Santharian Development

Santharian World Development => Places and Map Design => Topic started by: Decipher Ziron on 25 December 2006, 00:41:04



Title: The Town of Mylthis - Masterwork
Post by: Decipher Ziron on 25 December 2006, 00:41:04
The Town of Mylthis

Mylthis, commonly referred to as the spine of Sihitara, is a moderately large town found a brisk two hour walk east of Sihitara, deep in the exotic jungles of Shar. Though known predominately for providing the bulk of Sihitara’s labouring force (around three fifths of Sihitaran construction workers can be traced to Mylthis) the town has many delights within itself, such as its great market located in the northwest and the great monument to the Greater Malise Bird, the town’s patron animal.

DESCRIPTION

The town of Mylthis fills an area of roughly circular deforested rainforest land, but from above it appears as a blot of splashed white ink over the endless expanse of dense, green foliage. It is thought that the Lillivear who supervised the felling of the trees intended the town to be perfectly circular, but as more people came to Mylthis the housing districts had to be expanded to accommodate them . Although this went against the strict plans that the Lillivear had set out, it was allowed as the expansion generated a lot of income for the town (as they charged ridiculous fees for upsetting their perfect shape).

Due to the mass commuting of Mylthisians to Sihitara, there are areas cleared of the dense foliage between the two settlements. The jungles though grow very quickly so every morning one will normally see an army of machette weilding men slicing the green expanse to keep the roads clear.

HOUSING DISTRICTS.

The housing districts located to the eastern half of Mylthis are the main divergence in the flawlessness of the envisaged contour, the added houses creating a large bulge pointing east. The Housing districts were what Mylthis was originally designed for, mass accommodation. Mylthis’ housing district is shaped like an oval (it was initially part of the circle but the building of many more structures lead to a transformation in its shape) and, like all of Mylthis, heavily utilise white stone in its building. Though it is possible to say that the homes are three-floored cubic structures, this description (though gemometrically accurate) cannot truly articulate the magnificence of the exterior of these buildings, adorned with various spectacular scenes and landscapes carved into the stone. A common Sarvonian may mistake a Mylthisian home for small palace from its exterior brilliance. Since beauty is the basis of the Krean's philosophy such exquisite architecture was deemed neccesary - but perhaps the extravagance of the Krean Uristran School of architecture in Sithara had a part to play too:

It is a well known fact that when Mylthis was concieved by the High Council, it was going to be simple (by Krean standards) and was planned to have very little artistic significance. However, Lie'sha Harai (the principal lecturer at the school) proposed something that was quite innovative: that Mylthis be used as a test for some of her students. They would be given a work-force and a criteria (which they had to stick to meticulously) by the High Council, but they would have to find a way to incorporate their own design ideas. She believed this would be a brilliant sight into what the life of an architect was truly about, finding a way for something to work but be beautiful at the same time.

Her request was granted by the Council, but under the condition that their plans were not distorted at all, only improved (probably why so much was charged for upsetting the circle). Lie'sha chose a team of twelve individuals who would command a much larger work-force. It all worked relatively well, the team cooperating and progressing through the plans quickly but still finding novel ways to incorporate some imagination. This was until Jufra Gie'sal disagreed.

Jufra was undeniably the most intelligent and most resourceful student Lie'sha had ever seen, but he lacked essential social and communication skills. Jufra had a very cold demeanour and was always reluctant to compromise with his colleagues. When his ideas were repeatedly rejected by the rest of the group he decided he would have to work alone (the reason why there are many quirky looking buildings scattered over the Town).When Lie'sha found out about his 'freelance' (though some might say 'rebellious) manner she removed him from the project.

Each and every house has the phrase ‘It is the pillar that holds the pedestal that is the most important’ chiselled in marble above the entrance as a tribute to Mylthis and its role vis-a-vis Sihitara, as well as a limestone sculpture of one of the surrounding forest creatures as a ‘familiar’, which the residents believe will protect those living in the house and encourage good fortune. The familiars, when proposed by Lie'sha's team, were originally supposed to be something to make the block look interesting. A shortlist of eleven different animals were put into a bag, each member choosing one. The animal which the member chose would be the familiar added to the blocks which they supervised. It was therefore believed that you could work out the value of a house by which member made (and therefore the animal which was mounted above the doorway). In some kind of strange coincidence it seems that the popularity of the animal chosen was synonymous to the skill of the architect.

However, the High Council had arranged that the town to be blessed by the Arlean priestesses, though blessing of every individual room of every house would have been painfully monotonous. Lie'sha came up with a quick solution, that the familiars be blessed. It would be much faster but would ensure divine protection.

An average block consisting of three floors houses three families (very few Mylthisians live alone, and at the least live with a partner). Each floor functions as a bungalow, with a kitchen, two large bedrooms, a washroom and all of the other necessary Krean quarters. The interior of Mylthisian homes are normally just as beautiful as the exteriors, as they are known to spend quite a lot on decoration, normally rare flowers or small trees from the Jungle.

A unique sight on the streets of Mylthis is their Aesteran plumbing system. The system consists of leagues of glass piping that has blue sheen to it in the sunlight. Using the correct balance of magic and science, the creators of the system were able to command the water to flow at incredible speed overhead. Additional pipes are introduced which lead to a storage tank on the top floor of the block (meaning once it is full no water is spilt as it simply displaced back up the tube). This storage tank is connected to a series of pipes which can be opened from various levels in the building, allowing the water to flow down. One of the most amazing sites on all of Nybelmar is on the last day of every three decades, when the moon is in the correct position to cast angled rays of moonlight into the pipes. The pipes reflect the light into hundreds of beams that create a spectacular light show on the jet black sky. It was also designed in such a way that it creates a unison of light beams that creates the image of a flying Malise Bird in the starry blanket. However, it is important to know the compendium regards this as speculation, since the compendium did not arrive at the correct time to evaluate whether or not this allegation is truthful.

There was in fact once a thief (a very rare sight in the housing sector due to the law-abiding nature of most Mylthisians) that entered and escaped from homes by running on top of the pipes back to his home, though he was caught when he slipped, cracked a pipe (and a few of his bones) and was forced to pay for the damages before being taken to Sihitara for his trial.

The rest of Mylthis is separated into two other areas, the commercial sector and the administrative sector (which is smaller, taking up a third of the remaining space). The commercial sector can be encountered in the southwest of the town (so that those leaving Sihitara that don’t know of its existence are sure to encounter it). This sector is centred around the Great Market, similar to the one which can be found in Karakan but is based on stalls rather then workshops and the like. The Great Market (as the name implies) is a gargantuan area filled with travelling merchants (and a few who reside in Mylthis themselves) and willing customers from near and far.

COMMERCIAL SECTOR AND GREAT MARKET OF MYLTHIS

Before you even see the market, you can hear it. The noise erupted from the area would be large enough to make a deaf man’s ear’s throb in pain, with endless bartering, mindless conversation, thousands of footsteps and the clinking of even more coins as they are exchanged from the buyer to the trader, but those of Mylthis seem to have adjusted to it, treating it as normality. The great market appears as an endless, mindless expanse of identical trader’s tents and stalls as far the eye can see (and the Krean are known to display very good eyesight). The market of Mylthis is well-known for it's low prices and bulk sales. Very rarely can one go and purchase single items, though the travelling customers find the ability to buy large supplies of various items to take back to their homeland very useful. Though Sihitara has the monopoly on luxury products, Mylthis sells predominately in natural resources and food, such as strong jungle wood or exotic (or at least so it appears to the customer) fruit and meat (such as that of the Lukrinam snake, which is definetely an acquired taste).

Mylthis though is also infamous for it's small but varied black market, known by the locals as 'Da'ri Or'far' (which literally translates as 'Corner of (the) Shadow', though 'Shadow's Corner' is thought of as the true meaning by the compendium). In 'Dari Or'far' you can find poisons and potions that you cannot in Sihitara, weapons such as glass throwing stars that are supposedly no longer created and various other items the possession of which possesion would be incriminating.

It is speculated by some that the High Council use Mylthis as a way to control crime in Sihitara. Some of the more suspicious Mylthisians assume that their somewhat tranquil settlement is used to retain Sihitara's image: Since Sihitara is one of the pinnacles of Krean existence, the outside world must percieve it as flawless. These sceptical (and normally quite bored) townspeople think that by decreasing the strictness of Mylthis' law enforcement, criminals will gravitate towards this area more than the much more important city. The town guard seem to show little concern about crimes committed in the Great Market, leading to small gangs of criminals appearing who believe that nothing at all is stopping them exploiting the innocent tradesmen and their customers. This is also believed to tie in well with the Town's motto, since in this instance the 'pede
stal' removes the imperfections of the 'masterpiece'. The truth in these allegations though cannot be confirmed by the compendium, due to a lack of concrete evidence.

Besides dangers caused by the malicious criminals of Mylthis, notable accidents have occurred when uncharacteristically, a trader’s Krog (an unusual beast that can pull great weights that a horse could not manage) has crushed somebody.

The rest of the commercial sector consists of a few craftsmen workshops, mostly carpenters and sculptors who sell their finished works in the Market. These workshops are nowhere near as beautiful as the housing districts, but still retain aspects of Aesteran artisanship (as they all have a familiar, but these are normally tools of their trade rather than 
 animals).  There is one notable workshop however owned by the Aursnare family, which is one of the only places where Aesteran curved daggers are still produced. Mylthisians find the location of this workshop quite peculiar, though it is believed that the Aursnare family have conducted themselves in a less than legal fashion in the past, and being situated in a worker's town seems to keep them away from the public (and quite often revealing) spotlight.

ADMINISTRATIVE  SECTOR

The administrative sector, though the smallest, is the most beautiful part of the entire town, showing some of the finest works of architecture just for the sake of beauty. It is here that the great silver statue of the Greater Malise Bird in mid flight was erected and has remained since, a golden engraving underneath sporting the town’s motto. From the statue you may go in four directions (excluding the way you came, which in this instance should be considered as the Great Market), each of which look identical .The first (the one directly ahead) leads to Mies’ha (‘Drowning Beauty’ in ancient Aesteran), a temple to the ocean goddess Arlea. Mies’ha has one of the most well-kwown priesthood which call themselves Hie’kea (which can be roughly translated from ancient Aesteran to ‘White Mist’, which is a very fitting name).

It is believed (though it has never been confirmed explicitly by the High Temple of Arlea) that the 'White Mist' were central to a large cover-up. It is known that the 'White Mist' consisted of radical but very powerful priestesses to the Aesteran water deity Arlea. They believed that the splendour of Arlea should not be confined to females (as the conventional Arlean faith restricts men from joining the priesthood). This ideal they held very close, but they knew that if their beliefs were discovered, they would be forced to leave the High Temple. Eventually, they began to (in secret) teach young boys the arts of meditation and divine water magic. They saw no fault in their actions, but the feeling was not mutual.

The High Temple found out about the 'White Mist's practices, but rather than 
 openly denounce them as traitors to their religion and willingly admit that their supposedly well-guarded secrets had been shared with outsiders, they compromised. They decided to relocate all of the priestesses affiliated with the 'White Mist' away from the High Temple to Mylthis, where their dangerous ideals could not pollute the minds of anymore priestesses, but where the 'White Mist' could not claim removal from society.   

The name of their new established grounds of worship also are believed to link the disgraceful practices that the White Mist partook in. It is thought by those who support this cover-up conspiracy that 'Drowning Beauty' was a reference to how the eternal beauty of Arlea was being damaged, 'drowning' in the sea of undeserving males that their secrets had been revealed to.

The ‘White Mist’ dresses in entirely white robes (when pastel blues are normally favoured by others) and is known to bleach their hair white, as they believe white to be the colour of innocence (something which the High Temple believe they now lack). They are apparently some of the most proficient practitioners of Aesteran Water magic (some say their mystical presence is what allows the plumbing system to work so efficiently) and are definitely one of the most renowned group of Arlean priestesses. They are (ironically) very secretive, and it is believed that on Sálárhí-Lérín (‘Change of the Tide’) they are at their strongest, and are able to dissolve themselves into a mist help guide the gifts to Sihitara down the river Rhsall.

If you return to the statue and take the left route you will be taken to the Governor’s house. The governor’s is perhaps the grandest structure in the entire town, made entirely from Zhunite marble that is polished daily to keep its sheen. The house itself has furnishings befitting a palace,with a total of fourteen bedrooms, each as well decorated as his own personal master bedroom. Though access to the bedrooms was disallowed to the compendium, the governor did show his famous art gallery, showcasing some great pieces. The garden behind the house was so densely packed with various pieces of flora it was hard tell where the garden ended and the Jungle began (if it wasn’t for the imposing metal fence of course).

If you will once again return to the monument, and you take the penultimate route, you will be lead to the famous Malise bird song theatre where performances are held most nights.

