soul may be released from its unnatural attachment to this world and sent to its proper residence in Queprur’s realm.

Jiggle Witches. A famous tapestry that can be seen in the temple of Etherus in Carmalad depicts naked men and women dancing around a campfire. Their dark silhouettes cut wild contorted shapes into the flames' carnal red. The image leaves the viewer aghast and afraid, or pretending to be aghast and afraid while trying to conceal the effects of a blood rush to their loins.  This tapestry is one of the most enduring popular images, maybe of witches in general, but certainly of jiggle witches in particular. The jiggle witches' craft is dance, and since dance is something you do in the company of others, it is maybe no surprise that jiggle witches excel in the execution of coven spells. “The witches have danced last night,” say farmers when the hay harvest has to be postponed for damp weather, and indeed it is rumoured that the dances of the jiggle witches can stir or calm the movements of the winds, distort the shapes of the clouds, or bring forth lightning. *Footnote 1*

Yet a jiggle witch is also capable of performing magic by herself. While rhyme witch poetry works on a target's mind, and warble witch song on his heart, jiggle witch dance works on his body: his limbs, his organs, his reflexes and impulses. Jiggle witches are capable of making people, beasts, and plants move against their will, of turning a victim's stomach upside down to make him ill, and to wrench at his bones to cause him pain. On the other hand, witch dances are also able to dispel melancholy, quench madness, and cure palsy.

When you see a jiggle witch dance, the word “enchanting” is more than a metaphor. Many an audience of a travelling circus, such as a band of Butterfly Rovers may put on, has been literally spellbound by the hypnotic movements of the lady who invited them to watch, and was moved to spend much more time and money at the show than they would otherwise have done. But lest the reader think that to watch a jiggle witch perform brings them none but harm, we may emphasize the following observation. As many reports from around the Kingdom indicate, at no other time are so many babies born in a village than nine months after a jiggle witch has visited and performed in public. There is no suggestion that jiggle witches purposefully increase the fertility of their audience. But it is said that watching a witch dance has a rather stimulating effect on certain drives common to all humans who are young and healthy and in love.


Chisel Witches. The chisel witches are carvers and whittlers, and more than any other coven they are known for attaining great virtuosity in their craft, even aside from its use in magic. Most chisel witches lead ostensibly ordinary lives, making a living as simple woodwrights. Females remain inconspicuous in this predominantly male profession by joining the fymbels, an association of artisans famous for its female founders and its predominantly female membership.

Chisel spells are among the most notorious examples of witchcraft, and loom large in popular fears. Prejudice and superstition often exaggerate what ordinary witches can do, but some rumours do indeed contain more than a grain of truth. You no doubt have heard that chisel witches can bewitch a person by carving his likeness in wood, creating a magical link whereby whatever the witch does to the wooden puppet will befall the victim also. Sticking needles into the puppet will cause the victim pain; making the puppet run or dance will cause his heart to race or make him collapse from exhaustion, as though it were he who had exerted himself. Accomplished chisel witches are even capable of magically inducing malefic grip. Yet we hasten to add that manipulation of wooden puppets can also be employed in the service of speeding up the healing of broken limbs, loosening joints stiffened by gout, or getting an inveterate lazy-bones out of bed.

Needle Witches. Due to their ostensive occupations, as tailors or seamstresses, needle witches are among the poorest as well as among the richest witches in Santharia. Many live the simple life of ordinary seamstresses, barely earning enough to have a meal each day. Yet some rise to high positions, becoming the personal tailors of noble families, who may never learn that the single person who knows most about their bodies, their tastes, their whims and their vanities is a witch. On the other hand, there are examples in history of nobles who have not shied away from quite consciously availing themselves of the services of a personal needle witch. It is popular campfire entertainment of needle witches to list the names of famous markgravens, dukes and even kings who have employed a spell seamstress. *Footnote 2*

Needle witches have achieved great skill in signs of protection: spells that ward off ghosts or demons, illness or injury, thieves or liars. Such signs may be stitched or embroidered into clothes, bedclothes, shoes, bags, or other items. The same goes, unfortunately, for signs of malediction, which act like curses on the victim. An infamous example is the faithful coat spell, a bewitchment of a piece of clothing that, once put on by its owner, refuses to be taken off again. As we have said, many needle witches are poor; it is maybe due to this that they have a notorious predilection for mischievousness, and in particular for playing pranks on the lordly and the snotnosed who enjoy looking down at the lowly and the down-and-out.

