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1  Santharian World Development / Santharian Artists Workshop and Resources / Re: Tower of Fire-Ximax Academy picture on: 19 February 2012, 06:40:32
And perhaps they could be used to illustrate what Old Ximax looked like? I remember something about an explosion and everything being built up again. Perhaps the "New Ximax" has the unity Rayne mentioned, but the "Old Ximax" had towers which were all different?
2  Santharian World Development / Magic in the Lands of Caelereth / Re: Floating Thoughts (Wind: Sphere 1: Lightness: Spiritual) - clean version on: 26 January 2012, 05:54:36
See, I told you saying were my weak spot. I can't even pronounce the name of the entry correctly :P
3  Santharian World Development / Magic in the Lands of Caelereth / Re: Floating Thoughts (Wind: Sphere 1: Lightness: Spiritual) - clean version on: 26 January 2012, 05:36:18
 lol

These are great Artimidor!

EDIT: Now I'm just going to have to write a story just to be able to use those two sayings!

NB: Where do we want to place such sayings? Under this entry (if so, at the end in a separate 'sayings' section?) or under the 'Idioms and Sayings' entry?
4  Santharian World Development / Magic in the Lands of Caelereth / Re: Floating Thoughts (Wind: Sphere 1: Lightness: Spiritual) - clean version on: 26 January 2012, 04:23:26
That's a great idea! I've added this; I hope you don't mind my borrowing some of your phrasing:

Quote
Indeed, there is a lot of uncertainty among wind mages themselves about whether thoughts disperse or can enter other minds once they ‘drift off’ from the originator’s mind. Even among those who accept that thoughts can sometimes ‘float about’, many question whether a defendant can actually be ‘seduced’ by such floating thoughts. The balance of opinion seems to be that thoughts floating around can only enter a person’s mind only if the ‘victim’ is predisposed to allow such thoughts to enter.

Scholarly doubt aside, it is perhaps best to err on the side of caution. When travelling to Xaramon, beware the “random thoughts” which suddenly get hold of you!


Maybe Bard Judith or Shabakuk could help with the sayings? I am terrible at these things.
5  Santharian World Development / Magic in the Lands of Caelereth / Re: Floating Thoughts (Wind: Sphere 1: Lightness: Spiritual) - clean version on: 24 January 2012, 05:23:53
Oh wow, thank you. I'm beaming from ear to ear with that praise. See: :D

There was something else I wanted to ask you, which I forgot to bring up: Could you please take a look at the blue text under 'Spell Effect'. It's not really about magic, just a whimsy idea/Santharianisation. I wanted to check that it didn't go overboard. Do you like it?
6  Santharian World Development / Magic in the Lands of Caelereth / Re: Floating Thoughts (Wind: Sphere 1: Lightness: Spiritual) - clean version on: 24 January 2012, 05:01:41
Thank you. Would this solve the problem (included further below in the lore section): "When human mages discovered that elves could intuitively bring about effects very similar to that of this spell, some among them decided to hear how these elves described what they were doing. Their travels took them as far as the Sharadon Forest of the Maeverhim elves:"

So to sum up: The elf would not be lecturing on Ximaxian magic, but rather explaining to a group of perplexed Ximaxians how elves achieve something similar intuitively, using elven terms. I don't intent the Maeverhim to travel to Ximax - rather interested Ximaxians went over to see him. That's why I said he was a 'come visit me' lecturer rather than a 'visiting one'.

Could you take a look at the lore section Artimidor? I tried to incorporate the Maeverhim's taboo against touching the ground. Do you think that works? Or shall I scrap the whole elf idea? It's just that I've gotten somewhat attached to the quote :P

Thanks again :)
7  Santharian World Development / The Santharian Library / Re: The Nerther Song on: 23 January 2012, 23:56:20
:D
8  Santharian World Development / Magic in the Lands of Caelereth / Re: Elemental Property Discussion on: 23 January 2012, 23:53:28
I know we keep coming back to this, but I wonder whether we really need to find different names for a) the property b) its physical and c) spiritual aspects. Is it not much more elegant to use to just say 'Movement (physical)' and 'Movement (spiritual)'? I realise we wanted separate names for the sake of clarity, but it seems to me that with all these names floating about the underlying concept is actually becoming even more confusing.
 
