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31  Santharian World Development / Places and Map Design / Re: Hylph'xan'ian'kroi Mountains on: 18 June 2012, 00:45:50
Fairly basic, but it's done at least.
32  Santharian World Development / Miscellaneous / Re: Twin Fever on: 03 May 2012, 08:21:29
@Art: I've been busy getting set to move back from school, so I haven't had time to make all of the edits I want, or to explain some of the edits I won't be making.
33  Santharian World Development / Places and Map Design / Re: Mines of Ghun'Gob - Rewrite on: 21 April 2012, 23:23:49
Well, seeing as we're in the same boat Jonael, you've got my support. If it's broken, fix it good sir. At least some of it I think is borrowing quite heavily from Moria (particularly that book of records). Not to mention quite a bit of horn-blowing for one's self.

Though before trying to determine the "worst" entries, do swing a lamp over my way to see what sort of muck I've been digging through buck
34  Santharian World Development / People of the World of Caelereth / Re: R'unorian Imperial Court on: 21 April 2012, 22:09:38
Fair enough Art. The history blurb should be enough then?
35  Santharian World Development / Magic in the Lands of Caelereth / Re: Pin's Point and other Findings on: 20 April 2012, 23:01:40
Hit a bit of a snag, wanted to get one more variation
36  Santharian World Development / People of the World of Caelereth / Re: R'unorian Imperial Court on: 20 April 2012, 07:40:32
Sorry, that was in reference to the whole kingdom/empire issue. I'm going to be using empire instead of kingdom consistently from here on out.
37  Santharian World Development / Miscellaneous / Re: Twin Fever on: 19 April 2012, 23:50:55
Any problems with this one?
38  Santharian World Development / Miscellaneous / Firelance Machine revision on: 16 April 2012, 13:10:03
Overview
The Firelance Engine named after its inventor R'unorian Kray'kori Fer'il, or as he is more often known to Sarvonians, Gregory Firelance. As explained in a few of Firelance's remaining notes, the "Engine" captures and focuses the light from the sun in order to burn whatever it turns its gaze upon.

Description
From the surviving sketches and reports of Firelance, as well as the notes of those who worked with him, the Firelance Engine, or simply "The Fearsome Engine" as he referred to it, is a complex array of polished, curved mirrors and massive glass lenses housed within a tower. The roof of this tower is open to the sky, in order to permit sunlight to pass into the workings of the machine where it is harnessed.

The lenses and mirrors appear to be attached to a sort of trackway with gears so that the various components can be re-positioned without touching the lenses or mirrors themselves. In some places, the light is split with elaborately cut crystals, in others several of the split beams seem to converge onto the same optic before all eventually arrive at a single, central pairing of mirror and an array of lenses called "The Eye".

The polished gold mirror is roughly as tall as a man, based on the few surviving notes regarding it's construction, likewise, the largest lens is believed to sit quite comfortably at half that height, while the smallest (a single, well-carved, polished quartz crystal), would fit comfortably in the palm of the hand.

The equipment is quite finely crafted, and monstrously complex, so much so that attempts to recreate it inevitably fail. Attempts to move the Engine from where it is currently housed have been unanimously rejected by the Guard's Council for fear that the Engine would no longer function were it moved, or that parts of it may be broken.

Usage
The Firelance Engine focuses the light of the sun into a flashing lance of fire that has been known to set ships alight. The exact workings of the machine are a carefully kept secret, even its location remains a bit of a mystery. The effect is produced by means of carefully crafted mirrors and lenses, which allow the machine's operator to direct this effect.

The overall result is akin to a simple burning glass, amplified many times over until it functions on the scale of boats and buildings. Evidence that the weapon has been used at night suggests that it works even without sunlight, or that it may even be capable of storing the light somehow.

History/Origin

The Firelance Engine was invented by R'unorian inventor Kray'kori Fer'il, or Gregory Firelance. Firelance, a glassmaker's apprentice, purportedly became fascinated by items like burning glasses. After an augmented burning lens started a fire which consumed half the shop, Firelance was sent to Glara to join the Librarian's Guild. Many of Firelance's notes remain with the Guild, and from there it is possible to trace the studies which led to the creation of the device he would simply come to refer to as "The Fearsome Engine".

Firelance's main focus tended towards the subjects of the Guild of Mechanists. During his early days on Glara, he is said to have torn through the notes of previous guild members regarding clockwork devices and glass-making, moving on later to study the notes of the College of Alchemists regarding properties of certain metals.

The first true iteration of the Engine, a temporary device built on a scaffolding on the roof of the Great Library, was capable of lighting the beacon of the lighthouse in Glara's harbour, roughly a quarter of a strall distant, as the crow flies.

