Santharian Development

Santharian World Development => Magic in the Lands of Caelereth => Topic started by: Xarl on 11 December 2001, 22:23:00



Title: Magic Integration: READ BEFORE POSTING!
Post by: Xarl on 11 December 2001, 22:23:00
Alright, this is your friendly moderator speaking. Hello and welcome to my abode. Swiss Miss? Yes? Marshmallows? No? Good. Diegos... you heard the being.
Now. Before you post something, I'd like you to follow these basic guidlines.

Magical Artifact:

Name
(Ex: Orb of Demonstration)
Powers
(When one who does not know how to write a description of a magical artifact, simply reading the words within it will result in full knowledge of how to do so.)
History
(The Orb was created in XXXX by Xarl Bluestride as a way of teaching some of his many apprentices at the Ximaxian Institute of Magic. It has remained in the Institute during this professor's frequent absences, and is currently being held by the High Mage Anon Ymous. This section should be quite long.)

Spell:

Name
(Knowledge of Creation)
Spell Class
(Human/Elven Spell, non-elemental)
Effect
(The caster can teach one person all he knows of the creation of a spell.)
Requirements
(Incantations, potions, runes, whatever, go to this mage! As this is said, crush some dried (see herbarium for appropriate plant) and throw at target.)
Special Notes
(This spell is another created by Xarl Bluestride for when he has no convenient access to the Orb of Demonstration. It is interesting that said spell is not based on elemental powers, and when the creator was asked why, he said the following.
"Look, dammit, some day I may need to teach someone besides a human or elf! Now go and make your own!)

Field of Magic: Just make it up as you go along, but I want a full description!

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Tarquet Galbar on 11 December 2001, 22:48:00
Alright, the only major problem I have is you tell them to make it up as they go along. We need boundaries, seriously. I know some people think that this stifles creativity, but it stops magic from getting to ridiculous proportions without any real reason. This is why I'm making the general entry for the Compendium on magic, containing the fields. Also that you put Human/Elven spell, nonelemental. All spells should usually have an element, even if it isn't apparent. The race would use their 'strong' element to perform the spell, which means that a spell with no apparent element of it's own would be different when cast by different races.
I.E.-An elf uses his element of Wind to perform, oh, lets say, an illusion. As is stated in my post, Water and Fire are the better elements for making illusions with, so that means the elf's illusion spell wouldn't be as strong as a human's illusion spell, if they were equal in all other ways.
This is because magic is channeled through the elements or something else. Basically meaning the magic is channeled through Sorren in some way. I believe that Art agreed with me on this at some level, when we were discussing differences between Resonance(Weaver) Magic and the Xeau. That the Xeau is the power which connects the elements(I think), like the glue which holds them together, so the magic is channeled through that. While Resonance Magic is unchanneled, or at least that's what they believe, and straight from the Web.

So, to sum up, we need some sort of boundaries as to the fields and extent of what magic can do. This is why I'm doing my thing, which I haven't gotten any objections to... Yet.

P.S.-Oh, and Xarl, I'm not going to take any of your objections after this as serious, because I know you'll do it just to get under my skin. But I have a knife to dig you out, MUAHAHAHAHAHA!!! *brandishes his shiney knife, looks around crazy like, and goes back to work*

Tarquet Galbar, BeastMaster Of Santharia, He Who Rules The Animals.



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Xarl on 11 December 2001, 23:16:00
I'm going to need that administratorship soon, just so I can get rid of that. The problem is, to those reading this, I have no clue about how to describe a field of magic. The first one of you to figure a good way out gets a cookie.

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Tarquet Galbar on 11 December 2001, 23:20:00
Xarl, we aren't going to get the abilities to edit/delete posts, and if you did it for no reason I'm guessing you might get in trouble, this isn't just the OOC section of an RPG story. And I've already figured out a way to describe fields of magic, and have already started defining them. Look at the thread I started, it's all there. But, if you mean in general as to what the fields are, then here it is.

Magic Field- The specialized section of magic which deals with specific tasks or needs. Some magic users practice only one field as a speciality, while other prefer to have more variety in their spells and study a combination of fields generally.