Loom Witches. The loom witches’ art, weaving, is akin to the activity of the Great Spider who, according to witch belief, makes the web that is our world (see the section on “Beliefs and Moral Codes” below). The powers of the loom witches are therefore considered to be immense, second only to those of the spindle witches. It has been said that if a loom witch weaves an image on a tapestry, that image will come true, whether it be in the future or the past. The most powerful loom witches are thought to be mistresses of time itself, and able to remain young forever by continually mending and re-weaving their own youthful appearance. Witches believe that spell weaving is the most difficult of all the witch crafts, and we have heard it said that of every thirteen times thirteen witchlings who begin to learn the art, only one ever attains the rank of spell weaver or beyond.

Spindle Witches. The spindle witches are the most mysterious of the eight great covens. Few in number, they select their witchlings more carefully than any other coven. Indeed, so fastidious are they that most of them are said to die before they ever find a child that is both sufficiently gifted and pure of heart to be taken on as a student. The spindle witches’ art, spinning, is the craft of the spider, and as such it is thought to be the most powerful of all the witch crats, bestowing the ability to fashion dream threads and thus not only to manipulate the world, but to open windows into other worlds that ordinary mortals cannot even imagine, let alone perceive. No witches are more powerful soothsayers than the spinners. Moreover, their art is said to give them power over life and death. Scholars have surmised that certain sudden and otherwise inexplicable cases of death may be attributed to a spindle witch having cut the deceased’s “life thread”. The most accomplished spindle witches are said to know the secret of animating lifeless matter, such as rocks or flames or fence posts. The thread that was employed in making the famous Terquán Robe, which is said to allow its wearer to fly, is rumoured to have been spun by a spindle witch. And if any witch does indeed know the art riding a broomstick, her craft can be none other than spinning.

Spindle witches are the mystics among the witches, being more concerned with the fabric of the world than with the world itself. Their thoughts and reasons frequently mystify even fellow witches. Rarely do they accept requests to employ their skills for the benefit of others, and if they do, the payment they demand will never be coin or food or drink. It is said that a Markgraven of Manthria once asked a spindle witch to perform a service for him, and intended to pay with the life of his favourite hunting hound – a price to which the witch neither agreed nor disagreed. After the witch had spun the spell the duke had requested, he returned to his house to find his hunting hound jumping about in the courtyard, alive and well. But in the hall, his son lay dead.  


Beliefs and Moral Codes

Witches believe that everything in the world is connected with everything else, as though the world were an enormous tapestry made of countless threads woven together. And as a spider sitting on the edge of her web can know, by sensing the vibrations that travel through the treads, when and where the web has entrapped some creature, just so can witches know what happens in a place and even a time far removed from them. What is more, by manipulating and reweaving the threads that the world is made of, a witch can change the world. And that is called witchcraft.

According to the witches, the world is the work of Harash, the World Spider, who spins the dream threads of which everything is made. Ordinary people are unable to see these threads directly, and only perceive their effects – much like, when we regard a well-made tapestry, our eyes see only the picture the weaver has put before us, and fail to record the thousands of individual threads of which the picture is composed.

Harash the World Spider is not believed to pursue any particular purpose with her spinning; our world, which is so dear to us, is the result of her mindless, stubborn, chaotic and incessant busy-ness. There is no sense, no meaning: only existence. The witches therefore do not conceive of Harash as a deity; they do not worship her, pray to her, or claim to serve her. Rather, they are in awe of her, as much as they are in awe of the mystery why anything exists at all. To the witches, Harash is as incomprehensible as the endless sky and as profound as the deep sea.  

