Santharian Development

Santharian World Development => Places and Map Design => Topic started by: Perabium Pelatorium on 29 September 2010, 03:43:35



Title: The Forest of Ronoth
Post by: Perabium Pelatorium on 29 September 2010, 03:43:35
-Changes I will mark with this beautiful teal color-


The Forest of Ronoth


Overview:

The Forest of Ronoth is a dark forest growing on wet swamp ground.In times past, many people lost their life in the swamp while crossing the water, now the roots of the trees are keeping their history, making them graves and giving them peace. But many souls cannot find their peace and they are wandering among the trees waiting for the living who dare cross the forest. Aside from the dead and the undead in the forest, many beasts swim in the muddy water and attacking everything that moves and is alive. Among the trees of the forest the fog is showing the path to illusion, the path to their dreams and goals and leading the ignorant deeper and deeper in the forest where they disappear forever.

Description:

The forest was explored completely, but there are many unanswered questions which everyday are more and more weird. Explorers have divided the forest into 3 parts. The first section is the well explored and less dangerous part called "Outer Circle". In the "Outer Circle" (it called a circle because it is going around the second area) the fog is less dense, and no undead have been seen in this area. The trees have a dark green color and a wide tree top with many  leaves.There is practical no light, because the sun light cannot pass through the great mass of  leaves. The second section is the mysterious and very dangerous part called the "Inner Circle". The "Inner Circle" has a very dense fog which makes it impossible to cross the forest easy and safe. Many undead creatures and beasts have been seen in this area and only those who really need to cross the forest are going in there. The last part is the "Forest Core" or "The City of Ronothey" and it is the only part which is most mysterious part. The last four explorers which went into the territory of the "Forest Core" never returned. The old Ronotheyan people were the first people who explored and survived in this "hole". They built a great city called Delsama which takes the width of the whole area.

Medriatean Cave

The Medriatean Cave is located in the south of the "Outer Circle". The cave entrance is located on a small stony hill. Early the cave was used as a shelter for people who crossed the swamp. After in the Medriatean Cave, people have found Geode Minerals deep in the cave on the hard stones. The cave wall is created of a mixture of stone and metals, which is making the mining harder. Also the cave's structure has weakened since the roots of the forest are digging trough the weaker parts of the cave wall. The cave isn't very dark, many energy waves which are placed in the cave, are creating light, The energy waves are dangerous for creatures which are crossing the cave, making them paralyzed for a long time, also the waves are melting the inner organs. The energy waves were created by massive magic tension which the forest gives from itself. So the tension gives the magic a physical form and release it like waves. The tension exists because the Forest has it's own magic, the Ronotheyan people knew that and they saw that the forest is more then just a forest. They believe that the forest lives, not like a plant, like a real creature.

Living Hall

The Living Hall is located in the northeast of the "Outer Circle" deeper on the border of the "Inner Circle" , it's the only territory where is no fog and which has real living flowers the ground. In this territory many rare plants and herbs can be found. The Living Hall is a real wonder of nature and has posed many questions for its explorers, as the plants here are growing without sunlight and water. It is very hard to reach the Living Hall, the only way which leads to the hall is the way trough the "Inner Circle". Following the history of Ronoth, there are signs that the surface of Ronoth has changed. Many trees grow up in a few years, many stones were created several 1000 years ago.

Green Graveyard:

The Green Graveyard is a very terrible place. It's located on the southeast of the "Inner Circle". The Green Graveyard is the place where the remains of the death are tethered to the trees. They are keeping the history of the dead, showing the history of the people who crossed the swamp. Many explorers and adventurers had visions there and saw the mistakes that the death have done in their life. The visions came from the dead which are tethered to the trees. The people who made it back out alive from the graveyard changed their life for the better. But rarely one comes back without harm, many of them those who enter got sick or lose their mind.

Ruins of Ronothey:

The Ruins of Ronothey are located on the south border of the "Forest Core". The ruins were built the first people were crossing the swamp in the Era of Dawn. The ruins are the entrance to the city of Ronothey called Delsama . The name of the ruins comes from the city name, and the ruins once were a great gate which kept the city safe from the beasts. The undead don't wanted to attack the Ronotheyan people. The architecture is also like present-day Dwarf architecture. The place is quiet, devoid of sounds, except for the sounds of water. Near the ruins no life is found nor undead, just the old trees. To the west there lie a ruin, a ruin of a dock which has a relation to the ruins of Ronothey...

Letarmus

Letarmus is a camp at the south entrance of Ronoth. It was built by the explorers at the beginning of the exploration and today people are staying there for weeks. It's also used as a trading post to trade with any kind of travelers. The name the camp has from the builder of the camp, Letarmus the seven-leg. No one knows really why he is called the seven-leg, but that's not important.

Order of Ran'Sola

The order of Ran'Sola was written by "The people living in the east, dying in the west." This quote is carved on the Order of Ran'Sola which is placed on the tree located directly in the south of the "Inner Circle".
It's telling something about the history of Ronoth but many details are damaged and no more visible (more details Myth/Lore). Everything that the people know about Ronoth is the curse of the death. The curse of the death was the disappearing in the swamp and the creation of this forest. Many of them found peace other not, and this is the curse. The Order of Ran'Sola has much information which is written in puzzles. Even now the explorers try to solve the puzzles, at the moment, it is a complete mystery. The order of Ran'Sola was the main law script of the Ronotheyan, it was keeping the order between the Ronotheyan and the undead. This information comes from the first paragraph of the order.  But the Order of Ran'Sola was the pact which created the Ronotheyan Kingdom and stopped the war in Ronoth ( more in People ).

The Drygroud

The Dryground is located in the west of the "Outer Circle". It is the entrance to the forest. The Dryground is a huge dry area, which is covered with grass. Further to the east lies a small dock. The dock lies in ruins,but it has the same architecture as the present Elven buildings. Earlier, the water level in the swamp was higher, and thus the people needed to cross the water by boats. The dock is called "Cabaneri Iniari", the name was found on a wooden table in a small building.
Explorers also found a old map which contains planned routes. Unfortunately the map isn't much of use since the forest changed ( falling of the water level, the growing of new trees, etc.). The dock has many buildings which are of use today. The explorers are keeping their goods, documents and equipment there since they built a small research post. The map that the explorers found shows that the route is leading to the "Forest Core", on the map are no signs, just a line which shows several points: point "1" ( Cabaneri Iniari ), point "2" ( Medriatean Cave ), point "3" ( Order of Ran'Sola ), point "4" ( The Ruins of Ronothey ).

Gate of Solei

In the east part of Ronoth, there lies a gate. The gate is known as Gate of Solei. No information was found about the gate just the inscription "Gate of Solei" and a small puzzle like the puzzle of Ran'Sola.

Here starts the journey of the sun
Count your steps one by one
Twelve  you must count at the order
Or the time will set it's border
Twenty four you must reach
The right word the order will teach
You will cross the forest the whole day
Just follow the sun's way

The gate is mysterious. On the gate there is a big symbol of the sun, explorers believe that the symbol has something with this puzzle...

Gate of Lunai

A second gate was found on the west of the forest called "Gate of Lunai", there is also a inscription with a puzzle.

You have passed the way
The right word you just have to say
Then you will see the secret of the night
Your path is the light
The death will show you the way
The right word you just have to say
The center you will find
This time you will be blind
But you won't lose your eyes light
You will just know the secrets of the night

On the gate is a big symbol of the moon. Neither on the "Gate of Solei" or the "Gate of Lunai" have anything that is a reason that the gates stay on this position, because there are no walls or something that could prevent the travelers to go around the gates. This thing confuses the explorers and many unanswered questions are there.

Location

On the west-central part of the continent Nybelmar south of the Venlaken Enclave. The North entrance of Ronoth is directly connected with the Venlanken Enclave so the territory is very similar. The main difference is that in Ronoth is growing the Carabery tree which marks the entrance to Ronoth.

Flora

The flora of Ronoth is not much rich, because it is very dark and it has no comfortable clime, the nights are very cold and the days are warm so the clime is always chancing. The main plant which provides a comfortable life to the beasts in Ronoth is the Carabery tree which is perfect to give shadow and for making nests, because of its special oil which petrifies when its cold it is the perfect warm holder tree in this region.

Fauna

The fauna of Ronoth is filled with species like the Rallab and the Ronotheyan Dragonfly. But not rare Black Unicorns were seen in the north of the forest. The fauna is more rich with small insects like ants, worms...