Tarquet Galbar, BeastMaster Of Santharia, He Who Rules The Animals.

Edited by: Tarquet Galbar at: 12/11/01 5:26:02 am


Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Xarl on 12 December 2001, 16:58:00
I was thinking along the lines of a description, but... Ok. That seems to be all.

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Artimidor Federkiel on 26 December 2001, 16:35:00

I'm a bit late with posting my comments and ideas here, but I haven't forgotten that there's magic in the United Realms of Santharia.

Here my additions to such general entries:

First of all: Please write clear descriptions of what you expect the Santharians to write at the sections (no jokes etc.)

Now to the Artifacts:

Powers. What you should mention here as well: No God items, with which you can perform everything you want. Mythological items need a well elaborated myth. Note that artifacts are just that: Special items, so think twice before you develop something.
History. Ok. What you should mention here as well: Important wielders of magical weapons, staffs e.g.

Now to the Spells:

We need several more things here (also in preparation for the game).

- Spell Levels (e.g. 1-12, or special, which means that this is a spell which can be learned by anyone)
- Range (e.g. 0 if the target is yourself or 10 peds etc.)
- Target: Self, enemy, friend, item or object (e.g. a wall to break it).
- Casting Time
- Effect description
- Casting description (how it is cast: fingers, mind, through a dance, whatever)

Problems are the Spell Classes and the Field of Magic.
Spell Class. What do you exactly mean by Spell Class? Will we have different spells for humans and elves (I suggest so)? And what would be a spell class then? Is Fire (for a spell of the fire element) a spell class? If not, please give examples.

Field of Magic. I see Tarquet has made a fine list which is supposed to fit in here. I'll post some comments to this list as well.

So please update this scheme, Xarl, so that I can finally make it a sticky topic!


Santharian Webmaster & Forum Admin



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Xarl on 26 December 2001, 17:25:00
Hee hee, Master Arti posted 3 times! Joking aside, I'll wrap those up into a seperate topic... Just tomorrow.

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Greybark on 28 December 2001, 22:59:00
er.....what does a spell level 1-12 mean? In RL terms? if somebody knows a level 3, does that mean he studied for 3 years? or what?



Title: This.
Post by: Xarl on 29 December 2001, 13:24:00
It just means that you'll have to either: have studied the spells that come before it/pay more for the scroll/takes longer to learn it. Example for number one: Fire mage wants to learn Level 3 Fireball. Tough, first he'll have to learn Level 2 Red Orb or Burning Touch. Example for number two: Said fire-mage goes to the local mageware shop. Well, a Fireball scroll costs 100 gold, while an Explosion scroll (Level 4) costs 500. 3: Thanks to a convenient change in the laws of magic, he can learn spells above normal levels. Problem? While he could memorize Burning Touch permanently in a week, it would take him a full month to memorize Fireball.  



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Artimidor Federkiel on 29 December 2001, 13:26:00
At Fire Elemental magic spell levels mean: You need to study level 1 first (minor spells, e.g. generate a spark of light which you can use to ignite a torch) before you can study level 5 (devastating fireball). You have to proceed level by level to learn more powerful spells.


Santharian Webmaster & Forum Admin



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Greybark on 30 December 2001, 03:33:00
ok.......so the highest is 12?
For lifemagic I'd like to have a lot of stuff be forgotten.....so have several levels that no one can reach anymore.....



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Artimidor Federkiel on 30 December 2001, 06:01:00
Well, 12 levels just a suggestion. There could indeed be some secret, long forgotten spells as well I'd say which only very few (2 or 3 people) can reach in the game and only if they do some very special things. Some levels may be completely forgotten, only existing in myth, no problem with that.


Santharian Webmaster & Forum Admin



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Xarl on 02 January 2002, 23:28:00
Alright, my take on the magic "levels."