Yet the Harash belief does have some practical consequences: a witch will under no circumstances intentionally harm a spider, or destroy a spider web. Witch houses are therefore often overgrown with cobwebs, and witches have been known to climb in and out of their home through a window rather than disturb a spider that has spun her web between frame and knob of the front door. Witchfinders know of witches reverence for spiders, and use it to their advantage by presenting people they suspect of witchcraft with a live spider and commanding them to kill it. If the suspect refuses, this is taken as proof that she is a witch.

In general, the witches do not recognize the Twelvern, or any other gods as gods. It is not that witches deny that Etherus and Seyella, Queprur and Foiros exist; indeed, rhyme witches rather frequently evoke them in their spell poems. However, the witches refuse to assign the gods a status any higher than that of other beings. The gods may live on a different plane of existence, and may be rather more powerful than, for example, humans or hobbits or hummingbirds, but that in itself does not, in the witches' eyes, make them especially important or worthy of reverence. It will not surprise our educated readers that this view has not endeared witches to the clerics of the Twelve.

The witches' disregard for things held dear by most humans extends to moral principles that are otherwise rarely questioned. To wit: a witch may not value a human life above that of an animal, or even that of a plant. As all things are connected, and all are part of the web, humans and humanoids are not necessarily worth more than other beings. In any case, death and suffering are inescapable parts of life, and a witch may not feel it appropriate to interfere to “prolong” (as she might put it) the brief and fickle life of a human at the cost of, say, disturbing the aeon-old peace of a tree. A witch's actions may therefore easily offend or appal non-witches, and conflicts of value have doubtless contributed to the mercilessness with which witches have been hunted throughout the ages.

It will come as no surprise to the attentive reader that witches do not accept the human social order. Nor do they respect the vast differences in status that the divisions between nobility, clergy, patricians, and peasants imply. In the eyes of a witch, a princess is no nobler than a peasant girl, the mayor of Marcogg no cleaner than the ratcatcher who works the city's sordid sewers, and a warrior  no more glorious than a sickly child. It is clear, therefore, that the powers that rule Santharia are never short of examples for what they must perceive as the depravity of witches. And it is also clear that the most powerful and noble lord cannot count on a witch's loyalty. It is this, above all else, that incites the rulers' wrath and fear, and wakens their cruellest instincts, if there is even the faintest suspicion that a witch may have been involved in some mishap or other.

However, on closer inspection, we find nothing in the witches' world view that predestines them to unkindness or heartlessness. While vengefulness, lust and envy are probably as frequent among witches than among any other profession, there are few witches that have used their craft to amass riches or to summon armies of underlings to conquer lands or goods. In that respect, we may say that witches are probably harmless compared to markgravens, dukes and kings.

The witches' ideas of a good example of their kind are embodied in the figure of Dula the Witch, a colourful character of countless stories, known to witches and non-witches alike. Dula tales tell of a witch who is always wilful and never predictable, who is compassionate yet vengeful, serene yet capricious. She may appear as the saviour of a humble kuatu, as the nemesis of an evil step mother, or as the bringer of fateful charms to star-crossed lovers. Since this Dula never ages, since she travels through the land in a hut that walks on spider legs, and since her magical powers are without bounds, she is widely believed to be a figure of myth. Yet many witches insist that Dula is real enough, and that whenever it pleases her she walks into history in the guise of the scholar Hildula Hauntwell, writing books and pamphlets, wreaking magic, and generally interfering in human affairs as she pleases. Whatever the truth, there is probably no better introduction to the morality of the witches than the Dula lore that is told in all corners of the Santharian kingdom. The Santharian compendium devotes a whole entry to summarizing what is known about Dula the Witch.