People

The Beginning

During the Era of Dawn, after the creation of the Krean Empire, many tribes were moving from the east to the west of Nymbelmar. But also they were moving away from the empire. Many of these tribes crossed a Swamp which was later called Ronoth. After a few centuries the Swamp started to grow to a forest. People which crossed the forest during the migrations lost themselves in the forest. But they learned to survive in the dark forest and created a small Kingdom in the forest. At the begin, the races which behaved Ronoth were mostly elves and human, but there were some orcs  and dwarfs. It was hard for them all to ignore the differences of the races, so they created 4 tribes. The Rotheyan tribe which was the tribe of the Human, the  Iniari tribe which was the Elvish tribe, the Palaah tribe which was the Orcish tribe and the Delsma tribe which was the Dwarfish tribe. The Dwarfish tribe was located in the middle of the forest and they created the Delsamalish Walls which the people after the union of the tribes will use to construct the great city of Delsama.

The Union

The Tribes of Ronoth had their differences and their wars (not many, but yes they fought for domination over Ronoth). The Rotheyan tribe used to fight against the Palaah tribe and the greatest Battle was the Battle on the Dryground. The Dryground was the territory of the Iniari tribe, so they fought too. They were on the side of the Rotheyan tribe. The Rotheyan tribe was Victorious and they took the Dryground from the Elves which weren't so happy for such a betray of the Rotheyan tribe. They started an attack on the main territory of the Rotheyan tribe which was surprisingly ended by signing the Order of Ran'Sola, the pact which united the four tribe into a kingdom. The pact wasn't signed by the leaders of the tribes. Four great warriors, every from a different race, spoke to their people and decided to unite the tribes. The people heard them and agreed with them. The leaders weren't pleasent with that, but the knew the wouldn't have a choose. Even the Orcish leader saw that he is powerless against the whole tribe so he decided first and said: "The wished of the people are the laws for the King". With this words he gave the word to the Orcish warrior Grath which signed the order in name of the Orcish tribe Palaah.

The Ronotheyan

The Ronotheyan were they called, a tribe in the middle of nowhere. The Ronotheyan people had a specific Stylish dialect which contains several unusual words, now this dialect is lost.The Ronotheyan people built the great Ronotheyan city of Delsama. People and myths tell about the capitol of the small Ronotheyan kingdom which was destroyed by the unknown fate. The Ronotheyan lived in safety in this territory, they made a pact with the undead of this forest called Order of Ran'Sola which was written in puzzles on a huge Carabery tree. The Ronotheyan people were cut from the rest of the world, they lived their life and they never met any other people except the dead in the Forest.
The Ronotheyan weren't rich, their clothes were made of nature, from Ronotheyan Dragonfly scale, from rallab skin etc. . Only the kings were wearing a crown of gold. In the middle of the crown there was a blue Dragonfly gem, which the kings must defeat first a Ronotheyan Dragonfly to prove their strength. Every time a king dies, the new king will be from an other of the four races following the "Circle of Races". Human, Elf, Orc, Dwarf, this is the "Circle of Races"

The Belvali, undead of Ronoth

The Belvali are the undead of  Ronoth, they made also a their home between the buildings and the docks of the Ronotheyan people. The Belvali are the cursed souls of greedy and evil travelers. But not only travelers are turned into Belvali. There are also the Ronotheyan and many mages who are turned in dark creatures which are ruling among the mist and the trees of Ronoth. The Belvali made a pact with the Ronotheyan, there is no answer why.

Myth/Lore

Ronoth

The forest grow on swamp ground which was the graveyard of many poor souls which were crossing the swamp. The souls created themselves graves of trees which tied the rests of the death on them to keep their history and give them peace. But many souls are restless and are moving trough the fog of the forest.
But some of them made the forest to their home and built a kingdom which people are a secret. All they done one, survive in a dangerous forest like Ronoth. But they took less care about the danger in the forest.

Minea's Heart

Once a young girl called Minea was fleeing from the hungry creatures in Ronoth. Her heart was clean and full of love. She was lost in the forest, and she tried to escape, but the fog lead her deeper and deeper into the forest.She crossed the forest seven days,yet she had nothing to eat and nothing to drink. On the eight day she died in the northeastern part of the forest. The legend says that the souls which found peace so impressed by her clean heart that they created a small area with life within, the area that is known as the as Living Hall. Still the remains of Minea can be found in the middle of the Living Hall.

Text of the Order of Ran'Sola

 
To the people who are crossing the forest the whole day
you will reach your goal following the sun's way
The path without light you must find
trust me you won't be blind
The Dead will show you the way
the right word you just have to say
The Ignorant will follow the lie
soon or later they will die.
The Silent will start to scream
the Realist will learn to dream
In front of you is the Hopeless way
Just be careful and you won't pay


                                                                                                                            Order of Ran'Sola, Paragraph II

Baltrameo

Baltromeo was one of the first explorers who had enough courage to explore the deepest part of the "Inner Circle". He is famous for his discover. The city of Delsama he has found deep in the center of the Forest Core. This has made him very famous.

Rose of the Black Phoenix

A very common decoration of the ruins of Ronoth is the so-called Rose of the Black Phoenix. Legends told of a creature with black burning feathers which crated a image of a rose, the old Ronotheyan residents used the image to decorate their buildings. On the dock of Cabaneri Iniari and the Ronotheyan Ruins, many of this decorations were found, showing the people the beauty of death.

Edgor's Book- Ronotheyan Memories (It is the title)

The Ronotheyan had a history writer called Edgor. He wrote everything that the people of Cealereth know today. He wrote the book about 170 years, but then he died. His son Fadgor continued the writing of the book. At last the book was given from generation to generation until the history of the Ronotheyan finished by their destruction. The last page of the book wrote the first explorer of Ronoth Baltrameo, who finished the page with this sentence:

"The secrets of the Ronotheyan are among the dead, find the reason to the unanswered questions and write them here to complete the work of many thousands of years...

Chapter 448. Last Breath

This was the title he left before he died...


Title: Re: The Forest of Ronoth
Post by: Artimidor Federkiel on 29 September 2010, 04:23:40
Aha... This looks way more elaborated already, Perab - though I need to read it all in detail first of course. Usually it works the other way round, however - you look for a location and then describe it, so that what you write actually fits with the environment, people living close by etc. So posting an idea first, then talking about the direction where you want to go would be helpful ;) - This usually is explained a bit if you make an introduction post, so...  :cool:

Anyway, need to read the whole thing first to see how and where it fits into our world. Next time you know better and put the idea before the entry, eh?

Question: Did you do the picture yourself?


Title: Re: The Forest of Ronoth
Post by: Azhira Styralias on 29 September 2010, 06:02:48
I like this! A good start on a swamp location. One possible place that this entry may fit is the Aldrige Swamp in the Kanapan Peninsula. (http://www.santharia.com/places/kanapan_peninsula.htm) A quote from the entry:

Quote
To the northeast at the base of the Vindel Mountains is a swamp that is fed by the moisture of the area, the Chapel Fjord, and several small, broken canals. This is known as the Aldrige Swamp, famed for its large feylien beetles, which are very useful to healers (see Fauna).

It even includes beetles!  :thumbup:


Title: Re: The Forest of Ronoth
Post by: Ta`lia of the Seven Jewels on 29 September 2010, 06:04:42
That is a nice picture!


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 30 September 2010, 00:10:20
The picture? I'm sorry I didn't make this picture...

I found it on the web, yes I know it isn't very cool to take such pictures, but I just wanted to show what I mean. ( I searched 2 long hours to find that picture) I am no artist, I can only use my writing and my ideas to have something.

Azhira Styralias, I must thank you very much. For my work I read first your work of the The Wyrmrot Spire and I must say I was very impressed.

Oh and you have helped me with all 3 problems. Thank you for that. Artimidor, I will try to make it more detailed, it was just a start to see what you think, I will put more work into the Forest...

But tell me one thing Artimidor, do you think that my Forest idea has chances...?  But tell it honestly...


Title: Re: The Forest of Ronoth
Post by: Artimidor Federkiel on 30 September 2010, 02:42:20
I'll have a closer look on the entry soon, Perab.

A note on the picture first: We only use works made by members here - if we take something from the internet and it isn't explicitly stated that the creator allows usage of the picture, we violate copyright laws. So if you post a picture that you found somewhere make sure to say that it's just to show what you have in mind, so that everyone knows that you didn't make it.


