Santharian Development

Santharian World Development => Places and Map Design => Topic started by: Rayne (Alýr) on 30 December 2009, 14:42:13



Title: City of Ximax: Discussion
Post by: Rayne (Alýr) on 30 December 2009, 14:42:13
You do not have to be a contributor to engage in discussion. I'm still looking for more people to help write this entry!


GUIDE LINES

1) Keep up with discussion: Read what people have written, and follow the discussion, especially when it pertains to something you’re doing. If, for whatever reason, you are unable to keep up with discussion, ask what has been discussed so far! If you want to PM me to ask me, that’s fine. I will not judge you—I know you have other things going on in your life. But I will be disappointed if you do not take responsibility for getting the information you need to participate in this project.

2) Keep up with deadlines: I know deadlines are awful, but you need to keep up with them in order for us to get this entry done efficiently. If you’re having trouble writing your piece, talk to me! If you’re having trouble, we can take about the piece you’re working on and generate some ideas. If something comes up, let me know and we can negotiate a deadline extension.

3) Talk to me: If you have any questions, issues, comments, breakdowns, identity crises, etc. let me know. My purpose here is not to make you feel bad or stress you out—I’m here to get this entry done, and I need all of you to help me do that. Your well-being is important to me, so please keep me in the loop!


ORGANIZATION

PERSONEL
Deklitch Hardin
Valan
Eldor Delrossa
Azhira
Mina
Ta'lia

CONTRIBUTORS
Xarl, Deklitch Hardin, Valan, Eldor Delrossa, Azhira, Mina, Talia, Bard Judith, Rayne Avalotus

CLAIMS
All sections EXCEPT the “Description” overview are claimable. Individual boroughs are now claimable--however, you MUST post what you plan to put in the borough you develop (try to limit it to one or two main attractions) so that we don't have overlapping boroughs. You can claim up to three pieces of the entry at one time (i.e. you can claim three, and once you finish one, you can claim another).

Dekltich Hardin
  • Inner Borough 4, Due 1/24
  • Outer Borough 4, Due 1/24
  • Inner Borough 2
  • Outer Borough 6
  • Tanner's Bend

Valan
  • Outer Borough 5, Edit due 1/18
  • Inner Borough 6, Due 2/6

Eldor Delrossa
  • Outer Borough 1
  • Inner Borough 5, Due 2/5

Talia
  • Cemeteries
  • Old Remnants

Bard Judith[/color]
  • Market Square

Rayne Avalotus
  • Inner Borough One
  • Resources
  • People
  • Climate
  • Inner Borough 6
  • Inner Borough 5
  • Description

Azhira:
  • Outer Borough 3
  • Outer Borough 2
  • The Sewers
  • Remnants of Old Ximax, Due 1/30

Mina
  • Inner Borough 3
  • Ximax Academy
  • Market Square
  • Tanner's Bend

Claimable Pieces
  • Coat of Arms
  • Myth/Lore
  • Overview
  • Inner Boroughs Description
  • Outer Boroughs Description
  • Outside and Under the City Description


DISCUSSION QUESTIONS:

Please refer to the WIP entry below as you are answering these questions--they sum up (roughly) the progress made in discussion thus far.

Gray = Decided Discussion Questions
Yellow = Active Discussion Questions

1) Description: What should each borough be named? List any and all ideas you may have for names and provide a brief explanations of how you constructed the name or where it came from.
Decision: If you are working on a borough, you have flexibility in determining the name for that borough. If you're stuck, post so that we can discuss!

2) Description: What kind of boroughs do we want to have (i.e. what should be in each borough. We should brainstorm ideas for boroughs--a list of everything that should be in the city--and then we can break these down into 12 for the 12 boroughs.
Decision: Please refer to discussion question 9 below.

3) People: What should the demographic of Ximax look like? Mostly humans, some orcs, occasionally dwarves…? Or do we want a more equal distribution of the primary races? What guilds should be represented in the city?
Decision: Section complete, but still open to commentary.

4) Coat of Arms: Please refer to the old entry. How should this description change? What do we want it to look like? What symbols should be included?

5) Climate: Please refer to the old entry. Do we still want this kind of climate, or should we opt for a more temperate climate? How would being on a plateau change weather conditions
Decision: Section complete, but still open to commentary.

6) Resources: Please refer to the old entry, and the entry below. Is there anything we want to add? Anything I've left out?
Decision: Section complete, but still open to commentary.

7) Myth/Lore: Please refer to the old entry. Do we want to include this story, re-write it, or do something different?  - On Hold (will re-open when more of the entry has been completed)

8) History: Please scan the time table below. Are there any entries we should remove? Add? Change?  - On Hold

9) Please refer to the current lists of boroughs and their listed content. Should any of the items listed be removed, and what can be added?
Decision: Descriptions agreed upon (still open to commentary). - ALL CLAIMED BOROUGHS DUE JANUARY 11TH

10) Should the City of Ximax be surrounded by walls? If so, how high/thick?

11) Should this entry have an "Attractions" section or something similar, to add more detail about the stores, taverns, and inns that add to Ximax's mystique?




XIMAX CITY

Overview:

Description:  The City of Ximax shines as a beacon to all those with a penchant for the magical, elusive, and peculiar. For years, those wishing to enhance their wisdom of all things magic have journeyed far to enter through the tall gates into Ximax, which sits just east of the great Ximax Academy. Within the walls of Ximax travelers will find, quite literally, one of Santharia’s most enchanting cities.

The City of Ximax, which serves as home to nearly 50,000 residents, has an old and quite unique history, due in part to the Orb of Ximax. The Orb is an object of extreme power around which the Academy was constructed. The Orb has attracted mages for thousands of years, and it and the Academy continue to draw young and eager minds to learn magic. While the Orb and Academy continue to draw business into the economy of the city, the influence is not always entirely positive. A number of explosions pock the city’s history, the most recent of which decimated the city in a.S. 1480.

The City of Ximax originally contained the Academy entirely, with a thin inner city partitioned off with walls such that the average traveler could not enter. The Outer city consisted of three separate sections: Tanaman to the east, Deurenshill to the north and southwest, and Novorhall in the south. Because of the growth of the city, Tanaman extended farthest of any of the sections.

In a.S. 1480, Ximax experience is most devastating and mysterious explosions. It emenated from the Academy, and yet left the Academy unharmed. It destroyed the inner city and outer city almost entirely, leaving only one a piece of Tanaman, to the east, still intact. Strangely, almost no one was hurt, but the buildings were almost entirely blown away. The Academy, shocked and remorseful about the incident, offered to rebuild the city to placate the anger of the denizens of Ximax. And with the help of the Zirghurim dwarves, they did just that (though the city was moved a bit farther away from the Academy, for safety).

Today, the construction of many of the boroughs echoes typical Zirghurim design, with a little magic built in. Reconstruction began in the northwest and swept quickly to the southeast as the mages and dwarves built on what remained of the city--namely the boroughs of Feldstone and Hallowhall. Much of the city, then, is relatively new, though there are citizens whose families have been Ximxians for generations. With old resentments faded, the newness of the city has become a source of pride, a badge of honor representing the progressiveness of the city and its inhabitants.

Like the old city of Ximax, the new city has an inner and outer section, called the inner and outer boroughs. However, unlike the old city, the inner boroughs are not separated from the outer ones by walls--the entirety of the city is accessible to all who travel here. And in fact, the boroughs themselves have flexible borders, with one borough gradually melting into its neighbors.

Inner: [General Description]

Aferburgh (Inner Borough 1)
Nestled between Inner Borough 6 and Hollyale, and just north of Ettinsburgh, Aferburgh contains the most renown jewelry shops in the city. Here jewelers display their lovely pieces crafted of mithril, copper, silver, and gold, gleaming with all variety of gems, from the crimson heartstone, to the golden sunstone, to the green peridot. Those familiar with the city know the niche of each shop: some jewelers specialize in necklaces, while others may be expert gem-cutters, and there are even high-priced shops that sell special enchanted pieces.

The jewelry shops attract a number of visitors, particularly the opulent and affluent, and many other shops have popped up to appease their refine tastes: a number of hatters, purse-makers, and glove-makers have shops in this area of town, as well tailors and seamstresses who craft exquisite dresses from the highest quality fabrics. While the quality of products produced in Aferburgh is high, one should expect to pay in kind.

Aferburgh houses two guild halls. The Jeweler’s Guild, the smaller of the two, is rarely used, and its architecture resembles the other buildings’ so closely that it often appears like any other shop. Because the Jeweler’s Guild is not particularly active, the building is often rented out for special occasions. The Artificer’s Guild is a much larger hall, decorated on the outside with interlacing patterns, and even has statues flanking its entrance: on one side a female jeweler studying a ring, on the other a clock-maker winding gears. The building receives much use from the variety of jewelers and clock-makers who belong to it.

There are a number of small parks in the borough, where those traversing the streets may sit and rest. Some of these small parks even have elegant fountains and gazebos. Most of the population here is human, though an occasional gnome or dwarf is not uncommon.

Hollyale (Inner Borough 2)
Located between Aferburgh and Dukesberry is the borough known to the residents of Ximax as Hollyale, due to the high proportion of taverns and inns on its streets. It is north east of the central market square of Ximax and boasts high-class taverns and inns. As one gets closer to the outer borough of Underbelly, the quality of the taverns and inns decreases markedly.

The workers and owners of the inns and taverns of Ximax are represented by the Innkeepers' Guild. This guild, located in the northern section of Hollyale, sets standards for the quality of taverns and inns throughout the magic city. These established standards provide the public with an indication of the quality of service and maintenance of the facility for each tavern or inn. This guild also establishes minimum conditions for the workers in these establishments. The lowest standard is called the san, with the od, the copperbard, the silverbard and finally the goldbard being the other ratings in increasing level of quality. Only the wealthiest of individuals are able to frequent those taverns or inns rated as silverbard and goldbard.

One would be remiss to leave this borough without due consideration given to the temple of Jeyriall located within its streets. This temple is pyramidal in shape and has a cup engraved above its main entry. Paths through a small, cultivated ground takes the pilgrim past a small pond of still water through the main entry into the temple. The temple is built from granite with gold on the window trim, planter boxes and capstones. The granite and gold were brought in from the Steppe of Kruswick. The priestesses of the temple assist women who are ready to give birth and who request the services of the temple, regardless of whether or not they have other support available to them. Finally, the interior rooms of the temple are a store for a variety of foodstuffs for the citizens should another disaster befall the magical city.

Dukesbury (Inner Borough 3)
Immediately southeast of the city’s central market is the borough of Dukesbury. It houses not only the city's government, but also the government of Xaramon province.  Relatively few citizens make their homes here; those who do are often high-ranking bureaucrats. Several large residences are scattered throughout the borough, the homes of dukes during their visits to the city.  Insulated from the rest of the city by high walls and towers, these residences seem almost like small castles.  Ducal troops guard their entrances at all times, allowing entry only to those who have business with the dukes.

Located at the centre of Dukesbury, Governance Square is the heart of the borough, containing some of its most important buildings.  To the south, the Thane's Palace serves as the official residence of the reigning thane, although he often prefers his ducal residences.  Inspired by the Curonesta Palace of Milkengrad, it is built of white marble in the classical Helcrani style.  It was designed to impress, and does so very well.  In addition to numerous rooms where bureaucrats work out the details of governance, it also houses a grand audience chamber where the thane holds court.  At the other end of the square is the City Hall.  Unlike the palace, it is built mostly from local granite in a more modern style, incorporating elements of Volkek-oshra and Zirghurim architecture, but the overall effect is no less impressive.  The city council meet here regularly, often accompanied by local notables, to see to the administration of the city. 

Two great temples are located to the east of the square.  The first is dedicated to Armeros in his role as the god of judgment.  While fortified in the manner typical of armourwains, it functions as a court of justice.  At the head of the main court chamber, a giant statue of the Just One watches over all proceedings.  Next to the armourwain stands a temple of Foiros, the god of Sun who represents the inner strength to resist lust and desire. Each day, many devotees come to pray for his help in guarding against worldly temptations. Made of white marble accented with gold, the temple presents a stunning sight under the light of Injèrá. At night, numerous small fires keep it illuminated.

Finally, two guilds have their headquarters in the borough. Not far from wealthy Middleton, the Bankers' Guild has largely taken over a street, lining it with guild members’ businesses.  The guild hall is located here as well, its ornate facade displaying the guild’s wealth. A short distance away, the rather grand headquarters of the Librarians' Guild reflects the respect commanded by the guild.  It has a small archive that holds some of the most valuable writings in the guild's possession, including the historical city charters. Despite the guild’s location, the guild members are more often found elsewhere in the city, or at the Academy.

Middleton (Inner Borough 4)
Nestled between Dukesbury and Inner Borough 5 and north of Homestead, lies Middleton. The borough is easily identified by its collection of upper class, two-story houses built primarily in the Centoraurian style. These Centoraurian buildings are constructed of granite and marble, and as in other parts of Xaramon province, the style borrows heavily from the Helcrani.

In order to protect themselves from the peasants of Homestead and the seedy underbelly of Ximax’s Underside, the residents of Middleton (often called Middletonians) have followed the Helcrani practice of building walls. Rather than constructing these walls around individual buildings or houses, Middletonians have instead encircled their entire residential district. To further prevent riff-raff, they employ armed guards to patrol the inside of their gated community.

Within the walled part of their borough lies a popular coffee house. Named “Marcalm’s” after the Erpheronian who owns it, the shop serves as a meeting place for residents. After some Middletonians expressed worry for their 'poor brothers and sisters' in Homestead, a temple to Nehtor was established outside of the gated and walled part of their borough. This temple houses a small infirmary that will gladly treat any Ximaxian, regardless of station.

Finally, Middleton is home to a small music hall. Like the temple and infirmary, it lies outside of the walled and gated part of the borough. Here, the residents of Ximax watch various types of entertainment, which tend to combine music, dance and drama into a continuous story. In addition, this music hall is home to the Dancer's Guild. Despite the name, this guild serves not only dancers, but also for musicians, actors and all kinds of performers who call Ximax home.


Maejsend (Borough 5)
Originally called Mage’s End, the name of this borough has changed over time and now goes by Maejsend. Lying to the east of its sister-borough, Hallowhall, much of the west of Maejsend was once part of Old Ximax, and continues to tailor to the magically-inclined. The inhabitance of the borough tend to be older magi, many of whom are eccentric, stubborn, and/or ornery. All of these particular traits are manifested in the creation of a Mage Guild Hall, which few mages actually go to, but whom the old resident mages insist upon having. It lies close to the border of Hallowhall, and while it is small, its decoration in ornate with engravings of the elements of fire, water, earth, and wind. It is said that the light and shadow created by the engravings represent the dual forces of xeua and ecua.

The heart of the borough is filled with a number of magic shops specializing in all sorts of things for the average magic-user. There are reagent shops, selling beach sand, sea water, various crystals (aquamarine, quartz, topaz, etc.), small mirrors, ether-flake, sulphur, ashes, candles, etc.. Potion shops supply not only a host of herb-related reagents, such as rosemint leaves, wizard leaf, and fa’yale sprigs, but also a host of alchemical equipment and concoctions.

While a great deal of the borough is new, much of the originally connivance of the old structures persists. While a great deal of the heart of Maejsend is filled with magic shops, there are said to be a number of underground organizations, the most notorious of which is the mage’s fighting ring. According to rumors, this fighting ring pits young mages eager to earn a little coin against one another to fight. While strictly forbidden by the Academy, the ring continues to thrive, and is perhaps reason for the infirmary on the fringes of the borough, near a Temple to Eyasha.

The Temple to Eyasha is a powerfully peaceful place; its tall spire rises above the borough buildings, but much of the sides are opened and are designed to catch the wind, sending it spiraling through the interior, down to the garden that lies at the heart of the temple. This garden is filled with fountains, babbling peacefully, and wind chimes that turn the currents into soft, silvery song. At night candles, protected by tall glass tubes, are lit, illuminating the garden softly.


Tymeside (Borough 6)
Often called “Clocktown” or “Tick-tock borough,” Tymeside is renown for its collection of watchmakers. While the art of watch-craft is not the only business here, it is by far the most prominent, and some of the watchmakers are renown throughout Santharia for their delicacy and skill. To the south, Tymeside shares a border with Inner Borough 5, and the eccentricities seem to pass seamlessly from one borough into another. While the skill of the clockmakers of Tymeside are highly regarded, most visitors cannot deny a certain queerness to the bunch.

The borough shares its eastern edge (as well as an aesthetic of accuracy and precision) with Aferburgh, the borough of jewelers. The two boroughs share resources, and members of both the jeweler and clock trade occasionally meet in the prestigious Artificers Guild, whose headquarters lies in Aferburgh near their shared border. While this guild is the more prominent association, Tymeside also boasts its own guild hall nearer to the interior of the borough: The Clockmaker’s Guild. The headquarters, which is small but intricately decorated with metal trimmings and a floral motif, is lovely but frequently empty. Having moved into the city after the Artificer’s guild, it’s been slow to grow in size, but claims a modest membership.

Besides clock and watch shops, other stores crowd the interior of this little borough. While the number of jewelers in Tymeside pales in comparison to Aferburgh, there are still a healthy number. Closer to the border with Inner Borough 5 lay a number of magic shops selling wands, staves, robes, and small, intricate containers in which a mage may store her silver dust and other reagents.

The population of Tymeside is overwhelmingly human, though there are a few gnomes here and there. The character of the population, though, is of greater note. The entire borough seems to remain quiet until precisely 6 in the morning, at which point almost all the shops seem to open simultaneously. Around noon, the shops all close, only to open precisely half an hour later. The borough runs on a strict schedule, but don’t worry: if your uncertain of the time, you will most certainly find someone here to tell you.



Outer: [General Description]

Ettinsburgh (Outer Borough 1)
Ettinsburgh is the northernmost borough of the City of Ximax, adjacent to Feldstone and Gate Side, and Aferburgh. Masons make up the largest population here, and most of the city’s granite and other building supplies are brought to this area of Ximax. Scattered throughout the borough are large family-owned workshops where a single family works together to cut granite, saw wood, and organize building supplies. Surrounding these buildings are many smaller workshops where masons put together simple parts for structures and plan out future projects.

In the center of the borough, a large white building provides a space where the Mason’s Guild can convene to plan their next large projects in Ximax. The large granite building is rectangular, with four wings surrounding the circular chamber of the commons. The building arches upward, forming a dome-like structure at the top, with a large window at the top to let sunlight in. The main meeting room is in the upper right wing, with an eatery in the southeastern wing, and a large recreational room covering the entire west wing.

Out of pride, the majority of the masons (mostly those in the Mason’s Guild) build their own houses, however simple. Most of these houses are in the southwestern corner of the borough in order to avoid the bustle of the supply roads in the north and east. Architects often visit the borough, working closely with masons in constructing and repairing city buildings. Because of the abundant masonic activity, a high population of dwarves inhabits this borough. In fact, Ettinsburgh holds a great a sizable amount of the city’s dwarf population. Dwarves make up approximately forty-five percent of the borough’s population, while humans make up fifty percent and orcs make up around three percent, leaving the other races to fill in the remaining percentage.

As a further result of the abundance of dwarves in this borough, Ettinsburgh is filled with many statues and monuments to Trum-Baroll, including a bustling temple located in the northern part of the borough. This simple square building is made with a mixture of varying metals and stones, such as copper, steel, and granite, to show respect to the Great Forger. On the night when the moon is at its fullest in every month, the dwarves celebrate the CorunvilDen. During this time, tools are put away and Ettingburgh is ebullient with laughter and cheer.

Gate Side (Outer Borough 2)
Gate Side, also called “The Gate,” witnesses most of the traffic entering and exiting the city. A popular borough for new arrivals, it houses many of the establishments that visitors to the city most often require: stables, blacksmiths and general merchandise stores. The Ximaxian Militia keeps its headquarters here, with official guards constantly patrolling from watchtowers that rise up on either side of the gate like imposing sentinels. City guardsmen are housed within these towers at all hours with guards on the ground inspecting and questioning any suspicious character seeking to enter the city.

Upon entering the gates, visitors first encounter the stables: while mostly housing horses mostly, the stables also keep room for cattle, goats and sheep. For a modest fee, stable hands will feed and watch over these animals while their owners do business elsewhere in the city. In addition, blacksmith shops do good business making and repairing goods such as weapons, wagon parts, and horse shoes. General merchandise vendors also find Gate Side a thriving place for customers as they advertise their wares to restock travelers and wagons. Caravans and wagons may rest within the city walls near the stables under guard watch.

The Ximaxian Militia has one of their main headquarters in Gate Side and are housed within a temple to the fire god Armeros, representing warfare, conflict and justice. The temple itself, known as an Armorwain, is a grand structure made of heavy blocks of white marble with four large columns of steel along the north entrance. The Armorwain has a barracks for the Watch officers, an armory, four guard towers on each corner of the building and its own special stables for the Militia horsemen. The Armorwain functions nowadays as a court of justice trying cases and settling disputes within the outer boroughs of the city. Clerics and paladins in service to Armeros guard the temple day and night and are ready at a moment's notice to quell trouble.

Underside (Outer Borough 3)
The borough known as the "Underside" among Ximaxian residents is aptly named. This section of the city is said to harbor much of the seedy underbelly of the city. The Underside is poor, with mostly run down and dilapidated structures that house beggars, down-on-their-luck commoners and those who wish to keep their presence and business strictly secret. Of course, the Underside is also said to be home to many secretive criminal enterprises such as the Thieves Guild and smuggling operations. The city watch rarely ventures into the Underside unless there is an extreme disturbance, and even then, only go in when the full rays of the Injera can keep the shadows at bay. Nighttime in the Underside is when the rats come out to play.

The Underside does have its uses, despite the nefarious reputation it possesses. Of importance to the city is a shrine of Queprur, "Goddess of the Scythe.” The borough locals call the temple by another name, "The Deader House" or, less respectfully, "The Ratqueen's Hole.” The shrine, located in a slightly more respectful area of the borough, houses a large morgue where the citizens of the city may bring their dead (or dying). Situated almost directly in the center of the borough, the shrine is an imposing structure made of rough, black stone that seems carved of night itself. Pale red windows stained with dust block most sunshine from ever entering the shrine. Inside, the clerics prepare corpses for burial, and inter them behind the borough walls in the massive city cemetery known as the "Cold Ground.” Clerics guard the cemetery at all times lest unsavory dead worshipers rob the graves of their inhabitants. Many whisper that necromancers sometimes haunt the Cold Ground at night, casting spells of sleep upon the guards. This has given rise to rumors of a secret necromancer guild somewhere in the borough, sanctioned by certain mage guilds. Such proof has never been discovered, however, but the rumors never seem to die.

The so-called "Thieves Guild" is also said to call the Underside home. No one has ever discovered proof of the guild's whereabouts or members, but like the necromancer’s hovel, rumours continue to circulate. The borough is a sure place for such underhanded organizations since the city watch rarely patrol the area and most citizens of the borough know to keep their mouths shut about the business of the various shady taverns and brothels. It is said that the notorious Erpheronian outlaw Seejay the Pincher runs a profitable business of smuggling within the Underside. Locals say Seejay will smuggle most anything around the city using the sewers and back alleys as routes to wherever she needs to go. Her trade includes nightshade powder, magic relics, stolen goods and even corpses. Some say she has control over much of the criminal activity of the city, even influencing certain nobles and powerful magi of the academy. The city watch has declared Seejay a wanted criminal to be put to the death if caught, and those who follow her.

Homestead (Outer Borough Four)
The borough of Homestead lies south of Middleton and is between Underside and Hallowhall. It is here where most of the people who work in the various shops and guilds in Ximax live and play. Unlike Middleton, with its ordered streets and gated community, Homestead has open spaces around the one- to two-story houses that make up this borough. Like Middleton, these houses are built in the Centoraurian style.

As is the case with the Ximax Academy students, the children and youth of Ximax City enjoy playing a range of games in the streets, as well as in the recreational hall and on the recreational field of Homestead. Such games include Breakitdown, Kikkitdown, Goal Ball and Kikkit and most of the guilds throughout Ximax City have teams of young apprentices that compete against one another in the various games. There are even occasionally sports competitions with the younger mages from the Academy.

On the outer edges of Homestead, a grove of trees comprise a sacred shrine to Arvins, God of the Hunt. The Centoraurian Rhodjah Vandageldah tends to the grove in order to keep it in pristine condition for the worship of Arvins. Homestead also has a small infirmary, but because of the better stocked and resourced infirmary in Middleton, it is only occasionally used. It often serves the community by caring for those injured in sports played in the recreation field or hall.


Hallowhall (Outer Borough 5)
One the two boroughs still in use following the infamous explosion in 1482 a.S. (neighbouring Feldstone is the other), Hallowhall is the only outer borough associated with the Academy of Magic to any visible and admitted degree; or, more precisely, with its students. Found along the streets and alleys of its tall, stately buildings are several taverns including the infamous “Wasted Wizard” and “Valgure's Magical Emporium.”

Hallowhall’s buildings are all very square structures. Made of local granite, they do not feature much of the fanciful construction found in newer districts, though some old buildings have been extended or "renovated,” much to the distaste of some older citizens. Notably, the borough’s structures have rather flat roofs, and the buildings themselves grow taller toward the old inner city to the west. Most of the older streets within the district wind and twist around buildings in a maze-like way, except near the borders where the newer construction has forced them straight. This causes the innermost roads to take on a shadowy appearance. Fortunately the darkness is minimized by legions of lanterns hanging from brackets on walls and outside storefronts, which are lit much earlier in the evening than in other areas of the city.

By night, Hallowhall is one of the most luminous and bustling districts: the inns provide weary travelers a cheap place to rest, while the taverns attract many from neighbouring boroughs after the day’s light has grown dim.

Hallowhall also houses a very small temple, located not far from the Wasted Wizard, dedicated to Aniyla Everbright. The small building that houses the Everbright Cult seems rather unassuming from the outside, but upon closer inspection, it is festooned with glittering lanterns and candles both inside and out. The temple itself is built over one of the more extended sections of the old catacombs, and extends underneath the streets in addition to its modest aboveground fixture. Rumors abound about magical monstrosities living in this section of the catacombs but despite several recent searches, the existence of these creatures remains unproven, and they are presumed fictional.

Much of Hallowhall’s population is human, though its inns and taverns easily attract more exotic clientele to the region. Many of the residents of Hallowhall live above their establishments, and the region is closely tied with its neighbour, Feldstone. Any stonework or building done in Hallowhall makes almost exclusive use of masons and architects from Feldstone because these workers are considered to be more familiar with the designs than "outside" help. Workers from Feldstone were the first to help repair damage within Hallowhall after the catastrophic destruction of the city.

Feldstone (Outer Borough 6)
As with its neighboring borough of Hallowhall, Feldstone is one of the two boroughs still in use following the 1482 a.S. explosion. Other neighboring boroughs include Ettinsburgh and Inner Burough 6. Home to the architects and masons of Ximax, Feldstone has an eclectic set of buildings that displays the origins of the builders and architects. Nowhere else in Ximax, or indeed Santharia, can you see the building styles of the Kyranians, Avennorians, Centoraurians, Erpheronians, Helcrani and Zirghurim Dwarves side by side. The studios and shops of the architects together with the shops of the masons of Ximax are located in Feldstone.

The Archiects' Guild is also found in this borough, and is an impressive three-story building made of granite and sandstone. Although this guild exclusively deals with the interests of the architects, it has a close working relationship with the Masons' Guild located in nearby Ettinsburgh. Many of the architects who work in this borough go to either Middletown or Homestead, based on where their houses are, although most architect's studios and shops have sleeping quarters attached, in case the architects have to 'light the darkreign candle' and work through the night to complete jobs for clients.

A small, rough tavern has been built in recent times in the centre of Feldstone. This building is highly regarded among the architects and masons for having cold ales, tasty stews and the occasional Fymbal floozy seeking to learn the trade of masonry or architecture from the master artisans among the local trades.



Outside and Under the City: [General Description]
The Sewers (Rat Tunnels)
Ordinarily, the sewer system under the city of Ximax would not be something worth documenting. Sewers, by nature, are dank--full of horrid odours and dangerously large rats. However, the sewers of Ximax, also affectionately called the Sludge Pits or the Rat Tunnels, hold many secrets unknown to those living above on the surface. Sightings of strange creatures, mysterious ruins and hidden treasures have lured many an adventurer into the city's dark underworld. It is said that parts of the sewers are actually ruins from an ancient under-city that modern Ximax was built atop of. The nature of this supposed under-city has yet to be determined and is disregarded by most sages of ancient lore as mere rumour.

Of the many sightings of creatures that stalk the tunnels, the ones most familiar to most surfacers are the Rat Brownies. Gratcha Swath, a noted Rat Brownie researcher, claimed to have documented over twelve clans of Rat Brownies, all living in various sections and depths of the cesspools. One of the most documented is the Lurks-in-Bone clan, a relatively friendly and oft-sighted group. Rumor has it that the Lurks-in-Bone clan have a sort of trade relationship with some of the beggars and homeless children of the Underside borough. According to Gratcha, the Rat Brownies take offerings of scraps and food in exchange for lost coins and trinkets that they find in the depths of the drainage outlets.

The sewers also have a nefarious reputation among the citizens as being a convenient hideout for criminal gangs and smugglers. The sewers run underneath every city borough and the tunnels often function as means of travel for those who wish to avoid attention, or more specifically, the city watch. In addition, many a story has been told of dark, shadowy creatures who dwell there. Ghosts of those unfortunate victims dumped in the sewers, zombies, Mystrans and slimers all are said to live in the deep recesses and broken tunnels. To keep the sewers safe guarded against curious trespassers, the city watch locks all sewer entrances and posts warning signs not to venture within.

Tanner's Bend
-Place for tanners

Cemeteries
With the exception of the old Shrine of Queprur in the borough of Middleton, where the town‘s famous persons are resting in elaborate sarcophagi in a vast crypt under the shrine, all citizens of Ximax are buried or cremated at the big graveyard called “Cold Ground” in the southeast of the town, near the outer borders of the borough of Underside. A broad road leads from the temple of Queprur in Underside to the main entrance gate of the cemetery, stretching further on till the far end, where the crematory is located, dividing the burial ground this way in two halves.   

The cemetery has walls, about two peds high, around its entire area to protect the graves against unwanted intruders, be it wild animals or thieves. Inside are more walls, higher, better built and often decorated. They divide the cemetery in several areas, so that each class has its enclosed place, where is ensured, that the wealthy of any race can rest in piece, undisturbed by the frequent visits of the lower classes.

When entering the cemetery through the main entrance gate, the view is immediately drawn to the centre, where tall dark slender fir trees are flanking the two areas on each side of the road. Here the rich and famous have found their last resting place. Family graves, little house-like buildings out of polished granite and marble with pillars, statues and arches can be found.  It is possible to enter these little houses, often some stairs lead to a lowered ground inside. There one can see, one above the other and side by side, panels with the name of the deceased, behind them the corpse preserved for a long time. Outside each little place is framed with a small, decorative fence out of blackened iron, a low wall or a neatly cut hedge, around the monument flowers and small shrubs are arranged as in a tiny garden.  Once, when the graveyard was opened and the first of these monuments were built, some of the citizens of Ximax called it ironically Bones‘ residency. This name stuck to the place, though shortened to residency only. 

Closer to the town, right between the wall bordering the borough and the one enclosing the area of the rich, called necropolis, the middle class is laying their relatives to rest . There each coffins has a little space in simple, rectangular buildings, which are build around a small yard. Those who have not enough money to buy the space for a grave, are cremated, but might have a plaque with their name on the outer wall of the graveyard.


Remnants of Old Ximax
What is now called “Old Remnants“ or just “Remnants“ was once the outer city of Ximax, at times, when the magical academy was still in the centre of the town, as it has been until around the ascension of Santhros the Great to the throne of Santharia.

Now there are two main areas, the Southern Pastures and the Western Orchards.

From the Southeast to the Southwest, where the poorer people had loved before the destruction are wide pastures, with some shrubs and an occasional tree in between and provide Ximax with milk and meat.

The North and West and East of the ‘Remnants‘: There richer people had had their houses there, build of stone and other good materials. There often just the roofs and the upper stories were damaged, where the lower stores and the cellars stayed more or less intact. Not knowing what caused the explosion and fearing a magical taint, nothing except Hallowhall was rebuild. So vines and creepers of all sorts conquered the ruins including wild ivy, climbing roses, the false heart and the night shimmer. For a longtime the place was considered as haunted and a dangerous place to go. The false heart was said to draw its colour out of the dead from the explosion, but the worst was the night shimmer vine with its strange qualities, the milky white radiance of its flowers with their shivering dance and the addictive fragrance which caused the death of many not knowing its danger. What was also growing there were vine wines though, especially the sweetsip. When the explosion was history for a long time, this vine gave around fifty years ago an adventures young fymbel woman the idea, that if this vine grew well there, others might as well. Nowadays, the ruins are still covered with climbers in every shade of green, with pink, red and white dots where the roses grow, but in-between, the area has been cleared and fruit trees, tomatoes and other vegetables are grown in a sheltered environment, ripen much earlier than elsewhere and last longer.


Ximax Academy
The Magical Academy is the foremost school of magic in Santharia, as well as one of the best known parts of the city.  Indeed, when one thinks of Ximax, the Academy is often one of the first things to come to mind.  This is not without reason, for the Academy is an important part of the city, and its magi often played important roles in the city's history.  The typical citizen will be quick to point out, however, that despite this close relationship, they do have their own distinct identity, and do not appreciate being grouped together with the magi, whatever their personal feelings towards them might be. 

Originally, the Academy was located at the center of the city, protected by the fortress-like buildings of the old Inner City.  This changed following the 1482 a.s. incident, which saw most of the old Inner City destroyed or damaged beyond repair and lead to the city being rebuilt a safe distance from the Academy.  Now, the Academy is no longer located within the city proper, but instead a few minutes' walk southwest of Hallowhall borough - close enough to be easily accessible should one need to do so, but far enough for the rest of the city to avoid being damaged any potential magical accidents again. 



Places of Interest: [General Description]

  • The Wasted Wizard, located twixt Shard Street and Xazure Lane in Hallowhall, was purportedly built on the original campsite of the founders of the city, a claim several rival establishments dispute quite hotly. The Academy has given no credence to any of these rumors reporting instead that the old records are “painfully inaccurate and fragmented." Regardless, all agree that the Wasted Wizard is the oldest tavern still standing in Ximax, a fact which residents from other boroughs do their best to ignore. Established c. 150 a.S. the tavern has survived several dozen incidents of accidental property damage, at least one attempted arson and the usual wear and tear associated with a tavern, in addition to any “strangeness” attached to its arcane patronage.
  • Valgure's Magical Emporium is an old, established store located in XXX, catering to the magi of academy. The store is quite large, equal in size to a small manor as the store is built both above and underground. While not the most meticulously organized store, Valgure's is well known for it's ability to have almost any relatively common supplies in stock, bet it clothing, parchment or vellum, books, staves or reagents. The proprietors are also willing to procure less common items for the right price. Valgure's has been established long enough that the Academy has done a brisk if minimal trade with them since 1400 a.S.
  • Jethro's Northerly Noshes, a small, hole in the wall, eatery can be found in the borough of XXX.  What makes this place special is not the food, nor the location, or even the owner and cook.  No, what makes Jethro's famous is the history behind the place.  The original Jethro (as over the years, there have been several "Jethros") was a man from the far north; a Remusian it was later learned.  How he had made his way to Ximax, or why, is long forgotten.  But, Jethro had built himself a fine reputation for creating fine exotic food.  It soon became the place to eat for the elite magi of the time.  What no one at the time knew, but were soon to find out, was that Jethro, like most Remusians, had a deep seated hatred of magi and magic.

    It started innocently enough, a few magi became ill.  Then more became ill, and the degree of the affliction was to become much worse.  When deaths began to occur, an investigation was started.  It did not take long to discover that all those who were succumbing to this mysterious illness were all regular customers of Jethro's establishment.  After a quick interrogation of the Remusian, who not only did not deny the charges but was rather proud of what he had done, even disappointed that he had not succeeded in killing more magi, he was imprisoned.  This imprisonment only lasted for a few weeks, however, when his body was discovered in his cell, a look of absolute terror frozen on his features.

    The mystery of his death, and the notoriety of the crimes to begin with, made Jethro's eatery a place of fascination.  Many people came just to see the place where these murders happened.  So, rather than shut it down, an enterprising Ximaxian kept the place open and resumed selling meals.

    Over the years, the menu has changed.  No longer is exotic Remusian and northern food served, though some of the names of dishes still hearken back to that time in the eatery's history.  Wicked Wison Stew (which contains no wison meat) is still a local favourite, as is Remusian Roasted Taenish and a Snowy Salad (a green leaf salad with a generous topping of white cheese grated on top).



Location:
The Magical City rests atop the Ximaxian Plateau, a wide stretch of flat land between the Zirkumire and Magic Sickle mountain ranges. It is the capital of the Santharian province of Xaramon. From afar, the city stands tall, only party shaded by the tower of Ximax Academy just southwest of where it lies.



People:
The people of the City of Ximax are known for being a friendly if not slightly eccentric. They take pride in being so close to the famous Magical Academy, which houses some of the most powerful magi in all of Caelereth, and yet they do not consider themselves a town of magi. They have an identity connected to by not identical with the Academy: both sprung from similar roots (Ximan and the Ximax Orb), but since the formation of the city, the citizens have forged a independent identity all their own.

The Academy and the people of Ximax have a love-hate relationship. While the people of Ximax share roots and take pride in the Academy, the institution has also caused trouble enough to give the people of Ximax plenty of reason to complain about it and its occupants. In 1482 a.s., an explosion from Ximax disintegrated most of the old city, leaving the citizens without shelter. The magi of Ximax helped to rebuild the city at a distance from the Academy, but some resentment still remains. It should be noted that, while this explosion was the most destructive, it was not the first accident originating from the Academy. In fact, even today, most citizens of Ximax avoid the boroughs frequented my magi.

With so much magic in and around Ximax, the city is a place where just about anything can happen, a quality of which most citizens are extremely proud. While many cities and peoples suspect magic and magical arts, the people of Ximax more or less embrace it, and such approval seems to somehow make the city all the more magical and exotic.

Races:
Humans: Like most large cities in Santharia, Ximax is primarily human (about 70% of the total population). Many of these humans are Centoraurians who gave up their nomadic ways for the city life, but the city also harbours a healthy population of Erpheronians--mostly merchants and traders who came to Ximax on business and decided to stay.

Orcs: While the humans may make up the majority of Ximax’s population, the Volkek-Oshra have dwelled in the city longer than any other race. To this day, they make up about 15% of the population, but this percentage may be skewed as they are difficult to count because of their living habits. Volkek-Oshra live primarily underground in the catacombs that underlie the city and the Academy, and in the boroughs frequented by magi. There they find greater acceptance by the local magicians who respect them for their knowledge and skill. There is also some rumours that the Volkek-Oshra run the Necromancer’s Guild that allegedly exists within the city, though no one has affirmed its existence.

Dwarves: Among the founder of Ximax City and the Magical Academy is Ungur Firehands. The Zirghurim Dwarves are said to be his descendants, and though they were the primary builders of the city during its original construction, many had returned to the Zurkmire Mountains surrounding the city in the years following its completion. When the City began reconstruction in 1483 a.S., after the explosion that wiped out most of the old city, many Zirghurim Dwarves were employed along with Ximax magi, and many of these builders remained, becoming denizens of the city. These dwarves, which may make up as much as 10% of Ximax’s population, reside primarily in the northern boroughs.

Little People: Hobbits, Brownies, and Gnomes also occupy the city, though at a very small minority. Many of the smaller citizens, particularly the hobbits, are actually of mixed blood, usually part human. Hobbits are more commonly seen around the inns and taverns, where they work running establishments famous for hospitality and good cooking. Most of the Browniin residents are rat brownies, there are a few Brownies who live and work in the banker’s boroughs, being experts in accounting and numbers. Gnomes, particularly Dalan gnomes, occupy parts of the northern inner boroughs, and parts of the magic boroughs, commonly working as watch-makers and potion masters. All together, these small citizens are estimated to make up 4 or 5% of the city’s population.

Elves: Elves make up a very small minority of the city’s population, and in fact any resident you might find is no doubt somehow connected to the Ximax Academy. Elves are generally viewed as suspect by most of the citizens of Ximax, and while the city may not be inhospitable to members of this race, the general tendencies of elves keep them from blending in or socializing well with many other occupants of the city. Elves, on average, make up less than 1% of the city’s population.

Guilds:
Ximax City is home to a plethora of guilds. Below is a list of those within the city:

Mason's Guild: One of the oldest guilds in the city, the Mason’s guild was founded by the Zirghurim Dwarves who constructed the original city, and has always been run, more or less, by these dwarves. Like most guilds, their old building was destroyed in the 1482 accident, and the building in Ettinsburgh is relatively new. This guild includes masons and textile producers. While the guild functions autonomously, it has a very intimate connection with the Architect’s Guild.

Architect's Guild: One of the newer Guilds, the Architect’s guild was founded sometime before the 1482 incident, but has only only bee around for a few hundred years. It was created by both dwarven and human architects who noticed differing architectural styles working their way into newer constructions in the city. Following 1482, the guild grew in numbers as many individuals employed for the city’s reconstruction, including a large amount of Zirghurim Dwarves, joined. The Architect’s Guild lies in Feldstone, where most of the city’s architects have their shops and studios. While the guild includes architects exclusively, it works closely with the Mason's Guild.

Jeweler's Guild: A rather small and less active guild, the Jeweler’s Guild operates out of a small building in Aferburgh. While the guild has a fair number of members, it remains fairly unused. Because the population of jewelers works closely with and often overlaps the population of watch-makers and clock-workers, the larger Artificer’s Guild tends to be more active than either the Jeweler’s Guild or the Clock-Worker’s Guild.

Clock-Worker's Guild: Smaller than even the Jeweler’s Guild, the Clock-worker’s guild is relatively inactive. It includes all those who make time-pieces, including clocks and watches, and has traditionally been run by a small, recluse gnomish family. The guild is relative new, created in the early 1400s well after the Artificer’s Guild, which probably affected its flagging popularity. Located in Inner Borough 6, it suffers from many of the same problems as the Jeweler’s Guild and members are often more active in the larger Artificer’s Guild.

Artificer's Guild: The Artificer’s Guild, located in Inner Borough 6, includes members of both the Clock-worker's Guild and Jeweler's Guild, and tends to be more active than either of these smaller guilds. Until the 1200s b.S., the Jeweler’s guild was more prominent, but as more and more individuals took up making watches and clocks, a group from the Jeweler’s guild created an off-shoot that could include the new trade. The Clock-maker’s guild came later, and never really found its niche. The Artificer’s Guild has grown quickly, and today is one of the largest and most active guilds in the city.

Librarian's Guild: The Ximax chapter of the Librarian’s Guild, one of Santharia’s oldest guilds, has a rather grand building in Dukesbury, and houses a number of historical texts. The guild has existed in the city for many centuries and remains one of the most respected. While the guild’s building is surrounded by governmental buildings and banks, many of its members live at the nearby Academy in the Library Tower, or else in the many bookshops in the southwest boroughs frequented by magi.