Relations to Santharian society

The night storm broke the trunks of three trees that had stood tall and strong on the slope for as long as any villager alive could remember. Yet the bonfire on the mountain top flickered calm and big as if no breeze disturbed it. It looked like a fat old dragon. Around that dragon they danced, women and men, young and old, naked like demon children, their skins glowing with sweat and red light. Each dancer's hair waved and wriggled, snakelike, as if animated by its own magical wind. And even though the storm howled in my ears, like the wails that will be heard at the end of the world, I could distinguish a different sound also: a shrill baying as though of warg whelps. This is what it is to hear witches sing. The infernal din seemed to come not only from the contorted mouths of the dancers, but from everywhere around me, as though the leaves behind which I hid and the soil on which I crouched and the rocks, the bowels of the mountain, were all humming along out of tune. If the song had words, they were of no language that I had ever heard, or that I would wish ever to hear again, for surely it was the tongue of the Netherworld, of Khalkoroth and Tsalokath, and if that night it did not pierce my eardrums and wriggled through my brain and into my body and ate the goodness of my heart, I know it is only to due to the protection that the mighty and merciful Twelve afford me. Unworthy as I am, they know the purity of my cause: to rid the kingdom of these naked dancing fiends, to drive all witches to the Netherworld, where they belong. ” Witchfinder Jabok Huckster, “The Witch Axe Which Destroyeth Witches And Their Black Magic” (Voldar, 1637 a.S.)

In  Styrásh, the elven tongue, the word “ouídsh”, denotes a charlatan, a practitioner of twisted magic. This word is undoubtedly the origin of the Tharian “witch”. It is itself derived from “ouishán” (to twist; to pervert; to contort; to wring) and “ouidshán” (short for "ouishán'dél'án": to practise twisted magic ). Contemplation of these connections have led scholars of magic, such as the Archmage Kar-ii Turya Firebane, to speculate that the first witches may have been humans who had been taught magic by elves, but who later fell into disgrace in their teacher's eyes.  The witches themselves, however, do not have a story of their origin. As far as they are concerned,  their craft is as old as the world spider's web.

The following, however, is undisputed: witchcraft has been despised and witches have been persecuted for many ages, and at least since the Era of Consolidation, which began 10,000 years ago. For a brief account of the history of witch-hunts, we refer the reader to the Compendium entry on witchcraft, specifically to its historic section. As perusal of that entry makes clear, the ostracism of witches continues to the present day. Although no Santhran has ever sanctioned a witch-hunt, provincial rulers and town patricians have often found it expedient to blame the witches for all kinds of ill befalling their grand or petty realms. Droughts, plagues, floods, deadly hailstorms, troll attacks, wars, and even holes in a duchy’s treasure chest have been blamed on the witches’ machinations.

Witches often live at the margins of society – feared and hated, but just about tolerated on account of their skills. Therefore, a witch's best friends are often her fellow witches. Yet some witches join groups of other outcasts. In particular, many bands of Butterfly Rovers have a witch in their midst. This witch may tell people’s future from a glass ball, advise them on the trustworthiness of a young man who woos their daughter, and sell them potions against warts. Some of her work may be pseudo-magical humbug; some honest but non-magical; some genuine magic. In this way, such a witch may be a macanti as much as a practitioner of witchcraft. It is also clear that popular association of witches with  outsiders such as the Rovers does not help the reputation of either group, as superstition and suspiction follow both the witches and the Rovers wherever they go.

The witches’ situation is not helped by the existence of the so-called witchfinders: men and women who claim expertise in the art of finding and identifying the secretive witches, and of extracting confessions from those suspected of witchery. Most witchfinders are solitary individuals, who travel the land and offer their services to anyone who will pay. Yet some dukes and lesser nobles have raised this occupation to a regular office, and keep a witchfinder at their court, in order to protect their family and their retinue from witches’ interference.

In short, being a witch in Santharia today remains a precarious occupation. In response to the persecution they encounter, witches have become rather secretive – which, while understandable, is liable to reinforce the mistrust against them.