Title: Re: The Forest of Ronoth
Post by: Artimidor Federkiel on 30 September 2010, 05:06:42
Ok, a few comments:

- First of all, knowing where to place your entry is very important and should be done beforehand as already pointed out. Also if you place an entry e.g. on the Kanapan Peninsula the thing is that there's not that much development on that as far as I know. So you cannot really embed this entry very well (make connections to other existing entries, get ideas what to make better, reasons for what transpires in the forest etc.) Even Azhira isn't really an expert on the Northern Sarvonian East methinks.

But I don't know if there'd be a proper place to be found e.g. in the Northwest area of Northern Sarvonia. A lot of dark things happen there, so maybe there's a chance somewhere there. At least it would be preferable to have it at least close to a more developed area. Maybe I find another place somewhere, have to look. - How about a spot near Raevalem or further up that part of the land e.g., Azhira? The might might not be as accurate to show it (yet). There's a lot of talk about exploration that took place in this forest, and its somewhere in the vicinity of all your Osthemangar development. We could make some connections to myths there (elves?) or stories that Erpheronians got lost there, that due to specific reasons people dying there turn undead. Just an idea, but we could make a good bridge entry between Raevalem and Osthemangar if we position it in that region somewhere.

- Here and there you use some weird vocabulary or translate something wrong, though of course you're not an English native ;) And writing entries definitely helps you to improve! Here are a few things to fix e.g. from the "Green Graveyard" part:

- E.g. the word "sheets" I think doesn't fit to trees at all.
- Or "The Green Graveyard is the place where the rests of the death are tethered to trees." Here you obviously mean the "remains of the dead". Also further down: instead of "death" you actually mean "dead".
- Here in this sentence "showing the history of the people which crossed the swamp" you also have to write "people who".
- "But rare one" should be "But rarely one"
- Instead of "quite" you mean "quiet".

And so on, so there are a bunch of things to fix, but if you want I can go over it once you're completely done and help you to formulate things a bit better etc. So even if you're not that firm with everything English, I'm sure we can make it better together. Maybe I can also contribute a few ideas here and there, depending on where we eventually place this one.

- Anyway, this basically looks good, yet still a bit undeveloped and we have to know where it can actually be found to make further concrete proposals what you could add. So aside from the bumpy English I guess there are some good ideas here, Perab, and I'm sure we can make something out of this one :)


Title: Re: The Forest of Ronoth
Post by: Azhira Styralias on 30 September 2010, 08:34:47
Hrm, Arti may be right.

Placing this forest/swamp in an undeveloped area such as Kanapan may be harder than it first appears. I was hesitant to suggest my region of development because I do not want to appear like I was "stealing" your idea for my own area...

This may work around Aden since that region is now beginning to be developed. It could also work in the Yllon Forest, or the Cartashian Woods near Osthemangar, as Arti suggests. Yup, plenty of places for a place with beasts, undead and FOG (Mists? :devilish:)

So...Perab. Let me find some links and ideas for you. Let's move it out of Kanapan for now. Along with elves, ruins and dark things going on...I'd say this fits Caaehl'heroth best.

Oh and thank you for the nice comment about Wyrmrot! I am glad someone enjoyed it.  :D


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 30 September 2010, 15:42:20
First of all I will remove the "stolen" picture, you are right, I should try to make my own picture. If I draw, then only abstractly...

Second, thank you for your trust and your help, I am sure, with your help there will be something of ,my work.

Third, Azhra...., The only thing that the people could think is that I "stole" your work and not you. You have not to feel bad or somethink...

And fourth, I like the idea with "we could make a good bridge entry between Raevalem and Osthemangar if we position it in that region somewhere". This sounds good... . Artimidor, I must thank you for your offer to help me, I will accept it. :thumbup:

Oh, and do you like my "puzzle" of Ran'Sola, it's in Myth/Lore?


Title: Re: The Forest of Ronoth
Post by: Miraran Tehuriden on 01 October 2010, 00:35:44
Oh come now Azhira. Of course we steal newbies for our domains, that's what has been keeping us at odds for.. dear gods, has it been so long?

And while we're on the subject; that Green Graveyard sounds like my back yard. (http://www.santharia.com/places/venlaken_enclave.htm)


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 01 October 2010, 01:06:31
Yes you are right it's really similar...weird :huh:?


Title: Re: The Forest of Ronoth
Post by: Azhira Styralias on 01 October 2010, 02:18:37
If we place this forest in Aden, then perhaps at the base of the Shaddar Mountains and the lake?

See this map - lower left area - Peninsula of Aden (http://www.santharia.com/maps/continents/sarvonia_north_2.htm)

The history of this area includes dark elves, orcs and humans, so it could fit.

We need Valan to chime in with an opinion before going ahead with this. Aden has become one of his areas of development.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 01 October 2010, 02:54:58
Ok, I like this idea. ;)


Title: Re: The Forest of Ronoth
Post by: Valan Nonesuch on 01 October 2010, 09:02:53
It doesn't quite fit Aden as I've envisioned it. Aden isn't an evil place. Ghosts and ghouls belong up in the Mists, where as Aden sort of works a little like Lost World. It's a little corner that's tucked away, and the land and the animals there tend toward the savage. There's not really a cause for people to go a traipsing through spirit infested woods because the safest spot are the settlements. And there's really only one of those. And it's far away from Aechwin's Lake.

Second, the background and history don't fit there. From what we've already developed, the only inhabitents of this region of the world would have been the Dinali offshoots that fought the ancient Osther until the arrival of the Erpheronians and/or the construction of Ogh.

That said, the backstory is interesting, if a little disjointed and it would make a nice area for an RPG. But that's not the point, is it?

Also, I take issue with the names but considering as I can't make up names myself that's not anything particularly important.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 01 October 2010, 15:39:13
What do you think to place the forest north of the Yllon Woods, under this mountains, this is a nice empty corner? :) Look on the map, north of the Yllon Woods:

http://www.santharia.com/maps/continents/sarvonia_north_2.htm (http://www.santharia.com/maps/continents/sarvonia_north_2.htm)


Title: Re: The Forest of Ronoth
Post by: Azhira Styralias on 01 October 2010, 21:25:10
Valan has spoken!  :D  :hammer:

That location in Osthemangar would be fine, Perab. You'd need to change around some names, of course. Your entry would describe a particular spot in the forest (not the whole Cartashian forest) such as the swamp.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 01 October 2010, 22:14:12
I don't like this, changing names somewhere :undecided:...
but I think so it must be...


Title: Re: The Forest of Ronoth
Post by: Azhira Styralias on 01 October 2010, 22:18:50
I don't like this, changing names somewhere :undecided:...
but I think so it must be...

Your entry has to fit the existing place, not the other way around. In other words, you would have to change the name Forest of Ronoth because the forest is already called Cartash.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 01 October 2010, 23:27:25
Couldn't be there a forest in a forest?


Title: Re: The Forest of Ronoth
Post by: Athviaro Shyu-eck-Silfayr on 01 October 2010, 23:50:00
Perhaps "Glades" or "Jungles" of Ronoth would work...both of these can mean areas within a forest.

"Nightmares of Ronoth"...

Just ideas. Maybe Ronoth could be a powerful person associated with the area. A twisted sorcerer, the ruins of whose tower clutch at the trees and stretch imploringly to the heights they once reached... The area blighted by his experiments with the arcane...

Athviaro


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 01 October 2010, 23:54:22
Maybe the Swamp of Ronoth, but then I must change everything that is combined with the growing of a forest on a swamp ground, maybe the jungle is better


Title: Re: The Forest of Ronoth
Post by: Alysse the Likely on 02 October 2010, 02:34:01
Or possibly the Groves of Ronoth, to indicate a certain part of the forest?


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 02 October 2010, 05:42:32
Could you explain me what a glade is. my diactionary hasn't a very good translation.


Title: Re: The Forest of Ronoth
Post by: Azhira Styralias on 02 October 2010, 08:14:29
Glade - An open area of woodland (definitely not a forest)

Grove - A small group of trees with minimal or no undergrowth

By placing your forest in the North, you create a cold climate forest, usually with coniferous trees (pine trees). A real world example would be called a "palearctic" forest such as those in Russia, Iceland, Sweden or Mongolia.