Specifying eg 'movement' as a physical aspect also freezes our imagination in a sense. I can think of several ways 'movement' might be used spiritually:

  • L1: Whirling Thoughts: Movement: S: (+): Stirs up the winds of the mind, rousing a whirlwind of thoughts. The target becomes very confused for a short period of time.
  • L1: Subsiding Thoughts: Movement: S: (-): The raging tempests of the mind subside to a gentle breeze. The target experiences a momentary peace of mind; the thoughts have been stilled. Quiet reigns in the halls of the mind.
  • L1: Subliminal Turbulence: Movement: S: (+): Intensifies the inherent movement in/of the subconscious, causing suppressed or long forgotten things to come out into the open. The effects of this spell are very chaotic: sometimes answers the subconscious mind has been working on will be brought to the surface, causing the pieces of the puzzle to suddenly fit together; the location of a lost item will become instantly clear as the lost memories of where the subject placed it become available; the subject will experience an unexpected burst of inspiration as two concepts never associated with one another will be accidentally brought together by the whirling winds; a pleasant memory will once again emerge; and sometimes disturbing thoughts will become all the more apparent or the memory of some traumatic event brought to the surface from the depths it was buried in, causing great discomfort or in some cases even heavy depression in the target. An extremely difficult spell to master, best left for the higher levels for the difficulties in its control.
  • L1: Stillness of Mind: Movement: S: (-): The turbulence of the mind recedes. The air is calm and quiet. (Query to self: How is this different from Subsiding Thoughts?)
  • L1: Mental Ventilation: Movement: S: (+): “Airs” the mind and in doing so rids it of everything stale and mouldy. Solidified beliefs, hackneyed expressions, overused jokes, habits long past their due expiration dates are all “vented out”. The target may temporarily become more flexible in his actions or convictions and may even experience a newfound creativity with all the encumbering weight shed. Targets often also feel refreshed and renewed; sadly, this lasts as long as a breath of wind in a stuffy cave...
  • L1: Stale Mind: Movement: S: (-): Stifles down all the currents airing the mind. Dust and filth soon start to accumulate in the psyche, causing the target mind to feel very demoralized and “unclean”.


Do we really want to invent three separate names/aspects to make these spells possible?

Over and over, I find myself gravitating to a suggestion Mina has brought up several times during the course of this discussion: Instead of getting bogged down in a complex taxonomy, why not simply say eg 'Movement is a property of Wind, and like all properties has physical and spiritual aspects' and leave it at that?

We have limited resources (both in terms of developers interested in this discussion and in terms of how much time we can individually commit). I'm just wondering if we are creating a lot of unnecessary work for ourselves. I guess I might have started the whole thing by dividing 'flow' into 'fluidity' and 'flexibility'. Six pages in, and not that far from where we started, I just feel like I'm running out of steam.  cry

EDIT: Seven pages in, apparently.

9  Organization and General Discussions / Announcements and Web Design / Re: Site Update 22-01-2012 on: 23 January 2012, 23:27:11
Wonderful update! It is incredible how much actually goes on behind the scenes to make updates possible. Thank you, Webmaster.
10  Santharian World Development / Magic in the Lands of Caelereth / Re: Pin's Point and other Findings on: 23 January 2012, 23:21:11
Quote
"Focus", in this sense, is a Ximaxian idea. The witchcraft counterpart is "trance". So the witch executing this spell wouldn't look like a serene philosopher, meditating on the forces at work between pin bauble and target. Instead, as she walks toward the target, she might be seen swinging her pin bauble, or holding her dowsing rod, her eyeballs turned to reveal only the whites in her eyes, not seeing anything but the dream thread leading her to her target. She might also babble away unintelligible syllables, maybe imitating the cries of the animal she seeks, maybe speaking in the tongue of the person she seeks, etc. (Although more experienced witches may be able to preserve some awareness of the surroundings ...)