Myth and Lore

The witches' story of Harash, the World Spider, and the web of spider threads that is the fabric of the world, shares a certain poetic similarity with the views of the Weaver magicians. According to legend, the Old Weavers retreated from the universe of ordinary mortals and took abode in Delonaire, the Woven City, which exists in a world called “The Web”, woven of magic. Witches would find nothing unbelievable in this story. According to witchlore, all the world is a web, and they see no reason why there could not be several such worlds. Indeed, witches are convinced that the most powerful practitioners of their art, the Handmaids of Harash, can do more than just reweave a few threads of the world web (which is the business of ordinary witchcraft): they can leave our world and travel to others; yes, they can even vanish from our time and reappear in another, be it in the future or the past. Thus the Handmaids of Harash partake in experiences few mortals would be capable of dreaming. It is said that these travellers through space and time meet in the empty nooks between the woven worlds. In these no-man's-worlds, loose bits of thread, which were spun by Harash but discarded as waste, drift aimless beyond light and darkness, long forgotten by their maker. There the Handmaids, having left their bodies and their faces behind, converse in silent but ecstatic meditation, telling stories that are beyond truth and lie, gathering Harash's abandoned snippets, playing at making worlds themselves. Those that return from these journeys have seen and heard so much that they have lost their name. Some say that this is why they all assume the same new name: “Hildula Hauntwell”. And this may be yet another explanation for the “Hildula Hauntwell phenomenon” that has puzzled so many historians, including the great Artheos Mirabilis Federkiel. *Footnote 3*


Footnotes

1:  This is certainly what the famous Erpherionian witchfinder Jabok Huckster believes; see the section “Relations to Santharian Society” for a  relevant quotation from his work “The Witch Axe”.

2: One of the most surprising names on this list is that of Count Dekem Hammersfeld, whose son Dagolth became king after the dynasty of Santhros the Wise had apparently come to an end. The witches murmur that this royal succession would not have taken place without the active help of Dekem's seamstress, who was co-conspirator in an elaborate intrigue that involved deceiving the last queen in Santhros' dynasty into believing that her only child was dead. The recent discovery of the so-called Hammersfeld Parchments corroborated the basic outlines of this witch tale, although said parchments do not mention the involvement of a witch.

3: For an introduction to the “Hildula Hauntwell phenomenon”, please refer to the Compendium entry on “Dula the Witch”.

Pictures


Picture caption Some exceptionally powerful witches are said to build tunnels in the fabric of reality that enable them to travel freely through space and time - and beyond. Picture by Sheil.

Note to Arti: Please also use the two pictures from the Witchcraft entry, with captions as supplied there.
« Last Edit: 19 January 2013, 17:18:24 by Artimidor Federkiel » Logged

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« Reply #1 on: 15 October 2011, 23:52:05 »

Lovely word-craft here so far Shaba,
I'm assuming the compendiumist won't be reporting on these signs, but have you considered what they might be?
Even something as simple as a group of eight of something would make a remarkably simple advertisement. A tavern who's proprietor is a witch, or even friendly to such folk, might be called The Sans' Worth and have eight san on the sign.
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« Reply #2 on: 17 October 2011, 05:27:46 »

Thanks, Valan. That's a great idea, actually, and I think I might use it, or a variation of it!

I saw your Guild of Librarians Update thread, by the way. Unfortunately, I'll be mind-numbingly busy this week, but I won't forget to have a look and see whether I can be of help. I'm hoping for the next weekend.
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« Reply #3 on: 17 October 2011, 05:45:29 »

No rush on it.
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« Reply #4 on: 18 October 2011, 04:20:09 »

Shaba, you are writing so excellently again that I loose all my courage to continuewith mine!

Witchling, that's so sweet! And how you describe the development of a young girl to a grown up witch with the example of Aelirella, that's a great idea. Just to name two things I admire!
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« Reply #5 on: 19 October 2011, 05:48:16 »

Thanks, Talia! Your praise means a lot.

I did come up with 'witchling' myself, although an online search informed me that there is at least one novel of that name. This discovery made me consider alternatives, but I decided in favour of  'witchling' in the end. Although 'witchling' is a neologism, it's constructed from well-established morphemes (units, ie in this case 'witch' and 'ling'), and so I'd say it doesn't necessarily evoke previous uses, and is thus free to use. It's a special case of the consideration that while many fantasy universes have witches, we can still have uniquely Santharian witches here.