Read this link (http://en.wikipedia.org/wiki/Taiga)

The Yllon Woods and Cartashian Forest are examples of this kind of forest. The Themed'lon would be an example of a "nearctic" boreal forest such as those found in Canada and northern US.

Forested areas in the Mists are entirely different. The Mists would be more of a temperate climate with wide ranging temps due to the magical nature of the region.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 02 October 2010, 14:22:55
Yes and here is the problem. i cannot place a pine tree into swamp water....I said that the forest grow on a swamp ground, i didn't  say that the swamp dried


Title: Re: The Forest of Ronoth
Post by: Ta`lia of the Seven Jewels on 02 October 2010, 15:58:31
What Azhira wants to say is, that you need to look out for trees which are adapted to a more northern cold climate, and usually that are pine trees. If no pine trees grow in swamps, then you need to look out for a tree which grows in a cold climate AND in wet conditions.

Spruce do grow in swamp areas, or very near, on little islands etc, look here

(http://www.kontrastfarbe.de/pic/days/29.jpg)
(That's a picture of the Zeitelmoos, its near the place I grew up)

What about birches?


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 02 October 2010, 16:42:28
Oh, yes that could work... :grin:


Title: Re: The Forest of Ronoth
Post by: Valan Nonesuch on 02 October 2010, 23:08:42
Speaking from having seen such a thing, birches don't seem to mind the cold or the wet, by they'd probably grow best on the little islands, instead of submerged.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 03 October 2010, 00:33:16
Azhira, did I got the facts right? So, the Cartashian forest lies in Osthemangar, and Osthemangar is in North Sarvonia?


Title: Re: The Glade of Ronoth
Post by: Azhira Styralias on 03 October 2010, 01:30:28
Almost, Perab.

So the order is biggest to smallest:

North Sarvonia -> Peninsula of Caaehl'heroth -> Cartash Forest -> Glade of Ronoth

Don't worry about Osthemangar. Your glade is not within that region. Osthemangar refers to the wide mists portion surrounding the tower.

Look at this colored map. (http://www.santharia.com/dev/index.php/topic,13995.0.html) It shows the Mists region and where the current tribes are located.

As for animals and plants - well, there are not really alot of animals created for the Cartash Forest yet. You would have to research them yourself as I can't link all of them. But some of the major ones:

Cartashian bear (http://www.santharia.com/bestiary/bear.htm)
Snow wolf (http://www.santharia.com/bestiary/snow_wolf.htm)
Tulmine tree (http://www.santharia.com/herbarium/tulmine_tree.htm)

The best way is to use the search function. Use the magnifying glass in the upper right of the screen where the site menu is. Search in Herbarium of Bestiary for "Northern Sarvonia" or "Caaehl'heroth". Read the entry and pay attention to "Territory" to see if it is in the Cartash area.

Also, you can create your own flora and fauna to fit your glade if you wish. You don't have to create an entire entry from it now, but just mention something unique that would fit in.


Title: Re: The Glade of Ronoth
Post by: Perabium Pelatorium on 03 October 2010, 01:35:59
Thank you again for your help.... ;)


Title: Re: The Glade of Ronoth
Post by: Miraran Tehuriden on 03 October 2010, 22:43:12
Welcome to your very first Uri-check Mr. Perab! I'm going to mark any suggestions i might have in this lovely green colour all along your entry, while direct changes i make will be in red,to make it easy for you to see what i'm talking about.


The Glade of Ronoth


Overview:

The Glade of Ronoth is a dark grove? glades don't 'grow', since they are mostly grass and stuff. growing on removed 'a' wet swamp ground. In times past, many people lost their life in the swamp while crossing the water, now the roots of the trees are keeping their historykeeping their history?comma making them graves and giving them peace. But many souls cannot find their peace and they are wandering among the trees waiting for the living who dare cross the glade. Aside from the dead and the undead in the gladecomma many beasts swim in the densely what do you mean to say here? water and attack everything that moves does that include the undead and the other beasts?. Around the glade the fog is showing the path to illusion to what illusion, exactly? and leading the ignorant deeper and deeper in the gladepreviously, you said the path goes -around- the glade. no 'and' where they disappear forever.

Description:

The glade was never completely (or fully) explored, but(?) explorers have divided the glade into three Please write small numbers (under, say, twenty) in words. parts. The first part is the well explored and less dangerous part You use the word 'part' a lot in this section. Try substituting it with area, section, etc. called "Outer Circle"I wonder, is this realy a circle? In the sense that the relatively safe region completely surounds the more dangerous ones? Or does the danger only grow the further you move into the forest of Cartash?. In the "Outer Circle" the fog is less dense, and no undead have been seen in this partpart, again!. The trees have a dark green color and a wide tree top with many  leaves.There is practical no light, because the sun light cannot pass through the great mass of  leaves this definately disqualifies this region as a glade, since a glade is by its nature not densely grown with trees.. The second part is the half explored and very dangerous part called the "Inner Circle". The "Inner Circle" has a very dense fog which makes it impossible to cross the glade completelyis there a real reason people would want to cross it in the first place, rather than just walking around it?. Many undead creatures and beasts have been seen in this part part, part, lets part with part, shall we? and only those who really need to cross the glade are going in there See also my previous question.. The last part is the "Death Core" It might be me, but i'm not terribly exited about the names for your zones. Inner/Outer Circle, Death Core.. There's no real reason you should change them, but i feel like there are much more exiting and imaginative names to be found. and it is the only part which is completely undiscovered. The last four explorers which went into the territory of the "Death Core" never returned. In the glade are growing many plants which are useful for the creation of potions Whose potions? And what kind of potions?. Also many crystals and stones can be found there.stones, and especially crystals are not commonly associated with swampland ;) they do tend to sink.

Medriatean Cave

The Medriatean Cave A cave, in swampland? You'd think it would fill up with water. is located in the south of the "Outer Circle". Early the cave was used as a shelter (unless you were preparing to eat them... hmmmm, salted people...) for people who crossed the swamp. After the in Medriatean Cave the people found Geode Minerals deep in the cave on the hard stones of Medriatean Cave. The cave wall is created of a a mixture of stone and metals, which is making the mining harderNot really. Metal ores are often fairly brittle stones, comparatively speaking.. Also the caves' structure has weakened since the roots of the glade are digging trough the weaker parts of the cave wall. The cave isn't very dark, many energy waves which are placed in the cave, are creating light, The energy waves are dangerous for creatures which are crossing the cave, making them paralyzed for a long time, also the waves are melting the inner organs.You need to explain where these waves comes from, and what they do. No unexplained mysterious energies and such, please.

Living Hall

The Living Hall is located in the northeast of the "Outer Circle" deeper on the border of the "Inner Circle" , it's the only territory which is dry, where is no fog and which has real living flowers and grass on the ground. In this territory many rare plants and herbs can be found. The Living Hall is a real wonder of nature and has posed many questions for its explorers, as the plants here are growing without sunlight and water. It is very hard to reach the Living Hall, the only way which leads to the hall is the way trough the "Inner Circle".Again, why not just walk around?

Green Graveyard:

The Green Graveyard is a very terrible place. It's located on the southeast of the "Inner Circle". The Green Graveyard is the place where the remains of the death are tethered to the trees. They are keeping the history of the dead, showing the history i understand that english is not your first language, but try to use synonyms rather than repeating words within a few lines of one another. of the people who crossed the swamp. Many explorers and adventurers had visions there and saw the mistakes that the death have done in their life Any theories on where the visions come from?. The people who made it back out alive from the graveyard changed their life for the better. But rarely one comes back without harm, many of those who enter got sick or lose their mind.

Ruins of Ronothey:

The Ruins of Ronothey who or what is/was ronothey? are located on the south border of the "Death Core". The ruins were built long before the glade started to grow. The ruins now mark the entrance to the "Death Core". The name of the ruins comes from a stone plate which was found on the wall of a building, written in  
Styrásh. The no 'building' architecture is also like present-day Elven architecture. The place is quiet, devoid of sounds Sorry, that was me wanting to be a bit fancy ;), except  for the sounds of water. Near the ruins no life is found (no comma) nor undeadcomma just the old trees. To the west there lie a similar ruin, a ruin of a dock which has a bind This can be interpreted in various ways, so i cant fix it. Do you mean its related, or that there is an actual connecting path or such? to the ruins of Ronothey...
Alsocomma many wooden remains were found deeper in the water. Explorers found out that this materials are remains of old "swimming" gates and walls, which construction is similar to the construction of city gates If this is in such a dangerous region, how come we know these details? Finding old ruins is one thing, examining the bottom of the nearby swamp to this level of detain is quite another.. The ruins are "swimming on the deep water, in this part the water is deeper as somewhere else in Ronoth. I suspect that the two instances of "swimming" should be replaced by 'floating'?