KINAR'CHE HUMMER THEATRE

The theatre itself is called Kinar'Che (which translated literally means feather music, probably making reference to the wing movements that the bird performs to create the sound) and is a grand building that stands out when compared to any other in the town. Though  made of the same white stone, the building is adorned with various symbols crafted from bronze, mainly trees, leaves and birds. The building is a large cylinder that is much wider then it is tall, showing great comparison to the more clean cut, rectangular structures surrounding it. It is believed that this was one of the buildings designed by Jufra, concieved in his idiosyncratic style. Inside the building the first thing you notice is the smell, as the walls are covered in burning aromatic candles made from Kitjuran wax, releasing a sweet scent into the air. At night the candles give the theatre an eerie but relaxing glow. In the centre of the huge circular ground floor is the hardwood stage, on which all of the instruments are kept (with places reserved for the Great Hummers). From the stage the seats go out and upwards in tiers (the seating being padded circular benches), each bench getting wider and higher up. In total there are about fifteen tiers, large enough to seat around five hundred people. When your gaze is drawn upwards, you spot the grand glass ceiling, so that on a starlit night the stars may be seen, but the atmosphere of the performance may not escape. It was realised during the construction of the glass ceiling that the frequent and furious rainstorms of the Shar jungles would ruin the performances, the patter of the rain drowning out the music. Rather then find a way to silence the rain, the architects decided to find a way to utilise the rain. They requested the services of a proficent water mage. The mage performed a series of enchantments that would turn the sounds of the rain attacking the ceiling into music, the style depending on the mood of the performance. He also created an activation system using ancient Aesteran words, a language that is long since dead, that would start a specific style. The rain could be turnt into anything from chaotic drums to soothing bird songs.

 A performance at the theatre can be anything from energetic and lively to a sorrowful lament (due to the great versatility of the musicians and the Malise bird) ,due to the theatre's circular walls whatever the sound is it travels around very easily, allowing everybody to hear it in its 
 truest splendour.

Back at the statue, if you decide to take the final route, you will encounter the imposing bureaucratic buildings, which deal with numerous things such as housing and policing. The town treasury, the council and various other authoritarian bodies’ headquarters are located here, though they all seem identical, and not very exciting either, ruining the beautiful impression that the adminstrrative sector gives. Though they are as beautiful as those of the housing districts, they lack heart, which is probably due to who works there. Mylthis is not the most politically significant area, and as such those which pursue a career in the field are normally disheartened, as very few who have worked there have ever been promoted to Sihitara, and even fewer to the senate.

LOCATION

Mylthis is located to the east of the Krean capital Sihitara on the peninsula of Shar, and the easiest route to the town is the cleared paths for the commuting workers. The Shar peninsula is found on the far south-western part of the continent of Nybelmar, which is to the west of southern Sarvonian locations such as Varcopas.
 
PEOPLE

Though the population of Mylthis was originally entirely of Krean lineage, that has since changed. Since Mylthis is so close to Sihitara and the Great Market attracts a lot of attention of travellers, ‘encounters’ with foreigners were not uncommon, leading to the addition of other tribe blood to the population. Little of the population can claim to be ‘pure’ Krean (which is a rather overused title anyway), as many have Zhunite, Qualaris, Evaquis, Sharosar or even Anpagan blood in their veins. There are rumours of Mylthisians who are actually part Orcritish, though this has been diluted so much that it is relatively unnoticeable (they just appear to have darker skin). The only Mylthisians who claim to be ‘pure’ (and are believed) are ‘The White Mist’, as they are purely Aesteran (which itself is not true Krean, as ‘Krean’ denotes somebody of mixed blood [Lillivear and Aestera
]).

The people of Mylthis are constantly content with their positions in life. They are well aware that they are not the most powerful (a depressing thought for the bureaucrats) or the most wealthy (another depressing thought) or the most respected in society (and another), but these are not things that they (normally) desire. Many are content just to live a comfortable life with a loving family, and it is very uncommon to see a man over thirty (or a woman over twenty five) without a spouse or child.

Almost all of the working adults in Mylthis can have their careers divided into two categories, trader or labourer. The traders normally have two paths that they follow; a travelling trader (in which case they are not in fact in Mylthis most of the time, and just own a home here) or they become trader at the market. Normally those who trade at the market craft their own wares, though there are a few who purchase them from the craftsmen (normally bad tradesmen themselves). The labourer though, normally only has one path, the one to Sihitara. Sihitara depends heavily on the workforce supplied by Mylthis, mainly for building and maintenance of the city. A part of many job agreements for labourers in Sihitara includes a home in Mylthis.

 Those who reside in Mylthis actually find it quite humorous that the Sihitaran (who normally look down upon them) could not function without them, and it is thought that this why they feel so satisfied by their place in civilization.

CoA

The coat of arms that Mylthis displays is that of a silver Malise Bird holding building upon its back, against a background of green. It is supposed to represent the fact that the delicate, inconspicuous Mylthis supports things much greater tha
n itself.

CLIMATE

Mylthis is covered by one of the major climate patterns that affect Narah (a district of Sihitara). This climate zone is very tropical and is subject to light rain almost everyday, during the summer it is quite humid and warm and in the winter it is pleasantly cool and breezy.

FLORA

Mylthis is situated in the Jungles of Shar, and although the land was cleared completely, patches of wild flora still survived. There are small areas not much bigger then orchards that have various trees (such as the Keelo or Kitjuran) but the largest areas of flora are the public gardens. The public gardens have uncountable species of flower and tree but the area is so well kept, it appears as if they have tamed the Jungle.

Most of the accommodation blocks also have small herb gardens on their balconies and there are also allotments where people (mainly the retired) harvest the exotic fruit and vegetables that they have planted themselves. Imposing trees are also planted in the streets around the administrative centre.

FAUNA

 Though Mylthis is considerably artificial in comparison to the jungle surrounding it, the town is filled with various birds that add colour to the somewhat repetitive (but still attractive) white buildings. Birds are not the only things that venture into the town though. Near the edges of the town, where the rainforest is footsteps away, the floor is teeming with wildlife. Snakes and other wonderful reptiles find their way into the town, and the occasional Jupa ape can be found inspecting the familiars on top of the homes, to see if it is a lost member of the pack, though a plate of free fruit normally meets them on the end of a balcony.

RESOURCES

Mylthis is surrounded by a source of plentiful wood, the forests of the Shar, which they also use predominately for their food (mainly fruit, but there are some prized meats). The most notable resource of Mylthis is their huge workforce, which has been utilised (and is still) by the Sihitaran Metropolis.


Title: Re: The Town of Mylthis- Masterwork (1st Draft, still in works, ideas welcome)
Post by: Miraran Tehuriden on 25 December 2006, 00:55:57
*gasps* You wrote all of this in three days?! *vaguely remembers starting his DW entry about a MONTH ago..*

Detailed comments due somewhere after christmas... just don't have the time (or peace of mind) for something this complicated untill then.


Title: Re: The Town of Mylthis- Masterwork (1st Draft, still in works, ideas welcome)
Post by: Decipher Ziron on 25 December 2006, 01:48:23
Actually I spent two days talking about it (one on board, one with coren) and one day writing...


Title: Re: The Town of Mylthis- Masterwork (1st Draft, still in works, ideas welcome)
Post by: Decipher Ziron on 25 December 2006, 02:07:07
Details added on Song Theatre


Title: Re: The Town of Mylthis- Masterwork (1st Draft, still in works, ideas welcome)
Post by: Bard Judith on 25 December 2006, 03:35:29
Fascinating, and yes, exotic!  While I'll comment later in detail, one point that sprang to mind as I was reading:

How are the 'familiars' chosen for the statues?  Wouldn't EVERYone want a  noble horse rather than an annoying mosquito over their front door?  :)

Perhaps you could go into a bit more detail there - is it chosen by the architect based on his emotional state the night that he drew up the plans?  Is it considered to be a 'gift of the gods' which comes as a dream to the carver responsible?  Does the person who commissioned the house have to go out into the jungle and mark down the first living creature she sees?  Is there a 'pool' of possible beasts that is drawn from (rather like hurricane names) every time a new house is built?   It would make an interesting paragraph to expand on that, because otherwise every second statue would be a great cat or a soaring eagle... :D

Anyhow, fun to read with lots of unique and interesting details.  Keep going - I wait with bated breath!


Title: Re: The Town of Mylthis- Masterwork (1st Draft, still in works, ideas welcome)
Post by: Coren FrozenZephyr on 25 December 2006, 05:07:59
It's Sihitara btw

PS: I'll check try to make time for this entry next week! :)

NB: I think I just saw the word 'gene pool'?


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 25 December 2006, 23:54:36
Thank you everybody, I didnt think it would get so many compliments (then again the commentary hasn't started yet :grin:). The only reason I gave it the title 'first draft' was because I assumed I would have to rewrite it (which I still might have to) but since you seem to be moderately happy with the concept, I am now opening this for commentary. Be gentle :undecided:

@ Judith: To my knowledge, the gods that the Krean follow do not give visions (though the HP of Ankriss is able to, this town seems more Arlea orientated  :grin:) but I believe I may of explained why each familar is different already, though I didn't make it a certainty:

Quote
It also seems to be the case that you can identify the worth of a house by which creature is fixed it, the least desirable having the annoying (and occasional lethal) Needle Fly placed above and the most bearing the gracious Greater Hummer.


Does that suffice?

@Coren: Sorry my master...I must of been making up words...What is Sithara, and more importantly..what is a 'gene pool'? I will correct those immediately *flees from the sound of a cracking whip*


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 26 December 2006, 01:01:42
Sithara--->Sihitara changing completed (though not coloured as there are so many)


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 26 December 2006, 04:51:22
I have a few conceptual issues but no time to spell them out now. A decent start Deci!


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Bard Judith on 26 December 2006, 05:59:12
Yes, I read that bit, but no, it doesn't seem clear.

Who makes the decision as to the house's worth in the first place?  Who says 'Drasil, that house I'm building for you is going to have a Needle Fly over the front door, by the way..."  Wouldn't you object?   And once you moved in, what would keep you from taking a chisel to the sculpture and commissioning a Soaring Nectar-dipper to replace it, in an ambitious attempt to better your social status?

I love the idea, but this is a significant, visual part of your town's fascinating, artsy culture; you need to explain more fully how such a custom would have arisen.  It reminded me of the 'totem' poles created by the Tlingit and other West Coast native tribes, which mark significant events, show a man's clan (represented by a totem animal), and record history.

Oh, and by the way, ARE they sculptures?  Is there a lot of stone in the vicinity, and plenty of stonemasons as a result, who have time to make house carvings? Marble and jungles don't really seem to go together.   (I think limestone is more common?) Or perhaps they are actually ceramic figures or heavy-relief plaques because the town is located near clay deposits - which would explain the number of artisans in the area...



Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 26 December 2006, 06:25:41
Hmmm..I haven't got much to contribute to this idea (It's MY Masterwork so I should have something)...

What if I make it so that each different creature is like 'hallmark' for the architect...Like those smith marks the dwarves have to indentify which tribe smithed a weapon/armour ECT. They could be the artisans trademark, which would also explain how you could indentify a home's worth (by who made it). Now to fit that idea into something lore-based...as I really liked the idea of protective spirit...

Maybe they are blessed by a priestess to contain the protective spirit, all the familiars having the same roles, just different'shells'...How does that sound?

BTW: What does Drasil have to do with this?


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Drasil Razorfang on 27 December 2006, 11:39:14
I'm assuming its because I am bestiary mod, but it might actually be hinting at Judith's true hatred for me and her plans to exterminate me.  ;)


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 27 December 2006, 21:59:39
You seem to be a master at locatiing references to your name Drasil...


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Arceon Barrurbeleth on 28 December 2006, 21:31:52
I started to review your entry on my computer, Decipher. I think I will have time tomorrow evening to post the whole thing here.


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Arceon Barrurbeleth on 28 December 2006, 22:14:36
The Town of Mylthis

Mylthis, commonly referred to as the fuel of Sihitarawhy is that?you should state a little part about labouring force here,is a moderately large town found a brisk two hour walk east of Sihitara, deep in the exotic jungles of Shar. Though known predominately for providing the bulk of Sihitara’s labouring force (around four fifths of Sihitaran construction workers can be traced to Mylthis) the town has many delights within itself, such as its great market located in the northeast and the great monument to the Greater Malise Bird, the town’s patron animal.

DESCRIPTION

The town of Mylthis fills an area of roughly circular deforested rainforest land, but from above it appears as a blot of splashed white ink over the endless expanse of dense, green foliage.   how do you know how it looks like from above?  . It is thought I think that it is not ‘’thought’’, I think it is ‘’known’’ that the town has was?   intended to be perfectly circular by the Lilliverans who supervised the felling of the trees, but as more people came to Mylthis the housing districts had to be expanded to accommodate for them which (although going against the strict plans the plans weren’t so strict if the Lilliverans allowed their perfect shape to be broken   that the Lilliverans had set out) generated a lot of income for the town (as they charged ridiculous fees for upsetting their perfect shape).
 Don’t use so many () when you can put the text into the sentence. Example: …which, although going against the strict plans that the Lililverans had set out, generated a lot of income for the town, as they charged ridiculous fees for upsetting their perfect shape.    