Levels 1-3: Novitiate Spells
Level 1: Extremely simple spells, anyone with magical skills can learn these quite simply. Often, these spells are Eruptions, magicks that the undiscovered initiates cast while unaware of their "talent".
Level 2: Slightly less simple, these will require a bit of study to learn. Usually, these will require a few words of magic to cast, but such is not always nessecary.
Level 3: The limit of what is attainable without formal study of magic, these spells lean towards the bluntly powerful and hard to control. Common ingredients are a pre-requisite for these spells.
Levels 4-6: Initiate Spells
Level 4: Formal schooling will bring these spells into the aspiring sorcerer's range, and with these come the nessecity of learning the magical language. All spells require use of the spoken word, and some of the more materialistic spells require ingredients.
Level 5: At this level, the initiate will first learn how to summon small creatures and spirits. These spirits can be used to fool the senses of others, so at this point the Illusionatai among the students will reveal themselves. This stage also sees the use of more complicated and magical ingredients, such as Lightworm excretions and Ranlesh skin.
Level 6: As the Initiate prepares to enter the status of a full-fledged mage, they will learn the fine art of Magical Creation. Magically forcing objects and elements into being is a fine art, and as such requires a highly developed knowledge of the magical language. Also, creating objects will require a precise mixing of the four Elements, and will force the caster to use Voidras (magical substance to be elaborated on by me) to bind them together.
Levels 7-9:   Magicitai Spells
Level 7: Now a full Manipulator of Magic, the art of changing the magical properties within something is revealed to the mage. Invisibility, transformations, and other such spells are the hallmark of this magical level. At this point and onwards, a complete knowledge of the Magical Language is required, and the ingredients are nearly entirely complex where they are needed. Some magi will find that at this level they can progress no further. They are labeled the Sorcerers.
Level 8: The middle level of the full magic arts, at this point the path of the magi will split. Elementalists will learn the abilities to directly channel their element through themselves. Mentalists will gain the strange and terrifying power of foresight. Necromancers will aquire the simply terrifying power of possession. And so on... The magi for whom the Circle of Enlightenment is the final step are called the Wizards, and they form the bulk of the trained magical population.
Level 9: The most powerful spells available to the mainstream magi, these spells have reached the point where casting one will result in a residue of power being left where it is cast. The main tenent of this sorcerous level is the ability to manipulate and create this aura in nonmagical objects, giving them magical properties. Those who can master this level are the order of the Enchanters, and these are the upper class of the magi.
Levels 10-12: Magus Spells
Level 10: Only the best of the Gifted make it to this level, and here the greatest new power is Enlightenment. This ability allows the caster to metamorphose into a higher being of their specialty. Demonologists can become Mephguórs, Necromancers can merge themselves with their creations... The chosen few who reach this level are called Magus, of course, but among the Magus Order they are termed the  Terquán , or The Changed.
Level 11: The highest level that any mage can hope to achieve within one century, the Eleventh Circle grants its members the awe-inspiring ability to control and warp all the magical fields around them. Also, by this point, any spells beneath the sixth level are reflexively cast, and as such any one of these magi is nearly impossible to surprise. The elite of all magi, the Archmagi are the ones who control the Magical City of Ximax, and it is they who watch over the magical world. These spells.... Very few exist, and they can force complete destruction of a given area.
Level 12: Nearly legendary, the spells of this level transcend mere elemental boundaries. These spells are on the level of the Gods Themselves, and the Chosen are the only wizards known that were ever powerful enough to use them. The only known tomes of the Chosen are held in the Magic City, and of these only three were told of to the world. " The Books Of Ending," or the Dread Lord's Tomes, were taken from beneath the wreckage of the Tower of Ma'asherom.

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia

Edited by: Xarl at: 1/2/02 5:30:50 am


Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Greybark on 03 January 2002, 03:46:00
Awesome! I love it! Very logical and complete!
With your permission, I will adapt your list to lifemagic as I have time, and submit it along with the ten dollar bill on the back of the ferret for your consideration....

BTW: Are you going to put your level description on the site? Please?



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Xarl on 03 January 2002, 10:37:00
Of course! I spent a full half-hour thinking that out, so it IS staying.

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Artimidor Federkiel on 04 January 2002, 13:11:00
Looks fine, I guess. Would add some things though like: Some general talk that all kinds of magics ar based on this level system, that there exist different spells in different magic types, that levels mainly exist to have a system of categorization and that learning higher spell levels is something elven mages do naturally, but the Mage's Academy at Ximax finally introduced these levels etc. So just some general things about levels.