'No mushrooms were consumed in the making of this spell'?
11  Santharian World Development / Races, Tribes and Clans / Re: Gorbas on: 23 January 2012, 23:16:54
I don't think the Gorbas are goblins. Are they not a species of giant found in south-western Nybelmar? If memory serves, around the Zhunite plains?
12  Santharian World Development / Magic in the Lands of Caelereth / Sinking Thoughts (Wind: Sphere 1: Lightness: Spiritual) on: 23 January 2012, 18:32:01
The counterpart to Floating Thoughts. Both spells work with the spiritual aspect of 'Lightness': Floating Thoughts augments the property, whereas Sinking Thoughts weakens it. Since any comments on Floating Thoughts will also affect this spell, I thought I might as well post them together.

Let me know what you think! :)




Wind School: Sinking Thoughts

NB: Range, duration and casting time based on Silfer’s ‘Weaken Resolve’.


Name, School, Spell Level
Sinking Thoughts: Wind School: Level 1

Name: I would appreciate comments here. Which one do you like most?: Sinking Thoughts? Attentiveness? Focussed Thoughts? Condensed Thoughts? Ground Thoughts? Grounded Thoughts? Tether Thoughts? Thought-Tether? Thought-Tie? Thought-Bind? Bind Thoughts?


Overview
Sinking Thoughts weakens the spiritual aspect of the Wind property of lightness. As a result, the target’s thoughts grow heavier, becoming less likely to fade or float away. This often causes the target to become more attentive and keeps him centred on the task at hand as his thoughts are now less likely to wander off elsewhere.

As Sinking Thoughts is simply the reversal of the spell Feather Thoughts, the description here is kept brief. For more detailed scholarly reflections on the nature of thoughts and how Wind might influence them, please consult the entry on Feather Thoughts.

Spell Effect
Sinking Thoughts renders thoughts ‘heavier’ so to speak, making it harder for them to evaporate - thus causing one to pay attention and to stick to the task at hand. The spell can also be used to ground and focus fleeting thoughts – and indeed to prevent bursts of inspiration from disappearing as breath into the wind. The target may also become harder to distract or avert – quite a serendipitous side-effect!

Casting Procedure
The spell weakens the influence of Wind in the target’s mind so that his thoughts become ‘heavier’ or more grounded, becoming less likely to fade or elope away. The mage does not lower the influence of Wind globally, as this might create unintended consequences as well – such as inducing a heavy-hearted mood in the target (see: Sombreness) or stifle movement, causing the raging tempests of the mind to subside. Instead, the mage will focus on a single property (namely: ‘lightness’) and weaken its spiritual aspect in the carall.

(Isolating a specific property and working on that alone is harder than diminishing all aspects of Wind across the board. This is why, comparatively speaking, a spell such as Sinking Thoughts would take longer to cast and have shorter range and duration.)

Target
Any sentient being. Note that the spell is easier to cast on dwarves and other creatures whose carall is dominated by the Element of Earth and its associated qualities of heaviness and stability. By the same token, tethering the thoughts of elves and individuals whose minds are already dominated by wind-like qualities is much more draining for the mage, because what the spell tries to achieve is in direct opposition to the natural orientation of their carall.

Reagents
A feather and indeed any other object that is characteristically light or weightless may be used as a reagent. The presence of a light breeze might also function as a reagent – the wind acting as a tangible reference for the (spiritual) qualities the mage wishes to silence in the carall.

Magical School
Elemental School of Wind

Spell Class
Sphere 1: Property of Lightness: Spiritual Representation

Range
At the beginning touch is required. From level three onwards, Sinking Thoughts can be cast from a distance:

Level – Range
Level 3: Half a ped
Level 4: About two peds
Level 5: About ten peds
Level 6: Forty peds
Level 7: About a hundred peds
Level 8+: Here sight becomes the determining factor, replacing distance.

Casting time
Lower level mages may require anywhere between one to three minutes to cast the spell (since this is a Sphere 1 spell, once cast the mage will have to keep maintaining the spell or the effects will disperse).

Duration
Being a Sphere 1 spell, Sinking Thoughts will only last as long as the caster continues focusing. Once the concentration is broken, willingly or otherwise, the car'all quickly returns to its natural state, causing the spell effect to end.

