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Guide for Designing Races and Tribes
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Topic: Guide for Designing Races and Tribes (Read 30460 times)
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Artimidor Federkiel
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Guide for Designing Races and Tribes
«
on:
15 December 2001, 15:27:00 »
HOW TO USE THE DEVELOPMENT ICONS
If you do an entry, always make sure to use the appropriate development icon when you post it here on the Forum at the first post of the thread. Change this icon by editing the first post at the thread once the status changes as well. The icon may also be changed by a Moderator or Administrator.
... Entry is still being edited, not really ready for comments yet
... Entry is done, waiting for comments now
... There's a major question concerning this entry, where an answer is necessary. You can/should put the topic of the question in brackets in your post title.
... Entry is ready for upload. Don't add this posticon, if there wasn't at least one of the veteran members who gave you the ok to do so.
... Entry was already integrated by your dear webmaster. If you can't see it on the site yet, it's probably because the update is still in progress.
Edited by:
Artimidor Federkiel
at: 12/27/03 8:37
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart."
-- Maria (Metropolis)
Artimidor Federkiel
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How to Design New Races
«
Reply #1 on:
28 December 2003, 01:38:00 »
HOW TO DESIGN NEW RACES
General new races and tribes development stop currently, guys! Let's concentrate on what we have instead of developing the 1467th race or tribe. Thanx for understanding, but this is a necessary measure we have to take. Quality beats quantity. Let's go for more depth!
HOW TO DESIGN NEW TRIBES
Overview
A brief paragraph summarizing your tribe or race. E.g. where located, boundaries of kingdom. Mentioning of most important things to provide a general orientation.
Appearance
Physical and or psychological characteristics.
Coat of Arms
Describe the tribe's coat of arms, if any, and perhaps add why it looks like this, what the symbols mean and what historical, cosmological or mythical significance they have.
Territory
Describe where the people live: natural boundaries, conditions there, if they're nomands when and why they leave, when/how they came there.
People
Describe here what makes the people unique and special. E.g. good horsemen, fighters, etc. Just mention there what this tribe has what others don't have. Mention special abilities here, e.g. magic, training ect.
Housing
In what kind of buildings do they live in?
Clothing
Clothing worn: discern between men/women if possible and seasons perhaps..
Food
Any special foods they eat. Take into account the circumstances they're living in.
Weapons
Weapons - any special ones they use? Or what are the most common among the tribe? Describe them here!
Occupations
If any: men/women
Government
Describe what form, e.g. Monarchy, Democratic, Republic, Emperor, Tribal, Tyranny, ect.
Production/Trade
What does the tribe mainly produce and is there any trading with other tribes?
Natural Resources
Describe what natural resources may be found in your land area. Please take into account where the tribe in fact lives.
Holidays, Festivals and Observances
Describe the celebration days (religious, pagan etc.) which are of importance for this tribe.
Important Achievements
(Optional)
You can mention here for what exactly the tribe is famous for, like an important building which was erected, inventions, political breakthroughs etc.
History
* Origin/development of tribe or race.
* Important people (plus living dates) or events in this tribes or race's history.
* Any Cities, Castles, Strongholds built by your tribe/race should also be put in your history.
written by
Capher, Expert on the Eyelians, Kyranians and Serphelorians, updated by Artimidor
Edited by:
Artimidor Federkiel
at: 2/26/06 9:24
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart."
-- Maria (Metropolis)
Coren FrozenZephyr
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Re: Guide for Designing Races and Tribes
«
Reply #2 on:
15 August 2013, 02:33:37 »
I keep losing the link to this, so I'll put a piece of bubblegum on its back and stick it here. There was also a very useful thread discussing how elves speak Tharian (that they are very literal minded and do not use metaphors and that what comes across to humans as a metaphorical way of speaking is actually a reflection of their seeing themselves as part of nature etc). But I can't seem to find it.
-
Concerning Elves...
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"Everything should be as simple as possible and not simpler." Albert Einstein
Development Schedule
"Is he allowed to do that?"
"I think that comes under the rule of Quia Ego Sic Dico."
"Yes, what does that mean?"
"'Because I say so', I think."
"That doesn't sound like much of a rule!"
"Actually, it's the only one he needs." (
Making Money
by Terry Pratchett)
Amabella Catston
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Re: Guide for Designing Races and Tribes
«
Reply #3 on:
15 August 2013, 09:47:49 »
Hi Coren, are you thinking of the Styrásh entry?
Quote
Elves don't know ideas in the human sense, abstraction is something strange to the elven race. An example: Altough their language posesses its own word to describe beautiful things (aváth) this is a word always implying the conrete beauty of things. The human word "beauty" and all theoretical consequences deriving from it cannot be understand directly by elves. This is the reason why they speak of "ésh-aváth" (the "false" aváth) when refering to a human abstract expression of beautiful things.
Link is here:
http://www.santharia.com/languages/styrash/styrash.htm
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Coren FrozenZephyr
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Re: Guide for Designing Races and Tribes
«
Reply #4 on:
16 August 2013, 03:11:07 »
No, not that one. It was an ancient forum thread - made by either wren or rayne. It had a lot of example sentences. Something with autumn leaves falling.
Logged
"Everything should be as simple as possible and not simpler." Albert Einstein
Development Schedule
"Is he allowed to do that?"
"I think that comes under the rule of Quia Ego Sic Dico."
"Yes, what does that mean?"
"'Because I say so', I think."
"That doesn't sound like much of a rule!"
"Actually, it's the only one he needs." (
Making Money
by Terry Pratchett)
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