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1  Santharian World Development / Magic in the Lands of Caelereth / Re: Not really sure this will work... on: 10 August 2002, 18:39:00
Hey, thanks for informing me. I haven't really read that intro about the sorren magic, guilty! Well, I'll read and fix things. I'll also do somehting about those spirits... Anyway, I'll see.

Thanks again!

*~*Mutare

2  Santharian World Development / Magic in the Lands of Caelereth / Earth Spell: Earthquake on: 10 August 2002, 14:48:00
This is a rather rough first draft. Please help and tell if I missed anything, that's my first magic entry.

Earthquake

Spell Effect – The summoned earthquake does not differ from a usual one, except that it can be controlled and directed in almost any way. It is a very complex spell and requires immense amounts of energy and willpower. Natural earthquakes happen when sprits of the depths storm in fury. It is also possible to entrance the earth spirits into rage. The problem is that getting spirits berserk means bringing them back to their original state when in a natural earthquake the spirits calm down themselves. If one does not calm the spirits after “the job is done” the consequences can be disastrous.

Casting Procedure – Usually, the casting requires several mages to stand around the land where they want the earthquake to occur. The caster in the center is the one to entrance the earthly spirits, while others on the “borders” of the spell work to keep the fury of the spirits from spreading that far. The main caster has to lie on the ground on his back and touch the earth with fingertips. (Earthquake is always better conjured from lower places, such as valleys or ravines, and it’s impossible in the mountains.) The mage has to pronounce the spell in his mind and direct the energy of the spell into earth through his fingertips. The spell resembles a powerful spiritual call. If the earth spirits hear the call, it binds them and then the caster only has to manipulate their minds. Anger, fury, rage… anything that represents similar things must be running through the caster’s mind as well, as the powerful spiritual code that cannot be translated into words, only felt. That brings earth to rage and results in an earthquake.
The most difficult part is bringing spirits back to peace. For one caster, the job of directing the powers of destruction and calming the surroundings at the same time is impossible, and that’s why several casters are required fro the earthquake spell. The amount of energy required from the main caster for this spell consumes several years of his life.  

Formula – the formula has no words for spirits cannot hear the words. Just emotional and spiritual codes.

Target – Earthquakes were used to bring down great buildings and structures; sometimes to redirect the flow of rivers, or even bring dead volcanoes back to life.

Reagents – no reagents required.

Magical School – it is not permitted to be taught, but all records of it, however, exist in The Tower of Earth. It is a spell of the dark side.

Spell Class – ? (Please help!)

Range – if not controlled, the range increases throughout the spell as the fury travels from spirit to spirit. It is the casters’ job to keep the earthquake at point.  

Casting Time – from 10 minutes to an hour or more, depending on the strength of the caster.

Duration – earthquake works on its’ own, once set, and will not cease without the caster’s interruption. That is also why it’s so dangerous in destruction.

Edited by: Mutare Serphinroth at: 8/12/02 1:47:37 pm
3  Santharian World Development / Magic in the Lands of Caelereth / Re: Any idea which spell this pic could illustrate? on: 10 August 2002, 14:51:00
Hmm... I had several ideas for spells recently... but, this is rather unspellish, rather religious.

maybe "bless" spell, or like, "sacrifice" maybe?
I have an idea about how those could work...

4  Santharian World Development / The Santharian Bestiary / To artemis on: 14 October 2002, 07:35:00
Pegasus

Pegasi are the creatures of great mystery; they are the legendary winged horses that have been considered divine, and magical, and a blessing. They are the representation of light in its’ purest form, created by Archon for the Goddess of Light, Nakashi. All that is known of these creatures comes from Jakata the Wise, a Pixie who left the Void to seek greater knowledge in the world of Sorren.

Appearance:  Pegasi are the size of normal horses, maybe even a bit bigger. They are incredibly beautiful creatures. Their color is purest white, a glowing white even. They have massive feathered wings, about 5 peds in span, and sky-blue eyes. Pegasi have long tails and manes, and long hair also grows from below their knees, covering the hooves slightly. No one had the chance yet to examine their anatomy thoroughly because it has proved impossible, at least at present, to catch one. It won’t be a surprise if the creatures will turn out to be beings of intelligent light energy of some sort.

