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1516  Santharian World Development / The Santharian Bestiary / Re: Kyrattin Cattle (Longhorns) on: 04 July 2009, 15:58:34
Ok ... I think I've addressed all the concerns of everyone with regards to this entry. I've used the thoughts of David Eddings as I've done this as my guiding principle ... when you come back to your writing go through it with a machette, pretend you hate the guts of the person who wrote it and cut out things that don't add to your story. I've done that :D

Some specific comments

Drasil
- I got the length of the horns directly from the Kyranian men entry. I need to keep them at that length, don't I? Assuming that to be the case, I've extended the heights of the cows and bulls.

- I read through my entry again, and couldn't find where I had implied that the Kyrattin only had brown coats. In fact, the only place that I could see where I had mentioned anything about the coats was in that final section of the appearance. So I've included a description of the coats in a couple of more places.

- The description of the Kyrattin was rather tedious and long winded, much like Mittoric. I think I was trying to think too much like him when writing this entry. A lot of the commentary in which I have referred to him was written from his point of view and were intended to establish his personality. Using Eddings' thoughts, I cut out most of the unneeded stuff.

- Horn colours ... I looked again at the horns of Texas Longhorns and can see that they are mostly all white, so I've changed the colour of the Kyrattin horns to white as well.

- I had previously been asked (by Decipher) to provide more details on them being able to withstand droughts and why they were well suited to survive the climatic conditions of the steppe. My discussion of weeds and comparing them to the Wison came out of my attempt to address those two points. I hope I've made a better fist of it this time.

- Seasons not be capitalised? That means that the educational system here in Australia is teaching the kids the wrong thing then. :D As a kid, I was taught that we had to capitalise the names of the seasons and teacher training told us we had to teach them with capital letters to the kids. :D Anyway, as per your request, I've removed the capital letters.

- I've addressed the gorging issue, I hope satisfactorily.

- I've modified the 'horn measuring contest' thing slightly. It was actually a joke used in one of the episodes of 'The Nanny' ... in which Fran Drescher wanted Mr Shefield and another millionaire to whip their stretch limos out of their garages and see which one was longer as a bit of a limo measuring contest. Mine was a reference to that joke, (and yes, I know what it was referring to). If it is still too overt, any suggestions to make it more subtle would be appreciated :D

Thank you for your comments, Drasil, I hope I've addressed them adequately. I've given you a +1 aura

Seth
- thanks for the Uri, you actually caught me while I was trying to update the entry for Drasil's comments, so yes, that overview section was being worked on at the time.

- I've made their horns uniformly bow shaped so that it fits in with the Kyrattin myth you so generously wrote for me.

Thank you for your comments, Seth, I hope I've addressed your thoughts suitably. As with Drasil, I gave you an aura boost :D

So ... I guess that is over to you guys again now ... please review away again ... oh, and I decided to remove that horrid excuse for a Kyrattin picture I made ... no sense in polluting the entry with that :D

* Me sets up pitchers of Kyrattin milk, together with a bowl of Kyrattin steak casserole, once again from the cookbook of Beyetta Laryisa. *
1517  Santharian World Development / Santharian Artists Workshop and Resources / The History of ... Pie on: 04 July 2009, 01:54:57
I heard this in my state between wakefullness and sleepfulness last night.

Anyway, there is this researcher who did research into how pies were developed throughout their history. Her research showed that during medieval times, birds were actually baked in pies, with their legs sticking out to show how many birds they had in there. More birds = More wealth was the idea.

According to this researcher, that's what the line '4 and 20 blackbirds baked in a pie' is referring to.

Thought it was interesting enough to share
1518  Santharian World Development / Santharian Artists Workshop and Resources / Re: Kyranian Axe Pic on: 03 July 2009, 04:27:00
Wow!

Thanks Seeker.

I like what you've done with this, especially the text, linking it to the history of the Kyranians. I can see that on display in a tavern somewhere in the lands of the former Kyranian kingdom, possibly near to where the tavern has their game of 'Tossadarts' (or whatever its going to end up being called) set up.

While I agree with the bit raised by Artimodor and Grendal regarding the text on the image, I'm wondering whether the text could somehow be included as part of the caption of the picture with the added bit of 'Text reads ...'?