Letarmus

Letarmus is a camp at the entrance of Ronoth. It was built by the explorers at the beginning of the exploration and today people are staying there for weeks. It's also used as a trading post.Whom is exploring this place, and why? Where did the name of the camp come from? On which side of the swamp is this camp? With whom are people trading here?

Order of Ran'Sola

The order of Ran'Sola was written by "The people living in the east, dying in the west." This quote is carved on the Order of Ran'Sola which is placed on the tree located directly in the south of the "Inner Circle".
It's telling something about the history of Ronoth but many details are damaged and no more visible (more details Myth/Lore). The order is the only written document found in the glade, except for the stone bearing the name. Everything that the people know about Ronoth is the curse of the deathWhat curse?. The Order of Ran'Sola has much information which is writen in puzzles. Even now the explorers try to solve the puzzles, but at the moment, it is a complete mystery. I think the word 'order' is wrong here, but i'm not exactly certain on what you meanth with it, so i cannot replace it.

The Drygroud

The Dryground is located in the west of the "Outer Circle". It is the entrance to the glade. The Dryground is a huge dry area, which is covered with grass previously, you claimed that the Living Room was the only dry part.. Further to the east lies a small dock. The dock lies in ruins, but it has the same architecture as the "Ruins of Ronothey". Earlier, the water level in the swamp was higher, and thus the people needed to cross the water by boats. The dock is called "Cabaneri Iniari", the name was found on a wooden table in a small building.
Explorers also found a old map which contains planned routes. Unfortunately the map isn't much of use since the glade changed (falling of the water level, the growing of new trees, etc.). The dock has many buildings which are of use today. The explorers are keeping their goods, documents and equipment there since they built a small research post. The map that the explorers found shows that the route is leading to the "Death Core", on the map are no signs, just a line which shows several points: point "1" ( Cabaneri Iniari ), point "2" ( Medriatean Cave ), point "3" ( Order of Ran'Sola ), point "4" ( The Ruins of Ronothey ).
This days the greatest secret of Ronoth is the question:
"What was or is in the center of Ronoth?"
Some say just nothing, because many people disappeared in the fog (mist) and never returned.If there's nothing, why wouldn't they return?

Gate of Solei

In the east part of Ronoth, there lies a gate. The gate is known as Gate of Solei. No information was found about the gate just the inscription "Gate of Solei" and a small puzzle like the puzzle of Ran'Sola.

Here starts the journey of the sun
Count your steps one by one
Twelve  you must count at the order
Or the time will set it's border
Twenty four you must reach
The right word the order will teach
You will cross the glade the whole day
Just follow the sun's way

The gate is mysterious Very awkwardly worded. I'd just remove it altogether.. On the gate there is a big symbol of the sun, explorers believe that the symbol has something with this puzzle. Another word that could use some synonyms; explorers (and seriously, if they don't get that this riddle is about the sun, they need to get fired.(and their funds redirected to Nybelmar ;)))

Gate of Lunai

A second gate was found on the west of the glade called "Gate of Lunai", there is also a inscription with a puzzle.

You have passed the way
The right way you just have to say
Then you will see the secret of the night
Your path is the light
The death will show you the way
The right word you just have to say
The center you will find
This time you will be blind
But you won't lose your eyes light
You will just know the secrets of the night

On the gate is a big symbol of the moon. Neither on the "Gate of Solei" or the "Gate of Lunai" have anything that is a reason that the gates stay on this position You mean you'd expect them to move around?. This thing confuses the explorers It even confused me! and many unanswered questions are there.

Location
The Glade of Ronoth is located in North Sarvonia, removed in the north part of Cartash Forest which lies on the Peninsula of Caaehl'heroth. You might want to mention a few more landmarks, if possible, such as the Mists.

Flora
The only tree that grows in Ronoth is the Carabery tree, many plants and weed you can find in RonothWell, then it's not wuite the only tree in the area, is it? Also, i advise against making places with only one kind of tree/bird/beast/harpsichord., but the main plant is and will be the Carabery tree is it a forest? is it a swamp? it goes back and forth in your descriptions. If you want open water, you cannot have it all covered by foliage.. The Carabery tree gives a perfect shadow layer over Ronoth where the undead have free move the whole day.Not bothering with correcting this. The important question is; why would the undead need it to be dark-ish in order to move around?

Fauna
Ronotheyan Dragonflies, Rallabs and Grass snakes are common inhabitants of the glade. They have designed a simple system of housing:

The Rallabs are mostly everywhere in the glade. The Ronotheyan Dragonfly is the main resident of the Inner Circle and the Grass snake is on the Dryground. mix and match! research the region's flora and fauna in the compendium, and don't divide the beasts up like this. Animals will spread as far as they can!

Myth/Lore

Ronoth

The glade grow on removed swamp ground which was the graveyard of many poor souls which were crossing the swampwhy, oh why were they crossing the bloody swamp? i know i wouldn't..... The souls created themselves graves of trees which tied the rests of the dead on them to keep their historyto do what, exactly? and give them peace. But many souls are restless and removed are moving trough the fog of the glade.

Minea's Heart

Once a young girl called Minea was fleeing from the hungry creatures in Ronoth. Her heart was clean and full of love. She was lost in the glade, and she tried to escape, but the fog lead her deeper and deeper into the glade. She crossed the wood wood?  for, in, depending on what you're saying. seven days, yet she had nothing to eat and nothing to drink. On the eight day she died in the northeastern part of the glade. The legend says that the souls which found peace were so impressed by her clean heart that they created a small area with life within, the area that is known as the Living Hall. Still the remains of Minea can be found in the middle of the Living Hall. Where does this story come from?

Text of the Order of Ran'Sola

 
To the people who are crossing the glade the whole day
you will reach your goal following the sun's way
The path without light you must find
trust me you won't be blind
The Dead will show you the way
the right word you just have to say
The Ignorant will follow the lie
soon or later they will die.
The Silent will start to scream
the Realist will learn to dream
In front of you is the Hopeless way
Just be careful and you won't pay


                                                                                                                            Order of Ran'Sola, Paragraph II

Baltrameo's Theory

Baltromeo was one of the first explorers who had enough courage to explore the deepest part of the "Inner Circle". He combined the map which was found in the dock Cabaneri Iniari and the remains of materials which were found near the ruins and made his own theory which says that in the "Death Core" lies a ruined city. Many people believe this theory, a such small dock is used for small relations, so there must be a bigger station.

Rose of the Black Phoenix

A very common decoration of the ruins of Ronoth is the so-called Rose of the Black Phoenix. Legends told of a creature with black burning feathers which crated a image of a rose, the old Ronotheyan residents used the image to decorate their buildings. On the dock of Cabaneri Iniari and the Ronotheyan Ruins, many of this decorations were found, showing the people the beauty of death. Again, who tells these stories?


Title: Re: The Glade of Ronoth
Post by: Perabium Pelatorium on 03 October 2010, 23:42:38
First I must tell you your questions have almost killed me, but ok.(Man you can ask very hard questions, but I will answer one by one.

First:
Quote
grove?

I say why not...

Second:
Quote
keeping their history?

Yes the trees are keeping they history, their remains, their life...

Third:
Quote
what do you mean to say here?

I mean the creatures, like my Rallab are swimming in the water

Fourth:
Quote
does that include the undead and the other beasts?

both

Fifth:
Quote
to what illusion, exactly?

The fog shows Illusions to the people who are greedy getting them to follow their "dream" which they see in the fog, I forgot to write that.

Sixth:
Quote
wonder, is this really a circle?

A circle in this case is called a area which around an other area.

Seventh:
Quote
In the sense that the relatively safe region completely surounds the more dangerous ones?

Before I can answer you on this question I must know what this question means...

Eight:
Quote
is there a real reason people would want to cross it in the first place, rather than just walking around it?

This route is used only if someone really needs to cross the grove-glade-forest-jungle

Ninth:
Quote
Whose potions?

you are here the expert, you should be able to give me a answer...

Tenth:
Quote
A cave, in swampland? You'd think it would fill up with water

The Medriatean cave is on a higher stone position since the water in Ronoth went down...