Banker's Guild: Located near the Librarian’s Guild in Dukesbury, the Banker’s Guild remains a respected but extremely secretive guild, sharing information on investments and interests. While the guild deals primarily with banking, it includes accountants and number-crunchers, as well. Though respected, the guild does not have as old a history as, say, the Librarians Guild. The guild itself was formed in Ximax from the root guild in New-Santhala around 1350 a.S.

Innkeepers Guild: One of the most expansive guilds, the Innkeeper’s Guild has a cozy building in Hollyale. Although active, the guild is not necessarily taken seriously. Most guild meetings involve gossip among the many convivial members of the guild, who share tea and delicious baked goods. The guild is fairly old, originally started in 1285 a.S. by a half-hobbit innkeeper and his wife.

Dancer's Guild: An off-shoot of a Bardavos Guild, the Dancer’s Guild has a small building connected to a theatre in Middleton. Despite the name, the guild accepts all performers, including actors and musicians, who occupy the city, primarily because the population of dancers is extremely small. Because of how informal and small the guild is, and because its building contains a theatre stage and music hall, no one is quite sure when the guild came to Ximax.

Merchant's Guild: Supposedly containing most shopkeepers, innkeepers, and bankers, the Merchant Guild seems impossibly huge. However, because of its size, it is also utterly dysfunctional. The guild had been fairly active when the city was still small, but as Ximax grew, it became too big to manage, and has since fallen apart. The guild does have a building in Aferburgh, but it is often rented out for gatherings and receptions, and is otherwise rarely used.

Necromancer's Guild:
Thief's Guild: It is rumoured the Ximax harbours a Theif’s Guild. Many of the inns, taverns, and brothels in Underside are said to act as fronts to the guild, which is said to have existed in the city almost from the beginning. The guild is said to be underground, secretive, and very selective of its members, ensuring that it remains safe from those who seek to extirpate the organization.



Coat of Arms/Sign:
Symbols: 12-pointed star, sickle



Climate:
The City of Ximax rests atop the Ximaxian plateau and, despite being on something of a peninsula, is surrounded by the Zurkmire Mountains to the north and the Magical Sickle Mountain Range to the south.  While coastal cities generally experience humidity and rains from the ocean, the unique landscape around the city prevents frequent rainfall and humidity. Most of the air’s moisture falls as rain before storm clouds can pass over the surrounding mountain ranges. However, the surround waters do allow Ximax a rather temperature climate.

The city is generally cool, due to a higher elevation, though rarely experiences freezing temperatures, which may only come once every couple years. Because of the low rainfall, the land is relatively dry, though the area is rich is aquifers just below the surface. These aquifers provide water to the citizens of Ximax and to the livestock grazing just beyond its borders. Much of the flora on the plateau are hardy grasses and trees able to sustain themselves on very little rainfall, which may come only 5 or 6 times per year.



Resources:
Of all the resources of the City of Ximax, the most notable is magic. The magi residing in and near the city supply a great deal of magical items, particularly potions and enchantment. Enchanting necklaces, rings, armor, etc. sell for a high profit, and the high population of magical alchemists provides potions for aches, depression, and even love. The city is also filled with merchants who import good from around Santharia and sell them to foreign emissaries for a higher price.

In addition, the area around Ximax provides the city with valuable resources. The mountains surrounding the city provide a plentiful abundance of gray-white granite. Because of its appealing color, the granite is prized as a building material for many castles and buildings throughout Caelereth. However, the city itself displays the richest abundance of the material: many of the most notable buildings in the city are constructed from it; even the renown Ximax Academy itself is built primarily from the gray-white granite.

While enchantments and granite serve as lucrative resources for Ximax City, in the end, its most valuable resource is the population of skilled artisans within the city. The City holds a great number of famous and skilled architects, many who served as apprentices to those who helped rebuild the city after it moved northeast of Ximax Academy after the accident in 1482 a.S. While these skilled architects are a relatively new addition to the city, the population of masons has has been strongly represented for hundreds of years, and the Mason's guild is a well-known fixture of the Ximax community.

Partially connected to the magic resources are the great number of metal-workers, particularly jewelers and watchmakers. While the area around the city has only sparse amounts of natural precious metals, many materials are shipped in raw form to the city and become valuable pieces under the skilled and practiced hands of these artisans. While few of these artisans practice magic themselves, the rings, necklaces, earrings, watches, and other pieces made from


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 31 December 2009, 02:39:35
Valan rambles incoherently. Apologies if grammato-linguistic errors are present. I just sort of wrote it all up, and didn't really check it for tone or something similar. If it sounds like I was talking to myself, odds are I might have been.


Ettinsstead- From the Thergerim Etinn (Six). Potentially the sixth in whatever order, either planning or building. Dwarves would have been heavily involved in the rebuilding of the city I imagine. They are the best after all. The buildings here would be whatever the dwarves built., probably reflecting their styles. Good archways, pointed roofs as opposed to flat.

“The Eye”- As a nickname for that part of the city with the gate furthest to the east. I reason that you could see furthest from there, since the rest of the city can’t obscure the majority of the peninsula. Maybe they’ve built a sort of, well watchtower actually here. And equip it with a good Lookfar. It seems to make sense.

Old Ximax. One of the boroughs left standing after the explosion. It’s the most easily applied name to one of these regions. They’re the oldest, they’re still reflecting some of the earlier design of Ximax. This I imagine would involve a sort of tiered building system. One building’s roof would be slightly higher than the next, allowing you to place archers  (or mages) in lines on top of the roofs to fire at invaders without obscuring each other’s line of sight. The roofs of most building would be flat, slightly sloping towards the one in front. The buildings here would be very square and orderly to one extent or another. I imagine “progress” has sunk in and some of the buildings don’t quite look like their neighbours do, but for the most part, the heavily defensive aesthetic has stuck around. The fixture I can think of here has tobe some sort of tremendously old building. It could very well some sort of famous dealer in antiquities. I rather like that I idea. Old Ximax likely wouldn’t have too many shops I think. It seems a heavily residential district more than anything else. Old money as opposed to noveau riche perhaps. Traders (distinguished from merchants in this case, people who trade in raw materials and/or finished goods) might very well be an important group in Old Ximax.

“The Gate” as a nickname for the area with the highest concentration of inns and taverns. It’s going to be near a gate (durr). Better if this is an old borough since it could be tied in a little better. Perhaps there was only one gate left standing after the explosion, and this was where people gravitated to? The main attraction here is probably some sort of monument maybe, perhaps they tore old sections down during the rebuilding and the original gate has become a sort of fixture (Think of the Arc de Triomphe in Paris).


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 31 December 2009, 08:54:14
Quote
1) Description: What should each borough be named? List any and all ideas you may have for names and provide a brief explanations of how you constructed the name or where it came from.

Ettinstead sounds a bit strange to me. Maybe Ettinsburgh? (burgh = borough). Perhaps this might be where the architects would primarily reside? Or maybe there the mason's guild would be?

"The Eye" would be good for a nickname. You mention a gate to the east. Should be have gates to the east, northeast, and north? I'm not entirely should where we're placing the city, and from what direction travelers would enter it.

Old Ximax: I would think that this borough would retain its past borough name, not get a new name when the city was destroyed.

"The Gate" has the same issue with "The Eye." Where should we be placing gates?

Some more possible suggestions:
1. Homestead: residential area of the city. I think there is probably a "homestead" in just about every American city/town. If we wanted to Santharianize it more, we could borrow from Thergerim again and have something like Hundstead, or combine the two to get Honstead. Could be located anywhere in the city.

2. Fragstone: perhaps the area where the mason's guild is located, along with perhaps where a lot of architects may have their shops. Outer borough, to the north. Frag developed from the orcish Ph'ragh (stone/rock) [keep in mind there's an orcish population]. Might also be a good place for blacksmiths?

3. Middleton: an Inner borough, perhaps where the rich have their houses?

4. Aferburgh: The primary watch-makers and jeweler's borough (probably an inner borough). May be named after a famous watchmaker Jegger Affer (human Erpheronian?) or derived from the Thergerim word for "time" ("avefer").

5. Hollendale: A borough of inns and a few taverns, supposedly named after a woman named Phillis Hollendale (half-hobbit woman?), who used to run an inn in this borough and was knowing for her hospitality.


Quote
2) Description: What kind of boroughs do we want to have (i.e. what should be in each borough. We should brainstorm ideas for boroughs--a list of everything that should be in the city--and then we can break these down into 12 for the 12 boroughs.

1. An inn borough with some taverns (could be inner or outer) - maybe include temple to Jeyriall
2. A tavern and brothel borough (probably outer)
3. Architects borough/Mason's borough (may spread out over two boroughs, probably outer and north to be close to the mountains/mines.) - maybe include temple to Trum - Baroll
4. Government/finance borough (probably inner) - may also include 'upper-class' jobs like doctors and councilmen - may be temple to Armeros?
5. Upper-class residential (inner borough) - temple to Eyasha?
6. Lower-class residential (outer borough) - temple to Baveras?
7. Military/blacksmith borough? (probably outer borough) - Maybe include a temple to Armeros and Urtengor/Trum-Baroll
8. Magic section of the city (outer/old borough(s)?) - including wand/staff shops, potion-makers shops, robe shops, familiar shops (Ximax Cat breeders?), enchantments, taverns for magi. Temple to Anilya?
9. Jewelry/watchmakers borough (probably inner borough).

Comments/Suggestions/Other ideas, please!


Quote
3) People: What should the demographic of Ximax look like? Mostly humans, some orcs, occasionally dwarves…? Or do we want a more equal distribution of the primary races? What guilds should be represented in the city?

About 70% Human, 15% Orc, 10% Dwarf, 2% Hobbit, 2% Brownie, 1% Elf?

Guilds:
Mason's Guild: Would this include architects? Or would this basically be textile producers?
Jeweler's Guild: Would include not only jewelers, but also watch-makers.
Thief's Guild: Underground guild, not well known.

Others?


Quote
4) Coat of Arms: Please refer to the old entry. How should this description change? What do we want it to look like?
Maybe a twelve-pointed star? I'm not sure what colors we might want to use: if we borrow from Ximax, we have red, blue, purple, and green--along with black and white. I don't know if there's any other sort of symbols we want to include. Perhaps some of you might have a better idea of what some symbols mean, and know of ones that might be pertinent to Ximax?


Quote
5) Climate: Please refer to the old entry. Do we still want this kind of climate, or should we opt for a more temperate climate? How would being on a plateau change weather conditions
I would recommend more temperate climates. Ximax is surrounded by mountains for the most part, so perhaps it received very little rain, and a very light yet steady wind most of the time? We should keep in mind that the city is located on a plateau, and its surrounded, for the most part, by mountains. However, it's still on a peninsula surrounded by water, so I would expect very temperate climate--maybe snow once every two years or so. Summers, while being relatively humid, are made easier by steady winds coming up over the mountains.


Quote
6) Resources: Please refer to the old entry, and the entry below. Is there anything we want to add? Anything I've left out?
I think the resources look all right for now. We may find there's more to add later on. Any suggestions?


Quote
7) Myth/Lore: Please refer to the old entry. Do we want to include this story, re-write it, or do something different?
I would recommend something a little different. It seems as though we may be able to be more specific about the city itself. Does anyone have any ideas?


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 31 December 2009, 10:28:56
My birthday is today ... not going to be doing anything with this today (or perhaps tomorrow)


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 31 December 2009, 11:13:34
Happy Birthday, Dek!


EDIT: Eldor mentioned that maybe having an basic outline of the city might be nice. Talia is away, so you all will have to suffer with my poor renditions. And my color hyper-activity.

I'm not sure how to post this as a viewed image, so I'm posting it as an attachment.

EDIT2: On reconsideration, I think the angle might be better if it were flipped 90%. This would mean Valan would get Outer B5 and B6.

Based on mIRC chat conversation:

Outer B2: military, blacksmith, stables ("The Gate"?)
Inner B2:  taverns and inns (Hollendale?)
Inner B3 the governmental/finance borough
Outer B3: taverns and brothels
Outer B4: lower-income residents (Homestead?)
Inner B4: higher-income residents (Middleton?)
Inner B1: jewelry/watchmakers (Aferburgh?)
Inner B6: jewelry/watchmakers
Outer B1: Architects/masons (Ettinsburgh?)
Outer B6: Architects/masons (Fragstone?)
Outer B5: taverns, magic shops
Inner B5: magic shops


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 31 December 2009, 14:19:34
I would like to claim Inner and Outer B5. In Outer B5, I plan to make a lot of inns and taverns that magi would stay in, but nothing really exciting, just a place for magi to stay. I also would like to give it some small magic shops, and a reputation for being a seedy area. It would also have its fair share of bars. As discussed with Rayne, there would be a good many drunk young magi, so it would be a dangerous place at night. This would generally keep nonmagi people away.

In Inner B5, it would have a lot of large and eccentric magic shops. Magi will live inside their shops, or in small houses very close to them as per usual. I would like to place a temple dedicated to the twelve Aviarian deities in general. Then maybe some local Mindsmoothers had a temple constructed dedicated to just Eyasha. I would also like to have various statues dedicated to various deities. I would also like to place a building that holds council for a sort of guild of magi. It's not completely fleshed out in my head, but I know I would like it to be separate from the Academy.

So, may I have these two boroughs? Pretty please Rayne, with doch nuts on top?

EDIT: Oops, forgot Valan had claimed Outer B5. I still want the second one. I'd like to substitute Outer B5 for  Outer B1. I don't have all of the ideas worked out yet, but I still want it.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 31 December 2009, 15:58:04
I have put you down for the two boroughs you wanted. Make sure you're following the discussion of what, in general, we plan on having in each borough.

Because there are temples to almost every Aviaria within the city, I don't think a large temple to them all is necessarily needed. I had planned for a temple in one of the residential districts being for Eyasha. Because Outer B1 will probably have a lot of masons and architects, temples in this area will probably be more for Urtengor (Trum-Baroll).

I'm having trouble seeing how a guild of magi would work. Guilds are usually societies where secrets of the trade are kept, information is shared, but Ximax City has the Academy right next to it. If you can make a good argument for one, though--if you can make it work--it may be a really neat idea. Just keep me in the loop, and participate in discussions here.

NOTE TO ALL: Please answer discussion questions!

Are people in accord concerning what will be in each borough (listed in my last post)? And we need to generate some more potential names for boroughs.


Title: Re: City of Ximax: Discussion
Post by: Mina on 31 December 2009, 17:43:46
I hope non-contributors can take part in the discussion too.  :)

Quote
3) People: What should the demographic of Ximax look like? Mostly humans, some orcs, occasionally dwarves…? Or do we want a more equal distribution of the primary races?
I don't know if an equal distribution would work.  The impression I have of the Volkek-oshra is that they aren't a very large tribe, though I might be mistaken.  The Zirghurim is probably larger, but they do have a lot of settlements in the mountains, so probably only a small segment of the tribe live in the city.  The percentages you suggested look alright to me. 

Quote
What guilds should be represented in the city?
If you're keeping Xarl's description, it seems every (legal) profession would have its own guild.  Personally, I think it might be better if many actually have more than one guild.  Schisms and such.  That said, I don't know much about how guilds actually operated, so I don't know if this makes much sense.  On the other hand, should illegal organizations like thieves' guilds (I'm assuming that it's illegal) be listed alongside the more legal guilds? 

If you're looking for more concrete suggestions...maybe various forms of entertainment?  Dancers, actors, bards, etc.  Hmm...what about librarians?  Ximax has a large library after all. 


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 31 December 2009, 20:44:32
Hi there,

So, I find myself with free time between drinking champagne and eating seafood. So I thought I'd respond here. I am still sober, I believe. :D

Given the following

Quote
CLAIMS
All sections EXCEPT the “Description” section are claimable. Individual boroughs are now claimable--however, you MUST post what you plan to put in the borough you develop (try to limit it to one or two main attractions) so that we don't have overlapping boroughs. You can claim up to three pieces of the entry at one time (i.e. you can claim three, and once you finish one, you can claim another).

And the fact that burroughs seem to be part of the 'Description' (based on the layout of the entry that appears below, what else is going into the 'Description' part of the entry?

Quote
1) Description: What should each borough be named? List any and all ideas you may have for names and provide a brief explanations of how you constructed the name or where it came from.

At the moment, I can't think of anything for these. I'd prefer it if I could work on the content of my sections, and then come back to the names of the buroughs I do ... I find that sometimes names come to me once I get into things. :)

Quote
2) Description: What kind of boroughs do we want to have (i.e. what should be in each borough. We should brainstorm ideas for boroughs--a list of everything that should be in the city--and then we can break these down into 12 for the 12 boroughs.

Is there a reason for there being 12 buroughs? Just because there are the 12 Gods/Godesses?

Quote
3) People: What should the demographic of Ximax look like? Mostly humans, some orcs, occasionally dwarves…? Or do we want a more equal distribution of the primary races? What guilds should be represented in the city?

I would think mainly humans, some orcs, fewer dwarves, elves etc and so on. Humans should probably be mostly of Centaurorian descent, as I believe this area was part of the Centaurorian lands.

Guilds, I'm with Mina on this. I believe that just about any trade that can be made into a guild is possible for the city. I'd be inclined to have things like the arts, recreational pursuits, and some of the other things located somewhere in the city. Just because there are other cities (eg the bard city down south) that specialise in some things doesn't mean we can't have them in Ximax as well. :)

Quote
4) Coat of Arms: Please refer to the old entry. How should this description change? What do we want it to look like?

I'll get back to this one for you

Quote
5) Climate: Please refer to the old entry. Do we still want this kind of climate, or should we opt for a more temperate climate? How would being on a plateau change weather conditions

Hmmm ... sorry, haven't had a chance to look at the old entry yet.

Quote
6) Resources: Please refer to the old entry, and the entry below. Is there anything we want to add? Anything I've left out?

I'll get back to you on this one as well Rayne.

Quote
7) Myth/Lore: Please refer to the old entry. Do we want to include this story, re-write it, or do something different?

Additional things, I think :D I'll have to take a look at the existing entry and get back to you on that.

Sorry for sounding like an old record in the above.

I'll get back to you in general.

Edit:

On looking through what has been claimed and what still appears to be claimable ... I'd like to claim the following ...

Outer Borough 2
- Blacksmith
- Stables
- Military Barracks/Training Grounds/Armoury
- Guard House?
- temple to Armeros? (God of War)

Outer Borough 4
- Lower income Housing --> of the Centoraurian style?
- Recreational Field
- Recreational Hall
- Small run down old infirmary perhaps
- temple to Arvins? (God of the Chase/Hunt/Downtroden/Fugitives)

Inner Borough 4
- higher income houses --> of the Centoraurian style?
- coffee lounge type of place
- 'music hall'/theatre ... (another project I'm kind of working on)
- temple to Nehtor? (with his connection to music and dance)
- 'exclusive' burough "we don't want any of that riff raff from Outer Borough 4 coming in HERE! Think of our children! PLEASE ... won't someone think of our children?" (possibly gated ... own guard sort of thing ... keeping the outsiders out and the in crowd in)

Other suggestions (if we want to try to have a specific temple in the different buroughs ...

Outer Burough 3 with the brothels etc could have a temple dedicated to either Etherus (God of Excess) or Queprur (Goddess of death)

Inner Burough 3 could have temple to Grothar (entry on him indicates he is God of Politicians because he gives them 'good air') or Etherus (God of Excess - financial institutions)

Inner Burough 5 ... Eldor has already spoken about a temple to Eyasha being in there

Outer Burough 1 or Outer Burough 6 ... one could have a temple to Urtengor perhaps?

Still a lot of other Gods/Godesses out there :D

Dek


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 01 January 2010, 00:20:12
Alright, having gotten my head together, answers providing:
1) Description: What should each borough be named? List any and all ideas you may have for names and provide a brief explanations of how you constructed the name or where it came from. <You have some of these already.

2) Description: What kind of boroughs do we want to have (i.e. what should be in each borough. We should brainstorm ideas for boroughs--a list of everything that should be in the city--and then we can break these down into 12 for the 12 boroughs.
I'll figure something out in the next... 24 or so hours.

3) People: What should the demographic of Ximax look like? Mostly humans, some orcs, occasionally dwarves…? Or do we want a more equal distribution of the primary races? What guilds should be represented in the city?

I'm in accordance with Dek here, though I would say you'd find a fair distribution of erpheronian traits on account of the business with Tharania (the whole union between cenotauria and erpheronia might have resulted an a little bit more... homogenous distribution of the tribes. Cenotaurian traits would likely predominate though.

4) Coat of Arms: Please refer to the old entry. How should this description change? What do we want it to look like? Well, I'm not sure how you'd draw an eleven pointed star to be perfectly honest. Perhaps a sickle, around the star. Ximax lies in the middle of the Magic Sickle (the range of mountains to the south, west and east that covers the lower portion of the peninsula. I'm not really sure since we don't have a reference to go on.

5) Climate: Please refer to the old entry. Do we still want this kind of climate, or should we opt for a more temperate climate? How would being on a plateau change weather conditions ?
I would imagine the climate is a bit more temperate than suggested here, though there seems to be an overall lean towards exaggeration which makes me want to say "why don't we just bin this and write in over". The mountains seem to be what would produce the weather here. The peninsula could be drier than surrounding regions perhaps? (The rain shadow effect) Or colder.

6) Resources: Please refer to the old entry, and the entry below. Is there anything we want to add? Anything I've left out? Upon reading the old entry, my first reaction was "Huh, what?" But it's old so I can't really comment. The other point being that food has been left out. To supply a city is something of an undertaking, and this ties right into climate. What is there to eat? Do we keep the mention of rich soil and flowing rice (why not wheat?)

7) Myth/Lore: Please refer to the old entry. Do we want to include this story, re-write it, or do something different?

I could take it or leave it. If we keep it, re-write at least parts of it. I can't put my finger on it but there's bits of that section that bother me.


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 01 January 2010, 01:05:56
@Dek: Outer Borough 1 is mine, and I was originally planning to put a temple to Utengor in there. It's an architect's borough and also where part of the main dwarven population would reside.

@Rayne: I'll have a response to your questions later today. I'm going out with the family and then getting my hair cut. :buck:


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 01 January 2010, 01:10:55
I'm sorry Eldor,

I was discussing ideas ... that is what this thread is for, isn't it?

I never said it wasn't your thread, did I?

I guess I'll just stop discussing ideas.

Dek


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 01 January 2010, 02:45:54
First things first: Dek, please keep discussing ideas, and Eldor, please be open to new ideas. Just because you have claimed a borough does not mean that you are the sole developer for that borough, but rather the one who is writing up the entry. Dek, I do not think that, when Eldor said Outer Borough 1 was his, he meant to dissuade you from giving your ideas, but rather wanted to give justification for why he responded concerning that borough and not about the others. Let's no let miscommunication get in the way of a fruitful discussion.

Quote
1) Description: What should each borough be named? List any and all ideas you may have for names and provide a brief explanations of how you constructed the name or where it came from.
@Dek: Understandable. Perhaps it might be nice to have some choices to chose from, though? Perhaps we can consider this discussion question a less necessary one

@Valan: Some is not all! And even the ones we have can be replaced.


Quote
2) Description: What kind of boroughs do we want to have (i.e. what should be in each borough. We should brainstorm ideas for boroughs--a list of everything that should be in the city--and then we can break these down into 12 for the 12 boroughs.
@Dek: 12 Dogs/Goddesses, 12 seasons, 12 constellations, 12 towers... it just seemed to fit!

@Valan: Sounds good.


Quote
3) People: What should the demographic of Ximax look like? Mostly humans, some orcs, occasionally dwarves…? Or do we want a more equal distribution of the primary races? What guilds should be represented in the city?
@Mina: Thanks for commenting on this. I'm glad the percentages work for you. I would like to list as many guilds as we are aware of, but give focus to the main guilds.

@Dek: Do the population percentages work for you? Do we want to work up percentages for the human population? (85% Centoraurian, 10% Erpheronian, etc.?). I agree concerning the other guilds, though they probably won't be as prominent as the others. There might be a small Innkeepers Guild (?) in Borough 2 (Outer or Inner). I like your plans for Inner Borough 4. The financial/government borough might have some sort of financial guild? Perhaps we should try to list the guilds that might exist in the city.

Valan: Do the percentages for races work for you? And would these Erpheronians be occupants of the city or just passing through? What percentage of the population, would you guess, might be Erpheronian?

Guilds:
Mason's Guild: Would this include architects? Or would this basically be textile producers?
Jeweler's Guild: Would include not only jewelers, but also watch-makers.
Librarian's Guild: Located in the government/financial sector?
Dancer's Guild: Very small, including dancers/performers?
Innkeepers Guild: expansive but not extremely active
Merchant's Guild: Extant in the city but fractured to the point of being functionally useless
Finance Guild: Needs a better name, maybe somehow part of the Merchant's guild? (The only functioning sector of it?)
Magi's Guild: ? (Eldor?)
Thief's Guild: Underground guild, not well known.

Others?


Quote
4) Coat of Arms: Please refer to the old entry. How should this description change? What do we want it to look like?
Dek: Sounds good.

Valan: Ah, the sickle. I like that idea, though we may have to be careful about the way its portrayed, since it's often associated with death. I would still like to include it though--we can perhaps add other symbols that balance it out. That's a great idea, though.

Symbols:
Twelve-point star
Sickle


Quote
5) Climate: Please refer to the old entry. Do we still want this kind of climate, or should we opt for a more temperate climate? How would being on a plateau change weather conditions
Dek: S'all right!

Valan: So drier yet colder than the surrounding regions, but more temperate? Sounds good to me. Do you imagine the temperature would ever drop below freezing?


Quote
6) Resources: Please refer to the old entry, and the entry below. Is there anything we want to add? Anything I've left out?
Dek: Sounds good, Dek

Valan: Are you referring to the old entry or the new re-write? And I don't think the surrounding area would be very fertile. Xarl might like to think so, but you mentioned yourself that the climate is probably relatively dry, and I think this is a good observation. There probably aren't a lot of farms. The few farms there are probably don't produce much in terms of crop, and it probably relatively poor quality. Much of Ximax City's food, I would think, would be imported from farms more outside the city. What do you think?


Quote
7) Myth/Lore: Please refer to the old entry. Do we want to include this story, re-write it, or do something different?
Dek: Sounds good

Valan: I'm with you, Valan. What's probably bothering you is the way that it's written. Xarl, I think, was generally more concerned with comedic eccentricity rather than eloquent historicity. This may end up being a section we'll find ourselves more prepared to address once we get more of the entry written.


GENERAL

Dek: I will put you down for the boroughs you've requested. My one suggestion is that you combine Centoraurian style with more dwarvish styles. The city was rebuilt under the direction of Zirgherim dwarves, and some of their style probably bled into some of the architecture. Also, cities are generally relatively close together, and especially in poorer neighborhoods, a bit crowded. You might keep this in mind when brainstorming the recreational area.

Valan and Eldor: You have both claimed two boroughs. You can claim another piece of the entry if you wish.


EDIT

The Outline for the City of Ximax entry has been updated based on discussions.

Please note that the discussion questions have changed: 1 and 2 have been moved to inactive, question 4 (Coat of Arms) has been revised, question 7 (Myth) has been put on hold, and a new discussion question has been added:

9) Please refer to the current lists of boroughs and their listed content. Should any of the items listed be removed, and what can be added?

Please respond to this new question!

And if no one objects, I'll claim Climate.

NOTE: We are currently in the development stage of this discussion, but we are slowly entering in the writing phase. Please respond to discussion question 9 (on boroughs) and discussion question 3 (on people--specifically guilds). When we reach an agreement concerning these two discussion questions, claimed boroughs will acquire deadlines.

FINAL NOTE: I will be with limited internet connection over the day few days (until probably Sunday). Please continue discussing. I will try to make any updates to the entry itself when I get back.


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 01 January 2010, 07:12:00

@Valan: Some is not all! And even the ones we have can be replaced.

Right, add that to the "in the next 24 hours" from earlier.

Quote
Valan: Do the percentages for races work for you? And would these Erpheronians be occupants of the city or just passing through? What percentage of the population, would you guess, might be Erpheronian?

I think the dwarves might be a little higher, perhaps equal with the number of orcs. What I imagine would have happened is that after the explosion, many of the dwarves (architects, masons and what-have-you) involved in the rebuilding might have stayed around. The entry on the Zighurim says that they do tend to do other things owing to the less than abundant quantity of resources in the mountains.

Quote
Guilds:
Mason's Guild: Would this include architects? Or would this basically be textile producers?
Jeweler's Guild: Would include not only jewelers, but also watch-makers.
Librarian's Guild: Located in the government/financial sector?
Dancer's Guild: Very small, including dancers/performers?
Innkeepers Guild: expansive but not extremely active
Merchant's Guild: Extant in the city but fractured to the point of being functionally useless
Finance Guild: Needs a better name, maybe somehow part of the Merchant's guild? (The only functioning sector of it?)
Magi's Guild: ? (Eldor?)
Thief's Guild: Underground guild, not well known.
Others?

Call it the banking or the bankers guild perhaps?
The Mason's Guild would almost certainly include the stonemasons themselves, anyone who mines/quarries the rock (up to and including the foremen in the quarrying operations), those involved in moving the stone, and the architects within the city who work with it. If that last one doesn't quite fit, I would suggest creating some sort of guild that would include sculptors and architects, perhaps include the jewelers and watch-makers and call it the Artisan's guild?

Quote
Valan: Ah, the sickle. I like that idea, though we may have to be careful about the way its portrayed, since it's often associated with death. I would still like to include it though--we can perhaps add other symbols that balance it out. That's a great idea, though.
Perhaps, and I'm just throwing ideas around here, we could place the star or several of them on the hilt of the sickle?


Quote
Valan: So drier yet colder than the surrounding regions, but more temperate? Sounds good to me. Do you imagine the temperature would ever drop below freezing?



 Valan: Are you referring to the old entry or the new re-write? And I don't think the surrounding area would be very fertile. Xarl might like to think so, but you mentioned yourself that the climate is probably relatively dry, and I think this is a good observation. There probably aren't a lot of farms. The few farms there are probably don't produce much in terms of crop, and it probably relatively poor quality. Much of Ximax City's food, I would think, would be imported from farms more outside the city. What do you think?
I was referring at the time to the old entry. My thought is this, and it extends throughout the peninsula if possible. The mountainsides facing the sea would likely experience quite a bit of rain and wind. The inner territories wouldn't but the inland sides of the mountains might pick up the wet, so you might be able to find decent topsoil there, or perhaps around the base. The larger part of the peninsula probably won't do for anything in terms of growing food. The city might be importing food from more fertile lands around Diamond lake. That seems to be a logical location since they have immediate access to freshwater for irrigation. The water for that lake has to come from somewhere, so I imagine there might be some sort of appreciable aquifers lying around. If you knew what you were doing (think like a gnome here) you might be able to tap that for some kind of small scale irrigation, at the very least, there is a chance of digging wells. No one is going to run short of water. Overall, I think the weather is going to be fairly boring. They won't get snow, if the weather drops below freezing it's some kind of freak event. Rain won't be abundant but not uncommon. Some of the storms from the sea might manage a push over the mountains perhaps, and they might get weather from Diamond Lake to the north.


Quote
Valan: I'm with you, Valan. What's probably bothering you is the way that it's written. Xarl, I think, was generally more concerned with comedic eccentricity rather than eloquent historicity. This may end up being a section we'll find ourselves more prepared to address once we get more of the entry written.

Sounds sensible, Xarl's tone reminds me of Pratchett to be honest. It's not bad, but it needs a solid grounding at some point.
Quote
Valan and Eldor: You have both claimed two boroughs. You can claim another piece of the entry if you wish.
I'll stick with my two thanks. I've got a few other things that might demand my attention, so I'll pick up more if/when I finish what I've got going here.


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 01 January 2010, 08:12:02
I think you misunderstood me. I was simply saying that I agreed with you. I apologize...


Title: Re: City of Ximax: Discussion
Post by: Mina on 01 January 2010, 17:33:11
Guild stuff: What exactly would a financial guild do?  Perhaps they could be a competing merchants' guild, smaller but more...functional?  Hmm...the name Artificers' Guild just popped into my head.  Maybe it could be a general people-who-make-things guild, or a re-naming of the Jewellers' Guild, since it includes non-jewellers? 

Coat of Arms: Given the Academy's importance to the city, perhaps its coat of arms could form part of the city's? 

Climate:
If I remember correctly, Bard Judith made quite a few of the mountains into volcanoes, mostly in the northern range I think.  How exactly this might affect the climate I'm not sure, but I thought I'd just mention it in case you weren't aware. 

As for water, I won't be surprised if there are a few rivers on the peninsula that don't show up on the map because they aren't large enough.  The peninsula is pretty huge, and in any case the water in Diamond Lake has to go somewhere.  It does make sense that Ximax's immediate surroundings aren't fertile enough to support its population and that it has to import food from eg. the Diamond Lake area.  In fact I think that's the case with most large cities, but in any case, Ximax's founders couldn't exactly go around looking for the best spot to put a settlement; they had to settle around the Orb (unless that's being changed), which isn't necessarily in the best spot for a city.  That said, how would Ximax get water?  Aqueducts?  Sorry if this is off-topic.   :buck:

Boroughs:
(Inner Borough 3) Perhaps a temple to Foiros could be located near governmental area?  He's apparently also a god of justice.  Well, actually, from the entry it sounds more like morality.  Either way, I can see it as a sort of reminder to those in power to do the right thing. 

(Inner Borough 4) If it is exclusive in the way Dek described, perhaps the temple to Nehtor could be relocated to Borough 5?  It would make more sense for temples to be accessible to everyone.  And it seems to make sense for an infirmary to be near a temple to Nehtor. 

(Outer Borough 2) While it makes sense for the temple to Armeros to be located near military buildings, the entry on Armeros says that his temples serve as law courts in times of peace, so maybe it would be better for it to be located near the government buildings instead?  According to the entry, all military buildings already include a small shrine to Armeros anyway. 

(Outer Borough 3) Temples to Queprur are located next to cemeteries, so they would normally be outside cities rather than inside them, I think.  There are however shrines in the city where the dead are prepared for burial. 

(Outer Borough 4) Arvins does not have temples.  Instead, he is worshipped in sacred groves (Arwoods, Groves of Arvins).  Perhaps there could be one near the city?  Or, since there are fields here, maybe an Arwood could fit too.  I don't really know what the requirements are. 

Somehow this ended up being all about temples.   :lol:  But I'm tired now so I guess I'll go rest a bit and see if I can think of anything else. 


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 02 January 2010, 10:08:47
I apologize for any strange sentences, or anything I don't address. I'm currently in a very small room with seven other people and four dogs, one behind me that keeps changing positions. @_@; I'll do the best I can.


Valan:

Quote from: Valan Nonesuch link=topic=14141.msg177149#msg177149
I think the dwarves might be a little higher, perhaps equal with the number of orcs. What I imagine would have happened is that after the explosion, many of the dwarves (architects, masons and what-have-you) involved in the rebuilding might have stayed around. The entry on the Zighurim says that they do tend to do other things owing to the less than abundant quantity of resources in the mountains.
I would disagree. While the Zigherim live in the surrounding mountains primarily, the Volkek-Oshra live IN the city of Ximax. I was actually considering making their percentages higher, though I'm still debating this. However, when it comes to the Volkek-Oshra, the City and Academy basically house the entire tribe.

Quote
Call it the banking or the bankers guild perhaps?
The Mason's Guild would almost certainly include the stonemasons themselves, anyone who mines/quarries the rock (up to and including the foremen in the quarrying operations), those involved in moving the stone, and the architects within the city who work with it. If that last one doesn't quite fit, I would suggest creating some sort of guild that would include sculptors and architects, perhaps include the jewelers and watch-makers and call it the Artisan's guild?
I like the idea of the Banking Guild. The Artisan's Guild is a good idea, but it may be too general. Would it be an over-arching guild that includes the Jeweler's Guild, Clock-makers (Watch-makers) Guild, Architect's Guild, etc? It might be like the idea of a Merchant's Guild that is so large, it's basically non-functional. Do we want to make the Mason's Guild separate from the Architects? As in, there would be a Architect's Guild and a Mason's Guild, and while maybe the guilds work closely together, each is independent.

Quote
Perhaps, and I'm just throwing ideas around here, we could place the star or several of them on the hilt of the sickle?
Would this seem to make the star less of a focus than the sickle? I would think the star should take focus.

Quote
I was referring at the time to the old entry. My thought is this, and it extends throughout the peninsula if possible. The mountainsides facing the sea would likely experience quite a bit of rain and wind. The inner territories wouldn't but the inland sides of the mountains might pick up the wet, so you might be able to find decent topsoil there, or perhaps around the base. The larger part of the peninsula probably won't do for anything in terms of growing food. The city might be importing food from more fertile lands around Diamond lake. That seems to be a logical location since they have immediate access to freshwater for irrigation. The water for that lake has to come from somewhere, so I imagine there might be some sort of appreciable aquifers lying around. If you knew what you were doing (think like a gnome here) you might be able to tap that for some kind of small scale irrigation, at the very least, there is a chance of digging wells. No one is going to run short of water. Overall, I think the weather is going to be fairly boring. They won't get snow, if the weather drops below freezing it's some kind of freak event. Rain won't be abundant but not uncommon. Some of the storms from the sea might manage a push over the mountains perhaps, and they might get weather from Diamond Lake to the north.
I could see the peninsula dropping below freezing maybe once or twice a year (based on my general knowledge of the area), but probably never snowing. I like the idea of crops coming in from the area around the Diamond Lake. However, Mina  brought up an important issue: where does the city get its water? You mention aquifers. Perhaps there are smaller underwater aquifers around the city? And would the population as we current have it be able to access these aquifers, or should we import gnomes from other, outside territories?

Quote
Sounds sensible, Xarl's tone reminds me of Pratchett to be honest. It's not bad, but it needs a solid grounding at some point.
I agree. We'll brainstorm this more when we get some more of the entry written up.


Mina:

Quote
Guild stuff: What exactly would a financial guild do?  Perhaps they could be a competing merchants' guild, smaller but more...functional?  Hmm...the name Artificers' Guild just popped into my head.  Maybe it could be a general people-who-make-things guild, or a re-naming of the Jewellers' Guild, since it includes non-jewellers? 
A Banker's Guild might be a better name than the Financial Guild. I like the idea of it being like a Merchant's Guild, but smaller and more functional. I would assume that it would be a guild for banker's--they would share secrets about investing, information about interest rates, etc. As for the Articifer's Guild, we may have both a Jeweler's Guild and a Clock-maker's or Watch-maker's Guild. We might be able to mention that while there are two guilds, because of how closely they work, the Articifer's uild might be more functional or active than the smaller ones.

Quote
Coat of Arms: Given the Academy's importance to the city, perhaps its coat of arms could form part of the city's? 
Currently the Academy doesn't have a Coat-of-Arms as listed in the entry re-write. I don't think, given the history between the city and the academy, that the city would be willing to take the Academy's Coat of Arms. Most of the City's occupants are not associated with the Academy or magic. While the Academy may bring business, the magi are probably annoying at times, with their various "accidents." I think the city may take pride in being close to the Academy, but would view themselves as independent from it.

Quote
Climate:
If I remember correctly, Bard Judith made quite a few of the mountains into volcanoes, mostly in the northern range I think.  How exactly this might affect the climate I'm not sure, but I thought I'd just mention it in case you weren't aware. 

As for water, I won't be surprised if there are a few rivers on the peninsula that don't show up on the map because they aren't large enough.  The peninsula is pretty huge, and in any case the water in Diamond Lake has to go somewhere.  It does make sense that Ximax's immediate surroundings aren't fertile enough to support its population and that it has to import food from eg. the Diamond Lake area.  In fact I think that's the case with most large cities, but in any case, Ximax's founders couldn't exactly go around looking for the best spot to put a settlement; they had to settle around the Orb (unless that's being changed), which isn't necessarily in the best spot for a city.  That said, how would Ximax get water?  Aqueducts?  Sorry if this is off-topic.   

Valan  mentioned aquifers. There are probably aquifers in and around the city, so perhaps the water comes partially through these rivers that you mentioned and partially through wells dug in and around the city. Does this sound like it would support the area?

I think that the idea of Ximax importing food from around the Diamon Lake area is a good one. I'm not sure about how or if volcanoes would effect the climate; I think, in any case, the difference to the city wouldn't be significant. And while Ximax city has been moved, it still remains relatively close to the Academy.

Quote
Boroughs:
(Inner Borough 3) Perhaps a temple to Foiros could be located near governmental area?  He's apparently also a god of justice.  Well, actually, from the entry it sounds more like morality.  Either way, I can see it as a sort of reminder to those in power to do the right thing. 

(Inner Borough 4) If it is exclusive in the way Dek described, perhaps the temple to Nehtor could be relocated to Borough 5?  It would make more sense for temples to be accessible to everyone.  And it seems to make sense for an infirmary to be near a temple to Nehtor. 

(Outer Borough 2) While it makes sense for the temple to Armeros to be located near military buildings, the entry on Armeros says that his temples serve as law courts in times of peace, so maybe it would be better for it to be located near the government buildings instead?  According to the entry, all military buildings already include a small shrine to Armeros anyway. 

(Outer Borough 3) Temples to Queprur are located next to cemeteries, so they would normally be outside cities rather than inside them, I think.  There are however shrines in the city where the dead are prepared for burial.
 

As a general response to all of these (I think all these ideas are good), is it possible to have more than one temple to each God/Goddess in the city? We seem to be trying to make sure there's only one temple per, but I personally don't see any reason why there couldn't be more than one.

Quote
(Outer Borough 4) Arvins does not have temples.  Instead, he is worshipped in sacred groves (Arwoods, Groves of Arvins).  Perhaps there could be one near the city?  Or, since there are fields here, maybe an Arwood could fit too.  I don't really know what the requirements are. 

I think Dek  was originally planning on putting a recreational field. Perhaps near this field, or even in it, there may be a grove?


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 02 January 2010, 12:29:46
Tapping an aquifer is as easy as digging a well. Using them for irrigation would require gnomish tomfoo- bedev- ingenuity[/i] since you'd have to have some way to pump the water up, and into the irrigation system.

@Mina: I don't think the volcanoes would affect things much unless they were particularly active. To the best of my knowledge, they're not known to stay like that for long. They'd just be other mountains until they went active as far as I know.


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 03 January 2010, 09:52:59
I'm taking a complete break from Santharia for the foreseeable future due to RL stuff that needs to be dealt with.

I am therefore relinquishing any and all claims and ideas that I had for Ximax and withdrawing myself from the team developing Ximax City.

Sorry for inconvenience caused by this.

Thank you

Dek


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 03 January 2010, 14:28:12
I've got some responses for you in lime. Sorry they took so long.


3) People: What should the demographic of Ximax look like? Mostly humans, some orcs, occasionally dwarves…? Or do we want a more equal distribution of the primary races? What guilds should be represented in the city? I don't have any suggestions for the demographic, as I like the general direction that it's headed in. As for the magic Guild, I have it somewhat formed in my mind. It would be an underground Guild of Necromancy, where experienced and accomplished Necromancers secretly pass on their forbidden art to those wanting to learn it.

4) Coat of Arms: Please refer to the old entry. How should this description change? What do we want it to look like? WHat symbols should be included? I like it the way it is, but maybe in the center of the twelve-point star, there could be the Orb of Ximax?