In any case, a +1 Aura from me as well!
1519  Santharian World Development / The Santharian Bestiary / Re: the Squelchbug on: 01 July 2009, 04:21:57
I've done as you requested, Eldreneth :D
1520  Santharian World Development / The Santharian Bestiary / Re: Masterwork proposal: Hivelings on: 01 July 2009, 00:55:05
Just to clarify ... I wouldn't attempt to write an entry two posts long let alone three :D ... I get bored and distracted too easily  evil
1521  Santharian World Development / Miscellaneous / Arvins Arrows (Kyranian Tavern Game) on: 30 June 2009, 14:52:44
Changes made in lime green

Miscellaneous > Games > Arvins Arrows

Game Name: Arvins Arrows, Jraekarthim (Lit. Throwing Arrows - Styrásh), Cymr Sar (Lit. Small Arrows - Kuglimz'Seitre), Pil Horzim (Lit. Short Knives - Thergerim)

This is a game for two or more players. Starting off in the taverns of the ancient Kingdom of Kyrania in southern Sarvonia, this game has spread to all corners of the United Kingdom of Santharia and beyond. The purpose of Arvins Arrows is to throw a set of six darts at a series of shapes that are hung on a wall at a set distance from the throwers. The shapes differ according to local fauna, flora and custom, and the names of the different scores can be different. Despite these differences, the winner of each match is the thrower who has best met the established winning conditions for the particular game.

A good game of Arvins Arrows played by two quality players is likely to draw the attention of everyone in the tavern:

A kind of hush went over the crowd that night as they gathered in the 'Red King Inn'. Quite a few of the locals were there, this was too good an opportunity to miss, and they took the opportunity to watch the events unfold. Every eye in the place was on the local carpenter and the other man, who lived alone and was little more than a hermit. Conversations stopped, offers of 'something special in the backroom' were momentarily forgotten, the inn staff on duty stopped their work and also watched the unfolding events. Even the stranger, short, young, good looking and red haired, who entered the inn at that point fell silent at the expectation that seemed to permeate the inn.

The stranger's eyes were also drawn to the event underway. The carpenter was up first, and threw an object at the board. A cheer went up. A large thickset man who was nearby proclaimed, "A Hunt!"

A murmering went up around the inn. It seemed the other man had to hit the warg to also get a hunt ... he threw, and hit the dragon instead ... a gasp went around the inn, a disappointed sound as the the same man who had spoken before proclaimed, "A Dragon Sengren." The first man was proclaimed the winner and the occupants of the inn went back to their regular activities.

"What'll it be," a waitress asked the newcomer.

"Ah ... nothing," he replied, "say, that game ... that was Arvins Arrows?"

"Aye, that's the name of the game," she answered.


History
Tradition has it that the game of Arvins Arrows was begun by soldiers in the Kyranian army in the aftermath of the War of the Chosen in the 9020's b.S. According to the stories, during training, one archer snapped the end off his arrows in frustration and tossed the first of his arrows at a nearby target. Other soldiers became interested in what he was doing, and a group quickly gathered. The soldiers became enthralled by the game and it spread like wildfire amongst the soldiers in the army and the other branches of the Kyranian military.

When commoners returned home after serving their time in the army, they brought the game with them, and the game spread throughout the kingdom, becoming a common part of the Manhood and other ceremonies celebrated by the Kyranians. Before too much time had passed, there was barely a tavern across the length and breadth of Kyrania that didn't have the game. Although initially it was played amongst the lower classes of Kyranian society, at the time of King Calder, the game was brought to the attention of nobles. Some higher quality darts, as well as boards, were produced, and were popular amongst noble circles. Most of the Kyranian nobles would never play Arvins Arrows against the lower classes, or even admit the origin of the game, of course.

Although the wars fought against the other tribes of man brought destruction to the Kyranian kingdom, it also led to the spread of the game to the conquering kingdoms, particularly Centorauria, as well as to the elves. The game also gained popularity amongst the Helcrani. In more recent times, it has become popular amongst the dwarven tribes as well, and their taverns will more often then not have a game of Arvins Arrows contained inside their walls. Rumours persist that even the Brownies developed a version of Arvins Arrows, using blowpipes. These rumours include an infamous incident in 1586 a.S. when a pair of LLaoihrr Brownies were playing a game. As it entered its final stages, one of the Brownies sucked on the blowpipe instead of blowing on it. The dart entered the unfortunate Brownie's body and killed him pretty quickly. Some Brownies today still play that version of the game, despite that lamentable accident.