Also would add e.g. (as preparation for the game) that certain spells don't have spell levels (special spells you might only use once in the game), but can be cast if you have magic talents only. Interesting would also be if you can cast a spell on a scroll if you don't have learn the spell level (guess this is possible at AD&D). Or should we limit this somehow?


The Santharian Dream Webmaster - Let Fantasy Dreams come true!
World Development Admin - The Forum where Worlds are born...



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Greybark on 05 January 2002, 00:23:00
Xarl,
An adaptation of your list to lifemagic. Please, let me know what you think. Is it acceptable? What do we still need to change?
--------------------------
Levels 1-3: Novitiate Spells
Level 1: Extremely simple spells, any Brownie can learn these quite simply. Often, these spells are Eruptions, magicks that young Redbarks cast before they have been trained. An example of a level 1 spell is Accellerated Growth. For non-Brownies this level is equivalent to level 8.
Level 2: Slightly less simple, these will require a bit of study to learn.  An example of a level 2 spell is Controlled Accellerated Growth. For non-Brownies this level is equivalent to level 9.
Level 3: Earlier level spells just require power. Level 3 and higher require finesse and detailed control of the microscopic living systems involved. An example of a spell of this level is Controlled Motion Without Growth. Level 3 is the limit of what is attainable for non-Redbark Brownies or for Redbarks without formal study of magic. For non-Brownies this level is equivalent to level 9.
Levels 4-6: Initiate Spells
Level 4: Formal schooling will bring these spells into the Redbark's range. Use of the magical language will amplify a spell, but is not neccessary for lifemagic spells. At this level, the glands and excretions of animals and plants come under the Initiate's control. Fear can be produced. Endorphins can be released to dull pain. Adrenalin can be released to give temporary extra speed or strength. An animal can even be driven out of its mind by chemical inbalences. Level 4 is the highest level that non-Brownies can reach, and then only by those that can cast level 10 and above.
Level 5: At this level, the initiate will first learn how to control nerves and involuntary muscles, giving the initiate the ability to inflict pain without damage, or to stop the heart of a predator.
Level 6: As the Initiate prepares to enter the status of a full-fledged mage, they will be trusted with the knowledge of more and more dangerous techniques. This level focuses mainly on overloading the cells of a plant or creature with an excess of the lifeforce, causing controlled cell rupture, with the extreme being to cause the creature to burst into flame as every cell in its body ruptures.
Levels 7-9: Magicitai Spells
Level 7: Now a full Manipulator of Magic, at this level Redbarks will gain the ability to override another creature's will, forcing its muscles and limbs to obey the caster rather then the creature itself. The Redbarks of today can progress no further. It is said that further levels were once available to Rebarks in the ancient kingdom of Birn. If these rumors are true, such abilities have been long lost, and are most likely unrecoverable
Level 8: The middle level of Birni magic arts. At this level it becomes possible to "tie off" the lifeforce of a piece of wood, meat, or any other piece of a living thing, so that the lifeforce circles endlessly without needing any further input, and remains alive indefinitely.
Level 9: These powerful spells reach into the very DNA of living things, causing controlled mutations, limited only by the potential present in the DNA code. Genetic improvements are possible through this level.
Levels 10-12: Magus Spells
Level 10: Only the best of the Gifted Redbarks make it to this level, and here the greatest new power is Life Creation. This ability allows the caster to create a new life form from scratch, using living materials around her.
Level 11: The highest level that any Birni Redbark can hope to achieve within one century, the Eleventh Circle grants its members the awe-inspiring ability to control and warp all the lifeforce around them. Also, by this point, any spells beneath the third level are reflexively cast, and as such any one of these magi is nearly impossible to surprise. The elite of all Redbarks, these Archmagi were the ones who eventually excercised absolute control of Birn. These spells can be used to give life to that which previously was inert. Bringing stones to life and resurrecting of dead bodies are both possible at this level, putting life and death literally into their hands.
Level 12: There is no 12th level in lifemagic



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Xarl on 06 January 2002, 11:34:00
*applauds*
Excellent, Greybark! Also, thank you for adding those helpful little pointers about how far a non-brownie Lifemage could go. However, you may want to rename the Magicitai and Eleventh Circle, as those are Ximaxian magical conventions. Perhaps ooLLooao or Magic-mind would be a good name for the Magicitai, and the Eleventh Circle could be renamed... Ermm... rrahLLLL? Lifemagic Spirit-bearers?