5) Climate: Please refer to the old entry. Do we still want this kind of climate, or should we opt for a more temperate climate? How would being on a plateau change weather conditions Being on a plateau, winds would be much stronger, especially since it is a flat plain. I think that, because of the mountains, it would be like a swirling wind trap. I think there would be a lot of Low Pressure because of it being close to the ocean. This would cause it to be cold and rainy, or snowy as the case may be. Though, because of the mountains, I think there would be a rain shadow. There are a lot of factors that go into it. There would be a high humidity percentage in the air because of the ocean I think.

6) Resources: Please refer to the old entry, and the entry below. Is there anything we want to add? Anything I've left out?  No suggestions here. Except for maybe livestock that can graze on the plain.

9) Please refer to the current lists of boroughs and their listed content. Should any of the items listed be removed, and what can be added? It looks good to me.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 04 January 2010, 07:25:44
I don't have any suggestions for the demographic, as I like the general direction that it's headed in. As for the magic Guild, I have it somewhat formed in my mind. It would be an underground Guild of Necromancy, where experienced and accomplished Necromancers secretly pass on their forbidden art to those wanting to learn it.
This would then be more like a Necromancer's Guild, then? I will speak of it in the People section the way I plan on talking about the Thief's Guild--underground and secretive to the point no one is 100% sure that it's here.

Do you think we should have a breakdown of what human races occupy the area?

Quote
I like it the way it is, but maybe in the center of the twelve-point star, there could be the Orb of Ximax?
The problem is that no one (besides archmagi) would probably know exactly what it looks like. Most of the descriptions associated with it are highly mystified.

Quote
Being on a plateau, winds would be much stronger, especially since it is a flat plain. I think that, because of the mountains, it would be like a swirling wind trap. I think there would be a lot of Low Pressure because of it being close to the ocean. This would cause it to be cold and rainy, or snowy as the case may be. Though, because of the mountains, I think there would be a rain shadow. There are a lot of factors that go into it. There would be a high humidity percentage in the air because of the ocean I think.
A lot of the discussion thus far has made a case for it being dry and relatively un-rainy. Low pressure does generally mean rain, but if there's no moisture in the air, nothing will fall. Where would this moisture being coming from? As the moisture from the ocean crosses over the mountains that surround Ximax, the pressure drops, the temperature drops, and all the moisture is rained out. This, of course, would also prevent high humidity.

Quote
No suggestions here. Except for maybe livestock that can graze on the plain.
AH! I didn't think about livestock. While there may not be enough water to have sustainable crops, there may be enough for cows, goats, and horses.

Quote
It looks good to me.
Glad the current outlines work! How are you feeling about the boroughs you're currently doing? Do you have a good idea of what's in them?


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 05 January 2010, 06:21:54
With all this craziness going on with voting, I'm double-posting in order to get this topic back on the sidebar. You know what they say: out of sight, out of mind. Please don't forget about this discussion!

I have fleshed out the People, Resources, and Climate section. Please look over these sections. The Guild listing has in yellow the location of each guild, so that if you are doing that borough you have a better idea of the guild occupying it. If there are no issues, claimed boroughs are due January 11th.

@Eldor: I have left the Necromancer's Guild description blank. While I envision is being a primarily Volkek-Oshra-run guild, I didn't want to add in details against your wishes. If you would like, I can fill this in, but it might be better for you to do this yourself.

EDIT:

Side-note: please try to limit borough descriptions to 500 words or less. Explain things like architecture, perhaps some of the racial diversity, describe a few important buildings (like Guild Halls), but don't go overboard!

I've added two new discussion questions. Please respond to these!

10) Should the City of Ximax be surrounded by walls? If so, how high/thick?

11) Should this entry have an "Attractions" section or something similar, to add more detail about the stores, taverns, and inns that add to Ximax's mystique?


Title: Re: City of Ximax: Discussion
Post by: Fox on 05 January 2010, 07:03:08
You may want to talk to Twen (Emvay) if you're planning on writing a bit on a Necromancer's Guild. I believe she's had some ideas she's used in the past (in her CDs at least) that have hinted at such a guild already. Plus she's essentially the Necromancy dev.



Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 05 January 2010, 07:22:22
I've sent her a PM. Hopefully she will come share her thoughts.

As I saw it, the Necromancer's Guild was a secret, underground guild working out of one of the magic boroughs and run more or less by Volkek-Oshra.


Title: Re: City of Ximax: Discussion
Post by: Twen Araerwen on 05 January 2010, 08:00:49
Hello Rayne and everyone else! Thank you for the PM. :)

In general there would most likely be no concrete sect of Necromancers in Ximax (IMHO), as such practices would probably have been 'rooted' out long ago. Although I do perceive that a small group, akin to the real world Free Masons, work covertly there. In essence part of the greater whole of the school, yet merely watching out for those that show promise in this field. Once a student is found to have skill in this area, a teacher/student would begin to push this prospect with the ideals of the order. Dependant upon the mental propensity of those sought for such teachings, would in the end determine if the recruiter brought them into the fold. Overall I see these as independent individuals with very loose ties to one another, since I don't see Necromancy to be widespread or appealing to everyone.

With my viewpoint being that the art has origins in Nybelmar, they may have sects spread over Sarvonia yet no direct power structure there. Still when you talk of an art that spans far back into history, odds are with them at least taking an interest in the hub of magical training at Ximax.

If you have any questions or need some clarification on other aspects, please feel free to PM me Rayne. :heart:   

Addition: Am I against a sect existing there ... nope. Although such an order should be very loose and highly secretive.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 05 January 2010, 09:05:37
I think you've gone into more detail than we will even use in the entry! Basically, our knowledge (I assume) of the guild is:

1) They're primarily located in the magic boroughs
2) They're associated with the Volkek-Oshra (not necessarily true, but for a primarily human population with some suspicion toward orc-kind, it seems a logical connection--particularly given the tribe's propensity toward fire magic)
3) The Guild is somehow run through the taverns/shops in the magic borough
4) They are said to keep an eye out for gifted students

However, all this is rumor, and even the existence of the guild is questionable.


Title: Re: City of Ximax: Discussion
Post by: Twen Araerwen on 05 January 2010, 09:18:39
Sounds perfect Lady Rayne! I apologize for the run-on of thoughts above, with a fever and medicine to relieve it ... my brain doesn't shutoff when it should. :)

As mentioned above, if you need me for elaboration ... feel free to contact me. :heart:


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 05 January 2010, 09:20:40
In general there would most likely be no concrete sect of Necromancers in Ximax (IMHO), as such practices would probably have been 'rooted' out long ago. Although I do perceive that a small group, akin to the real world Free Masons, work covertly there....

...Addition: Am I against a sect existing there ... nope. Although such an order should be very loose and highly secretive.

This sounds like something the Everbright cult would be involved in. That cult is also small, and somewhat secretive. And being mostly fire magi, surely necromancy would be practiced among them.  :thumbup:


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 05 January 2010, 09:27:45
Ah, brilliant, Azhira! I didn't even think of this connection. I'm glad you brought it up. That should definitely be included in the description of the guild. I'm wondering if we might want to include the sect somewhere else, explaining it a little more...


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 05 January 2010, 09:36:41
The Everbright cult has shrines in the Volkek-Oshra catacombs, one in the Flame Tower and now they are involved in these secretive necromancer guilds. She is more a personal patron, and not an outwardly public religious icon. I am sure there are some areas where evidence exists of her reverence. This is good to think about as I plan to write the cult entry at some point in the near future.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 05 January 2010, 09:55:37
Well, Anilya does have a temple. Perhaps the cult can be referred to there and in the blurb about the Necromancer's Guild?

Either Valan or Eldor is doing the borough where Aniyla's temple is. I'm sure your input would be very much appreciated once that description goes up (which it should be in a week). Perhaps you might drop by and give your two sans?

And are you still interested in taking a borough or two to develop?


Title: Re: City of Ximax: Discussion
Post by: Mina on 05 January 2010, 17:39:58
Quote
I think the city may take pride in being close to the Academy, but would view themselves as independent from it.
That makes sense.  Well, as for the coat of arms, a quick look at Wikipedia seems to suggest that historical ones were usually rather simple, so I guess maybe we don't need any more symbols than we already have.  Placing them beside each other probably works, though it might be a little bland.  Perhaps there is a way to arrange the sickle so that it appears to protect the star?  Or if the association with death is too strong, it's probably alright to drop it too; a twelve-pointed star is probably already quite distinctive by itself.  

Quote
Valan mentioned aquifers. There are probably aquifers in and around the city, so perhaps the water comes partially through these rivers that you mentioned and partially through wells dug in and around the city. Does this sound like it would support the area?
Well, even if it doesn't, we could always modify things until it does.   :P  I was wondering more about how water from rivers and such would be transported into the city.  Well, assuming there isn't a river conveniently flowing through the city site already.   :D

Quote
As a general response to all of these (I think all these ideas are good), is it possible to have more than one temple to each God/Goddess in the city? We seem to be trying to make sure there's only one temple per, but I personally don't see any reason why there couldn't be more than one.
Agreed.  I was working under the assumption that you guys had decided to have only one temple per deity for whatever reason, since that's what it looked like, but I certainly have no problem with there being more.  

Since this is about the boroughs anyway...while writing the next section of this post, I was suddenly reminded of tanners (http://en.wikipedia.org/wiki/Tanning).  Would Ximax have any?  If they do, maybe they could be located at the edge of one of the outer boroughs, or even just outside the city, since historically they were usually located at the outskirts due to the smell.  

Quote
10) Should the City of Ximax be surrounded by walls? If so, how high/thick?
As far as I know, most medieval and earlier cities did have walls.  Depending on the area enclosed by the walls and the population growth, the city might eventually 'spill out' beyond its walls, after which a new wall may or may not be built.  (Conversely, according to what I've read, some cities shrink so much that they become essentially farmland enclosed by walls).  

As for how this might apply to Ximax, well, the old city would almost certainly have had pretty impressive walls, given that the builders were rather concerned with defence.  However, the city had been rebuilt fairly recently (perhaps some ruined sections of the old walls can still be seen?), and it could be that things had changed such that the city wasn't so concerned with defence anymore.  I'm afraid I'm not very familiar with modern Santharian history, so I can't really guess.  I do know there was supposed to have been a fairly big war.  Maybe if it was still fresh in the minds of the people at the time the city was rebuilt, they would have gone for walls.  

Height and thickness would likewise depend on how badly the people feel they need the defence, I think.  As a provincial capital, Ximax probably could get the money and resources for very strong fortifications if it really wanted to.  As for how strong that could be, I usually think of the Theodosian Walls (http://www.arkeo3d.com/byzantium1200/landwall.html) as an upper limit.  According to Wikipedia, it consists of a 5m thick and 12m high inner wall, followed by a 15-20m wide terrace, then a 2m thick and 8.5m high outer wall, and finally a 20m wide moat with 1.5m high walls on its inner side.  Personally though, I think something this strong is probably more appropriate for New Santhala than Ximax.  

Assuming that walls were built, there probably isn't much outside the walls, aside from maybe tanners and temples to Queprur.  It's been less than 200 years since the city was rebuilt (presumably with enough space within its walls for the entire population, with maybe some free space), and Ximax probably isn't one of those cities with a very high population growth rate.  The main things attracting immigrants to the city are most likely the Academy, its library, and the fact that it's a major political center, all pretty significant, but probably not enough to make the city outgrow its walls that quickly.  Or at least that's my semi-educated guess.   :P

Quote
11) Should this entry have an "Attractions" section or something similar, to add more detail about the stores, taverns, and inns that add to Ximax's mystique?
Well, I think it would be a good idea to talk about important and/or well-known places in the city.  On the other hand, I don't know if it really needs a separate section.  Perhaps the information could be included with the description of the boroughs?  

I've also been wondering, on the map posted on the first page, where is the Academy located?  I know originally it was supposed to be at the center of the city, but I remember there being some talk of the city mostly being rebuilt to the northeast.  

Edit: I just remembered this site (http://www.io.com/~sjohn/demog.htm).  If you're still looking for more guilds to include, the Merchants and Service section might be useful.  On the other hand, the guild list is pretty long already, so maybe not, unless something has been overlooked.  But either way, I guess it could be a useful as a reference. 


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 06 January 2010, 01:25:23
Quote
Since this is about the boroughs anyway...while writing the next section of this post, I was suddenly reminded of tanners (http://en.wikipedia.org/wiki/Tanning).  Would Ximax have any?  If they do, maybe they could be located at the edge of one of the outer boroughs, or even just outside the city, since historically they were usually located at the outskirts due to the smell.  
When I wrote the stables section for Ximax Academy, I made mention to them not having a tannery there because most of the leathers and whatnot were bought outside the Academy. So yes, a tannery would be good. This seems to justify perhaps having another section is the description for those things just outside the city, including (as you mentioned) temples to Queprur and the cemetery.


Quote
As for how this might apply to Ximax, well, the old city would almost certainly have had pretty impressive walls, given that the builders were rather concerned with defence.  However, the city had been rebuilt fairly recently (perhaps some ruined sections of the old walls can still be seen?), and it could be that things had changed such that the city wasn't so concerned with defence anymore.  I'm afraid I'm not very familiar with modern Santharian history, so I can't really guess.  I do know there was supposed to have been a fairly big war.  Maybe if it was still fresh in the minds of the people at the time the city was rebuilt, they would have gone for walls.  
The city was rebuilt in 1482 a.S. While I can see Ximax perhaps having fairly nice, big walls, I don't foresee them being built for much more than aesthetic value. After all, in a city protected by some of the most powerful magic in Caelereth, I doubt many fortifications are much needed.  :lol:

Based on the stats you've provided (thanks for that website!), I see a wall of maybe 2-3m thick wall, maybe 4m high. I don't think any other walls are really needed. The idea of a moat does sound kind of nice, though. Maybe we might have one for aesthetic value? I don't know... what do you think?
  

Quote
Assuming that walls were built, there probably isn't much outside the walls, aside from maybe tanners and temples to Queprur.  It's been less than 200 years since the city was rebuilt (presumably with enough space within its walls for the entire population, with maybe some free space), and Ximax probably isn't one of those cities with a very high population growth rate.  The main things attracting immigrants to the city are most likely the Academy, its library, and the fact that it's a major political center, all pretty significant, but probably not enough to make the city outgrow its walls that quickly.  Or at least that's my semi-educated guess.   :P
There is probably a lot of space, especially on the fringes. I wasn't sure about the Recreation Field that Dek proposed, but based on the points you raise, I think such an addition may not be entirely infeasible. Perhaps there may be some parks and whatnot throughout the city. After all, if you're going to rebuild a city (and have the power to guilt-trip powerful magi), why not go all-out?


Quote
Well, I think it would be a good idea to talk about important and/or well-known places in the city.  On the other hand, I don't know if it really needs a separate section.  Perhaps the information could be included with the description of the boroughs?  
Perhaps we'll see how borough-writers feel about the 500 word limit. If they find themselves running out of space, we might consider it. If they seem to do fine (I would think 500 words would be enough), then no need to worry. I suppose I was thinking about possible maps and RP development. Xarl, in the original entry, mentioned particular taverns and shops of interest. I really like his idea, and I've been trying to find a way to work that in.

Quote
I've also been wondering, on the map posted on the first page, where is the Academy located?  I know originally it was supposed to be at the center of the city, but I remember there being some talk of the city mostly being rebuilt to the northeast.  
Until 1482 a.S., the Academy was basically in the center of the city, but following the explosion (or disintegration, as it were), the city was moved for the protection of the citizens. After all, while the explosion was the most destructive accident, it was certainly not the first, and certainly won't be the last.

Quote
Edit: I just remembered this site (http://www.io.com/~sjohn/demog.htm).  If you're still looking for more guilds to include, the Merchants and Service section might be useful.  On the other hand, the guild list is pretty long already, so maybe not, unless something has been overlooked.  But either way, I guess it could be a useful as a reference. 
Ah! This site is great! I'm not sure how in need we are of more guilds, but I think the list of shops/professions is extremely helpful. When writing boroughs, it's important to keep other shops in mind:
Shoemakers
Butchers
Furriers
Fishmongers
Maidservants
Beer-Sellers
Tailors
Buckle Makers
Barbers
Plasterers
Jewelers
Spice Merchants
Taverns/Restaurants
Blacksmiths
Old-Clothes   
Painters
Pastrycooks   
Doctors
Masons
Roofers
Carpenters
Locksmiths
Weavers
Bathers
Chandlers
Ropemakers
Mercers
Inns
Coopers
Tanners
Bakers
Copyists
Watercarriers
Sculptors
Scabbardmakers
Rugmakers
Wine-Sellers
Harness-Makers
Hatmakers
Bleachers
Saddlers
Hay Merchants
Chicken Butchers
Cutlers
Pursemakers
Glovemakers
Woodsellers
Woodcarvers
Magic-Shops
Booksellers
Bookbinders
Illuminators   


Title: Re: City of Ximax: Discussion
Post by: Mina on 06 January 2010, 02:44:04
Quote
After all, in a city protected by some of the most powerful magic in Caelereth, I doubt many fortifications are much needed.
That's true, I suppose.  Although it also depends on how paranoid one is.   :P  But yes, given its current power, I can see Ximax not being particularly worried about attacks. 

Quote
The idea of a moat does sound kind of nice, though. Maybe we might have one for aesthetic value? I don't know... what do you think?
As long as getting the water isn't a problem (I don't think I've ever read about how that's done), I don't see why not.  After all, if you're already guilt-tripping the magi, a moat isn't that much more to ask for.   :P

The idea of guilt-tripping the magi amuses more than it probably should.  Maybe we should do it more often.   :evil:

Quote
Until 1482 a.S., the Academy was basically in the center of the city, but following the explosion (or disintegration, as it were), the city was moved for the protection of the citizens. After all, while the explosion was the most destructive accident, it was certainly not the first, and certainly won't be the last.
I guess I wasn't very clear with my question.  I meant, relative to the boroughs shown on the map, where is the Academy located?  Is it entirely outside the city now, and if so where exactly? 

Quote
Ah! This site is great!
:)


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 06 January 2010, 03:15:08
As long as getting the water isn't a problem (I don't think I've ever read about how that's done), I don't see why not.  After all, if you're already guilt-tripping the magi, a moat isn't that much more to ask for.   :P

The idea of guilt-tripping the magi amuses more than it probably should.  Maybe we should do it more often.   :evil:

Councilman: "Oh, and maybe we could have a pretty moat!"

Mage: "A moat would take a lot of time and affort, and we don't really have that much water in the area as it is. It would be a lot of work to get the water out of aquifers, or re-direct the nearby rivers to have the water circle around the city. Plus there's the maintenance, and really, you won't really need a moat for defense, especially with a wall and guards and whatnot. It's really not worth it."

Councilman: "You disintegrated my city."

Mage: "A moat it is!"

Yeah. I like this, too.

Quote
I guess I wasn't very clear with my question.  I meant, relative to the boroughs shown on the map, where is the Academy located?  Is it entirely outside the city now, and if so where exactly? 
 :)
To the northeast, completely outside the city. It probably wouldn't be more than a few minutes walk from the city walls until you hit the ornamental gardens.


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 08 January 2010, 08:42:10
Outer Borough 1 (“Ettinsburgh”)

Outer Borough 1, or Ettinsburgh, is the northernmost borough of the City of Ximax. It is also adjacent to Outer Boroughs 6 and 2, and Inner Borough 1, commonly called Aferburgh. Many of the city’s great architects flock to this borough. In fact, the majority of residents who make their home there either work as architects, or smiths. With a concentration of architects, the structure of the homes, shops, and public areas are works of art in themselves. Extravagant structures can be found throughout this borough. Although the styles may differ slightly, the universal form seems to be light structuring, looking to turn away from those with a more heavy mass. Buttresses and pinnacles are commonly found to be decorating these fine architectural segments. Shops are less grand that the homes of this borough. They are usually the more bulky structures with flat tops, and with very little decoration. Generally, the only exceptions are those with owners that can pay for their shop to be remodeled to a more elegant structure. Even this is a rare occurrence, and only the wealthiest shop owners can afford, and the selling of tools, metals, and other materials of the like does not a rich man make.

 Towers are also a feature regularly seen throughout Ettinsburgh, especially twin towers. Many of these towers act as meeting bases for architects to plan out how they will remodel a certain area to better it, or how they wish to tackle their next big project. In fact, the famous Mason’s Guild has its home in one of the twin tower structures. The Mason’s Guild is an organized guild of smiths that produce most of the city’s weapons and items of convenience that can be made with metal. With a Mason’s Guild, this borough attracts around two thirds of the dwarven population in Ximax, causing the overall make-up of the population to be around seventy percent dwarven, and around twenty percent human. Orcs make up around nine percent of the population, with the other races filling in the rest. Because of the population being majorly filled by dwarves, temples to Utengor were constructed by the combined efforts of the architects and smiths.  Along with these temples, there is a borough meeting spot featuring a dedication to Utengor as well. The meeting spot is a circular space in the center of the Ettinsburgh with cobblestone roads snaking out from it through the borough. At the center of it is a marble fountain. Four spears, positioned like a cross, shoot water in opposing directions, creating a dome made of mist around its center piece mist. The center piece of the fountain is a marble statue depicting Utengor holding a hammer and a knife raised in the air while standing over a fallen dear. With all of this dedication to Utengor, it’s no wonder the forges in this borough are so productive.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 11 January 2010, 13:01:47
Eldor, I assume you will make changes to your piece based on our discussion in mIRC. Remember that the borough you have chosen has primarily miners, not architects.

In order to give people a better idea of what should be in these entries, I've gone ahead and done Aferburgh:

Nestled between Inner Borough 6 and Inner Borough 2, and just north of Outer Borough 1, Aferburgh contains the most renown jewelry shops in the city. Here jewelers display their lovely pieces crafted of mithril, copper, silver, and gold, gleaming with all variety of gems, from the crimson heartstone, to the golden sunstone, to the green peridot. Those familiar with the city know the niche of each shop: some jewelers specialize in necklaces, while others may be expert gem-cutters, and there are even high-priced shops that sell special enchanted pieces.

The jewelry shops attract a number of visitors, particularly the opulent and affluent, and many other shops have popped up to appease their refine tastes: a number of hatters, purse-makers, and glove-makers have shops in this area of town, as well tailors and seamstresses who craft exquisite dresses from the highest quality fabrics. While the quality of products produced in Aferburgh is high, one should expect to pay in kind.

Aferburgh houses two guild halls. The Jeweler’s Guild, the smaller of the two, is rarely used, and its architecture resembles the other buildings’ so closely that it often appears like any other shop. Because the Jeweler’s Guild is not particularly active, the building is often rented out for special occasions. The Artificer’s Guild is a much larger hall, decorated on the outside with interlacing patterns, and even has statues flanking its entrance: on one side a female jeweler studying a ring, on the other a clock-maker winding gears. The building receives much use from the variety of jewelers and clock-makers who belong to it.

There are a number of small parks in the borough, where those traversing the streets may sit and rest. Some of these small parks even have elegant fountains and gazebos. Most of the population here is human, though an occasional gnome or dwarf is not uncommon.

Valan and Eldor: How are you feeling about the pieces at this point. I feel as though I should have provided this example earlier. Would it make it easier if I extended the deadline by another week?


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 12 January 2010, 03:27:52
I can have mine ready this evening actually.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 12 January 2010, 07:09:36
That would be wonderful, Valan! I look forward to reading them.  :heart:


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 12 January 2010, 07:41:34

Hallowhall is one of the oldest boroughs remaining, it’s neighbouring region, Feldstone being the other. Hallowhall is the only outer borough associated with the Academy of Magic to any visible and admitted degree or, more precisely, with its students. Found in amidst the streets and alleys of its tall stately buildings are several taverns including the infamous “Wasted Wizard” and Valgure's Magical Emporium among them.
Hallowhall’s buildings are all very square structures. They are made of local granite and do not feature much of the fanciful construction found in newer districts except where old buildings have been extended or "improved" upon. The most curious note about these structures is that the roofs are rather flat and that the buildings increase in height the further towards the inner city one moves. This forces some "cellars" to exist almost at ground level and causes the innermost roads to take on a shadowy appearance which is combated by the legions of lanterns hanging from brackets on walls and outside storefronts. By night, Hallowhall is one of the most luminous and bustling districts since the tavern fare brings travelers home to rest and many from neighbouring boroughs after the day’s light has grown dim.

Hallowhall also houses a very small temple, located not far from the Wasted Wizard, dedicated to Aniyla Everbright. The small building which houses this group seems rather unassuming from the outside, but upon closer inspection it is festooned with glittering lanterns and candles both inside and out. The temple itself is built over one of the more extended sections of the old catacombs and extends underneath the streets in addition to its modest aboveground fixture. Rumors abound about magical monstrosities living in this section of the catacombs but despite several forays in recent memory, the creatures remain missing, presumed fictional.

The Wasted Wizard, located twixt Shard Street and Xazure Lane, was purportedly built on the original campsite of the founders of the city, a claim several rival establishments dispute quite hotly. The Academy has given no credence to any of these rumors reporting instead that the old records are “painfully inaccurate and fragmented”. Regardless it is agreed by all that the Wasted Wizard is the oldest tavern still standing in Ximax, a fact which residents from other boroughs do their best to ignore. Established c. 150 a.S. the Tavern has survived several dozen incidents of accidental property damage, at least one attempted arson and the usual wear and tear associated with a tavern in addition to any “strangeness” attached to its arcane patronage.

Much of Hallowhall’s population is human, though being known for its inns and taverns it attracts more exotic clientele to the region fairly easily. Many of the residents of Hallowhall live above their establishments, and the region is closely tied with it’s neighbour, Feldstone.


Hopefully I haven't stepped amiss here. It took longer than expected to write Hallowhall, but I imagine I can have Feldstone (sorry, Fragstone sounds plain unpleasant to me) up tomorrow afternoon likely.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 12 January 2010, 08:36:43
This is great, Valan! And Feldstone does sound much better.

Because I am uncertain of how my semester will pan out, I would like to try to edit boroughs as they come. This will also make it easier for the writers, I think, because they won't then (after editing) have to keep returning to the discussion thread.

I've made changes and comments in blue, because your color is so close to orange and yellow that it might be difficult seeing the corrections!


Hallowhall is one of the oldest boroughs remaining (it’s neighbouring region, Feldstone being the other). Hallowhall is the only outer borough associated with the Academy of Magic to any visible and admitted degree or, more precisely, with its students. Found in amidst the streets and alleys of its tall stately buildings are several taverns including the infamous “Wasted Wizard” and Valgure's Magical Emporium among them. [This sentence has a few issues. Consider: Found amidst the streets and allows of its tall buildings are several establishments catering to these students, including the Wasted Wizard and Valgure's Magical Emporium.]

Hallowhall’s buildings are all very square structures. They are made of local granite and do not feature much of the fanciful construction found in newer districts except where old buildings have been extended or "improved" upon. [Consider just "renovated"?] The most curious note about these structures is that the roofs are rather flat and that the buildings increase in height the further towards the inner city one moves. [The beginning of this sentence is a little awkward. Consider something along the lines of: "Notably, these structures have rather flat roofs, and the buildings themselves grow taller toward the inner city." Or something along those lines.] This forces some "cellars" to exist almost at ground level and causes the innermost roads to take on a shadowy appearance which is combated by the legions of lanterns hanging from brackets on walls and outside storefronts. [I don't understand why the cellars must be at sound level, or how these cellars create a shadowy appearance .This sentence is also a bit long due to the number of conjunctions you employ. Consider: "This forces some "cellars" to extend above ground level, and causes the innermost roads to take on a shadowy appearance. Fortunately the darkness is minimized by legions of lanterns hanging from brackets on walls and outside storefronts."] By night, Hallowhall is one of the most luminous and bustling districts since the tavern fare brings travelers home to rest and many from neighbouring boroughs after the day’s light has grown dim. [I'm confused at this: taverns aren't places of rest, but places of drinking and socializing. The construction is also strange... I don't really understand what you're trying to say with "home to rest" and how it relates to what's after the conjunction. You might have to explain more of what this means in order for me to give suggestions.]

Hallowhall also houses a very small temple, located not far from the Wasted Wizard, dedicated to Aniyla Everbright. The small building that houses this group [What group?] seems rather unassuming from the outside, but upon closer inspection it is festooned with glittering lanterns and candles both inside and out. [It probably wouldn't be taken as unassuming from the outside if the outside is festooned with glittering lanterns and candles/] The temple itself is built over one of the more extended sections of the old catacombs and extends underneath the streets in addition to its modest aboveground fixture. Rumors abound about magical monstrosities living in this section of the catacombs but despite several forays in recent memory, the creatures remain missing, presumed fictional. [This is contradictory: if they are in recent memory, they cannot be fictional because they are remembered.]

The Wasted Wizard, located twixt Shard Street and Xazure Lane, was purportedly built on the original campsite of the founders of the city, a claim several rival establishments dispute quite hotly. The Academy has given no credence to any of these rumors reporting instead that the old records are “painfully inaccurate and fragmented." Regardless it is agreed by all all agree that the Wasted Wizard is the oldest tavern still standing in Ximax, a fact which residents from other boroughs do their best to ignore. Established c. 150 a.S. the tavern has survived several dozen incidents of accidental property damage, at least one attempted arson and the usual wear and tear associated with a tavern, in addition to any “strangeness” attached to its arcane patronage.

Much of Hallowhall’s population is human, though being known for its inns and taverns it attracts more exotic clientele to the region fairly easily. Many of the residents of Hallowhall live above their establishments, and the region is closely tied with it’s neighbour, Feldstone.

The description feels a bit long, which makes me partial to moving the paragraph about the Wasted Wizard to an "Attractions" section. What do you think? I feel as though having a section like this would make these little gems easier to find.


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 12 January 2010, 09:52:23
Right. The explanation for the cellars/roofs.

The buildings closest to the outlying wall of this borough will be the lowest. The ones behind them a little higher. The ones behind these higher still. Eventually, it becomes impractical to build any higher and still leave space underground, so what most people would call a cellar in these later buildings it actually found at ground level

Sorry, I seem to have badly botched my "I know what I'm talking about you know what I'm talking about right" situation here. Will fix.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 13 January 2010, 07:27:27
No worries, Valan: the writing process gets complicated some times. Let me know if you have any issues with the revision--I am more than happy to give you any explanations you might need. I also apologize for any unnecessary explication in the comments--I've been editing Coren's things with a lot of added notes because he's interested in learning more about style, and it's a bit hard to turn that part of my brain off!

I've gone ahead and added a week to the dates. Please PM me or post here if you're having any difficulties.


Title: Re: City of Ximax: Discussion
Post by: Seeker on 16 January 2010, 06:24:41
I will be visiting Ximax in the near future.  In the meantime if there is anything related to Ximax that is already developed and you would like to see it illustrated please let me know HERE (http://www.santharia.com/dev/index.php/topic,13708.0.html). 

I understand you are in the middle of changing alot, so If there are no requests at this time, don't worry.  I will get my business done in Ximax and move on.  ;)


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 16 January 2010, 11:23:20
Outer Borough 3

The borough known as the "Underside" among Ximaxian residents is aptly named. This section of the city is said to harbor much of the seedy underbelly of the city. The Underside is poor, with mostly run down and dilapidated structures that house beggars, down-on-their-luck commoners and those who wish to keep their presence and business strictly secret. Of course, the Underside is also said to be home to many secretive criminal enterprises such as the Thieves Guild and smuggling operations. The city watch rarely ventures into the Underside unless there is an extreme disturbance, and even then, the Watch only go in when the full rays of the Injera can keep the shadows at bay. Nighttime in the Underside is when the rats come out to play.

The Underside does have its uses, despite the nefarious reputation it possesses. Of importance to the city is a temple of Queprur, who is also known as the "Goddess of the Scythe". The borough locals call the temple by another name, "The Deader House" or, less respectfully, "The Ratqueen's Hole". The temple houses a large morgue wherewith the citizens of the city may bring their dead (or dying) to be taken into the Iron Mistress's embrace of the afterlife. Situated almost directly in the center of the borough, the temple is a large, imposing structure made of rough, black stone as if carved from night itself. Pale red windows stained with dust block most sunshine from ever entering the temple. Inside, the clerics of the goddess prepare corpses for burial, and inter them behind the borough walls in the massive city cemetery known as the "Cold Ground". Clerics guard the cemetery at all times lest unsavory dead worshipers rob the graves of their inhabitants. However, it is whispered that necromancers sometimes haunt the Cold Ground at night, casting spells of sleep upon the guards. This has given rise to rumors of a secret necromancer guild somewhere in the borough, sanctioned by certain mage guilds. Such proof has never been discovered, however, but the rumors never seem to die.

The so-called "Thieves Guild" is also said to call the Underside home. This guild is whispered about, but much like the necromancer hovel, no proof has ever been discovered of the guild's whereabouts or members. The borough is a sure place for such underhanded organizations since the city watch rarely patrol the area and most citizens of the borough know to keep their mouths shut about business that goes on in the various shady taverns and brothels. It is said that the notorious Erpheronian outlaw Seejay the Pincher runs a profitable business of smuggling within the Underside. It is said Seejay will smuggle most anything around the city using the sewers and back alleys as routes to wherever she needs to go. Nightshade powder, magic relics, stolen goods and even corpses are said to be Seejay's trade. Some say she has control over much of the criminal activity of the city, even influencing certain nobles and powerful magi of the academy. The city watch has declared Seejay a wanted criminal to be put to the death if caught, and those who follow her.



Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 16 January 2010, 12:30:23
This is great, Azhira! Do you want me to give you edits, or should I just edit it myself? I don't see anything that requires major changing--most of it looks like small stylistic things.


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 16 January 2010, 12:35:13
Go ahead and edit as you see fit. I'll work on another borough within a day or two. I wanted to make Borough 3 more of a slums as every city has to have at least one.  :evil:


Title: Re: City of Ximax: Discussion
Post by: Mina on 16 January 2010, 17:29:56
I thought I should let you guys know, classes have started for me, so I'll be getting less active here.  But I'll try not to disappear again this time.   :buck:

@Rayne:
Quote
To the northeast, completely outside the city. It probably wouldn't be more than a few minutes walk from the city walls until you hit the ornamental gardens.
But while reading the Academy thread I found this:
Quote
The Academy was originally in the heart of Ximax City, but due to a dangerous explosion, the city was moved northeast of the Academy.
Er...I guess there's a typo in one of them? 


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 16 January 2010, 22:02:16
I thought I should let you guys know, classes have started for me, so I'll be getting less active here.  But I'll try not to disappear again this time.   :buck:

 :cry: Please *try* to stick around, Mina. Pop in occasionally (like every day! ;)) so we know you still love us.



Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 17 January 2010, 00:34:45
@Rayne:But while reading the Academy thread I found this:Er...I guess there's a typo in one of them? 
Ah--I was wrong in describing it. The entry is correct. The Academy is southwest of the city; the city is northeast of the Academy. I was never good at directions.  :buck:

And please stick around, Mina! Perhaps you might even be interested in writing up a borough or two? It would be nice to have you as a contributor in writing!

@Azhira: I've integrated your piece. It looks fantastic, very creative. I love your description of the temple, and you've done a great job at integrating the thief's guild, necromancer's guild, and the temple all together in a coherent way. I look forward to any other boroughs you may write!


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 18 January 2010, 10:38:54
I'm going to try to do Outer Burough 4 and Inner Burough 4 (the upper and lower housing districts).

Unless they have already been taken by someone.

Is 'burough' something in the order of suburb?


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 18 January 2010, 10:47:58
They have not been claimed, so they are yours to develop.

A borough is sort of like a district in the city. It can be a suburb, I suppose.


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 18 January 2010, 11:07:12
Outer Borough 2

From this borough, known as the Gate Borough, is where most traffic comes in and out of the city. This entrance is popular as it houses many of the establishments that visitors to the city most often require: stables, blacksmiths and general merchandise stores. The Ximaxian Militia keeps a headquarters here with patrols of guards in constant watch over the comings and goings through the gate. Watchtowers rise up on either side of the gate like imposing sentinels ever watching. City guardsmen are housed within the tower at all hours with guards on the ground inspecting and questioning those who come into the city.

The stables are the first structures visitors encounter upon entering the gates. The stables house horses mostly, but also cattle, goats and sheep can be made comfortable in the stables. Caravans and wagons can be made to rest within the city walls near the stables under guard watch. For a modest fee, stable hands can feed and watch over those animals in the stables while their owners do business elsewhere in the city. In addition, blacksmith shops do good business making and repairing goods such as weapons, wagon parts, and horse shoes. General merchandise vendors also find the Gate Borough a thriving place for customers as they advertise their wares to restock travelers and wagons.

The Ximaxian Militia has one of their main headquarters in the Gate Borough and are housed within a temple to the war god Armeros. This deity is known as one of the gods representing fire, warfare, conflict and justice. The temple itself, known as an Armorwain, is a grand structure made of heavy blocks of white marble with four large columns of steel along the north entrance. The Armorwain has a barracks for the Watch officers, an armory, four guard towers on each corner of the building and its own special stables for the Watch horsemen. The Armorwain functions nowadays as a court of justice trying cases and settling disputes within the outer boroughs of the city. Clerics and paladins in service to Armeros guard the temple day and night and are ready at a moment's notice to quell trouble.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 18 January 2010, 11:45:57
This looks great, Azhira! Some little style things I may suggest: did you want me to make those changes for you, or did you want to do them yourself? They're very small, and I don't mind doing them myself--shall we do it like before?


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 18 January 2010, 11:51:41
Yup! Feel free. Same as before.  :heart:

Are borough 2 and 3 close to each other? I'd say no, for obvious reasons. Maybe let's place these two sections on opposite sides of the city? :lol:


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 18 January 2010, 13:56:53
We have the Underside adjacent to both the guard borough and the governance borough. We were trying to be ironic/funny.  :rolleyes:

I've changed the name from Gate Borough to Gate Side. Gate Borough sounded a little awkward to me, and while "Gate Side" isn't much better, I think it rolls of the tongue a bit easier. Of course, I'm still very much open to other suggestions!


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 18 January 2010, 20:06:24
Hi Ximax-developers!

I have no time to work on this as well, unfortunately, but of course I'm curious and read some randomly chosen pieces.

To your borough, Azhira:

Would people go and bring to bury their dead in such a low district, even if there is the temple of Queprur?

Why is it there?

I think this should be explained shortly. Maybe this part of the town was in former times more respectable, but has degenerated only recently (recently 10 to 200 years) . In addition, people with money , who can afford to pay for it, could have buried their dead privately, in an own place belonging to their estate.

*******
Has the town sewers at all? Strata has sewers due to the fact, that it is build on an older town (it is not really a sewer). Varcopas has some due to the abundance of water, its location near the sea and some clever dwarves. A short research (and what is in my mind from further studies), sewers were not very common. So maybe you have them just in one part maybe?

See here

Quote
Towns were dirty places to live in. There was no sewage system as we would know it today. Many people threw toilet waste into the street along with other rubbish. Rats were very common in towns and cities and lead to the  Black Death of 1348 to 1349. Towns might use pigs to eat what rubbish there was. Water was far from clean as a local river would have been polluted with toilet waste thrown into it from villages both upstream and downstream. Therefore, as people would have used this as a source of water (they had no other choice) and because people knew little about health and hygiene, disease was common. Life expectancy could be short. Life for a poor person in a town or city was described as "nasty, brutal and short".

Quote from here (http://www.historylearningsite.co.uk/medieval_towns.htm)

My two sans to the fortification walls: I think, there are some somewhere (apart from those around the gardens of the academy), maybe in ruins, maybe in an inner part of the town before it expanded. I doubt, that mages are always so strong to be able to defend a not so small town, so at some point in history, citizens might have wanted one.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 19 January 2010, 01:21:34
In order to cause less stress and running around for Azhira, who I know is busy with the north, let me come to the defense of her borough:

1) The dead are not burried in the district.

Quote
Inside, the clerics prepare corpses for burial, and inter them behind the borough walls in the massive city cemetery known as the "Cold Ground.”

Perhaps we will have a separate section of the city to elaborate on those things outside of the city walls, like tanneries, cemeteries, etc.

I would also think that the cemetery you would find all sorts of graves, but also several mausoleums or tombs built on perhaps the outskirts of the cemetery. This would be where the wealthy would burry their dead. However, this is all still outside the city, not in the borough itself.

2) Sewage: let's keep in mind that we have something of a magical city.

While I'm not sure the citizens of the city would necessarily be able to trade in their chamber pots, it's good to keep in mind that the City kind of has the magi of Ximax under her thumb. The Academy has a sewer system, designed and maintained by the water magi. No, the city will not have one of quite the same sophistication, but I don't think we should write off their influence so quickly.

And sewage might be described elsewhere, if at all. Is it important to elaborate on the sewer system? Have other cities done so?

3) I'm still brainstorming the idea, but I think perhaps it may end up being required for the magi of Academy to spend some part of their training in defense of the city (or other cities nearby) for a year or two. Therefore, I think that Ximax would always be fairly guarded. Also, Ximax isn't really in much danger, I think. Not only are there some of the most powerful magi in Caelereth RIGHT there, but we'er also in the Kingdom of Santharia! How likely is a war?


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 19 January 2010, 01:58:59
I was more speaking of dangers which arose in the past.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 19 January 2010, 02:07:15
Quote
I was more speaking of dangers which arose in the past.

The current City has only been there since about 1480a.S. It was fairly peaceful, I think, when the city was being built.


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 19 January 2010, 02:37:20
Good points, Talia.

On Cemeteries:

The cemetery known as the "Cold Ground" is located beyond the city walls, outside of the borough. For a city the size of Ximax, the cemetery would have to be fairly large. Also, there is nothing stopping us from having a second or third cemetery outside of the city. Perhaps one cemetery is for the nobles and wealthy folk, with expensive mausoleums and tombs. The Cold Ground cemetery could be one a little more run down where mostly commoners and paupers are buried, those with less money. If rumors are to be believed, it is this run-down cemetery that is often target of necromancers and smugglers looking for bodies to experiment on. No one is going to miss the beggar's grave, after all.  :evil:

On Sewers:

I do not see the need to expound on sewage systems, unless something about them is special somehow. Perhaps old ruins lay below in the sewers with a story to tell. Undoubtedly, a tribe or two of rat brownies live under Ximax that may deserve mention. But I would save such an entry for that specific Brownie entry. In the People section, it could be mentioned that Rat Brownies are thought to live below in the sewers and leave it at that.

(As the Rat Brownie developer, I declare now that they do live in the Ximax sewers. Perhaps one of the boroughs I write can mention them more specifically.)


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 19 January 2010, 04:59:14
Quote
The current City has only been there since about 1480a.S. It was fairly peaceful, I think, when the city was being built.

I wasn't aware, that you wanted to have the entire city destroyed, not just the inner, old part around the academy. Even though, are all old building completely destroyed, even strong fortifications of former times vanished completely? Just a thought.

Sewers - was just a hint, that sewers are not common. But I see, you want a nice smelling city as everyone else ;) Or have the sewers another purpose?

Queprur's temple: it remains the fact, that the temple , the place of worship is still there, and if you don't have your own tiny place in your house and private priest, you need to go there - through that terrible quarter, awful and dangerous streets. How is this problem solved? And nobody can ignore Queprur, with any other god it would be easier. A nice conflict, I'm curious, how you will solve that problem! Be glad, that you created it, that gives your city flavour and goes beyond a mere listing of what is where.