The Housing districts located to the western half of Mylthis are the main divergence in the flawless envisaged contour, the added houses creating a large bulge pointing west. The Housing districts were what Mylthis was originally designed for, mass accommodation. Mylthis’ housing district is shaped like an oval (it was initially part of the circle but the building of many more structures lead to a transformation in its shape) and, like all of Mylthis, heavily utilise white stone in its building. The homes of Mylthis could be described simply as three floored cuboids, many with balconies and a window on every side facing the open air, which technically they are, but these words do not truly articulate their aesthetic use different word aesthetic is to modern. Example: perfect    beauty. The accommodation blocks of Mylthis were designed by some of the most proficient Aesteran architects and some of the finest artisans undertook the responsibility of executing their plans perfectly.

Each and every block has the phrase ‘It is the pillar that holds the pedestal that is the most important’ chiselled in marble above the entrance, as well as a marble sculpture of one of the surrounding forest creatures as a ‘familiar’, which the residents believe will protect those living in the house and encourage good fortune.
 From here:      Common belief states that if the familiar ever comes to any harm that is not deliberately caused by any sentient being (which does not exclude animals which normally mistake the familiar as a marble brother) the residents shall be cursed.  To here. This belongs more to the myth and lore section      It also seems to be the case that you can identify the worth of a house by which creature is fixed it, the least desirable having the annoying (and occasional lethal) Needle Fly placed above and the most bearing the gracious Greater Hummer.

An average block consisting of three floors homes three families (very few Mylthisians live alone, and at the least live with a partner). Each floor functions as a bungalow, with a kitchen, two large bedrooms, a washroom and all of the other necessary Krean quarters. The interior of Mylthisian homes are normally just as beautiful as the exteriors, as they are known to spend quite a lot on decoration, normally rare flowers or small trees from the Jungle.   More details on inner decoration would be good     

A unique sight on the streets of Mylthis is their Aesteran plumbing system. The system consists of leagues of glass   does it breaks some times and how the breaking affects people, how it is repaired then?        piping that has blue sheen to it in the sunlight. Using the correct balance of magic and science, the creators of the system were able to command the water to flow at incredible speed overhead. Additional pipes are introduced which lead to a storage tank on the top floor of the block (meaning once it is full no water is spilt as it simply displaced back up the tube). This storage tank is connected to a series of pipes which can be opened from various levels in the building, allowing the water to flow down. There was in fact once a thief (a very rare sight in the housing sector) that entered and escaped from homes by running on top of the pipes back to his home, though he was caught when he slipped, cracked a pipe (and a few of his bones) and was forced to pay for the damages before being taken to Sihitara for his trial.

The rest of Mylthis is separated into two other areas, the commercial sector and the administrative sector (which is smaller, taking up a third of the remaining space). The commercial sector can be encountered in the southeast of the town (so that those leaving Sihitara that don’t know of its existence are sure to encounter it). This sector is centred around the Great Market, similar to the one which can be found in Karakan but is based on stalls rather then workshops and the like. The Great Market (as the name implies) is a gargantuan area filled with travelling merchants    are there really so many travelling merchants every day that the market itself can be filled with so many people. Suggestion1: Make a hotel or something in which the merchants will live a few days. Suggestion2: Make a Market day in the week on which there will be more traders than on usual days because everyone will now that that day is the Market day and they will bring goods for trade on that day         (and a few who reside in Mylthis themselves) and willing customers from near and far.

Before you even see the market, you can hear it. The noise erupted from the area would be large enough to make a deaf man’s ear’s throb in pain, with endless bartering, mindless conversation, thousands of footsteps and the clinking of even more coins as they are exchanged from the buyer to the trader, but those of Mylthis seem to have adjusted to it, treating it as normality. The great market appears as an endless, mindless expanse of identical trader’s tents and stalls as far the eye can see (and the Krean are known to display very good eyesight). It is said that if you can’t find an item in the Great Market, it probably doesn’t exist, as literally anything can be purchased. Though many smile at the prospect of being able to find absolutely anything they normally overlook two things, the price (Mylthis encourages high prices as they charge a commission for trading there, one twentieth of their takings) and the fact that Great Market has no structure. Though clusters of stalls may be found that sell similar items, the Market has no allocation for item type. It is not uncommon to walk past a stall selling exotic perfume, and the next stall to sell illegal goods (such as the Sihitaran glass throwing stars that supposedly haven’t been produced for years). Though amazing, the market is still a very dangerous place. Foreign criminals disguised as traders or costumers enter the market and mug, steal and in rare cases even kill others (nobody notices in the constant hustle and bustle) and many accidents have occurred when uncharacteristically, a trader’s Krog (an unusual beast that can pull great weights that horse could not manage) has crushed somebody.
    Look for my comments on last paragraph.        

 The rest of the commercial sector consists of a few craftsmen workshops, mostly carpenters and sculptors who sell their finished works in the Market. These workshops are nowhere near as beautiful as the housing districts, but still retain aspects of Aesteran artisanship (as they all have a familiar, but these are normally tools of their trade rather then animals).  There is one notable workshop however owned by Huricad Aursnare, which is one of the only places where Aesteran curved daggers are still produced. 

The administrative sector, though the smallest, is the most beautiful part of the entire town, showing some of the finest works of architecture just for the sake of beauty. It is her where the great silver statue of the Greater Malise Bird mid flight was erected and has remained since, a golden engraving underneath sporting the town’s motto     which is that?          . From the statue you may go in four directions (excluding the way you came)      <<not needed , each of which look identical (so that any visitors could not locate the governor’s house). The first (the one directly ahead) leads to Mies’ha (‘Drowning Beauty’ in ancient Aesteran), a temple to the ocean goddess Arlea. Mies’ha is one of the strangest temples to Arlea, as its priesthood consists entirely of women (Arlea has very few priestesses), which call themselves Hie’kea (which can be roughly translated from ancient Aesteran to ‘White Mist’, which is a very fitting name).

     From here:          The ‘White Mist’ dresses in entirely white robes (when pastel blues are normally favoured by others) and is known to bleach their hair white.      To here. Coat of arms section, Hie ’kea paragraph. The next section of this paragraph belongs to People           They are apparently some of the most proficient practitioners of Aesteran Water magic (some say their mystical presence is what allows the plumbing system to work so efficiently) and are definitely the most renowned group of Arlean priestesses. They are very secretive, and it is believed that on Sálárhí-Lérín (‘Change of the Tide’) they are at their strongest, and are able to dissolve themselves into a mist help guide the gifts to Sihitara down the river Rhsall.

If you return to the statue, and you take the left route you will be taken to the Governor’s house. The governor’s is perhaps the grandest structure in the entire town, made entirely from marble that is polished daily to keep its sheen      who polishes it?            . The house itself has furnishings befit for a palace (some of which might of actually come from the Royal palace), with a total of fourteen bedrooms, each as well decorated as his own personal master bedroom. Though access to the bedrooms was disallowed to the compendium, the governor did show his famous art gallery, showcasing some of the greatest pieces of modern times (as well as a few less then great pieces created by himself). The garden behind the house was so densely packed with various pieces of flora it was hard tell where the garden ended and the Jungle began (if it wasn’t for the imposing metal fence of course).

If you will once again return to the monument, and you take the penultimate route, you will be lead to the famous Malise bird song theatre where performances are held most nights. The theatre itself is called Kinar'Che (which translated literally means feather music, probably making reference to the wing movements that the bird performs to create the sound) and is a grand building that stands out when compared to any other in the town. Though  made of the same white marble, the building is adorned with various symbols crafted from bronze, mainly trees, leaves and birds       crafted from birds? Well that’s new           . The building is a large cylinder that is much wider then it is tall, showing great comparison to the more clean cut, rectangular structures surrounding it. Inside the building the first thing you notice is the smell, as the walls are covered in burning aromatic candles made from Kitjuran wax, releasing a sweet scent into the air. At night the candles give the theatre an eerie but relaxing glow. In the centre of the huge circular ground floor is the hardwood stage, on which all of the instruments are kept (with places reserved for the Great Hummers). From the stage the seats go out and upwards in tiers (the seating being padded circular benches), each bench getting wider and higher up. In total there are about fifteen tiers, large enough to seat around five hundred people. When your gaze is drawn upwards, you spot the grand glass ceiling, so that on a starlit night the stars may be seen, but the atmosphere of the performance may not escape. A performance at the theatre can be anything from energetic and lively to a sorrowful lament (due to the great versatility of the musicians and the Malise bird) ,d0ue to the theatre's circular walls what ever the sound is it travels around very easily, allowing everybody to hear it in it's truest splendour.

Back at the statue, if you decide to take the final route, you will encounter the imposing bureaucratic buildings, which deal with numerous things such as housing and policing. The town treasury, the council and various other authoritarian bodies’ headquarters are located here, though they all seem identical, and not very exciting either. Though they are as beautiful as those of the housing districts, they lack heart, which is probably due to who works there. Mylthis is not the most politically significant area, and as such those which pursue a career in the field are normally disheartened, as very few who have worked there have ever been promoted to the Sihitara, and even fewer to the senate.

LOCATION

Mylthis is located to the east of the Krean capital Sihitara on the peninsula of Shar, and after a couple hours wading through the thick plant life it is very easy to find        wading through the thick plant life is not very easy.            

Very nice and detailed but you use to many () where you can use an ordinary sentence.


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 28 December 2006, 23:24:11
Thank you for your comments Arceon, but I disagree with a few things that you have said:

1. Aesthitic- I don't think it is too modern, and the replacement word perfect is a poor choice as they have completely different meanings.

2. 'Known' not 'Thought'- Thought indicates that it people believe it may happen/may of hapenned, known means that proof exists to prove the point...To completely different things

3. 'strict plans- You say that the plans weren't so strict if divergences were allowed..well the original plans were strict by the lillivereans (who supervise woodcutting operations), but the divergances occured when the town expanded

These are but a few of the problems I encountered and by the way..the use of () is a very important part of my writing style...I've used some above...and I would especially not want my entry to become long winded (which in comparison to some really long ones it is not...but in comparison to all of my previous entries it is).

Thank you for taking your time to comment though,

Decipher Ziron



Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Arceon Barrurbeleth on 30 December 2006, 04:26:27
You have three points there. And sorry for interupting in your style.
Well I did my best. Hope that I will improve next time.

B.T.W.
Did you accept some of my comments?


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 30 December 2006, 04:29:36
I will, after Coren has revealed the conceptual problems he has with it...


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 31 December 2006, 02:55:22
@Coren: That was code for 'Tell what your conceptual issues are'


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 03 January 2007, 23:09:31
Does anybody else have any problems...since Coren doesn't seem to be here at the moment

*shakes fist at his un-offical mentor for neglecting his Masterwork*

Does he not want to be rid of me (though I doubt that will ever happen)?


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Gean Firefeet on 21 January 2007, 05:00:21
Hi Decipher,

I noticed your 'cry for help' a few days ago in the Shoutbox. I'll try and put some 'creative commentary' in here, to give you things to think about. I can't give you comments on Nybelmarian issues, as I have no clue whatsoever on its history/geography/politics etc . If I ask questions or make remarks on Nybelmarian issues, they'll be common sense based. I'm not going to cover spelling issues yet, but there are some in there. [edit]My commentary has turned out to be quite long. I hope you find it worthwhile!

fuel of Sihitara I have the same issue as Arceon here: I want to know more about this, especially since it's the first thing you say about the town in the overview. A brisk two hours walk to Sihitara you say? How do I combine this with the location item, stating that after a couple hours wading through the thick plant life it is very easy to find? If they go there regularly there will be at least a trail, more logically a road, making it easier. You also say something about people leaving Sihitara must encounter the Great Market in the South East. I have trouble picturing this as well, combined with the apparently surrounding jungle. But it may be my lacking geographical knowledge.
You can perhaps combine this by referring to the river you mention somewhere (Rhsall in White Mist description): it would be a good and logical location to travel from Mythlis to Sihitara. Perhaps they even go by boat every day, evading the tricky jungle path? You could design an intricate system with ropes propelling the labourers forward? There goes my imagination :) But you have so much stuff already in there, you could easily make it more clearer by combining the details you have, interrelating the now spread bits of information. Mind you, much stuff in there means it's very good already, you can only make it 'more perfect' ;) But I'm digressing...

Your housing section, to my humble opinion, has a conceptual problem. I like the income idea you put forward, as the town's perfect circle design is damaged, but they could this only if the people going to live there had money. You describe the working population of Mylthis as labourers and tradesman, and I think especially the labourers live in the west, closest to Sihitara. Do they earn so much by working in the major town that they can pay this ridiculous prices you speak of? There'd be a few solutions, perhaps one of the most interesting ones is having Sihitara pay for their labour force, by providing the housing in Mylthis!

Though I can imagine the splendour of perfect cubic housings, your description for now doesn't justify the way you announce them in the paragraph before it. I like the 'motto' that is cut in every home, I also like the familiar idea, especially in combination with the religious ideas you bring forward in response to Judy's post. Still, where's the splendour of white cubics? Is the exterior perfectly polished? But the Governor's house has this feature as a special one!

