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1  Santharian World Development / The Santharian Herbarium / Re: Mulbargrass on: 17 March 2014, 08:15:40
Hehe I fear my lovely grass is going to be subject to the harsh demands of meteorology; near the sea, it tends to be low humidity due to the constant movement. Humidity tends to gather where it's warm, still and elevated, such as in rainforests. In regards to the winds: it actually depends on the type of sea that the wind blows off of. You're right, however, as it is fairly north and the Dark Sea seems like it would be a cold one, not tropical as I was wrongly assuming. So I've removed all mention of winds as a criteria, and thus, I feel, finished the article! Personally, I'd love to see a landscape of the Reef covered in this stuff...
2  Santharian World Development / Places and Map Design / Re: Port Sparrowclaw, Peninsula of Paragonj on: 17 March 2014, 08:03:51
As with my other article, I think this one is complete too. There was some major issues regarding the distances, but I believe I got it sorted. If there is really some glaring issue that my blind eyes can't see, I can edit it in the future, correct?
3  Santharian World Development / Places and Map Design / Re: Heathen's Reef, Peninsula of Paragonj on: 17 March 2014, 08:00:34
After looking it over, I think it's complete! I believe I added the last amendments, so it should be all done. Integrate away oh mighty webmaster!  hia
4  Santharian World Development / Places and Map Design / Re: Salsair, Vardynn Province, City on: 11 February 2014, 04:35:53
Quote
Note to Myr: Don't worry, Altario is a special friend of mine, I don't eat newbies, no, I don't! I'm just helpful..
buck
5  Santharian World Development / Places and Map Design / Re: Heathen's Reef, Peninsula of Paragonj on: 11 February 2014, 04:31:30
Again, I'm very appreciative that you've taken the time to review my entry! Luckily I feel I can justify each point you've made without much editing:

Following Mina's point, I feel the map isn't a literal depiction of the geography, and is instead stylised. In my head, the rocks are much closer together, and much more numerous. The passage one can sail through is a lot narrower than the map depicts, or so I'd like it to be. (She's right about the causeway however.) You do have a point with Isgar though. From the looks of things, it's larger, but also lacks a little pier decal that Sparrowclaw has. Only one man knows the reason for this. huh

I think you're right with the Mulbargrass; it shouldn't be so especially nice on some pretty unremarkable rocks where the rest of the land is very much bereft! I'll think about what I can do to make the spread of the plant a little more believable... [EDIT] Huzzah! I think I found a nice excuse for its centrality: birds!! In the same way fish eggs are transported by birds to tarns, so are my indestructible seeds.

Finally, I think having a "Heathen's Henge" is ok. I mentioned in my articles that there was already people living here before settlers arrived from the mainland - I'll likely expand on that properly with a race page in the future, but I lack the knowledge for it just yet! - and I do intend on writing a Heathen's Henge article soon; calling something heathen is just denouncing something of your own religion. I'm sure there must've been some zealots amongst the original settlers that disliked the practices of the original people.

But, as always,  thanx



6  Santharian World Development / Miscellaneous / Re: Misc - Gears and Tools - the Delma on: 08 February 2014, 12:02:10
Why hello there Iovas, my wonderfully bearded compatriot! I like that you've created a boat; I was actually looking for unique ships to use for my article but couldn't find any...(I might not have looked hard, however.) Anyway, let us see what we can do!

Quote
The (not-so) famous longships of the Kar-ii Tscoiarans, the Delma, these low riding, narrow ships are colloquially known as Black Waves, referencing both their surprising stealth, and the unsavory reputation of their Tscoiaran users.


Right so the grammar here is a little off. I would like to lay the blame on the these after Delma. You could probably split it into two separate sentences.

Is Delma both singular and plural? (One Delma, two Delma etc)

and dangerous - but their stealth You'd want a comma there, rather than a hyphen. A hyphen generally denotes an independent clause or a substitute bracket.

resiliency Resilience ;)

Quote
Lying low in the water, with its mast torn down and a seacloth tarp pulled over the deck, the Delma seems to disappear from sight, as crew, cargo and equipment settle down into the hull. Against a dark sea, the poor prey of the Kar-ii will never see them coming, their first warning being the sudden failure of their ships hull, or an unexpected deluge of Echilianii warriors appearing from nowhere...