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Greybark on 08 January 2002, 09:54:00
*sighs in relief and mops his brow*
I'm.....relieved that you approve :). I was waiting nervously to see what your post would be like.
As far as the names of categories, I'm not sure what to do about that. The higher spells were lost so long ago that Browniin was not even spoken yet. I was thinking of having them match the Ximax names for the sake of clarity. I could reorganize them with different numbers of spell levels in each larger description to better match the Brownie outlook on them, but wouldn't that make it confusing for someone trying to compare the more widespread magic types with lifemagic? What are your thoughts?


Brownie Expert



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Xarl on 09 January 2002, 20:15:00
Well, for the Eleventh Circle, perhaps that you could replace with... Redwood-ones? Fits the Legendary bit quite well, as the Redwoods=huge trees, redbarks are magic-users... you get the idea.
Actually, the Magicitai... would probably fit, as that's a magic-wide designation for a full mage. Scuse me, I now have to lay down the basics of Magic Language...

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Greybark on 09 January 2002, 22:17:00
How long ago was your magic system and the Magitai in existance? Would the names for Magitai have been around before 10.000 b.S?


Brownie Expert



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Xarl on 09 January 2002, 22:36:00
I'm gonna need to check out the history, but the word Magicitai was the name the Chosen used for lesser wizards. (in another attempt to show off their superiority, they created their own language to command the elements. It's the language used, no matter how corrupted the form, by the mainstream magi for spellcasting. Brownies might be different.) In one of the first Conclaves of Ximax, a few hundred years later, the name was given as the "official title of a full-fledged Magic User." The titles of Magus, (derived from the Chosen's word for friend, Magusor) Sorceror, Wizard, Enchanter, Novitiate, and Initiate were also officialized at the Conclave.

*Disclaimer: The Master of Magic has here revitalized his power complex, and is creating magical history. Any problems/conflicts need to be told to the aforesaid.*

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: Re: Magic Integration: READ BEFORE POSTING!
Post by: Greybark on 09 January 2002, 23:34:00
ok, so a little bit later than the time in which these levels were most used by Brownies. Your call. Would you like me to 1. keep the same names to make it simpler and have them named and described by later Ximax scholars, or 2. to use different names (perhaps the ones the Birni themselves would have used for them)


Brownie Expert



Title: Your call.
Post by: Xarl on 10 January 2002, 17:41:00
Whichever serves the Dream better. Your call, Browniemaster.



Title: Re: Your call.
Post by: Greybark on 12 January 2002, 04:51:00
In that case, Mr. Xarl, I choose door number 1.

:)


Brownie Expert



Title: Re: Your call.
Post by: Artimidor Federkiel on 14 January 2002, 07:47:00
Please go for a final version, Grey, along with some introductory words. I'm putting up Xarl's levels this update.


The Santharian Dream Webmaster - Let Fantasy Dreams come true!
World Development Admin - The Forum where Worlds are born...



Title: Re: Your call.
Post by: Greybark on 14 January 2002, 10:40:00
ok, final version....looks close to it now......introductory words....I really have no idea! I'm a bit out on a limb with this kind of description. Maybe our Wizard Xarl either has an idea of what kind of Intro should be written, or maybe, could possibly write one for me?


Brownie Expert



Title: Re: Your call.
Post by: Artimidor Federkiel on 14 January 2002, 11:08:00
This is what I've put in front of the main level entry:

"Since magic exists there have always been attempts among the humans to find a system for magic and to categorize spells. In 114 b.S. several important mages of the southern Sarvonian continent came together in Ximax to share their findings and teach others. They formed the so-called "House of Magic" which should later on (in 12 a.S.) become the Mages' Academy. The Academy also elaborated a system for spell levels, which is not only based on the different kinds of human magics, but also tries to incorporate the elven way of casting magic and therefore uses some of the stýrash terminology as well. The spell levels were mainly developed by Xarl Bluestride, one of the most learned mages during the years of the Turning of Times, and were refined lately by the archmage Colmár of New-Santhala. There exists as well a modified version of the spell levels for the Brownie use of magic, the Brownie Spell Levels.