I'd also work out the interior more. So we have decoration? It is painted or do they cut it from the walls, maybe both? With what kind of material? Are all the rooms equally decorated? Perhaps you can lend some inspiration by reading Talia's work on the Shendar domes, where she describes the various ways of decorating the interior of these structures.

Plumbing system sounds great! Perhaps they sometimes even work like a prism? I'm not into optical science much, but perhaps the different connections made, resulting in all kinds of angles of glass, can result in spectacular light shows? a very rare sight in the housing sector. Yup, I can imagine... but why? Do they have such a great police force, are the people really so content that they don't steal? What about the foreigners coming for the Great Market, aren't their criminals from there?

Speaking of the Great Market: a great idea, can't remember we have one, though every content should have one :) I can quite imagine the chaos that you enter as a foreigner. A few things you could make even more clearer I think: the Market is dominated by foreign traders. How do they get here? I've read nothing about major routes of transportation, unless you mean wading through plants for a few hours (see comments above). That won't go together. Are all these foreigners also the factor that causes such chaos, as they all just come in the morning and just set up their stalls randomly? Why won't they continue to Sihitara? It sounds like a larger town? Do people from Sihitara come especially to here because of the Market? You'll have to make it more special and more likely that this feature is actually here in Mylthis and not somewhere else.

There is one notable workshop however owned by Huricad Aursnare, which is one of the only places where Aesteran curved daggers are still produced. Nice touch! However, this information is outdated by the time it reaches New-Santhala from Nybelmar. Perhaps there's a family secret involved, making the Aursnare's the perfect dagger smiths for centuries, master Huricad being the current smith? The same goes for the Governor: you specify is abominable own art work: cool! But then I want a name and perhaps even more details, so these in time could become a person's entry and be more specific: the next governor (perhaps this one will be murdered 1669 a.S.) will then surely remove the artwork, which would make the information in the entry useless. When you pinpoint it to a specific person, this argument won't do anymore.

Being a musician I like the Theatre very muchly ;)! I ask the same things as I did when talking about the market: why here? Who goes there and not to some of the bars which the town will surely there. Are the Krean labourers and traders art/culture lovers? Do the nobility from Sihitara visit? Etc. A practical thing: if you have a glass ceiling and a climate where it will rain regularly, your beautiful acoustics will be ruined by a thundering clamour of rain ticking on the glass. But I'm sure you can think of a very practical and elegant solution? Perhaps two layers of glass, the upper one barely connected to the building making the ticking less audible? Something a little more magical? I like the idea of a starry night and theatre, so I hope you can think of something!

Combination of CoA with 'fuel of Sihitara' is very well approved! I still hope you can work this out practically in what this means for the labourforce and its transportation, money spending etc.

Your ideas of the Flora in the city sound wellthought and logical to me, but I can't imagine it because the structure of the paragraph is a little vague. Are the public gardens these patches of jungle tamed inside the city? I would feature the public gardens in your description of the town as well. I imagine they were part of the grand and perfect design of the L-tribe. Do they seperate the different city parts? Are they symmetrically divided over the perfect circle? etc.

I hope this (a tat longwinded, I hope you'll pardon me) commentary will help you on your way!!


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 30 January 2007, 01:47:09
Hmm have you integrated Gean's comments yet?

I'll start posting what I have now. And then I'll go over Gean's as well. Then I need to go over your entry one more time (3rd) for general remarks- plus I have a few fun ideas but I want to read the entry again to see how/whether they could be realized.

What follows now is a lot of nitpicking. Comments/praise and 'broad brush' additions will come later.


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 30 January 2007, 02:39:14
The Town of Mylthis

Mylthis, commonly referred to as the fuel - is this too modern sounding I wonder? Would Santharian compediumists use this metaphor? I don't know, what do you guys think? of Sihitara, is a moderately large town found a brisk two hour walk east of Sihitara, deep in the exotic jungles of Shar. Though known predominately for providing the bulk of Sihitara’s labouring force (around four fifths - that is a HUGE number. I haven't worked out the actual population of Sihitara (note the spelling) but my gut feeling says 2-3/5ths is about right given that this is a moderate sized town) of Sihitaran construction workers can be traced to Mylthis) the town has many delights within itself, such as its great market located in the northeast and the great monument to the Greater Malise Bird, the town’s patron animal.

DESCRIPTION

The town of Mylthis fills an area of roughly circular deforested rainforest land, but from above it appears as a blot of splashed white ink over the endless expanse of dense, green foliage. It is thought that the town has intended to be perfectly circular by the Lillivear (Lillivearans is like saying Frenchians. For the Aestera I either use 'the Aestera' or Aesterans) who supervised the felling of the trees, but as more people came to Mylthis the housing districts had to be expanded to accommodate for them which (although going against the strict plans that the Lilliverans had set out) generated a lot of income for the town (as they charged ridiculous fees for upsetting their perfect shape).

The Housing (is there a reason we have Housing with a capital H?) districts located to the western half of Mylthis are the main divergence in the flawless envisaged contour, the added houses creating a large bulge pointing west. The Housing districts were what Mylthis was originally designed for, mass accommodation. Mylthis’ housing district is shaped like an oval (it was initially part of the circle but the building of many more structures lead to a transformation in its shape) and, like all of Mylthis, heavily utilise white stone in its building. The homes of Mylthis could be described simply as three floored cuboids, many with balconies and a window on every side facing the open air, which technically they are, but these words do not truly articulate their aesthetic beauty - I am having difficulty visualizing this comment. If they are basic cubes, how can the buildings exude great aesthetic innovation?. The accommodation blocks of Mylthis were designed by some of the most proficient Aesteran architects - how can this be? This is a point I will reiterate throughout this commentary: You just mentioned this to be a workers' town (I guess you mean all sorts of labour (housework, shops, basically anyone who is not the 'owner') in Sihitara, right? Not just the construction blokes? Then a very middle-class settlement? They can't afford hiring the most reknown Aesteran architects to design their city! I've got a few ideas/solutions though:

- Maybe the Architectural Coven treats Mylthis as a 'test-ground' for their major commissions - so there is a building project lined up for Sihitara, they try it out (smaller scale / less ornamentation etc) in Mylthis first? That way the town could end up with a lot of beautiful monuments they couldn't otherwise afford. And the architects get to test their ideas first to avoid major complications later on

- Also: If we put the premiere university/school of architecture of the Krean kingdom in Sihitara: Maybe Mylthis could again serve as 'lab-ground' or 'internship' for student architects? Perhaps they have to design and execute a project as their graduation test or something. The same reasoning could apply to all the other Sihitaran art industries (sculptures, glass, ornamentation, woodworkers etc) - good enough to pass the exacting standards of the kingdom's top schools but not professional enough to be displayed in Sihitara. That way all these pupils who later become famous in their fields would have forged a special bond with Mylthis during their apprenticeship / studen years. So from time to time they do 'pro bono' /charity contributions? Or even mini 'pupilages' for some of brighter students?

- Can you come up with any other ideas?

You always need to check small things like this to make sure they add up to a coherent design.

 



 and some of the finest artisans undertook the responsibility for the perfect execution of their plans.

Each and every block has the phrase ‘It is the pillar that holds the pedestal that is the most important’ chiselled in marble above the entrance, as well as a marble sculpture of one of the surrounding forest creatures as a ‘familiar’, which the residents believe will protect those living in the house and encourage good fortune. Common belief states that if the familiar ever comes to any harm that is not deliberately caused by any sentient being (which does not exclude animals which normally mistake the familiar as a marble brother) the residents shall be cursed.  It also seems to be the case that you can identify the worth of a house by which creature is fixed it, the least desirable having the annoying (and occasional lethal) Needle Fly placed above and the most bearing the gracious Greater Hummer.

When will you address Judith's comments? I remember reading about (back in December) her asking how these familiars were chosen. She has a point there: who would want a Needle Fly when they could easily 'pay' for a Hummer? (especially if having a needle fly reduces the value of their property!)

An average block consisting of three floors houses  three families (very few Mylthisians live alone, and at the least live with a partner). Each floor functions as a bungalow, with a kitchen, two large bedrooms, a washroom and all of the other necessary Krean quarters. The interior of Mylthisian homes are normally just as beautiful as the exteriors, as they are known to spend quite a lot on decoration, normally rare flowers or small trees from the Jungle.

A unique sight on the streets of Mylthis is their Aesteran plumbing system. The system consists of leagues of glass piping that has blue sheen to it in the sunlight. Using the correct balance of magic and science, the creators of the system were able to command the water to flow at incredible speed overhead. Additional pipes are introduced which lead to a storage tank on the top floor of the block (meaning once it is full no water is spilt as it simply displaced back up the tube). This storage tank is connected to a series of pipes which can be opened from various levels in the building, allowing the water to flow down. There was in fact once a thief (a very rare sight in the housing sector - Why?) that entered and escaped from homes by running on top of the pipes back to his home, though he was caught when he slipped, cracked a pipe (and a few of his bones) and was forced to pay for the damages before being taken to Sihitara for his trial. Very Krean, well spotted.

The rest of Mylthis is separated into two other areas, the commercial sector and the administrative sector (which is smaller, taking up a third of the remaining space). The commercial sector can be encountered in the southeast - how? I thought Mylthis was East of Sihitara? of the town (so that those leaving Sihitara that don’t know of its existence are sure to encounter it). This sector is centred around the Great Market, similar to the one which can be found in Karakan but is based on stalls rather then workshops and the like. The Great Market (as the name implies) is a gargantuan area filled with travelling merchants (and a few who reside in Mylthis themselves) and willing customers from near and far.

Before you even see the market, you can hear it. The noise erupted from the area would be large enough to make a deaf man’s ear’s throb in pain, with endless bartering, mindless conversation, thousands of footsteps and the clinking of even more coins as they are exchanged from the buyer to the trader, but those of Mylthis seem to have adjusted to it, treating it as normality. The great market appears as an endless, mindless expanse of identical trader’s tents and stalls as far the eye can see (and the Krean are known to display very good eyesight). It is said that if you can’t find an item in the Great Market, it probably doesn’t exist, as literally anything can be purchased. Though many smile at the prospect of being able to find absolutely anything they normally overlook two things, the price (Mylthis encourages high prices as they charge a commission for trading there, one twentieth of their takings)

Again the same issue: If these people have to live here because only upper middleclass and above can afford the burning prices in Sihitara (especially the housing sector), does this really make sense? It would be like having Armani or Gucci in a small country village...

One other problem: Why would Sihitara tolerate this? They want the money going IN not away from their city. All the greaft merchant families would not tolerate such lucrative trade in their workers' hometown... Always think of this: Sihitara is the metropolis - which means all the luxury / posh products, places are there (ie making collossal amounts of money from essentially less demanding things. This is especially true of the service sector -when you go to a five star restaurant you don't pay to fill your stomach, you pay for the ambiance and the 'experience' of tasting something exquisite or unique (Terry Pretchet's 'Aubergine de Terre' s from Hogfather come to mind, lol) more than the food itself.

So, if Mylthis wants to have its own market to prosper it probably should target a different 'audience': Either 'cheaper' prices (but then not as professional or fashionable as the ones in Sihitara, but 'made to last' sort of stuff) or illegal trade.


and the fact that Great Market has no structure. Though clusters of stalls may be found that sell similar items, the Market has no allocation for item type. It is not uncommon to walk past a stall selling exotic perfume, and the next stall to sell illegal goods (such as the Sihitaran glass throwing stars that supposedly haven’t been produced for years). Though amazing, the market is still a very dangerous place. Foreign criminals disguised as traders or costumers enter the market and mug, steal and in rare cases even kill others (nobody notices in the constant hustle and bustle) - why would the Krean (also the governess  watchment etc of the Sihitaran region) allow this? Maybe they need an 'out-flow' of criminals from their city to keep Sihitara's sparkling-clean appearance? So they have realized that even in the most orderly, civilised societies when there is a convergence of people (especially all those traders coming from abroad) some level of crime is inevitable. So they thought: Well if we MUST have it, let's not have it HERE. So they turn a somewhat blind eye towards these murkier deals in Mylthis and in return the criminals do not pursue their 'business' interests in Sihitara. Makes crime control a lot easier (again Lord Vetinari's 'annual thieving quotas' come to mind lol). It is all about appearance - keep Sihitara as safe, clean and gorgeous as possible to impress the foreign merchants. Lure the rich to the metropolis, give them a safe and beautiful environment to spend lots and lots of money, fund the metropolis...


 and many accidents have occurred when uncharacteristically, a trader’s Krog (an unusual beast that can pull great weights that horse could not manage) has crushed somebody.



The main lesson for today is if you make an assertion, you have to substantiate it. The more out of place it seems the stronger the argument you must have to convince your readers of its logic.

Many of the Krean entries I've written so far tend towards the fantastical - that is intended: the Ancient Krean are supposed to represent a sort of 'Atlantis' civilisation for western Nybelmar which everyone now reminisces about / mythologize (is that even a word?) now. Contrast it with the entries I will be working on for the Lost Ones - where the atmosphere will be more of secrecy, fear and dark beauty. The greater the dream, the greater the fall - I must idolize Dearan's time to put post-Breaking into sharper contrast.  