Eleventh:
Quote
Again, why not just walk around?

Because, the swamp ground started to grow, many trees are blocking some routes. The water also went down in some areas, so the walking around you can forget...

Twelfth:
Quote
Any theories on where the visions come from?


The trees are keeping the history of the dead, the visions come from them...

Thirteenth:
Quote
who or what is/was ronothey?

The ruins there, and inhabitants of Ronoth are called Ronotheyan...

Fourteenth:
Quote
This can be interpreted in various ways, so i cant fix it. Do you mean its related, or that there is an actual connecting path or such?

I mean related, yes

Fifteenth:
Quote
If this is in such a dangerous region, how come we know these details? Finding old ruins is one thing, examining the bottom of the nearby swamp to this level of detain is quite another.

I said that the forest isn't completely explored, but some details can be found in the Inner Circle, with a little bit luck, a small army of warriors and casters( who can also be explorers) it's a easy way do defend yourself in this region.

Sixteenth:
Quote
I suspect that the two instances of "swimming" should be replaced by 'floating'?

yes.

Seventeenth:
Quote
Whom is exploring this place, and why? Where did the name of the camp come from? On which side of the swamp is this camp? With whom are people trading here?

first: People like to research, this is our nature. Unexplored and mysterious places make us "curiosity",
second: I want to place it on the east side, I just forgot that.
third: the name comes from my head. What is the reason that Europe is called Europe?
fourth: the people are trading with travelers and adventures...

Eighteenth:
Quote
What curse?

View overview

Nineteenth:
Quote
I think the word 'order' is wrong here, but i'm not exactly certain on what you meanth with it, so i cannot replace it.

Order, well everything has a order, a law, so the people who lived in the glade have a order, a little bit complicated order.

Twentieth:
Quote
If there's nothing, why wouldn't they return?


If they say nothing, then they mean just nothing, no glade, no forest, no ground, a big hole which has no end, just nothing.

Twenty First:
Quote
You mean you'd expect them to move around?

It's a puzzle, you'll have to find that answer yourself.

Twenty Second:
Quote
is it a forest? is it a swamp?

It's both

Twenty Third:
Quote
why would the undead need it to be dark-ish in order to move around?
Well I supposed that, but ok.

Twenty Fourth:
Quote
why, oh why were they crossing the bloody swamp?


Why do I answer this questions?

Twenty Fifth:
Quote
wood?

Aaaah? This was a writing fail... :buck:

Twenty Sixth:
Quote
Where does this story come from?

Well from my head, but you are right I should write that...

Quote
On the dock of Cabaneri Iniari

The dock is called Cabaneri Iniari, it is not a dock in that named region.
Soooooooo, don't take my answering as angry writing ok....


Title: Re: The Glade of Ronoth
Post by: Miraran Tehuriden on 04 October 2010, 01:00:55
While i am gratefull for having them all spelled out like this (dear lord, i wrote a LOT of stuff for you to deal with, didn't i?) the point of the excercise was to point out places where you ought to add extra information to clarify things.

(And of course i ask hard questions.. this wouldn't be nearly as fun if they were easy ones, now would it?)

onwards to the questions for the answers to the questions!

Third:
Quote
what do you mean to say here?

I mean the creatures, like my Rallab are swimming in the water
I meanth what the word 'densely' was indicating, i couldn't figure it out really.

Quote
Fourth:
Quote
does that include the undead and the other beasts?

both
This implies that the beasts and undead are fighting one another and their neighbours as well. That's okay, but you'll need to be consistant about it in future entries.

Quote
Ninth:
Quote
Whose potions?

you are here the expert, you should be able to give me a answer...
Ooooh no, we're not playing it like that. It's your entry, which means YOU get to do all the research on how it interacts with what has already been written. I assume you have been reading as much as you can find about the Caehl'heroth peninsula?

Quote
Fifteenth:
Quote
If this is in such a dangerous region, how come we know these details? Finding old ruins is one thing, examining the bottom of the nearby swamp to this level of detain is quite another.

I said that the forest isn't completely explored, but some details can be found in the Inner Circle, with a little bit luck, a small army of warriors and casters( who can also be explorers) it's a easy way do defend yourself in this region.
I doubt anyone would bother to send a small army into a danger zone like that just to sift through the water.. Also, magic users are quite rare, and you've still not mentioned which tribe(s) live in or near this place, an essential part of a place entry!

Quote
Seventeenth:
Quote
Whom is exploring this place, and why? Where did the name of the camp come from? On which side of the swamp is this camp? With whom are people trading here?

first: People like to research, this is our nature. Unexplored and mysterious places make us "curiosity",
second: I want to place it on the east side, I just forgot that.
third: the name comes from my head. What is the reason that Europe is called Europe?
fourth: the people are trading with travelers and adventures...
Maybe so, but only if it is feasible. Mideval researchers stayed relatively close to home, and they most certainly did not have the means to launch a mission into lethal death traps (such as the Mists of Osthemangar) Azhira, what's your opinion here?
Oh, and Europa was a phoenecian princess from greek mythology, the continent is named after her :) Names don't just appear, they always have a meaning. to the fourth; i doubt there are many travellers in that part of the world, and adventurers.. well, this isn't a DnD campaign you know ;)

Quote
Twenty First:
Quote
You mean you'd expect them to move around?

It's a puzzle, you'll have to find that answer yourself.
Remember that you are writing this as if you are one of the researchers working there. That means you know everything that they do; if the gates move, you mention it in the entry, if they do not... erh, then the paragraph becomes rather pointless :P. All the mysteries need to be clarified as such; what is happening, why do we think it is happening, etc. (Note that our theories can be completely wrong, and that "we don't know" is a good answer in itself.)


And i promise not to take your answers as angry writing, if you promise not to take my continuing questions as me trying to work against you ;)

Oh, and have an aura point for being a good sport even after i tore through your entry like that! +1!


Title: Re: The Glade of Ronoth
Post by: Perabium Pelatorium on 04 October 2010, 01:25:41
Thank you very much for the aura.And thank you for your understanding.


Title: Re: The Glade of Ronoth
Post by: Valan Nonesuch on 04 October 2010, 05:35:06
Quote
Quote
who or what is/was ronothey?
The ruins there, and inhabitants of Ronoth are called Ronotheyan...

Just so we can be incredibly clear here! The area you are develping in has quite a rich (if not exceptionally well organized) history that you will have to integrate your entry into and not the other way around. Also note the ban (http://www.santharia.com/dev/index.php/topic,6818.msg71676.html#msg71676) on new races and tribes. Your Ronotheyan people will likely have to conform to one of the existing groups.

Miraran is also right in suggesting that you do research. It's usually not a bad idea to consult the locals (in this case that would likely mean Azhira) but they will not do your work for you.


Title: Re: The Glade of Ronoth
Post by: Perabium Pelatorium on 04 October 2010, 05:54:30
I understand that


Title: Re: The Glade of Ronoth
Post by: Azhira Styralias on 04 October 2010, 07:35:55
I know this may seem overwhelming, Perab. The key to being a good entry writer is to take your time and think about the comments you have been given. Your first entry won't be perfect and you may not agree with every comment people give you and that is ok. If there is anything you don't understand, please ask. We all want you to succeed!  :thumbup:


Title: Re: The Glade of Ronoth
Post by: Seeker on 04 October 2010, 09:12:42
I am giving Mira a Aura + point for taking so much time to help Perab. 

Perab, just a word of encouragement.  Usually we don't suggest that a newbie do a places entry for their very first entry because the newbie usually gets very frustrated with all the comments and gives up.  Places entries can be very complex.  We do not want that to happen to you.  This Grove of Ronoth is a lot of fun so just keep up the good work and learn from all the comments. 

I guarantee you that you will get more comments, so don't expect this to go quickly.  Take care of all Mira's comments and we will take this one step at a time.  In the meantime I hope you are reading a lot about the area and the animals and plants that may belong there as well.

By the way you are doing good with your English.  :thumbup:  I can't imagine doing this in a second or third language like many of you do.


Title: Re: The Glade of Ronoth
Post by: Perabium Pelatorium on 04 October 2010, 14:44:11
Thank you for your encourage, I never wanted to give up, my entry will be fixed and  finished. I'll research about North Sarvonia. Valan, your comment early I didn't understand really. You want to say that I shall make the Ronotheyan as a new tribe? 