As various groups, including the Black Butterfly Rovers, soldiers, merchants, researchers, travellers and sailors travelled around Ximax, Manthria and the rest of Santharia, as well as to Northern Sarvonia, Nybelmar, the other continents and even the R'unorian Isles, they took this game with them. The name and target shapes are changed based on local customs and important fauna and flora in the different areas. For example, the R'unorian Isles replace the Kruswik hopper, the kyrattin, the warg and the dragon with a pit worm, a blood toad, a crystal spider and a black unicorn respectively. Despite the change in names and shapes, the rules, set up and equipment are essentially the same wherever Arvins Arrows is played in Caelereth. A recent development in the history of the game is the establishment of 'Arvins Arrows Tournaments' in parts of Santharia, which have drawn some pretty fierce betting on occasions.

Diagram
(Comes at a later date)

Equipment
Two or more players

The target board measures just under two fores in length and width in the 'Red King Inn' in Naios. Other locations might have boards that are larger or smaller than this. Regardless of size, the target board has different shapes on it depending on the location in which the game takes place. The boards are generally made of wood from trees such as the oak tree, maple tree and birch tree. Regardless of whether the tavern is located in a city such as Naios or Marcogg, a village such as Sunsy, one of the Zhunite city-states, a dwarven settlement or an elven tree house, the boards have four shapes on them.

These shapes were basic versions of kyrattin, kruswik hopper, warg and a dragon throughout the former area of the Kyranian kingdom. As the game spread to other parts of Caelereth, the shapes took on shapes of flora and fauna native to those areas. The versions of the boards owned by the Kyranian nobility were inlaid with gold and for a while had the shapes covered by precious gems. As with the sengren axe, the nobles came to realise that the gems were breaking too easily, and after a while, these boards were used for display purposes only.

Each player is given six darts to throw. These darts normally weigh one mut and have an average length of two and a half palmspans. Most darts used in this game use iron tips. In some of the fancier versions of the game, such as those owned by members of the former Kyranian nobility, darts have tips made of mithril or other such metals.

Game Setup
The target board is hung on a wall in the establishment approximately one and a half peds up the wall. A hook is used to attach the board to the wall. A line is drawn/indicated on the ground two peds away from the board.

Rules
Each player takes it in turn to toss a dart at the target board.
The player stands behind a marker on the ground.
They toss the dart at the target board. They keep lower arm level with the ground and flick their upper arm and hand towards the target board.
The aim of the game is to be the player to have at least one dart in each of the four shapes in the fewest number of throws. The player who does this is declared the winner.

A range of terms have been developed to identify how well or poorly the players go in targeting the different shapes. Like other aspects of the game, these are based on the area in which the game is being played. The following names are used in the 'Red King Inn' in Naios.

Having at least one of the darts in each of the four shapes is called a 'Hunt'. Doing with the first four darts thrown by a player is called a 'Great Hunt'.
If one or more shapes are missed, the following terms are used...
Having at least one dart in three of the shapes is called a 'Sengren'.
Having at least one dart in two of the shapes is called an 'Anvil'.
Having at least one dart in one of the shapes is called a 'Donkey'.
Missing all the targets with all six darts is called a 'Dung' ... and the person who throws such a game leaves the inn in shame, never to return again.

In some areas, the shapes of the different targets are ranked, so that some of the shapes are rated more highly than others. For example, the 'Red King Inn' in Naios, the scoring system is quite complicated.

Calitter 'Cali' Kanemir, owner of the 'Red King' and Arvins Arrows enthusiast and historian explains as follows
I decided that in the Red King at least that the shapes would rate as dragon, then kyrattin, then warg, then the hopper. If both throwers score a donkey each, a dragon donkey would win over a kyrattin donkey. The best in this game is a Great Hunt, which trumps all other scores ... including the time one of the players hit a dragon sengren, a kyrattin sengren and an anvil sengren.