Overall very decent work! A well-written entry with a number of innovative touches (which Judith has already mentioned - I too love the familiar-statutes). Just a bit more revision to round up the edges (the 'coherence' issues) and oomph (which should happen if you come up with creative answers to some of the questions i've raised) needed to make this a true masterwork. Right now it is a good - i might even say very good - entry. It just needs the icing on the cake, the oomph/wow never thought of that factor now. :D


---- the next section to come tomorrow ----


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 30 January 2007, 02:43:45
Btw I just realized it can't be Rhsall (that's the one around the capital city, did I also mention that for Sihitara?) Narah borders the Sparkling River for instance (and that's in the east).

Hmm... Can't really remember where exactly Sihitara was supposed to sit in the Twin kingdom! I need my maps (which are sadly back at home...) *pouts* But if I haven't mentioned Rhsall in one of the Sihitara related entries it cannot be very near. Probably it has tributaries merging into the Sihitaran rivers though (as Rhsall is one of the two really really really gigantic rivers of the southern peninsula)


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 31 January 2007, 03:11:26
Thank You Coren!

Ironically, I now have very little time to intergrate your comments. I could edit in a few of them at the weekend but I have by assessed speech tommorow, my trip to the embassy the next day, by essay due the day after that....I have alot of school based stuff to do at the moment.

BTW: I would like to see this 'mind maps' of yours...


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 03 February 2007, 03:20:21
Which mind-map Decipher? Are you referring to my comment on Sihitara? I drew the markers on a real map this summer - which means they are unfortunately back in Turkey.


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 03 February 2007, 03:59:27
The rest of the commercial sector consists of a few craftsmen workshops, mostly carpenters and sculptors who sell their finished works in the Market. These workshops are nowhere near as beautiful as the housing districts, but still retain aspects of Aesteran artisanship (as they all have a familiar, but these are normally tools of their trade rather then animals).  There is one notable workshop however owned by Huricad Aursnare - I see Gean has already said what I was going to mention; I think we had the same discussion vis-a-vis the Scarlet Drake (btw, remind us to go back to that entry when we get the nybelmarian timeline into a more managable shape), which is one of the only places where Aesteran curved daggers are still produced. 


EDIT:
Quote from Artimidor on this point (On Nicoli's Sunth):
Quote
Mayor: As the entry is a Compendium entry, it should be somewhat independent from present stuff, as e.g. the mayor could die this year, and next year the entry would be outdated. You could mention something general, e.g. that "mayors" are often sel proclaimed in this town, and that Elias Reedbark was one of the most notorious of them, who came to power 1659 or so. This way you'd elegantly avoid mentioning him explicitely as the present mayor. The entry should be ideally written so that you can read it as accurate, even if Elias is gone already.


The administrative sector, though the smallest, is the most beautiful part of the entire town, showing some of the finest works of architecture just for the sake of beauty. It is here where  the great silver statue of the Greater Malise Bird mid flight was erected and has remained since, a golden engraving underneath sporting the town’s motto. From the statue you may go in four directions (excluding the way you came), each of which look identical (so that any visitors could not locate the governor’s house). - Which direction is the reader supposedly coming from? The where isn't made entirely clear, right now it reads as if no matter which direction you came from you would end up in the temple - which, unless the Aesteran architects had a magically inclined Escher among them should not happen The first (the one directly ahead) leads to Mies’ha (‘Drowning Beauty’ in ancient Aesteran),  a temple to the ocean goddess Arlea. Mies’ha is one of the strangest temples to Arlea, as its priesthood consists entirely of women (Arlea has very few priestesses), which call themselves Hie’kea (which can be roughly translated from ancient Aesteran to ‘White Mist’, which is a very fitting name).


Why do they have a temple -and such an important one at that- here? Sihitara has THE largest temple dedicated to the two goddesses (except perhaps the 'High Temple' of Ankriss, which is a city in itself anyway) - it basically IS the central (and largest) district in Sihitara - but fair enough: I only mentioned it on ezboard while the Narah district was being written. So, again, we need to come up with an original excuse to keep them here:

Let's see... Perhaps the White Mist is an 'outcast' sect (I had a similar idea long ago, maybe this (NB: I can't find the link right now so I have included the text below) could be of some inspiration (though don't 'import' that sect into Mylthis - you should have a different one) the rest of the priesthood of Arlea does not approve of? (If so, can you think of why this might be?) Are they perhaps too radical? too extremely conservative in their beliefs? too liberal or progressive?  

Mies’ha is one of the strangest temples to Arlea, as its priesthood consists entirely of women (Arlea has very few priestesses), How can Arlea have very few priestesses when most of Her clerics are female? Are you referring to something I wrote?  which call themselves Hie’kea



The ‘White Mist’ dresses in entirely white robes (when pastel blues are normally favoured by others) and is known to bleach their hair white - why is this? I can see a great lore/belief/myth opportunity here ;) - But one thing you should be careful of is inadvertantly giving this 'white skin' thing a racial edge - we certainly don't want to be accused of racism, especially when it is not intended, do we? . They are apparently some of the most proficient practitioners of Aesteran Water magic (some say their mystical presence is what allows the plumbing system to work so efficiently) and are definitely  the most renowned group - ehem... remember what we say in general about superlatives? of Arlean priestesses. They are very secretive, and it is believed that on Sálárhí-Lérín (‘Change of the Tide’) they are at their strongest, and are able to dissolve themselves into a mist help guide the gifts to Sihitara down the river Rhsall. I like this! It also shows that you've done your research and thought about it to come up with an original 'addition' rather than something out of the blue. These things always earn you marks here :)




(Rest to come later) EDIT: Later is now.

If you return to the statue, and you take the left route you will be taken to the Governor’s house. The governor’s is perhaps the grandest structure in the entire town, made entirely from marble that is polished daily to keep its sheen. The house itself has furnishings befitting  a palace (some of which might of actually come from the Royal palace ??? Why? How? This doesn't make sense - why would the royal family give away its treasured collection? And if they do why to Mylthis and not Sihitara?), with a total of fourteen bedrooms, (Oh god! Now I really have to create a palace for the Governess in Sihitara! ;) each as well decorated as his own personal master bedroom. Though access to the bedrooms was disallowed to the compendium, the governor did show his famous art gallery, showcasing some of the greatest pieces -  Again the 'this is a workers' town. Even if it wasn't, Sihitara would not have allowed them to go to a neighbouring town. With so much capital it could have outbid any of the smaller towns. Just say 'some great pieces' perhaps. of modern times (as well as a few less then great pieces created by himself). The garden behind the house was so densely packed with various pieces of flora it was hard tell where the garden ended and the Jungle began - I like this, suits the Krean (and I think it was mentioned somewhere that they do prefer a 'wild'/natural look in their gardens to some extent) Well spotted! (if it wasn’t for the imposing metal fence of course).

If you will once again return to the monument, and take  the penultimate route, you will be lead to the famous Malise bird song theatre where performances are held most nights. The theatre itself is called Kinar'Che (which translated literally means feather music, probably making reference to the wing movements that the bird performs to create the sound - now that impresses me ;) Always count on the dear old Ego - don't we just LOVE when our entries are noticed/referenced? Lol especially when they aren't up yet. Heh heh.)  and is a grand building that stands out when compared to any other in the town. Though  made of the same white marble, the building is adorned with various symbols crafted from bronze, mainly trees, leaves and birds. The building is a large cylinder that is much wider thAn it is tall, showing great comparison to the more clean cut, rectangular structures (Maybe mention that this contrasts "traditional" Krean architecture, which is more 'flowing' and smooth?) surrounding it. Inside the building the first thing you notice is the smell, as the walls are covered in burning aromatic candles made from Kitjuran wax - nice! It it GOOD to see that you don't write an entry and then forget about it. Recylcling is useful -gives the appearance of a close-knit world :), releasing a sweet scent into the air. Nice atmospheric touch. At night the candles give the theatre an eerie but relaxing glow. In the centre of the huge circular ground floor is the hardwood stage, on which all of the instruments are kept (with places reserved for the Great Hummers). From the stage the seats go out and upwards in tiers (the seating being padded circular benches), each bench getting wider and higher up. In total there are about fifteen tiers, large enough to seat around five hundred people. When your gaze is drawn upwards, you spot the grand glass ceiling, so that on a starlit night the stars may be seen, but the atmosphere of the performance may not escape. A performance at the theatre can be anything from energetic and lively to a sorrowful lament (due to the great versatility of the musicians and the Malise bird) ,due  to the theatre's circular walls whatever  the sound is it travels around very easily, allowing everybody to hear it in it's truest splendour.

Back at the statue, if you decide to take the final route, you will encounter the imposing bureaucratic buildings, which deal with numerous things such as housing and policing. The town treasury, the council and various other authoritarian bodies’ headquarters are located here, though they all seem identical, and not very exciting either. Though they are as beautiful as those of the housing districts, they lack heart, which is probably due to who works there. Mylthis is not the most politically significant area, and as such those which pursue a career in the field are normally disheartened, as very few who have worked there have ever been promoted to the Sihitara, and even fewer to the senate. > Again, makes sense.


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 03 February 2007, 04:01:48
There we go: (I couldn't find the board copy, this one was saved on my laptop)

Priestess Xályníá (4540 b.S – unknown)
A legendary Aestara (Aesteran water priestess) who discovered that the fabric a spell is spun from influences its weave (this sentence doesn't make sense! I have no idea what I had in mind... uff... I hate bad grammar). Commemorated as the official heroine of her home town, Sáh, for creating the first runic lace to prevent and contain the blast of the hellspit plant in 4503 b.S. Her symbol is a blue-black Ráxén Butterfly with half stretched wings.

Declared “Enemy to the Imperial Throne” after the murder of the then-reigning emperor of the Earth League in 4493 b.S. The whole incident is believed to have happened when the Emperor refused to acknowledge the High Temple of Arléá’s request for imperial funding and sent the dead body of an Aesteran orphan to Priestess Xályníá (head of the Aestaran envoy) as a reminder of her heritage (or lack thereof) and her people’s place in the League’s hierarchy. The Emperor was found – literally – ice-covered to death by dawn the next morning. The situation was further aggravated when the Aesteran Arcane Treasuries petitioned to retain the frozen corpse as “a perfect example of frost interlacing” under Exhibit 17 and the Twin Senate refused to hand Xályníá to the Imperial Inquisition maintaining that she was under the aegis of the High Temple until stripped of her powers by the High Goddess. The case has remained open until the dissolving of the League after the Breaking. Over the years a curious honorary position (reserved only to Esteemed Attorney Generals) among Aesteran lawyers has developed: being one of the “Advocates for Xályníá” to “keep stalling the Imperial Court of Inquisition till the waters stop flowing”.

Xályníá isolated herself from Sáh to put a stop to the town’s suffering from imperial powers for her crimes and with seven other priestesses founded the secret priesthood of “the Daughters of Arléá” in 4490 b.S. The sect operates with all the grace and secrecy of “frost spreading on a quiet stream” to avenge and protect those – no matter their heritage, belief or race – persecuted by the Empire. The Daughters of Arléá undertake a heavy stealth and close combat training and are renowned for their mastery of ice-magic (latin for this?) The exact location of their sanctuary is only known to the Frost Daughters, but it is rumored that the entrance is marked by a grand statue of Priestess Xályníá welcoming the Frost Kin with a gigantic Ráxén Butterfly perched on her back.

The time and whereabouts of Xályníá’s death are unknown. A local legend in Sáh tells that their heroine never experienced a mortal death, but instead merged with the Sacred Waters of the High Goddess to keep serving the only mother she ever had until the end of days.

-------------------------

NB: The technical term for Aesteran priestesses is 'Aestara' - confusing, I know... Which is why, whenever I use the proper term, I also try to include the explanation.


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 03 February 2007, 04:13:11
Errr....What does that description have to do with my entry (no offence...I'm sure it is something important...I just don't know what it is)

Also:

From Above

Quote
Mies’ha is one of the strangest temples to Arlea, as its priesthood consists entirely of women (Arlea has very few priestesses), How can Arlea have very few priestesses when most of Her clerics are female? Are you referring to something I wrote? which call themselves Hie’kea


From the Krean Entry

Code:
Aesteran males on the other hand tend towards rather a magic occupation. The women of Aestera oftentimes join the male diplomats of Lillivear in the twin kingdom’s High Council.

I was under the impression that men were those who dabbled in the divine, as when I first asked about the Krean occupations you told me that the Lillivear and the Aestera had opposite gender roles (usually), so I assumed that due to the large abundance of priestesses for Ankriss (lillvearan deity) would result in a large abundance of priests for Arlea (aesteran deity). Am I wrong?


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 03 February 2007, 06:28:41
Quote
Let's see... Perhaps the White Mist is an 'outcast' sect (I had a similar idea long ago, maybe this (NB: I can't find the link right now so I have included the text below) could be of some inspiration

Sorry for not making it clear.


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 03 February 2007, 06:32:41
But my assumptions about 'mainly male clergy of Arlea' are...?