Title: Re: The Glade of Ronoth
Post by: Ta`lia of the Seven Jewels on 04 October 2010, 16:47:13
Probably not, I think Valan meant, that you need to find out which people (elves??) live there and maybe your Ronotheyan can be a subtribe, or you need to rename them.

It's difficult to comment on your submission without having read all the comments you got already.

Could you add the missing parts of your entry like location and people? Then it would be easier.


Title: Re: The Glade of Ronoth
Post by: Perabium Pelatorium on 04 October 2010, 17:07:42
Well, I will first fix the mistakes and fill out what I need, then I will take for the people there. This Forest which I am describing is a product of me when I was 8. Well during the years I have added something, like the explorers and the researchers and the ruins. But the point is, when I was small I invented a whole world, similar like Caelereth...

I have called the world Kazam, I have made a religion, an alphabet ( symbols, letters), I have tried to make a language. ( the Kazamish doesn't work really, but I have some words...   


Title: Re: The Glade of Ronoth
Post by: Ta`lia of the Seven Jewels on 04 October 2010, 17:17:12
I did not say, you should develop any people now (beware!) , but a place's entry needs a paragraph about location and one about the tribe which lives there (if there is one). I am asking you to fill in the template (http://www.santharia.com/dev/index.php/topic,3780.0.html#post_Locations) which Caelerethian tribe lives there! To say it a bit rude.. newbies are not allowed to do new tribes, so to which one belong your people??  ;)


Title: Re: The Glade of Ronoth
Post by: Perabium Pelatorium on 04 October 2010, 17:21:23
Do me a favor? The next three days I will research as much as I can about Caelereth...

I want to find a better location for Ronoth. I want to thank you for your help. But my forest must be just a forest, the last night I was dreaming about the day I was inventing the forest, Why I have done it?

Because me and my friend were playing behind my house, there is practically a forest, I had the Idea to call it Ronoth and make it growing on a swamp ground. This day Ronoth was born as a Forest, not a part of a Forest, not a glade or grove.
I will respect your comments, even if they are against my idea. It takes much strength to say your mind against someone.

I want my Forest be a Forest. So I will do as much as I can to realize my dream. If someone is interested in my world Kazam, you can freely ask.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 04 October 2010, 18:24:41
I have a few location suggestions, write me comments if you don't like this idea. But write why you don't like it, it is just a suggestion so don't be angry. I am sometimes a little bit stubborn, but sometimes this stubbornness gave me the ambition to complete what I have started. First:

http://www.santharia.com/maps/continents/sarvonia_north_3.htm (http://www.santharia.com/maps/continents/sarvonia_north_3.htm)

Northen Sarvonian, south of Chapel Fjord, west of Stralt of Isthrius. This is a good location for me because it will give a reason why people would cross my forest. Several small villages are around, people would cross the forest to get to the villages.

Second:

http://www.santharia.com/maps/continents/sarvonia_north_1.htm (http://www.santharia.com/maps/continents/sarvonia_north_1.htm)

South of the Plains of Rilla. A good location that is because it's somewhere in the edge. There would be a great place to put something that isn't completely explored, a small peace of history can be written under the plains of Rilla.

Third:

A last suggestion is  THE  CONTINENT OF   NYBELMAR, I think I know what you will say, but I will risk and go forward with my suggestion. The Nybelmar continent is very mysterious, a perfect place for a unexplored forest. In the central part are elves, so I can place it east of the Sharklon Zshararath:

http://www.santharia.com/maps/continents/nybelmar_ne.htm (http://www.santharia.com/maps/continents/nybelmar_ne.htm)

So, I am awaiting your comments before I can start go further...


Title: Re: The Forest of Ronoth
Post by: Ta`lia of the Seven Jewels on 04 October 2010, 19:48:42
The North Sarvonian/Nybelmarian specialists need to answer, if those locations are good.

I see some problems here though.

Your first proposal is in an area, where nobody developers right now, (though there were some dwarves in the Vindel Mountains, I think). So, the one who wants to help you there has to read the stuff of the area himself again (more work). There are no trees on the map (Art would have to change the map if this is a real big forest= more work). How big (in km=strals) have you planned this forest should be?

Second proposal. Better, this is a area where development is not so far away. But there is no forest(tree symbols) on the map either. Please ask Azhira and Alysse.
Generally we prefer that newbies develop in areas where they can be helped easier.


Nybelmar I leave to Mira...


I see one big problem here, Perab. You developed a world years ago and you want to implement it as it is in Caelereth. That does simply not work. You can surely take most of your ideas and ADAPT them to Caelereth and we are eager to help you, to incorporate your ideas into our world. But it will not go without you changing and alterations, smaller ones, but maybe bigger ones also - or even giving up some of your ideas.

So I don't see, why your forest can't be a part of one of that undeveloped forests in the north. Why your (planed) people can be of one of the already existing tribes... etc.

There is one specific questions I have - how do you see your 'undead'? What are they, how do they look like? Why are they undead?

I hope I did not discourage you, but , as others already said, this is a teamwork and we want all our world to be a whole, connected together, and not a sample of islands without internal reference. But we are here to help you with that. And I promise you, it will be fun for you also, even if you have to alter some of your ideas.



Title: Re: The Forest of Ronoth
Post by: Miraran Tehuriden on 04 October 2010, 22:22:00
Did someone say Nybelmar?

Why, someone díd..

Well, the forests on the east side of that mountain belong, along with the great city of Fulwanooth, to the elves, but i'm certain we could find you a spot, say... HERE (http://www.santharia.com/places/venlaken_enclave.htm) in the southern marshes. This would probably mean you'd have to focus more on the swamp than the forest aspect, but it'd be ideal for the cultivation of poisonous and undead things. Depending on how we'd turn out, a more overgrown patch could be aded to the map.

The big downside is, of course, that i'll be looking at all your entries about the place ;)


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 04 October 2010, 22:50:15
Perfect, this is what I wanted the whole time, thank you Mira... ;)


Title: Re: The Forest of Ronoth
Post by: Azhira Styralias on 05 October 2010, 01:34:08
Alas...

Has NYBELMAR once again stolen my slave apprentice?

*shakes fist at Mira*

This isn't over, you overgrown leafy aphid herder.  :P

Well...I guess its for the best. Perab needs a forest and won't settle for less. I like that! I am sorry the North didn't work quite as planned for you. But as Talia said - you must adapt your forest into our world, not the other way around.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 05 October 2010, 02:28:34
Why am I feeling as a idiot now? :(


Title: Re: The Forest of Ronoth
Post by: Artimidor Federkiel on 05 October 2010, 04:20:12
If you go for Nybelmar, then e.g. Mira should have the time to help you get the entry done, as there should be an expert who can see if the entry goes in the right direction and give suggestions concerning that specific area. I'm practically useless as far as Nybelmar is concerned, so that would need to be ensured.


Title: Re: The Forest of Ronoth
Post by: Miraran Tehuriden on 05 October 2010, 09:03:35
While i admit i have a tendency to disappear at times, i rarely do it while people actually need me not to. So, yes, i will be around.

Probably to the point Perab wished i'd bugger off already ;)

I'm also going to try and get Decipher to drop in from time to time, he knows more about the Venlaken than i do, since they are historically tied to Marmara.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 05 October 2010, 17:32:59
Well, I think it would be the best if I research about Nybelmar. It should help me to harmonize my forest with this continent. Also I need some herbs which I can put into the Living Hall, many things I must fix on the forest...


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 30 October 2010, 00:23:15
Completed. So long it has taken to finish this, I am sure that I am finally done now :grin:


Title: Re: The Forest of Ronoth
Post by: Ridgen Sú'ufanán on 30 October 2010, 00:59:04
I was thinking that the City of Ronothey and its inhabitants should be described more, unless you state in there somewhere that they do not wish for people to know much about them in the Compendium.

It was a passing thought, and forgive me if you did state something in your entry that has covered this little thing that I've brought up.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 30 October 2010, 01:09:31
Ridgen, actually the history of the Ronotheyan is very small, for now. The Ronotheyan wrote everything in puzzles. The people doesn't know about their usual life habits, just the greater events and myths were solved.

It is a good this to be a little bit mysterious. I think to have a mysterious lost kingdom somewhere in a cursed forest makes a interesting story. Imagine that on the RP board than you will understand what I mean.

It is more interesting to travel among mysterious ruins, than trough a famous well known forest, am I right?