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 19 January 2010, 05:15:42

Queprur's temple: it remains the fact, that the temple , the place of worship is still there, and if you don't have your own tiny place in your house and private priest, you need to go there - through that terrible quarter, awful and dangerous streets. How is this problem solved? And nobody can ignore Queprur, with any other god it would be easier. A nice conflict, I'm curious, how you will solve that problem! Be glad, that you created it, that gives your city flavour and goes beyond a mere listing of what is where.

I mentioned above. Multiple temples in different districts. Surely a city as large as Ximax wouldn't have one single temple to Queprur (or other gods)? Maybe the Underside's temple is more of a shrine as opposed to a larger, more "formal" temple located in a less dangerous borough?


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 19 January 2010, 08:23:02
I see, multiple temples. As i said, I read only your part about that Borough with the temple in it.

Quote
Of importance to the city is a temple of Queprur, who is also known as the "Goddess of the Scythe". The borough locals call the temple by another name, "The Deader House" or, less respectfully, "The Ratqueen's Hole". The temple houses a large morgue wherewith the citizens of the city may bring their dead (or dying) to be taken into the Iron Mistress's embrace of the afterlife. Situated almost directly in the center of the borough, the temple is a large, imposing structure made of rough, black stone as if carved from night itself.

And, saying it is huge and of importance to the (whole??) city gave me the idea of troubles.

But don't misunderstand me, I do not write this city, and so it is entirely your decision, I just wanted to help   :huh:


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 19 January 2010, 11:58:32
I wasn't aware, that you wanted to have the entire city destroyed, not just the inner, old part around the academy. Even though, are all old building completely destroyed, even strong fortifications of former times vanished completely? Just a thought.

We have two original boroughs from the old city, but the rest we do not have. Perhaps the walls near these boroughs will have signs of the old fortification. Perhaps we should have the cemeteries, walls, and sewers all described in a single section.


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 21 January 2010, 13:18:53
Inner Burough Four - Middleton

Inner borough 4, nestled between inner borough 3 and inner borough 5 and north of outer borough 4, is better known as Middleton. It is easily identifiable by its upper class, two storey houses built primarily in the Centoraurian style. As is the case with Centoraurian houses in other parts of Xaramon province, the Centoraurians who built here are heavily influenced by the Helcrani sense of style, and predominately use granite and marble to build their houses.

As they consider themselves naturally superior to the residents of Homestead and the seedy underbelly of Ximax represented by Underside, the residents of Middleton have followed the Helcrani practice of building walls. Rather than constructing these walls around individual buildings or houses, they have instead built them around their entire residential district. Theirs is an exclusive district, and to keep the riff-raff from bothering them, they have employed armed guards to patrol the inside of their gated community.

Within the walled part of their burough a coffee house has been established where members of Middleton meet and discuss the merits of their particular house and other issues of importance to them in their lives. This coffee house is named "Marcalm's", after the Erpheronian who owns it. Some of the citizens of Middleton are worried about their 'poor brothers and sisters who are not as well off as they are' and so outside of the gated and walled part of their burough they have established a temple to Nehtor. Inside this temple is a small infirmary in which they gladly treat injuries of all in Ximax, regardless of station. Finally, there is a small music hall in the burough. Like the temple and infirmary, this is outside of the walled and gated part of the burough. Here, the residents of Ximax watch entertainment of varying kinds, which tend to combine music, dance and drama into a continuous story. In addition to this, this music hall is home to the Dancer's Guild. Despite the name, this guild is not just for dancers but also for musicians, actors and all kinds of performers who call Ximax home.  


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 21 January 2010, 14:01:28
Outer Borough 4 - Homestead
Outer borough four, better known to the residents of Ximax as Homestead, is south of inner borough four and is between outer boroughs threee and five.This is where most of the people who work in the various shops and guilds around Ximax live and play. Unlike Middleton, with its ordered streets and gated community, Homestead has open spaces around the one or two storey houses that make up this borough. These houses are still built in the Centoraurian style, however.

As is the case with the Ximax Academy, the children and youth of Ximax City enjoy playing a range of games throughout the streets of Ximax, as well as in the recreational hall and on the recreational field of Homestead. Such games include Breakitdown, Kikkitdown, Goal Ball and Kikkit and most of the guilds throughout Ximax City have teams of young apprentices that compete in the various games against each other, as well as against the younger mages of the Academy.

On the outer edges of Homestead, there is a grove of trees that are believed to be sacred to Arvins. The Centoraurian Rhodjah Vandageldah tends to the grove in order to keep it in pristine condition for the worship of Arvins.

A small infirmary has been built in Homestead, but, with the better stocked and resourced infirmary in Middleton, has been mostly left to fall into disuse. However, while sports are palyed in the recreation field or hall, the infirmary is used to care for any who may be injured as a result.


Title: Re: City of Ximax: Discussion
Post by: Mina on 22 January 2010, 00:26:10
Quote
I'm still brainstorming the idea, but I think perhaps it may end up being required for the magi of Academy to spend some part of their training in defense of the city (or other cities nearby) for a year or two.
I'm not very comfortable with this idea, but as you know, I'm biased against conscription and such.  Besides, the idea of spending a year or two doing military service sounds rather modern to me.  Perhaps a better idea might be to require that all magi at the Academy help defend the city if it is ever attacked?

Sewers: Well, if sewers are uncommon in Santharia and Ximax has them, it would make sense to write a few sentences about them.  But, yeah, probably not much more than that, unless there's something special about them beyond that. 

Temple(s and shrines) of Queprur:
I agree that there might be problems with having the temple be located in a seedy part of the city.  Having it be one of the shrines, as you suggested, rather than the temple of the city, would be one solution.  The description of it as a place where the dead are prepared for burial fits what is described of the shrines in the entry anyway, whereas not much is said about what the temples do besides watching over cemeteries. 

But I'm thinking, they couldn't have planned for this borough to be the seedy part of the city when they were rebuilding it.  Perhaps it used to be a nicer place before the nastier sort started moving in, and now the wealthier citizens just have to endure it?  Or combine both solutions: after the borough gained its present reputation, the rich and influential started complaining and eventually got the temple moved somewhere more tolerable.  Of course, having more than one temple is a solution too.  Or there was originally one temple, but the complaints led to more being built...I might be thinking too much about this.   :buck:

In any case though, I wonder if the center of the borough is the right place to put the temple.  Queprur's entry states that temples are located near the graveyards.  I don't know how large Ximax is, but depending on what is considered near, it seems possible the temple might might end up being too far away. 

Quote
We have two original boroughs from the old city, but the rest we do not have. Perhaps the walls near these boroughs will have signs of the old fortification.
Which two boroughs are these?  Come to think of it, perhaps there might be some small parts of the old city (which are now...outside the city) that remain relatively intact but are mostly abandoned now that people have moved into the new city?  The accident that destroyed the city couldn't have been that thorough. 

I don't know about having signs of the old fortifications in the boroughs though.  It is also possible that they they were demolished to make way for new constructions.  I guess it would depend on what was more convenient.  But I like the idea that there might be still be some ruined sections of the old fortifications visible near the city. 

I've been wondering, do the inner boroughs all meet up at the center of the city?  Perhaps there could be something there, like a market square? 

I've been thinking a little about the early history of the city, specifically how it could have gone from a handful of founders to, eventually, a relatively major city.  I'm spending some of my free time reading about medieval cities, so hopefully I'll be able to think up something that makes sense. 


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 24 January 2010, 03:06:14
Sorry for the delay with this. My apologies.


@Deklitch: Do you want me to edit your entries and integrate them (like I've done with Azhira?), or do a uri and let you do the edits yourself? It doesn't matter to me. If I edit them, you still have the options of speaking out if you don't like a change. What would you prefer?



@Mina

a) Conscription: I don't really like conscription either, but we need to find a way, I feel, for the mages to "earn their keep." I mean, keep in mind that conscription would basically be an excuse to do nothing: Santharia's a peaceful nation, and the conscription thing is more or less just for show. However, I understand your discomfort.

 I often worry about Ximax's funding and its relation to other schools/cities in Santharia. This is something we can discuss if we ever get a "Functioning of Ximax Academy" entry or something. Despite all the work that went into the current Ximax Academy entry, the information is really all just a glorified and expanded descriptions section. As you know, place entries require much more than this.

Maybe at some point we can open discussions for the other things about Ximax that need discussing, like Funding, Admissions, Levels, Magic Education, Non-Magic Education, Graduation, "Governance" (School Council), Teaching, etc. What do you think? Would you add anything to the list?


b) Sewers: I've gone ahead and added a section to include the things that don't fall into the section of "borough": cemeteries, tanneries, remnants of the old city, etc. 


c)Temple(s and shrines) of Queprur: Well, all boroughs are a mix. Just as in any city, you make generalizations about certain areas, even if not all the areas display that quality. (Shady Side is generally a rich side of Pittsburgh, but I live in a poorer area of it; Oakland is a seedy borough, but my friend lives in the "nicer" part of it.)

Perhaps Deklitch might be willing to add in a small funeral house in Middleton, where the rich take their dead. From here a funeral procession takes them outside of town, either to Cold Ground Cemetery or another, nicer cemetery, like.... I don't know... "Oak Ridge Cemetery" or something?

And I've changed temple to shrine in Underside's description. Perhaps Azhira might take another look at it to make sure it sounds all right?

It would be nice to have an actual temple in the city, though. You mention the temple being near graveyards. Perhaps the temple might be outside the city, then, connected to one of the cemeteries? Or both? Perhaps it intersects where the two cemeteries would meet? Or maybe it would just be for the cemetery of the wealthy, and the poorer would just have a shrine?


d) Remnants of Old Ximax: The boroughs still in use that were leftover from the explosion are Outer Boroughs 5 and 6.

Yes, many parts of the Outer Borough are still intact, though most are in shambles. There are even a couple structures of the Inner Borough, which now serve as shelter for horses in the fields around the Academy.

I've added a section for the Remnants of Ximax in a new section on the outline. This section will also address the sewers and whatnot.

I agree that many of the old fortifications would not be there, but the old fortification-like style would perhaps pervade these boroughs.

e) Center of the City: I've been thinking about this, too. Perhaps we can make a list of possibilities for the center-of-the-city. I like the Market Square idea, though I was also thinking some sort of clock tower might be neat, too (would this be too modern?--I'm thinking of all the clock-makers we have in the city). Or perhaps a statue of Ximan Xuran? Depending on the size, we could have both: A statue/clock tower surrounded by a market place. What do you think?


f) Early History of the City: I would LOVE if you could come up with something! I've been dreading trying to figure out the history of Ximax and the Academy. Let me know if you come up with anthing!


As a final note: Mina, I would really love for you to write up a borough or two! After all the discussion you've done, your name should be on the entry that eventually goes up. It makes me sad that you didn't have time to write up a piece of the Academy--though I understand (the sections were a little long). The boroughs, though, as you can see, are only a few paragraphs. Do you think you might have time to write up one or two?


GENERAL NOTES:

1) A new section of the entry has been added (Outside and Under the City). These sections are claimable!

2) Because of deadlines, Outer Borough 1, Outer Borough 6, and Inner Borough 5 are now claimable. [Mina, would you be interested in Inner Borough 5? It's one of the magic boroughs. Or you might be interested in Outer Borough 6, as it's one of the boroughs left over from the explosion.]


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 24 January 2010, 04:22:01
Rayne, I am so so so so so so sorry that I haven't finished at least one of these sooner. I've been very sick over the last few days, and haven't had energy to write at all. :( I'm lucky I found energy to edit this one that I am presenting to you as (hopefully) satisfactory. I can't say how sorry I am. If you feel you should boot me from the team, I probably deserve it. It was rude of me not to say anything, but my thoughts were so clouded, Santh was the last thing on my mind, especially with finals and the science fair. Once again I am terribly sorry. I am working on the next borough now, but it may take a bit because I'm still not that much better. I've made edits in yellow.



Outer Borough 1 (“Ettinsburgh”)
Outer Borough 1  is the northernmost borough of the City of Ximax. It is also adjacent to Outer Boroughs 6 and 2, and Inner Borough 1. Many of the city’s great architects flock to this borough. In fact, the majority of residents who make their home there either work as architects, or smiths. With a concentration of architects, the structure of the homes, shops, and public areas are works of art in themselves. Extravagant structures can be found throughout this borough. Although the styles may differ slightly, the universal form seems to be light structuring, looking to turn away from those with a more heavy mass. Buttresses and pinnacles are commonly found to be decorating these fine architectural segments. Masons, however, make up the largest amount of the population. Because of this, magnificently crafted roads and statues are found in abundance in this borough.  These masons also create weapons, fortifications for the walls, jewelry, and most items imaginable that can be crafted. Many stores in the shopping districts import items that the masons make, creating a trade system of sorts between them.

 Towers are also a feature regularly seen throughout this borough, especially twin towers. Many of these towers act as meeting bases for architects or masons to plan out how they will remodel a certain area to better it, or how they wish to tackle their next big project. In fact, the famous Mason’s Guild has its home in one of the twin tower structures. The Mason’s Guild is an organized guild of smiths and crafters that produce most of the city’s weapons and items of convenience that can be made with metal or other available materials. With a Mason’s Guild, this borough attracts around two thirds of the dwarven population in Ximax, causing the overall make-up of the population to be around seventy percent dwarven, and around twenty percent human. Orcs make up around nine percent of the population, with the other races filling in the rest. Because of the population being majorly filled by dwarves, temples to Utengor were constructed by the combined efforts of the architects and smiths.  Along with these temples, there is a borough meeting spot featuring a dedication to Utengor as well. The meeting spot is a circular space in the center of the Ettinsburgh with cobblestone roads snaking out from it through the borough. At the center of it is a marble fountain. Four spears, positioned like a cross, shoot water in opposing directions, creating a dome made of mist around its center piece mist. The center piece of the fountain is a marble statue depicting Utengor holding a hammer and a knife raised in the air while standing over a fallen dear. With all of this dedication to Utengor, it’s no wonder the forges in this borough are so productive.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 24 January 2010, 05:06:51
Eldor, I'm sorry you've been sick! Please don't worry: I'm not going to boot you from the project.

However, you did miss your deadlines. The boroughs you have claimed are boroughs that others may want to write about, and it is only fair that, if you missed your deadlines, others should get the chance to write them up. If you want to submit your pieces for the boroughs, I can't stop you, but I can't accept it until I know that no others want to write the piece.

I will need to think on whether or not to take the borough you've just submitted. There are still issues in it (keep in mind that we're not going to keep the borough numbers: these are only for development). If I do decide to integrate the piece, I may make the edits myself and integrate them into the entry for you to review. This is assuming I accept the borough. Like I said, I'll need to think about it, and see if there are others who might want to write it up.


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 24 January 2010, 05:35:52
I guess that is only fair. I'll just stand by and await your decision. If someone else may want those two boroughs, I guess I can just claim others. Thank you for your kindness and understanding in not chewing me out. :P

Eldor


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 24 January 2010, 06:41:30
I will take your first borough, Eldor--the one you've posted. Give me a few days to make edits. When I finish them I will post it in the entry AND in this thread, so that you can easily find it and see if there are any changes you want to make.

As for the other borough, I want to leave it open for three days, to give someone else the chance to claim it. Because I know you've got some ideas for it, whoever claims it will HAVE to speak with you, in order to ensure that your ideas get integrated. So even if someone else claims it, your ideas will find their way into the piece. If no one claims it, it is yours again. But PLEASE make sure that you do it within a week!

Does this sound like a good compromise?


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 24 January 2010, 09:11:45
Shrine is ok. Though I am unclear why a temple wouldn't have worked. The temple could have been an older one, as Mina suggested, when the borough was cleaner at one time in the past. Once the borough became a slums, the people could have built a "newer" one elsewhere. The Underside temple is smaller and fell into disrepair. Of course, the faithful still maintain it, as well as the Cold Ground, for the more commoner and poor people to be buried. I suppose, in light of a larger temple elsewhere, the Underside is now considered a shrine. I'll look at it in that respect.

As for the Sewers or Old City, I'd need some info on them and I can write up something. The other boroughs seem pretty standard and don't jog my imagination like some old ruins haunted with ghosts, Greylers and Rat Brownies.  :evil:

Also, good to have you back, Rayne!  :heart:


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 24 January 2010, 09:17:11
Quote
I suppose, in light of a larger temple elsewhere, the Underside is now considered a shrine. I'll look at it in that respect.
Yes, perhaps the cemeteries outside the walls will have a big temple. Maybe I might be able to convince a certain green-eyed, half-elven researcher to write up the cemeteries and the temple.   :rolleyes:


Quote
As for the Sewers or Old City, I'd need some info on them and I can write up something. The other boroughs seem pretty standard and don't jog my imagination like some old ruins haunted with ghosts, Greylers and Rat Brownies.
I would love for you to do these pieces, Azhira! What kind of information do you need?


Quote
Also, good to have you back, Rayne!  :heart:
:heart: Thank you, Azhira.


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 24 January 2010, 09:39:36
Yes that's perfectly fine Rayne. :)


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 24 January 2010, 11:02:31
Hi Rayne,

If you could edit and integrate the buroughs, that would be great for me.

I'll be happy to incorporate a bit into Middleton about a funeral house ... would having it run by a Mr Sowerberry, and with undertaker mutes following behind the funeral procession with features fixed in a suitable expression be a bit much? <G>

Sewers etc ... would there perhaps be something like old connections between the sewers and the catacombs beneath the academy? or at least rumours of same?


Title: Re: City of Ximax: Discussion
Post by: Mina on 24 January 2010, 11:18:04
Quote
Do you think you might have time to write up one or two?
Hmm, maybe I'll try inner borough 3 (the government one) if it's not taken yet.  Actually, a second reason I haven't claimed anything so far is that I don't feel I'm a very good writer.  But perhaps the relatively short length will help. 


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 24 January 2010, 11:23:54
@ Mina:

Yes! We'd love to have you do a borough or two, Mina! Fantastic! Don't worry about your writing. I still develop, and look at my atrocious written word... :buck: +1 Aura for you!

@ Rayne:

Consider the sewers and old city ruins done. Give me a few days. Time for another Rat Brownie tribe! *giggles*


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 24 January 2010, 13:07:29
Mina, don't be silly! You're an extremely clear and concise writer! I can tell by your posts that you know how to write, and write well. If you're worried about how to phrase things, that's what I'm here for. I will spend as many hours as I need to editing if it means I can get your name on this entry!

And I've been using this color for you. Is there another color you would prefer? You can look up the HTML Color Codes (http://www.computerhope.com/htmcolor.htm) and see which color you'd like.

Azhira, I've gone ahead and signed you up for The Sewers and the Remnants of Old Ximax.

Dek, I have your edits. I moved things around and took things out (I don't think the the Academy students would often be outside the Academy). Let me know if I've crossed my boundaries, and let me know how you feel about the edits:


Middleton (Inner Borough 4)

Nestled between Inner Borough 3 and Inner Borough 5 and north of Homestead, lies Middleton. The borough is easily identified by its collection of upper class, two-story houses built primarily in the Centoraurian style. These Centoraurian buildings are constructed of granite and marble, and as in other parts of Xaramon province, the style borrows heavily from the Helcrani.

In order to protect themselves from the peasants of Homestead and the seedy underbelly of Ximax’s Underside, the residents of Middleton (often called Middletonians) have followed the Helcrani practice of building walls. Rather than constructing these walls around individual buildings or houses, Middletonians have instead encircled their entire residential district. To further prevent riff-raff, they employ armed guards to patrol the inside of their gated community.

Within the walled part of their borough lies a popular coffee house. Named “Marcalm’s” after the Erpheronian who owns it, the shop serves as a meeting place for residents. After some Middletonians expressed worry for their 'poor brothers and sisters' in Homestead, a temple to Nehtor was established outside of the gated and walled part of their borough. This temple houses a small infirmary that will gladly treat any Ximaxian, regardless of station.

Finally, Middleton is home to a small music hall. Like the temple and infirmary, it lies outside of the walled and gated part of the borough. Here, the residents of Ximax watch various types of entertainment, which tend to combine music, dance and drama into a continuous story. In addition, this music hall is home to the Dancer's Guild. Despite the name, this guild serves not only dancers, but also for musicians, actors and all kinds of performers who call Ximax home.


Homestead (Outer Borough Four)

The borough of Homestead lies south of Middleton and is between Underside and Outer Borough 5. It is here where most of the people who work in the various shops and guilds in Ximax live and play. Unlike Middleton, with its ordered streets and gated community, Homestead has open spaces around the one- to two-story houses that make up this borough. Like Middleton, these houses are built in the Centoraurian style.

As is the case with the Ximax Academy students, the children and youth of Ximax City enjoy playing a range of games in the streets, as well as in the recreational hall and on the recreational field of Homestead. Such games include Breakitdown, Kikkitdown, Goal Ball and Kikkit and most of the guilds throughout Ximax City have teams of young apprentices that compete against one another in the various games. There are even occasionally sports competitions with the younger mages from the Academy.

On the outer edges of Homestead, a grove of trees comprise a sacred shrine to Arvins, God of the Hunt. The Centoraurian Rhodjah Vandageldah tends to the grove in order to keep it in pristine condition for the worship of Arvins. Homestead also has a small infirmary, but because of the better stocked and resourced infirmary in Middleton, it is only occasionally used. It often serves the community by caring for those injured in sports played in the recreation field or hall.


Title: Re: City of Ximax: Discussion
Post by: Mina on 24 January 2010, 16:05:08
Well, I hope I don't disappoint.  The colour is alright.  I guess this means the borough is available? 

Quote
Maybe at some point we can open discussions for the other things about Ximax that need discussing, like Funding, Admissions, Levels, Magic Education, Non-Magic Education, Graduation, "Governance" (School Council), Teaching, etc. What do you think? Would you add anything to the list?
That's probably a good idea.  Nothing to add at the moment, maybe we'll think of something when we start discussing it. 

Quote
It would be nice to have an actual temple in the city, though. You mention the temple being near graveyards. Perhaps the temple might be outside the city, then, connected to one of the cemeteries? Or both? Perhaps it intersects where the two cemeteries would meet? Or maybe it would just be for the cemetery of the wealthy, and the poorer would just have a shrine?
Well, the entry is rather vague when it comes to temples and shrines.  About the only thing it says about the location of temples is "built close to the graveyards".  I guess it is possible to have the temple at the edge of the city and the cemetery/cemeteries just outside.  Or have everything inside, though I don't know if it's normal to have cemeteries inside a city; Nyermersys has its just outside its walls, if I remember correctly, and it's about the only Santharian example I can think of.  Shrines certainly are found within cities though. 

Quote
Perhaps Deklitch might be willing to add in a small funeral house in Middleton, where the rich take their dead. From here a funeral procession takes them outside of town, either to Cold Ground Cemetery or another, nicer cemetery, like.... I don't know... "Oak Ridge Cemetery" or something?
I had to look up the meaning of 'funeral house', which gave me "An establishment in which the dead are prepared for burial or cremation and in which wakes and funerals may be held."  Now I see that there might possibly have been some confusion caused by unusual terminology.  Apparently shrines of Queprur aren't quite regular shrines (I decided to check the meaning of 'shrine' too just in case), but rather the Santharian equivalent of funeral houses: "In the Shrines in the cities the dead are usually prepared for their last travel and then are led in a holy procession to the graveyards. (http://www.santharia.com/religions/queprur.htm#Temple Design)"

Quote
Depending on the size, we could have both: A statue/clock tower surrounded by a market place. What do you think?
There's probably enough space, unless it's a huge tower.  I think Ximax isn't that small.  Perhaps a six-sided clock tower (since the city looks like it's going to be more or less hexagonal) surrounded by statues of important historical figures?  Or maybe images of those historical figures carved into the sides of the tower.  A very quick check suggests the clock tower probably won't be too modern for the time period we're aiming at; apparently the Moscow Kremlin got a clock installed in one of its towers sometime during 1491-1585. 

It feels like there was something else I wanted to mention, but I seem to have forgotten what it was.  Oh well, maybe it'll come back to me later. 


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 24 January 2010, 21:58:16
Dek, I have your edits. I moved things around and took things out (I don't think the the Academy students would often be outside the Academy). Let me know if I've crossed my boundaries, and let me know how you feel about the edits:

My intention wasn't that they'd be outside of the Academy walls every week or anything ... maybe twice a year or so with the sole purpose of partaking in the Academy/Mundane Apprentice Cup ... or something along those lines.

I put in a similar concept to that in the Academy Grounds ... that sometimes the apprentices in the guilds would go there (once/twice a year) and play at the magi apprentice home ground so to speak.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 25 January 2010, 02:10:54
Ah! Sorry about that. I've added that back in. How do the pieces look now? Feel free to make further edits on them if you like.


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 25 January 2010, 11:37:07

Well, the entry is rather vague when it comes to temples and shrines.  About the only thing it says about the location of temples is "built close to the graveyards".  I guess it is possible to have the temple at the edge of the city and the cemetery/cemeteries just outside.  Or have everything inside, though I don't know if it's normal to have cemeteries inside a city; Nyermersys has its just outside its walls, if I remember correctly, and it's about the only Santharian example I can think of.  Shrines certainly are found within cities though.

Yes, that was my idea. I had envisioned the shrine to be inside the city itself, at the edge of city walls. The Cold Ground cemetery was just outside the walls. It would be a dedicated area of ground, quite large, and walled off from outsiders and curious beasts. The only entrance into the cemetery would be the shrine essentially (of course, enterprising necromancers and graverobbers often created other entrances in places not to attract attention...)


Title: Re: City of Ximax: Discussion
Post by: Mina on 26 January 2010, 02:07:56
Ah, that makes sense.  The entrance would have to be well-fortified though, to prevent it from being an easy way for enemies to gain entry to the city. 

Rayne, is Inner Borough 3 available? 

Also, if I do end up writing it, would anyone mind if I put a temple of Armeros there?  I know there's already one fairly nearby in Outer Borough 2, but it just seems right to have a temple of a god of justice in the government district.  Perhaps they perform different functions? 


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 26 January 2010, 02:11:59
Inner Borough 3 is not taken. It is yours. Just remember to make a name for it! A lot of the pieces I've been getting have been treating the boroughs as though we'll be keeping the numbers. @_@

I don't mind another temple, but doesn't that increase the number of temples in this borough to 4? Grothar, Etherus, Foiros, and Armeros?


Title: Re: City of Ximax: Discussion
Post by: Coren FrozenZephyr on 26 January 2010, 02:15:34
Erm... Why do we need a temple for Etherus, the god of excess (among other things), in the government district?

You'd think these politicians/civil servants would already be quite acquainted with the concept, without the need for a constant reminder


Title: Re: City of Ximax: Discussion
Post by: Mina on 26 January 2010, 02:20:37
Actually, I'm thinking of getting rid of the temples to Etherus and Grothar.  It was suggested that Etherus might be appropriate in the banking area, being god of excess, but after reading the entry, I don't think it refers to the sort of excess bankers are looking for.  As for Grothar, well, the entry says "[...] and it is jested, although not loudly, that he is also the God of wizards and politicians."  So, yeah, I don't think it was meant to be taken seriously.  He seems to be purely associated with the weather. 

Edit: I'll try to think up a name, but I'm bad with names, so suggestions are welcome.  :)


Title: Re: City of Ximax: Discussion
Post by: Coren FrozenZephyr on 26 January 2010, 02:25:27
Quote
It was suggested that Etherus might be appropriate in the banking area, being god of excess, but after reading the entry, I don't think it refers to the sort of excess bankers are looking for.

You never know... I hear some horror stories every day. :P


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 26 January 2010, 02:27:02
Also, if I do end up writing it, would anyone mind if I put a temple of Armeros there?  I know there's already one fairly nearby in Outer Borough 2, but it just seems right to have a temple of a god of justice in the government district.  Perhaps they perform different functions? 

We could make Borough 2 a barracks and the main temple in the government district. That makes sense so as not to have multiple temples so close to each other.


Title: Re: City of Ximax: Discussion
Post by: Mina on 26 January 2010, 03:14:13
I was thinking maybe they handle different sorts of cases, so nothing would have to be changed, though I don't know what.  But having one temple be focused on the god of war aspect and the other on the god of justice aspect seems like a good idea too. 


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 26 January 2010, 03:25:23
I'm not going to tell anyone what can and cannot be done. Four temples is a lot--I'd be curious to see what you come up with for this borough.  ;)


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 26 January 2010, 11:21:00
I was thinking maybe they handle different sorts of cases, so nothing would have to be changed, though I don't know what.  But having one temple be focused on the god of war aspect and the other on the god of justice aspect seems like a good idea too. 

That could work, Mina. I never thought of the temples to be specialized in certain areas of the deity's dogma. I like that.


Title: Re: City of Ximax: Discussion
Post by: Mina on 26 January 2010, 11:40:16
Ah, I thought that was what you were suggesting.  Somehow I interpreted your earlier post as suggesting that the original be made a barracks-temple instead of a court-temple.   :lol:


Title: Re: City of Ximax: Discussion
Post by: Mina on 28 January 2010, 14:17:55
Here's...the first draft I guess.  It got a little long.   :buck:

Inner Borough 3

Immediately southeast of the central market [or whatever we decide to put in the city center] is the borough of [Inner Borough 3 - sorry, no name yet].  It houses not only the city's government, but also that of the province of Xaramon.  Relatively few citizens make their homes here; those who do are often bureaucrats of some form or another. 

Scattered throughout the borough are several large residences maintained by the dukes of the province for their own use whenever they visit the city.  Insulated from the rest of the city by high walls and towers, they seem almost like small castles.  Ducal troops guard their entrances at all times, allowing entry only to those who have business with the dukes. 

Located at the centre of [Inner Borough 3], [X Square - no name yet either  :buck:] is the heart of the borough, surrounded by some of its most important buildings.  To the south is the Thane's Palace, which serves as the official residence of the reigning Thane for as long as they remain in office, although they often prefer their ducal residences.  Inspired by the Curonesta Palace of Milkengrad, it is similarly built from white marble in the classical Helcrani style.  It was designed to impress, and does so very well.  In addition to numerous rooms where bureaucrats work out the details of governing the province, it also houses a grand audience chamber where the Thane holds court.  At the other end of the square is the City Hall.  Unlike the palace, it is built mostly from local granite in a more modern style that incorporates elements of Volkek-oshra and Zirghurim architecture, but the overall effect is no less impressive.  The city council meet here regularly, often accompanied by other local notables, to see to the administration of the city. 

Two great temples are located to the east of the square.  The first is dedicated to Armeros in his role as the god of judgement.  While fortified in the manner typical of armourwains, it normally functions as a court of justice.  At the head of the main court chamber, a giant statue of the Just One watches over all proceedings, assuring those in attendance that justice will be done.  Next to the armourwain stands a temple of Foiros.  Made of white marble accented with gold, it presents a stunning sight under the light of Injèrá.  At night, numerous small fires keep it illuminated.  However, although Foiros is best known as the god of the Sun, he also represents the inner strength that enables one to resist lust and desire, and this aspect is especially honoured here.  Each day, many devotees come to pray for his help in guarding against worldly temptations. 

Finally, two guilds have their headquarters in the borough.  In the southwest, not far from wealthy Middleton, the Bankers' Guild has largely taken over one of the streets.  Businesses owned by the members of the guild line the street.  Their guild hall is located here as well, its ornate facade making apparent the wealth of the guild.  A short distance away, one can find the headquarters of the Librarians' Guild, a rather grand building that reflects the respect commanded by the guild.  However, its members are more often found elsewhere in the city, or at the Academy.  It has a small archive that holds some of the most valuable writings in the guild's possession, including the various charters the city has had over its long history. 

Edit: I'm thinking, perhaps the section about stuff outside the city should include a couple of lines about the Academy?  It's not in the city anymore, but it's still fairly important. 


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 29 January 2010, 23:08:00
Mina, do you want me to do a uri check on the entry or make edits and post the edited version for your review?

And you can come up with a name for the borough--and the marketplace--yourself, if you like. We were trying to come up with names, but I got the feeling people would want to come up with them on their own. If you can come up with anything, we can brainstorm.


Eldor, as no one has claimed your borough, I have returned it to your list. Please finish it done within the one-week deadline! I've also put a one-week deadline on your other borough, as it needed a number of edits (what we talked about in PM). Please get these done!


Valan, I have not heard back from you about edits to your borough or about the borough whose deadline passed. Are you still interested in working on this project?


Title: Re: City of Ximax: Discussion
Post by: Mina on 30 January 2010, 01:06:45
If you could edit it, that'd be great.   :)  Probably more efficient that way too. 

I've been trying to come up with some names, but I've got nothing yet.  I did say I was bad at names.   :P


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 30 January 2010, 02:16:08
I am still thinking on the Sewers/Old City section. I should have something by the weekend hopefully.  :)


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 30 January 2010, 03:33:57
Azhira: Sounds good! I can't wait to see what you've come up with. You're so good at dark and eerie places.  ;)


Mina: OK, I have an initial edit. Most of what I was trying to do was cut it down to get it a bit smaller. I tried to come up with a working name for the borough--Xirestead--and a name for the inner square--Center Square--but these are just fillers, because I hate leaving things blank.

You can see what you think.

Inner Borough 3

Immediately southeast of the city’s central market is the borough of Xirestead. It houses not only the city's government, but also the government of Xaramon province.  Relatively few citizens make their homes here; those who do are often high-ranking bureaucrats. Several large residences are scattered throughout the borough, the homes of dukes during their visits to the city.  Insulated from the rest of the city by high walls and towers, these residences seem almost like small castles.  Ducal troops guard their entrances at all times, allowing entry only to those who have business with the dukes.

Located at the centre of Xirestead, Center Square is the heart of the borough, containing some of its most important buildings.  To the south, the Thane's Palace serves as the official residence of the reigning thane, although he often prefers his ducal residences.  Inspired by the Curonesta Palace of Milkengrad, it is built of white marble in the classical Helcrani style.  It was designed to impress, and does so very well.  In addition to numerous rooms where bureaucrats work out the details of governance, it also houses a grand audience chamber where the thane holds court.  At the other end of the square is the City Hall.  Unlike the palace, it is built mostly from local granite in a more modern style, incorporating elements of Volkek-oshra and Zirghurim architecture, but the overall effect is no less impressive.  The city council meet here regularly, often accompanied by local notables, to see to the administration of the city.  

Two great temples are located to the east of the square.  The first is dedicated to Armeros in his role as the god of judgement.  While fortified in the manner typical of armourwains, it functions as a court of justice.  At the head of the main court chamber, a giant statue of the Just One watches over all proceedings.  Next to the armourwain stands a temple of Foiros, the god of Sun who represents the inner strength to resist lust and desire. Each day, many devotees come to pray for his help in guarding against worldly temptations. Made of white marble accented with gold, the temple presents a stunning sight under the light of Injèrá. At night, numerous small fires keep it illuminated.

Finally, two guilds have their headquarters in the borough. Not far from wealthy Middleton, the Bankers' Guild has largely taken over a street, lining it with guild members’ businesses.  The guild hall is located here as well, its ornate facade displaying the guild’s wealth. A short distance away, the rather grand headquarters of the Librarians' Guild reflects the respect commanded by the guild.  It has a small archive that holds some of the most valuable writings in the guild's possession, including the historical city charters. Despite the guild’s location, the guild members are more often found elsewhere in the city, or at the Academy.


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 30 January 2010, 03:39:25
Rayne, was there anything more I needed to do for those two buroughs?


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 30 January 2010, 06:40:55
Quote
Ah! Sorry about that. I've added that back in. How do the pieces look now? Feel free to make further edits on them if you like.

Just answer that question.  :D I just want to make sure you're happy with the edits.


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 30 January 2010, 08:13:31
My apologies Rayne,

Yes, I am happy with the edits :)

Thank you once again for doing the editing again :)

Dek


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 30 January 2010, 09:06:54
No worries, Dek! I'm OK with this project moving a little slower than usual.

I'm glad your happy with the edits. And no need to thank me! It's my job.  :heart:

Please feel free to take on another borough, if you feel up to it. I'm always glad to have your contributions.


Title: Re: City of Ximax: Discussion
Post by: Mina on 30 January 2010, 11:27:20
Looks good.  I was worried that a lot more things would have been changed.   :D

Just a few comments:
1. I was actually thinking that most of the bureaucracy would live here, not just the high ranking bureaucrats.  But I guess it depends on how much space is actually available.  I was working on the assumption that the boroughs were quite large.  It just occurred to me that I didn't try to work out how many people could live there.   :buck:

2. "...in a more modern style incorporating elements of Volkek-oshra and Zirghurim architecture,"  Fixing what looked like a typo. 

3. The Bankers' Guild now sounds like it covers a much larger area.  I guess it's another of those things that depends on how large we think the borough is.   Still, if it's alright, maybe it could be changed to something like this: "The Bankers' Guild has largely taken over a street not far from wealthy Middleton, lining it with guild members’ businesses.  "


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 31 January 2010, 01:09:37
Quote
1. I was actually thinking that most of the bureaucracy would live here, not just the high ranking bureaucrats.  But I guess it depends on how much space is actually available.  I was working on the assumption that the boroughs were quite large.  It just occurred to me that I didn't try to work out how many people could live there.   :buck:
Keep in mind that we have a lot of people living in Middleton. I would assume some of them might be bureaucrats. We can take out the adjective, though, if you like.

Quote
2. "...in a more modern style incorporating elements of Volkek-oshra and Zirghurim architecture,"  Fixing what looked like a typo. 
Thanks for catching that! I've made the correction to the above edit.

Quote
3. The Bankers' Guild now sounds like it covers a much larger area.  I guess it's another of those things that depends on how large we think the borough is.   Still, if it's alright, maybe it could be changed to something like this: "The Bankers' Guild has largely taken over a street not far from wealthy Middleton, lining it with guild members’ businesses.  "
Incorporated this line. I changed it slightly to avoid the misplaced modifier.

I'm still a little concerned about how long it is, but I suppose given how much is in the borough, its length is appropriate.

Do you have any ideas for possible named for the borough?


Title: Re: City of Ximax: Discussion
Post by: Mina on 31 January 2010, 02:50:29
Quote
Keep in mind that we have a lot of people living in Middleton. I would assume some of them might be bureaucrats. We can take out the adjective, though, if you like.
No, I guess it's alright.  If it later turns out not to be alright, we can always change it then.   :)  In any case, it occurred to me after my last post that probably high-ranking = wealthy = large houses = fewer houses that can fit into the space available. 

Haven't got any names yet, but I was thinking that if the square held something interesting, eg. a monument of some sort, the square could be named after it.  And, sorry it got so long; I was expecting something shorter myself.   :buck:


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 31 January 2010, 05:09:13
I would prefer to have more set names for the borough and the square before we integrate the piece. Do you have any ideas?


Title: Re: City of Ximax: Discussion
Post by: Mina on 31 January 2010, 11:45:26
I looked at Styrash and came up with a couple of names, though I don't know if Styrash is appropriate here:

Rachiya - place of reigning (Edit: This might not work; '-iya' requires a verb, but 'rach' is a noun)
Rannayr'dath - palace-place, due to the thane's palace and the ducal residences


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 31 January 2010, 12:56:17
Yeah, I might stay away from Styrash. Thergerim is an option, as it was the dwarves who helped construct the city--both the original and the "new" version. Also, the high orc population may allow for some possible uses of Kh'omchr'om.

If you want to talk about it in mIRC, I'll be there for a while.  :heart:


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 31 January 2010, 13:01:46
Hallowhall is one of the oldest boroughs remaining (it’s neighbouring region, Feldstone being the other). Hallowhall is the only outer borough associated with the Academy of Magic to any visible and admitted degree or, more precisely, with its students. Found in amidst the streets and alleys of its tall stately buildings are several taverns including the infamous “Wasted Wizard” and Valgure's Magical Emporium among them.

Hallowhall’s buildings are all very square structures. They are made of local granite and do not feature much of the fanciful construction found in newer districts except where old buildings have been extended or "renovated", to the distaste of some older citizens. Notably, these structures have rather flat roofs, and the buildings themselves grow taller toward the inner city. This forces some "cellars" to extend above ground level, and causes the innermost roads to take on a shadowy appearance. Fortunately the darkness is minimized by legions of lanterns hanging from brackets on walls and outside storefronts.

By night, Hallowhall is one of the most luminous and bustling districts since the inn and tavern fare brings travelers home to rest and many from neighbouring boroughs after the day’s light has grown dim.

Hallowhall also houses a very small temple, located not far from the Wasted Wizard, dedicated to Aniyla Everbright. The small building that houses the Everbright Cult seems rather unassuming from the outside, but upon closer inspection it is festooned with glittering lanterns and candles both inside and out. The temple itself is built over one of the more extended sections of the old catacombs and extends underneath the streets in addition to its modest aboveground fixture. Rumors abound about magical monstrosities living in this section of the catacombs but despite several recent searches, the creatures remain missing, presumed fictional.

The Wasted Wizard, located twixt Shard Street and Xazure Lane, was purportedly built on the original campsite of the founders of the city, a claim several rival establishments dispute quite hotly. The Academy has given no credence to any of these rumors reporting instead that the old records are “painfully inaccurate and fragmented." Regardless all agree that the Wasted Wizard is the oldest tavern still standing in Ximax, a fact which residents from other boroughs do their best to ignore. Established c. 150 a.S. the tavern has survived several dozen incidents of accidental property damage, at least one attempted arson and the usual wear and tear associated with a tavern, in addition to any “strangeness” attached to its arcane patronage.

Much of Hallowhall’s population is human, though its inns and taverns attract more exotic clientele to the region fairly easily. Many of the residents of Hallowhall live above their establishments, and the region is closely tied with it’s neighbour, Feldstone.

I've had this sitting around for so long that I'm not sure which bits exactly are yours and which are mine Rayne. I'm certain I integrated all of the edits though.


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 31 January 2010, 13:15:45
Here are my edits Rayne! I hope you like them(or at least don't dislike them too much.) :)

Outer Borough 1 (“Ettinsburgh”)

Outer Borough 1 is the northernmost borough of the City of Ximax. It is also adjacent to Outer Boroughs 6 and 2, and Inner Borough 1. Masons make up the largest amount of the population in this borough. Most of the city’s granite and other building supplies are brought to this area of Ximax. Several large buildings are found at various places throughout the borough. These are the buildings where many people come to work in cutting granite, sawing wood, and organizing supplies to be used in building. Surrounding these buildings are many smaller workshops where masons put together simple parts for structures and plan out what their next project will be. In the center of the borough, there is a large white building where the Mason’s Guild convenes to plan their next large projects in various areas in Ximax. The Mason’s Guild provides an organized way of getting things built or remodeled in the Magical City.

Out of pride, the majority of the masons (Mostly those in the Mason’s Guild) build their own houses, however simple. Most of these houses are in the southeastern corner of the borough, simply because that is where most of the empty space resided after all of the workshops were established. There is also a small group of architects that come to this borough, usually to do dealings with the masons to go and build what they design. Because of the abundance of masons, many dwarves flock to this borough to do work. In fact, Ettinsburgh holds a great many of the dwarven population. Dwarves make up approximately forty-five percent of the borough’s population. Humans make up fifty percent and orcs make up around three percent, leaving the other races to fill in the remaining percentage. As a further result of the abundance of dwarves in this borough, many statues and monuments to Utengor can be seen in many places around Ettinsburgh. In the north part of the borough, a temple to him can be found with an almost steady stream of dwarves walking in and out. The dwarves believe that putting a small statuette in their workshop and in the supply building causes them to their prosperity in trade and business.