Counter Measures/Enhancing Measures
A wind mage can counter the spell by increasing the property of lightness, whereas an earth mage would decrease the influence of earth and its property of heaviness. An individual can also counter the spell using non-magical means: For instance, if an unpleasant thought has grown heavier or ‘stuck’, instead of trying to push it away or obsession over it, one could adopt a more wind-like mind-set. One way of doing this would be to simply let go of the thought and encourage it to evaporate, perhaps by gently bringing one’s attention back to the breath – and noticing the Wind that is already present within.
13  Santharian World Development / Magic in the Lands of Caelereth / Re: Elemental Property Discussion on: 23 January 2012, 18:10:35
How about 'Lightness' as the property, with 'weightlessness' as the physical aspect and 'effervescence', 'absent-mindedness' (floating thoughts), 'light-heartedness' and 'lightheadedness' (dizziness) as the spiritual aspects. This could be an example of a property that has more than one spiritual aspect.

Also I wonder whether Clarity: Perception can be used in two ways, depending on the manipulation: increasing it in a particular way might render the target's thoughts and sentiments 'invisible' to himself, which could be one spell; and increasing it in another way might help you perceive a situation more clearly, which could be a different spell.

Hmm. That makes me wonder if there might actually be two underlying properties, which are closely related:

(i) CLARITY: Transparency (P) - Perception (S)
(ii) [name]: Invisibility (P) - [Concealment/the Unseen - needs a new name] (S)

PS: When I suggested transparency as a spiritual aspect earlier, I had in mind 'emotional transparency' or being able to see through an argument etc.

PS2: 'Water is likely to have some of the same properties as its origin and desire element, just like fire, but will "translate" them, so to speak, into an expression that is Water by nature.' -- Rayne this is a great sentence. Perhaps we could include it somewhere in the 'Elemental Character' section?

PS3: Maybe a small edit: 'Cohesion/Absorption' (P)
14  Santharian World Development / Magic in the Lands of Caelereth / Floating Thoughts (Wind: Sphere 1: Lightness: Spiritual) - clean version on: 23 January 2012, 05:46:00
Here is the updated version, the cleanliness of which would please even Brygd KorKneph. (You do know who that is, don't you?) I re-ordered the contents and stream-lined the flow. Additions are marked.

With all the quotations in the main post, the other thread became difficult to edit, so I hope you don't mind my opening a new thread.




Wind School: Floating Thoughts

NB: Range, duration and casting time based on Silfer’s ‘Weaken Resolve’.


Pictures
Dear Webmaster, would it be possible to use the Maeverhim elf Eshoh drew for the tribe entry as an illustration of Aelien’ephtháer (see Lore)? Perhaps with this caption: “Aelien’ephtháer was a visiting/guest lecturer at Ximax – or given the Maeverhim’s cultural taboo against touching the ground, perhaps it would be more accurate to say he was a ‘come visit me’ lecturer on the elven view of Wind.”

Also Quellion No 507 (Quick Thinking) perhaps? His reddish eyebrows and blue eyes do appear typically Erpheronian. And he even has ‘floating thoughts’ – literally! Caption: “Wizard Thaelnoric Tempestbringer of Astran and his ‘floating thoughts’. As may be apparent from his reddish hair and confident expression, Thaelnoric was human mage hailing from the Erpheronian people, a tribe known in Santharia as ‘the Proudmen’. He is remembered today as the inventor of the Wind spell ‘Floating Thoughts’ and a stalwart opponent of Aelephtháer’s teachings.”





Name, School, Spell Level
Floating Thoughts: Wind School: Level 1

Name: Absent-mindedness? Distracted Mind? Floating Thoughts? Feather Thoughts? Feather Mind?


Overview
Have you ever tried to concentrate your mind on an issue, only to find yourself repeatedly unable to do so, as if every time you focused on a thought it drifted away? Or maybe you had a profound insight, but the inspiration escaped before you could tether it in writing? Or perhaps you were once in the presence of a particularly absent-minded scholar and found your mind flooded by all sorts of outlandish and random ideas, as if his thoughts floated away only to “bump into” you? If so, then you might already be more familiar with this spell than you realise.