* Deklitch Hardin would like to thank Calitter 'Cali' Kanemir, as well as the staff and patrons of the 'Red King Inn' for explaining their variation of the game to him, and for not throwing him out of the Inn straight away. *
1522  Santharian World Development / The Santharian Bestiary / Re: the Squelchbug on: 30 June 2009, 14:41:32
"The Squelchbugs that fly in the spring, tra la,
Bring promise of jelly and jam,
For Brownies that harvest their juice, tra la,
And squeeze them before they go bam...

And that's why we stick and get gummed when we pick,
The bugs are so juicy and succulent-thick....

Sing ho for the Squelchbugs that fly in the spring,
We'll drink them until we get sick!"

(with apologies to Gilbert, and probably Sullivan)

I love it Bard!
+1 aura from me for making me laugh :D
1523  Santharian World Development / Santharian Artists Workshop and Resources / Re: Another shot at the orc tribe pic on: 30 June 2009, 10:48:52
Interesting ... in the musical Les Mis, little Cosette sings a song ... called 'Castle in the Clouds', as I'm sure at least some of you know ... basically a make believe place where she can escape to when things get too much for her in her real life. Which is somewhat akin to that expression, I suppose.

But anyway, I shouldn't be hijacking this thread with that ... so that I can say something constructive about the picture, I've liked each of the ones you have done ... I view people who can paint with skill in the same was as I view people who can play sport ... with a great deal of awe.
1524  Santharian World Development / The Santharian Bestiary / Re: Kyrattin Cattle (Longhorns) on: 30 June 2009, 03:46:23
Ok.

Thanks for the check, Decipher.

I think I've addressed all your comments.
1525  Santharian World Development / The Santharian Bestiary / Re: Masterwork proposal: Hivelings on: 30 June 2009, 00:12:54
Pssht. Nonsense. If you have something to say about it, say it. So long as you haven't gone the way of Alt, Garret, and perhaps others, (ie, having to post your entry in not two, but *three* different post because it's too long for the character limit), it's not too long yet ;)

You mean ... three is the record so far?
* Deklitch Hardin notes that down with an evil grin
1526  Organization and General Discussions / Non-Santharian Stuff: Life, the Universe & Everything / Yabba Dabba Dooooooooooo on: 29 June 2009, 12:24:22
I saw the following online through Stumble Upon and thought you all might get a laugh out of it.

http://www.stumbleupon.com/s/#2f7muI/www.sonnyradio.com/flintstonebike.htm/topic:Animation

- Dek
1527  Santharian World Development / The Santharian Herbarium / Re: A question about ... grasses on: 29 June 2009, 00:43:20
Thank you Bard and Alysse.
1528  Santharian World Development / Races, Tribes and Clans / Re: Kyranians: Housing and Occupation on: 29 June 2009, 00:34:45
I can understand that regarding the peasants and the castles.
1529  Santharian World Development / Races, Tribes and Clans / Re: Kyranians: Housing and Occupation on: 28 June 2009, 14:37:39
Yay, a Kyranian entry :D Here are my comments in teal and suggested corrections in lime green.

Alright, was feeling a little creative this morning and figured it was finally time I got around to re-working this this morning. Anyways, while the ideas are alot is mostly the same, I've reworked and reworded things all throughout both sections. Hope it's a little better than before.

Housing: Throughout the land previously occupied by the Kyranian people, their buildings still stand as a sign that that was once their land. The massive castles, stone cities, and if one looks close enough, the soldier’s quarters below ground are still there and used by the people that populate the land today, who other often rather than other perhaps? claim other ancestry.

It is easy to pick out the towns, villages, streets, and individual homes that are lived in by those that call themselves Kyranains, as they are best kept in the traditional way as much as possible. Beyond that however, most areas are obviously blended, with obvious Centoraurian additions as well as those from other tribes that have flocked to the Xaramon Province.

Below are the basic Kyranian standards for their buildings:

- CastlesIn the other sections, you've included the class of people and then the building type. Would you consider doing the same here to keep it consistent?
In the Kyranian Kingdom castles made of stone, with some wood buildings were rather large. These buildings housed all of the nobles, knights, court officials, staff, and attendants in the area and lived in the castle with a majority of the army. The main keeps of these castles stand about four to five stories tall, with the towers being taller. The most noticeable feature however is the amount of land the buildings cover. Most landowning nobility would live at the castle in their area and use their sons or a trusted attendant to check on their tenants once every two weeks or so to make sure that things were running properly. This opened up more good land for farming and large castles could be built on land that was poorly suited for crops and cattle. The Kyranians attempted to put everything they could to good use.
 
