Santharian Development

Santharian World Development => Places and Map Design => Topic started by: Decipher Ziron on 13 March 2009, 03:18:39



Title: The Plains of the Faen
Post by: Decipher Ziron on 13 March 2009, 03:18:39
Municipen di Fa

OVERVIEW

The Plains of the Faen or Municipen di Fa (Vieja Faenica for ‘Realm of Speech’) is one of the most interesting landscapes Nybelmar’s Northern Bay has to offer. A blend of industrial ingenuity set against breath-taking scenery, only the domineering fangs of the Doilth mountain peaks dwarf its rolling, luscious hills. A region renowned for the incredible diversity it presents in both flora and fauna, both foreign and domestic species of plant and animal culminate here into a cornucopia of colour and fragrance- the quaint, unique smell of every individual flower picked up upon on every refreshing breeze, as regular as Gondolwain clockwork.  While the extent to which the Faen have managed to tame and shape this landscape to suit their own purpose is an achievement in itself, with road building and irrigation matched only by the Tarshiinites, it is the picturesque amalgamations of striking natural wonders and the beautifully archaic designs of the bold Faen castles that have showered this remarkable portion of Caelereth’s surface in fame.

LOCATION

The Faen Plains an area located on the Northern limit of Nybelmar, situated in equal measure between the Northern Bay and the Kaerethi peninsula. It borders the treacherous Germon Doilth mountain range and the coastal settlements constructed by the Aesteran settlers of the Krean exodus, also sharing a northern border with the Drifting Woods, the home of the Ter’ei’vikh.

DESCRIPTION

While the landscape is devoid of the aggressive rocky formations that characterise the Germon Doilth, the range itself being faintly recognisable in the distance from the top of most Faen castles, it seems that whatever celestial force craft the belligerent shapes into the stone further a field may have practiced in the Faen lands first. The Faen realm is an amalgam of various hills, some taller and steeper than others, that seeming interweave amongst each other as flawlessly as a Tiquaitan symphony. But while an element of uncanny precision in the smooth, rolling landscape, the fresh grass and quaint flora reveal an innate rustic charm within the Municipen’s inalienable calm.

It is commonly said ‘could one bottle a Faen breeze, he need never work again’. As the systematic gusts that idly dance through the hilly landscape meld with the cornucopia of fragrant flora that decorate the mounds in aimless patches, the scents that emanate throughout the region are unparalleled anyway else. Many Faen, in fact, claim that they can find their way through their homeland simply by smell alone, as whether it is the delicate crispness of the Moonlight Orchid or the exotic warmth of the Firelemon fruit, each area has a tantalising aroma all its own.  

When asked to describe the region’s geography the most common reply is ‘quiet’. While this is easy to see, be it in the seemingly deliberately slow movement of clouds throughout the pastel blue skies or in the lazy, indirect routes taken by the handful of streams that crown the largest hills, it is usually an adjective extended to the smallest of detail. Even the trees of the Municipen seem to grow in a much more relaxed, or rather indolent, fashion. Examples such as the Kuara Puzzle, a tree that entangles itself in its own branches, show the sheer cryptic rhyme in everything that happens within these lands.

But even with this supposed ‘natural rhyme’ in the Faen’s idyllic realm, even the magnificent contours do not lay undisturbed. In a much more deliberate effort to connect that scattered dominions of the Kezar lords the industrial amenities drawn onto this hilly canvas produce a beautiful aura of juxtaposition. Far from scarring the picturesque landscapes, the stone-paved roads proudly divide the hills, winding as though a thick-grey liquids had been poured down the steep surfaces. And while the carriage-worn roads connecting the realm hug onto the landscape incessantly, the ceaseless effects are continued with regard to the Municipen’s agriculture.

Though little is done in the realm of agrarian work, the few select farms nestled subtly within the maze-like hills are works of genius- sadly though, not the genius of the Faen. A combined effort of Tarshiinite engineers and Aesteran water magi allowed the sparse water found in the region to be directed, harnessed and controlled in an almost poetic fashion. As the Municipen lacks sufficient rain to nourish enough fields for their vast population the somewhat populous streams have been tapped into to produce artificial channels that pour down, irrigating the farmland. It is, in fact, the precipitous scenery of the Municipen that allowed such feats to be possible; the Tarshiinite-craft ditches utilising the gradient of the hills to ensure the water’s flow.