Title: Re: City of Ximax: Discussion
Post by: Mina on 31 January 2010, 18:19:15
I picked Styrash because I seem to remember reading that it was a prestige language in Santharia, much like Latin used to be in Europe.  But that was rather long ago, so it might no longer be true. 

Edit: A possible Thergerim name might be KorimeronsTyr, which should mean something like 'town of lords'.  Or we can mix languages for something like Korimborough.  :D


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 01 February 2010, 01:17:09
Mina: MorimeronsTyr and Korimborough both seem really long. It would be nice, too, if we could somehow use Tharian words--after all, governance probably involves humans almost exclusively. Maybe Dukesburgh or Lording or Thaneslan or something? Deriving it from a Tharian word seems to make more sense to me. [I probably should have suggested this before making you run around the dictionaries--I'm sorry!]


Valan and Eldor, I'll need another draft of your boroughs. Please address the issues below!


Hallowhall (Outer Borough 5)

One the two boroughs still in use following the infamous explosion in 1482 a.S. (neighbouring Feldstone is the other), Hallowhall is the only outer borough associated with the Academy of Magic to any visible and admitted degree or, more precisely, with its students. Found along the streets and alleys of its tall, stately buildings are several taverns including the infamous “Wasted Wizard” and “Valgure's Magical Emporium.”

Hallowhall’s buildings are all very square structures. Made of local granite, they do not feature much of the fanciful construction found in newer districts, though some old buildings have been extended or "renovated,” much to the distaste of some older citizens. Notably, these structures have rather flat roofs, and the buildings themselves grow taller toward the inner city. This forces some "cellars" to extend above ground level, and causes the innermost roads to take on a shadowy appearance. Fortunately the darkness is minimized by legions of lanterns hanging from brackets on walls and outside storefronts.

By night, Hallowhall is one of the most luminous and bustling districts since the inn and tavern fare brings travelers home to rest and many from neighbouring boroughs after the day’s light has grown dim.

Hallowhall also houses a very small temple, located not far from the Wasted Wizard, dedicated to Aniyla Everbright. The small building that houses the Everbright Cult seems rather unassuming from the outside, but upon closer inspection, it is festooned with glittering lanterns and candles both inside and out. The temple itself is built over one of the more extended sections of the old catacombs, and extends underneath the streets in addition to its modest aboveground fixture. Rumors abound about magical monstrosities living in this section of the catacombs but despite several recent searches, the existence of these creatures remains unproven, and they are presumed fictional.

The Wasted Wizard, located twixt Shard Street and Xazure Lane, was purportedly built on the original campsite of the founders of the city, a claim several rival establishments dispute quite hotly. The Academy has given no credence to any of these rumors reporting instead that the old records are “painfully inaccurate and fragmented." Regardless all agree that the Wasted Wizard is the oldest tavern still standing in Ximax, a fact which residents from other boroughs do their best to ignore. Established c. 150 a.S. the tavern has survived several dozen incidents of accidental property damage, at least one attempted arson and the usual wear and tear associated with a tavern, in addition to any “strangeness” attached to its arcane patronage.

Much of Hallowhall’s population is human, though its inns and taverns attract more exotic clientele to the region fairly easily. Many of the residents of Hallowhall live above their establishments, and the region is closely tied with it’s neighbour, Feldstone.

1) You still have explained how the cellars cause the inner-roads to take on a shadowy appearance, and I’m still not sure about having the cellars extend above ground. Cellars aren’t below ground because people can’t have them above ground--people want their cellars to be below ground because they’re cooler there. Especially in this period, there aren’t any refrigerators, and cellars provide the best place to store food so it doesn’t rot.

2) What connection did you have in mind with Feldstone? Besides both being old boroughs, I’m not sure what they would have in common.


Ettinsburgh (Outer Borough 1)

Ettinsburgh is the northernmost borough of the City of Ximax, adjacent to Outer Boroughs 6 and Outer Borough 2, and Inner Borough 1. Masons make up the largest population here, and most of the city’s granite and other building supplies are brought to this area of Ximax. Scattered throughout the borough are large family-owned workshops where a single family works together to cut granite, saw wood, and organize building supplies. [I wasn’t sure what you meant in the original and tried to make sense of it. Is this what you meant?] Surrounding these buildings are many smaller workshops where masons put together simple parts for structures and plan out future projects. In the center of the borough, a large white building provides a space where the Mason’s Guild can convene to plan their next large projects in Ximax. [Can you describe the building a little more? Architecture?]

Out of pride, the majority of the masons (mostly those in the Mason’s Guild) build their own houses, however simple. Most of these houses are in the southeastern corner of the borough, as this is where most of the empty space resided after all of the workshops were established. [Residences and workshops would have been built at the same time.] Architects commonly visit the borough, working closely with masons n the construction of the city’s structures. Because of the abundant masonic activity, a high population of dwarves inhabits this borough. In fact, Ettinsburgh holds a great a sizable amount of the city’s dwarf population. Dwarves make up approximately forty-five percent of the borough’s population, while humans make up fifty percent and orcs make up around three percent, leaving the other races to fill in the remaining percentage. As a further result of the abundance of dwarves in this borough, Ettinsburgh is filled with many statues and monuments to Trum-Baroll, including a bustling temple located in the northern part of the burough. [Describe this temple a little more? Consider making mention of Corunvil? It may be helpful to review Dwarven Belief (http://www.santharia.com/races/dwarven_belief.htm).] The dwarves believe that putting a small statuette in their workshop and in the supply building causes them to their prosperity in trade and business.


Title: Re: City of Ximax: Discussion
Post by: Mina on 01 February 2010, 01:33:53
Yes, I guess that does make more sense.  Maybe it's time I do some research on how English place names are formed.  I was originally going to try something with Greek, because I have the impression that Curgan wanted the Centoraurian language to be Greek-like, but unfortunately I couldn't find much information about Greek online.  

Edit: Regarding the issue of cellars...
The buildings closest to the outlying wall of this borough will be the lowest. The ones behind them a little higher. The ones behind these higher still. Eventually, it becomes impractical to build any higher and still leave space underground, so what most people would call a cellar in these later buildings it actually found at ground level
In this case, I think, it would be more likely for the buildings to stop getting taller, rather than start building cellars aboveground, unless it's somehow very important for the buildings to get taller towards the center.  But I doubt that it would get to that point easily, in any case.  It's part of the inner city of old Ximax, and thus was probably built with significant magical assistance.  

Edit 2: Perhaps the darkness is caused by a combination of tall buildings and narrow streets.  Narrow, twisted streets might actually make sense, since the old inner city was designed to be part of the defence of the Academy, and that would certainly make things hard for an attacker.  Of course, for convenience, the path leading to the Academy probably isn't too hard to travel along, but maybe there were other means of making it difficult for attackers to use it.  Even so though, I'm not sure it is possible for the streets to get so dark that they would need lanterns during the day (or at least that's how I'm reading it, sorry if that's not the case). 


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 01 February 2010, 02:41:53
Quote
Perhaps the darkness is caused by a combination of tall buildings and narrow streets.  Narrow, twisted streets might actually make sense, since the old inner city was designed to be part of the defence of the Academy, and that would certainly make things hard for an attacker.  Of course, for convenience, the path leading to the Academy probably isn't too hard to travel along, but maybe there were other means of making it difficult for attackers to use it.  Even so though, I'm not sure it is possible for the streets to get so dark that they would need lanterns during the day (or at least that's how I'm reading it, sorry if that's not the case).

Ah, this makes sense to me. Perhaps this description of the streets might be added in?

Let me know what you dig up in your research, Mina. I'd like to get the names changed so I can finally get your piece into the entry!


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 01 February 2010, 03:05:22
Re: Aboveground cellars.

I read somewhere that in some places, the layout of the buildings was designed to be a part of the defense. The buildings would steadily grow in height and have roughly flat rooftops so that archers could be stationed on top of them without obscuring the view of the group behind them. The same principle might be applied with magic using combatants.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 01 February 2010, 04:10:24
You mention, though, that "the buildings themselves grow taller toward the inner city." However, less than a hundred years ago, this would have been reversed. The location of the inner city in relation to the borough changed when the city moved.


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 01 February 2010, 04:46:50
Here you go Rayne! I got to them as soon as I could. I was grocery shopping with my mom and had went to church. :)

Outer Borough 1 (“Ettinsburgh”)

Outer Borough 1 is the northernmost borough of the City of Ximax. It is also adjacent to Outer Boroughs 6 and 2, and Inner Borough 1. Masons make up the largest amount of the population in this borough. Most of the city’s granite and other building supplies are brought to this area of Ximax. Several large buildings are found at various places throughout the borough. These are the buildings where many people come to work in cutting granite, sawing wood, and organizing supplies to be used in building. Surrounding these buildings are many smaller workshops where masons put together simple parts for structures and plan out what their next project will be. In the center of the borough, there is a large white building where the Mason’s Guild convenes to plan their next large projects in various areas in Ximax. The large granite building is rectangular in shape, having four wings that surround the circular chamber of the commons. The building arches upward, forming a dome-like structure at the top, with a large window at the top to let sunlight in. Luckily this building was made very sturdy and bulky to support this appendage. The main meeting room is in the upper right wing, with an eatery in the southwestern wing, and a large recreational room covering the entire west wing. The Mason’s Guild provides an organized way of getting things built or remodeled in the Magical City.

Out of pride, the majority of the masons (Mostly those in the Mason’s Guild) build their own houses, however simple. Most of these houses are in the southwestern corner of the borough, so that they are not in the way of the main supply road to the east. There is also a small group of architects that come to this borough, usually to do dealings with the masons to go and build what they design. Because of the abundance of masons, many dwarves flock to this borough to do work. In fact, Ettinsburgh holds a great many of the dwarven population. Dwarves make up approximately forty-five percent of the borough’s population. Humans make up fifty percent and orcs make up around three percent, leaving the other races to fill in the remaining percentage. As a further result of the abundance of dwarves in this borough, many statues and monuments to Utengor can be seen in many places around Ettinsburgh. In the north part of the borough, a temple to him can be found with an almost steady stream of dwarves walking in and out. The temple is a simple square building with a flat top. It is made with a mixture of a few different metals and stones, such as copper, steel, and granite to show respect to the Great Forger. On the night when the moon is at its fullest in every month, the dwarves celebrate the CorunvilDen. During this time, tools are put away and no work is done. Laughter and a cheery atmosphere can be detected upon entering Ettinsburgh at this time. The dwarves also believe that putting a small statuette of Trum-Baroll(Utengor)  in their workshop and in the supply building causes them to their prosperity in trade and business.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 01 February 2010, 05:15:25
OK, here's my edit. You left out a lot of the things I edited in your last version. I wasn't sure if these changes weren't noticed or you revised a different version or if you didn't approve of the changes made. In any case, look over this edit and if there are changes you don't approve of--tell me!

Ettinsburgh (Outer Borough 1)

Ettinsburgh is the northernmost borough of the City of Ximax, adjacent to Outer Boroughs 6 and Outer Borough 2, and Aferburgh. Masons make up the largest population here, and most of the city’s granite and other building supplies are brought to this area of Ximax. Scattered throughout the borough are large family-owned workshops where a single family works together to cut granite, saw wood, and organize building supplies. Surrounding these buildings are many smaller workshops where masons put together simple parts for structures and plan out future projects.

In the center of the borough, a large white building provides a space where the Mason’s Guild can convene to plan their next large projects in Ximax. The large granite building is rectangular, with four wings surrounding the circular chamber of the commons. The building arches upward, forming a dome-like structure at the top, with a large window at the top to let sunlight in. The main meeting room is in the upper right wing, with an eatery in the southwestern wing, and a large recreational room covering the entire west wing.

Out of pride, the majority of the masons (mostly those in the Mason’s Guild) build their own houses, however simple. Most of these houses are in the southwestern corner of the borough in order to avoid the bustle of the supply roads in the north and east. Architects often visit the borough, working closely with masons in constructing and repairing city buildings. Because of the abundant masonic activity, a high population of dwarves inhabits this borough. In fact, Ettinsburgh holds a great a sizable amount of the city’s dwarf population. Dwarves make up approximately forty-five percent of the borough’s population, while humans make up fifty percent and orcs make up around three percent, leaving the other races to fill in the remaining percentage.

As a further result of the abundance of dwarves in this borough, Ettinsburgh is filled with many statues and monuments to Trum-Baroll, including a bustling temple located in the northern part of the burough. This simple square building is made with a mixture of varying metals and stones, such as copper, steel, and granite, to show respect to the Great Forger. On the night when the moon is at its fullest in every month, the dwarves celebrate the CorunvilDen. During this time, tools are put away and Ettingburgh is ebullient with laughter and cheer.


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 01 February 2010, 05:19:52
Oh! Do you mean the PM you sent me, or did I miss a post? I can't seem to find any other edits than that to my first version.


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 01 February 2010, 05:56:07
The main meeting room is in the upper right wing, with an eatery in the southwestern wing, and a large recreational room covering the entire west wing.

Here I meant to say "southeastern" instead of "southwestern". Other than that It looks great! Much better than my version. :)



Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 01 February 2010, 06:27:51
Changes made, and integration done!

How comes Inner Borough 5?


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 01 February 2010, 06:51:20
Funny story about that...I just finished it. :biggrin: I think this one is much better than my Outer Borough 6 if I do say so myself. So, without further adieu, I present Inner Borough 5. :)

Inner Borough 5

Lying harmoniously between Inner Borough 6 and Inner Borough 4, and just east of Outer Borough 5, Inner Borough 5 is what most would call one of the most magical boroughs in the City of Ximax. This borough is filled to the brim with various magic shops, making a reasonably profitable income with the concentration of magi in the next borough over. These shops are usually quite simple, with a basic square design, a flat roof, and a small window so that shoppers may glance in and have a peek at the merchandise. There is also usually a small living space on an upper level of a shop, so that the owner may dwell there. These shops are usually stocked up with books, regeantia, tomes, and even enchanted items. Some shops even sell Ximaxian cats or rats as companions to magi.

Potion shops are also right at home in this borough, and are constructed in much the same way as the magic shops. These shops provide a wider variety of regeantia for magi, as well as many items needed by alchemists. Harmless powders for recreational use, to deadly poison of wide varieties can be found at these shops. Herbs and various healing supplies can also be found in these shops. Local mindsmoothers give shop owners a great deal of business when it comes to such items.

Local Eyashenes, as well as those who favour Eyasha, have erected a modest temple for the Goddess of Peace. This temple is located in the western side of the borough, making it easier those coming from Outer Borough five to come to visit and pay their respects to Eyasha. It is a modest white, domed building, with a green leaf from the trinity herb painted above the arched doorway. Inside, their lay numerous white cushions on a stone floor for kneeling, as well as an alter. This alter is positioned at the far side of the temple. A single white candle always burns brightly on each side of the white granite altar. On the center of it rests a bowl filled to the brim with leaves from the trinity herb, always made sure to be fresh. At the front of the alter, a single word is transcribed in gold: ‘Eya’. This is a favourite place to worship for Eyashenes and followers of Eyasha alike.

Inner Borough 5 is more than just a bustling shopping district. It is alive with entertainment. Street performers place themselves all throughout the borough, and there are a great many of them too. They spend all day awing crowds with the amazing spectacles of their magic. Though, one cannot literally play with fire and not expect to eventually get burned. And infirmary lies in the middle of the western rim of the borough. With all of the constant performing, as well as powerful magi running around in the city, there are bound to be accidents that occur, leaving people with a need for care.

There are also rumours of another reason magi would be attracted to this borough. There is a belief that there is an underground guild where high level magi teach those with lesser experience about the forbidden art of necromancy. This guild is similar the the guild of thieves in the fact that there is no proof of its existence. There are those who whole-heartedly believe these rumours to be true, as well as the expected skeptics. Of course, no one can prove them to be the truth, or a well-concocted lie.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 01 February 2010, 08:29:52
OK, here's the edit. I cut out some repetition and condensed some of your sentences. As has already arisen in this discussion, I really dislike leaving names blank. Keep in mind that, when we're done, we won't be using any of the borough numbers--it will only be the names. I've come up with Maejlen for the name, though this is just a filler.

Please address the issue below, and let me know how you feel about the edits.


Maejlen (Inner Borough 5)

Lying harmoniously between Inner Borough 6 and Hollendale, and just east of Hallowhall, Maejlen is considered one of the more magically-inclined boroughs in the City of Ximax. Filled to the brim with various magic shops, this borough makes tailors to the needs of those magi coming into the city from the Academy. The shops are usually simple, with a basic square design, a flat roof, and a small window so that shoppers may glance in at the merchandise. A story on the upper level of each shop provides a living space for its owner. These shops are usually stocked up with books, regents, tomes, and even enchanted items. Some shops even sell Ximaxian cats or rats to magi as companions.

Alongside these magic shops, alchemist run their own businesses selling a wide variety of potions, regents, and alchemical items. From harmless powders to deadly poison, these shops provide a wide variety of ingredients. While the majority of the patrons are students, local mindsmoothers often shop here for herbs and various healing supplies.

Local Eyashenes, as well as others who favour Eyasha, have erected a modest temple for the Goddess of Peace. This temple is located in the western side of the borough, making it easier those coming from Hallowhall to come to visit and pay their respects to Eyasha. [Why would those in the west be more likely to visit the temple than those in the east?] It is a modest, white, domed building, with a green leaf from the trinity herb painted above the arched doorway. Inside numerous white cushions lay on a stone floor for kneeling. A granite alter positioned at the far side of the temple is always lit on either side by a single white candle. In its the center rests a bowl filled to the brim with fresh leaves from the trinity herb. At the front of the alter, a single word is transcribed in gold: ‘Eya’. The temple has become a favourite place of worship for Eyashenes and followers of Eyasha alike.

Maejlen is more than just a bustling shopping district. It is alive with entertainment. Throughout the borough, a plethora of street performers awe crowds with amazing spectacles of magic. Of course, playing with fire often leads to burns, and therefore an infirmary sits in the middle of the western rim of the borough. With the dangerous performances, as well as the young and reckless magi running around in the city, accidents often occur. The infirmary helps to care for those in need.

Rumours abound of more deleterious reasons for the high magi concentration in this borough. Some speak of an underground guild where high level magi teach young neophytes the forbidden art of necromancy. However, like the Thieves’s Guild no one has proof of its existence.


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 01 February 2010, 08:50:13
Just something really quick: How does Ouniar sound for a name? Just something that came to mind.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 01 February 2010, 09:12:55
I would stay away from styrásh terms, even magical ones. While there are a lot of mages here, the borough was actually built by dwarves and the populations is more human and orcish than anything.


Title: Re: City of Ximax: Discussion
Post by: Mina on 02 February 2010, 00:35:06
Well, I didn't find a -lan suffix, and -ing apparently means 'people of' so it probably won't work very well here as far as I can tell (unless we go for something silly like Governmenting  :D), but -burgh/bury/brough/borough looks like it should work quite well.  I was thinking maybe something like Lordsborough, but I rather like the sound of Dukesburgh, which you suggested, so maybe we could go with that.   :)

As for the square, do Government Square, Palace Square, or Temple Square sound alright, or are they really bad? 


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 02 February 2010, 02:58:05
Ooo. Dukesbury? (we have a lot of -burghs already). Lordsborough seems really log to me, but I don't mind it. In the end, it's your borough--whatever you like best.  :grin:

For the square: I notice that people tend to let "harsher" consonants falls away when they speak. (Think of consonants, in fact--most people say consonans). Perhaps Governance Square would be a better fit? Though they all sound really long to me. It would seem like they might have shortened. But maybe not.


Title: Re: City of Ximax: Discussion
Post by: Mina on 02 February 2010, 09:12:27
Dukesbury and Governance Square sound alright to me.   :)

As for length, there are names like Parliament Square, which seem about as long, so I didn't worry too much about it. 


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 02 February 2010, 10:14:53
All right, I've got the piece integrated with the new terms.

Would you be willing to do another piece of this entry, Mina? Perhaps the description for Ximax Academy, or else another borough?


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 02 February 2010, 10:30:09
I know this is me being extremely lazy in asking this question ...

But which buroughs are still to be completed?


Title: Re: City of Ximax: Discussion
Post by: Mina on 02 February 2010, 20:22:55
I'm mostly out of ideas now, so not right away.  I'm going to just wait and see if I get inspired again. 


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 02 February 2010, 22:08:33
No rush, Mina! We appreciate your involvement in any capacity. That last thing we need to do is rush you, especially as we know you have a busy school schedule.

*pokes Rayne*  ;)

 :heart:


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 02 February 2010, 22:32:18
Good question, Dek! I figured some other peole might be have the same question trying to figure out which boroughs were taken and which were not, so yesterday I made a list of parts that still need writers. It's in the first thread under the "Organization" section.

I understand, Mina. I've definitely slowed down since school started. @_@

::pokes Azhira!:: More pieces! More pieces!  :heart:


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 06 February 2010, 13:24:04
 This temple is located in the western side of the borough, making it easier those coming from Hallowhall to come to visit and pay their respects to Eyasha. The vast majority of Eyashenes live in Hallowhall, making it the ideal location for the temple.

There you go! I've edited that part for you. I'm glad I finally got a tiny snippet of time to do that.  :buck:


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 06 February 2010, 23:08:44
Why would the most Eyashenes live in Hallowhall? This seems like a strange place for them to live, since it tends to be where the magi generally hang out, and the systems of belief are very different.


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 12 February 2010, 00:48:22
To address the comment about the lanterns from earlier, I did not mean to imply that they would be on at all hours (except perhaps those around the Everbright Shrine) just that they would be needed earlier in the day than in other regions. Which I suppose I should go ahead and simply say in the entry...

Hallowhall (Outer Borough 5)

One the two boroughs still in use following the infamous explosion in 1482 a.S. (neighbouring Feldstone is the other), Hallowhall is the only outer borough associated with the Academy of Magic to any visible and admitted degree or, more precisely, with its students. Found along the streets and alleys of its tall, stately buildings are several taverns including the infamous “Wasted Wizard” and “Valgure's Magical Emporium.”

Hallowhall’s buildings are all very square structures. Made of local granite, they do not feature much of the fanciful construction found in newer districts, though some old buildings have been extended or "renovated,” much to the distaste of some older citizens. Notably, these structures have rather flat roofs, and the buildings themselves grow taller toward the old inner city to the west. Most of the older streets within the district wind and twist around buildings in a maze-like way, except near the borders where the newer construction has forced them straight. This causes the innermost roads to take on a shadowy appearance. Fortunately the darkness is minimized by legions of lanterns hanging from brackets on walls and outside storefronts, which are lit much earlier in the evening than in other areas of the city.

By night, Hallowhall is one of the most luminous and bustling districts since the inn and tavern fare brings travelers home to rest and many from neighbouring boroughs after the day’s light has grown dim.

Hallowhall also houses a very small temple, located not far from the Wasted Wizard, dedicated to Aniyla Everbright. The small building that houses the Everbright Cult seems rather unassuming from the outside, but upon closer inspection, it is festooned with glittering lanterns and candles both inside and out. The temple itself is built over one of the more extended sections of the old catacombs, and extends underneath the streets in addition to its modest aboveground fixture. Rumors abound about magical monstrosities living in this section of the catacombs but despite several recent searches, the existence of these creatures remains unproven, and they are presumed fictional.

The Wasted Wizard, located twixt Shard Street and Xazure Lane, was purportedly built on the original campsite of the founders of the city, a claim several rival establishments dispute quite hotly. The Academy has given no credence to any of these rumors reporting instead that the old records are “painfully inaccurate and fragmented." Regardless all agree that the Wasted Wizard is the oldest tavern still standing in Ximax, a fact which residents from other boroughs do their best to ignore. Established c. 150 a.S. the tavern has survived several dozen incidents of accidental property damage, at least one attempted arson and the usual wear and tear associated with a tavern, in addition to any “strangeness” attached to its arcane patronage.

Much of Hallowhall’s population is human, though its inns and taverns attract more exotic clientele to the region fairly easily. Many of the residents of Hallowhall live above their establishments, and the region is closely tied with it’s neighbour, Feldstone. Any stonework or building done in Hallowhall makes almost exclusive use of masons and architects from Feldstone because these workers are considered to be more familiar with the designs than "outside" help. Workers from Feldstone were the first to help repair damage within Hallowhall after the catastrophic destruction of the city


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 12 February 2010, 11:37:24
The Sewers (Rat Tunnels)

Ordinarily, the sewer system under the city of Ximax would not be something worth documenting. Sewers, by nature, are dank, full of horrid odours and dangerously large rats. However, the sewers of Ximax, also affectionately called the Sludge Pits or the Rat Tunnels, holds many secrets unknown to those living above on the surface. Sightings of strange creatures, mysterious ruins and hidden treasures have lured many an adventurer into the city's dark underworld. It is said that parts of the sewers are actually ruins from the ancient under-city that modern Ximax was built atop of. The nature of this supposed under-city has yet to be determined and is a subject of study among some sages of ancient lore.

Of the many sightings of creatures that stalk the tunnels, the ones most familiar to most surfacers are the Rat Brownies. Gratcha Swath, a noted Rat Brownie researcher, claimed to have documented over twelve clans of Rat Brownies, all living in various sections and depths of the cesspools. One of the most documented is the Lurks-in-Bone clan, a relatively friendly and oft-sighted group. Rumor has it that the Lurks-in-Bone clan have a sort of trade relationship with some of the beggars and homeless children of the Underside borough. According to Gratcha, the Rat Brownies take offerings of scraps and food in exchange for lost coins and trinkets that they find in the depths of the drainage outlets.

The sewers also have a nefarious reputation among the citizens as being a convenient hideout for criminal gangs and smugglers. The sewers run underneath every city borough and the tunnels often function as means of travel for those who wish to avoid attention, or more specifically, the city watch. In addition, many a story has been told of dark, shadowy creatures who dwell there. Ghosts of those unfortunate victims dumped in the sewers, zombies, Mystrans and slimers all are said to live in the deep recesses and broken tunnels. To keep the sewers safe guarded against curious trespassers, the city watch locks all sewer entrances and posts warning signs not to venture within.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 12 February 2010, 12:29:54
OK, I've integrated Valan's Hallowhall piece with some of my own changes. I have done the best I can given our incomplete discussion of the issues, because I refuse to tolerate what is, in my opinion, childish behavior. Please check it over and make sure it meets with your approval.

I've also added a new section "Places of Interest" and moved the description of the Wasted Wizard here. This keeps the Hallowhall piece from being too long--and adds a spiffy new section to the entry! Let me know what you think.

I've also gone ahead and integrated Azhira's sewers piece: I made very few changes, but you might check it anyway to make sure it meets your approval.


Title: Re: City of Ximax: Discussion
Post by: Mina on 12 February 2010, 18:56:06
I like the description of the sewers.  Very spooky and mysterious.   :D  Has the sewers been extended since the city was rebuilt? 

Quote
Found along the streets and alleys of its tall, stately buildings are several taverns including the infamous “Wasted Wizard” and “Valgure's Magical Emporium.”
Quote
Notably, the borough’s structures have rather flat roofs, and the buildings themselves grow taller toward the old inner city to the west.
Um, I think the borough is part of the old inner city.  If I remember correctly, the Wasted Wizard and Valgure's Magical Emporium were located in the inner city. 

I'm thinking maybe I'll try to write the Academy section.  Is it alright if it's really short, since it already has its own entry? 


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 12 February 2010, 22:40:00
If the borough was part of the old inner city, it would have been destroyed during the explosion in 1482 a.S. All the inner boroughs were wiped out (more or less).


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 13 February 2010, 00:01:54
I like the description of the sewers.  Very spooky and mysterious.   :D  Has the sewers been extended since the city was rebuilt?   

The sewers as I wrote them are indeed under the rebuilt city currently. I don't know anything about the old pre-explosion city.


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 15 February 2010, 17:48:56
I'll try my hand at Inner Burough II ... the relatively large number of inns and taverns, not to mention the Innkeeper's Guild gives me a few ideas  :grin:


Title: Re: City of Ximax: Discussion
Post by: Coren FrozenZephyr on 15 February 2010, 18:08:27
Aleston? Alesburg? Alesbadh? Alesbury? :P


Title: Re: City of Ximax: Discussion
Post by: Altario Shialt-eck-Gorrin on 15 February 2010, 18:09:37
Beerborough :cool:


Title: Re: City of Ximax: Discussion
Post by: Coren FrozenZephyr on 15 February 2010, 18:29:57
Beerburgh? Beerburp?  :shocked:


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 15 February 2010, 18:35:49
I was thinking of giving it the subtitle of 'The Burough Where Everybody Is Too Drunk To Know Your Name'


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 18 February 2010, 20:37:09
Inner Burough 2, nestled between Inner Burough 1 and Inner Burough 3 is better known to the residents of Ximax as Hollyale due to the high proportion of taverns and inns on the streets of this burough. High class taverns and inns all the way through to the inns and taverns that even the rats avoid like the plague are in evidence throughout Hollyale. As one gets closer to ___________, the quality of the taverns and inns definitely decreased markedly.

The workers and owners within the inns and taverns of Ximax are represented by the Innkeepers' Guild. This guild sets standards for the quality of taverns and inns throughout the magic city, and this standard provides the public who would use these places with an indication as to the quality of service and facilities on offer at each tavern or inn. The lowest of these standards is called the San, then it is the Od, then the Copperbard, then the Silverbard and then finally the Goldbard. Only the wealthiest of individuals are able to frequent those taverns or inns rated as Silverbard and Goldbard.

(To Be Continued ...)


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 19 February 2010, 09:21:47
Why would the most Eyashenes live in Hallowhall? This seems like a strange place for them to live, since it tends to be where the magi generally hang out, and the systems of belief are very different.

So should I just remove the explanation for it? Or maybe we could change it to being in the center? I'm very flexible with that aspect of the borough and wouldn't mind if you have a specific location in mind for it. Just let me know. :)


Title: Re: City of Ximax: Discussion
Post by: Mina on 25 February 2010, 20:11:54
I've not written anything for the Academy yet, but I got bored and messed around with Photoshop a little.  So here's a possible layout of the city.  What do you guys think?  Adjacent blocks of the same colour belong to the same borough.  The light grey represent the central market square suggested a while back, as well as the most important streets.  I guess there are probably many other streets too that break up the blocks seen here into smaller ones, unless the city is much smaller than I thought, but I haven't really got that far.  It was just a quick sketch anyway.   :P

I should probably get back to my homework now.   :buck:


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 26 February 2010, 03:51:05
:clap:

How come the blocks are the same color on the inner city and outer city? And opposite each other?


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 26 February 2010, 07:45:23
So should I just remove the explanation for it? Or maybe we could change it to being in the center? I'm very flexible with that aspect of the borough and wouldn't mind if you have a specific location in mind for it. Just let me know. :)

Hey Eldor. Sorry for the late reply. I've been terribly busy lately.  :buck:

You could either remove the explanation or change the location. I would recommend perhaps not trying to specify where the Eyashenes might live. I think it might be better to leave it more open.


Mina: The maps look good--but what about Valan's description of the streets in Hallowhall being more winding? Perhaps it might be best to leave out the specific streets? I do like the map, though. It's far more sophisticated than mine! Perhaps we can eventually integrate it into the entry? Once we get all the boroughs done, or at least all the names figured out, would you mind adding labels to the boroughs? I think you've done a fantastic job.

And I would assume the colors are merely for differentiation.

BTW, Mina--would you mind picking up another section of the entry?


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 26 February 2010, 08:07:18
I haven't forgotten about that other borough I started. I have been busy and now a bit unwell, but I will get it finished, sorry for the delay.


Title: Re: City of Ximax: Discussion
Post by: Mina on 26 February 2010, 09:40:37
Quote
How come the blocks are the same color on the inner city and outer city? And opposite each other?
Erm...because I got lazy about the colours and only used 6 instead of 12.  Like Rayne said, they're just for differentiation.  Only the blocks that are the same colour and next to each other are in the same borough. 

Quote
but what about Valan's description of the streets in Hallowhall being more winding? Perhaps it might be best to leave out the specific streets?
Well, like I said, these were just the main streets.  In the case of older boroughs like Hallowhall, I figure they could have been added when the city was rebuilt, which would involve demolishing things in the way, but probably not that much.  Valan did say newer construction had created straight streets in certain parts of the borough, if I remember correctly. 

Quote
Perhaps we can eventually integrate it into the entry? Once we get all the boroughs done, or at least all the names figured out, would you mind adding labels to the boroughs?
Sure.  If there's anything you want to modify, eg. shape and size, I could probably do that too.  I don't know if the style is acceptable for the site though.  It was more of a quick sketch to help visualize a concept than something actually intended for integration. 

I think, a couple of years ago, I came across an online guide for drawing fantasy-style city maps.  Perhaps when I have more time I'll go look for it again and see if I can figure it out. 

Quote
BTW, Mina--would you mind picking up another section of the entry?
Sure.  Currently, I'm planning to write the Academy section, and maybe some others when that is done, depending on what ideas I get.   :)


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 26 February 2010, 14:03:34
Like Mina said, they could have simply knocked down buildings and done a little bit of repaving to make one of those roads.


Title: Re: City of Ximax: Discussion
Post by: Mina on 27 February 2010, 03:43:51
Here's a quick attempt at the Academy section.  It ended up longer than I intended again.   :buck:

The Magical Academy is the foremost school of magic in Santharia, as well as one of the best known parts of the city.  Indeed, when one thinks of Ximax, the Academy is often one of the first things to come to mind.  This is not without reason, for the Academy is an important part of the city, and its magi often played important roles in the city's history.  The typical citizen will be quick to point out, however, that despite this close relationship, they do have their own distinct identity, and do not appreciate being grouped together with the magi, whatever their personal feelings towards them might be. 

Originally, the Academy was located at the center of the city, protected by the fortress-like buildings of the old Inner City.  This changed following the 1482 a.s. incident, which saw most of the old Inner City destroyed or damaged beyond repair and lead to the city being rebuilt a safe distance from the Academy.  Now, the Academy is no longer located within the city proper, but instead a few minutes' walk southwest of Hallowhall borough - close enough to be easily accessible should one need to do so, but far enough for the rest of the city to avoid being damaged any potential magical accidents again. 


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 02 March 2010, 03:32:16
This looks good, Mina. Thanks for the section. It doesn't run long at all!  :thumbup:

Maybe Rayne can come back and integrate it soon.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 14 March 2010, 09:40:39
I agree the section does not run too long. I have integrated it into the entry. Please feel free to write another piece of the entry, if you have time, Mina.

Sorry for the delay. School and all.  :buck:


Title: Re: City of Ximax: Discussion
Post by: Mina on 14 March 2010, 10:58:34
No problem.   :)

I've been thinking of writing the Tanner's Bend section.  Don't know when I'll get it done though. 

Also, is everyone fine with the idea of having a market square at the center of the city?  If so, I might try to write a description of it after finishing Tanner's Bend. 


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 14 March 2010, 11:12:31
Market square sounds great to me!

Sorry Rayne, about that other one I'm still working on ... I'll get to it when I can ... school/work for me (both are the same really in my world)

Dek


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 17 March 2010, 02:59:47
Market Square sounds wonderful. I've signed you up for it and Tanner's Bend, Mina. Thank you!

Don't worry about it, Dek. I'm right there with you. :heart: After all, Valan told me he would have his borough written by the end of February, and he has broken his word, and therefore my heart, once again.

There's still a fair amount of claimable parts of this entry, for anyone interested.

And is Eldor still around?  :huh:


Title: Re: City of Ximax: Discussion
Post by: Eldor Delrossa on 17 March 2010, 04:42:43
Yes I am still here. I was locked in a stupor for a bit, and am now on vacation with limited PC time. :( But, I am working on edits to my borough as we speak. :D Good to see you somewhat back, I was missing you. Stop by IRC every now and then eh? I've also missed talking to you.


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 27 March 2010, 17:40:00
I decided to repost this borough in its entirity in order to make it easier for Rayne to integrate into the first post when she gets to that stage.

Inner Burough 2, located between Aferburgh and Dukesberry is better known to the residents of Ximax as Hollyale due to the high proportion of taverns and inns on the streets of this burough. It is north east of the central market square of Ximax. High class taverns and inns all the way through to the inns and taverns that even the rats avoid like the plague are in evidence throughout Hollyale. As one gets closer to the outer burough of Underbelly, the quality of the taverns and inns decreases markedly.

The workers and owners within the inns and taverns of Ximax are represented by the Innkeepers' Guild. This guild, which is located in the northern section of Hollyale, sets standards for the quality of taverns and inns throughout the magic city. The established standards provides the public with an indication as to the quality of service and facilities on offer at each tavern or inn. This guild also establishes minimum conditions for the workers in these establishments. The lowest standard is called the San, with the Od, the Copperbard, the Silverbard and finally the Goldbard being the other ratings in increasing level of quality. Only the wealthiest of individuals are able to frequent those taverns or inns rated as Silverbard and Goldbard.

One would be remiss to leave this burough without due consideration given to the temple of Jeyriall located within its streets. This temple is pyramidal in shape and has the cup engraved above its main entry. Paths through a small cultivated ground takes the pilgrim past a small pond of still water th this main entry into the temple. The temple is built from granite with gold on the window trim, planter boxes and capstones. The granite and gold were brought in from the Steppe of Kruswick. The priestesses of the temple assist women who are ready to give birth and who request the services of the temple, regardless of whether or not they have other support available to them. Finally, the interior rooms of the temple are a store for a variety of food stuffs for the city should another disaster befall the magical city.


Title: Re: City of Ximax: Discussion
Post by: Bard Judith on 27 March 2010, 22:36:43
"One would be remiss to leave this burough without due consideration given to the temple of Jeyriall located within its streets. This temple is pyramidal in shape and has the cup engraved above its main entry. Paths through a small cultivated ground takes the pilgrim past a small pond of still water th this main entry into the temple. The temple is built from granite with gold on the window trim, planter boxes and capstones. The granite and gold were brought in from the Steppe of Kruswick. The priestesses of the temple assist women who are ready to give birth and who request the services of the temple, regardless of whether or not they have other support available to them. Finally, the interior rooms of the temple are a store for a variety of food stuffs for the city should another disaster befall the magical city."

Thanks for PMing me on this one, Dek.  May I take some thought to consider and amplify just slightly?  Granite sounds a) a bit mundane and b) rather unwelcoming for pregnant women!  :)   Will get back to you on this, if I may.


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 28 March 2010, 15:53:48
Of course, Judith, take all the time you need :D The entry for Jeyriall did mention sandstone, but when I looked at the resources map of Caelereth, sandstone seemed to be a fair way away from Ximax, whereas there was a lot of granite nearby ... but I agree with both of your points regarding the granite.  :thumbup:


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 20 February 2011, 02:11:44
A cacophony of clattering, crinkling, coughing, and croaking emerges from the forum, drawing you in to see what insanity has entered this place of torpid silence and caused such a ruckus. You enter just as a hooded figure steps forward, her familiar face pressed with inky smudges, her hair mussed and her robes a confused jumble of cloth. All about her is the dust of months and months, which had settled so thickly here. She turns and sees you, and her expression bears similarity to an deer suddenly caught in headlights.

She quickly straightens her robes and hair, and tries to wipe away the ink stains from her face and fingers (with little success). She clears her throat timidly, then begins:



I am resuming this project. The City of Ximax Entry has come very far and I would like to see it out to its completion, and need the help of all of you to help me do that.

It has been a very long time--due dates are long since passed, and some of the contributors who were here in the beginning no longer seem to be active on the boards, therefore I have unreserved all claimed pieces. All pieces not yet completed are now available to be claimed. Once a piece is claimed, you have one week to complete it, after which someone else has the power to claim the piece.

My schedule is a bit tighter before, and therefore I am not afforded the same sort of time to step in to compose a piece that has not been claimed. However, I will if I need to.

The draft is up-to-date: I have included the piece submitted in my absence (Dek's Inner Borough 2, or Hollyale), and have updated all place names.

For those who are new or unfamiliar with my general philosophy concerning this project: I do not care how long you have been at Santharia, how much you know about Santharia or Santharian magic, or whether or not you have completed you master work; the only things of value to me are your ideas, opinions, and creativity. Give your suggestions, voice your concerns, claim and write a borough; I will do everything I can to help you, and your participation will make this project successful.

With that said, let the project resume!


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 20 February 2011, 05:50:19
I'll take on Outer Borough 6.

It is great to get back to this one again :)

Dek


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 21 February 2011, 04:12:13
Deklitch--It is yours! I have updated appropriately.


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 01 March 2011, 19:49:55
Feldstone (Outer Borough 6)
As with its neighbouring burough of Hallowhall, Feldstone is one of the two buroughs still in use following the 1482 a.S. explosion. Other neighbouring buroughs include Ettinsburgh and Inner Burough 6. Home to the architects and masons of Ximax, Feldstone has an ecclectic set of buildings that displays the origins of the builders and architects. Nowhere else in Ximax, or indeed Santharia, can you see the building styles of the Kyranians, Avennorians, Centoraurians, Erpheronians, Helcrani and Zirghurim Dwarves side by side. The studios and shops of the architects together with the shops of the masons of Ximax are located in Feldstone.

The Archiects' Guild is also found in this borough, and is an impressive three storey building made of granite and sandstone. Although this guild exclusively deals with the interests of the architects, it has a close working relationship with the Masons' Guild located in nearby Ettinsburgh. Many of the architects who work in this burough go to either Middletown or Homestead, based on where their houses are, although most architect's studios and shops have sleeping quarters attached, in case the architects have to 'light the darkreign candle' and work through the night to complete a job for clients.

A small, rough tavern has been built in recent times in the centre of Feldstone. This building is highly regarded among the architects and masons for having cold ales, tasty stews and the occasional Fymbal floozy seeking to learn the trade of masonry or architecture from the master artisans among the local trades.

---
As normal Rayne, please feel free to edit as you feel fit! :D


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 01 March 2011, 20:01:42
Ok ... as all the outer boroughs have now been done ... could I claim the General Outer Bourough description?

Also, in the various buroughs I've written, I've included some specific places ... would you like me to gather these together and write a bit more of a description on them for them to be included in the 'Places of Interest' section?

Finally, would I be able to claim one or two more pieces? If one, I'll have a go at Tanners Bend, if two, I'll have a go at Market Square as well ... I'm not wanting to get too greedy and take on stuff that others may want to do. :D

I'm also aware that my focus needs to be on Eight Winds Bay ... even though there are only a couple of horridly long sentences there I need to really deal with.

Dek


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 05 March 2011, 13:59:13
Forgive my delay. I've been having issues with my internet the last few days--particularly with cutting in and out and the most inopportune times.

I have integrated your piece, making small spelling issues, but no major changes. I have also given you both Market Square and Tanner's Bend, as requested.

I would also LOVE more to put in the "Places of Interest" section! Any shops, stores, carts, etc. of note. I'm hoping that some other may take interest in helping to fill out this section, like our creative bard and perhaps even ornery (and eloquent) Valan.  ;)


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 07 March 2011, 11:06:56
Less so ornery, equally eloquent Valan.

Another refugee from the current Ximax entry, admittedly modified.