Right so a note on the size of these things. There are two types, a smaller, 6 ped ship and a larger 10 ped. The smaller boat is about 1 ped wide, which is actually really small for a boat. I get that it's a stealth boat, but a boat that size in any sort of rough weather wouldn't fare too well. Furthermore, the larger boat is only 1.2 peds wide, which is again very small. Furthermore, I don't see how so many, including cargo and equipment, could hide under a tarp, with the mast, AND still rowing. So I'd say revise your measurements a little.

many Tscoiarans splurge to buy ...that word, I'm not sure it fits the medieval theme of Santharia too much.

and the order has an If you're referencing a group of people (the Tscoiarans?) then you'd capitalise Order.

rapid infil-exfil operations Again, probably too technical of an expression to use in the setting.

littoral Literal* (correct me if you were going for something else... buck)

popular image - including, famously Again, the hyphen here would be replaced with a comma.

I don't know near enough history on this section to be able to comment on that, so I'll leave it to my superiors.
7  Santharian World Development / The Santharian Herbarium / Mulbargrass on: 08 February 2014, 11:30:44
A new grass for the Herbarium! I was unsure as to how "archaic" I should keep my language, so any thoughts on my wording would be appreciated.

a) Categorization
Grass

b) Basic Overview of the Plant
A resilient, fast growing grass that, each year during summer, turns a magnificent violet before crumbling and turning brown. It grows exclusively and sparsely along the eastern shores of Sarvonia, usually in small patches but in certain places the grass blooms into a glorious spectacle of indigo.  

c) Description
The grass is wiry and tubular, growing short and low to resist seaborne winds, and approximately five nailsbreadths in height. During winter it retreats underground as nothing more than a dormant rooted seed, then sprouts again as spring draws near. It's metamorphosis from pale green spring to vibrant purple in summer is short, almost over night, and is accompanied by a thickening of the stem and a raise in height. This blooming last only a few short months: Burning Heaven sees it change its form from nascent to mature, and over Sleeping Dreameress the colour deepens and the blades begin to droop. Staining an aged brown, the stem crumbles and dies and the seed once again lies dormant. A single seed of Mulbargrass can, however, continue this cycle for generations.

As the grass cycles indefinitely, patches of Mulbargrass are known to be incredibly old. Folk tales often include reference to a local brush of Mulbargrass as a sight for magic or romance.

d) Territory
The Mulbargrass grows sparingly across most of eastern Sarvonia, from Herring's Bay to the southern shores of the Sea of Tears. However, the grass is sparse along beaches as it prefers cliff-faces and higher territories; it grows best in shallow, empty soil. Disabling features in the landscape can restrict its growth, such as deep beaches where the tide draws out too great a distance; the grass requires the constant presence of the sea to signal germination properly.

e) Usages
The Mulbargrass doesn't have much use as its criteria for growth means it cannot be easily cultivated. If gathered during maturity, and then ground and dried, it makes a powerful purple dye which may be used, but it is easier to produce the colour through other means. The grass can be used to mark locations, as it is stationary, and it's display predictable and obvious. It is not uncommon for ships in the province of Vardynn to use well-known copses of Mulbargrass as landmarks to track progression. On the Peninsula of Paragonj it has frequently been associated with romance, and there it is a common local practice to take ones lover to the nearest patch of purple during warm summer nights.

f) Reproduction
Mulbargrass requires particular conditions to reproduce. Firstly, the temperature must be right: warm, yet not humid. Lots of sunlight, and a constant ocean presence, is needed to trigger the reproduction process, where the seed sends small tendrils underground to create small nodules. From these nodules, a new blade is grown. After its first turning, or maturity, the link breaks and the second blade is on its own, left to repeat the process. The whole movement usually happens when the leaf is turning purple and continues over the summer. As the parent's leaf dies, the second plant is ready for sprouting in spring. This method of reproduction means that, over a few good years, the number of shoots can grow exponentially, as well as halt growth for many years if conditions are never met. A typical shoot will reproduce no more than twice, after which it becomes fully mature.

If the grass runs out of space to grow then reproduction ceases, and the only change is the endless cycle of purple bloom.

The seeds, or nodules of the grass are searched out by birds for food; the grass grows shallow so picking the stem roughly will often pull seed up out the ground. However, the Mulbargrass seed is a hardy thing, and often survives the stomachs of hungry birds. This can lead to the roosts of larger bird colonies growing wildly purple in summer, or in the case of Heathen's Reef, in bizarrely isolated locations.

