Welcome Guest. Please login or register.
Did you miss your activation email?


gfxgfx Home Forum Help Search Login Register   gfxgfx
gfx gfx
gfx
  Show Posts
Pages: [1]
1  Santharian World Development / Magic in the Lands of Caelereth / Re: ... on: 22 July 2004, 14:03:00
Isn't the Ximaxian classifying system just the school's interpretation of magic?  Why couldn't different mages, people, tribes, etc. classify magic different ways, as long as what actually goes on is consistent.

In the dark, there are none exempt from insanity...

2  Santharian World Development / Magic in the Lands of Caelereth / Re: ... on: 22 July 2004, 14:00:00
The private training is what I was talking about.  I'm going to keep thinking about this...I'll get back to you all.

In the dark, there are none exempt from insanity...

3  Santharian World Development / Magic in the Lands of Caelereth / Re: Necromancy on: 22 July 2004, 12:33:00
Ok.  Can a mage or necromancer only control one element?  Because basically my thought for an independent category (necromancy) would be for those characters who learned from an independent source (another necromancer).  Even if it used different elements, what if they only learned necromany spells, they would learn enough of each element to complete dark spells, but that would be it.  (That was a little confusing...I hope you get it)  I guess it might be like trying to drive a truck before you can drive a car, because you'd need a strong foundation to be able to do spells.  I'm starting to contradict myself, so I'll stop.

In the dark, there are none exempt from insanity...

4  Santharian World Development / Magic in the Lands of Caelereth / Necromancy on: 22 July 2004, 03:44:00
Hey.  I'm new around here, and already I've noticed the controversy over necromancy (fire magic, earth magic, etc.).  I may be over simplifying it, but why not just make another class of magic (necromancy, black arts, dark arts, etc.)?  Even if certain spells use attributes from certain classes, the overall effect is still one of necromany, so why not give it its own class?

My 2 cents.

In the dark, there are none exempt from insanity...

5  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Joining Request on: 22 July 2004, 18:49:00
Just wondering if I might join.  I'm a bit under the age limit (2 yrs.), but I've heard that's not an issue anymore.  Basically, I wanted to add a few weapons, plants and items, and maybe discuss the magic, etc.  I'd post spontaneously (whenever I get time and inspiration), but I'd try to post often.  Thanks.

EDIT:  I'm not really sure what I'm joining...does joining just give me the option of contributing and editing stuff?

In the dark, there are none exempt from insanity...

Edited by: Efeor Saiaen at: 7/22/04 2:50
6  Santharian World Development / Magic in the Lands of Caelereth / Re: ... on: 08 September 2005, 14:00:00
The private training is what I was talking about.  I'm going to keep thinking about this...I'll get back to you all.

In the dark, there are none exempt from insanity...

7  Santharian World Development / Magic in the Lands of Caelereth / Re: Necromancy on: 08 September 2005, 12:33:00
Ok.  Can a mage or necromancer only control one element?  Because basically my thought for an independent category (necromancy) would be for those characters who learned from an independent source (another necromancer).  Even if it used different elements, what if they only learned necromany spells, they would learn enough of each element to complete dark spells, but that would be it.  (That was a little confusing...I hope you get it)  I guess it might be like trying to drive a truck before you can drive a car, because you'd need a strong foundation to be able to do spells.  I'm starting to contradict myself, so I'll stop.

In the dark, there are none exempt from insanity...

8  Santharian World Development / Magic in the Lands of Caelereth / Necromancy on: 08 September 2005, 03:44:00
Hey.  I'm new around here, and already I've noticed the controversy over necromancy (fire magic, earth magic, etc.).  I may be over simplifying it, but why not just make another class of magic (necromancy, black arts, dark arts, etc.)?  Even if certain spells use attributes from certain classes, the overall effect is still one of necromany, so why not give it its own class?

My 2 cents.

In the dark, there are none exempt from insanity...

Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2005, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Theme based on Cerberus with Risen adjustments by Bloc and Krelia
Modified By Artimidor for The Santharian Dream
gfx
gfxgfx gfxgfx