Lavish courtyards usually led to the main keep. In no way were they small, but they were not overly large either. These areas were well kept, with good soil bought from different areas and brought in so that the castle would have their own supply of plants. The various types were commonly selected by the head cook and would provide spices, seasonings, vegetables, and fruits for the meals, while flower growing plants were sometimes harvested to bring a little life to rooms of the keep. The courtyards were a favourite of the castle staff and many of the noble women felt themselves drawn to the simple labours of gardening during their days, providing a task for them to work at instead of spending their days lounging around the practice field.

In the later days of the kingdom, the courtyards were left to their original purpose though some of the lords of the castle had to sacrifice half or all of their gardens to erect temporary barracks. Most of the old courtyards have been built back up and tended by the current master of the castle. Some just grow the plants needed by the castles cooks while others also grow, or at least attempt to grow a range of flowers as well.

Behind the courtyard a large open area is used for tournament grounds, training grounds, the stables, temporary barracks, and smithy/armoury. The tournament grounds occupied is need here I believe a large part of any castle as there were commonly events held on the fields by the nobles within the castle, offering up a prize of their own coins or possessions in the name of good fun and sport. This was one of the outdoor events that the Kyranian nobility flocked to on a regular basis, a chance to be under the sun, being active, and competing in friendly competitions. The women of the court believed that Kyranian men never grew up, and they were somewhat right. Most nobles never seemed to grow out of their love for competition, and well into their later years, they would still be challenging their childhood friends (and rivals?). The massive tournament grounds and training grounds fuelled that drive for challenges and victory.

The courtyards led into a great hall, often decorate per the lord, or lady, of the house’s instructions. Massive halls, greeting chambers, the kitchen, and servant's quarters make up most of the first floor while the halls of skilled or privileged craftsmen dominate the second. From there on up there are guest chambers that are rather spacious depending on the family size. Though called guest chambers, certain families would inhabit the same set of rooms for many generations. However, the guest chambers are often at least half empty for most of the year, though this depends on the ruler.

The Kyranians didn't believe in wasting anything, even things that might not be seen as waste to others. Beneath the stones of the ground floor lies a whole separate level. A staircase in the court yard leads down to the Soldier’s barracks, which is usually located under the kitchen. Generally it was the mess hall beneath the kitchen. A gently declining ramp runs the length of the hall, allowing the kitchen staff to descend safely with food for the soldiers. Now I get the design of that fort/prison I'm working on with you Garret! :D

Each keep have more than one hall designated for sleeping quarters that could hold between one hundred and two hundred men in the three level bunks that take up as much room as possible, leaving barely enough space to walk. Thick wooden posts are set in the stone at the top and bottom of the rooms, keeping the soldier’s beds safe. Bunk halls are found all around beneath the castle, as they were expanded when they needed to. Hallways throughout the underground level led to various rooms for soldiers, but they also led to the cells that resided beneath the keep. Generally only the most dangerous were kept there, but that is often no longer the case.

Various towers and stone buildings surrounded the main keep; the towers stand five to six stories tall, some even reaching seven, while the buildings rarely reach four stories. The towers either have a staircase on the inside, lining the wall or on the outside with a railing that keep people from falling. Each level of the tower has a medium sized private dining/meeting room and a simple furnished room or two. The bottom of the towers had more rooms while the top floor commonly had one. Nobles with larger families would be situated in the lower level rooms while single nobility would be assigned the top rooms. The towers levels were one set of rooms on their own while the buildings were set up similarly with more sets of rooms per level.

-Merchants Homes/Mansions
Merchants lived in wooden or stone (or both, though while stone was more common, wood showed their wealth) two or three story structures near the castle or in a city. In smaller shops, the first floor of the home is their store and large windows in the front display the merchant's wares on days with bad weather. Buildings are for the most part a few peds back from the street and heavy wooden or stone tables out front were where merchants could set up for a day of business. The upper levels of the house are the living quarters for the owners and their families.

The wealthier merchants had homes in another section of the city that were solely for living and owned buildings or warehouses in other areas where they conducted business. The poorer or beginning merchants had two story buildings with half the first level blocked off and they lived in the back part while they rented out the top story to another familiar. It wasn’t uncommon for new merchants to share a home with a supplier until they both got on their feet.