Title: Re: The Forest of Ronoth
Post by: Ridgen Sú'ufanán on 30 October 2010, 01:24:24
Ah. I see what you mean.

Although you did say that in this case, the Ronothe(y)an said everything in puzzles. Perhaps, (let's think Santharian now) the Compendiumists would put it there any way in the hope that those who do read the Compendium would be able to see through the meaning of the Ronotheyan's words? Or just for referrence? It was another passing thought.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 30 October 2010, 01:35:06
Well, the Ronotheyan had a Styrish dialect, that means everyone who can understand Styrish is able to read it, but to understand it, this is an other question. Well but I see that I have forgotten to write that they were speaking Styrish...


Title: Re: The Forest of Ronoth
Post by: Ridgen Sú'ufanán on 30 October 2010, 01:37:49
I suggest you write it nonetheless. Quotes are good in entries, but I won't push you to do it.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 30 October 2010, 01:42:44
Yes I think it is the best that I write that... thanks Ridgen :thumbup: :grin:


Title: Re: The Forest of Ronoth
Post by: Artimidor Federkiel on 04 November 2010, 03:32:21
I've sent Mira a PM to check again if what is in the entry now doesn't contradict Nybelmarian concepts. So I basically need a rough content check here before we deal with getting the entry in proper shape. Because I fear there's a lot to adjust to proper English here... I'd be happy to do that, though checking if the content fits to Nybelmar is the condition to do the detailed work of refining the entry.


Title: Re: The Forest of Ronoth
Post by: Bard Judith on 04 November 2010, 08:38:03
 Don't feel you have to do that all yourself, Sage:  I also would be willing to do a grammar/phrasing/vocabulary edit, but like you what I cannot/will not do is check for content.   

If the entry gets approved content-wise, please let me know and I'll be happy to Judicize it thoroughly.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 04 November 2010, 18:37:31
Well I would help you do that.... well as much as I can...

About the Nybelmar I have read everything what I have found and about the Venlaken Enclave... On the basis of that I have changed my entry to fit the conditions of Nybelmar....

Well, I think Mira should take the look on the location which I have put the forest:
Quote
On the west-central part of the continent Nybelmar south of the Venlaken Enclave

This is the only think which makes me "worry"...


Title: Re: The Forest of Ronoth
Post by: Miraran Tehuriden on 09 November 2010, 00:01:49
Instead of quoting the whole entry and marking my objections, i'll list them here in order of appearance.

1) Whenever you make changes to an entry, please colour them so we can find them more easilly.

2) Your description of why the medriatean cave is dangerous defeats tself in it's complexity. Either you didn't think of checking whether that is even possible in this world, or you did, and just stated it incomprehensibly. Either way, it clashes with your statement people used to mine there.

3) People. This is where we get stuck, for me. You're placing a trie of unspecified race (Human? Elf? Orc?) in this area, while for the love of me i'd never settle, if i were them, and fail to incorporate anything already written on the history of Nybelmar and the local region. While the entry itself is workable. you will be making some very drastic changes to the history of the forest and it's inhabitants for this swamp to float. (no pun intended, of course ;))

4)... well, thats actually it. #3 is my main, bahimut-sized concern, all the rest we can sort out later, since many of the small things are connected to the history of the place.

5) There's no gold to be found there. (You hinted at the swamp being a source of gold in times past, but no can do.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 09 November 2010, 19:00:00
Just 5 problem, ok, more less then the last time...

Is it posible to make a mixed race kingdom, elfs and human living together?


Title: Re: The Forest of Ronoth
Post by: Ta`lia of the Seven Jewels on 09 November 2010, 19:08:45
I think that is not easily to answer, it depends on the there or in the vicinity living tribes. Maybe check, which tribes live there and if they would cooperated together or rather not.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 10 November 2010, 02:05:39
Well this isn't a bad idea...


Title: Re: The Forest of Ronoth
Post by: Ta`lia of the Seven Jewels on 10 November 2010, 02:36:12
Of course not!  :evil:  ;)


Title: Re: The Forest of Ronoth
Post by: Miraran Tehuriden on 11 November 2010, 02:21:22
Hostory, history! Wait, let me say that one more time; HISTORY.

Read up on what happened in the past with the peopl of Nybelmar; use the 'history' tab in the COmpendium and work your way though the East and West Nybelmar tables. Then you can see what races went where, and what happened to them.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 19 November 2010, 23:30:38
I have made several changes on my entry, why I cannot put some gold in my entry is a question for me?

-So Mira I know it seems a little bit strict from me, but I await a answer on this question...

(Please don't take it as a provocation....you know me I just want a good answer... :grin:)


Title: Re: The Forest of Ronoth
Post by: Valan Nonesuch on 19 November 2010, 23:45:54
Because of the nature of swamps Perab. A swamp is usually at the low point in the land, so water will drain there accordingly. This softens the soil and provides a place for things to decompose, which richens the soil, causing plants to grow there abundantly. Unfortunately, this type of region is not conducive to the kind of rocks that gold is usually found in. Gold is found in hard rocks. When it is panned in rivers, it's because the water flow has erroded the flakes of gold and carried them into the river and this has caused them to fuse into larger nuggets.
In a swamp the flow of water can be so slow that it approaches being stangnant, with little or no movement.

So. To sum it up.
Swamps: Lots of rich soil and water, few rocks.

Gold: Needs rocks or a quickly moving source of water that is arriving from a gold-bearing source.


Title: Re: The Forest of Ronoth
Post by: Miraran Tehuriden on 21 November 2010, 03:09:39
What he said.

That, and because of ISSO. ;)


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 21 November 2010, 19:15:45
Oh, what is ISSO?


Title: Re: The Forest of Ronoth
Post by: Valan Nonesuch on 21 November 2010, 21:45:08
I believe what he means is I Said So


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 22 November 2010, 01:14:02
It seems that Mira likes to be right hahahahaha :grin: :grin:


Title: Re: The Forest of Ronoth
Post by: Azhira Styralias on 22 November 2010, 02:12:53
Oh, what is ISSO?

I thought it meant: "I Stink. SO?" or "I Stop for Stale Oreos". Or maybe it was: "I Stand on a Solid Omnibus"

 :grin:


Title: Re: The Forest of Ronoth
Post by: Miraran Tehuriden on 22 November 2010, 02:25:22
It seems that Mira likes to be right hahahahaha :grin: :grin:

On the  contrary my friend, i loathe it.

It just so happens that i always am.

And ISSO simply means "Because it IS SO.." In this case, it has been decided that there is no gold in the enclave, or on that side of the mountains, for all it's worth. Things get based on that assumption, etc etc. You can't go back later and add some gold, even if it would be geologically viable, because we've already said it's not that way. ISSO.


Title: Re: The Forest of Ronoth
Post by: Perabium Pelatorium on 22 November 2010, 02:47:59
Don't worry, I have removed the gold ( unusual to say that ). I have added something about the people, maybe you should take a look. ;)


Title: Re: The Forest of Ronoth
Post by: Miraran Tehuriden on 26 November 2010, 04:46:21
Oh bloody... now i'l have to cross-refer the entry to the racial histories and check your work! This means i'm going to have to actually *shudders* do some work again.

Stay tuned, this might take a little while (busy busy busy life at the moment, with spatial relocations (also known as; they're tearing my home down and i have to move) and job-related crazyness about. That, and my body is trying to get a good ol'fashioned flu. I keep telling it not to, but it's being stubborn again.)


Title: Re: The Forest of Ronoth
Post by: Artimidor Federkiel on 26 November 2010, 05:00:45
Tearing your home down?  :shocked: That sounds quite definite, I have to admit! Anyway, hope you've found a decent replacement and job and flu tend to behave themselves, Mira.

@Perab: As you can see, writing a Places entry which needs a lot of embedding into the world and checks by other members is not a particularly easy feat. That's also why we in general recommend to start with something smaller (beast, plant, weapon, a person's entry etc.) because such things are easier to handle for a first contribution. So until Mira can sort his things out and you want to get an entry up on the site maybe you should focus on something else in the meantime.


Title: Re: The Forest of Ronoth
Post by: Miraran Tehuriden on 26 November 2010, 14:30:20
And, to make your job even easier, there are lists in the herbarium and bestiary sections of entries that need doing.

I'd advise against the herbarium though, one of the moderators is a bloodyminded sociopath. The lady one is nice though.