Xarl and I are pretty like-minded, so you can usually assume that the opinion of one of us is the opinion of both, unless one of us says something, or we're arguing over something. It's scary, really.
Um, normal mages use their own Aura at times too, depending on what magic is being used. Demonologists, Necromancers, Summoners, and other spells which summon things, use the energies of the caster to call forth what is being summoned. Mentalists use their own mental energies to perform magics. But what they do with their energies, combined with their force of will, is affect other energies. So I don't know if that's what these people do or not.
Aaanyway. You keep saying they use Cár'áll to do things. You do understand that Cár'áll, the Aura, refers to the energies of an object or a person. These are not the same for everything, otherwise things wouldn't be different.
However, I do thingk that this would fit in well as a part of the Essence. People using their own Essence and that around them to perform their magic.
Just a suggestion of course.
I did notice that some of these catergories are similar to those of Weavers. I've even been meaning to add an immitation catergory for a week or two, though I doubt you could know about that one (or could you?). Those similarities would also make it fit in with the Essence better too.
And yes, I know everyone sees the Weavers as highly structured, and they are. But their magic is an art, through and through. They have to be creative.
As for the Weaver revision, that wasn't to do with the magic, it was a revision on history and such, making it more precise. As well as adding some duties and such.
In other words: No, I don't feel they need spell examples, simply because that's not how they work. It's up to the player of a Weaver to read the material, understand the limitations of his character, and work in those boundaries. That's why I was always so picky with who played Weavers. Edited by: Tarquet Galbar at: 1/9/03 6:11:07 pm
And Weavers don't have spells. They have Weavings. That's the entire point. They don't have rigidly structured things such as spells, with different things needed, etc. Their magic is more open. The Weaver would know his speciality and his limitations, and plan how to achieve what he wants, then executes the proper Weaving. Everyone has their own style, so no two would be the same.
A few notes: Ximaxians wouldn't know anything about Weavers. Their only resource for info about Resonance magic is one or two VERY old tomes that mention it. Nothing about Weavers.
Also- True Imbuing. Imbuing is tieing magical properties (properties of a specific elemntal energy) into the Aura of something. These ties degrade over time, no matter how powerful. True Imbuing is the actual integration of the energies into the thing. This may make it look a bit different to reflect the energy (the glare of a sword True Imbued with fire may seem to be fire when looking into the blade). The big advantage: These ties can not be broken. True Imbuers are extremely rare, however, as are their items. The great and powerful artifacts of legend who's power has yet to fade even the slightest are probably True Imbued.
Oh yes, everyone thinks their ideas are just so much better and more fun than what's there, no matter what it is they put up. *Hisses and recedes into the dark places of Not Santharia*