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 03 February 2007, 06:34:20
Do you have the specific passage Deci? I couldn't find it. That's a bit embarrassing... :<

EDIT: Oh, I just saw your other quote to explain the assumption. See below


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 03 February 2007, 06:38:33
Decipher doesn't see anything 'below'...


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 03 February 2007, 06:41:02
That is because I am still trying to write it  :fish:

Ah, the joys of viewing the topic at the same time!  :evil:


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 03 February 2007, 06:55:41
Quote
I was under the impression that men were those who dabbled in the divine, as when I first asked about the Krean occupations you told me that the Lillivear and the Aestera had opposite gender roles (usually), so I assumed that due to the large abundance of priestesses for Ankriss (lillvearan deity) would result in a large abundance of priests for Arlea (aesteran deity). Am I wrong?

Ah, I see what led you down the wrong path! Alright, here is how it goes:

Traditionally the Lillivear and the Aestera did have opposite gender roles: Lillivear women were the magic-users ('priestesses' - ie religion based) and Lillivear men were the governers/politicians etc (well... it was the priestesses who actually ruled and the men who did the leg-work but nevermind). With the Aestera, the women usually are the politicians. Men pursue a career in magic. However, note that Aesteran magic is a secular one - you have to be schooled in it like a science. So whenever I speak of Aesteran mages I refer to the secular ones. The priestesses of Arlea are a separate bunch. That doesn't mean however that the only magical career/education available to female Aestera is that of Arlean priesthood. Some of those women prefer to be 'mages' rather than 'priestesses'.

The reason Arlea has relatively few clerics (compared to Ankriss for instance) is because most women are involved in administration etc. The men - who are the magically inclined in Aesteran society - choose secular careers (eg as architect-mages). So that leaves overall a very limited pool of candidates for Arlean clergy.

(Does that make sense?)

Did I ever write/say Arlea only had female priestesses or mostly (98%)? I don't remember - have to check on this (if their belief bars men). I know with Ankriss it's the second one.


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 03 February 2007, 06:59:08
Well if Ankriss bans the men, why does it say in the Krean entry that there have been some notable male priests?


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 03 February 2007, 07:11:42
Ankriss doesn't ban the men. That's why I said it was the second (ie that the vast majority of them are priestesses, but notable exceptions exist)

PS: I've added some more comments to the uri-check above.


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 03 February 2007, 07:16:53
How would you pronounce Mylthis btw? Mill-this or Mill-this(as in thistle)? I had the latter one (Mill-this(tle, wihout the tle)) in mind.


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 03 February 2007, 07:22:26
Like this, Mil-fis


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 04 February 2007, 01:29:22
Some comments partially intergrated...Rest wil do later


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 04 February 2007, 05:39:04
'gemometrically' > geometrically ;)


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 04 February 2007, 08:28:16
Being under the influence of about a gallon of caffiene surely does not help my spelling, though I trust my additions are at least acceptable?


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 04 February 2007, 22:47:51
Oh, that just caught my eye as I was 'skimming' down the red passages to see how far you've got. Haven't really read it with an eye to the substance - ring me when you have all the edits done and I'll go through them :)


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Decipher Ziron on 04 February 2007, 23:44:34
My proposal (though it only works if Arlea shuns men as part of their clergy)

THE WHITE MIST- ORIGIN AND EXILE

The white mist were originally a sect inside the high arlean temple who believed that the divine bliss of Arlea should shared with all. They took white as their colour as they believed it to be the purest colour. It was the colour of the moon, one of the most potent symbols of arlea.

They secretly began to teach young boys of nine and ten the secrets of Arlea and the clergy that had been kept from males for generations. When the high(er) priestess found out about the sects actions they realised they needed to find a way to stop them. Rather then denounce them as priestesses, exposing that the secrets that had been kept for so long had been revealed. They instead decided to remove them from the mainstream and give them a temple of their own in the most remote place that they could think of without severing them form society. The high temple placed them in Mylthis, and it would act as their magnificent prision.

They named it drowning beauty, since the secrets of Arlea, the beauty, was begininng to die and to be consumed by the male, the sea in which they drown.

What do you think?


Title: Re: The Town of Mylthis- Masterwork (1st Draft, ideas welcome)
Post by: Coren FrozenZephyr on 06 February 2007, 04:16:30
I like the idea! Especially the origins of the name - what an appropriate punishment! Be wary of what you wish because you might just get it!

That said, I still would like to have some time to think this through - carry it it 'around' in my head for a couple of days - to see how we could make it work, integrate it within the existing framework (or adjust the framework to make it fit) and to see if anything else 'blossoms' after hibernating inside.

But do go ahead with the concept. Just maybe 'soften' the portrayal of the higher priestesses? Let's not make them sound like villains ;)

PS: We could make Arlean temple 'shun' men - perhaps not 'officially' but sort of 'this is the way things have always been. Thus, the thought of men serving Arlea is simply unnatural, preposterous' etc - I think I might even find you a famous character to integrate into the plot. *mischevious grin*


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Decipher Ziron on 10 February 2007, 22:00:11
Okey-Dokey....Comments intergrated...What about now?


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Coren FrozenZephyr on 12 February 2007, 03:40:32
I see a number of grammatical problems - some of the new sentences are too long, constituting run-on sentences at times.

Also, what some sections of the White Mist passages are missing - eg. the part about their 'drowning' in the sea of men they wanted to teach

Please explain "It is speculated by some that the High Council use Mylthis as a way to control crime in Sihitara." more fully. See some of my suggestions from the last commentary - to someone who reads this paragraph without the benefit of the discussion will be left in the dark: How exactly can Mylthis be to control crime in another city? Right now that whole section is a non sequitur


Btw: the ideas seem suitable to me; it's just the way they have been worded or explained that is causing problems right now.

One conceptual question relates to the hummingbird projection of the glass tubes - it does sound a bit fantastical (although i guess the Krean would have eventually figured out the right arrangement to perform the projection, you need to remember that this also needs to function efficiently as a plumbing system... So water may not be able to flow (or the whole system might look awkward). My suggestion would be to keep the idea but add another compendiumist disclaimer stating that they had not confirmed the rumours yet (arrived at the wrong time of the year) etc



PS: Unfortunately no time for a detailed review this week. But I'll keep pointing out issues here and there when I find the time. Eventually I will complete another extensive uri-check. Hope that is alright with you?


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Decipher Ziron on 24 June 2007, 21:30:45
Uh...I since I have returned and am back in the developing spirit I was wonderering whether smoe progress could made with my masterwork...if there are any more important efforts that could prevent this (Coren's Zhunite based masterplan for example) I would be happy to assist with those and wait... :grin:


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Coren FrozenZephyr on 24 June 2007, 21:37:14
I think I will have some time on my hands next week (fingers crossed). Once all the comments in the post(s) above have been addressed, IM me and I'll give you a uri! If there's anything else I can do please holler in my direction :)

The Zhunite Masterplan & the entries written for it are always looking forward to meeting new commentators & volunteers! :D

Btw, I will make a Krean Masterplan but not until some visible progress has been made with the Zhunite one :P

:: burrows a neuronic-whip from the Great Asimov ::


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Decipher Ziron on 24 June 2007, 21:42:27
Not ot sound too prentious....but I think waiting until ALOT of progress has been made on the Zhunite masterplan...you may be the king of juggling...but you seem to juggle for a long time before things get put down on paper  :grin:

HOWEVER- Krean masterplan does make me excited...So I will help in anyway I can with the Zhunite plan

Anything you would like to delegate/think I would be good at?

And on a seperate note....Have you decided whether the scarlet drake still exsists? Because only yesterday I had a burst of ideas about it...and realised that my previous attempt was futile compared to the potential of my new idea....[I seem to be juggling now...I'll the scarlet drake for a while....]


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Coren FrozenZephyr on 24 June 2007, 21:54:22
I had some difficulty following that post Deci - the verbs seemed to be missing! Or did you leave out what you thought of waiting until a lot of progress has been made with the plan out of politeness? :P

I'll IM you soon about how you could contribute towards the greater good of the Zhunite Masterplan.

The Scarlet Drake does still exist. Feel free to type a draft of your ideas. My main problem with your last draft was that it seemed too humble, architecturally & in size, to the importance and scale those armouries should possess. If I ever go into the city these days, I will get my notes/(awful) sketches and send them to you - just for a feeling of what I roughly envisioned. As we have an unexpected "desert winds/weather" whatever they call it coming through northern Africa through the Mediterrenean & people are thus advised not to leave the seaside until Thursday (40-48C expected they say!) that may take some time...


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Decipher Ziron on 24 June 2007, 22:00:46
Let me rephrase then:

I am willing to ease the workload on the Zhunite masterplan...since this will free up time for you to comment on my Masterwork. I was asking for any entries that need doing that you think I would be good at or things that are rather menial that you would rather delegate then make huge entries of (*cough*Hummer*cough*).

My second point was exactly what you just said...why idea was too small...my new idea consists of auction rooms...vaults...extensive workshops...armies of accountants...a secret cellar...a lab where the posion is extracted from animals and plants... some criminal dealings out of sight...a secret passage way...a large drake statue carved from an amyethyst-like stone...Does this make you happier?


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Coren FrozenZephyr on 24 June 2007, 22:06:57
Yes, I have a few Terran buildings (mostly Renaissance, but a few French gothic ones as well) to reference for you. I just need to get my hands on that book with the photos... Since I am absolutely horrible at drawing buildings, I think it would be quicker & more compherensible if I just pointed out the features I wanted on real life buildings, and let you put the collage together verbially.


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Coren FrozenZephyr on 18 July 2007, 04:44:58
(I'm also including my response to your IM here - otherwise I will forget what I asked you to change :P)


Yes but logically you couldn't have made the necessary edits:

My suggestions  (http://www.santharia.com/dev/index.php?topic=11254.msg133207#msg133207) date from the 11th of February whereas your most recent edit is marked as having been made on the 10th, a day before I  responded...

More specifically:

-"The commercial sector can be encountered in the southeast - how? I thought Mylthis was East of Sihitara? of the town (so that those leaving Sihitara that don’t know of its existence are sure to encounter it)."

- Okay, nitpicking (caught my eye): such as that of the Lukrinam snake, which is definetely an acquired taste

- Have you responded to this?
Quote
and the fact that Great Market has no structure. Though clusters of stalls may be found that sell similar items, the Market has no allocation for item type. It is not uncommon to walk past a stall selling exotic perfume, and the next stall to sell illegal goods (such as the Sihitaran glass throwing stars that supposedly haven’t been produced for years). Though amazing, the market is still a very dangerous place. Foreign criminals disguised as traders or costumers enter the market and mug, steal and in rare cases even kill others (nobody notices in the constant hustle and bustle) - why would the Krean (also the governess  watchment etc of the Sihitaran region) allow this? Maybe they need an 'out-flow' of criminals from their city to keep Sihitara's sparkling-clean appearance? So they have realized that even in the most orderly, civilised societies when there is a convergence of people (especially all those traders coming from abroad) some level of crime is inevitable. So they thought: Well if we MUST have it, let's not have it HERE. So they turn a somewhat blind eye towards these murkier deals in Mylthis and in return the criminals do not pursue their 'business' interests in Sihitara. Makes crime control a lot easier (again Lord Vetinari's 'annual thieving quotas' come to mind lol). It is all about appearance - keep Sihitara as safe, clean and gorgeous as possible to impress the foreign merchants. Lure the rich to the metropolis, give them a safe and beautiful environment to spend lots and lots of money, fund the metropolis...

Could elucidate a bit more here?

EDIT: Ok, this is what I saw when I said you have not integrated my comments in the IM: "Please explain "It is speculated by some that the High Council use Mylthis as a way to control crime in Sihitara." more fully. See some of my suggestions from the last commentary - to someone who reads this paragraph without the benefit of the discussion will be left in the dark: How exactly can Mylthis be to control crime in another city? Right now that whole section is a non sequitur".

The same issue again


- Did you take out the part abou the humminbird projection of the glass tubes? (btw whenever you take out or add in stuff, please make a short list of the additions somewhere. Otherwise it is hard to come back after several weeks and try to spot what was integrated and what was forgotten by comparing the latest version with each of the former urichecks (which is what I am doing atm ;P)

Alright then! I was in a nitpicking mood today so I only judged the entry against earlier commentary to see what was still missing. I promise to do a full uri-check.

I am sure I will have a lot of complementary things to say when I read the entry uninterrupted from beginning to end :D


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Decipher Ziron on 19 July 2007, 01:47:39
Oh man....*feels really bad*

Okay...I know this seems a little ironic and careless but right now I havent got time to edit...but Summer Holidays start soon and I have one week before I go to Benajarafe so I'll get on it then okay? (This is next week BTW)

And Coren I think this Hummingbird projection idea is unlikely to work...perhaps I could make it very uncommon, only once every couple of centuries so its much more of a rumour than a fact?


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Decipher Ziron on 26 July 2007, 02:58:30
Edit-Wednesday 25th July

-Paragraph added on root of White Mist temple name

-Further Elaboration of crime control system

- Disclaimer of tube lightshow (also note I changed the time period from once a year to once every couple of decades....)