-Craftsmen Shops/Homes
The craftsmen of the city lived in one or two story buildings, depending on their wealth. In two story buildings, a small front room is set aside for customers with a workroom in the back and their home on the second floor. A lot of craftsmen had two separate workrooms one being indoors with all their tools and materials while the other consisted of a sturdy work area behind their home/work where they could enjoy the sun while doing simple tasks that didn't need a good deal of set up and equipment. Those that lived in one story buildings had their workroom up front and open to the eyes of customers while their living quarters in the back depended on wealth.

-Peasants
The housing of the peasants usually consisted of small, one story stone buildings with thatched roofs. The stones used for these homes were often misshapen and clearly the broken pieces that couldn’t be used for larger projects and more distinguished homes. Those that lived within the city were often in another area of the city and worked at their craft within their homes. These houses are rather small and consist of two to three rooms with a cooking area and a working area. The working area was often used for guests as well. Peasants that didn't have a license from the King to trade would manufacture goods in their homes and sell them to merchants who in turn would sell them to others. It was not uncommon for these houses to fall due to the shape of the stones and poor quality of build. Many of the newer houses that have been put up, built in the same one story and two to three room style have been known to hold better.

The peasants that lived outside of the city and made their living as farmers of both animals and plants, resided in slightly larger houses with another large barn or warehouse near by for animals or crops. They were often better off as they built their homes with their own hands and often with the aid of the local nobility due to the fact that farming and raising animals was a big part of Kyranian life.



Occupations: Kyranians usually have their hands in what every type of trade or task they could, finding where their talent hid and using it to their advantage, but like every tribe they also had their preferred areas. Much of that remains true for today’s Kyranians as there is a broad range of trades and skilled craftsmen in the cities of these people and much of the ways of those on the Steppe of Kruswik remain the same.

- Nobility
Many peasants believe that the nobility never worked, but that was untrue. If anything these people did all that was required of them most of the time, with some slacking in certain areas. They are landowners first and foremost and are charged with keeping peace over the land, people they had authority over, and protecting those people. When it came to the protection, some were rather lax, but if things got bad for the people the King would send people to deal with it. For the most part this is true for many places, but from time to time generous landowners have been known to surface and surprise the world.

The other, less liked, jobs of these people were the role as tax collector and recruiter. While the first one explains itself the second one might not. It was their job to send out soldiers once a year to those within their area that showed signs of being larger than usual. The day after the Manhood Ceremony, they were also sent to round up and take all those that wished to enlist in one of the four branches of the military (five branches for nobility) now that they were old enough. The army was stationed within any city, with the navy on the coast, the knights in the capital, the guard in any city, and the Pathfinders in the capital.

Some noble Kyranian families, mostly on the Steppe of Kruswik have kept their position and now serve as lesser nobility in the Duchy of Xaramon. Many of their tasks remain the same with some added and removed. The main one removed is the conscription/volunteer portion or the Kyranian Military as it disappeared with the Kingdom of Kyrania.

- Traders
The merchants of the cities have their hands in all sorts of trading endeavors throughout the kingdom. They commonly support and buy items like home spun and skillfully made clothing, pelts from the hunter's outings and tended by tanners, deadly weapons, both simple and extravagant, beautifully crafted wood pieces, and more from the people of the city, before spreading the items across Southern Sarvonia, and even sometimes to the North when journeys were made by adventurous traders. When they return they bring goods from the various places they visited to please the market of their home city.

It is common for a rich merchant to buy the services of a peasant who had never had the chance at an apprenticeship, but had a knack for a certain task and unique style. That merchant pays a small fee a month plus the price per item so that they can have something different to sell in their home city as well as foreign cities.

- Men-at-Arms
The men that enlisted into one of the branches of military had their own tasks to complete. Each branch had their own area to watch, protect, and control. The army was mainly concerned with the welfare of the entire kingdom and watching for trouble from all sides, protecting their borders from their north-western neighbours, the Centoraurians, the Eyelians to the south and the Caltharians on the other side of the mountains.