There are 12 general spell levels which can be divided into 4 spell level groups. The groups are: Novitate Spells, Initiate Spells, Magicitai Spells and finally Magus and Archmage spells. As a matter of fact the levels only serve as a general system, and it is quite obvious that whenever things are being categorized the special case may be lost during the process of categorization. Therefore it may already be possible for an Apprentice Mage to cast a higher level spell (though not regularly perhaps) and a powerful mage may fail in casting a lower level spell even if he has the knowledge of casting it. But in most cases the level system helps a lot in judging the potential of magicians and therefore also serves to establish classes and a system of evalutation of performance for the Academy. To each spell level certain named spells are attached, depending on the spell category (Elemental magic, Xeuá magic, Weaver magic etc.). The 12 levels are as follows:"


The Santharian Dream Webmaster - Let Fantasy Dreams come true!
World Development Admin - The Forum where Worlds are born...



Title: Re: Your call.
Post by: Greybark on 14 January 2002, 11:54:00
If you change "There exists as well a modified version of the spell levels for the Brownie use of magic, the Brownie Spell Levels." to "There exists as well a modified version of the spell levels for the Brownie lifemagic, the Brownie Lifemagic Spell Levels." and have a link from "brownie lifemagic spell levels" to the chart, should work fine, I would think.


Brownie Expert



Title: Re: Your call.
Post by: Artimidor Federkiel on 14 January 2002, 12:02:00
Well, the chart would then be an own entry, and at this own entry some general things about lifemagic should be mentioned!


The Santharian Dream Webmaster - Let Fantasy Dreams come true!
World Development Admin - The Forum where Worlds are born...



Title: Re: Your call.
Post by: Greybark on 14 January 2002, 12:10:00
hmmm...then is there a better way? I'm a bit out of my league with the categorization of magic....


Brownie Expert



Title: Re: Your call.
Post by: Tarquet Galbar on 14 January 2002, 19:06:00
"To each spell level certain named spells are attached, depending on the spell category (Elemental magic, Xeuá magic, Weaver magic etc.)."

Alright, 1.) The name for Weaver's magic is Resonance Magic. 2.) I'd appreciate it if Resonance Magic was left out of the spell levels, as it is a class of it's own and stands apart from the magic of the wizards of Ximax. Not only that, but they wouldn't even know that it existed, outside of ancient lore about Resonance Mages and the City of Magic. The few books with that lore in it, though, would probably be in some dusty, moth-ridden archive in Ximax, or some lost study of an ancient wizard.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

Edited by: Tarquet Galbar at: 1/14/02 1:10:07 am


Title: Re: Your call.
Post by: Xarl on 14 January 2002, 22:29:00
Done. The only magi who remember the art of Resonance Magic are the Metamagi, and it's written of in a good 2 books as an "interesting theory."

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: help?
Post by: Greybark on 15 January 2002, 11:21:00
I have no idea how to integrate the lifemagic levels


Brownie Expert



Title: Re: help?
Post by: Tarquet Galbar on 15 January 2002, 17:04:00
I'm such a nuisance to Xarl...

Well, I have a slight problem with level 9(?), Enchanters. This itself is a spell field, so why is it a spell level too, if it's not the specialization of the specific mage? That's just a question, the problem is that it talks about giving things magical properties, which is the power of Imbuing Magic, Enchantments deal with enchanting people and animals. Still up for debate of course, but it makes more sense to me that it be an extremely specialized field.

Maybe Level 9 mages should be considered masters of their specialized field.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries



Title: Re: help?
Post by: Xarl on 15 January 2002, 21:19:00
The Enchanters are at a level wherein any spell they cast leaves an aura of power behind. This is the level where both Magic Imbuing and Enchanting can become true masterworks. Barely anyone who does not reach this level can use these two fields effectively; think of the difference between sculpting blind and sculpting with sight. Doable, yes, but all the difference between a first-grader's clay toy and the Pieta.