As somewhat of a middle ground between the purely mechanical aspects of the landscape and the facets endowed by Mrae Oir himself, the epic castles of the Faen seem so old that the archaic constructs appear to have ingrained themselves wholeheartedly into the scenery. Blending in somewhat with the primeval boulders scattered throughout the Municipen, the dominating castles, some small mountains within themselves, have an air of ancientness all their own. Modelled after ‘Ey Castellum En Todia’ (‘The Castle of All’) where the Faen pantheon is supposed to reside, these multi-chambered, multi-levelled constructs act as functional microcosms for those who reside within.

CLIMATE

There is an omnipresent wind that scours the contours of the plains at every hour of the day with varying intensities throughout the seasons; though the bone-chilling gales that have leant many a Faen a story to tell are increasingly rarer sights the area is never devoid from the regular gust or two. It seems, however, that while lesser surroundings may be disturbed by such volatile currents of air it is often said that the scenery of the Municipen rejoice in the wind and dance in its presence to show their affection.

The Municipen is quite temperate when you consider its proximity to the much more tropical Drifting Woods, with varying levels of heat and sunshine throughout the season. The driest months in the Municipen are the coldest, with winter temperatures circulating around a perik or so. While the summers are much warmer, fluctuating often randomly between two and three and a half periks, these are usually accompanied scattered bursts of rain. On particularly humid afternoons, though, these refreshing showers are welcomed by the desiccated Faen.

You can expect that nights in the Municipen, particularly during the winter, will douse the landscape in a light coating of mist. While this presents no nuisance to the Faen, many foreigners would rather travel by day for fear of going off course and becoming subject of one of the many tales used to make children afraid of the dark.  

Storms are rare in the Municipen, particularly in the north, but when they do occur they are famed for their severity. With uncompromisingly fierce levels of hail and screeching winds, so great are the tempests in the Municipen that they are the stuff of legend. Furthermore, it is said that all Faen structures are built from stone for fear that weaker constructs would be swept away in the thunderstorms that rarely ever happen.

CoA

While the six Kezarian Houses have their own distinct insignia, the official Coat of Arms of the Municipen di Fa is the crest of the 'Old Nation'. The design itself is quite complex with somewhat subtle symbolic meanings, the crest usually being set agaisnt a shimmering gold background, the colour of the Faen patron God Fa. The internal design consists of a silver trumpet, a symbol of prosperity, and a Bluebirch branch, an indicator of peaceful relations. Older versions of the design included a bronze lemon in the centre, a motif for celebration, or even the nation's motto 'Pa Grati, Pa Vera, Pa Veante' or 'For Freedom, For Truth, For Good'.

PEOPLE

The Municipen di Fa constitutes the home realm of the Faen men. While the Faen can be seen all over the continent of Nybelmar on trading expeditions for various purposes for the various Kezar lords that dictate their routes, the largest single population of them is found in (surprisingly!) their own nation. Though the Faen constitute the majority of the population, due to the politically munificent nature of the Faen foreigners are a relatively common sight and very easy to recognise (mainly due to their lack of tattoos). While a number of these are Tarshiinite engineers or Aesteran water magi who maintain the agricultural infrastructure, easily the most populous ethnic group besides the Faen within the Municipen is the Tsohamin mercenaries who constitute at least three quarters of the armed forces under Faen control. While they are generally assigned mainly on long-distance caravan expeditions, their superior combat proficiency makes them sought after for a variety of domestic reasons within the Municipen. The Tsohamin are also known to prefer to the political climate of the Faen realm, where they are not persecuted as they are in the Scepteres of Tarshiin.

FLORA

The Municipen is home to an inconceivably fragrant array of plants. While it is the handful of notably pungent aromas, such as the spice of the Firelemon fruit or the unusual sweetness Honey Rose, the wide range of softer fragrances that emanate from the various flowers and leaves create a proverbial blanket of sensation that often has a refreshing quality to it. It is no overstatement that the Municipen is almost overpowered by the innumerably differing species of flower that find home in its earth. So strong is presence of these petal-crowned plants in the Municipen that there is always at least a few species blooming throughout every month of the year, with many varieties developing typically unusual growth cycles- such as the Frost Tulip, known for blossoming in winter.

Much of the undulating landscape is open space with nothing more than a carpet of luscious grass to cover it. However, there are the occasional patches of quaint shrubbery or unusually shaped trees. It seems for what the Municipen lacks in floral quantity it makes up for in quality, as the sheer aesthetic pleasure you can gain from perusing the various charming pieces of flora in the Municipen is amazing. Whether investigating how the Hollowtrunk Tree became empty on the middle, or trying to work out where the branches start and end on the self-entangling Kuara Puzzle, there is no limit to the amusement one can take in the rare specimens scattered throughout the Municipen.