The navy knew nothing more than the troubles at sea from the pirates that were fond of chasing down merchant ships, even into the Bay of the Sky and the Wind Bay where they knew the fleets of three kingdoms resided, provoking small skirmishes between the Centoraurians, Kyranians, and Eyelians. While their navy was small they did a fair job of protecting the coasts throughout the years. The guard was the main force seen by the people as they protected the cities from the murders and thieves while the hunters, scouts, and for a time, Wargriders of the Pathfinders protected the countryside. The knights on the other hand were revered but held no place in the daily lives of the people.

This is still a common occupation for a young Kyranians that wish glory, though they usually end up with the duties of a gate guard. However, that doesn’t deter others and many Kyranians join the nearest city guard when they are of age.

- Craftsmen
These men specialize in certain areas and sell their own works, often competing with the other craftsmen in the city. Among the many crafts through their territory, the Kyranians had a good deal of talented smiths throughout the years and one of their trade goods were the works of these men, sold to allies during times of war. Weapons such as the sengren were first and foremost on this list with armour, for both humans and horses coming in second with other little things almost being requested. Over the years, this hasn’t changed and the most well known human smiths on the continent are usually Kyranian.

Bowyers and carpenters are also fairly skilled at what they do and there is often much competition between the workers of the crafts (bowyers competing with bowyers and carpenters competing with carpenters) within the marketplace. There were many that imported wood to work on bows, finely crafted furniture, statues, and other items that were once again shipped out to the nobles and merchants of neighboring kingdoms. Still growing trade connections had done a lot for those that make their living out of wood.

Furriers and leather workers can be found on pretty much ever street corner in larger cities and smaller villages throughout the kingdom and always had a good deal of work on their hands. The lesser renown but necessary crafts included clothiers/tailors and cobblers as they aren’t particularly known for their clothing, but Kanroan shouldn't it have a small k?, the name of both the plant and fabric, is commonly in demand and easy to acquire. Clothiers make more coin selling the pre-made clothing than the cloth, though the cloth is also sold in high quantities. Of course those that go without saying among these people are brewers, weavers, and stone cutters as they have never really been recognized for their work, but it was all around them.

- Peasants
This group often focused on the simple things such as herding, raising livestock, breeding the Rusik horses that lived on their land, fishing, and some hunting, making up the common image of the Kyranians. The kingdom had some of the best livestock and in most areas the Kyrattin is still a well known breed of cattle. While not very expensive, the horses are also pretty well liked, though they stand in the shadow of the Longhorn. One also must not forget one more very profitable trade that comes from the Steppe of Kruswik. Rusthound farms are common on the Kruswik, while in lesser quantities than in the old days, there are still many active farms that do good business with just about any social class. Shouldn't Rusik, Kyrattin and Longhorn have small letters as this isn't the entry about them?

Those working in the mines have built a bit of a trust system between themselves. Something about trusting your life to someone else in a place that could come down at any moment brought them together and to this day, those that work at mining the recourses from the mountainous terrain have built close friendships that have lasted for generations, bringing people together through the hard, but repetitive labour.That sentence was perhaps a bit too long. Would you try splitting it up into two or more sentences, perhaps? Mining villages along the mountains are largely family oriented and have turned into something of a clan system outside the usual tribal kinship.

The inn-keeps, tavern owners, cooks, bartenders, and waitresses of the city come from this crowd along with the make-shift storytellers and minstrels more often than not in that area. A variety of other tasks are completed by these people and some even made a living working with what they could and selling their works to merchants that will take them.

All in all I enjoyed that entry. Having read through it, I've got a better idea and feel for the Kyranians. I'm sure it'll help me with my characters over on the RPG side and also help improve the Kyranian related entries I'm working on ... not too many suggestions/corrections from me as it all seemed pretty clear.

+1 Aura from me for a well written entry.
1530  Santharian World Development / The Santharian Herbarium / A question about ... grasses on: 28 June 2009, 14:04:51
As you probably know, I'm doing an entry on the Kyrattin Cattle. One of the reviewers asked me to indicate grasses that the Kyrattin like to eat and that are found in their area of the world. I found two that seem to make sense to be there the Alth'ho and the Pfepper grass. I've checked the list of grasses in the compendium a few times and couldn't find any others that naturally seemed to fit in that area. I was wondering if anyone had any suggestions for me on this.

Thank you

Dek
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