Valgure's Magical Emporium is an old, established store located in XXX, catering to the magi of academy. The store is quite large, equal in size to a small manor as the store is built both above and underground. While not the most meticulously organized store, Valgure's is well known for it's ability to have almost any relatively common supplies in stock, bet it clothing, parchment or vellum, books, staves or reagents. The proprietors are also willing to procure less common items for the right price. Valgure's has been established long enough that the Academy has done a brisk if minimal trade with them since 1400 a.S.


Title: Re: City of Ximax: Discussion
Post by: Bard Judith on 07 March 2011, 11:19:12
Will gladly write some places which hopefully will be of interest!


Title: Re: City of Ximax: Discussion
Post by: Altario Shialt-eck-Gorrin on 07 March 2011, 12:19:05
Jethro's Northerly Noshes

This small, hole in the wall, eatery can be found in the borough of XXX.  What makes this place special is not the food, nor the location, or even the owner and cook.  No, what makes Jethro's famous is the history behind the place.  The original Jethro (as over the years, there have been several "Jethros") was a man from the far north; a Remusian it was later learned.  How he had made his way to Ximax, or why, is long forgotten.  But, Jethro had built himself a fine reputation for creating fine exotic food.  It soon became the place to eat for the elite magi of the time.  What no one at the time knew, but were soon to find out, was that Jethro, like most Remusians, had a deep seated hatred of magi and magic.

It started innocently enough, a few magi became ill.  Then more became ill, and the degree of the affliction was to become much worse.  When deaths began to occur, an investigation was started.  It did not take long to discover that all those who were succumbing to this mysterious illness were all regular customers of Jethro's establishment.  After a quick interrogation of the Remusian, who not only did not deny the charges but was rather proud of what he had done, even disappointed that he had not succeeded in killing more magi, he was imprisoned.  This imprisonment only lasted for a few weeks, however, when his body was discovered in his cell, a look of absolute terror frozen on his features.

The mystery of his death, and the notoriety of the crimes to begin with, made Jethro's eatery a place of fascination.  Many people came just to see the place where these murders happened.  So, rather than shut it down, an enterprising Ximaxian kept the place open and resumed selling meals.

Over the years, the menu has changed.  No longer is exotic Remusian and northern food served, though some of the names of dishes still hearken back to that time in the eatery's history.  Wicked Wison Stew (which contains no wison meat) is still a local favourite, as is Remusian Roasted Taenish and a Snowy Salad (a green leaf salad with a generous topping of white cheese grated on top).



There ya go.  If it doesn't fit, feel free to disregard.  Just trying to get back into contributing.  This was a good exercise. :D


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 11 March 2011, 12:12:56
Thank you, Valan! I have integrated your place description.

It is very long, but I would like to add yours as well, Altario--but you must give me a color so that I can color-code your piece! You may choose anything but yellow and orange. If you would like, Altario, you can claim a piece of the entry! There is still a few more pieces I need written up, and you're a wonderful writer!

I have gone ahead and written up Inner Borough 6, as this was not claimed and needed writing. I would like to claim Inner Borough 5, as this is the last unclaimed borough, but I need some help for the name. Perhaps Mageburrow, Mageside, Mageburg, Wizarding, Wizardhill, Magicsend...? Anyone have any ideas?


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 11 March 2011, 14:01:21
Hatsend?
Spelsend?
Wallsend?
Thankgodsitsdone? :buck: (Thank Niven for that one)


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 11 March 2011, 15:42:36
I think that hot pink would be a great colour for Altario ... it matches the colour his cheeks turn when he hears one of the verses that Tharoc brings us from that Smallpiece fellow. :evil:


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 11 March 2011, 16:58:37
I think I'll do the cemeteries, in the next three weeks, if that is ok. For  my unconsciousness needs some time to come up with something first. Do we have any cemetery anywhere already?

 Remnants of Old Ximax, that ghost idea challenged me ;)

Myth/lore would be an option for later   :grin: (but for this I would need more time)


Title: Re: City of Ximax: Discussion
Post by: Altario Shialt-eck-Gorrin on 11 March 2011, 21:33:04
I'm good with the Hot Pink.  Matches my underwear. :rolleyes:

EDIT:  @Rayne Knowing very little about Ximax, nothing aout Mages and magic, I better decline your offer.  Though, I thank you for the offer and your wonderful compliments. :)


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 14 March 2011, 07:25:30
Tanner's Bend
Tanner's Bend is the part of Ximax City where the tanners of the Xaramon capital engage in their trade of making leather out of the rotting carcasses of a variety of dead animals with horses, cattle, deer and reptiles being chief among the animals used. This section of the city, together with the people who work here, has a distinctive fragrance which is the reason why it is in a bend of the river away from the city proper. The tanners cure the hides and prepare them for manufacture into a range of leather products including boots, bags, jackets, weapon handles and riding equipment. The various guilds in Once the goods are manufactured, they are sent to the Ximax city market square and places further afield for sale.

Umm ... sorry, I wasn't very creative in the above post ... happy for additions/suggestions to be made to it :D


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 14 March 2011, 08:52:05
You've got a fantastic start! Perhaps I can help get the creative juices flowing.

I'm curious about who the tanners are--who generally works as a tanner, and what is the culture like around the tannery? If I go to tanners bend, what can I expect to see? This may involve a little research. The Wikipedia article (http://en.wikipedia.org/wiki/Tannery_%28facility%29) on tanning might be useful (especially if you needed more reason to be repulsed at the tanning process. Hehe).

Consider looking at some modern-day tanners, like here (http://leerburg.com/Photos/leather2.jpg) and here (http://impressive.net/people/gerald/2008/10/30/12-38-00-sm.jpg) and here (http://images.suite101.com/999356_com_leathertan.jpg). I assume the vats are used in various stages of the tanning process, including dyeing.

Would I see farmers or shepherds trading the skins of dead livestock for currency? Artists of the sartorial persuasion browsing the goods? Would the tanneries here be outdoor? Indoor? Both?

Let me know if you need more guidance. I think you have a really good start--infused with a few more details, and this piece will be ready to go!


Title: Re: City of Ximax: Discussion
Post by: Bard Judith on 14 March 2011, 11:25:28
Did you know?:  The tanner's guild has set up 'public privies' - not entirely altruistically, as they need large quantities of urine as a mordant/fixative for their craft - throughout the Ximaxian main residential quarters.

:)  I'm sure you can do something with that....


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 14 March 2011, 15:23:06
Rayne, I dreamt about the Remnants of old Ximax this morning, I'd like to claim them also..  :grin:

I have a few questions though which I'm about to write up - and I'll need to read the written stuff also first.

The cemeteries are "outside" , where is outside and could I have not at least one cemetery somewhere inside, between two boroughs?

Need to find out where the Old Remnants are also.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 14 March 2011, 16:22:01
I'm sorry, but I have to take back my willingness to write one, two or three pieces for Ximax. I would have loved to be part of it and I have quite a few ideas already for the cemeteries and the Old Remnants, including myth. I started to update the map, find out again where the gate is (there is not much info in the academy entry), add the names to the burrows etc...

But, as I see, you are going a far way away from the old entry. I always thought, and we tell it every newbie, that , if need arises to change an entry, to update it, it can be done, but we need to keep as much from the old entry as possible.

I have not yet read through all the boroughs, but while finding out, where the cemeteries could be located, I checked the old entry, wanted to propose, to use some of the old names Xarl invented also. I'm not sure, if this is done, and if the borouhgs contain roughly what Xarl had in mind.

But, I see also the question about walls:

Should the City of Ximax be surrounded by walls? If so, how high/thick?


Quote
The Inner City's wall is as far as most casual visitors to Ximax are allowed to go, as the Outer City is very nearly being a separate city from the Inner.
Quote
The city walls are visible from long away, as they are the only raised structure for fores around, save the occasional farm

I think the answer lies in the old entry, why discuss this? It is not free for disposal.

Same climate. Rayne, you wrote up an entirely  different one, here is the original, why not keep it, I see no necessity to change it.

Quote
Climate. The temperature here varies immensely with the seasons. From the blistering inferno of the summer, to the chill breezes of autumn, to the frigid, icy winters, and to the unceasing deluge that is spring; Ximax is never entirely comfortable. Still, a certain peace is always present. Though some of the guilds maintain boats for the typical spring downpours, there is a rare calmness in falling rain in Ximax. Likewise, in oppressive heat or cold, the mind almost literally flees to higher thought. And though the weather in autumn is not particularly pleasant, the unique beauty of the ripening fields and orchards cannot be denied... (The chronicler apologizes for rambling on.) Return to the top

Sorry again, but as I do not want to spent time discussing this and as I do not want to be the bad girl again, to be somebody who is interrupting  what others do, I better quit, though  disappointed.

Let's go and kill some monsters in a WoW.  :evil:


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 14 March 2011, 23:28:41
I was inspired to add a few bits of Lore for the City. It more affects the Academy itself (and perhaps could be mentioned in that entry) and thought it was neat. I do not know if the law and City Watch has been mentioned, but I think it is important that the Academy be separate from the city in regards to law enforcement and authority. I also cannot let the entry pass without mentioning Thalambath, Ximax's chief rival!  :D

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Myth/Lore

Ximax is often called the "City of Mages" because it is considered the center of high learning in Southern Sarvonia. The Ximaxian Magical Academy is the primary school of magic for most human students of the art, with other races accounting for a very small number as well. However, Ximax is not the only city of magic on the continent. It shares this distinction with the lesser known, although not lesser in power, Thalambath, in the southern Truban province. Thalam's Temple of the Arcane is said to be Ximax's chief rival in magical and academic learning. Both cities and schools are home to powerful magi who teach gifted students their secret craft. It is an open secret that magi from both cities operate clandestine groups in order to spy and sabotage each others' works and projects.

The City of Ximax has its own city watch, but the typical Watch has no authority within the Magical Academy itself. It is told that the Academy, in its infancy centuries ago, was under the authority of the city governance system and that the magi were held accountable under Ximaxian City law. This changed during XXX when one of the Academy's arch-magi was charged with the crime of murdering his family during a fit of jealous rage. The trial system at the time was unprepared to consider and use evidence of a magical nature since the court officers were not magi themselves. As a result, the mage was put to the death more out of fear than actual proven guilt. This resulted in the Academy pushing for reform and creating its own justice system separate from the city law so magi would be held accountable under their own peers if a crime involved magic. Today, the City and Academy have separate court systems, law enforcement (using the Academy's Fire Sisters) and punishment policies.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 15 March 2011, 12:39:56
It is late, and I need to get myself to bed very quickly, but I wanted to respond very quickly to your points, Talia.

A significant portion of my Santharian life consists of going back through old entries in the realm of magic and trying to make sense of them. Xarl and Tarq, as you remember, were large players in this arena. They were clever, witty, and enchanting, but if experience has taught me nothing, they were also fairly haphazard. Their theories of magic were inconsistent, uninformed by advice or counsel.

This entry on Ximax is significantly different from the old entry. In order to better lay out the city and explain its arrangement, we have relied on the creation of new histories. I re-wrote the climate because the climate Xarl proposed made very little sense given the geography. I suggest you reach his description, read mine, and then look at the map to determine which is a better fit.

I agree that, when renovating entries, much of the content should be preserved. However, consider an older entry on the site that proposes or implies the Caelereth is globe. We significantly changed the entry concerning the academy as well. Consider that Xarl proposed 11 towers, including a tower of light, darkness, the mind, summoning, and, of all things, magic (apparently the Magical Academy of Ximax wasn't quite magical enough...).

I am happy to engage with you on this issue, and I invite others to join in. I would like to work this out, and I would really love to see you compose the piece for which you had some ideas. My argument is, in short, that the deviations I have made away from the original entry were necessary to preserve verisimilitude and consistency with the rest of the world.

PS: Thank you for writing up some Myth/Lore, Azhira! I promise I will read it over and integrate it as soon as I am able!


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 16 March 2011, 07:01:59
Rayne, I wanted to avoid such a discussion. Maybe I find some time tomorrow.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 17 March 2011, 11:04:05
In that case, perhaps I should ask what you wanted to come out of your stating your objection. I will accommodate you if I can.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 17 March 2011, 17:42:37
Actually, nothing. I just feared that the discussion about the issue takes more time than writing an entry (which I thought I could squeeze in quite quickly) and I did not really want to invest the time. . But as I felt not well with not using as much stuff as possible from Xarl, I thought the best solution is to retreat. (Maybe just my fear that once I'm gone somebody comes and alters my entries in a way I would not like drove me to act this way ;) )It is not so, that I'm objecting it very much, but I didn't want to be part in this, without bad feelings. But as so often, I can't express what I really want/feel well.

I'll try to get back to you later, answering your questions.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 18 March 2011, 00:28:47
@Rayne, answer to your post from above.

I know you are checking this and that and I surely did not want to say, that you are neglecting something, be it old history or anything else. I know, we changed the academy to a high degree, but we discussed this ages also, did not just skip it.

Here I think, some things were given free to change which did not necessarily have to be changed:
-  The old layout of the town was not taken into account, I see no attempt to even have the names preserved. I did not check, if Xarls plan of the town made sense, but an idea would have been, to take his three outer parts and divide it in boroughs, etc.. to adjust the new ideas to what was here and change, what really did not make sense. Keeping the names would have been a small tribute to Xarl.

-- I mentioned the town walls already.

- Climate: Of course, yours makes more sense, but I like Xarl's better. There pictures are jumping in my head, heat pressing down on the city, icicles covering it in winter. We are in a fantasy world and with the orb in the vicinity you could explain every crazy weather. Just say, it amplifies every trend... The magic practised in the city and the academy could have an unhealthy influence, or the magi trying to change the weather.. if you want to find an explanation for the weather, you could come up with one.

But, I don't want to stir up a discussion now, let it be as it is, it is ok.

I'll write up the cemeteries, and if not Azhira wants to do the remnants, I would volunteer also (or Azhira could take some of my ideas)

**********

I have a few questions to the layout:

Is that plan you did the right one, do you have turned it around? Is the gate district in the east, and B6 and B5 in the West ,the academy also in the west, outside the city?

Are roads between every burrow?

Where should the cemetery "Cold Grounds " be located?
Deklitch! Could be the cemetery for the rich ones be in their borough? Inside the outer wall to the outer borough perhaps, or in a small area somewhere in a corner? (Or two)

The old remnants, are they like a ring around the academy? Could part of that area be a cemetery?


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 18 March 2011, 10:08:10
Hey Talia,

I'm happy to have the rich people's cemetary in the Middleton burrough. I gave you a couple of thoughts in a message I sent you. I'm also happy to change my description of the burrough to accommodate the cemetary if you'd like me to.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 18 March 2011, 12:09:52
Azhira
I have finally had a chance to read through your Myth/Lore, and I like it! The first paragraph seems to be more associated with Myth/Lore, though (and I hope you won't mind me opening it up so that others can add other Myth/Lore to the city). The second paragraph seems to be slightly separate, though, and I wonder if we shouldn't make another section--perhaps one on Governance, to accommodate it. Let me know your thoughts!


Talia
If you do not wish to engage in a discussion, you do not need to, but it is not only my task but also my sincere desire to address your unhappiness. Although I cannot promise that I can ease your distress, I hope I can at least provide insight on my decisions.

Let me say that you needn't worry about Xarl's name ever fading from Santharia. Xarl made certain that he would always remain a part of Santharia--he literally wrote himself into its history. He has a person entry of himself written up. I do not worry about Xarl ever being forgotten, and I hope you won't, either.

Layout: When I came across Xarls layout, which included the academy in the center and an inner city surrounded by walls and the three sections of an outer city, my immediate reaction was how diminutive the city seemed to be. If you read the descriptions, I can't help but get the feeling that the city he envisioned was rather small, unfitting for a city of the size, caliber, and fame of Ximax. I wanted to increase the boroughs, and attribute names to them reflective of the city's dwarven influence. Many of the borough names are derived from Thergerim.

Walls: I also had a feeling that the inner walls were erected to enclose the Towers more than anything, but given the Academy was moved, it seemed appropriate to remove the walls to the inner city. When considering the logistics of the city, I think it is important to keep in mind that Ximax as a whole doesn't necessarily have much use for walls, thought of course this doesn't mean the city would not have them.

Climate: The orb is contained in a shield where its influences are minimized. In addition, with so much magical energy, why would the magical inhabitants settle for such a chaotic, harsh climate? Even if the orb began leaking through its shield, it strikes me as strange that mages wouldn't seek to make the climate temperate through magical means.

Questions:
As to your layout questions, you are correct. The Gate is to the east and boroughs 5 and 6 are to the west, along with the Academy.

In terms of roads, I do not see the boroughs having definitive boundaries. It is like the boroughs in Pittsburgh, where Squirrel Hill turns into Shadyside without much warning or notice--you just suddenly realize that the scenery has become a little different. Or you could also compare them to New York's neighborhoods, where the border between Harlem, Upper West Side, and Morningside all kind of blur together. The boroughs in Ximax I envisioned as having fluid borders, though if you (or anyone else) had a different vision, let me know and perhaps we can address this.

My mind is still fuzzy on the details, but from the loose image in my mind, I seem to recall the cemeteries being to the north. The remnants of old Ximax lie to the west, as the city used to ring the Academy.

Please let me know if anything seems amiss or hazy, and I will do my best to clarify.

And on a serious note: Talia, no one will ever forget you. You, like Ximax, or immortalized here. Forgive me that I have been insensitive to your concerns of preservation. I am very much of a school of thought that says to do it over or replace it if it's inaccurate or obviated. I expect, even encourage, developers to re-write any entries of mine that are wrong (though I should hope they would ask me to make sure I didn't have plans to re-write it myself!).

When I am gone, I cannot claim Santharia as my own. What we gave to Santharia--all our wild, creative energy--does not live on in the things we composed, but the ideas and ambitions we fostered. In the end, it is enough for me to know that something I made was a building block for something else, something better, even if that something better does not even mention my name. When I am gone, the legacy I hope to leave behind is a seed of thought that others take to fruition, and perhaps a tinge of pride felt when a developer can say they knew me, that we wrote together, and that we created truly amazing things.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 18 March 2011, 15:59:35
Rayne, thanks for your long answer!

I don't fear, that I will be forgotten ;), but that my creations (mainly the Shendar) might be altered in a way which I would not favour.


Layout:
That the academy would be outside was clear, we defined that in the academy entry. The layout of Xarl, is it then still reflected in the old remnants?

Looking at your picture, I thought there might be streets between the boroughs, that would be especially possible with a complete new reconstruction after the old city was destroyed. But that is not of any concern to me. (But where are major roads ?)

Walls: I don't insist or so on walls, but:

Why should a town like Ximax not need townwalls? I doubt, that it could be protected purely with magic. And seeing how many raging wars we have, I would feel much saver with a townwall. Wild dangerous animals might be chased away through a simple spell, but that has to be maintained also, and would be a wall not be easier to have?

--> How was Ximax rebuild, the inner city first , existing like this for a few hundred years, the outer city then growing slowly, maybe with an expansion burst in a peaceful time? Growing then again more towards the academy again?

Climate: I don't mind, but yours is a bit boring.... and, you are very confident, what the ability of mages concerns. Especially with so many apprentices there, and youngsters with nonsense in the head..

The orb should not leak, but on the other hand, why are the magical talents stronger in Ximax, are increased?
Wouldn't it be an idea, to combine both climates, yours generally, but occasional outbursts of the wrong climate, especially in burrow 5 and 6? When somethingwent wrong in the academy?

Just a few ideas.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 18 March 2011, 16:01:09
Thanks Dek, I'm coming back to you!


Edit: How big is Ximax, how many inhabitants, how many strals in diameter?


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 18 March 2011, 19:08:36
Ha! Found the "cold grounds", Azhira has placed them already! Found them shortly after I had thought, that outside of this borough would be a good place! :)

Azhira! I'll need you!

Quote
The Underside does have its uses, despite the nefarious reputation it possesses. Of importance to the city is a shrine of Queprur, "Goddess of the Scythe.” The borough locals call the temple by another name, "The Deader House" or, less respectfully, "The Ratqueen's Hole.” The shrine, located in a slightly more respectful area of the borough, houses a large morgue where the citizens of the city may bring their dead (or dying). Situated almost directly in the center of the borough, the shrine is an imposing structure made of rough, black stone that seems carved of night itself. Pale red windows stained with dust block most sunshine from ever entering the shrine. Inside, the clerics prepare corpses for burial, and inter them behind the borough walls in the massive city cemetery known as the "Cold Ground.” Clerics guard the cemetery at all times lest unsavory dead worshipers rob the graves of their inhabitants. Many whisper that necromancers sometimes haunt the Cold Ground at night, casting spells of sleep upon the guards. This has given rise to rumors of a secret necromancer guild somewhere in the borough, sanctioned by certain mage guilds. Such proof has never been discovered, however, but the rumors never seem to die.

Are there walls on the outside of this borough?
Maybe add, that there is an extra house (name?) where for the dying is cared (for those which can afford it, or everybody?)

I have two suggestions or requests:
1. Not all citizens want to be brought there when dead, surely not the upper class! I plan one or two little cemetaries in middleton itself, with a small shrine for Queprur also. Eventually for the not so upper class, but still rich ones, another place, different in style, perhaps placed in the Old Remnants, on the outskirts of borough 5 or /and six.

So my request would be to change your submission in a way, that in your place goes the majority of the people wiht less income. Who can afford it, goes elsewhere.

2. I don't think that clerics would watch the cold grounds to not be robbed, but payed guards and only an occasional priest/cleric. Or maybe a kind of armed cleric, but it evades me right now, who that could be.


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 18 March 2011, 20:59:52
My original intent was to have one single massive cemetery for all the city of Ximax. It's possible that the Cold Ground could have different sections with one for upper classes and others for lesser, poorer, classes. Having cemeteries all over the city seems redundant to me and the Cold Ground temple was supposed to be the largest (and only) Queprur temple in Ximax. In Santharia, the dead are treated the same, and belong to Queprur, no matter what class you happen to be. But I can change my submission, it doesn't matter to me either way and won't affect the entry in any major way.

I would like to have armed Queprur clerics guarding the cemetery as opposed to standard guards. I would like to think that cemeteries and places of the dead are highly sanctioned and sacred grounds that require specialized training to work in.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 18 March 2011, 21:44:16
I did not read all the comments above, Azhira, was there a discussion which fixed, that it should be just one main cemetery?

Quote
My original intent was to have one single massive cemetery for all the city of Ximax. It's possible that the Cold Ground could have different sections with one for upper classes and others for lesser, poorer, classes. Having cemeteries all over the city seems redundant to me and the Cold Ground temple was supposed to be the largest (and only) Queprur temple in Ximax.

Did you want to write that part ('My original intent was'), it was free in the list of the first or second post, which proposes at least two cemeteries. So I don't understand your 'supposed to be ' not really.

Quote
In Santharia, the dead are treated the same, and belong to Queprur, no matter what class you happen to be.

Where do you have this from? I definitely disagree with that. Do you think a thane, or even a Santhran would be treated and buried in the same way like  a common thief? It might be handled this way in certain areas, but I can't imagine this being so for the whole of Santharia. I think that is a matter of tribe also.

Nor do I think, that more than one cemetries are redundant, why are there so many in our towns?

Armed clerics, I don't know, if I like this idea apart from special orders, going in the direction of paladins. See, if you want to guard something, you need to practise, and to be a good guard, you need to practise a lot AND be skilled, talented. A (normal) priest who takes his fate of becoming a priest seriously, will not have the time to practise much. I rather think the temple would engage special guards - they may have a basic education though. But we do not have to decide this here and now.

If I am to write down the cemeteries, I think I should have the choice to decide, if they need guards or not, and which ones.

Do you want to take the cemeteries over, or am I free to create them as I would like to?

And what about the Old Remnants? I claimed them at first as well, as they were still on the list and saw only later, that you had listed them in grey (don't know right now, what that means). Are you planning to write them in the near future?


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 18 March 2011, 22:19:10
Nope, the cemeteries are all yours, Talia.  ;) I wrote a basic overview of the Cold Ground for the Underside and I can change it however you see fit. I don't care how guards are done, walls are made or rich vs. poor areas. I am not dedicated to that kind of detail, unless its for my own tribes and the North, so anyone is free to make suggestions here. The Old Remnants are yours too, or anything else. I am pretty much done with what I wanted to do with Ximax City, the last being the Myth/Lore I wrote above.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 19 March 2011, 02:03:38
Ok, thanks! Then I can get my creation process running.

Btw, did you have any  splendid ideas for the Old Remnants part (which was on your list)?


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 19 March 2011, 02:55:29
Hi all!

Today I was thinking about if drawing a map for Ximax might be fun. I have no idea though, how long it would take me (surely longer, than this entry should sit here). But if I'll do it, I need the OK from you to place some roads, through your districts and maybe one or the other thing needs to be changed. Of course once I have a crude map, it is still open to suggestions. What do you think?

While reading through the boroughs, I found something which does not fit together.

Quote
Now, the Academy is no longer located within the city proper, but instead a few minutes' walk southwest of Hallowhall borough

Quote
As with its neighboring borough of Hallowhall, Feldstone  is one of the two boroughs still in use following the 1482 a.S. explosion

I'm right now assuming, that the effects of the explosion were  fairly radial, with equal distance to the centre. Hallowhall was rebuild, because the city is now on this side of the academy. So, if Feldstone was part of the old city as well, then the other boroughs  (Inner B4, 5, 6) and Homestead were affected also.  So better take Feldstone, or at least the bigger part, out of it.

I attach a sketch to illustrate, what I mean.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 19 March 2011, 12:16:36
So much activity here! Glad to see it.

Layout: If you would like, you import the names Xarl originally developed when you write the Remnants of Ximax piece. This might be a way to maintain a link with Xarl's old entry.

As for major roads, I hadn't really developed any. What kind of use did you want to make of the roads?


Walls: As most wild creatures and beasts would perhaps stay away from the noise and bedlam of the city, I don't think walls would be necessary. After all, the last major war was 298-203 b.S. (Third Sarvonian War), and the explosion occurred in 1482 a.S.. By the time the new city was being constructed (with the help of the mages), the Kingdom was well into its peaceful ages. I don't mean to sound as though I do not agree with the walls; I merely say that we could go either way--that we could have them, but we don't necessarily need them. If you would like to have walls, then lets have walls. I think they would make a wonderful aesthetic addition to an already beautiful city.


Rebuilding: As for the rebuilding, I would say that the city was more or less constructed at the same time, though with the boroughs being finished more or less from northwest to southeast, as many of the building materials no doubt came from the mountains. Boroughs like Feldstone would no doubt have been key to the construction of the other boroughs.


Climate: I apologize that you feel my description of the climate is boring. I am confident in the climate of the peninsula, given the fact the orb is contained. I believe asking the question as to why the magic is stronger at Ximax is like asking why the intelligence of the population around universities is so high, or the wealth around country clubs is so increased, or why the awesomeness level around Santharia is so astronomical. Not all affect are born for static objects--some effects are born out of the people who frequent there. The orb was the original source of gravity, but removed, the collective magical population still provides sufficient attraction, and mains the level of 'magicalness'.

I could see the climate around the academy getting shaken up, and perhaps the occasional casting malfunction in the city, but these aren't really related to climate. However, I don't mind putting in there something about strange, focused areas of peculiar weather when the young mages are out in town, though this seems more appropriate to mention in the individual boroughs affected, don't you think?


Population and Size: I hadn't really thought of the population or size; these things simply haven't come up. Did you have an estimate as to how large the city was, both in terms of length and population? I seem to remember Mina had something related to city population in the 1500-1600s.


Cemeteries: I agree with Azhira that the upper class and lower class would share a cemetery, partition off based on level of wealth. For the extremely wealthy, I assume they would have catacombs in the cellars of their estates where their dead would rest. However, those not quite rich enough to have such an estate would probably instead opt for a intricate tomb to store their family dead. The poor would get your basic grave and headstone. Like Azhira, I don't see the necessity of graves in patches all about the city.


Remaining Boroughs: I'm afraid your explosion circumference contains more than it should. It is only outer borough five and outer borough six. The inner boroughs five and six are new boroughs, constructed after the explosion. I'm sorry that I did not make this clear.

Also, if I may add something-the boroughs are pictured with strict lines. The area of the city is portrayed as a perfect circle. Obviously, this is unrealistic--in no true, organic city are the lines so definite and the shapes so perfect. The boroughs will sprawl over the lines I have drawn, organically blossoming into its own natural shape, invading the space around it and pressing against the boundaries of other boroughs until they blur into ambiguity. The drawing is for our reference as developers, and is one reason I've removed references to "Inner Borough 1" and "Outer Borough 5," etc. Just something to keep in mind!


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 20 March 2011, 07:25:26
I fear you will soon think that I better had not joined the Ximax-entry, I'll bring up too many problems! ;)

Let's begin with the easier part: Climate:
I don't really care either, how it is, for Ximax is not my baby, there I feel a bit like Azhira. However, I  always imagined, that the influence of the orb is not entirely shut away - are not all mages able to do better magic in the academy and Ximax itself than elsewhere? Or was this old thought abandoned? 

Population and size: I will look into that later.

Cemeteries: I'll write something down, and you tell me, what works for you.

Roads: I think roads are a vital part of a city for they determine the flow of the business, some are famous, some not.

The rest.

Walls - depends a bit, how the city grew after the explosion. I was not aware, that it is so young, just two centuries old, I had it forgotten. I think though, that there might be a need for them though, for until around 1600 a.S. the history in Southern Sarvonia was fairly turbulent, there were no peaceful times. Marauding bands or loose soldiers could always have threatened such a town.

To the explosion/boroughs: I think you misinterpreted my pic, or I misunderstood you.

What I wanted to show:

The academy lies in the southwest, near the border of hollowhall. The inner circle represents the academy, the next the destruction the explosion caused (if it was fairly radial). So, all was destroyed what belonged to the old inner city. Only Haollowhall was rebuild, or a few still standing houses renovated.

If Feldstone was part of the old city also and was also rebuilt, the circle of the explosion would have been much wider and all the other boroughs would have belonged to the old town also, for the academy was centered in the old town.

And here more problems start.

Quote
The Magic Academy is fortunate among the many institutions throughout Santharia; unlike many others, which are surrounded closely by other buildings, the Magic Academy has a great deal of wide open space. The school’s fortunate circumstance has been credited in part to an explosion at the Academy during the Age of Havoc, shortly after the annexing of Ximax in 1480 a.S. While the academy suffered only slight damage, the older parts of Ximax City were destroyed. Since then, the citizens of Ximax, fearing another explosion, have refused to build around the Academy.

Surrounding the outer towers of the Academy are fields, gardens and pastures. Between the city of Ximax and the Academy’s Guard Tower are ornamental gardens, consisting of numerous flowering plants, shrubs, bushes and trees. The ornamental gardens extend from the stables to the Guesthouse. Flanking the ornamental gardens are the Academy’s pastures, where the horses can graze and roam. These wide pastures border the stables, The Tower of Foreign Magics and Cultures, The House of Arts and Music, and the Library Tower.

Next to the pastures are the recreational area consisting of fields and used for a variety of physical pursuits. These fields border the Library Tower, House of Gymnastics, Tower of Foreign Magic, Infirmary and Tower of Experimentation. Completing the circuit around the outer circle is the Botany Garden, providing both fresh food for the Academy, as well as further opportunities for study. The Botany Gardens border the Tower of Experimentation, Dining Hall, Tower of Botany and the Guest House.

Surrounding these fields is a ditch, filled with water. This ditch is approximately ten peds away from the outer towers and houses and provides a clear boundary between the Academy and the rest of Ximax. Sea roses and other plants give it a pretty look, but its purpose is to provide the three gardens with water for wherever it is needed.

After our new entry about the academy, only the older inner part of Ximax were destroyed  - the houses not rebuild, but reused as outer space for the academy. So, were the old remnants of Ximax could be, there is now the ornamental garden,  the pastures, the recreation area. No place for any remnants...

Next problem: We did not say, that the entire city was destroyed, only the inner older part. So, the outer part should still exist and and I don't see, that the people would abandon their intact homes to build an entire  new city on one site of the academy. All the boroughs in the biggest circle of the above picture would then be old boroughs, the former outer part of the city.

The only easy solution would be, if the entire city was destroyed, maybe not necessarily through the explosion, but the war, the annexion. But even then we need a reason, why the city was not rebuild in its old place, but on the other side only. Maybe a kind of magical contamination? Or do we have a predominant wind blowing from north east to southwest, so that the people didn't want to live in the wind coming from the academy?

Problems..




Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 21 March 2011, 09:50:06
Many of the problems you see, Talia, I think are misunderstandings. I will try to make myself clearer.


Climate: The Ximax Orb is credited with a great deal, and did in fact increase the impact of spells, until of course it was shielded. However, let us not forget that weather isn't a spell, so even if the orb was unshielded, the weather would not suffer. If we speak of the orb affecting non-magical phenomena, then we have a bit of a sticky issue on our hands--for what stops the ground from fluctuating or the emotional states of Ximax inhabitants from swinging drastically--imagine a whole city afflicted by menopause-like symptoms! It would be a bit hard to function, wouldn't it?

Allowing the orb to affect climate is a slippery slope.


Roads: If you should like to expound upon some important roads, you may. This is a level of detail I have not found necessary, and I haven't seen much precedent for it, but if you feel it is important you can certainly write on it, either as a "Place of Interest" or as its own section, I will do my best to accommodate.


Walls: With a town the size of Ximax, I think it would be a bit difficult for marauders to attack. As I said before, Talia, I have no opinion either way on walls. If you want to have walls, we can have walls, and we can make reason for them, but as I see it, they aren't necessary. You can continue to argue for why walls are necessary, and I can continue to argue against you, but this argument won't serve any purpose. You need only say that you would like walls and -poof!- it shall be done.


As far as the explosion,
let me explain:
Ximax originally grew as many cities do: organically. The Academy came first and the city came up around it. Most of the city formed eastward from the Academy. Why? Well, think economically. As a merchant trying to sell cloth or clocks or handbags, where are you most likely to set up shop: along the road leading the the Academy, or hidden somewhere behind it?

Therefore, you are left with a major portion of the city lengthening eastward, and smaller growth to the west. The Academy, therefore, is not in the center of the old city of Ximax, per say, but off-center to the west.

Queue major explosion, a.S. 1480. This destroys in a ring around the Academy, leaving some larger boroughs in the east (far enough away to avoid harm--namely Hallowhall and Feldstone) and a few crumbling structures elsewhere, including in the west, where now lies the pastures of the Academy.

With the city decimated to a large degree, the city of Ximax decides to rebuild far from the Academy. In order to create a unified city, they abandon the few remnant structures to the west of the Academy and instead decide to build off of the only two boroughs to survive the blast: Feldstone and Hallowhall.

Now, the bad part is that the city of Ximax was almost completely destroyed. The good part is that Ximax, with the apologetic magi of the Academy willing to put all their magical energies toward undoing the damage, got to redo everything a little bit better. If your bathroom happens to blow up (we won't ask how) and you have to reconstruct it, why not put in a nice shower head, a new jacuzzi, and one of those fancy Japanese toilets? In the end, the citizens of Ximax got what they had before, only better, so why keep living out of a half-destroyed home far away from the city center?

So the mages, with the help of the dwarves, rebuild Ximax (with walls, because why not?) and everyone lives happily every after. Does this make more sense now?


If there's anything else you don't quite understand, let me know and I will explain. If you believe you see a problem, bring it up. I am always happy to elucidate.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 22 March 2011, 06:21:22
Ok, let's forgets climate walls and roads (though I think they are as important as famous buildings and defining the look of a town as much as buildings. I gave them a lot of room in my Varcopas and Strata entries. ) I don't want to do the general description for Ximax though where the roads would be part of, I'm too busy elsewhere.

The rest was misunderstanding. I still thought, that Xarl's initial ideas how Ximax looks like is at least preserved for the historical city. (The academy in the middle). I think, you should keep it this way for a long time of history and include the old description in the entry also, somehow.  

Quote
Therefore, you are left with a major portion of the city lengthening eastward, and smaller growth to the west. The Academy, therefore, is not in the center of the old city of Ximax, per say, but off-center to the west.

So, let's say, this  development has begun in the last 1000 or 1500 years. Then 200 years ago the explosion occurs. If only the older inner city was destroyed, then the outer city with Tanaman (east: housing districts, taverns), Deurenshill (north to  southwest: market, constriction)  and Novohall (souwest to southeast: slums) would still stand.

 The city could have grown though farther in the east, so that most of the boroughs altready exist. Hallowhall would be part of Tanaman.

However, you could now say, that the explosion destroyed the inner city completely, the outer city partly (circle in the middle!), but fairly hard also (or the royalists destroyed what was the old outer city already before the explosion)

Only part of Tanaman was rebuild= Hallowhall. Feldstone was not destroyed by the explosion, if it was destroyed, then by the royalists.

From there on the older outer part of the city was not rebuild (except Hallowhall) - --> remnants, the inner part ---> ornamental gardens and pastures etc.

Another note:

Hallowhall:
Quote
Found along the streets and alleys of its tall, stately buildings are several taverns including the infamous “Wasted Wizard” and “Valgure's Magical Emporium.”


Those buildings were  in the older inner city and are therefore destroyed. New ones could replace them though.

Does this sound ok?

There's still a lot to do here!




Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 22 March 2011, 10:53:53
Talia: You make a point of noting that we aren't including the work done by Xarl, but the note you make  at the end would contradict this.
Hallowhall:
Quote
Found along the streets and alleys of its tall, stately buildings are several taverns including the infamous “Wasted Wizard” and “Valgure's Magical Emporium.”
Those buildings were  in the older inner city and are therefore destroyed. New ones could replace them though.

Does this sound ok?

I put work into including at least some of Xarl's work, the least of which was those buildings, so that we didn't throw the baby out with the bath water so to speak.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 22 March 2011, 16:17:06
That's alright, Valan. You include something also, if you write it was destroyed. Depends a bit, how much from the old entry will go in the new entry, as it is, or as a rewrite, or a mentioning only. 


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 22 March 2011, 20:48:56
For not wanting to discuss and being too busy to add to Ximax, there's certainly a lot being heard from you Talia :rolleyes:

While I give Rayne the final say here, I get the feeling that you aren't taking the work that other people have put into making an entry here all that seriously. I wrote in the Wasted Wizard and Valgure's because I felt they were worthwhile sections from the original. To have someone waltz in after that, decrying that we're "forgetting Xarl" and then casually suggest to destroy them seems a little hypocritical.

When, after one exasperated sigh too many led to questions, I tried to explain what was going on to a colleague, the answer we managed to boil it down to was "because Xarl" and "Xarl isn't here anymore". My colleague found this laughable. Feel free to correct us if you don't mind discussion.



-Valan


Postscript:  This is the third variation of this post that I've written, the other two were considerably less polite and sounded much more to the tune of "to hell with Xarl". In the interest of respect, kindly moderate your comments with the (rare in my case) good sense that I managed with mine.


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 23 March 2011, 04:13:05
Talia just wants to make sure that Xarl's ideas and work is not entirely forgotten or rewritten. Keeping the bulk of his ideas and concepts for Old Ximax is the suggestion, while revisions  and additions are done for New Ximax.


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 23 March 2011, 07:52:40
This must be short, I'm afraid. I've been at a conference since Saturday, and the events here have cut out just about all personal time.

Talia: What changes would you like to see? You have developed a sort of background story, but as far as actual deliverables, what are you looking for? What about the entry do you want to see changed, specifically? I am happy to engage with you about how you feel and the details about how things came to be and how things were named in the past, but how do you foresee these manifesting in the entry itself?

I feel if we're discussing for discussion's sake, than perhaps this is something that should be taken into private messages where it won't prevent the continued production of this entry. After all, it shouldn't matter the reasons behind the way things are if they're not mentioned, so long as we agree on the result. It is like disagreeing about why we should minimize reliance on fossil fuels; while our reasoning may be different, our stance is the same. I am happy to talk to you, but I need to know what it is you want first.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 24 March 2011, 16:34:19
@Azhira: Thanks!  :hug: It feels good, if there is somebody who understands my worries! --> Rayne, that does not mean, that you are less *word evades me*

@ Rayne: I would like to see more of the original entry of Xarl incorporated, maybe as the description of Ximax as it was ... centuries ago, would like to see some history, how it changed to what we have today (the outlay  you have in mind).

I'll finished the cemetery (just have to let it sit some more days to find the crudest errors, grammar and otherwise), I will write up the remnants soon, and , if you like, the general description of the town, maybe I can include some history there already, don't know, if this is ok or against the template. You can then look, what you like and smooth it in the entry, somehow. No need to hurry though, if you are busy.

(Azhira, sorry, Religious Magic has to wait another week)


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 24 March 2011, 17:21:56
Valan, let me answer to your postscript first:


Quote
Postscript:  This is the third variation of this post that I've written, the other two were considerably less polite and sounded much more to the tune of "to hell with Xarl". In the interest of respect, kindly moderate your comments with the (rare in my case) good sense that I managed with mine.

Was there a post above, where one of my posts needed to be more moderate? Or where I did not respect you? Did you respect Xarl's entry by replacing it? It seems,  I stepped on your toes with the wizardthing - it was not my intend. I just mentioned, what might have been an error. If you would have told me, that you were aware of it, that would have been enough - though Xarl intended to be Located just outside the Academy,, and therefore I thought it had to be destroyed - and rebuild if it should still exist.


Quote
For not wanting to discuss and being too busy to add to Ximax, there's certainly a lot being heard from you Talia rolleyes
I am very busy, but I have concerns also, I mentioned above...


Quote
While I give Rayne the final say here, I get the feeling that you aren't taking the work that other people have put into making an entry here all that seriously. I wrote in the Wasted Wizard and Valgure's because I felt they were worthwhile sections from the original. To have someone waltz in after that, decrying that we're "forgetting Xarl" and then casually suggest to destroy them seems a little hypocritical.

When, after one exasperated sigh too many led to questions, I tried to explain what was going on to a colleague, the answer we managed to boil it down to was "because Xarl" and "Xarl isn't here anymore". My colleague found this laughable. Feel free to correct us if you don't mind discussion.

Valan, I respect what you all have written here, but, it is still a submission and not an entry, where Xarls is an accepted entry. If somebody has taken something not seriously, then it is not me.

Ximax is Xarls idea, it is his intellectual property , something which is very often violated nowadays, be it by copying written things without quoting the author or stealing pictures, or part of them. We are not free to alter Xarl's entry as it would be our own.

We do have here on the site the rule, that what is on the site is to a high degree 'sacrosanct', that means, it should stay as it is, if possible. Sometimes, it is not possible, for an entry is really outdated or incomplete, or contradicts some other entry. Then we are allowed to alter that entry, to add to it, to correct it, but always with the goal, to keep as much from this entry as possible, to find ways around it , if something does not fit. Therefore I argued with Rayne about the weather. She is right with all what she said, but still, Xarl had decided to have a strange kind of weather. What could we do?  You will see, if I'm finished with posting.

Take your 'wizard' - I would find it more correct, to destroy it, than change its location, for it was meant to be just outside the academy. 

If you look at my submission  about 'Religious magic'. It takes a totally different approach than Viresse which is on the site - but I found a way to incorporate it, not to replace it. It will stay on the site. I rewrote the demon's main entry and tried to work in as much as possible from the old enttry - with a lot of quoting the old two authors.