RESOURCES

While the Faen are able to sample the vast bounty of Nybelmar due to their nigh-on all encompassing trade web, the Municipen itself is not barren of value. Towards the realm's northeastern extent, where the Germon Doilth range ends, there are a vast number of quarries from which the Faen have managed to harvest chalk, clay and, most notably, granite. While the usages of latter two can be seen throughout the Municipen, from Faen pottery to the gargantuan granite castles, quarried chalk is used in a much cleverer way. An invention accredited to Tarshiinite Master Alchemist Arashii Yarin, Faen chalk can be made into 'Soil Softeners' that improve arability of fields (supposedly balancing out any aceedic qualities of the earth).  

Furthermore, a form of underground fungus, noticable by the fact that it attracts the growth Pinkcap Mushrooms on the surfaces of where it is buried, has a whole manner of usages. Known as the 'Doughtruphull' in the Municipen, the fungus can be dried and grated into a powder that has the qualities of a potent yeast. As a result, many Faen flour mills mix small quantities of Doughtruphull powder into their finished products, created flower than in fact raises by itself.

Due to the vast number of aromatic plants in the Municipen (see Flora), the Faen are also known for their various distinct perfumes. While nowhere near as popular as the Krean or Anpagan varieties of perfume in the Southern Realms of the continent, Faen fragrances were greatly sought after by the Tiquaitan and are still in high demand to their Aesteran and Tarshiinite neighbours. The Holy Order of the Poetpriests, besides their various other crafts and duties, are also known to produce various scented oils, used in a surprisingly effective series of aromatherapy that is capable of alleviating the symptoms a whole manner of common ailments. However, as the potency of the therapy seems to only work on the Faen themselves, the great value of the oils is perhaps humorously insulted by the Tarshiinites, who used it to scent their baths.

In addition to this, coastal settlements of the Municipen are capable of collecting various kinds of fish and seafood, though never to the scale of the Tarshiinites or the Gondolwenmith. This is supposedly the root of the widely known expression 'Faen fish', used to indicate something of lesser quality. Such is the flavourlessness of the Municipen's seafood that it is rare to even find any of the Faen eating it, much preferring what they can gain from their expansive trade relations.


Title: Re: Municipen di Fa (WIP)
Post by: Miraran Tehuriden on 13 March 2009, 03:39:35
I will have some notable Fauna facts for you later. Remind me of it if i don't remember myself.


Title: Re: Municipen di Fa (WIP)
Post by: Coren FrozenZephyr on 13 March 2009, 03:40:26
A map please! :)


Title: Re: Municipen di Fa (WIP)
Post by: Miraran Tehuriden on 13 March 2009, 04:26:04
Of what?


Title: Re: Municipen di Fa (WIP)
Post by: Miés´efér Lytherá on 13 March 2009, 04:34:58
Deci, I do wonder how you manage to contribute so much. It seems there's never a time when one can't find a new Deci written post. If you keep this up Nybelmar will be the most developed area in all of  Caelereth. YOU KNOW YOUR MAKING LESS PRODUCTIVE DEVELOPERS SUCH AS MYSELF LOOK REALLY BAD!!!! :angry: :angry: :angry: But, we sure can't complain about the quality of your work. Another great entry here.

Keep Dreaming,
Mifer


Title: Re: Municipen di Fa (WIP)
Post by: Miraran Tehuriden on 13 March 2009, 04:42:46
Trust me Mies, nobody knows. I've been trying to find out for ages, but nowadays i just go with it and try to enjoy the ride :P


Title: Re: Municipen di Fa (WIP)
Post by: Tharoc Wargrider on 13 March 2009, 04:51:08
I have stacks of partial entries scattered across the floor in my office. If only I could find the time to finish 'em. *sigh*

I think we need to find Deci a job.


Title: Re: Municipen di Fa (WIP)
Post by: Ta`lia of the Seven Jewels on 13 March 2009, 05:17:19
That is a wonderful description, Deci! Are you sure, that is not somewhere near the Ráhaz-Dáth? ;)

What I would wish though and what lack some Nybelmarian entries that is a more medieval flair.

Industrial,  microcosmos and maybe a few others seem too , well, not modern, but too advanced. Mechanical landscape.. hmm

And yes, give him some work - are there no bestiary submissions around ;)


Title: Re: Municipen di Fa (WIP)
Post by: Miraran Tehuriden on 13 March 2009, 07:10:53
Mmmh.. Myabe i should write my Nimh aka the Fa Mouse. Or the Troto birds. The Pikapik oloy. The Challachoy. The Boresnatcher. The Tum-um cats. The giant Tarep..