On the other hand, for example, if I'd by chance come up with the word 'Istari' for a class of wizards, and then discovered Tolkien's use of the word, I'd have decided against using my idea, because the term uniquely belongs to the world Tolkien created.
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« Reply #6 on: 13 March 2012, 22:16:47 »

Shaba, any idea if there's a chance to write up the parts you haven't got around to yet? In particular I was looking for a description of the different covens, which are not clearly described in the witchcraft entry :)

I love what's there already, of course, and if you don't have time I'll be patient, but I just thought to give a little poke just in case this had dropped to the bottom of your list or something ^.^
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« Reply #7 on: 14 March 2012, 11:10:18 »

Might you consider, and muse upon, and even write down some thoughts, as to how a few bards might be gifted with the witchly Singing ability in small measures?  Such an ability is hinted at in Bard Judith's RPG profile, for example, created many years gone; that certain bards can soothe feelings beyond the usual charms of music, or stir up anger, arouse passions, and so on and so forth.   Might they, wittingly or otherwise, be tapping this strain of witchcraft to assist their gift of song and minstrelry? 

Just a passing flittertwitch of an idea.....
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« Reply #8 on: 14 March 2012, 19:37:34 »

Irid: Thanks for writing in! The witches are on the top of my list, rather than the bottom, as far as Santharian development is concerned. It's just that I do not find the time for development at the moment. A new job and a university course in mathematics have filled up most of my weeks since Christmas, and what Santharia time I have left I spend on the RPG side. Story moderation is more work than I thought - but it's also rewarding.

I hope that come April, or maybe May, I may have time to finish this entry. And yes, description of the covens will be an important element!

Overall, I am thinking that what I have so far is too long for a single entry. I am considering cutting some sections and developing them nto their own sub-entries (the "Life of a Witch" is a candidate, as is "Inside a Witch's Abode").

Judith: Linking bards and witches is a splendid idea, and it's connections like this that will make work on this project all the more enjoyable. More specifically, I would suggest that the connection is between the coven of "Warble Witches" (whose craft is song) and the bards. Bards and Warble Witches would be separate "guilds", "traditions", "organizations" - but we may speculate about a historical connection.

Would it be conceivable that at one point in the past a gaggle of warble witches  renounced some of the more heretical beliefs of the witches, and also abandoned the destructive aspects of witchcraft, but retained knowledge of magical healing, soothing, seduction, etc.? They may have redefined themselves as 'bards', thereby joining the ancient tradition of minstrelry, and may have begun teaching some of their magic to their new 'colleagues', thus creating a new 'branch' of bardic art?
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« Reply #9 on: 08 August 2012, 05:07:27 »

Fellow Santharians!

I am the unfortunate victim of a curse, cast upon me by a vengeful witch, that lays rocks and boulders into my path whenever I attempt to complete this piece of research.

However, and intrepid as I am, I have slowly, cautiously, resumed my work. For those who have read a previous version: I have decided to omit two large parts of that early draft (concerning the appearance of the inside of a witch's house, and the progression from witchling to witch), lest this entry swells to the size of several Corens. I plan to turn those deleted parts into separate entries in their own right.

I am still working on this, but if you feel inclined to take a peek at what's up, your comments on the finished sections would not be taken amiss at all!
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« Reply #10 on: 08 August 2012, 05:10:19 »

Quote
I am the unfortunate victim of a curse, cast upon me by a vengeful witch, that lays rocks and boulders into my path whenever I attempt to complete this piece of research.

Bring the torches...
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« Reply #11 on: 08 August 2012, 05:16:22 »

Last time I tried that, the torches turned into snakes that wriggled their ways into the drawers of my cabinet and drank all my ink and stole all my quills.

By the way, how do I make the pictures neat and small, such as they are rendered here?
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« Reply #12 on: 08 August 2012, 05:22:20 »

That is an ancient magic beyond my knowledge. Imps with a preference for compression?
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« Reply #13 on: 08 August 2012, 05:56:19 »

Look at the Shabakuk Thread! :)
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« Reply #14 on: 07 September 2012, 05:45:11 »

A month later when I finally get to this, but perhaps "Hammer Witch" might suit the type of craft that you're getting at slightly better. Chisel witch seems to limit the type of craft this group uses to just wood.
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