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Author Topic: Ylfferhim Settlements (posted for Wren)  (Read 1064 times)
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Artimidor Federkiel
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« on: 09 August 2001, 07:14:00 »

Ok, here's Wren's document about the Ylfferhim I wanted to post so that you can comment on it:

"Ylfferhim Settlements
Aer'Ylferian: (Ylffer Elvish “Home of the Ylffer People”)
The largest settlement in the Quallian Forest. It is the adminsitrative center of the Ylfferhim and is the seat of their monarch, the Council and the only stables in the forest. It is unlike the cities in that it is made up of 7 extended families instead of one, and has a population of about 700 indviduals. Built in a large natural clearing, much of the City is at ground level, surrounded by huge city walls. The City centres around the huge Council Camber. It is the biggest building in the Quallian, built of marble quarried very carefully from cliffs on the outskirts of the forest. Overhead are many levels containing housing and ‘buisnesses’ of every nature, linked by walkways, beautifully sculpted from intertwing of tree bows, the boarded over to give a level surface and paved in either marble or malachite. The magnificant Arshisi (A Blue Volcanic glass) city walls of Aer'Ylferian are one of the wonders of this part of Santharia. Not that many have seen it. The tribe are highly elusive.

Yln'fain'tir: (Ylffer Elvish “The hidden” or “Lost”) Not that there is anything lost about the city. It is the Quallians port on the Aieryn River. Built in the middle of a huge lake called Aierynsayl it is here that are the elven merchants are based.Yln’fain’tir is the only Quallian settlement where you are likely to see other races. The Aieryn is a branch of the Thevelin River as it begins to form a delta near its mouth and flows out into the Sea. Think Venice, but made of wood, limestone, marble and blue, green and black volcanic glass collected from Argor and Heckra. Quite how such a small Tribe Manages to collect such vast quantities from so far is one of the secrets of the Ylfferhim and they're not telling. The only other town to have ground level buildings at its heart is a huge market place. Only the Two biggest Cities have anything other than military buildings at ground level.
There are some things I'd Like to Add. Each 'town' is really more like a large extended family group (afterall, elves are very longlived), like Scottish Clan, forming a community.. The dialect spoken is highly variable, and while all the towns can understand each other, a foreigner who had learnt Standard elvish would have real problems.

I couldn't Write names on features on Draw, but here are some. The Capital is the central town in the clearing on the as yet unamed river. The Southernmost town is Geaf-a-chi'an and one of the smaller ones. The City in the center of the lake is Yln'fain'tir or 'The Hidden', 'the lost'. Humans often refer to it as the jewel of the lake. It is the only settlement in the Quallian that the other races know well. Far from being lost it is the Second city and the main trade route. Here are the elven merchants are based. Think Venice, but made of wood and blue, green and black volcanic glass collected from Argor and Heckra. Quite how such a small Tribe Manages to collect such vast quantities from so far is one of the secrets of the Ylfferhim and they're not telling.

There are two small settlements on the banks of the lake named Arlinio (the smallest town in Quallian) meaning literally work of art. And Thi'eryn (meaning lost presumably named before the Yffler tounge distinguished itself from high elvish) Both towns run Ferrys to Yln'fain'tir. Cities are connected by Overhead walkways, or by hardly percievable tracks. Without a Ylffer guide you're liable to get lost.

Many of the tribe are Rangers by proffesion and live outside of the towns.

I working on a concept that the are closely related to the Quaelhoirhim, as they are geographically close, and that they are one of the tribes that honour the Astryhim, by wearing thier coat of arms. Also playing with an idea that both tribes are decended from the light elves in some way, but having trouble at the moment getting there!

Once I get my Scanner alive I can make some much more detailed and interesting maps and diagrams and stuff. I'm really getting into this!
These elves live in the forest they depend on it, I think that the bows of the trees are trained skillfully, like bonsai growing, over a period of years,though growth is accelerated by the elves. They are probably then lined with boards to protect the trees and in the bigger cities lined with hard wearing minerals, such as Quartz or Malacite for beauty.
THe final names are:
The most northerly town is Drwsyl, very simply, door entry, and refers simply to the meeting of human paths from Santhala and surrounds under the city, built entirely in the trees.
South of here is Triyalian. NE of Geaf-a-Chi'an is Meywnnos, the smallest settlment in the woods with a poulation of 60 and is not a family group, but a congregation and kind of working base and meet up point for rangers and their immeadiate relations live here.