Yes, it boils down to "because Xarl". It should be this way.

When I write down how Ximax evolved, it may be, that there have to be made some a adjustments to the boroughs already written, for that development has to make sense also. An explosion which is overall very symmetrical, but spares a certain area e.g. makes not much sense. And we are still in the process of developing and not all should be set in stone.

I do have a bit of a bad conscience, that we altered so much when writing the academy down, maybe we should have been content with elven towwers. But the academy was a difficult and longlasting birth, so it might be ok.







Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 24 March 2011, 19:05:09
Here is a simple observation by me on the issues raised by Talia ... my observation isn't meant to be insulting or attacking or anything like that, simply an attempt by me to understand the issue.

This thread has been here since late 2009. Before that, we spent quite a bit of time revising the entry on the Ximax Academy. It seems to me that it has only been in recent times, after much work has been put into it by Rayne, Valan, Azhira, myself and others that you have raised these issues, Talia. If the issues had been raised earlier by yourself, it would have saved much time and effort on our parts. Having said that, like Rayne, I am pleased that the issues have been raised, even though it is relatively late in proceedings with regards to this entry. But just because it is late, doesn't mean the concerns you raise and pose for us shouldn't be considered, and doesn't make them less valid than if they were raised earlier in the piece in my opinion.

You are correct, Ta'lia, his work should be respected and so forth, it is his intellectual property. It seems to me that there are assumptions that have been made in all of this. Some of us are assuming that Xarl will not have problems with what we are doing here. Others are assuming that he will have an issue. Has any attempt been made by anyone to contact Xarl about this entry as well as the Academy entry? In order to find out how he feels about what we've been doing? Maybe that would be an idea for someone who was around when Xarl was around to do. That way we can be confident that we are moving forward in a way that Xarl would be pleased, and hopefully your concerns will be answered, Talia.

At the moment, I'm holding off on my furhter development here until the way we are moving forward can be decided upon and communicated to the rest of us.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 24 March 2011, 19:20:35
Dek, it was my intend to stay away, but as soon as I thought writing up a cemetery would not hurt and not take much time, it was too late.

I don't think either, that your time and effort was in vain. Maybe this and that has to be tweaked a bit in the end, by Rayne as the initiator probably, or anyone who has to have a look over this to make it consistent in itself. The new city stands probably as it is. There might only come up a question, if e.g. Feldstone was really destroyed by the explosion, or would it not make more sense, that the Royalists did take it down or would it not better to set up a new wizard inn in memoriam to the old in Hallowhall, if we incorporate the old text? Things like that, no major changes.

I did not try to alert Xarl. What would you have called me, if I had ;)


Edit:
Deklitch, I would like to place a shrine of Queprur in your borough, not an entire graveyard, a place with a crypt underneath (a vast one), where the sarcophagi of the famous persons, thanes, archmages etc are rest. Is that ok with you?


Title: Re: City of Ximax: The cold Ground/Rmnants
Post by: Ta`lia of the Seven Jewels on 24 March 2011, 19:22:11
Anybody up to a grammar check?  :)
Old Remnants below!

The cemetery of Ximax: The Cold Ground


With the exception of the old Shrine of Queprur in the borough of Middleton, where the town‘s famous persons are resting in elaborate sarcophagi in a vast crypt under the shrine, all citizens of Ximax are buried or cremated at the big graveyard called „Cold Ground“ in the southeast of the town, near the outer borders of the borough of Underside. A broad road leads from the temple of Queprur in Underside to the main entrance gate of the cemetery, stretching further on till the far end, where the crematory is located, dividing the burial ground this way in two halves.  

The cemetery has walls, about two peds high, around its entire area to protect the graves against unwanted intruders, be it wild animals or thieves, who are not only covet the precious gifts to the deaths lying on some of the graves. Inside are more walls, higher, better built and often decorated. They divide the cemetery in several areas, so that each class has its enclosed place, where is ensured, that the wealthy of any race can rest in piece, undisturbed by the frequent visits of the lower classes.

When entering the cemetery through the main entrance gate, the view is immediately drawn to the centre, where tall dark slender fir trees are flanking the two areas on each side of the road, away from the town and the borough of Underside, but not too far away from the city either. Here the rich and famous have found their last resting place. The walls  surrounding the area are the highest in the burial ground, up to three peds and a half, inside are the the biggest amount of trees, shrubs and flowers of the entire graveyard. Family graves, little house-like buildings out of polished granite and marble with pillars, statues and arches can be found. Most are about two and a half peds high, though some are visible from the outside also, being higher than the surrounding walls. It is possible to enter these little houses, often some stairs lead to a lowered ground inside. There one can see, one above the other and side by side, panels with the name of the deceased, behind them the corpse preserved for a long time. Outside each little place is framed with a small, decorative fence out of blackened iron, a low wall or a neatly cut hedge, around the monument flowers and small shrubs are arranged as in a tiny garden. It is a peaceful place, at least during the day, with birds singing and the bustling of the near town blocked by the high walls. Once, when the graveyard was opened and the first of these monuments were built, some of the citizens of Ximax called it ironically Bones‘ residency. This name stuck to the place, though shortened to residency only.

Closer to the town, right between the wall bordering the borough and the one enclosing the area of the rich, called necropolis, the middle class is laying their relatives to rest . There each coffins has a little space in simple, rectangular buildings, which are build around a small yard. Those who have not enough money to buy the space for a grave, are creamated, but might have a plaque with their name on the outer wall of the graveyard.
 (new)

There is however one place in this cemetery, where all are equal. Above the crematory, in an extra room, the parish registers are stored. In these books everybody who is buried or cremated there, gets inscribed with his name, in the same manner, rich and poor. The date of the burial is added, and if it is known, the birthdate, in addition the art or craft he was familiar with.
(622 or so)


As one has to pay for the space on the cemetery, the more, the closer it lies towards the town, the less wealthy have found a way, to minimise those costs. In this part of the cemetery, the buildings are out of a simple stone, but blasted and whitewashed. They are about two peds high, two and a half deep and and ten to twenty peds long. They consist of individual spaces, four or five above each other, and side by side, as many as find room in the building. So each coffin has its separate room, airtight sealed. In front of each space is a panel - as in the monuments of the wealthy people - with the name of the deceased carved in, his life dates and sometimes a proverb, or the image of a flower. Those buildings, though not touching each other, are erected in a way, that they form small yards, open to the central road or one of the side paths. Often a tree with a bench is in the center which gives shade to those who have come to mourn their dead. There is not much room for flowers, but sometimes before each panel a little shelf is added, where one can put some little things, blooms, nice stones or some sweets to remember the lost ones.
Past the central part, about fifty peds from the inner wall which is protecting  the Residency, is the crematory of the town. It is a simple building out of black stone. Inside at the front is a room with few, small, but tall windows. Here the dead are laid out, if the weather allows it, so that the relatives can say good bye, look at them, or even touch them a last time. Then the coffin is closed and brought to one of the areas with the graves to be put in its place with a short good-bye ceremony - or the dead person is cremated in the other part of the building at the rear, if the family has not the means to buy a bigger space.  That practise was introduced to prevent the theft of corpses in the former low-class areas.

There are now several possibilities. If the family has a little money to spare, it will buy a small grave, less than half a ped in each direction. There the ash can be intered, flowers planted on top of it. Several rows of these graves bend around the crematory, trees again bordering the space near the wall. If someone cannot afford that, he can buy a space on the inner wall, where a small plaque with the dead‘s name is attached. The ash will be scattered in a special place, a small grove of various trees, behind the crematory by a priest of Queprur. There are no following cost for the next fifty years. If somebody has not enough money or was a criminal, he will not get a plaque and therefore not remembered at all.


The 'Old Remnants'

What is now called „Old Remnants“ or just „Remnants“ was once the outer city of Ximax, at times, when the magical academy was still in the centre of the town, as it has been until around the ascension of Santhros the Great to the throne of Santharia.

Now there are two main areas, the Southern Pastures and the Western Orchards.

The south, the former Novorhall, was the area where the lower classes were living before the explosion and therefore not much of their wooden hovels and badly built cots remained. Not long after the devastation, a clever man who called himself Baron Underside bought every available ground from the former owners. After several years, grass had covered the debris, with some shrubs in-between and an occasional tree. So this area became later a wide pasture for cattle, sheep and other grazing animals and remained it till today, providing an ample income for his heirs.

The rest of the ,Remnants‘: In Deurenshill and the part of Tanaman which was not rebuild, richer people had had their houses there, build of stone and other good materials. There often just the roofs and the upper stories were damaged, where the lower stores and the cellars stayed more or less intact. Not knowing what caused the explosion and fearing a magical taint, nothing except Hallowhall was rebuild. So vines and creepers of all sorts conquered the ruins including wild ivy, climbing roses, the false heart and the night shimmer. For a longtime the place was considered as haunted and a dangerous place to go. The false heart was said to draw its colour out of the dead from the explosion, but the worst was the night shimmer vine with its strange qualities, the milky white radiance of its flowers with their shivering dance and the addictive fragrance which caused the death of many not knowing its danger. What was also growing there were vine wines though, especially the sweetsip. When the explosion was history for a long time, this vine gave around fifty years ago an adventures young fymbel woman the idea, that if this vine grew well there, others might as well. Nowadays, the ruins are still covered with climbers in every shade of green, with pink, red and white dots where the roses grow, but in-between, the area has been cleared and fruit trees, tomatoes and other vegetables are grown in a sheltered environment, ripen much earlier than elsewhere and last longer.

Not everybody eats fruits from there though, and if somebody gets sick, he first checks, if he has eaten anything from the Remnant Orchards. Nobody will sleep there, not just because the still occurring Nightshimmer wine, but out of a fear of some unknown evil. Rumours are spread about ghosts which harvest the trees at night, it is said that  the fruits are growing so well there, because they are enchanted. Sometimes though young desperate men are said to venture in it at an All Moon Night, to seek out the blood red fruit of a special apple tree deep inside the gardens, an apple which he will give to his girl to eat it, so that she will love him forever.


(534 words)


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 24 March 2011, 19:32:21
A question. Where all new boroughs already built when the explosion occurred,  or maybe only the ones along the main road? Feldstone? Homestead? Or parts of them? Do we have any history of the boroughs?

Main road= leading from the gates (gates, are there then walls somewhere or are they only buildings like gates without gate-functions?) straight to the entrance of the academy, so cutting the boroughs Gateside, Hollyale, borough 5 and Hallowhall in half?


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 24 March 2011, 19:45:33
I did not try to alert Xarl. What would you have called me, if I had ;)

I am someone who agrees wholeheartedly with the fact that we are building on the works of those who go before us in whatever field we are working in. I am also someone who believes that we should acknowledge where we get our ideas from, and not attempt to plagerise the works of others and attempt to pass them off as our own. I have demonstrated that on numerous occasions in my entries for Santharia, where I've exchanged PMs, messages and so forth with the experts in the various fields I've worked in.

From all that, I guess you could say that I'd be totally supportive of any efforts by you or anyone else to check with Xarl about our work on Ximax City/Ximax Academy at some point in proceedings. I would have probably said that it showed foresight on your part to have checked with the original expert on the area. I would have called you visionary, considerate and thoughtful if you had done so, Talia. :D Well, probably more so considerate and thoughtful, but in any case it would have been positive things I would have called you!

Edit:
Deklitch, I would like to place a shrine of Queprur in your borough, not an entire graveyard, a place with a crypt underneath (a vast one), where the sarcophagi of the famous persons, thanes, archmages etc are rest. Is that ok with you?

Yes, Talia, that is ok with me ... I presume you mean the one with the upper class houses.

I just had a thought with regards to the previous names used in Ximax by Xarl ... would it be possible in our current entry to use the names of the original segments of the city to give further reference to Xarl's work? Probably in those two burroughs that survived the explosion? Maybe some of the buildings we are callign 'special places' could have names that reference the parts of the former Ximax city?

You know, for someone who is meant to be finalising things for Leon's funeral on Monday, I'm managing to do a lot of non-funeral things.  :(


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 24 March 2011, 20:01:34
Dek, I'm not sure, that everyone would have the same opinion about me calling Xarl as you have...


I'm just about to write up a quick idea how we could manage that, including the old names. I'm including it in the Remnants part, but I'm not sure, if that is the right place.

Dek, maybe you need some destraction! :hug:

Borough: No small houses anymore, I put them in the main graveyard, just a shrine of Queprur (11x17 peds?) as an entrance to the crypt.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 24 March 2011, 20:27:14
Ok, here we go, quick and not Talia like, without spellcheck, just a proposal

Valan, you would only need to add half a sentence to your part..

---> We might have to cut a few sentences out of Xarl's description.



The Old Remnants

What is now called „Old Remnants“ or just „Remnants“ was once the outer city of Ximax, at times, when the magical academy was still in the centre of the town, as it has been until around the ascension of Santhros the Great to the throne of Santharia. Xarl Bluestride left us a vivid description of it:


From afar, the city seems to be a slanted dome of buildings, surrounding the tall, sharp points of the twelve towers. Up close, Ximax is far more engaging.

The Outer City. The Outer City, built after the Fall of 773 b.S., holds the more recent buildings. Recent being a subjective term; as the city has stood for three millenia, so-called 'new' additions to the city may be able to trace their construction and ownership back for sixty generations. In any case, the Outer City holds the more conventional buildings; farmer's markets, auctionhouses, trading posts, bars, restaurants, guard posts, warehouses, hotels, a Thieves' Guild or two (as is rumoured), the attendant slime, the 'lower' housing districts... the list goes on. The Inner City's wall is as far as most casual visitors to Ximax are allowed to go, as the Outer City is very nearly being a separate city from the Inner. ... .........

The Inner City holds the more ancient, magic-oriented, and cultural buildings of Ximax. The theatres, mageware shops, minor libraries, particularly aged (and expensive) hotels and restaurants, the local guilds' headquarters, massive gardens, estates of the ruling families, the guild hall, and so on.

Noteworthy among the buildings of the Inner City are the following:
The Wasted Wizard
The Wasted Wizard is a tavern of great renown. Located just outside the Academy, the building's outward fortresslike mein is belied by its interior. Purportedly built over the original camp of the Founders, the inn is warm, comfortable, serves possibly the best dwarven cuisine to be found aboveground, and is an excellent spot to study, talk, or maybe just sit and enjoy the delicious "root beer" that the owners created specifically for the magi who do not enjoy the side effects of their ale. It also, incidentally, is a good place to write a certain overview, despite the occasional student who feels a deep, compulsive need to read over one of his superiors' shoulder, and may receive an unpleasant surprise if... (The chronicler once again apologizes for digressing.)
Valgure's Magical Emporium
Valgure's Magical Emporium is the biggest, most complete mageware shop in all of Caelereth; or at least so the Valgures have been claiming for the past few thousand years. The shop covers an entire city block, and has four floors; as such the Valgures may be right. The shop's supplies are almost all homegrown, home-harvested, or traded with nearby farmers. Among the Emporium's wares are robes, spellbooks, reagents from all around, school supplies, any and almost every magical artifact that the School will let go... the chronicler could continue for hours, but out of mercy he will stop shortly.



Maybe what follows in Xarl‘s entry  about the guilds could be mentioned in the new part about the guilds.

 In the following time, the town developed towards the east, along the main road which connected it with the mainland of Santharia, the former old districts changed, crafts where not only found in Deurenshill, but in the newer east part also.. ---> when was that?, the ruling families moved out to bigger estates, now found in Middleton.. etc...

Ximax has undergone several destructions and was rebuilt during the following centuries, but nothing was as grave as the explosion which occured during the annexion of the Royalists in xxx, just 200 years ago.
Where the academy was left unharmed, the entire town core was destroyed,  the inner old city hit extremely hard, but it was devastating enough to flatten the outer districts also, Tanaman, Deurenshill and Novorhall. As the citizens of Ximax were afraid, that the blasted grounds where magical tainted through the explosions, most parts were abandonned, with the exception of the borough of Hallowhall, a district of the former Tanaman, which was too close to the gates of the academy to be given up. The inner older inner city was transformed to recreation grounds for the magical academy. (Sharp tongues rumour, that this explosion was intentional, just got out of hands). From then on, Hallowhall became the borough which served the academical needs most, including the newly errected „Wasted Wizard“ , which was partly rebuilt with what could be salvaged from the ruins, as was “Valgure's Magical Emporium”, two establishments, obviously extremely important to the students of Ximax.

Ok, here I‘ll start with the description of the remnants how they will be today.


Title: Re: City of Ximax: Discussion
Post by: Mina on 25 March 2011, 20:37:33
Hello.   :wave:

It's a nice surprise to find this project moving again.   :)  I didn't read the posts in detail, so I'm just going to make a couple of comments on stuff I noticed that may or may not still be relevant. 

Quote
I don't think walls would be necessary. After all, the last major war was 298-203 b.S. (Third Sarvonian War), and the explosion occurred in 1482 a.S.. By the time the new city was being constructed (with the help of the mages), the Kingdom was well into its peaceful ages.
Wasn't there a major war added a couple years back that only ended about a century or two before this time?  I seem to remember some discussion about it on the history forum.  An invasion from Aeruillin or something, I think.  Or did that idea get abandoned?  Anyway, if walls are still being discussed, I posted my opinion way back in page 3 (http://www.santharia.com/dev/index.php/topic,14141.30.html) if anyone's interested.  It didn't seem to get much response except from Rayne at the time though. 

Quote
I hadn't really thought of the population or size; these things simply haven't come up. Did you have an estimate as to how large the city was, both in terms of length and population? I seem to remember Mina had something related to city population in the 1500-1600s.
Yeah, I did have some information regarding city sizes, although I don't remember where exactly I got it from anymore.  I could probably find it again, given enough time.  If I remember correctly, most medieval European cities had populations less than 10,000, but a number of more important cities had populations significantly greater than that, and maybe a dozen or so in all of Europe that had over 100,000.  Outside of Europe, some cities of the time apparently had more than a million people, but I don't remember why Europe didn't have any such city.  As for Ximax, I suggested a population of about 50,000, if I remember correctly.  It's a fairly important political center, and of course there's the Academy too, so it should be pretty big, but aside from those it doesn't really seem to have much that attracts new settlers, so it's probably not in the top tier (I'm assuming that would be 100,000+, since Santharia seems rather European in general) in terms of population size. 

Quote
Ximax originally grew as many cities do: organically. The Academy came first and the city came up around it. Most of the city formed eastward from the Academy.
I was of the impression that the Inner City was built together with the Academy, in anticipation of getting settlers, or maybe just to house people that had already moved there ( you need people to build the Academy, after all ), but that the Outer City later grew organically after the Inner City ran out of space.  I don't know if that's actually written somewhere or just an assumption I made or even an idea I came up with and then forgot about though.  If the Inner City was indeed there from the start, I'm guessing it probably won't have been very large; I doubt anyone could have anticipated or planned for Ximax to get as large as it did. 

Regarding Xarl's stuff: I'm in favour of preserving as much of it as possible as the old (pre-explosion) Ximax.  Even so, I suspect that it will have to be modified quite a bit to fit in with our current understanding of Santharia.  There's been some fairly major changes to the world since Xarl's time, as far as I can tell. 


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 26 March 2011, 11:38:16
Much has been discussed, and I have read through the posts in their entirety. I need some time to cogitate, but if I may, very quickly, offer this piece--

Talia, I enjoy your details of the cemetery, but this piece is too long! I'm looking for 2 paragraphs AT MOST. Save what you have done, and perhaps develop a small place entry for your cemetery. This entry is not the place for its current level of detail.

As far as history for the boroughs--again, this is something that can go into separate entries. This entry will be long enough without the individual histories for all the boroughs. If there's something special or unique, then all right, but I don't want any borough exceeding three paragraphs--and that's pushing it!

Verbosity represents my fastest-growing concern here at Santharia. I appreciate good description, but I believe being succinct is the true measure of a writer's skill. I do not discourage detail, but there is a time and a place; knowing the time and place is a measure of, not only a writer's wisdom, but his compassion.

I hope to have time tomorrow to respond appropriately to the rest!

(Hi, Mina!  :heart:)



Edit: Because Rayne is one of those strange individuals who dislikes double-posting when edit buttons are available!


Xarl and Intellectual Property:
Ximax Academy and the City of Ximax, in name, are not Xarl's intellectual property. The concept of a magical school and/or magical city are not new concepts, and certainly not Xarl's concepts. He borrowed the concepts and took his own twist on them. Now we are doing the same. However, please don't confused what we're doing here as stealing Xarl's intellectual property: legally and rhetorically, that's not what's happening.

In fact, many of your suggestions, Talia, represents a higher level of legal violation: you are suggesting we take his ideas, effectively 'stealing' his intellectual property, and putting it into a entry where they become dissipated into the writings of others, and where what ideas are his and what ideas are others are drowned in a flood of words and descriptions. I will be happy to discuss this with you, but I will say that this is not the argument you want to make in order to convince me to use Xarl's ideas.


"Because of Xarl":
Talia, you represent a point of view that values conservation, tradition, and respect for those who have come before. I want to adhere to those values, but mine are a little bit different. I value the idea, because if an idea is really good, then it will stay.

As a young developer, I thought the world of Xarl--because he was clever and witty and an expert on magic. However, many of his ideas did not have staying power. I respect him for what he did, but I will not honor his memory by tailoring an entry to ideas that weren't phenomenal. The strength of these projects--where I grab a dozen people and say, "Please write this for me!"--is the collaboration and the ideas. Because no one will be able to write the water tower as well as Fox, and no one is more qualified to write about the House of Music and the Recreational Fields than Dek, and no one could possibly provide a more accurate description of Undercity than Azhira. I have read the work of all of them, and I know what they're good at: their ideas have staying power.

I agree with you that some things should be kept, because Santharia is not a sterile world, whether you refer to the fantasy kingdom or the development board. The progression of both has been intimately intertwined, and it should make sense that the old city should be, in some shape or form, Xarl's city, felled by progress and new, greater ideas.

I value tradition and ancestors (if you wish to call them such), but I have made my stance clear:
Quote
I do not care how long you have been at Santharia, how much you know about Santharia or Santharian magic, or whether or not you have completed you master work; the only things of value to me are your ideas, opinions, and creativity.
Namely, I do not care who you are; I care what you can bring to this project, and the world as a whole.


The Academy:
Eleven towers made no sense--magically, logically, cosmologically, aesthetically. I am exceedingly grateful we were not content with eleven towers.

Overall, I believe the Academy is better for our discontent. I occasionally go back through old entries, and the Academy of Ximax continues to be an entry I take immense pride in, because it won the approval of so many people. That project took years--years of discussions with you, Mina, Fox, Silfer, Kikhku, Azhira, Deklitch, Judith, Coren, Decipher, Rookie, and a host of others. We both went through the entire entry with a fine-tooth comb, as did Fox. The greatest and more talented developers contributed to that project, and the end result is the collective effort of all of them.

An entry is not great because it is old. It is not great because its writer is old. An entry is great because the ideas and style are great. It is great because, if you erased the date and byline, it would still be great. I believe the Academy entry is one of those entries.


Remnants:
As with all the parts of the entry, this needs to be 2-3 paragraphs--I may allow 4, but that's pushing it!


Walls:
Let's have walls: does someone want to write these up?


Population:
50,000 sounds good to me.


Growth of the City:
Xarl had written something regarding the Ximax Orb. They were written in journal form, as I remember, but I recall him elucidating first upon the orb and the protection and growth of the Academy, so I assumed these things came first and then the city sprung up around it.


I apologize, Mina. I've run out of steam here near the end. So much to do! And I apologize to you, as well, Talia. I believe I have in mind a way to at mollify some of your concerns in the portrayal of the city, but between continuing this discussion, trying to complete other Santharian projects, and dealing with my demanding work schedule, I haven't had time. I will do my best to have something for you soon. I will also see if I can't contact Xarl to get his thoughts.


Edit2: Still strange, still Rayne.

OK, Talia, I have found some time to write! I have developed the Description section in response to your concerns. It is posted below, for your convenience. I have also posted the description for Inner Borough 5, Maejsend, which finishes the last of the boroughs.

Description:  The City of Ximax shines as a beacon to all those with a penchant for the magical, elusive, and peculiar. For years, those wishing to enhance their wisdom of all things magic have journeyed far to enter through the tall gates into Ximax, which sits just east of the great Ximax Academy. Within the walls of Ximax travelers will find, quite literally, one of Santharia’s most enchanting cities.

The City of Ximax, which serves as home to nearly 50,000 residents, has an old and quite unique history, due in part to the Orb of Ximax. The Orb is an object of extremely power around which the Academy was constructed. The Orb has attracted mages for thousands of years, and it and the Academy continue to draw young and eager minds to learn magic. While the Orb and Academy continue to draw business into the economy of the city, the influence is not always entirely positive. A number of explosions pock the city’s history, the most recent of which decimated the city in a.S. 1480.

The City of Ximax originally contained the Academy entirely, with a thin inner city partitioned off with walls such that the average traveler could not enter. The Outer city consisted of three separate sections: Tanaman to the east, Deurenshill to the north and southwest, and Novorhall in the south. Because of the growth of the city, Tanaman extended farthest of any of the sections.

In a.S. 1480, Ximax experience is most devastating and mysterious explosions. It emenated from the Academy, and yet left the Academy unharmed. It destroyed the inner city and outer city almost entirely, leaving only one a piece of Tanaman, to the east, still intact. Strangely, almost no one was hurt, but the buildings were almost entirely blown away. The Academy, shocked and remorseful about the incident, offered to rebuild the city to placate the anger of the denizens of Ximax. And with the help of the Zirghurim dwarves, they did just that (though the city was moved a bit farther away from the Academy, for safety).

Today, the construction of many of the boroughs echoes typical Zirghurim design, with a little magic built in. Reconstruction began in the northwest and swept quickly to the southeast as the mages and dwarves built on what remained of the city--namely the boroughs of Feldstone and Hallowhall. Much of the city, then, is relatively new, though there are citizens whose families have been Ximxians for generations. With old resentments faded, the newness of the city has become a source of pride, a badge of honor representing the progressiveness of the city and its inhabitance.

Like the old city of Ximax, the new city has an inner and outer section, called the inner and outer boroughs. However, unlike the old city, the inner boroughs are not separated from the outer ones by walls--the entirety of the city is accessible to all who travel here. And in fact, the boroughs themselves have flexible borders, with one borough gradually melting into its neighbors.

Please let me know if this helps with your concerns, and what else I can do to make sure you're content with this entry.


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 29 March 2011, 01:46:40
In all, I personally liked your description, Rayne. I just had a couple of questions/queries/comments

Description - last paragraph

In the part where you say ... "Like the old city of Ximax, the new city has an inner and outer section, called the inner and outer boroughs. However, unlike the old city, the inner boroughs are not separated from the outer ones by walls--the entirety of the city is accessible to all who travel here."

The housing part of the inner burrough of Middleton which are walled off from the rest of the city ... but that is to stop the 'riff-raff' from the nearby lower housing and the poor quarter (or what Azhira called that burrough) from entering their housing area.

Also, I think I may have spotted an incorrect word, Rayne. In the second paragraph, you say the following: "The Orb is an object of extremely power around which the Academy was constructed." I think that extremely should be extreme.



Title: Re: City of Ximax: Discussion
Post by: Bard Judith on 29 March 2011, 08:35:36
Rayne, do you need any markets described?  I ran across a wonderful reference in an 18th C novel to 'the Butter Cross' - a crossroads with an old stone monument where the dairywomen would come of a morning to sell their wares.... would love an excuse to write it into a market area...  :)


Title: Re: City of Ximax: Discussion
Post by: Athviaro Shyu-eck-Silfayr on 29 March 2011, 22:39:23
Rayne,

Could I just make a point re. Xarl and his "intellectual property". Most of what we do on this site, including respecting the work of other developers, is not constrained by law but by us; because we feel that for someone's hard work to be casually overwritten is simply unacceptable. Nobody could sue us for twisting Xarl's idea, or destroying them outright; but why should we? You claim that Ximax is not Xarl's intellectual propery, that the concept of a magical school is not new; by the same token, is Harry Potter not the intellectual property of one Joanne Rowling? I think it is. Ximax is not just "a magical school"; to claim, as you appear to do, that it is is demeaning to Xarl, to his imagination, and in my personal opinion to Artimidor and the entire site, should it be taken to its logical extent. A fantasy world is not new; hobbits, dwarves, elves and orcs are not new; humans are most certainly not new. Yet the site is more than this; and Ximax is more than a magical school.

I do not suggest that this interpretation is the one you intended; but it is the logical conclusion of what you said. Let me give you a similar scenario. Say I am checking an entry for mistakes, and I come across a grammatically incoherent sentence. What do I do? I rephrase it; but how? Do I write a beautiful sentence of my own devising, encapsulating my take on the entry? No. Do I write a sentence how I would write what I think the author is trying to convey? Possibly. Or do I write a grammatically perfect sentence, keeping the words and as much as possible the actual phrasing of the original, remaining faithful in every possible way? Yes. Most positively the last one. What right do I have to do anything else? And if so, what right do you have to change Xarl's ideas. They are the entry; while you may add to them, weave them into later developments, integrate them completely into the world, you may not destroy them without a much better argument than "Not because Xarl"

I hope that this has made it fairly clear that the claim that Ta'lia's "drowning" Xarl's ideas by attempting to keep them is worse than deleting them is in fact absurd. Those ideas must be kept. They must be made to fit where they do not, like unruly commas; but we cannot change them to fit our picture unless there is a legitimate reason to do so. And as I've said, a legitimate reason will have to be stronger than "Not because Xarl".

I hope you took the time to read this. If you did, thank you. Now, please take the time to consider what I have said.

Ath


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 30 March 2011, 12:29:35
Thank you for looking over the description, Deklitch! I have fixed the typo you found, and even found another typo in there. I'm not sure what you wanted in terms of the walls. I think it's still true that the inner and outer boroughs are not separated by walls.

Also, I wonder if you might consider giving over ownership of the Market Square to Judith, or perhaps you two might collaborate on the piece? If you have big plans for it, I can certainly find another piece for Judith that needs writing! Let me know what you'd like to do.

Judith, you might also consider composing a few "places of interest"-- and perhaps a famous crossroads? I know Talia was eager to have our roads more aptly described. Let me know if this might be of interest to you!



Ath,

I have and will continue to encourage all who wish to enter their opinions into this discussion. I feel your tone, however, unnecessarily caustic, and I will not tolerate being lectured to like a subordinate. I cannot speak for other threads or other forums, but here, we are equals, and I would therefore request you keep the lecturing to a minimum. If you truly wish to have a fair, equable conversation, I would recommend you chose your words more carefully.

Insinuating that I am "twisting" and "destroying" ideas, or that I'm being "absurd" is no way to facilitate a respectful discussion. That you claim my reasoning is "Not because Xarl" reflects negatively on the amount of reading and research you have conducted before submitting a rather harsh and vitriolic post. That you believe my philosophies to be demeaning to Artimidor and the entire site is both insulting and disrespectful to me. For that alone I was considering ignoring you completely, because hateful comments like those are not worth responding to. But patience is a virtue, no? I request that you read more thoroughly, closely, and considerately, try to be more accommodating to differing opinions, and be cognizant of what comments do and do not comprise a courteous and productive discussion.

You have a different philosophy than I do. You care about the author of a work, and that is admirable. I care more about the work. I do not feel that halting progress in this way, making no effort to improve a piece, does justice to this project or the original author, who I believe would care more about the Dream as a whole than the continuation of an antiquated idea. I understand that you believe differently, that when someone claims something, when s/he write something, it becomes wholly his/hers, and that the effort s/he puts into shaping the manifestation of the idea, no matter how purely executed it is, should be honored. I, myself, align myself to the idea. I feel that if an idea is good, it will last. And I respect those who manage to create those kinds of ideas. What we have here is a difference of opinion, and I do not expect to sway you. At this point, I only want to help you understand where I am coming from. Once we each know where the other stands, I feel we can work toward a compromise.

Harry Potter IS the property of Rowling. And if I wrote a book that included all the same places and characters, I would be sued. However, if I wrote different book with different places and different characters, but still made it a story about a magical school, I would NOT be sued. I'm sorry--I'm not entirely sure of the point you were trying to make here.

Because it seems you haven't read much of the discussion--and I don't blame you, as it spans over many, many pages--the reasons we're changing the entry are numerous. First, we had decided to move the Academy outside the city. This was done back when the Academy was being written, because we wished to accommodate more than a city-locked school could allow. In the progression of decisions we made to emend this mistake, we expanded the city, and found other things in the entry that did not quite make sense, such as the climate. While emending the host of mistakes, we saw opportunity to improve what was already there, to add more detail, description, and creativity to an otherwise very small and nondescript entry. I am personally very happy with the progress we have made so far. However, I would like to get the entry to a point where Talia--and you if you are willing to work toward such a goal--are at least somewhat happy with the final product.

If you wish to objurgate me, please do so in PM. If you want to discuss, we can, of course, do so here. If you don't believe you are able to separate the two, please contact me via PM. Thank you, Ath. While I do not approve of the way you chose to convey your opinion, I am glad you had the courage to share it.

Best,
Rayne


Title: Re: City of Ximax: Discussion
Post by: Athviaro Shyu-eck-Silfayr on 30 March 2011, 15:05:13
Rayne,

I think you've taken my comments quite badly. What I actually wrote was that I didn't think that you had intended to be demeaning to Xarl or Artimidor; but that your facetious use of the argument about the concept of a magical school not being new is inherently so, because of its unfortunate implications.

My job here is not to become embroiled in a long-running argument; may I make the point that I regard the rather supercilious remark advising me to keep lecturing to a minimum as more of a taking of the moral highground than what I said. What I said was "equable" - strong words do not rule that out. If you think I would lecture you "like a subordinate", then you don't know me. I will, however, make my points clearly.

As I have said, I have no desire to become tangled up in a disruptive argument, nor in fact with the development of Ximax in general; as I have said to people, I have GCSEs, and these would not give me enough time to do such a project justice in time and attention. However, I think that I made valid points. Firstly, JK Rowling. She owns Harry Potter; the concepts of an evil wizard, an orphan hero, a giant, a dragon, an old mentor with a white beard and yes, even of a magical school, are not hers. But she wrote the Harry Potter books; Harry Potter is hers both legally and - more importantlly for us - morally. In the same way, while "the concept of a magical school is not new", Ximax is; and likewise, the whole of Santharia can be generalised and found to be unoriginal.

I respect the idea too; but I respect the author's ideas. I think that you have no right to change it to fit your view. How would you feel about that? I think that there is a line - I will leave it down to you and Ta'lia to decide where it is - at which an author should stop being grateful (contradictions fixed, idea's "grammar" corrected) and starts to have the right to be offended (whole concepts changed or destroyed to meet the vision of another). In an ideal world, Xarl would look at the changes being suggested and approve the good ones; in his absence, someone has to defend his interests.

That someone seems to be Ta'lia, from what I have read. And I am simply making a case for her; and saying that the reasons have to be good, and they have to be powerful. I say - and as a lowly apprentice, remember that  - that you should start from the perspective of keeping every idea on site. And then argue each one out individually.

That's all I will say here; apart from the fact that respect for other developers, "living" or "dead" is paramount. Take that how you wish.

Ath


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 30 March 2011, 15:40:43
Rayne,

I would be more than happy to give ownership of the Market Square over to Judith.

I kind of read your bit about the walls to suggest that there were no walls in Ximax seperating burroughs or parts of burroughs. I was just saying that within the Middleton Burrough, there was a walled part of it, where the people who lived there used to keep the 'riff raff' of Ximax (ie the lower classes) away from their homes.

I wasn't sure if that needed to be said there or not, I just wanted to mention it in case it needed to be.

Dek


Title: Re: City of Ximax: Discussion
Post by: Bard Judith on 30 March 2011, 17:17:38
Oh, Dek, didn't mean to step on your turf or take anything away!  You are a great writer, and I always enjoy your style.  Are you sure you've got enough to do otherwise if you truly do want to give me the Market Square?  I'd love to be just a little part of this project....


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 30 March 2011, 18:13:48
Yes, Judy, I've got enough to do :)

You didn't step on my turf at all ... thanks for your concerns though. :)

Dek


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 30 March 2011, 20:02:52
@Rayne: You know, I love you and this discussion is just happening on the surface of our relation! :heart:



Quote

Xarl and Intellectual Property:
Ximax Academy and the City of Ximax, in name, are not Xarl's intellectual property. The concept of a magical school and/or magical city are not new concepts, and certainly not Xarl's concepts. He borrowed the concepts and took his own twist on them. Now we are doing the same. However, please don't confused what we're doing here as stealing Xarl's intellectual property: legally and rhetorically, that's not what's happening.

In fact, many of your suggestions, Talia, represents a higher level of legal violation: you are suggesting we take his ideas, effectively 'stealing' his intellectual property, and putting it into a entry where they become dissipated into the writings of others, and where what ideas are his and what ideas are others are drowned in a flood of words and descriptions. I will be happy to discuss this with you, but I will say that this is not the argument you want to make in order to convince me to use Xarl's ideas.

Rayne, if you look at my post reply #217, then you can clearly see, that there I‘m not  „ suggesting we take his ideas, effectively 'stealing' his intellectual property, and putting it into a entry where they become dissipated into the writings of others, and where what ideas are his and what ideas are others are drowned in a flood of words and descriptions“, but I clearly labeled, what is from him, and what not.

Quote

"Because of Xarl":
Talia, you represent a point of view that values conservation, tradition, and respect for those who have come before. I want to adhere to those values, but mine are a little bit different. I value the idea, because if an idea is really good, then it will stay.

For me, that is not enough. For anybody can say - as we did - this was not the greatest idea, let‘s change it.
Quote
As a young developer, I thought the world of Xarl--because he was clever and witty and an expert on magic. However, many of his ideas did not have staying power. I respect him for what he did, but I will not honor his memory by tailoring an entry to ideas that weren't phenomenal. The strength of these projects--where I grab a dozen people and say, "Please write this for me!"--is the collaboration and the ideas. Because no one will be able to write the water tower as well as Fox, and no one is more qualified to write about the House of Music and the Recreational Fields than Dek, and no one could possibly provide a more accurate description of Undercity than Azhira. I have read the work of all of them, and I know what they're good at: their ideas have staying power.

I agree with you that some things should be kept, because Santharia is not a sterile world, whether you refer to the fantasy kingdom or the development board. The progression of both has been intimately intertwined, and it should make sense that the old city should be, in some shape or form, Xarl's city, felled by progress and new, greater ideas.

So far, before my meddling with this submission, I did not see this old city conserved in any way.


Quote
I value tradition and ancestors (if you wish to call them such), but I have made my stance clear:
Quote
I do not care how long you have been at Santharia, how much you know about Santharia or Santharian magic, or whether or not you have completed you master work; the only things of value to me are your ideas, opinions, and creativity.
Namely, I do not care who you are; I care what you can bring to this project, and the world as a whole.
That has not really something to do with our problem, of course anybody can contribute.

Quote
The Academy:
Eleven towers made no sense--magically, logically, cosmologically, aesthetically. I am exceedingly grateful we were not content with eleven towers.
I disagree. I regret to have changed this. There would have been a way around it also, and if it would have been that of old - elven towers - new 12. I don‘t want to discuss here, why eleven towers make less sense magically, logically, cosmologically, aesthetically. That is your opinion, and even if it would be this way, it is not enough reason to change the work and ideas of somebody else.  There is no NEED to it.

Quote
Overall, I believe the Academy is better for our discontent. I occasionally go back through old entries, and the Academy of Ximax continues to be an entry I take immense pride in, because it won the approval of so many people. That project took years--years of discussions with you, Mina, Fox, Silfer, Kikhku, Azhira, Deklitch, Judith, Coren, Decipher, Rookie, and a host of others. We both went through the entire entry with a fine-tooth comb, as did Fox. The greatest and more talented developers contributed to that project, and the end result is the collective effort of all of them.

An entry is not great because it is old. It is not great because its writer is old. An entry is great because the ideas and style are great. It is great because, if you erased the date and byline, it would still be great. I believe the Academy entry is one of those entries.

It is unfinished, history is missing. Others might not find it as great as you do.  I‘m very glad that you took up the task to get it done and think it is a good entry, but it could be more coloured and good to read , if e.g.  the single parts were not so restricted in length. I know, that I was not the only one, who would have liked to be able to write more. I know, you argue against verbosity, I can‘t follow you there. Maybe the structure would need to be different, with internal links to each part.  

To your description, Rayne
Quote
It destroyed the inner city and outer city almost entirely, leaving only one a piece of Tanaman, to the east, still intact. Strangely, almost no one was hurt, but the buildings were almost entirely blown away.

I think it makes more sense, if Hallowhall was destroyed also and rebuild (see my reasons in post 217)
I quote it here:

As the citizens of Ximax were afraid, that the blasted grounds where magical tainted through the explosions, most parts were abandoned, with the exception of the borough of Hallowhall, a district of the former Tanaman, which was too close to the gates of the academy to be given up. The inner older inner city was transformed to recreation grounds for the magical academy. (Sharp tongues rumour, that this explosion was intentional, just got out of hands). From then on, Hallowhall became the borough which served the academical needs most, including the newly erected „Wasted Wizard“ , which was partly rebuilt with what could be salvaged from the ruins, as was “Valgure's Magical Emporium”, two establishments, obviously extremely important to the students of Ximax.

There needs to be a reason, why no part of the old city was rebuilt except Hallowhall. People tend to build where their old houses were.

That no one was hurt, is entirely unbelievable. I would propose, that at least 10% of the citizens were killed and a lot of others hurt. We have so many wars, with so many deaths, it is unrealistic, to avoid them here.



@Mina: There were several wars after that.

What might be interesting for Ximax, not sure though, if I interpreted the stuff correctly. :

After the explosion, it was occupied by the Royalist, which has been the enemy. They might not have done a lot for Ximax.
Around 1500 a.S. Civil war in Santharia

1504:  a general from the north seizes the power (that would be a drawback for the Royalists),

1507: Grothunc‘s father returns to Ximax, so it must have been relatively peaceful again.



@Ath: Thanks for explaining what I meant with clearer words!

@Rayne: Don‘t feel offended, but your reaction to Ath was too strong, I don‘t see, that he was all that you accused him to be. He just did not agree with you ;)



That said, I would propose following:

Contact Xarl, if possible. That would be your task as the organisator of this piece. Get his blessings for it, and all will be ok. If he doesn‘t answer, take it onto your conscience to abolish things which, in my opinion, should not so easily abolished. (Arguments like it is better, nicer, makes more sense are not really arguments, they show just a different opinion)

At some point however we should discuss that issue and come to an agreement. Which will be no easy thing, for I‘m horrified that one day somebody might deal with my entries as we did with Xarl‘s.


I need to abandon this discussion now, my father is again in hospital and I don‘t know, how much time I have to discuss things .

@Rayne  :hug:


Title: Re: City of Ximax: Discussion
Post by: Bard Judith on 31 March 2011, 08:43:59
Oooh, excited to have a market to do!  Rayne and Dek, thanks for your encouragement.  I really need to get back into writing and description (and of course I will be tempted to submit an illustration along with it), so this will be a nice little tidbit to get my creativity off the ground again.   