Special Abilities:  Definitely, these beasts are granted with many special abilities, and many of these many, surely, we do not know of. However, we do know that they possess high intellect and behave as a “people” inside their circles.  (you add what more…)

Territory:  Pegasi do not exist in the world of Sorren, they live in the ethereal void, and most people believe them to be legendary. They abide around Asharvéa, where the Gods reside.

Habitat/Behavior:  Psychology of Pegasi is very complicated; it seems they know what’s going on in the world, but still keep to themselves. If they are Gods’ servants, or a society of their own is not known.  

Diet: unknown

Mating:  Pegasi mate as normal horses, but for life and only on the command of Nakashi.

Usages:  Apparently, many kings would want to use Pegasi for war, but such possibility hasn’t been an option. They are helping Nakashi in the never-ending quest for the light, although how is unclear.

Myth/Lore:   (be my guest!)    

Also, feel free to change other things, whatever you feel like needs change. I see that in your idea they really fit into the whole thing, so I surrender here. ;)

5  Santharian World Development / The Santharian Bestiary / Re on: 14 October 2002, 06:50:00
All right. I didn't mean THAT common, just not THAT mythical too. But still uncommon-rare-untamed. And with existent characteristics like breeding, etc. About a mythical beast we wouldn't know that, would we? Maybe it should be... sorta mythical, but not completely. Just very rare and not known of. We don't know much about the deep oceanic fish, though we know it's there and very real.

6  Santharian World Development / The Santharian Bestiary / I just reread my entry... on: 06 October 2002, 07:22:00
I just reread my entry and came to conclusion that I do not need it mythical. Let it be regular (hey! We are in a fantasy world or not!?) and save everyone trouble. All I need now is Artemis' suggestions.

7  Santharian World Development / The Santharian Bestiary / Re: ... on: 05 October 2002, 08:29:00
K, still waiting. ;)  

8  Santharian World Development / The Santharian Bestiary / Re: ... on: 01 October 2002, 05:41:00
Hello?

9  Santharian World Development / The Santharian Bestiary / Re: ... on: 25 September 2002, 05:44:00
Ok, I'm sorry I wasn't around. I abandoned the idea since people weren't too interested because of the winged Unicorns. I didn't get any emails though. I worked hard on that beast, I'm sorry, I would want to give it up. And now that people are ok with it (*glances at Tarquet*) I'll certainly polish it. ... (Unless of course you already did it?!)  
Artemis, just write to me, whatever you suggest to add to the entry, maybe we'll discuss it over IM on the weekend.
Thanks.  

10  Santharian World Development / The Santharian Bestiary / Re: Of Maia Mansurin on: 21 August 2002, 08:13:00
Probably... yeah, let's say it happened so long a go, that no one knows if it did happen at all! *cough, cough. In Galadriel's voice* E amar prestar ain! History turned to legend, legend turned to myth... and stuff that wasn't supposed to be forgotten was lost... Or how does it go?

Anyways, I saw there's coat of arms with a man on a winged horse. And it seems it's nto a Unicorn! Maybe that could be a pegasus. SO yeah... make it more mythical... I try and do that.

11  Santharian World Development / The Santharian Bestiary / Re: Of Maia Mansurin on: 20 August 2002, 06:02:00
They have been lived with and studied, I so assume those things, like diet, are known, even though they are myhtical. Or you mean things have to be more unusual?
Maybe I should exclude mating and write that they just fly down from the sky... :p  

12  Santharian World Development / The Santharian Bestiary / Re: Of Maia Mansurin on: 17 August 2002, 08:48:00
I finally finished the first part of Professor Mansurin's story. Didn't think it'd turn out so large, but hey. Maybe I should have posted it in "people"?

13  Santharian World Development / The Santharian Bestiary / Re: **** on: 14 August 2002, 06:44:00
WHO IS GRASSHOPPER!!?!?!??!

14  Santharian World Development / The Santharian Bestiary / Re: **** on: 08 August 2002, 11:18:00
Yeah... let's see if our webmaster sees this, and what will he say.

15  Santharian World Development / The Santharian Bestiary / Re: **** on: 08 August 2002, 09:30:00
Hello? *shoot!* Well, I guess the topic is closed...

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