West of Geaf-a-chi'an is Vallaris, further west still is Iyasha.
Diversifications in culture have happend since the tribe have been stranded."

---

I repeat myself: You have nice ideas here, Wren! Good job! Some things are still drafts only, I guess, cause certain passages need re-work in order to make it fit for the Compendium (references to Venice, the Scots etc.), while others look fine already.

Making the tribe(s) descendants from the Light Elves also sounds interesting, but challenging too. Should be some mythical story attached to it...

Just continue on, Wren! I like your progress here;)  

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« Reply #1 on: 09 August 2001, 07:20:00 »

Yeah that's very draft...I don't think the computer has save my final version. *hits machine very very hard* What you got are my sketches, very rough ideas, things I've posted. What you should have got was a near finished compendium. Drat!  Can you kill this thread and I'll mail you with the right version (after I've re-written it!)

Wren
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« Reply #2 on: 09 August 2001, 07:26:00 »

There's probably major spelling errors, but this is what you should of got Arti. Must have sent the wrong one.

Ylfferhim Settlements
Aer'Ylferian: (OldYlffer Elvish “Home of the Ylffer People”)
The largest settlement in the Quallian Forest. It is the adminsitrative center of the Ylfferhim and is the seat of their monarch, the Council and the only stables in the forest. It is unlike the cities in that it is made up of 7 extended families instead of one, and has a population of about 700 indviduals. Built in a large natural clearing, much of the City is at ground level, surrounded by huge city walls. The City centres around the huge Council Camber. It is the biggest building in the Quallian, built of marble quarried very carefully from cliffs on the outskirts of the forest. Overhead are many levels containing housing and ‘buisnesses’ of every nature, linked by walkways, beautifully sculpted from intertwing of tree bows, the boarded over to give a level surface and paved in either marble or malachite. The magnificant Arshisi (A Blue Volcanic glass) city walls of Aer'Ylferian are one of the wonders of this part of Santharia. Not that many have seen it. The tribe are highly elusive.

Yln'fain'tir: (Elvish: “The hidden” or “Lost”) Not that there is anything lost about the city. It is the Quallians port on the Aieryn River. Built in the middle of a huge lake called Aierynsayl it is here that are the elven merchants are based.Yln’fain’tir is the only Quallian settlement where you are likely to see other races. The Aieryn is a branch of the Thevelin River as it begins to form a delta near its mouth and flows out into the Sea. Boat is the major mode ot transport around the city and all the buildings and paths are of wood, limestone, marble and blue, green and black volcanic glass collected from Argor and Heckra. Quite how such a small Tribe Manages to collect such vast quantities from so far is one of the secrets of the Ylfferhim and they're not telling. The only other town to have ground level buildings at its heart is a huge market place. The dialect spoken is highly variable, and while all the towns can understand each other, a foreigner who had learnt Standard elvish would have real problems.

Drwsyl: (Ylffer Elvish “door”, “entry”)
The meeting place of many paths from Santhala and the surrounds. A small market town with an inn and a market place at ground level. There is also a major guard post that prevents foreigners wandering any further into the Quallian without express permission. The rest of the city is built overhead.

Geaf-a-ch’ian (Ylffer Elvish: “Meeting of ways”)
Rather like Drwsyl. Except her the roads head south east toward the Quaelhoirhim, with whom the tribe have close ties.

Iyasha: (Old Ylffer Elvish, a derivative of Eyasha)
The main cultural settlement, reachable only from walkways from neighbouring settlements. Iysha contains trees dedicated as shrines to each of the Wind Gods, as well as Ava, The High Spirit and Sayella to whom the Ylffer have a strong attachment.

There are two small settlements on the banks of the lake named Arlinio (Elvish “work of art”). And Thi'eryn (meaning lost presumably named before the Yffler tounge distinguished itself from Elvish) Both towns run Ferrys to Yln'fain'tir, and are exceptionally beautifully crafted.

Meywnnos: (‘LonelyTree’) Mainly cos that’s what it consists of, Smallest settlement in the Quallian. Much of the population are Rangers, with no permenant abode. This forms a temporary encampment for them.

