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31  Santharian World Development / Magic in the Lands of Caelereth / Re: Yea on: 21 March 2002, 09:29:00
Very good, 12 of 42, very good...

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

32  Santharian World Development / Magic in the Lands of Caelereth / Yea on: 20 March 2002, 09:03:00
Xarl and I are pretty like-minded, so you can usually assume that the opinion of one of us is the opinion of both, unless one of us says something, or we're arguing over something. It's scary, really.

33  Santharian World Development / Magic in the Lands of Caelereth / Look on: 19 March 2002, 09:43:00
Look at the newest thing that Art put up for Magic. It explains more about how the Cár'áll works and is used.

34  Santharian World Development / Magic in the Lands of Caelereth / Re: Hmmm on: 16 March 2002, 18:34:00
Look at the Magical Catergories and the Caral entry.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

35  Santharian World Development / Magic in the Lands of Caelereth / Hmmm on: 15 March 2002, 09:04:00
Then the question is: Where do we put it? In the Aura that is.

36  Santharian World Development / Magic in the Lands of Caelereth / Re: Xarl and Tarquet. on: 13 March 2002, 19:12:00
Um, normal mages use their own Aura at times too, depending on what magic is being used. Demonologists, Necromancers, Summoners, and other spells which summon things, use the energies of the caster to call forth what is being summoned. Mentalists use their own mental energies to perform magics. But what they do with their energies, combined with their force of will, is affect other energies. So I don't know if that's what these people do or not.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

37  Santharian World Development / Magic in the Lands of Caelereth / Re: Xarl and Tarquet. on: 13 March 2002, 18:12:00
Isn't James Brown the Father of Soul? ;)  

Aaanyway. You keep saying they use Cár'áll to do things. You do understand that Cár'áll, the Aura, refers to the energies of an object or a person. These are not the same for everything, otherwise things wouldn't be different.

However, I do thingk that this would fit in well as a part of the Essence. People using their own Essence and that around them to perform their magic.

Just a suggestion of course.

I did notice that some of these catergories are similar to those of Weavers. I've even been meaning to add an immitation catergory for a week or two, though I doubt you could know about that one (or could you?). Those similarities would also make it fit in with the Essence better too.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

Edited by: Tarquet Galbar at: 3/13/02 12:16:03 am
38  Santharian World Development / Magic in the Lands of Caelereth / Yeh on: 10 January 2003, 12:08:00
And yes, I know everyone sees the Weavers as highly structured, and they are. But their magic is an art, through and through. They have to be creative.

As for the Weaver revision, that wasn't to do with the magic, it was a revision on history and such, making it more precise. As well as adding some duties and such.

In other words: No, I don't feel they need spell examples, simply because that's not how they work. It's up to the player of a Weaver to read the material, understand the limitations of his character, and work in those boundaries. That's why I was always so picky with who played Weavers.

Edited by: Tarquet Galbar at: 1/9/03 6:11:07 pm
39  Santharian World Development / Magic in the Lands of Caelereth / Indeed on: 10 January 2003, 12:05:00
Correct, Xarl.

And Weavers don't have spells. They have Weavings. That's the entire point. They don't have rigidly structured things such as spells, with different things needed, etc. Their magic is more open. The Weaver would know his speciality and his limitations, and plan how to achieve what he wants, then executes the proper Weaving. Everyone has their own style, so no two would be the same.

40  Santharian World Development / Magic in the Lands of Caelereth / Re: ??? on: 26 December 2002, 23:38:00
*coughWINDcough*

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

41  Santharian World Development / Magic in the Lands of Caelereth / Re: ??? on: 23 December 2002, 14:21:00
A few notes: Ximaxians wouldn't know anything about Weavers. Their only resource for info about Resonance magic is one or two VERY old tomes that mention it. Nothing about Weavers.

Also- True Imbuing. Imbuing is tieing magical properties (properties of a specific elemntal energy) into the Aura of something. These ties degrade over time, no matter how powerful. True Imbuing is the actual integration of the energies into the thing. This may make it look a bit different to reflect the energy (the glare of a sword True Imbued with fire may seem to be fire when looking into the blade). The big advantage: These ties can not be broken. True Imbuers are extremely rare, however, as are their items. The great and powerful artifacts of legend who's power has yet to fade even the slightest are probably True Imbued.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

42  Santharian World Development / Magic in the Lands of Caelereth / Re: Water Spells on: 08 December 2002, 13:34:00
*Applauds* Excellent. Love what you've done with it. Keep up the good work.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

43  Santharian World Development / Magic in the Lands of Caelereth / Re: Wind Spell, Shape Smoke on: 14 August 2002, 15:57:00
Please, hold until the Spell Class revisions are finished.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

44  Santharian World Development / Magic in the Lands of Caelereth / Re: Very well on: 09 December 2002, 20:12:00
Oh yes, everyone thinks their ideas are just so much better and more fun than what's there, no matter what it is they put up. *Hisses and recedes into the dark places of Not Santharia*

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

45  Santharian World Development / Magic in the Lands of Caelereth / Re: Another beyond-the-grave appearance! on: 12 October 2002, 17:40:00
Well, aside from the fact that it's way too detailed for a supposedly mythic race, I've all ready talked to Wren. We're working on the situation.

Not to mention the shapechanging thing.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

Edited by: Tarquet Galbar at: 10/12/02 12:54:49 am
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