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: Aggghhhh!!!
Post by: SmurfStormcrow on 15 January 2002, 21:21:00
Well, I'll just summarize what I thought about this entire magic area instead of bringing back month-old topics.

Ummmmmmmmmmmmm... How to put this...

People, I hate levels in an actual world. For the RPG, just fine, for classification, I guess we'll have to stand it. But if we talk about spells, there's gotta be a better way to do it than saying that the mage in the story cast a "Level 9 Lightning Ring." It just doesn't work. I think that we should just classify the basic fields of magic. I see what Art has put down, and I like those three at least. It makes sense. But we have to subcategorize, because I've seen WAY too many names floating around out there. I'm thinking perhaps only five main categories of magic, then different sub-categories as needed. Next, we define some terms, and finally name some commonly used "spells." But PLEASE don't name them like that. Perhaps in some inner wizards circle there are some terms that the wizards say. After all, "fireball" is a likely name without having magic become too, well, constrained.

There. I'll just wait to see what a fool of myself I've just made, and then respod to it. Please correct any misconceptions I might have!!!



Title: Re: Aggghhhh!!!
Post by: Xarl on 15 January 2002, 22:47:00
I can't say I blame you, but I and Tarquet both have caught the disease that festers in this glorious place. Detail. Layer it on, tiny piece by tiny peice until the whole is greater and more beautiful than ever before. However, the price paid for such is the loss of some of the details in the flood. The "levels," however, as Arti has been so kind as to explain, are arbitrary rules set down so that the Ximaxians can have a general gauge of a student/mage's ability without having to test him in a long and drawn out process.

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: Re: Aggghhhh!!!
Post by: Tarquet Galbar on 16 January 2002, 17:58:00
Yea, Xarl's got it. The levels here aren't so much a gauge of power or a list of spells or anything, but more of a social ladder for the Ximaxian mage.

What three things Art put down?

As for the catergories of magic. Currently there are 7 main catergories, and 15 combos. It's all in the "Magic; A General Entry" post and finished without objections, at the moment.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries



Title: Help me, Xarl!
Post by: Greybark on 22 January 2002, 11:00:00
Could you help me with the intro and assimilation of the lifemagic levels into the rest of the stuff?

HEEEELLLLLLPPPPP!!!


Brownie Expert



Title: Re: Help me, Xarl!
Post by: Xarl on 22 January 2002, 18:56:00
Oh, you have no idea how much that inflates my power complex. Well.. ermm... what do you need?

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: Re: Help me, Xarl!
Post by: Greybark on 23 January 2002, 00:31:00
hehehe.....
Well, the Lifemagic spell list should somehow be connected to the other magic stuff, but in a secondary position. I have no idea how to do that, or where to put it. Info on lifemagic is on the site, and I can provide more if needed. So please help, oh master of the elements.


Brownie Expert



Title: Re: Help me, Xarl!
Post by: Xarl on 23 January 2002, 19:05:00
Alright, my ego is now the size of Akdor, please stop with the praise! How's this as an add-on.

The first Archmage of Life at Ximax, the Redbark Greenflower, felt that her comrades of Akdor would find use for a similar system of magic levels to designate the sorcerous abilities of a Redbark. The following system took firm hold in the Seven Schools and has been used since.

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia

Edited by: Xarl at: 2/2/02 5:10:15 pm


Title: Re: Help me, Xarl!
Post by: Tarquet Galbar on 23 January 2002, 19:10:00
I think he meant for Life Magic, not for the Seven Schools.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries



Title: Re: Help me, Xarl!
Post by: Xarl on 24 January 2002, 17:12:00
That's why the (?), because last I checked that's the only place that the higher levels of Lifemagic are taught... I expect to be corrected if wrong.

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: not sure if its quite there yet....what do you think, Xarl?
Post by: Greybark on 24 January 2002, 22:20:00
Greenflower was first Archmage of Life at Ximax, so-called even though the higher levels of lifemagic had been lost since shortly after the fall of Birn. She felt that her people would find use for a similar system of magic levels to designate the abilities theoretically available to a Redbark. The following system took firm hold, both in Ximax and the Seven Schools, as well as among Brownies everywhere, and has been used ever since.  