YLFFER ELVISH: A tounge which is very closely related to Elvish. Many consider it simply a dialect. The Speech is still melodious, but in a more guteral way, such as Gealic or Welsh. There are three extra runes in the alaphabet, and the commonness of each rune is slightly different to that of the standard language spoken by the Quaelhoirhim. The language is highly variable, with reconizable varying accents in each settlement. Old Ylffer Elvish represents the transition between Elvish and Ylffer during the period following the first Savorian war. While regonizable, those who speak only one tounge or the other would have diffculty following it. Most of the Ylfferhim speak Ylffer and Elvish, Old Ylffer is now mainly obsolete. Members of the council are expected to understand it. The Relationship between the Old Ylffer and Elvish is demonstrated by the word Quallian which is a mutaion of the root quael (as in Quaelhoirhim) which means bright. The relation between Old Ylffer and Ylffer is show by the spelling of Ylffer in the name of the Capital, the modern spelling is not as the root Ylfer  meaning independent, free and also the Ylffer word for wind.

Wren
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« Reply #3 on: 10 August 2001, 08:14:00 »

Very fine, Wren! Guess this is perfect for a Compendium entry to be put up next update!

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« Reply #4 on: 11 August 2001, 08:00:00 »

This is the corrected  version. I changed some words and deleted some words altogether because it just made the sentence to wordy. I used to be attrocious for that. My English teacher used to say "that's good Chris, but it's awfully wordy", then we would proceed to hack it up into something more readable with more flow. Anyways the things I deleted, I did, because I thought that's what you meant, but I have learned from experience, it was meant to be that way all along.

Is tongue supposed to be tonge?


Ylfferhim Settlements
Aer'Ylferian: (OldYlffer Elvish “Home of the Ylffer People”)
The largest settlement in the Quallian Forest. It is the adminsitrative center of the Ylfferhim, and is the seat of their monarch, the Council and the only stables in the forest. It is unlike the cities in that it is made up of 7 extended families instead of one, and has a population of about 700 indviduals. Built in a large natural clearing, much of the City is at ground level, surrounded by huge city walls. The City centres around the huge Council Camber. It is the biggest building in the Quallian, built of marble quarried very carefully from cliffs on the outskirts of the forest. Overhead are many levels containing housing and ‘buisnesses’ of every nature, linked by walkways, beautifully sculpted from intertwining of tree bows, boarded over to give a level surface and paved in either marble or malachite. The magnificant Arshisi (A Blue Volcanic glass) city walls of Aer'Ylferian are one of the wonders of this part of Santharia. The tribe is highly elusive, and not many have seen it.<--These were two independent clauses, and since they both had the same subject matter. I flipped them around, and made one sentence.

Yln'fain'tir: (Elvish: “The hidden” or “Lost”) Not that there is anything lost about the city. It is the Quallians port on the Aieryn River, built in the middle of a huge lake called Aierynsayl. It is here, that the elven merchants are based.Yln’fain’tir is the only Quallian settlement where you are likely to see other races. The Aieryn is a branch of the Thevelin River as it begins to form a delta near its mouth and flows out into the Sea. Boats are the major mode of transport around the city, and all the buildings and paths are made of wood,  limestone,  marble, and blue,  green, and black volcanic glass, collected from Argor and Heckra. How a small tribe manages to collect such vast quantities from so far, is one of the secrets of the Ylfferhim.  The only other town to have ground level buildings at its heart, is the huge market place. The dialect spoken is highly variable, and while all the towns can understand each other, a foreigner who had learnt Standard elvish would have a problem.

Drwsyl: (Ylffer Elvish “door”, “entry”)
The meeting place of many paths from Santhala and the surroundings. A small market town with an inn and a market place at ground level. There is also a major guard post, that prevents foreigners wandering any further into the Quallian without express permission. The rest of the city is built overhead.

Geaf-a-ch’ian (Ylffer Elvish: “Meeting of ways”)
Rather like Drwsyl. Except her the roads head south east toward the Quaelhoirhim, with whom the tribe have close ties.

Iyasha: (Old Ylffer Elvish, a derivative of Eyasha)
The main cultural settlement, reachable only from walkways from neighbouring settlements. Iysha contains trees dedicated as shrines to each of the Wind Gods, as well as Ava, The High Spirit and Sayella to whom the Ylffer have a strong attachment.