And thats just the ones i can remember :P To bad i have so many "must do these first" entries.


Title: Re: Municipen di Fa (WIP)
Post by: Coren FrozenZephyr on 14 March 2009, 07:47:10
Quick note before I forget: The winter is too cold. More like 5-15 C - rather: 0.5-1.5 periks. Now off to bed!


Title: Re: Municipen di Fa (WIP)
Post by: Decipher Ziron on 15 March 2009, 00:19:28
14th March
Edits

- Weather adjusted as per Coren's request

- CoA added

- Resources added

Still needs to be addressed

- Fauna (Mira?)

- Mythology (Will consult the book of *mumblemumblemumble* for some creation stories)

- Myth/Lore

- History (I have the rough chronology of the events, just need years etc.)


Title: Re: Municipen di Fa (WIP)
Post by: Miraran Tehuriden on 15 March 2009, 01:40:40
As for the fauna part, just write it and i'll add a paragraph on  some notable animals. That, or i could write the whole section if you prefer. Lots of fuzzy ideas that need working out there, so i cant just give you raw data. Will have to read the entry first too :P.

ps; i have a completely unrelated business proposition for you Decipher-san. Talk to me on some messenger otr the other.


Title: Re: Municipen di Fa (WIP)
Post by: Coren FrozenZephyr on 15 March 2009, 04:49:50
Could you please attach a map of the territory please? (from the Nybelmar political map)

EDIT: Btw, "Towards the realm's northeastern extent,">>> i think you mean "north-western"?


Title: Re: Municipen di Fa (WIP)
Post by: Coren FrozenZephyr on 15 March 2009, 05:03:09
Btw, please don't tell me that the Faen pantheon will have seven deities, with their patron God, Fa, being the fourth... :P


Title: Re: Municipen di Fa (WIP)
Post by: Miraran Tehuriden on 15 March 2009, 05:20:17
Fine, we won't tell you.

Why?


Title: Re: Municipen di Fa (WIP)
Post by: Decipher Ziron on 15 March 2009, 05:25:49
Probably something to do with the Krath or Zhunite or Summin-else pantheon I would guess....but this (http://www.santharia.com/dev/index.php/topic,12923.0.html) has been made public already Coren


Title: Re: Municipen di Fa (WIP)
Post by: Coren FrozenZephyr on 15 March 2009, 05:46:19
Oh, you are just not musically inclined enough! The Bard would have spotted it :P

Headmaster to pupil: "You there! What are you doing out of bounds at this hour of the night? Quickly, list me the seven deities of Faen! I will give you a hint, Lord Fa, the patron god of Municipen di Fa is one of them..."

Pupil: "Umm... Do, Re, Mi, and Fa, of course; umm... also Sol, La and Si?"

Okay, that was a bad joke.


Title: Re: Municipen di Fa (WIP)
Post by: Miraran Tehuriden on 15 March 2009, 05:52:21
Oh, i should have thought of that! Maybe i can change their names to all include a note somewhere..


Title: Re: Municipen di Fa (WIP)
Post by: Decipher Ziron on 15 March 2009, 06:02:36
You should hurry up then, so I can actually reference their names


Title: Re: Municipen di Fa (WIP)
Post by: Coren FrozenZephyr on 15 March 2009, 06:10:58
Btw, this is the general place/geographical entry, not the one on the Faen state, correct? Should the title of the entry be changed to reflect that? "Municipen di Fa", imho, suggests the kingdom


Title: Re: Municipen di Fa (WIP)
Post by: Decipher Ziron on 15 March 2009, 06:25:49
I'll change it to 'Pallaeion Faen', at the same time I decide to include the map excerpt  :grin:


Title: Re: Municipen di Fa (WIP)
Post by: Coren FrozenZephyr on 15 March 2009, 06:26:29
The Plains of Faen will do! :P


Title: Re: Municipen di Fa (WIP)
Post by: Decipher Ziron on 15 March 2009, 06:34:43
So will Pallaeion Faen  :grin: !

Don't you have some entries you should be finishing anyway :whip: !


Title: Re: Municipen di Fa (WIP)
Post by: Coren FrozenZephyr on 15 March 2009, 06:38:44
Yes, but why use the Aca-Santerran version? Plus, "plains" is infinitely more intelligible to someone who just reads the title and knows little about Nybelmarian languages...