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Artimidor Federkiel on 26 July 2007, 04:39:46
Ok, let's take a look as well as promised:

- This malise bird you are speaking of... is there an entry for it or do you plan one? Because I read a good deal about it hear, yet it doesn't exist, as the malise itself isn't really a bird.

- I notice there's still the name of that architecture school that needs to be filled in.

- Guess there's a "to" missing:

In some kind of strange coincidence it seems that the popularity of the animal chosen was synonymous to the skill of the architect.  

- Here is should be: "Lie'sha came up with a quick solution"

- I might suggest - as we have done in other entries - to write captions above the various district/building paragraphs, so that they can be displayed with bullets in the enrty.

- Another small typo: "due to the theatre's circular walls "

- Location: Remember to mention where this peninsula of Shar actually is for people not so versed with Caelerethian geography, mention the continent and whether it lies east, west, south etc.

The entry of course is very well done, as we're used from you, Decipher, so no complaints from my side. The additions also add a good deal to the whole picture! If Coren, our Nybelmar expert, approve of this version (with the slight fixes I mentioned) there's should be much of a problem to be able to celebrate an official membership inauguaration party this Sunday :D - I guess you can already start working on your membership details and send them to me when you're ready!  :thumbup:


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Decipher Ziron on 26 July 2007, 22:14:41
Okay...thanks....will edit those in...

BTW: Art, Malise Bird is an alternate name for the Greater Hummingbird....that extensive bestiary debut Coren wrote remember?


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Artimidor Federkiel on 26 July 2007, 23:32:32
Ah yes, of course! That's why I couldn't find it on the site, because it still is on the Forum after so many months that I have forgotten about it already since I read it the last time - or parts of it, as I'd probably need a vacation to read all of it! Let's hope that entry will see the light of the site one day...  :grin:


Title: Re: The Town of Mylthis- Masterwork (2nd Draft, First load of Comments Intergrated)
Post by: Decipher Ziron on 27 July 2007, 00:12:19
OH MAN!

I cannot wait for this to finally be approved!

I need membership bad!!!

*ponders about what his title should be....*


Title: Re: The Town of Mylthis- Masterwork (Artimidor Approved....Awaiting Nybelmar check)
Post by: Miraran Tehuriden on 27 July 2007, 04:49:35
*happily passes the "Needs Nybelmar Check" sign onward to Coren.* I do not feel bad for not doing this in any way at all.. nope.. *keeps his fingers crossed for Decipher, hoping Coren will be there soon*


Title: Re: The Town of Mylthis- Masterwork
Post by: Coren FrozenZephyr on 29 July 2007, 02:21:17
The Town of Mylthis

Mylthis, commonly referred to as the spine of Sihitara, is a moderately large town found a brisk two hour walk east of Sihitara, deep in the exotic jungles of Shar. Though known predominately for providing the bulk of Sihitara’s labouring force (around three fifths of Sihitaran construction workers can be traced to Mylthis) the town has many delights within itself, such as its great market located in the northeast and the great monument to the Greater Malise Bird, the town’s patron animal.

DESCRIPTION

The town of Mylthis fills an area of roughly circular deforested rainforest land, but from above it appears as a blot of splashed white ink over the endless expanse of dense, green foliage. It is thought that the Lillivear who supervised the felling of the trees intended the town to be perfectly circular, but as more people came to Mylthis the housing districts had to be expanded to accommodate them . Although this went against the strict plans that the Lillivear had set out, it was allowed as the expansion generated a lot of income for the town (as they charged ridiculous fees for upsetting their perfect shape).

Due to the mass commuting of Mylthisians to Sihitara, there are areas cleared of the dense foliage between the two settlements. The jungles though grow very quickly so every morning one  will normally see an army of machette weilding men slicing the green expanse to keep the roads clear.

HOUSING DISTRICTS.

The housing districts located to the western half of Mylthis are the main divergence in the flawlessness of the envisaged contour, the added houses creating a large bulge pointing west. The Housing districts were what Mylthis was originally designed for, mass accommodation. Mylthis’ housing district is shaped like an oval (it was initially part of the circle but the building of many more structures lead to a transformation in its shape) and, like all of Mylthis, heavily utilise white stone in its building. Though it is possible to say that the homes are three-floored cubic structures, this description (though gemometrically accurate) cannot truly articulate the magnificence of the exterior of these buildings, adorned with various spectacular scenes and landscapes carved into the stone. A common Sarvonian may mistake a Mylthisian home for small palace from its exterior brilliance. Since beauty is the basis of the Krean's philosophy such exquisite architecture was deemed neccesary - but perhaps the extravagance of the Krean Uristran School of architecture in Sithara had a part to play too:

It is a well known fact that when Mylthis was concieved by the High Council, it was going to be simple (by Krean standards) and was planned to have very little artistic significance. However, Lie'sha Harai (the principal lecturer at the school) proposed something that was quite innovative: that Mylthis be used  as a test for some of her students. They would be given a work-force and a criteria (which they had to stick to meticulously) by the High Council, but they would have to find a way to incorporate their own design ideas. She believed this would be a brilliant sight into what the life of an architect was truly about, finding a way for something to work but be beautiful at the same time.

Her request was granted by the Council, but under the condition that their plans were not distorted at all, only improved (probably why so much was charged for upsetting the circle). Lie'sha chose a team of twelve individuals who would command a much larger work-force. It all worked relatively well, the team cooperating and progressing through the plans quickly but still finding novel ways to incorporate some imagination. This was until Jufra Gie'sal disagreed.

Jufra was undeniably the most intelligent and most resourceful student Lie'sha had ever seen, but he lacked essential  social and communication skills. Jufra had a very cold demeanour and was always reluctant to compromise with his colleagues. When his ideas were repeatedly rejected by the rest of the group he decided he would have to work alone (the reason why there are many quirky looking buildings scattered over the Town).When Lie'sha found out about his 'freelance' (though some might say 'rebellious) manner she removed him from the project.

Each and every house  has the phrase ‘It is the pillar that holds the pedestal that is the most important’ chiselled in marble above the entrance as a tribute to Mylthis and its role vis-a-vis Sihitara, as well as a limestone sculpture of one of the surrounding forest creatures as a ‘familiar’, which the residents believe will protect those living in the house and encourage good fortune. The familiars, when proposed by Lie'sha's team, were originally supposed to be something to make the block look interesting. A shortlist of eleven different animals were put into a bag, each member choosing one. The animal which the member chose would be the familiar added to the blocks which they supervised. It was therefore believed that you could work out the value of a house by which member made (and therefore the animal which was mounted above the doorway). In some kind of strange coincidence it seems that the popularity of the animal chosen was synonymous to the skill of the architect.

However, the High Council had arranged that the town to be blessed by the Arlean priestesses, though blessing of every individual room of every house would have been painfully monotonous. Lie'sha came up with a quick solution, that the familiars be blessed. It would be much faster but would ensure divine protection.

An average block consisting of three floors houses three families (very few Mylthisians live alone, and at the least live with a partner). Each floor functions as a bungalow, with a kitchen, two large bedrooms, a washroom and all of the other necessary Krean quarters. The interior of Mylthisian homes are normally just as beautiful as the exteriors, as they are known to spend quite a lot on decoration, normally rare flowers or small trees from the Jungle.

A unique sight on the streets of Mylthis is their Aesteran plumbing system. The system consists of leagues of glass piping that has blue sheen to it in the sunlight. Using the correct balance of magic and science, the creators of the system were able to command the water to flow at incredible speed overhead. Additional pipes are introduced which lead to a storage tank on the top floor of the block (meaning once it is full no water is spilt as it simply displaced back up the tube). This storage tank is connected to a series of pipes which can be opened from various levels in the building, allowing the water to flow down. One of the most amazing sites on all of Nybelmar is on the last day of every three decades, when the moon is in the correct position to cast angled rays of moonlight into the pipes. The pipes reflect the light into hundreds of beams that create a spectacular light show on the jet black sky. It was also designed in such a way that it creates a unison of light beams that creates the image of a flying Malise Bird in the starry blanket. However, it is important to know the compendium regards this as speculation, since the compendium did not arrive at the correct time to evaluate whether or not this allegation is truthful.

There was in fact once a thief (a very rare sight in the housing sector due to the law-abiding nature of most Mylthisians) that entered and escaped from homes by running on top of the pipes back to his home, though he was caught when he slipped, cracked a pipe (and a few of his bones) and was forced to pay for the damages before being taken to Sihitara for his trial.

The rest of Mylthis is separated into two other areas, the commercial sector and the administrative sector (which is smaller, taking up a third of the remaining space). The commercial sector can be encountered in the southeast of the town (so that those leaving Sihitara that don’t know of its existence are sure to encounter it). This sector is centred around the Great Market, similar to the one which can be found in Karakan but is based on stalls rather then workshops and the like. The Great Market (as the name implies) is a gargantuan area filled with travelling merchants (and a few who reside in Mylthis themselves) and willing customers from near and far.

COMMERCIAL SECTOR AND GREAT MARKET OF MYLTHIS

Before you even see the market, you can hear it. The noise erupted from the area would be large enough to make a deaf man’s ear’s throb in pain, with endless bartering, mindless conversation, thousands of footsteps and the clinking of even more coins as they are exchanged from the buyer to the trader, but those of Mylthis seem to have adjusted to it, treating it as normality. The great market appears as an endless, mindless expanse of identical trader’s tents and stalls as far the eye can see (and the Krean are known to display very good eyesight). The market of Mylthis is well-known for it's low prices and bulk sales. Very rarely can one go and purchase single items, though the travelling customers find the ability to buy large supplies of various items to take back to their homeland very useful. Though Sihitara has the monopoly on luxury products, Mylthis sells predominately in natural resources and food, such as strong jungle wood or exotic (or at least so it appears to the customer) fruit and meat (such as that of the Lukrinam snake, which is definetely
an
acquired taste).

Mylthis though is also infamous for it's small but varied black market, known by the locals as 'Da'ri Or'far' (which literally translates as 'Corner of (the) Shadow', though 'Shadow's Corner' is thought of as the true meaning by the compendium). In 'Dari Or'far' you can find poisons and potions that you cannot in Sihitara, weapons such as glass throwing stars that are supposedly no longer created and various other items the possession of which possesion would be incriminating.

It is speculated by some that the High Council use Mylthis as a way to control crime in Sihitara. Some of the more suspicious Mylthisians assume  that their somewhat tranquil settlement is used to retain Sihitara's image: Since Sihitara is one of the pinnacles of Krean existence, the outside world must percieve it as flawless. These sceptical (and normally quite bored) townspeople think  that by decreasing the strictness of Mylthis' law enforcement, criminals will gravitate towards this area more than the much more important city. The town guard seem to show little concern about crimes committed in the Great Market, leading to small gangs of criminals appearing who believe that nothing at all is stopping them exploiting the innocent tradesmen and their customers. This is also believed to tie in well with the Town's motto, since in this instance the 'ped
e
stal' removes the imperfections of the 'masterpiece'. The truth in these allegations though cannot be confirmed by the compendium, due to a lack of concrete evidence.

Besides dangers caused by the malicious criminals of Mylthis, notable accidents have occurred when uncharacteristically, a trader’s Krog (an unusual beast that can pull great weights that a horse could not manage) has crushed somebody.

The rest of the commercial sector consists of a few craftsmen workshops, mostly carpenters and sculptors who sell their finished works in the Market. These workshops are nowhere near as beautiful as the housing districts, but still retain aspects of Aesteran artisanship (as they all have a familiar, but these are normally tools of their trade rather than  animals).  There is one notable workshop however owned by the Aursnare family, which is one of the only places where Aesteran curved daggers are still produced. Mylthisians find the location of this workshop quite peculiar, though it is believed that the Aursnare family have conducted themselves in a less than legal fashion in the past, and being situated in a worker's town seems to keep them away from the public (and quite often revealing) spotlight.

ADMINISTRATIVE  SECTOR

The administrative sector, though the smallest, is the most beautiful part of the entire town, showing some of the finest works of architecture just for the sake of beauty. It is here that  the great silver statue of the Greater Malise Bird in mid flight was erected and has remained since, a golden engraving underneath sporting the town’s motto. From the statue you may go in four directions (excluding the way you came), each of which look identical (so that any visitors could not locate the governor’s house). The first (the one directly ahead) leads to Mies’ha (‘Drowning Beauty’ in ancient Aesteran), a temple to the ocean goddess Arlea. Mies’ha has one of the most well-kwown priesthood which call themselves Hie’kea (which can be roughly translated from ancient Aesteran to ‘White Mist’, which is a very fitting name).

It is believed (though it has never been confirmed explicitly by the High Temple of Arlea) that the 'White Mist' were central to a large cover-up. It is known that the 'White Mist' consisted of radical but very powerful priestesses to the Aesteran water deity Arlea. They believed that the splendour of Arlea should not be confined to females (as the conventional Arlean faith restricts men from joining the priesthood). This ideal they held very close, but they knew that if their beliefs were discovered, they would be forced to leave the High Temple. Eventually, they began to (in secret) teach young boys the arts of meditation and divine water magic. They saw no fault in their actions, but the feeling was not mutual.