Floating Thoughts draws on the spiritual aspect of Wind to make the target’s thoughts lighter and lighter - until they begin to drift away like foam swept upwards by a mischievous zephyr.


Lore
When human mages discovered that elves could intuitively bring about effects very similar to that of this spell, some among them decided to hear how these elves described what they were doing. Their travels took them as far as the Sharadon Forest of the Maeverhim elves:

‘Feel the morning breeze? Feel its gentle touch – now here, now there, never grasping, never pushing, always light, ever elusive? Make yourself one with the Wind - and now reach into his mind, softly, softly. Felt it yet? See how heavy, how focussed, how burdened it is! So attached, so resolute, so possessive – each thought tethered into the soil of the mind. Now make it more like the breeze you feel on your face... Liberate his mind, make the thoughts lighter, allow them to rise and escape. Let them float and drift away, driven by a gentle wind...’

 (Extract from The Teachings of Aelien’ephtháer the Maeverhim.)



However, not all Ximaxian mages looked favourably upon these youthful adventures. The elves after all are strange creatures, and none could be stranger than the Maeverhim, who spend their entire lives atop trees without their feet ever touching the ground, lest they become ‘Earth Burned’. Perhaps unsurprisingly, chief among those who were, shall we say, less than pleased to see Ximaxian students consorting with elves was Thaelnoric Tempestbringer, the inventor of the spell:

‘Enough with this elven nonsense of “tapping into” minds or “attuning” yourself with another’s carall! Logic not mysticism; study not unverifiable, irreproducible, whimsical sensations. Off with the elves and their romanticism!

Every mage knows that carall is not something magi can ‘see’ or ‘become one with’. We impose our will on it through intense focus and knowing the carall is there, not because we can touch or see the carall. So stop whining and FOCUS! Focus on that carall, bend it to your will, bend it towards Wind, bend it until Wind and its property of lightness rise to ascendancy.

Here, in Ximax, we pay the bills, we provide the funding – so I propose we teach it the human way. We must strive to understand magic through logic - and through that understanding, master it.’


 (Extract from Understanding Magic through Logic – and Logic alone!: The Collected Speeches of Thaelnoric Tempestbringer of Astran.)



Spell Effect
Floating Thoughts causes the thoughts of the target to become lighter and float away like a feather caught in a morning breeze. Eventually the whole mind becomes as light and fleeting as a puff of air, making the target more likely to drift off to other worlds. As this spiritual form of “lightness” becomes dominant in the carall, the victim starts to forget his duties and gets distracted easily. This may also cause the target to become inattentive to his immediate environment: his thoughts may have wandered off elsewhere...

A rather peculiar consequence of this spell and the multitude of adolescent wind mages on the loose on public holidays is that there seems to be an alarming number of random thoughts just drifting around across the Ximaxian peninsula, waiting to ‘bump into’ someone. And indeed many a man in Xaramon has blamed the breakdown of his marriage on wayward wind mages!

Occasionally there is the rascal who argues, as a defence to premeditated murder, that he had but randomly thought of the villainous act and thus the elaborate schemes must in truth have been someone else’s. Time and time again jurors across the realm have debated whether a doctrine of ‘transferred intent’ ought to be introduced into Santharian law, whereby the act of one man may be married to the guilty mind of another. The Wind Tower assures us that such draconian measures are not necessary: cases of literally ‘floating’ thoughts are (relatively) rare and doubt as to the defendant’s state of mind can always be resolved by expert testimony from the Academy’s wind magi, which one supposes makes for rather lucrative business for wind magi everywhere.


Indeed, there is a lot of uncertainty among wind mages themselves about whether thoughts disperse or can enter other minds once they ‘drift off’ from the originator’s mind. Even among those who accept that thoughts can sometimes ‘float about’, many question whether a defendant can actually be ‘seduced’ by such floating thoughts. The balance of opinion seems to be that thoughts floating around can enter a person’s mind only if the ‘victim’ is predisposed to allow such thoughts to enter.

Scholarly doubt aside, it is perhaps best to err on the side of caution. When travelling to Xaramon, beware the “random thoughts” which suddenly get hold of you!




Casting Procedure
Floating Thoughts raises the influence of Wind in the target’s mind to give her thoughts a light, ephemeral quality. The mage does not increase the influence of Wind globally, as this might create unintended consequences as well – such as making the target’s thoughts ‘invisible’ to himself (see: Concealed Sentiments) or increase movement, thereby making the target mind more agile (see: Swift Thinking). Instead, the mage will focus on a single property (namely: lightness) and amplify the spiritual aspect of ‘lightness’.

(Isolating a specific property and working on that alone is harder than augmenting all aspects of Wind across the board. This is why, comparatively speaking, a spell such as Floating Thoughts would take longer to cast and have shorter range and duration.)

Increasing the property of lightness in a solid object will make it less heavy (see: Feather L1) – but it would take quite a bit of effort to make it so light that levitates off the ground and begins to float away (see: Levitation). Thoughts on the other hand are things primarily of Wind – weightless, wispy, ephemeral; here one second and gone the next... Thoughts are already light, enough to coast effortlessly on the currents of the mind (Water) – the slightest inducement and off they fly.

In the words of the scholar Coren FrozenZephyr: ‘Thoughts are like tides; constantly they course, swell and reflect off the shores of the mind. One wave passes away so the next can be born into the Dream. Water flows, and so does the mind, shifting from one idea (Wind) to the next.’ (Extract from the Water spell ‘Serenity’)

Knowledge is Wind, but cognition (or awareness) arises from Water, from the currents circulating through the mind, carrying the thoughts, bringing ideas (Wind) together, integrating them, and providing the opportunity for connections to form like a lacework of foam riding the crest of the wave.

Every mind has a unique balance between the weight of its thoughts (Wind) and the current on which they coast (Water). Increasing the influence of Wind in the carall does not cause the influence of Water to rise too – if anything, as the influence of Wind waxes, that of the other three elements wane. If thoughts abruptly grow lighter but the speed of the main current (the speed at which a mind thinks, the speed at which it sifts through ideas) remains constant, cognition can no longer keep up with these thoughts and they will be swept away by the next impromptu current surging past.

Thus is the generally accepted theory - but not without controversy! According to some mages, such as Drasil Razorfang, to say that thoughts can ‘lose mass’ as it were and ‘float away’ is to take a metaphor too far. They argue that the spell actually manipulates the Wind property of ‘ethereality/invisibility/intangibility’ and causes the thought to take a less solid form, in a sense ‘disappearing.’ However, proponents of the theory espoused above point out that making the target’s thoughts ‘invisible’ to himself is a different spell (see: Concealed Sentiments). The difference between the two spells is that ‘Floating Thoughts’ does not ‘hide’ the contents of the target mind: the thoughts are still reachable, they simply become more difficult to keep within view, so to say. There is after all a difference between absent-mindedness and the mind ‘going blank’.


Magical Formula
To be defined.

Target
Any sentient being. Note that the spell is harder to cast on dwarves and other creatures whose carall is dominated by the Element of Earth and its associated qualities of heaviness and stability.

Reagents
A feather and indeed any other object that is characteristically light or weightless may be used as a reagent. The presence of a light breeze might also function as a reagent – the wind acting as a tangible reference for the (spiritual) qualities the mage wishes to bring forth in the carall.

Magical School
Elemental School of Wind

Spell Class
Spiritual Representation of Sphere 1: Property of Lightness.

Range
At the beginning touch is required. From level three onwards, Floating Thoughts can be cast from a distance:

Level – Range
Level 3: Half a ped
Level 4: About two peds
Level 5: About ten peds
Level 6: Forty peds
Level 7: About a hundred peds
Level 8+: Here sight becomes the determining factor, replacing distance.

Casting time
Lower level mages might require anywhere between one to three minutes to cast Floating Thoughts (since this is a Sphere 1 spell, once cast the mage will have to keep maintaining the spell or the effects will disperse).

Duration
Being a Sphere 1 spell, Floating Thoughts will last only as long as the caster continues focusing. Once the concentration is broken, willingly or otherwise, the car'all quickly returns to its natural state, causing the spell effect to end. Therefore, the only limit to the duration is how long the caster can sustain the manipulation.

Counter Measures/Enhancing Measures
A wind mage can counter the spell by weakening the property of lightness, whereas an earth mage would increase the influence of earth and its property of heaviness.

Spiritual spells of this nature are difficult to cast because they are cast on a living carall. The stronger the target carall’s will, the harder the spell will be, because it will fight against any change to its natural state. Consequently, high level magi and people of exceptional willpower can show varying degrees of resistance.

One particularly notable case is that of Krean monks – or at least those few who wander across our continent from time to time, most likely visitors to Varcopas. In various documented attempts by Ximaxian scholars of rather impish temperament, the monks showed only the slightest signs of distraction or forgetfulness. Ximaxian mages have come up with numerous hypotheses to explain why the spell does not seem to work on Krean monks. One theory, put forward by the mage Drasil Razorfang, is that the monks' years of study have altered their minds, making wind extremely dominant in the mind's carall.  Since wind is already such a potent force in these targets' minds, increasing its influence does not really have noticeable effects because they are already heavily displaying wind's properties. Over time their minds have acclimatised to the ever-increasing lightness of their thoughts and the speed at which they move.

As for countering the spell without using magic, the techniques used by these Krean monks might be of inspiration. Being Krean on the one hand and a visiting scholar at the Academy of Ximax on the other, Coren FrozenZephyr’s comments could perhaps offer insight into both worlds:


Through years of mediation, Krean monks train their minds to become light and agile. They dedicate their lives to attaining a mind that is free and spontaneous: as spacious as a clear blue sky and as still as a lake at Firstflame. They spend their entire life seeking – and embodying – a state of radiant or pure awareness. It is not that the monks go about and actively counter the spell – they do this habitually, almost effortlessly. To them this is no different than dealing with distractions during meditation:

First, because they are fully alive and aware in every moment, they do notice when a particular thought suddenly grows lighter and begins to float away. Then, because their minds are equally swift and sprightly, they simply go with the flow, trace and gently touch the thought again before it vanishes – just as, in meditation, if you find that your mind has wandered, you bring it gently back to the breath.

There is also a rather nifty trick the monks use when they realise a mischievous wind mage is playing with their mind. The idea is ‘using softness to defeat hardness’ – that is: not meeting force with force, but using the caster’s own energy to defeat him. To understand their technique, you need to first understand how Krean monks meditate. If you want to meditate the Krean way, when thoughts arise, do not push them away but also do not indulge them either. Instead, just let go of them and let them evaporate. Say you have ten colourful thoughts in your consciousness – nine green and one blue. Now suddenly a wind mage casts the spell and all these thoughts grow lighter, surface and begin to float. The monk does not try to push them back down; instead, if he wants to retain his focus on the blue one, he simply encourages the green ones to grow even lighter and be carried off and away from view. It is a bit like releasing a cluster of balloons – the lighter ones will go up and vanish faster, leaving only the blue balloon in sight.



Coren Frozenzephyr also notes that Krean mages (as opposed to Krean monks) are surprisingly vulnerable to spells like this: Direct manipulation of the mind is taboo in Krean magic, so they are taken by surprise when a spell begins to alter the very make up of their thoughts. However, the initial shock only allows one to get a foot in the door, to incapacitate the Krean mage before he realises what is going on. Afterwards, it is one mage’s will and skill against that of the other.


Associated Proverbs and Sayings (Courtesy of our sage, Artimidor)
- "Off with those wind mages, eh?" - Can be said to someone who loses his train of thought.
- "...and greetings from Ximax!" - An answer to someone who changes the subject out of the blue or appears not to have listened at all to a conversation, but suddenly makes a remark.
15  Organization and General Discussions / Announcements and Web Design / Re: Site Update 22-01-2012 on: 22 January 2012, 19:10:08
Loan - as in 'I'll give you my Windows 98, to be returned with interest as a MacBook?' :P
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