After this demonstration, several individuals offered to purchase the device from Firelance. The money from this purchase was immediately spent constructing a second iteration of the device. The test of this proved more than capable of lighting a stationary rowboat from the same distance as before.

Myth/Lore
39  Organization and General Discussions / General Santharian Discussions / Re: Entry Revision: Firelance Machine on: 16 April 2012, 12:32:07
Sadly, dear bard he's a R'unorian and we have a distinct lack of the little races here.
40  Organization and General Discussions / General Santharian Discussions / Re: Entry Revision: Firelance Machine on: 15 April 2012, 23:17:39
@Tharoc and Ath
That's exactly what I had in mind actually.

@Judy: The moderator in charge of weapons of mass destruction would seem to be yours truly.

"Well Valan, what do you think, is this crazy?"
"Yes Valan, I think it's absolutely mad. Would you like to rewrite it?"
"I don't think I could Valan, why don't you?"
"Well if you insist!"

@Art: I was thinking perhaps painting Firelance a little more along the lines of Da Vinci, ideas that are ahead of his time in that sense. But the mad professor idea certainly has its merits. But don't worry, he's on my list of revisions to-do as well. As is Vladmir Fly-eater. I'm thinking those might just be Tharianizations of actual names, much like say... brownie names.

@All: Thanks for the go-ahead!
41  Organization and General Discussions / General Santharian Discussions / Entry Revision: Firelance Machine on: 15 April 2012, 00:32:17
I seem to have found that my own projects in R'unor have given me custody of some sort of solar-powered nuclear weapon. That's really the best description for it, in case you were wondering.
Namely the Firelance Machine.
I can appreciate building awesome stuff as much as the next developer, but this... thing, is unconscionable.

Quote
The Firelance Machine is quite possibly the single most horrific weapon devised by any sentient people which is capable of vaporizing any and all organic material in a radius of up to 30 kilopeds.
Leaving out the bit about measurements, the absolutes and the sheer absurdity, we're talking about a device that probably rivals the kind of power of a Chosen would have been capable of pulling down, if I understand my history and magic correctly. And it's not some forgotten relic. This wonderful little toy would have been developed in the last 300 years, based on when its inventor lived.

Given the choice of words and read with that in mind, this is a device that vaporizes anything that is alive or has ever been alive. Timbers for buildings, bones in crypts, any scrap of paper or fabric, not to mention very likely rendering the soil in a given area completely barren and infertile. The ability to level vast parts of a city, destroy an entire forest, commit minor acts of genocide... I could go on...

Basically, I'm asking for carte blanche to fix this.
My current solution for  an old-fashioned Burning Glass that has been scaled up. The resulting construction is both fairly fragile and fairly complicated, meaning that they wouldn't be built carelessly and would hardly be mobile. It solves the problem of how a small collection of islands manages to remain a significant power, and disposes of our would-be atomic weapon without much trouble.
42  Santharian World Development / Cosmology, Myths and Religions / Re: Odelve Strawhat on: 11 April 2012, 04:29:43
As much as I appreciate the sentiment Art, I have to say I feel I'm very much scattered at the moment, just based on where I've got entries to finish. And quite a few of them at that.

And I missed an earlier question from Dek: I'd be more than happy to link that condition if I can get my head around the name. I'm trying not to stand on my own feet for a later patron.
43  Santharian World Development / Cosmology, Myths and Religions / Re: Odelve Strawhat on: 10 April 2012, 23:43:51
That's why I still have the pencil up Dek.

I changed my mind a bit about the name part way through writing/posting the entry (hence Strawhat in the title but not in the text, as Athviaro has noted)
44  Santharian World Development / The Santharian Bestiary / Re: The Dark Tailed Butterfly (first ever proto-creation) on: 10 April 2012, 01:56:33
I stand corrected   lipsrsealed
45  Santharian World Development / The Santharian Bestiary / Re: The Dark Tailed Butterfly (first ever proto-creation) on: 09 April 2012, 03:49:54
A quick note, from the grand over-arching rules for development:

Quote

Also, it'd help if you used moth or butterfly, rather than both. This seems to be a moth, off-hand, and your comment here:
Quote
Unlike butterflies, the antenna and body are furry and their forewings have small barbs in which to latch on to leaves.
suggests that it should be a moth. Consistency in the name and in the text would be a good place to start.

The Ashz-oc wouldn't be likely to trade with non-orcs, or even orcs outside of their own tribe, from what I remember, though I'm not the expert on them.

I'll drop by later with a few more comments. Got to run.
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