Brownie Expert



Title: Re: not sure if its quite there yet....what do you think, Xa
Post by: Xarl on 24 January 2002, 22:48:00
And you needed my help why? Measures up to my standards, except I have Greenflower as a man in the Wizardleaf entry.

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: Re: not sure if its quite there yet....what do you think, Xa
Post by: Greybark on 24 January 2002, 22:55:00
er....there are no male redbarks.....its just not possible......genetics, ya know....(recessive gene carried on the X chromasome)

....and I definitely needed your help.....to refer to a post from you in a different thread, I had the beauty, I just needed some bones...


Brownie Expert

Edited by: Greybark at: 1/24/02 5:02:42 am


Title: elves and magic
Post by: Kythreetl on 25 January 2002, 18:17:00
Question: (well, technically several)

I read through both the relevent parts of this string as well as the 'general entry' string. I'm not seeing a large distinction being made between the way elven mages do magic and the way human mages do magic. I *did* note the bit about elves being more inclined toward the element of wind.

I particularly like the following thought that was thrown out by Atimindor "Magic is everywhere. Magic is the life's energy in general. Its source is everywhere and nowhere, its the aura of things. I'd interpret the web as a dense accumulation of this magic. We should find an elven word for this magic. Humans produce this aura artificially by manipulating other auras with ingredients and other means to support this (without really knowing that they transform this aura), while elves know about this energy and use the magic naturally in everyday life."

Now, I understand that this was an opinion in a discussion, and therefore not really a set doctrine. However, I personally like this outlook on how elves relate to magic...and I think there would be differences in how elves and humans do magic. Yes? No?

Has this already been covered in another forum or topic that I missed? If so, please tell me where I might track this down. If not, would someone mind discussing this with me here?

Love doesn't make the world go round.   Love just makes the ride worthwhile.



Title: Re: elves and magic
Post by: Tarquet Galbar on 25 January 2002, 18:51:00
Each of the four races are inclined toward their elements. As for the elves, they don't cast different magic than humans, Wizardly magic is all the same, but they may cast it differently. I don't think the subject of how different races cast magic has really come up.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries



Title: Re: elves and magic
Post by: Kythreetl on 01 February 2002, 21:36:00
Not to be a pest, but I just want to make sure that what I would like to do with my character is in keeping with all guidelines concerning Santharian magic. Therefore, I humbly request approval for the following explanation on my character sheet. It is short and I hope simple and to the point. However, if more elaboration is called for, I can provide that as well:

"Kythreetl's magic manipulates the aura through the use of song and music, an elven variation of the materials and words used by human mages. The majority of her spells are equivalent to novitiate level magic, while a few might be considered initiate level in difficulty. All use Wind or a combination of Wind with another element. "

Additionally, I listed on my character sheet some specific effects I thought were reasonable. I can include those here for review if needed.

Love doesn't make the world go round.   Love just makes the ride worthwhile.  
Character History
Color Character Sketch



Title: Re: elves and magic
Post by: Lazy Tarq on 01 February 2002, 22:11:00
Sounds fine to me. But you do need to understand that not all humans use materials and words, and not all elves cast magic the same way either. Take Weavers, for example, any race can be a Weaver, but they don't cast magic in the same way any other race.



Title: Xarl!
Post by: Greybark on 01 February 2002, 22:16:00
Xarl: Did you change Greenflower's sex yet?


Brownie Expert



Title: Re: Xarl!
Post by: Xarl on 03 February 2002, 11:06:00
Done.

Xarl Bluestride, Archmage of the White Arcana, Master of the Magic Forum, and generally cool guy. All requests are to be written on the back of a ten-dollar bill (or equivelant thereof) placed on a dead ferret, and tossed in the sewer system.
Xarl Bluestride
Owner of the longest sig in Santharia



Title: Re: Xarl!
Post by: Greybark on 03 February 2002, 11:14:00
Thanks
You the man.


Brownie Expert