The High Temple found out about the 'White Mist's practices, but rather than  openly denounce them as traitors to their religion and willingly admit that their supposedly well-guarded secrets had been shared with outsiders, they compromised. They decided to relocate all of the priestesses affiliated with the 'White Mist' away from the High Temple to Mylthis, where their dangerous ideals could not pollute the minds of anymore priestesses, but where the 'White Mist' could not claim removal from society.   

The name of their new established grounds of worship also are believed to link the disgraceful practices that the White Mist partook in. It is thought by those who support this cover-up conspiracy that 'Drowning Beauty' was a reference to how the eternal beauty of Arlea was being damaged, 'drowning' in the sea of undeserving males that their secrets had been revealed to.
The ‘White Mist’ dresses in entirely white robes (when pastel blues are normally favoured by others) and is known to bleach their hair white, as they believe white to be the colour of innocence (something which the High Temple believe they now lack). They are apparently some of the most proficient practitioners of Aesteran Water magic (some say their mystical presence is what allows the plumbing system to work so efficiently) and are definitely one of the most renowned group of Arlean priestesses. They are (ironically) very secretive, and it is believed that on Sálárhí-Lérín (‘Change of the Tide’) they are at their strongest, and are able to dissolve themselves into a mist help guide the gifts to Sihitara down the river Rhsall.

If you return to the statue and take  the left route you will be taken to the Governor’s house. The governor’s is perhaps the grandest structure in the entire town, made entirely from Zhunite marble that is polished daily to keep its sheen. The house itself has furnishings befitting a palace,with a total of fourteen bedrooms, each as well decorated as his own personal master bedroom. Though access to the bedrooms was disallowed to the compendium, the governor did show his famous art gallery, showcasing some great pieces. The garden behind the house was so densely packed with various pieces of flora it was hard tell where the garden ended and the Jungle began (if it wasn’t for the imposing metal fence of course).

If you will once again return to the monument, and you take the penultimate route, you will be lead to the famous Malise bird song theatre where performances are held most nights.

KINAR'CHE HUMMER THEATRE

The theatre itself is called Kinar'Che (which translated literally means feather music, probably making reference to the wing movements that the bird performs to create the sound) and is a grand building that stands out when compared to any other in the town. Though  made of the same white stone, the building is adorned with various symbols crafted from bronze, mainly trees, leaves and birds. The building is a large cylinder that is much wider then it is tall, showing great comparison to the more clean cut, rectangular structures surrounding it. It is believed that this was one of the buildings designed by Jufra, concieved in his idiosyncratic style. Inside the building the first thing you notice is the smell, as the walls are covered in burning aromatic candles made from Kitjuran wax, releasing a sweet scent into the air. At night the candles give the theatre an eerie but relaxing glow. In the centre of the huge circular ground floor is the hardwood stage, on which all of the instruments are kept (with places reserved for the Great Hummers). From the stage the seats go out and upwards in tiers (the seating being padded circular benches), each bench getting wider and higher up. In total there are about fifteen tiers, large enough to seat around five hundred people. When your gaze is drawn upwards, you spot the grand glass ceiling, so that on a starlit night the stars may be seen, but the atmosphere of the performance may not escape. It was realised during the construction of the glass ceiling that the frequent and furious rainstorms of the Shar jungles would ruin the performances, the patter of the rain drowning out the music. Rather then find a way to silence the rain, the architects decided to find a way to utilise  the rain. They requested the services of a proficent water mage. The mage performed a series of enchantments that would turn the sounds of the rain attacking the ceiling into music, the style depending on the mood of the performance. He also created an activation system using ancient Aesteran words, a language that is long since dead, that would start a specific style. The rain could be turnt into anything from chaotic drums to soothing bird songs.

 A performance at the theatre can be anything from energetic and lively to a sorrowful lament (due to the great versatility of the musicians and the Malise bird) ,due  to the theatre's circular walls whatever  the sound is it travels around very easily, allowing everybody to hear it in its  truest splendour.

Back at the statue, if you decide to take the final route, you will encounter the imposing bureaucratic buildings, which deal with numerous things such as housing and policing. The town treasury, the council and various other authoritarian bodies’ headquarters are located here, though they all seem identical, and not very exciting either. Though they are as beautiful as those of the housing districts, they lack heart, which is probably due to who works there. Mylthis is not the most politically significant area, and as such those which pursue a career in the field are normally disheartened, as very few who have worked there have ever been promoted to Sihitara, and even fewer to the senate.

LOCATION

Mylthis is located to the east of the Krean capital Sihitara on the peninsula of Shar, and after a couple hours' wading through the thick plant life it is very easy to find. The Shar peninsula is found on the far south-western part of the continent of Nybelmar, which is to the west of southern Sarvonian locations such as Varcopas.
PEOPLE

Though the population of Mylthis was originally entirely of Krean lineage, that has since changed. Since Mylthis is so close to Sihitara and the Great Market attracts a lot of attention of travellers, ‘encounters’ with foreigners were not uncommon, leading to the addition of other tribe blood to the population. Little of the population can claim to be ‘pure’ Krean (which is a rather overused title anyway), as many have Zhunite, Qualaris, Evaquis, Sharosar or even Anpagan blood in their veins. There are rumours of Mylthisians who are actually part Orcritish, though this has been diluted so much that it is relatively unnoticeable (they just appear to have darker skin). The only Mylthisians who claim to be ‘pure’ (and are believed) are ‘The White Mist’, as they are purely Aesteran (which itself is not true Krean, as ‘Krean’ denotes somebody of mixed blood [
Lillivear and Aestera
]).

The people of Mylthis are constantly content with their positions in life. They are well aware that they are not the most powerful (a depressing thought for the bureaucrats) or the most wealthy (another depressing thought) or the most respected in society (and another), but these are not things that they (normally) desire. Many are content just to live a comfortable life with a loving family, and it is very uncommon to see a man over thirty (or a woman over twenty five) without a spouse or child, though Mylthisians are not without their Krean eccentricity.

Almost all  of the working adults in Mylthis can have their careers divided into two categories, trader or labourer. The traders normally have two paths that they follow; a travelling trader (in which case they are not in fact in Mylthis most of the time, and just own a home here) or they become trader at the market. Normally those who trade at the market craft their own wares, though there are a few who purchase them from the craftsmen (normally bad tradesmen themselves). The labourer though, normally only has one path, the one to Sihitara. Sihitara depends heavily on the workforce supplied by Mylthis, mainly for building and maintenance of the city. A part of many job agreements for labourers in Sihitara includes a home in Mylthis.

 Those who reside in Mylthis actually find it quite humorous that the Sihitaran (who normally look down upon them) could not function without them, and it is thought that this why they feel so satisfied by their place in civilization.

CoA

The coat of arms that Mylthis displays is that of a silver Malise Bird holding building upon its back, against a background of green. It is supposed to represent the fact that the delicate, inconspicuous Mylthis supports things much greater than itself.

CLIMATE

Mylthis is covered by one of the major climate patterns that affect Narah (a district of Sihitara). This climate zone is very tropical and is subject to light rain almost everyday, during the summer it is quite humid and warm and in the winter it is pleasantly cool and breezy.

FLORA

Mylthis is situated in the Jungles of Shar, and although the land was cleared completely, patches of wild flora still survived. There are small areas not much bigger then orchards that have various trees (such as the Keelo or Kitjuran) but the largest areas of flora are the public gardens. The public gardens have uncountable species of flower and tree but the area is so well kept, it appears as if they have tamed the Jungle.

Most of the accommodation blocks also have small herb gardens on their balconies and there are also allotments where people (mainly the retired) harvest the exotic fruit and vegetables that they have planted themselves. Imposing trees are also planted in the streets around the administrative centre.

FAUNA

 Though Mylthis is considerably artificial  in comparison to the jungle surrounding it, the town is filled with various birds that add colour to the somewhat repetitive (but still attractive) white buildings. Birds are not the only things that venture into the town though. Near the edges of the town, where the rainforest is footsteps away, the floor is teeming with wildlife. Snakes and other wonderful reptiles find their way into the town, and the occasional Jupa ape can be found inspecting the familiars on top of the homes, to see if it is a lost member of the pack, though a plate of free fruit normally meets them on the end of a balcony.

RESOURCES

Mylthis is surrounded by a source of plentiful wood, the forests of the Shar, which they also use predominately for their food (mainly fruit, but there are some prized meats). The most notable resource of Mylthis is their huge workforce, which has been utilised (and is still) by the Sihitaran Metropolis.


Title: Re: The Town of Mylthis- Masterwork (Artimidor Approved....Awaiting Nybelmar check)
Post by: Coren FrozenZephyr on 29 July 2007, 02:25:24
Alright! I did not connect to the internet this week so never realized that Artimidor wanted to upload this by Sunday (or that you were about to leave). So as an apology I have edited the entry myself instead of writing out the comments and leaving them to you to fix. You can just copy and paste the text from my post above as it is. There are still a couple of contradictions, previously pointed out as well, that I could not fix. If you will take a look at the issues below and edit in the changes (shouldn’t take a long time) everything is ready to go!



(Note to self: (Reading about all these wonderful stone buildings and Sihitara) We need a quarry!)

- I really think you should address the contradictions previously pointed out before complaining that the entry sat here for 7 months - quite a long time to address these issues or at least explain why they should remain thus:

“Mylthis, commonly referred to as the spine of Sihitara, is a moderately large town found a brisk two hour walk    EAST of Sihitara,”


(2)

“The commercial sector can be encountered in the southeast of the town (so that those leaving Sihitara that don’t know of its existence are sure to encounter it). This sector is centred around the Great Market”

You just mentioned that the Great Market was in the northeast of the town! “the town has many delights within itself, such as its great market located in the northeast”

•   “The commercial sector can be encountered in the southeast of the town (so that those leaving Sihitara that don’t know of its existence are sure to encounter it).”

I distinctly remember asking the same question several months ago: How can this be so? Say I leave Sihitara from the northern gates – I would never come near Mylthis. Even supposing that I leave the Metropolis from the eastern district (Narah), I would encounter Mylthis only if I went further east: which means the WESTERN half of Mylthis. Try drawing what you say: the commercial sector would be hidden in the SE of a settlement that already lies to the East. That’s as far away from Sihitara as you can get…


(3) “From the statue you may go in four directions (excluding the way you came), each of which look identical (so that any visitors could not locate the governor’s house) .”

Ct.

“If you return to the statue and take  the left route you will be taken to the Governor’s house.”

If the whole point is to hide the Governor’s house, then why are you giving directions?

Also I stress the same point again and again and again: Which route happens to lie to the “left” or “right” depends entirely on the path you came through! So unless the visitor walked started in the same path as you all of your directions would fall apart. Suppose I am already coming from the Theatre – than what is directly ahead would not be Mies’ha…

To solve this issue you must EITHER: 1) Use compass directions like east/west instead of right/left or 2) Specify in which direction lies the path you are already on (“excluding the path you came from”)

(3) First you say: “The administrative sector, though the smallest, is the most beautiful part of the entire town”

Then: “The town treasury, the council and various other authoritarian bodies’ headquarters are located here, though they all seem identical, and not very exciting either. Though they are as beautiful as those of the housing districts, they lack heart, which is probably due to who works there.”


(4) Location: Mylthis is located to the east of the Krean capital Sihitara on the peninsula of Shar, and after a couple hours’ wading through the thick plant life it is very easy to find.

Ct.

Description: Due to the mass commuting of Mylthisians to Sihitara, there are areas cleared of the dense foliage between the two settlements. The jungles though grow very quickly so every morning one  will normally see an army of machette weilding men slicing the green expanse to keep the roads clear.


Also ‘wading for a couple of hours through thick plant life’ and ‘very easy to find’ are a bit of an oxymoron! I would get lost if anything! :P




- “very uncommon to see a man over thirty (or a woman over twenty five) without a spouse or child, though Mylthisians are not without their Krean eccentricity.” What exactly are you referring to as their ‘Krean eccentricity’?


- Perhaps not for this update but the next (after it has been integrated that is, as an addition), a history table for the town would be something to think about? I would say Liesha should be placed about 100 years after the foundation of Sihitara. (remember to put the foundation of sihitara into your history table too)


Title: Re: The Town of Mylthis- Masterwork (Artimidor Approved....Awaiting Nybelmar check)
Post by: Coren FrozenZephyr on 29 July 2007, 02:26:00
A brilliant entry Decipher!

Welcome to the team.


Title: Re: The Town of Mylthis- Masterwork (Artimidor Approved....Awaiting Nybelmar check)
Post by: Decipher Ziron on 12 August 2007, 00:56:15
Sorted those out....so Im finished now :D


Title: Re: The Town of Mylthis- Masterwork (Done?)
Post by: Miraran Tehuriden on 12 August 2007, 01:08:50
Whohoo!


Title: Re: The Town of Mylthis- Masterwork (Done?)
Post by: Artimidor Federkiel on 12 August 2007, 03:04:30
And finally marked for integration and in preparation!  :thumbup: