Santharian Development

Santharian World Development => Miscellaneous => Topic started by: Navar The Rogue Assassin on 25 January 2007, 03:06:52



Title: Poisons of Caelereth
Post by: Navar The Rogue Assassin on 25 January 2007, 03:06:52
Recently, as I was working on my own list of Coor'hem poisons, Twen and Miraran introduced me to Stormraven's work. Stormraven had begun a complete compedium of all Santharian poisons. Stormraven has not been seen in almost seven months and I would like to take up his work. So if none object I would like to start a new thread in order to have access to modifications of the main text. Thanks Navar

Stormraven's original work is in Yellow

Poisons Overview
Poisons come from a wide variety of sources from plants and minerals to various animals. Each poison has its own methods for harvesting, from gathering Allia Berries to "milking" the deadly Rahaz-Dath. Poison crafters have a two fold pourpose, they make the poisons by harvesting them and using various means to concentrate them, they also create the cures for their poisons. The affects of poisons very from source to source but in the end they all share one common factor, they cause death.
Counters to many poison are available but their are some that have no known counter, like the tyrscaru Sea Lily, a poison commonly used by Kasumarii assassins.
Below you will find a list of poisons, their sources, methods of harvesting and concentration and any known cures.

Poisons from plants of Santharia


Allia berries-

Appearance- During mid Autumn the Allia plant will begin to form berry clusters called spires.These spires usually start out as an orange or orangish-yellow, but eventually ripen into red and finally a rich purple.

Effects- The allia berry quite deadly to small animals and has a very uncomfortable abdominal cramps in larger organisms. These cramps can subdue a its victim for several hours making it very painful to move.

Harvest Method- The harvesting method for allia berries is quite simple. All one needs to do is first acquire the allia berry. Next press the juices straight from the fruit. The juice then must be ingested to take affect. There is no know cure for this poison and one must let it run its course.

Territory- The Allia is found in a wide range across the middle of the Santharian Kingdom, commonly growing in heaths and meadows as well as near forests. Allia are found as far north as Voldar, growing around all but the northernmost border of the Thaelon Forest. They are also commonly found in the Heath of Jernaís, the Aurora Fields, and the Heath at Salazar, but as well around Vontron, the Shivering Woods and the Quallian, save the forest's western border, as well as around the Istarin, Paelelon and the Almatrar. Finally Allia also grow on the northern border of the Zeiphyrian Forest and around all the borders of the Auturian Woods except the western. However, Allia grows no farther south than the Tolonian Heath.


The Alth'mon-

Appearance- The Alth'mon is a small plant that ranges in height from a nailbreadth to a handspan. It lies close to the ground with a shallow root structure that will often stretch across a small span to several different Alth'mon. This grouping usually consists of three to four linked plants. Its coloration is different depending upon its location. In the Celeste Lowlands it is a dull, somewhat chalky colored white, however the further North one goes the more it seems to resemble its namesake. It grows a sharper, more crystaline white until along the Ice Coast the leaves seem all but icecicles coming up from the ground.

Effects- This poison mainly affects animals, but in concentated portions it may even harm humans. Once ingested the poison takes affect by first giving the skin a tingling, then a burning and finally a numb sensation. And in small animals it will even result in death.

Harvest Method- The palnt can be simply ingested or chewed for the poison to take affect. But some dark elf tribes have been known to grind up the leaves and put it into a mixture of fat to create a paste.

Territory- The Alth'mon can be found all of the way from the Tandala Highlands to the tip of the Peninsula of Iol. There does seem to be one place though, that the Alth'mon does not grow. That is the Kanapan Peninsula. Due to a unique climate that is more that of central Santharia it does not seem to have the necessary chill for the plant.


The Anemonel-

Appearance- Cast on a slender stem that waves gracefully in Grothar’s Changing Wind sighs, the Anemonel grows as a white, star-like flower of refined design. Five thin petals, growing from a dusty rose at their modest base to snowy white at their tips, form the tiny, two-nailsbreadth blossom from whose center a tuft of lightly-scented stamen, white as the petals, protrude timidly. These flowers bloom through mid-spring to early summer where they blanket the ground in waves of white between the thick forest trees of the Shaded Forest.

Effects- Ingestion of the leaves can cause headaches, fever, diarrhea, stomach pains, and in some cases, even death. The poison of the leaves works quickly, and usually, if consumed, will begin to take effect in the first few hours after. The quickest recorded fatality occurred two hours after ingestion, while the longest pushes about a week.

Harvest Method- Only poisonous when ingested in raw form. The leaves can actually be cooked to create antidotes for most natural poisons.

Territory- The Anemonel grows in forest regions in Northern Sarvonia, though small tufts of them have been found in Calmarios, where they are said to have grown with great vigor during the better years of the Cyrathrhim, but since the tribe’s disappearance, the little flowers, too, have seemed to grow sparsely in their wood.

The greatest concentrations exist in the Shaded Forest, where they are said to grow in vast fields, around trees and bushes, such that the ground seems white with living snow, and sometimes stretch out for dashes. However, they also commonly grow in Shadow Lands, and as far north as the Themed’lon Fores

   
The Arryi-

Appearance- The Arryi grows to be between one and two peds tall.The Purple Lantern looks like a bush of grass with a lot of stems and grassy leaves. The stems go straight towards heaven, the leaves hanging a bit by its side. About half way up the stem, small purple lanterns hang in vertical rows, being made of three or more petals, forming a cup.

Effect- The Arryi can be quite harmful to people. It is very poisonous, causing sudden bleeding and the clogging of the airways.

Harvest Method- This will only happen though, if digested or when the leaves are infused and drunk. Since the plant seems to secrete a natural protective liquid that is used to protect dishes from cracking and swords from sticking to their sheathes in colder months.

Territory- The Arryi has been spotted in the Aj’nuvic Grounds, a valley north-west of the Nirmenith Mountains (Santharian province Truban), a half arid region with an adapted plant and animal life. It is the main mating ground of the Nirmenith aj‘nuvics and therefore an important place to the Shendar. Secret trade routes of the Shen-Kha‘si, the Shendar Clay People, lead through it to the south to Thalambath. The Arryi has also been spotted in the mountains of Aeruillin. It needs a special climate, very dry in summer, very cold in winter.


Black Desert Rose-

Appearance- The Black Dessert Rose's form is no different than any other roses. The only thing that sets this rose apart from any other, as the name suggests, are the vibrantly black petals

Effect- The effects of this rose are widely unknown but is believed to have been used by the Templars of the Black Pearl as a tool of assassination. It is said that one will never see another rose like it in noes life time. Its lethalness been compared to the mythical Wild Rose. It is unsure what side affects the rose has but it is certain that the end affect is death.

Harvest Method- The harvest methods are known by few outside of the Templars of the Black Pearl. One might suspect that it is the mere smelling of the rose that leads to death, others believe the venom lies in the thorns.

Territory- The Black Desert Rose is unique to the  Ráhaz-Dáth Desert and is not found on other continents, not even those of Aeruillin. As such, it can be found as symbol among the local inhabitants, the Shendar and Stratanians respectively. Most accounts on the Black Desert Rose have been kept in the library of Thalambath; The mentioned Frigord lived in the neighbourhood of the city as well. Some therefore note the west side of the desert, in particular the surrounding area of the Norong’Sorno, as the ideal place for the flower to grow.


Bikiri tree fungus-

Appearance- Colouration varies, as it blends in with the bark of the tree it uses for a host. These fungi grow like shelves onto the bark of the tree, typically found growing ten to twenty peds above the ground on the tree’s trunk and branches.

Effect- The fungi spores, upon impact, explode releasing an acid that will eat through anything.

Harvest Method- The Fungi release their spores as a defensive mechanism. All one must do is to create and ointment out of Wizardleaf and collect the spores and store for later use.

Territory- As with wizardleaf, it prefers any place where strong magic energy remains. Specifically found near high concentrations of magical energy where it is supposed that battles during the War of the Chosen took place. Seems to not care about climate, but growths are larger where there is high humidity but cool temperatures. New growths have also been discovered on trees near the Magical Academy of Ximax.


Crimson Rose-  also known as the Assassin's rose

Appearance- The plant resembles the common rose except for its black stem, with a lot of black thorns. Its height is more or less than a fore. The Crimson Rose has 7 petals, 4 exteriors and 3 interiors, enveloping 5 black pistils (in the shape of a grape but a bit smaller). Those petals are rough and of a deep crimson color. It has no leaves and its scent is strong and sweet.

Effect- The poison is used as a sleep aid but if administered in a large enough dose the victim will fall into a permanant sleep that is followed by death if not given an antidote.

Harvest Method- The rose petals are ground into a fine powder and then used in food or drink.The antidote is made with the stem and thorns of the rose. Extracting the sap of the stem and cutting the thorns you must boil both for half an hour. Also used in small portions to counter insomnia.

Territory- The Crimson Rose can only be found at the Cyhalloi continent, spread all along the island of Guldor (however it was originated in the island of Dorolak). In spite of the extreme cold weather, the flower manages to survive. Sometimes it is seen to grow by the protection of a rock, deep within a cavern, or where the conditions are suitable. The Echiilianni build cottages where they cultivate tons of flowers, protecting them from the harsh weather.


The False Heart-

Appearance- From far away, the False Heart looks like an immense basically green veil which covers openings in steep mountain slopes. A closer look eveals dark green heart shaped leaves emerge which have a glossy dark red fuzzy rim. The leaves are about half a handspan long with the red rim just about a nailsbreth wide. An even closer look at the red rims show very tiny little red "hairs" forming the rim. The leaf margins are sharply serrated with approximately 20 teeth along each side.

Effect- All parts are used to heal heart problems, however if the dose is too strong, it can cause death as well.

Harvest Method- There is no specific harvest method, the poison takes affect if ingested.

Territory- Famous examples for places in Sarvonia where the False Heart grows in abundance are as far apart as the east mountain slope of the Mithral Mountains and a place near Bardavos. In the Mithral Mountains the False Heart vine covers a whole rocky wall near Nepris, though not reaching its full coloured beauty because it faces to the north. However it turns in its whole length to a bloody red in autumn, which is a spectacular sight. Near Bardavos the False Heart covers part of the Narfost cliffs near Occen's lookout. Here it grows all year long at the base, but at the top it turns to blood red as well when the winter frosts have arrived. It indicates the strength of the winter - the farer down the red reaches, the lower the temperatures have been.


Flying spark grass-

Appearance- The Burning Grass grows to be a ped and a fore in height and has long slender blades. Upon closer inspection, tiny hooks can be seen on the blades of the grass. It is soft and flexible, but has tough fibers that are not easily torn. In autumn, the grass appears to be a raging fire as it is blown by the wind, but the colour of the grass varies depending upon the season. In spring, the grass has a bright golden hue, and the blade ends in a red tip. Each blade of grass is covered in tiny sor’inyt orange flowers. Each flower is shaped like a star with five distinct points, and golden pistils extend from the center of the shallow flower. As summer approaches, the gold slowly recedes and the red becomes more prominent. The blade of grass will have turned completely red by the end of summer. In autumn during Sleeping Dreameress, the grass is dark red in color and has a gold tip. Colder temperatures kill the grass, and it turns a light brown during the winter months.

Effect- If ingested Flying Spark Grass can cause severe paralysis that can last up to several days.

Harvest Method- The harvest metheod is an unknown secrete, only a few men have survived the deadly fields of Flying Spark Grass and they have kept their secrete well hidden.

Territory- The Flying Sparks once only grew in the northernmost regions of Northern Sarvonia such as the Icelands Coast and the Peninsula of Iol. The roots grew within the frosty soil, and each harsh winter would kill the grass. It has since spread as far south as the Grasslands of Cahm'ha'dom. Its territory is often wherever the seeds were blown in the previous year. Only the eaón thróg, the shatí raín, and the common grass snake make their home within the predator grass.


Foolsbed Dew-

Appearance- Foolsbed Dew is a harmless looking clear liquid that, when used in small quantities, can help bring sleep.
 
Effects- If more than two drops of pure Foolsbed Dew are taken it puts the person into a deep sleep they cannot be roused from and within five hours they will stop breathing.

Harvesting Method- To harvest Foolsbed Dew one must go into the desert and find the Follsbed Bush, also known as Wanderthorn or Batbush. After finding the bush one must carefully gather the thorns of the plant where they collect moisture. Once this is accomplished the thorns are mashed into a pulp and then pressed to extract the liquid know as foolsbed Dew. The Dew in its pure form can then be taken by mouth or rubbed into the skin. More than two drops applied in either manner will result in death.[/color]

Territory- There are no reports, that this plant is common in the Nybelmar deserts, but it is widespread in Aeruillin and grows where the climatic conditions allow it, especially in the very south.


Frent mushrooms-

Appearance- The Frent Mushrooms are usually about a palmspan high, and almost as big around as they are tall. They consist of a bulbous stem of dirty white and a pale brown cap dusted with warty growths. The cross section of a typical stem is about half a palmspan across; when such a cross section is taken, the inside of the stem is fibrous and dark brown. If the cap is removed, fibers can be peeled off the stem in small groups. The bottom of the cap is darker brown with fine ridges, and the top of the cap has a thick pale brown skin, from which warty growths periodically emerge (see Reproduction). It is typically about four nailsbreadths thick in the center, the thickest part, and the edges can be anywhere from one nailsbreadth thick to barely a quarter of a nailsbreadth. A typical Frent is heavy for its size, about half an od.


Effect- If ingested Frent Mushrooms will lead to death. However, death is not instant, on the contrary, the frent sickness (Frenting) may take up to two months to manifest. The shortest length of time it took the illness to kick in was about a half a month. But the result is always the same, death.

Harvest Method- There is no special harvest method use for the Frent Mushroom, it can be merely picked and stored for later use.

Territory- The Frent Mushrooms grow mainly in the middle regions of the Sarvonian Continent. They grow in the Santharian provinces like Nermeran and northern Vardýnn and Enthronia, as well as the Celeste Lowlands. They are found in small patches in southern Santharia as well, brought south by travellers from northern Santharia. These patches are avoided by most races because of their toxicity, though some people believe that certain parts of the Frents can be medicinal (see Usages). The Frents tend to prefer swampy areas, as they need excessive moisture to grow healthily.


Hrugchuk grass-

Appearance- The grass is pale blue in colour.The stalks of the grass themselves range in length from five nailsbreadth to a palmspan and a half and are two grains in width. The grass usually lies against the ground, in curls and waves, not standing up straight as is common amongst other grasses.

Effect- If the grass is consumed, the liquid in side the grass does not cause one to be sick, but it does cause a fever. If one already has a fever, and takes it, then one may die. However, if one is sick, but has no fever, then this may very well help them, for a fever helps to expel a sickness out of the body.

Harvest Method- The grass is eaten raw and is considered to be very nutritional.

Territory- The Hrugchuck thrives in areas covered in ice and snow. For this reason, it can be often found along the Ice Coast, the Peninsula of Iol, and the Icelands of Aeh’Os’th’er’Oc of Northern Sarvonia. It was also discovered that this grass grows in some places on the continent of Cyhalloi, where it is known that the Íl’thróg, a Cyhalloian form of thunderfoot eats it, although the Compendium writers don‘t know how it affects the rest of Cyhalloian wildlife


Krakenweed-

Appearance- It has longer tentacles that are 40-50 cm long, 1 cm thick, has a red/brown colour and has got a bulb on the end. The bulb is usually approx. 1 cm wide, 2-3 cm long and 1 cm thick.

Effect- The poison of the Krakenweed is odourless and colourless and can therefore be used immediately and quite easily to poison food or drinks. The person who takes the poison in will die, because heart, lungs, stomach and other organs get paralysed. This process can take 1 to 30 seconds, depending on the amount of poison and the size of the victim.

Harvest Method- The poison the weed generates can be extracted by harvesting the longer tentacles and cutting the poison bulbs open. Because of the poison, harvesting should be done very carefully. Wearing gloves or other protective gear is highly advised. When the longer tentacles are harvested, the weed will automatically grow new ones. So it is possible to harvest the whole weed, put it in a pond in your backyard, feed it regularly and harvest the tentacles now and then.

Territory- Krakenweed grows in lakes, rivers and swamps on the Sarvonian Continent, especially in the Mashdai river flowing through Marcogg. Krakenweed is also a very common sight at the Isle of Denilou, the Ashmarian Lands and North East Sarvonia. Because the plant needs sunlight, the weed only grows on shores or on the bottom of shallow rivers.


Lashardia- also known as the Corpse Plant

Appearance- Male Lashardia are slightly smaller than the female plants, and only grow about 1 fore tall and 2 fores wide. Male Lashardia are marked by their dark pink reproductive organs that exist in the center of this plant. Male reproductive organs are spear shaped, rounded, wide at the bottom, and sharply pointed at the top. The centers grow larger as the plant matures, but a full grown male Lashardia’s core will be one fore long, at the widest point at the bottom one palmspan, and at the narrow top one nailsbreadth wide. During pollen season, the centers are coated with dark red pollen darkening the male's core.

 Female Lashardia plants are larger than the male plants, and will grow up to 2 fores tall and 1 ped wide, this is because the female reproductive is much larger than the male's. Female Lashardia have a ball like reproductive organ that in actuality is one large flower that blooms during pollinating season. The reproductive organs of the female Lashardia are a light dusty pink, and when in bloom turn to a seductive lavender colour with a dark coloured center. After the pollinating season is over, the female Lashardia’s center will turn to its normal colour unless it was successively impregnated in which case it turns a blood red colour during its gestation and will remain that colour until its blooms.

Effect- The poison whether used on animals or humans will cause the victim to feel extreme fear and to run away for no apparent reason. The poison is not long lasting and will for the most part only last long enough for the victim to run a dash away from the plant. The poison also seems to increase the victim's heartache by an extraordinary amount.

The female Lashardia releases just before its fruits drop. This poisonous gas will cause anything of a small size in the region to immediately feel an irresistible urge to fall asleep. The poisonous gas does this by slowing the heart rate of the breather, dimming the vision, and decreasing lung function. Eventually the heart and lungs will stop completely and the victim will die. The poisonous gas effects anything as large as a human within 2 peds distance away from the plant. Those who are farther away during this time will at most feel slightly sleepy or light headed.

Harvest Method- The poison can take affect upon ingestion but it can also be ground up into a powder which can be then add to food or drink.

Territory- The Lashardia grows exclusively in the jungle areas of the Peninsula of Shar. The plant tends to grow in areas with a high concentration of predators or where the graveyard once was. A single male and female Lashardia will exclusively dwell in a five ped wide area, due to the scarcity of corpses or leftovers from predators this area. In cases where there once was a graveyard, however, Lashardia will grow in high concentration until their food source is gone. A male and female Lashardia will always occupy approximately the same area.


Moongrass- also known as the Assassin's Weed

Appearance- Moongrass is fairly rare, but grows in large patches. One would be lucky to see a field of Moongrass of any size, especially illuminated by moonlight, as it catches the eye with its purple tint upon the black night. Moongrass does not live very long at all, to an average age of approximately one month. It seems the longer this grass grows to be, the shorter its lifespan is. Moongrass that is three nailsbreadths seems to live two months, while Moongrass that is one fore lives to approximately two weeks. Sometimes you may actually see Moongrass growing. As it grows, it turns from black, with a slightly purple tint, but when it dies, it changes to white with a yellow tint.

Effect- If ingested in large quantities Moongrass is fatal.

Harvest Method- there are no special methods to harvest Moongrass.

Territory- This grass grows only in the region of today's Santharian kingdom, mostly in the north. The grass is concentrated south and west of Nyermersys, and along the eastern coast. It has been spotted at certain places along the western coast as well, and especially Voldar. It thrives on flat plains and coastal regions, and may also be found around hills and bases of mountains. It grows throughout the year, seemingly unaffected by the weather. It seems that the darker an area is, the better the grass is, and the more potent the poison.


Nightshade Bush- also known as Coor's Bouquet

Appearance- Fully grown the Nightshade is about 3 to 5 fores high. The stem is purple and stout, branching two or three times about one fore above the base, dividing again into smaller branches toward the top of the bush. Each terminal branch puts forth 3 to 5 flame-shaped leaves. The leaves are deep green in colour and of unequal size, one palmspan long during the first year to 3 palmspans at maturity, with a prominent vein down the middle of each leaf, with smaller veins running obliquely to the edge of the leaf. The bush is rooted by a single, thick, fleshy white root about 12 nailbreadths long which sends out many thin radially-oriented roots

Effect- The Nightshade is used for many medical purpouses but if taken in too large a dose one may experience excitement and delirium, blindness, facial flushing, leading thence to heart palpitations and stupor, giving way to death within minutes to days.

Harvest Method- The Nightshade can be used in many forms. The leaves can be dried and crushed into a powder. It can also be ground into a paste and administered and absorbed through the skin. It can even be ingested raw. Any way you want to use it the Nightshade has very powerful effects and must be used with care.

Territory- Deadly Nightshade is principally encountered in the southern provinces of Santharia, being almost confined to soils rich in minerals, mostly in waste places, quarries and near old ruins. It flourishes quite well in such locales as under the shade of trees, on wooded hills, or on chalk or limestone. Nightshade grows wild in the Tandala Highlands, but exposure to the elements in this mountains limits density of growth. It is found in great numbers along the low foothills of the Caeytharin Mountains, in the High and Low Fores, and in patches of densely-overgrown areas surrounding the Thaelon Forest.


The Pondpad-

Appearance- The Pondpad is an aquatic plant that grows underwater except for the pad, which floats on top of the water. It is a light color of green, and has a radial pattern of lines coming from the center. Underneath the pad, roots grow down to the bottom of the waterway that it is growing in, anchoring it so that it won’t be washed away. The roots are a green of such a pale hue that it seems to be almost white.

Effect- The Pondpad is not edible in its full grown state, as it produces a toxin that most animals and humans cannot tolerate. It is not fatal, but the effect of its paralysis, that last for about a day or so, could easily make one prey for another animal.

Harvest Method- The leaves are boiled and brought to a concentrate.

Territory- The Pondpad grows generally in waterways that are slow moving, and never get frozen over. If it gets a heavy frost, the plant can die, and if the water is frozen it will definitely perish. It generally is found only in parts of southern Sarvonia, in Santharia, and only at low elevations. Some frost-resistant breeds have been found as far north as the Celeste Lowlands, but these are more uncommon than the other types. The largest Pondpads can only be found in the more secluded parts of Santharia.


The Puliquay-

Appearance- It has a brown stem and stays near the ground. The bloom from this desert flower is dull and easily mistaken for a Kila weed. The dull orange color blends into the desert sand.

Effect- Puliquay produces a potent poison used for suffocating

Harvest Method- When the herb is boiled with the water from the Sea of Tardulan it produces a potent poison. As it bubbles out of the container which has been mixed it will float in the wind destroying smaller beasts or even people, depending on the amount of posion used. It is rumoured that the oil on a Brownie's hand will nullify the posion.

Territory- Mostly found on the continent of Aeruillin, at the borders of the Plain of the Dead. As was said the Puliquay is very scarce and can't be detected very well unless you have stumbled across them or you search for them explicitely.


Querprur's love-

Appearance- Queprur's Love is a small fungus about the height of a dwarf's thumb. The thickness of the stem is 2 grains, and the cap is around a nailsbreadth and 2 grains. Really a non-descript plant, in a dull grey colour, slightly paler gills.

Effect- Taken alone or in a wrongly-mixed potion, it will cause severe seizures and terrifying hallucinations in the user for months on end. Most die from the side effects (dehydration or starvation) rather than the direct effects of the drug, but there have been some cases where the patient has survived long enough to show the effects of the cumulative poison. At the end, the eyes start to bleed, boils break out all over the body, and the bodily fluids start to heat up and 'boil' within the body.

Harvest Method- The mushroom can be mixed into an elixer and if done properly the elixer can have incredible side effects that vary by race. Otherwise it is very dangerous.

Territory- Queprur's Love is said to be found anywhere where death has occurred, from a slaughterhouse to a battlefield. Mages say that the enriched soil encourages the fungi's growth, but the common people say that it feeds on the agony of the slain.


Tyrscaru sea lily-

Appearance- The Tyrscaru appears above water as several white blossoms surrounded by leaves and green air bladders, with strands of the plant reaching down into the water.

Effect- If the bladders of the Tyscaru are damaged or mishandled the plant will release a green liquid that can be absorbed through the skin. This is a very powerful nerve toxin that can result in sever paralysis and even death.

Harvest Method- The bladders can be milked very carfully and the poision can be collected in small containers and be used for later.

Territory- Tyscaru grow best in the colder waters around Cyhalloi, but some have been seen off Northern Sarvonia, and some have even been sighted near Santharian shores. The Tyscaru grows from the ocean surface down, and only once the roots reach the ocean floor does the plant reproduce. This also results in a horrific webbing system of roots which can impede shipping. It also produces a greyish fruit when ripe that the Kasumarii have called "Tscio-an", which has fairly good nutritional value and not much else. The fruit will drift on the waves for about two weeks before beginning to grow.


The Wild Rose- ( I know that this one is going to be subject to a name change eventually at which time I will change it in this list.)

Appearance- These roses have black or dark gray flowers and yellowish green leaves, furthermore the thorns are longer than those of normal roses and the stems are thicker and harder to cut with a blade than would be expected.

Effect- The venom initially begin to break down rational thought. If the venom is left untreated it is very likely that its victim is paralysed. Paralysis may give way to violent convulsions and a complete seizure of the muscles. Finally resulting in death.

Harvest Method- The thorns are coated in a sticky venom that are typically ground into a paste and then boiled and condensed into a liquid. The roots also excrete a herbacide.

Territory- N/A


Willow tree bark-

Appearance- Common to all willows are the rough, grooved bark of the main trunk, the long flexible branches that sprout from a central knot born at the top of the trunk, and the slim bladeshaped leaves with their peculiar light, glossy, green colouration

Effect- It is well-known that a tea brewed from Willow bark can relieve the pain of headaches and muscular tensions, as well as bring down fevers. It is not recommended for everyday or common use, as an overdose of improperly prepared willowbark can injure or even cause death.

Harvest Methods- The bark needs only to be stripped from the tree and boiled for several minutes to release the oils from the bark.

Territory- The Willow grows anywhere there is a bit of water for it to suck up, and may be found almost everywhere in the Sarvonian continent except the dryest areas to the south. It is particularly flourishing east of the Rimmerins Ring area; in fact almost the entire Almatrar Forest below Hog is composed of willow, with some bog oak and ash mixed in. Wolf Willow, as noted above, prefers the more northern areas, and may be found from the Heath of Jernais upwards. Marsh Willow is found in bogs, fens, marshes, and coastal wetlands throughout Sarvonia.



Poisons from creatures of Santharia.

Crystal Spider Venom-

The Scorpion's tail Venom-

Woolly Cob-

Fire Myrmex-

Cheerk Worm-

Lukrinam Snake-

Rahaz-Dath Sand Viper-

False Rock Lizard-

Ranlesh Venom-

Nybelmar sand lizard poison-


Poisons Used by Races

Brownies

Dwarves

Elves

Humans

Orks



Things I need to add:

The Alth'mon

The Black Desert Rose

Lashardia (Corpse Plant)

Moongrass (The Assassin's Weed)

Nightshade (Coor's Bouquet)



Side Notes:

THE WATERSTAR ("BAVERAS' GIFT") =Ultimate Cure for Poison, removes all poisons from the body


For my Poisons of races I will also include sub categories for specific tribes.

Ex.

Humans

      -Avennorian Men
      -Kasumarii Men (Kar-ii)
      -et cetera
     



Title: Re: Santharian Poisons II
Post by: Decipher Ziron on 26 January 2007, 03:50:08
This should really be called 'Poisions of Caelereth'...


Title: Re: Poisions of Caelereth
Post by: Navar The Rogue Assassin on 06 August 2007, 04:41:20
Resurrecting topic


Title: Re: Poisions of Caelereth
Post by: Navar The Rogue Assassin on 23 December 2008, 06:52:26
Resurrecting topic


Title: Re: Poisions of Caelereth
Post by: Tharoc Wargrider on 23 December 2008, 06:56:14
Although not strictly a poison, the Forget-Me-Nut (currently WIP) shell, when powdered, induces amnesia. The effects vary according to body size/amount given, but range from mild forgetfulness right up to complete memory loss.

Also, check out my Blue Myrmex entry in the Compendium ;)


Title: Re: Poisions of Caelereth
Post by: Bard Judith on 23 December 2008, 07:25:02
There is a serious problem with this entry, Navar!  (looks at him sternly)

There is no such thing as a  "Poision" - unless you meant 'Poisson', in which case this should be a collation of the "Fishes of Caelereth"?

(finds that she can't keep a stern face and starts giggling)

Actually, I blame Deci - see above!   This looks like a good idea; a compilation as an overview is very handy, especially when we want to direct the NEXT newbie who wants to make a poisonous plant/beast/reptile over here and say "See?  We've got more than enough toxic things already!  How about a nice pigment?  Or hair colour?"    Just, do, please change the title to 'Poisons of Caelereth', ok, hon?


Title: Re: Poisions of Caelereth
Post by: Miraran Tehuriden on 23 December 2008, 07:29:56
Leeeeeeee pois-son, le poisson
How I love les poissons
Love to chop and to serve little fish
First I cut of zeir heads
Zen I pull out zeir bones
Ah mais oui ca c'est toujours delish

Les poissons, les poissons
Hee hee hee, haw haw haw
With ze cleaver I hack zem in two
I pull out what's inside
And I serve it up friend
God, I love little fishes, don't you

Here's something for tempting ze palate
Prepared in ze classic technique
First you pound ze fish flat with a mallet
Zen you slash through the skin
Give the ze belly a slice
Zen you rub some salt in
'Cos zat makes it taste nice

Zoot alors! I have missed one

Sacre bleu, what is zis?
How on earth could I miss
Such a sweet little succulent crab?
Quelle domage, what a loss
Here we go, in ze sauce
And some flour, I think just a dab

Zen I stuff you with bread
It don't hurt, cos you're dead
And you're certainly lucky you are
Cos it's gonna be hot
In my big silver pot
Too-da-loo mon poisson au revoir!


Title: Re: Poisions of Caelereth
Post by: Decipher Ziron on 23 December 2008, 07:31:17
*scolded schoolboy expression*


Title: Re: Poisions of Caelereth
Post by: Bard Judith on 23 December 2008, 07:46:58
(howls at Mira's French Chef accent) Kath LOVES that bit!  Sometimes we dance around the kitchen singing it... on the nights we have fish, of course...

(giggles at Deci)  Sorry, ma cherie, I couldn't resist!   Too bad it doesn't qualify for Errors of Caelereth....


Title: Re: Poisions of Caelereth
Post by: Morden Peshirgolz on 23 December 2008, 07:51:06
@Mira: :rolling:

Hey Navar, could you add the Cavernfire bush (http://www.santharia.com/dev/index.php/topic,13010.0.html) to this list? It should be blarrowed someday soon... ;)


Title: Re: Poissions of Caelereth
Post by: Navar The Rogue Assassin on 23 December 2008, 08:01:52
Alrighty it has been some time since I have been on so I will have to update my list but I should be able to get the bulk of it done by the end of the week.


Title: Re: Poissions of Caelereth
Post by: Nsikigan Ho´Tonanese Yourth on 23 December 2008, 08:03:57
I'll have an Eyelian poison for you soon-
Ravenblood, or Ga'ag'ven
Made by a select few Eyelians in the NW Rimmerins Ring


Title: Re: Poissions of Caelereth
Post by: Alysse the Likely on 23 December 2008, 08:13:52
re: the title

So this thread is about French fish?  Don't think they belong here... :D


Title: Re: Poissions of Caelereth
Post by: Tharoc Wargrider on 23 December 2008, 08:15:03
Now you know why I don't eat French cuisine!


Title: Re: Poisons of Caelereth
Post by: Navar The Rogue Assassin on 23 December 2008, 08:51:23
There  title changed, curse my inability to spell basic words *shakesfist*


Title: Re: Poisons of Caelereth
Post by: Miraran Tehuriden on 23 December 2008, 18:10:46
We're used to it. Didn't you start out as a make-up ninja? (Navar the Rouge Assasin) *nudge-nudge*


Title: Re: Poisons of Caelereth
Post by: Navar The Rogue Assassin on 23 December 2008, 23:35:15
*sigh* I thought after all this time no one would have remembered that  :buck: 

EDIT: Sadly that's still my log in name


Title: Re: Poisons of Caelereth
Post by: Navar The Rogue Assassin on 06 January 2009, 07:28:02
Ok I have finished the plant section of my entry. It is now ready for comments. I still have to finish my beasts, and poisons of races. Please let me know what you think.


Title: Re: Poisons of Caelereth
Post by: Nsikigan Ho´Tonanese Yourth on 06 January 2009, 07:30:38
Some poison-makers I'd be happy to expand upon for you, from the Eyelian Men.
Quote
The final cluster of Eyelian population is not a particularly large one- though it is one of the most notable and legendary. The Tomo’ga’ag villages are translated into Tharian as “The World of Ravens”. The Tomo’ga’ag is home to an offshoot of the Yourth tribe called, rightly enough, the San Ga’ag, or Assembled Ravens. These Eyelians are either the decedents of exiles, or exiles from the Wings Wardens villages themselves. The people here are throughout the ring as poison-makers, dark sorcerers, and general ne’er-do-wells. Though the San Ga’ag are not as imposing as a Baal Ogre from the North, they should be treated with the same respect, and an intelligent degree of fear. “Wander not into the World of Ravens,” warns one Eyelian parable, “Lest your own wings be clipped.”


Title: Re: Poisons of Caelereth
Post by: Navar The Rogue Assassin on 06 January 2009, 07:37:52
If you want I would love it. I always appreciate the help.


Title: Re: Poisons of Caelereth
Post by: Nsikigan Ho´Tonanese Yourth on 06 January 2009, 07:40:54
Yup- take 'em! I just need to find a poisonous plant that would grow in the south Rimmerins Ring for them to poison-craft.


Title: Re: Poisons of Caelereth
Post by: Rookie Brownbark on 06 January 2009, 07:44:10
Try Allia Berries, Moongrass or the Azure Flower.  I've been researching too :).  There could be others though.


Title: Re: Poisons of Caelereth
Post by: Navar The Rogue Assassin on 06 January 2009, 07:45:45
If you want I could make a plant that is specifically used for them, just send me what you want it to do and I will make an entry for it.


Title: Re: Poisons of Caelereth
Post by: Tharoc Wargrider on 06 January 2009, 08:04:55
Don't forget to include the Blue Myrmex in the Beast section!

And I'll have my Forget-Me-nuts ready at the next update, so they will need to go into the Herbarium section.


Title: Re: Poisons of Caelereth
Post by: Nsikigan Ho´Tonanese Yourth on 06 January 2009, 08:06:42
Hmmmm... let me think about that *Note- Link severed from spirit animal*


Title: Re: Poisons of Caelereth
Post by: Navar The Rogue Assassin on 06 January 2009, 08:56:11
@ Tharoc

 I will. Im going to go through every animal entry so I will add to my list.


Title: Re: Poisons of Caelereth
Post by: Navar The Rogue Assassin on 13 January 2009, 14:40:42
Anyone? Ill take anything....*whistles quietly while waiting for a comment*


Title: Re: Poisons of Caelereth
Post by: Rookie Brownbark on 13 January 2009, 20:18:51
Sorry Navar, didn't realise you'd finished!  If I need a good break from my revision today I'll have a look for you.

One thing which might be worth adding in about Moongrass - it has less of an effect on elves and Brownies.

It might also be even more useful to developers if the plants where split into Northern Sarvonia, Southern Sarvoina, Nybelmar etc, or if you mentioned where it grew in the overviews you've done?


Title: Re: Poisons of Caelereth
Post by: Navar The Rogue Assassin on 14 January 2009, 05:38:40
Hey Rookie, actually that sounds like a great Idea, I will get right to work on that, thanks. And if you see anything else that needs adding please let me know.


Title: Re: Poisons of Caelereth
Post by: Altario Shialt-eck-Gorrin on 14 January 2009, 11:44:32
A big project.  But, I might lessen it, if only a little bit.  I see that you are going to break down the usages into the races and tribes that use the poison.  Could you make a note that the Remusians do not use poison?  As with magic, the Remusians shun poison.  It does not fit in with the warrior ethic.  A kill is not honourable if it is not done face to face, in battle.

Good luck with this, Navar.


Title: Re: Poisons of Caelereth
Post by: Rookie Brownbark on 20 January 2009, 05:40:06
Ok, I promised you a read-through and here I am :)  Just some points which might be useful.

~ I notice that a number of the sections are copied from the original entries.  This is fine for an overview, but it might be useful to shorten them where you can - people do have the main entry to look at if they need to after all.

~ The Allia poison has in fact been cured by Nehtor clerics...so it does have a cure, presumably - just not a well-known one.  It also might be an idea to include that it kills the victim within days.

~ The Alth'mon salve is made by Kuglimz, Injerin and "some other inhabitants" - so not just the dark elves.  It's more of an anesthetic than a poison when used this way though.

~  Arryi - it might be interesting to add that the seeds can be used as a spice?

~ I don't think we know how to make the Birki Tree Fungus release its spores and attack any more.  The ointment was for wrinkle relief.

~ The Flying Sparks Grass's toxin can be coated on weapons as well as ingested.  It is also often collected from dead winter grass (although not as strong) and we do know how they do that.

~ Foolsbed Dew can also be rubbed on the skin.

~ I would tell us that Frent Mushrooms aren't poisonous to Mullogs or Eophyrhim Elves - someone using this entry might need that info.

~ The seeds of the Lashardia are also poisonous.

~ Moongrass's poison lies in its tips - it's those you have to harvest presumably.

Erm, I got tired, I'll finish reading through tomorrow.....


Title: Re: Poisons of Caelereth
Post by: Mannix on 09 February 2009, 18:50:34
Hey Navar. Just a little ponder I had. Shouldn't this entry be in the miscellaneous board rather than the herbarium board, as it is all poisons, not just poisons from plants? I was just wondering.

Mannix


Title: Re: Poisons of Caelereth
Post by: Miraran Tehuriden on 23 February 2009, 01:33:45
Mannix has a very good point there. I've taken the liberty of relocating the topic.