Title: Re: Municipen di Fa (WIP)
Post by: Decipher Ziron on 15 March 2009, 06:44:24
Fine your grace! The Plains of the Faen will be apt!


Title: Re: Municipen di Fa (WIP)
Post by: Coren FrozenZephyr on 15 March 2009, 06:58:16
I am pleased, my loyal subject. :D


Title: Re: Municipen di Fa (WIP)
Post by: Miraran Tehuriden on 15 March 2009, 07:03:22
Mira's question of the day; If you commit regicide, and no-one is around to see it, does it make a sound? (And will you get prosecuted?)


Title: Re: Municipen di Fa (WIP)
Post by: Decipher Ziron on 15 March 2009, 07:07:16
Who's gonna prosecute you? The King!


Title: Re: Municipen di Fa (WIP)
Post by: Coren FrozenZephyr on 15 March 2009, 07:11:10
Need I remind you what happened to Macbeth? Maybe you two should start investing in soap...


Title: Re: Municipen di Fa (WIP)
Post by: Decipher Ziron on 15 March 2009, 07:11:50
No guilt, no hallucinations!


Title: Re: Municipen di Fa (WIP)
Post by: Miraran Tehuriden on 15 March 2009, 07:20:28
Uhm.. what did happen to Macbeth?


Title: Re: The Plains of the Faen (WIP)
Post by: Coren FrozenZephyr on 04 August 2009, 06:10:27
Hi Deci! I think this is ready to go up as it is - you can always add the missing Fauna, mythology and history sections at a future update. The aim should be to get the basics up on the site as quickly as possible. (To that end, I'll be posting "overviews" for all the Krean tribes of Caelereth)

Please remember to post a map marking their territories - if only for development reasons! (see my posts relating to that in the first two pages of this thread)

Thanks!


Title: Re: The Plains of the Faen (WIP)
Post by: Coren FrozenZephyr on 04 August 2009, 06:13:28
Oh, also, can you please attach a Word table for their resources? We need to build up such quick reference guides as we go along otherwise collating information for large, region- or continent-scale entries is going to be a nightmare...


Title: Re: The Plains of the Faen (WIP)
Post by: Deklitch Hardin on 04 August 2009, 09:40:58
Uhm.. what did happen to Macbeth?

He was killed by one not of Woman Born.

- Dek


Title: Re: The Plains of the Faen (WIP)
Post by: Coren FrozenZephyr on 04 August 2009, 15:28:24
Well, that's not quite what I had in mind - more along the lines of guilt driven insanity... And compulsive handwashing...


Title: Re: The Plains of the Faen (WIP)
Post by: Decipher Ziron on 04 August 2009, 20:54:43
Well as long as there are no objections to this, I don't have a problem with uploading it in its current state and amending it later.

And resource table? As in you want me to write a list of what resources they have in their territory?


Title: Re: The Plains of the Faen (WIP)
Post by: Coren FrozenZephyr on 04 August 2009, 21:13:26
See the word file I attached for the Gondolwain ;)

EDIT: Don't forget to blarrow the entry!


Title: Re: The Plains of the Faen (WIP)
Post by: Decipher Ziron on 05 August 2009, 02:41:33
Well Import/Export would surely be a more fitting addition to the Faen tribe entry, who actually do all the importing and exporting, no?

I list of simply what's avaliable  in the Plains can be condensed from the resources section of the entry:

  • Chalk
  • Clay
  • Granite
  • Soil Softeners (from Chalk)
  • Doughtruphull Powder-----> Self Raising Flour
  • Aromatic Flora------> Perfumes and Scented Oils
  • Fish and Seafood (A little lack lustre when compared to Gondolwain or Tarshiin)


Title: Re: The Plains of the Faen (WIP)
Post by: Coren FrozenZephyr on 05 August 2009, 02:51:39
Yep, that's why I said resources :P

Can you put that in list/table form into the main entry as well? Thanks! (Makes searching for something specific easier on the site)


Title: Re: The Plains of the Faen (WIP)
Post by: Coren FrozenZephyr on 06 August 2009, 03:39:55
Deci - let Artimidor know when you add the list/table. Otherwise the blue arrow might be a bit confusing

Also, please remove:
Quote
FAUNA: Postponed 'til Mira's input


Title: Re: The Plains of the Faen (WIP)
Post by: Coren FrozenZephyr on 08 August 2009, 01:49:06
Deci... do add the list please :P


Title: Re: The Plains of the Faen
Post by: Decipher Ziron on 10 August 2009, 01:24:59
I emailed him both the map for the territory and a word document with the table in it already