Questions I need to ask myself before starting (though if you know off the top of your head feel free to let me know!):    Is there any extant description, reference, or rules I need to incorporate?  Is the 'original' entry the only place I should start?  Does it need to integrate major roads, and if so, are there any?  Where is the market square located, roughly?  Does it incorporate all major market items, or just produce/foodstuffs?   (starts making mental notes)


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 31 March 2011, 12:50:22
@Judith: Besides the old entry, I do not believe there are any extant descriptions anywhere. Mina was the first to suggest a market square, which would lie at the center of the city, in the middle of the inner borough (Mina provides a good representation in a photoshop picture he created and posted way back on page 10, at the very bottom).

My suggestion to his:
Quote
e) Center of the City: I've been thinking about this, too. Perhaps we can make a list of possibilities for the center-of-the-city. I like the Market Square idea, though I was also thinking some sort of clock tower might be neat, too (would this be too modern?--I'm thinking of all the clock-makers we have in the city). Or perhaps a statue of Ximan Xuran? Depending on the size, we could have both: A statue/clock tower surrounded by a market place. What do you think?

His response:
Quote
There's probably enough space, unless it's a huge tower.  I think Ximax isn't that small.  Perhaps a six-sided clock tower (since the city looks like it's going to be more or less hexagonal) surrounded by statues of important historical figures?  Or maybe images of those historical figures carved into the sides of the tower.  A very quick check suggests the clock tower probably won't be too modern for the time period we're aiming at; apparently the Moscow Kremlin got a clock installed in one of its towers sometime during 1491-1585. 

However, you can feel free to go in any direction you choose, Judith. Whatever moves you.

As for roads, the only roads I believe have thus far been mentioned were provided by Valan: "The Wasted Wizard, located twixt Shard Street and Xazure Lane in Hallowhall, was purportedly built on the original campsite of the founders of the city, a claim several rival establishments dispute quite hotly." However, these streets are in Hallowhall, which is a bit far from the center of the city. You can feel free to make up street names, though having them be a bit "magical" certainly wouldn't hurt.

As for products, I assume just about everything would be sold--not just foodstuffs, but flowers, furs, clothes, perfumes, etc. You would probably know better than I would. As far as I see it, though, there would be no restrictions.

Let me know if there's any other information I can get for you. I am always happy to help! And thank you, Judith, for helping out. I'm glad to have you on board.  ;)


@Deklitch: Thank you, Dek. :hug:

Walls: I am glad you brought this up, as I had forgotten. I think the wall thing might be good to mention, but maybe not in the large description but rather the description of the inner borough. What are your thoughts? I could go either way.


@Talia: There is no discussion, argument, or disagreement that could ever change my friendship with you, Talia.  :heart: You know that.


Quote
Rayne, if you look at my post reply #217, then you can clearly see, that there I‘m not  „ suggesting we take his ideas, effectively 'stealing' his intellectual property, and putting it into a entry where they become dissipated into the writings of others, and where what ideas are his and what ideas are others are drowned in a flood of words and descriptions“, but I clearly labeled, what is from him, and what not.

I feel as though perhaps I'm not understanding you correctly. What of Xarl's do you want to keep, and how would you like those pieces presented? How should they be integrated? I need your help here, because I am not able to understand your vision.


Quote
For me, that is not enough. For anybody can say - as we did - this was not the greatest idea, let‘s change it.

You're right; anyone can say "let's change it," which is why, when I approached this project--and the Academy--I did not do it alone. Keep in mind that the Academy, too, replaced an older entry, one we changed a great deal. There are outliers everywhere who will criticize this idea and that idea--but at least a dozen people participated on that project. At least a dozen people felt strongly enough that the entry should be updated to participate in the creation of something new.

This project also relies on a consensus, which is why I am asking you now: what ideas are worth keeping? What is still good and still accurate? We disagree on many things, Talia, but you have a good eye, and if there are some ideas you believe are worth keeping, I want to try to keep them.


Quote
So far, before my meddling with this submission, I did not see this old city conserved in any way.

You're right. It did not occur to me that Xarl's old city could be the city destroyed by the explosion. To be honest, I did not consider really describing the old city, but you suggested this, and I believe it was a very good idea, which is why I have incorporated it. I am glad you have meddled, because your meddling, I feel, has helped create a better entry.


Quote
That has not really something to do with our problem, of course anybody can contribute.

It supports my philosophy of ideas over thinkers. I don't care who you are or where you come from--or if you are Xarl--I care what ideas you bring to the table. I apologize that I did not make that relationship clear.


Quote
I disagree. I regret to have changed this. There would have been a way around it also, and if it would have been that of old - elven towers - new 12. I don‘t want to discuss here, why eleven towers make less sense magically, logically, cosmologically, aesthetically. That is your opinion, and even if it would be this way, it is not enough reason to change the work and ideas of somebody else.  There is no NEED to it.

I believe there is a need, and that twelve makes more sense magically, logically, cosmologically, and aesthetically is not opinion, but can rather be backed up with fact and reason. We can discuss this somewhere else if you like, or simply agree to disagree. I have no regrets.


Quote
It is unfinished, history is missing. Others might not find it as great as you do.  I‘m very glad that you took up the task to get it done and think it is a good entry, but it could be more coloured and good to read , if e.g.  the single parts were not so restricted in length. I know, that I was not the only one, who would have liked to be able to write more. I know, you argue against verbosity, I can‘t follow you there. Maybe the structure would need to be different, with internal links to each part. 

I have noticed the history. It is something I would like to put together once Ximax is complete, as the two have an intertwined history. Maybe others do not find it as great, but I believe that it is, because it represents of microcosm of Santharia, and a representation of what Santharia is: an intricate, massively creative, and innately collaborative project.

I am glad the single sections are short in the entry. As you will remember, I encouraged people to take their longer descriptions to sculpt out individual entries (i.e. for each tower or building). I still do. If you wish to do this with any part of the entry, Talia, you are welcome to. Because these pieces exist on a website, they can all be linked.


Quote
I think it makes more sense, if Hallowhall was destroyed also and rebuild (see my reasons in post 217)
I quote it here:

As the citizens of Ximax were afraid, that the blasted grounds where magical tainted through the explosions, most parts were abandoned, with the exception of the borough of Hallowhall, a district of the former Tanaman, which was too close to the gates of the academy to be given up. The inner older inner city was transformed to recreation grounds for the magical academy. (Sharp tongues rumour, that this explosion was intentional, just got out of hands). From then on, Hallowhall became the borough which served the academical needs most, including the newly erected „Wasted Wizard“ , which was partly rebuilt with what could be salvaged from the ruins, as was “Valgure's Magical Emporium”, two establishments, obviously extremely important to the students of Ximax.

Forgive me, Talia, but I am still unable to understand how you are envisioning the explosion. Hallowhall was on the fringes of the old city--both Feldstone and Hallowhall were. Hallowhall was never close to the Academy. Even in the Old City, Hallowhall was part of the Outer City, separated from the Academy by at least the old inner borough and probably a bit of the old outer borough. The explosion occurred and Hallowhall (and Feldstone) was left standing.


Quote
There needs to be a reason, why no part of the old city was rebuilt except Hallowhall. People tend to build where their old houses were.

This is discussed in the Description.


Quote
That no one was hurt, is entirely unbelievable. I would propose, that at least 10% of the citizens were killed and a lot of others hurt. We have so many wars, with so many deaths, it is unrealistic, to avoid them here.

First too realistic, then to magical. I can never keep you satisfied, Talia! The lack of deaths was meant to add to the strangeness of the explosion, but this really doesn't mean too much to me. If you want 10% of the citizenry to die, then consider them gone. Never say I didn't kill for your approval.  :P


Quote
@Rayne: Don‘t feel offended, but your reaction to Ath was too strong, I don‘t see, that he was all that you accused him to be. He just did not agree with you ;)

You do not agree with me, Talia, but you convey your discontent more respectfully and politely. I have long said that anger, frustration, impatience, etc. are no reason not to treat others with respect. I know language--my field of study for longer than higher education has schooled me--and am cognizant of the way I and others use language. I stand by my assessment and my words. If you would like me to supply you with an analysis of Ath's letter, I will try to accommodate. Just PM me.


Quote
That said, I would propose following:

Contact Xarl, if possible. That would be your task as the organisator of this piece. Get his blessings for it, and all will be ok. If he doesn‘t answer, take it onto your conscience to abolish things which, in my opinion, should not so easily abolished. (Arguments like it is better, nicer, makes more sense are not really arguments, they show just a different opinion)

I have contacted Xarl, and am waiting for a reply. And I believe my arguments are more along the lines of what does and does not make sense in the context of the greater world. However, this does not seem like a productive argument to have at this point.


Quote
At some point however we should discuss that issue and come to an agreement. Which will be no easy thing, for I‘m horrified that one day somebody might deal with my entries as we did with Xarl‘s.

I am excited that one day a younger, brighter, more creative individual will stumble across my entries and say, "This is a start, but I think I can make something better." And then will. When I am gone, let the new generation of developers inherit this world. The Dream, after all, is for dreamers.


Quote
I need to abandon this discussion now, my father is again in hospital and I don‘t know, how much time I have to discuss things .

I am sorry to hear your father is not well. I hope he recovers!  :hug:

And as always, Talia:  :heart:


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 31 March 2011, 15:52:00
Oh, i'm distraught, now my father has broken a vertebra.  :( He was in hospital for paintreatment a few weeks ago and all went well, they reduced the painkillers and he was more himself again, able to speak clearly etc, and now it starts again. I hope, they won't be cautious with more new and additional painkillers.


@ Judy: I always imagined the main road running from the gates directly to the entrance of the academy, I think this is the axis of all trade and a very old road. It could divide itself around a statue of the square though.

An option for a true market square would be , to place it at another junction of any two (or three) roads, so that it could be entirely filled with booths. Then the big square in the middle of the town could be used in more ways. Or the market is only once a year, or twice, etc. What about this?

You have certainly already found the pic Rayne posted.

@Rayne: I'll try to picture that explosion thing again to illustrate why I think, that, if we assume a concentric explosion, only Hallowhall was destroyed.

Btw, I have edited the cemetery and added the Remnants in the same space!


Title: Re: City of Ximax: Discussion
Post by: Bard Judith on 31 March 2011, 16:15:51
Working on mapping this out, as there doesn't seem to be a master map to allow me to picture boroughs, streets, gates, and the market in their relative configurations.... and it seems that there is no mention of a river.

I say this because although the entry so far alludes to 'aquifers' as a source of water, there is no realistic way that a large city can exist without a water supply, which in medieval and renaissance times would have meant,  pretty much, a river.  All the great capitals of Terra are built on or by rivers.  They provide transportation, sewage, and, of course, water.     The existence of 'Tanner's Bend' implies a river - even a small one.  

May I suggest, without violating anyone's vision, that a river does indeed run through, or next to Ximax?  I can imagine a small length of water running from the mountains in the Northwest, coming down past the Underside borough and making a large curve (hence 'bend')  to run off to the east by the Gate in Gateside.  

Simple map - please let me know if I've got anything such as orientation wrong!

(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/197207_10150139583273587_517153586_6703332_3814196_n.jpg)
http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/197207_10150139583273587_517153586_6703332_3814196_n.jpg (http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/197207_10150139583273587_517153586_6703332_3814196_n.jpg)



Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 31 March 2011, 16:38:41
Ah great, Judy, I was just about to do a map also (will stop now), and maybe I found the problem I had which boroughs suffered under the explosion.. will post it soon!

I have problems with your directions (north, west..) though.



EDIT:

I assumed, following the description of the academy on the first page here, that the academy is located to the southwest of the city itself.

Quote
Originally, the Academy was located at the center of the city, protected by the fortress-like buildings of the old Inner City.  This changed following the 1482 a.s. incident, which saw most of the old Inner City destroyed or damaged beyond repair and lead to the city being rebuilt a safe distance from the Academy.  Now, the Academy is no longer located within the city proper, but instead a few minutes' walk southwest of Hallowhall borough - close enough to be easily accessible should one need to do so, but far enough for the rest of the city to avoid being damaged any potential magical accidents again.  


Rayne, if you now look at the picture, you will see, that, if we assume a centric explosion, only Hallowhall , a part of the old Tanaman is destroyed, not so Feldstone (a newer borough). If we want to have Feldstone destroyed also, we need to let the annexing Royalist do the job, as I mentioned above already.

If the sketch is still unclear, please ask.

The explosion has hit the inner city very hard, but the outer flattened also (that big circle), though the amount of destruction depends a bit on how the houses were built (see my remnants part).


Title: Re: City of Ximax: Discussion
Post by: Mina on 31 March 2011, 17:09:08
Well, I'm pretty sure the peninsula has rivers.  I intend the main river to be some distance to the north of Ximax, but I see no reason why there couldn't be at least one tributary that goes quite close to the city itself.  I had been wondering if Ximax would need aqueducts, but this is makes things much simpler.   :)

As for orientation, I based it on the one Rayne drew here (http://www.santharia.com/dev/index.php/topic,14141.msg177132.html#msg177132), and mostly assumed it had the typical north = up orientation, which would put Borough 1 at the north.  I don't know if that's how the others saw it though. 

(By the way, what font did you use?  It looks pretty nice.  )

Edit: Does the old Outer City have to be circular?  Perhaps it was distorted in a way that would let it overlap both boroughs to a large extent?  Might be doable by somehow twisting the main road that leads out of Ximax. 

Edit again:  Talia, where did you get the information on the wars from?  I think I need to have a look at it again. 


Title: Re: City of Ximax: Discussion
Post by: Bard Judith on 31 March 2011, 19:28:50
Oh good.   I was rather worried about that water supply issue!  If you like the tributary idea, this seems like a reasonable place to put it, because then you have docks next to the low-life borough, all the stinky/dirty/bluesmock occupations that need water in that area, a spot outside (just) the city for your tanners and perhaps butchers, the water access and the road access near each other (also a logical way for a city to develop - roads often follow the river valleys or banks), and so on.

I think the font is 'Harrington' - installed on my office computer but not at home!  ( I'd very much like to do a vintage-style city map that matches our other ones, once the overall look/design of Ximax is approved. )  Orientation was a guess based on the (inconsistent) descriptions of each borough (not all the inner boroughs can be north of the outer ones, for example!)  :)  Hard to do without a master map.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 31 March 2011, 19:43:54
There is mainly the cemetery.... would that tributary be between the city and the cemetery? Maybe a bit farther away? More to the southeast of the cemetery?


Title: Re: City of Ximax: Discussion
Post by: Mina on 31 March 2011, 23:22:16
I think the problem with orientation is mainly with Aferburgh.  The rest of the boroughs seem to fit together alright.  I made a map showing roughly what I meant about a non-circular Outer City.  Don't know how realistic the shape is though; I didn't reference anything when making it. 

Where exactly is the cemetery located, and how large is it?  All I know is that it's next to Underside.  If there isn't enough space for both it and a river, maybe the river can be put somewhere else instead? 


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 01 April 2011, 01:12:44
 

Where exactly is the cemetery located, and how large is it?  All I know is that it's next to Underside.  If there isn't enough space for both it and a river, maybe the river can be put somewhere else instead? 

Talia is taking over cemetery development so it may not be in the Underside anymore. Although, I still want a cemetery there since it adds to the creepy and dark atmosphere of this seedy and slummy borrow.


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 01 April 2011, 01:31:09
I fear the cemetery is not creepy enough for your taste, Azhira. Why are cemeteries creepy? I like them and visit them in every country I'm visiting, in every holiday a graveyard has to be part of the program (at least one!). And it is of course attached to Underside, and all are buried there, except thanes and such high ranking persons. Maybe I do an entry about it, then I make him creepy, but with two paragraphs there is no place for creepiness.
The river could be between Underside and the cemetery, I would have no objections, but if Azhira wants to have it closer, I'm fine with it also.

Post #213!

@Mina:

I thought the academy would be closer to the rest of the city (a few minutes walk I read in the description above), why would they leave so much space close to the gate without buildings? I think it is different described in the academy itself, when I remember my own part of it right (Ornamental gardens). your map looks like as if an entire new city developed apart from the old city, with a gap in between.

If it is so far away, then Hollowhall is of course not affected.


Title: Re: City of Ximax: Discussion
Post by: Azhira Styralias on 01 April 2011, 01:51:52
I fear the cemetery is not creepy enough for your taste, Azhira. Why are cemeteries creepy? I like them and visit them in every country I'm visiting, in every holiday a graveyard has to be part of the program (at least one!). And it is of course attached to Underside, and all are buried there, except thanes and such high ranking persons. Maybe I do an entry about it, then I make him creepy, but with two paragraphs there is no place for creepiness.

If you look at the history of my development, I tend to develop the darker side of fantasy (Wyrmrot, Mists, Ghostlings, Fanghenge etc) so graveyards and cemeteries are going to be darker and creepy only because of the relation to dead people/necromancers/dark magic...so giving cemetery development to Azhira and you shouldn't expect a place of sunshine and roses!  :cool:


Title: Re: City of Ximax: Discussion
Post by: Mina on 01 April 2011, 02:31:27
It's a very rough map, not to scale or anything.  It's mostly just to illustrate what I was talking about than to be a proper reference for anything. 

Quote
your map looks like as if an entire new city developed apart from the old city, with a gap in between.
If I've understood things correctly, that's more or less what happened.  After the explosion, the city was rebuilt in a new location to the northeast, and only slightly overlaps its original position now.   

Quote
If it is so far away, then Hollowhall is of course not affected.
I thought it was supposed to be unaffected?  As I understand it, the explosion destroyed most of the city, except for parts of the Outer City, and some of the northeastern portions of it that were still intact were incorporated into Hallowhall and Feldstone. 


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 01 April 2011, 03:49:51
I thought, that the city has already grown beyond the districts which Xarl mentions, to the East, before the explosion. But I'm open to anything.


Title: Re: City of Ximax: Discussion
Post by: Bard Judith on 01 April 2011, 08:49:30
Love that new map, Mina, and it helps me to picture where things are much better.  I did think the Academy was closer, even overlapping a bit with the magical borough.   Is the blue stain meant to be Old City?

Perhaps if we could agree on those basic parameters then we could create one big 'master map' that individual dev'ers could start putting their places on within the boroughs!  It would be cool to see where the main streets are, what their names are, where the cathedral is, and so on.

I'd still think the river would be better on the other side of the city, by Underhill, for the reasons previously described! The craft areas really need to be by water, and the merchants need transport.   We could also have it flowing more through the centre of the city, but bearing in mind that Ximax is a peninsula, the river must flow OUT of the mountains (North, northeast) towards the ocean (west, southwest, or south).


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 01 April 2011, 11:28:43
So much activity! I'm glad to see it, though I wish I had more time to reply to all the fantastic ideas that have come about. Just a few small things:

The explosion: Mina's map does the explosion justice. This is how I had envisioned it, as well. Perhaps it might be best to emend the description of the distance between the Academy and the city?

Rivers: I'm glad this has been decided! This is something we obviously had missed.

Map: A map would be fantastic, Judith!

Cemetery and Remnants: I'm glad to see these progressing, but they still seem a bit too long. I have looked at the other sections of the entry, and each piece ranges between 250 and 500 words, with most of them falling around 325-350 words. Be concise, and chose your details carefully. Keep in mind that you can always turn these into stand-alone place entries. I encourage it. But for this entry, it needs to be short. If you are unable to make them shorter, I don't mind going through and cutting them down; whatever you are most comfortable with.


Title: Re: City of Ximax: Discussion
Post by: Mina on 01 April 2011, 14:33:50
Quote
Is the blue stain meant to be Old City?
Yes.  I guess my labels weren't clear enough.   :(

Quote
but bearing in mind that Ximax is a peninsula, the river must flow OUT of the mountains (North, northeast) towards the ocean (west, southwest, or south).
The only real gap in the mountains is in the east, actually.  The river flowing by Ximax probably go north or northeast, before joining the main river that flows eastwards into the northern part of the Bay of the Sky. 

Quote
Perhaps if we could agree on those basic parameters then we could create one big 'master map' that individual dev'ers could start putting their places on within the boroughs!  It would be cool to see where the main streets are, what their names are, where the cathedral is, and so on.
I did make some very rough maps of Dukesbury when I was writing it, to figure out where things should be located.  I'll see if I can find them again.  How large is the city, by the way?  One problem I had when doing that was not knowing how much space was available to me.  I mostly got around that by being vague. 


Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 01 April 2011, 16:14:24
OK, here are the bones, I removed the meat! :buck:


The cemetery 'Cold Ground':

With the exception of the old Shrine of Queprur in the borough of Middleton, where the town‘s famous persons are resting in elaborate sarcophagi in a vast crypt under the shrine, all citizens of Ximax are buried or cremated at the big graveyard called „Cold Ground“ in the southeast of the town, near the outer borders of the borough of Underside. A broad road leads from the temple of Queprur in Underside to the main entrance gate of the cemetery, stretching further on till the far end, where the crematory is located, dividing the burial ground this way in two halves.   

The cemetery has walls, about two peds high, around its entire area to protect the graves against unwanted intruders, be it wild animals or thieves. Inside are more walls, higher, better built and often decorated. They divide the cemetery in several areas, so that each class has its enclosed place, where is ensured, that the wealthy of any race can rest in piece, undisturbed by the frequent visits of the lower classes.

When entering the cemetery through the main entrance gate, the view is immediately drawn to the centre, where tall dark slender fir trees are flanking the two areas on each side of the road. Here the rich and famous have found their last resting place. Family graves, little house-like buildings out of polished granite and marble with pillars, statues and arches can be found.  It is possible to enter these little houses, often some stairs lead to a lowered ground inside. There one can see, one above the other and side by side, panels with the name of the deceased, behind them the corpse preserved for a long time. Outside each little place is framed with a small, decorative fence out of blackened iron, a low wall or a neatly cut hedge, around the monument flowers and small shrubs are arranged as in a tiny garden.  Once, when the graveyard was opened and the first of these monuments were built, some of the citizens of Ximax called it ironically Bones‘ residency. This name stuck to the place, though shortened to residency only. 

Closer to the town, right between the wall bordering the borough and the one enclosing the area of the rich, called necropolis, the middle class is laying their relatives to rest . There each coffins has a little space in simple, rectangular buildings, which are build around a small yard. Those who have not enough money to buy the space for a grave, are creamated, but might have a plaque with their name on the outer wall of the graveyard.


The 'Old Remnants'

What is now called „Old Remnants“ or just „Remnants“ was once the outer city of Ximax, at times, when the magical academy was still in the centre of the town, as it has been until around the ascension of Santhros the Great to the throne of Santharia.

Now there are two main areas, the Southern Pastures and the Western Orchards.

From the Southeast to the Southwest, where the poorer people had loved before the destruction are wide pastures, with some shrubs and an occasional tree inbetween and provide Ximax with milk and meat.

The North and West and East of the ,Remnants‘: There richer people had had their houses there, build of stone and other good materials. There often just the roofs and the upper stories were damaged, where the lower stores and the cellars stayed more or less intact. Not knowing what caused the explosion and fearing a magical taint, nothing except Hallowhall was rebuild. So vines and creepers of all sorts conquered the ruins including wild ivy, climbing roses, the false heart and the night shimmer. For a longtime the place was considered as haunted and a dangerous place to go. The false heart was said to draw its colour out of the dead from the explosion, but the worst was the night shimmer vine with its strange qualities, the milky white radiance of its flowers with their shivering dance and the addictive fragrance which caused the death of many not knowing its danger. What was also growing there were vine wines though, especially the sweetsip. When the explosion was history for a long time, this vine gave around fifty years ago an adventures young fymbel woman the idea, that if this vine grew well there, others might as well. Nowadays, the ruins are still covered with climbers in every shade of green, with pink, red and white dots where the roses grow, but in-between, the area has been cleared and fruit trees, tomatoes and other vegetables are grown in a sheltered environment, ripen much earlier than elsewhere and last longer.




Title: Re: City of Ximax: Discussion
Post by: Ta`lia of the Seven Jewels on 01 April 2011, 16:25:35
I'll retreat for now. Just one last idea I had to how keep Xarl's entry without disturbing the new town too much:

Mention it in the new entry, as a document like the old town has looked around the time of Santhros, or any other time you find is better. . Xarl could have written it at any time.Set a link and it could appear as a sub category, like the subentries about the cemetery or the boroughs.

Then only a short preface above Xarl's entry  - which might even question the accurateness of the document - wold be enough and you can develop Ximax without having to care much about Xarl#s entry being preserved or not.


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 14 April 2011, 18:00:34
I haven't forgotten about my Tanner's Bend ... actually today on my 1 1/2 hours of bus ride to a client (yes, I'm kind of an independent consultant now in the area of quality assurance and systems improvement) I began to write down ideas for the Tanner's Bend ... and it very quickly became a series of 6 (or so) related entries to my chagrin. So, I'll spend time this weekend (in between to putting my notes from my meeting today into a suitable form for the guy I'm doing this current project with and getting up to date with my Scriptfrenzy script (I'm badly behind) I'll get them up ... and yes, they are all basically in a finished form. Let me see ... I have
- a group
- a building
- Tanners' Bend
- an object (although it might fall into the group entry)
and
- a trade
to complete as entries for this ... all of them interrelated. :D

Dek


Title: Re: City of Ximax: Discussion
Post by: Rayne (Alýr) on 17 April 2011, 22:55:52
The entry should be all updated! I have integrated Talia's pieces and updated who's doing what. If there's anything amiss, let me know!

@Dekltich: Wow! It sounds like you have a lot! I'm glad you've thought about this piece so thoroughly. It will make for a better description overall. If it seems a bit long once it's all down, that's fine. We can work together to cut it down.


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 18 April 2011, 14:48:48
Here are my series of connected series of entries dealing with Tanners' Bend. The first one is a 'Special Location' for Ximax City and is a building called "Boyzinna Fellowship Hall". It would be most useful to me if the layout of the city would be such that Tanners' Bend would be outside the Burroughs called Underside and Homestead.

NOTE: DUE TO THE NATURE OF SOME OF THE CONTENT OF THIS PART OF THE ARTICLE, PLEASE DO NOT READ WHILE EATING OR COOKING.

Boyzinna Fellowship Hall
On the outskirts of the Ximax burrough of Homestown, almost where Homestown meets Underside, is a large building, allowed to become somewhat rundownn called Boyzinna Fellowship Hall. This is the building in the city of Ximax proper that is closest to Tanners' Bend, and its history is closely tied to tanning which takes place in that location. Initially believed to have been established by a coven of White Nehtorians (Dorians), in the aftermath of the 1480 a.S. explosion, Boyzinna Fellowship Hall takes in those boys of Ximax and surrounds who have been orphaned, abandoned or otherwise left to fend for themselves. The people, mainly men, who run this building see to it that the boys who reside there are fed, sheltered, clothed and cared for. While the building and the boys were originally ran and looked after by the Dorians, the building and the care for the boys was given by the Dorians to a consortium of tanners, who formed what is today called the Tanners' Guild.

Initially, the boys were allowed to live there and help run and maintain the building, however after a while, things changed for the residents. When Tanners' Bend started operations, the boys began to be worked hard day in, day out, from the time in Injera's rays are seen at Firstflame by the citizens of Ximax until Lastflame, collecting the waste products of the citizens of Ximax and the Ximax academy. This sewerage is then brought back to the hall where it is seperated into solid and liquid waste and in time used for fertilizer and tanning agents respectively. As a result of the trade of tanning in the nearby Tanners' Bend, not to mention the work undertaken by the boys who reside in Boyzinna Fellowship Hall, the hall and the boys themselves have a distinctive stench about them, similar to that of Tanners' Bend, and most citizens of, and citiziens to, Ximax give the building a wide berth.

Next up, it would make sense to me that the Tanners would have a guild in the city, as do various other professions. As a result, I submit the following for inclusion in the 'Guilds' section of Ximax City.

Tanners' Guild. Located in Tanners' Bend, outside of Ximax City proper, the Tanners' Guild looks after the interests of those who are involved in the tanning and curing of dead animal hides for a living. Established in the 1550's a.S., the tanners quickly took advantage of the nearby relatively cheap labour of boys in Boyzinna Fellowship Hall, and quickly took over ownership of the Hall and care for the boys from the Dorians who set up and ran the hall previously. The Tanners' Guild in Ximax was originally an offshoot from the Tanners' Guilds in the cities of Horth, Caelum and Naios in Xaramon province, but has in time developed its own identity and practices.

Finally, the thing that started off the above two entries, and the further entries that I intend to complete for this project ... Tanners' Bend. My thanks to the Masterbard Judith as well as to Rayne for pointing me in the direction of the Wikipedia entry on Tanning and for their ideas regarding good ways to deal with this top.

Note: I've taken the liberty of naming the River, the Xarl River. I'm not sure if that fits, or if the river was previously named, but I thought it was another way of perhaps recognising the contribution that Xarl made to the city and Academy of Ximax.

Edit, I've now changed the name of that river to the name that Bard Judith used for it, namely Wavewand River.

Tanners' Bend
On days when Grothar makes a good strong wind to blow from the bend in the nearby Wavewand River towards the city of Ximax, the stench of Tanners' Bend is smelled by all in the city, particularly those of Underside and Homestead. Tanners' Bend is home to the workshops and storage facilities of the raw hides, tanning agents such as urine and dung, hides in various stages of readiness and finished leather products waiting for distribution to those who would use the leather in their own products. Additionally, the tanners have a Tanners' Guild in the area that look after their interests as well as the 'Boyzinna Fellowship Hall' which houses the downtroden, forgotten, orphaned and abandoned obys of Ximax city and surrounds who gather the dung and urine of the citizens of Ximax, a useful product used in the creation of the leather.

The process followed by the tanners of Tanners' Bend is rather standard for those elsewhere in Caelereth, but is repeated here. Firstly, the raw hides are brought to Tanners' Bend, the hides may or may not be already removed from the dead animals, usually kyrattin cattle, wolves, wargs, draught horses or Centoraurian horses, that are to be used in this process. The hides are removed from the dead animals if necessary and then any fur or hair still attached to the hide is removed by the tanner. The tanners achieve this covering the hides with urine gathered by the boys of the Boyzinna Fellowship from the citizens of Ximax. After the hairs are removed from the hide, the tanners pound dung into the hide and kneed it with their hands and feet, gradually loosening the hide and turning it into leather. It is the combination of dung and urine used in the process of making leather from rotting animal hides that gives Tanners' Bend and the people who work there their distinctive fragrance. After the leather is manufactured, it is sold by the tanners to makers of weapons, armour, clothes, jewelry and equipment around Ximax city. Any leftover leather is dropped into vats of water and left to deteriorate over a number of months. Following this time, the mixture is heated to create glue.

And that is that, I think :D


Title: Re: City of Ximax: Discussion
Post by: Mina on 18 April 2011, 21:37:38
Quote
Note: I've taken the liberty of naming the River, the Xarl River. I'm not sure if that fits, or if the river was previously named, but I thought it was another way of perhaps recognising the contribution that Xarl made to the city and Academy of Ximax.
I like the idea, but I'm not sure it would work.  Xarl's Santharian persona was mostly noted for leading the restoration of Ximax around 621b.S, more than a thousand years after the area was first settled.  The river had probably been named by then.  There are other things that can be named after Xarl.  Perhaps a street or square somewhere in the city?   


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 19 April 2011, 03:41:05
Good point Mina. :)

So, do we know what the river is called, or is the name of it up to us?

EDIT: I think the Ximax Grove of Arvins is worthy of being listed in 'special locations' for Ximax city ... so here it comes :D

Grove of Arvins
Within the burough of Homestead, close to the bank of the Wavewand River is a Grove of Arvins. This small copse of eu’r-oak trees, a good 30 or so peds from the recreational fields of Homestead, is tended by a Centoraurian outdoorsman named Rhodjah Vandageldah who has been caring for the Arwood and offering up worship to the Lord of the Hunt for at least thirty-five years now. In recent times, the grove's caretaker has taken on an assistant to help him care for the trees, a young Kyranian boy named Garopan Talisik. Garopan was found in Homestead and he wandered into the Grove and hasn't left. Rhodjah took it as a sign as Arvin giving him an assistant, and accepted it with great pleasure, as it meant the boy could assist him with tasks around the grove. Together, the Centoraurian and Kyranian makes the Grove their home and are on hand to make it a pleasing tribute to Arvin, and a welcoming environment to those who would seek to pay their respects to the Listening Lord. While some suggest that Rhodjah is a druid, he refuses to accept that title, instead insisting that he is merely a man who loves the outdoors and wants to give back to the Lord of the Hunt.


Title: Re: City of Ximax: Discussion
Post by: Mina on 19 April 2011, 06:11:30
I had forgotten about it, but it seems Bard Judith already named the river in her map (http://www.santharia.com/dev/index.php/topic,14141.msg189607.html#msg189607).  I think it might be a placeholder though. 


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 23 April 2011, 09:21:53
If I can be so bold ... I'd like to modify my entry for Homestead slightly (there was nothing slight about my modifications... :evil: ). The purpose for this is to include the 'Boyzinna Fellowship Hall' special location I mentioned as being part of this burough in my pieces on Tanners' Bend. Additionally, as a FYI, I expanded on what I did for Boyzinna Fellowship Hall from here into a places (building) entry of its own. That included history which will obviously possibly have an impact on this entry ... feel free to read through that and suggest corrections/changes if you wish.

The guide to the colouring scheme used, so you can see what I changed:
Yellow - names of boroughs
Red - the colour of my original contribution for Homestead
Orange - the colour of my additions/changes
Note, the orange can be changed to red when transferred into the first post in this thread, Rayne ... it is just orange here to assist with revision of my contribution. As always, feel free to edit as you see fit. :D

Homestead (Outer Borough Four)
The borough of Homestead lies south of Middleton and is between Underside and Hallowhall. It is here where most of the people who work in the various shops and guilds in Ximax live and play. Unlike Middleton, with its ordered streets and gated community, Homestead has open spaces around the one- to two-story houses that make up this borough. Like Middleton, these houses are built in the Centoraurian style. On days when Grothar causes the wind to blow from the nearby Wavewand River towards Ximax City, the distinctive stench of Tanners' Bend can become quite overpowering to the citizens of Homestead.

There are two locations of note within Homestead borough that are rather close to Wavewand River. Closer to Hallowhall than Underside, lies a grove of trees comprise a sacred shrine to Arvins, God of the Hunt. The Centoraurian Rhodjah Vandageldah tends to the grove in order to keep it in pristine condition for the worship of Arvins. Tanners' Bend is located in a bend in the river, rather close to Underside and this is where the conversion of animal skins to leather takes place. This is the location of the Ximax Tanners' Guild, and the building in Homestead proper that is closest to Tanners' Bend is Boyzinna Fellowship Hall. This hall serves as a home to boys who are orphaned, abandoned or otherwise unwanted and was built in the aftermath of the infamous exposion of 1480 a.S. The boys who live here are employed by the Tanners Guild to collect human waste products from the citizens of Ximax City which are then used in the leather making process.

As is the case with the Ximax Academy students, the children and youth of Ximax City enjoy playing a range of games in the streets, as well as in the recreational hall and on the recreational field of Homestead. Such games include Breakitdown, Kikkitdown, Goal Ball and Kikkit and most of the guilds throughout Ximax City have teams of young apprentices that compete against one another in the various games. There are even occasionally sports competitions with the younger mages from the Academy. Finally, Homestead has a small infirmary, but because of the better stocked and resourced infirmary in Middleton, it is only occasionally used. When it is used, it serves the community by caring for those injured in sports played in the recreational field or recreational hall as well as attending to the medical needs of the boys who reside in Boyzinna Fellowship Hall.

Can I do the general descriptions for the inner/outer boroughs?


Title: Re: City of Ximax: Discussion
Post by: Bard Judith on 25 April 2011, 07:51:49
Wavewand was a placeholder, but since I suggested the river initially I thought I'd better provide nomenclature for convenience if nothing else!   If someone has a better idea, suggest away.  It might have elided to "Wavand River" over time, for example....


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 03 May 2011, 22:40:21
Here goes then ... I decided to take the initiative and write up general descriptions of the inner and outer boroughs of Ximax. Who knows, this might even provide Rayne with the opportunity to return to us ... no matter how briefly.

Inner Boroughs:
Surrounding the Market Square at the centre of Ximax are the six inner buroughs of the magic City. As with the outer buroughs, each inner borough has a specific purpose and unique character to it and each contributes to the wider Ximaxian community in different ways. A brief discussion of the six inner boroughs follow.

Aferburgh, home to the most renowned jewelry shops in Ximax, has also attracted clothing and accessory stores of various kinds to fulfill the needs of the clientele found in this part of the city. Additionally, those who have dealings with the Jeweler's or Artificer's Guilds will find the guild halls here. A third guild hall, the Innkeeper's Guild is found in neighbouring Hollyale. This burough is home to a high proportion of taverns and inns of various kinds and quality. Also in this borough is a Temple of Jeyriall, a refuge to pregnant women, regardless of station or support. Two additional temples are located in Dukesbury, the next borough in our tour of the inner city of Ximax. These temples are in honour of Armeros and Foiros. The Bankers' and the Librarians' Guild is also located in this borough. Governance Square, located in the heart of Dukesbury, is the seat of municipal and provincial governance in Ximax. As well as housing the Thane's Palace, the highest ranking bureaucrats have their homes here.

Most of the middle and upper classes of Ximax live in Middleton, a walled and gated community that have houses built in the Centoraurian style with Helcrani influences. An infirmary, a coffee house, a music hall and the Dancers' Guild are all located within Middleton. The infirmary is part of the Temple of Nehtor built by the residents of this borough to care for their fellow citizens. In a similar vein, Maejsend, previously Mage's End, has a temple, this one is to the worship of Eyasha. Once part of old Ximax, this bourough caters to the magically inclined and hosts the Mage Guild Hall. Magical, reagent and potion shops populate Maejsend and rumours persist of hidden and forbidden groups in operation in this borough. The last of the inner boroughs, Tymeside, brings us back to Aferburgh and is home to the clockmakers and watchmakers of Ximax. Tymeside is home to the Clockmakers' Guild as well as jeweler shops and magic shops.

This is but a brief description of the sights of these parts of Ximax and it is strongly encouraged that interested people should travel to Ximax and get a first hand account of the inner boroughs of the capital of Xaramon Province.


Outer Boroughs:
Surrounding the six inner boroughs of Ximax City are the outer boroughs. There are six outer boroughs as well, and as is the case with those closer to the market square of the city, each of these add a unique flavour and flair to the city.

Ettinsburgh houses the largest proportion of dwarves anywhere in Ximax city, due to the masons and Masons' Guild being located in this borough. As a result of the high proportion of dwarves, statues and monuments to Trum-Baroll fill Ettinsburgh. Dwarven celebrations of CorunvilDen are observed monthly, and the rhythmic sounds of hammer striking stone is replaced by laughter and good cheer. The neighbouring borough of Gate Side is the main thoroughfare for people entering and leaving the city. Stables, blacksmiths and general merchandise stores are all located here. The Ximaxian Militia are headquartered here, located within a temple to the fire god, Armeros. Nearby Underside houses a shrine to Queprur, which includes a large morgue. Rumoured to also house criminal elements of various kinds, only the most hardened people dare to set foot in this borough. Even the militia of Ximax refuse to go into the underbelly of Ximax, unless there's a major disturbance. A Thieves' Guild and a Necromancers' Guild are rumoured to exist here, but these are rumours, and no one has confirmed it.

Very much in existence in the neighbouring borough of Homestead is Boyzinna Fellowship Hall, sports fields, a recreational hall, a small infirmary and an Arvinswood, sacred to Arvins, god of the hunt. Adjacent Hallowhall has a small temple dedicated to Aniyla Everbright. The borough with the closest connection to the Magic Academy, Hallowhall has infamous taverns such as the 'Wasted Wizard' in its streets. Together with Hallowhall, Feldstone is one of two boroughs still in use after the explosion of 1482 a.S. Architects are in abundance in Feldstone and they work with masons from neighbouring Ettinsburgh on building projects. The needs of the architects are met by the Architects' Guild located within this borough.

As with the inner boroughs, the outer boroughs of Ximax City are best experienced in person and it is hoped that all will visit the cosmopolitan capital of Xaramon Province in Santharia.


Title: Re: City of Ximax: Discussion
Post by: Deklitch Hardin on 22 May 2011, 17:41:59
I've also now written up a general description for outside and under the city. Hopefully this'll be fine, I am happy to change it if deemed necessary. Is there anything else I can do for the time being with regards to Ximax City?

Outside and Under the City: General Description
The famed magical academy of Ximax, once at the very heart of Ximax city is now a few minutes walk south west of the outer borough of Hollowell. The twelve towers of the best known magical school in Southern Sarvonia is seen for strals as one approaches Ximax from the north, or from the peaks of the nearby rugged ranges of the Magic Sickle and the Zirkumire Mountains. Between Ximax and the Ximax academy are the remnants of old Ximax city, the parts of the city destroyed by the 1482 a.S. explosion. Some of these remnants have become pastures, and in other parts of this area, the buildings have been left to fall into ruin, the various plants that have taken root and are growing over the buildings that once were houses, shops and other facilities are rumoured to hold treasures and secrets that attract adventurers.

Another attraction to those of the adventurous or curious bent are the sewers of Ximax. As with the remnants, these are said to hold treasures and secrets, but they are also said to hold dangers to trap the unwary. Rat Brownies live in the sewers, according to the noted Rat Brownie researcher <> <> and the sewers are also rumoured to be home to gangs from the outer borough called Underside. These sewers run under all the boroughs of Ximax. On the outskirts of the city, close to the borough of Homestead is the cemetary known as Cold Earth. Most of the citizens are buried or cremated here. Finally, the Wavewand River, which flows rather close to Underbelly and Homestead boroughs, is home to Tanners' Bend, where the members of the Tanners' Guild ply their trade.i


Title: Re: City of Ximax: Discussion
Post by: Valan Nonesuch on 23 May 2011, 12:11:35
A proposed Coat of Arms, if no one minds my taking that liberty.
The original (and massive) post notes "twelve pointed star, sickle"

The original (on-site) version
Quote
Ximax's coat of arms consists of two concentric circles. The outer is split into white, black, red, blue, brown, and grey, representing the six chief forces of the cár'áll (the four elements, xeuá and ecuá). The center is transparent, with an eleven-pointed star laid over it.

Since the whole, blowing up the academy thing, the concentric circles seems a little off. That CoA looks like it belongs with the academy itself,  rather than the city itself, so I've gone with the suggestion listed in the earlier post.

The Ximaxian Coat of Arms was changed, following the magical explosion of 1480 a.S. to reflect the changes in the city. The current coat of arms is divided into quadrants by a silver cross. The upper right and lower left quadrants are yellow, while the opposite are a dark green. The upper ight quadrant contains a sickle with a black handle in upper right quadrant. Opposite is a xaxure twelve pointed star In the lower right quadrant, lies the oremark of the Zirghurim dwarves. In the lower left quadrant, is a black X before a flame, the coat of arms of the Volkek-Oshra. At the intersection of the cross is the symbol of the linked hands.


An explanation: The split marks the separation between the city and academy of Ximax, while acknowledging that they share the same space. The sickle represents the Magic Sickle, while the black handle remembers the lives lost in the explosion (Queprur's Sickle). The star marks the Magical Academy and it's former archmage, while the Volkek and Zirghurim symbols acknowledge the significant work by those tribes in and around the city. The symbol of Linked Hands marks it as a capital.