There are two small settlements on the banks of the lake, named Arlinio (Elvish “work of art”). And Thi'eryn (meaning lost), presumably named before the Yffler town distinguished itself from Elvish. Both towns run Ferrys to Yln'fain'tir, and are exceptionally beautifully crafted.

Meywnnos: (‘LonelyTree’) Mainly because, that’s what it consists of. Smaller settlements in the Quallian. Much of the population are Rangers, with no permenant abode. This forms a temporary encampment for them.

YLFFER ELVISH: A tounge which is very closely related to Elvish. Many consider it simply a dialect. The Speech is still melodious, but in a more guteral way, such as Gealic or Welsh. There are three extra runes in the alaphabet, and the commonness of each rune is slightly different to that of the standard language spoken by the Quaelhoirhim. The language is highly variable, with reconizable varying accents in each settlement. Old Ylffer Elvish represents the transition, between Elvish and Ylffer during the period following the first Sarvonian war. While regonizable, those who speak only one toungue or the other would have diffculty following it. Most of the Ylfferhim speak Ylffer and Elvish, Old Ylffer is now mainly obsolete. Members of the council are expected to understand it. The Relationship between the Old Ylffer and Elvish is demonstrated by the word Quallian, which is a mutaion of the root quael (as in Quaelhoirhim) meaning bright. The relation between Old Ylffer and Ylffer is shown, by the spelling of Ylffer in the name of the Capital. The modern spelling is not as the root Ylfer meaning independent, free and also the Ylffer word for wind.


Wren
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How a small tribe manages to collect such vast quantities from so far, is one of the secrets of the Ylfferhim and they're not telling<---this sentence  is wordy, when it is a secret, it is a given understanding that no one is telling.

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« Reply #5 on: 12 August 2001, 10:33:00 »

I like words. And lots of em, It's just not me otherwise. I can talk for Britain. But c'est la vie. If the words have to go then I guess I'll cope.

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« Reply #6 on: 12 August 2001, 20:38:00 »

Okeydokey. I'll put up the corrected version then, guess the modifications are all ok.

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« Reply #7 on: 12 August 2001, 21:23:00 »

Ok, I've changed the name of the "Thevelin" river to "Thaehelvil" in the final entry coming up this update. And I also like these language derivations, e.g. "The relationship between the Old Ylffer and Elvish is demonstrated by the word Quallian, which is a mutation of the root "quael" (as in "Quaelhoirhim") meaning 'bright'":)  Fine ideas!

However, I don't know exactly if all the words you use are mentioned in the Styrásh dictionary we have at the site and - as the Ylffer Elvish is different from the typical Elvish -, how exactly the typical Elvish words would look like... Would it be possible to set up some sort of language list, Wren, where you try to accumulate Ylffer words and/or Elvish ones?

BTW: I also notice that we will have to change the map a bit, cause we have no lake at the Quallian currently at the overall Santharian map...

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« Reply #8 on: 13 August 2001, 04:30:00 »

Well the lakes only small and the river one small branch of a delta. so it may not be geographically significant enough to show up. I only included it because it is nessesary for them to have some kind of water source in the forest (and cos I liked the city in the lake idea :)  )

I think that the Quealhoirhim would probably use straight forward Styrásh (this saves me designing a new language). If we could add Queal to the word list. Old Ylffer will be regonizable, but distinct dialect of Styrásh. Many words will be similar, though mode of pronounciation will be harsher, and there will be starts of new grammatical structure and new words (Ylfer for wind) and four extra charecters in the alphabet. Ylffer will be a notable derivation of the old dialect (like English/Old English) using the same alphabet as Styrásh but uncomprehensible if you only spoke Styrásh. I suppose the relationship would be a bit like Italian and spanish. Related but distinct becuase of a common origin.
I can certainly work on this. But I'd like to get my outstanding stuff out of the way first, I'll concentrate on the tribe and the myth then get the language done.

Wren
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« Reply #9 on: 14 August 2001, 09:48:00 »

Yup, that's fine with me, Wren. I only try to ensure that we don't forget anything to make certain parts of Santharia as whole as possible.

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