g) Myth/Lore/Origins (optional)
The grass, while rare, is well known among seaside communities. There are many local tales that include reference to the grass: in Paragonj, it is often used as the setting for the hero's romancing. Further south, in Nommeros, it is often associated with magical creatures, such as the site of a witches hut or monsters grove.
8  Santharian World Development / Places and Map Design / Re: Heathen's Reef, Peninsula of Paragonj on: 08 February 2014, 10:33:48
Super-thank-you Ta'lia for your comment. Gave me some really nice ideas :) I've gone through and edited and *hopefully* spellchecked. A note about the distance, though: on the distances page it says a league is about 6 strals, so I've used that measurement to calculate the distances and stuff. But yeah, all seems good! I'd like to write the article for that pretty grass next I think...
9  Santharian World Development / Places and Map Design / Re: Heathen's Reef, Peninsula of Paragonj on: 06 February 2014, 00:01:07
Modified the Myth section to include Ta'lia's suggestion; I guess I have lots of gaps in my knowledge at the moment. :) I contemplated choosing your third option, mostly because It'd be more fun to write, but I felt I should keep it simple in case I spend the next month re-editing this page due to inconsistencies!

Also added a useful causeway through the Reef. I get the idea that Isgar or Brightborough would likely be more reasonable to go to, and was really just riding on the excuse of "bad coastline" but I see now that it needed something more.

I'm out of ideas for this place, so I think I might write some more for Paragonj while I'm here...got plenty for the surrounding places!
10  Organization and General Discussions / Non-Santharian Stuff: Life, the Universe & Everything / Re: Game on Story Nexus based on Santharia world on: 04 February 2014, 08:44:40
- On the "your adventure beings" page, I think it's still set to the Duchy of Calytharia.
- It kills the game if you middle-click the Manthria map link
- The "More" tab, where the quests are held, should really be called "Quests" ;)
- Is there anyway to check your reputation with factions?

I was really getting into it when I ran out of plays :( other than that it seems expansive, but without an inundation of choices which is nice! When I went to the Faring Inn, however, I found it odd how I could repeatedly stop the miscreants from fighting. Maybe word the actions so as to less sudden if they can be repeated.  thumbup
11  Santharian World Development / Places and Map Design / Re: Port Sparrowclaw, Peninsula of Paragonj on: 04 February 2014, 08:02:08
Edited; I intended on marking all corrections with a red highlight but forgot for the first few parts, at which point I couldn't distinguish which was new or not. But I believe I got some typos, and corrected each point made by both Artimidor and Ta'lia  :)

Till is indeed a verb, it means to stir the earth, a process known as tillage.

I like your idea of Tallenforge, Ta'lia. The only trouble is, if anything was made by them I'd assume it'd be taken straight to Accam for distribution, or further on to Voldar. Although, now that you mention it (I hadn't noticed it earlier when I scanned the map), it does seem like a place to produce great things! I could see it as the primary weaponsmith for Voldar's garrison or somesuch...

The issues with the delta were mainly due to ignorance to the scale, but that has been promptly corrected! Now off to fix the Heathen's Reef page...
12  Santharian World Development / Places and Map Design / Re: Port Sparrowclaw, Peninsula of Paragonj on: 04 February 2014, 06:10:08
I've had a lazy couple of days so I've really just surfed the compendium and flurried out some articles. I really like writing, but have issues with creativity and motivation, and this really helps to spur me on, so I expect to write a lot more for you guys!

Anyway, thank you for your input. I am actually British myself, but the autocheck on my browser is a distinct Yankee so I get constant red squiggles telling me that my S's are really Z's and my colour is an abomination. The it's I have great trouble with for some reason, so I appreciate you pointing them out as I can never seem to spot them myself.  cry

I'll to mix some stuff around and see if it works then, thanks!
13  Santharian World Development / Places and Map Design / Re: Heathen's Reef, Peninsula of Paragonj on: 03 February 2014, 23:31:21
Ahh thank you! I was actually anxious regarding the distancing on the map as I couldn't find a scale. I realize it's much more visible in you open the map in it's own window...but yes, you're right, a 100stral stretch would be much too wide.
14  Santharian World Development / Places and Map Design / Heathen's Reef, Peninsula of Paragonj on: 03 February 2014, 06:41:38
Update, now with colour! thumbup Thank you Ta'lia for checking my distances, they're causing me no end of trouble it seems.

Overview
The Heathen's Reef is a natural, arcing formation of jagged rocks forming a barrier across the entryway into the Vardưnn province by sea. The Reef acts as a funnel for ships wishing to enter Vardưnn from the north, and access to Port Sparrowclaw, Brightborough and onwards to Voldar. Due to the danger of the pass, some prefer to call at Isgar, although the harbour there is much smaller, with barely the capacity for a few vessels.

There exists a causeway threading through the rocks, close to the shore under Heathen's Henge, that experienced or foolhardy pilots can navigate to shorten the passage and make direct for Port Sparrowclaw. This opening cuts the travel time of the intrepid pilot greatly, but there exists dangers. Subermeged pinnacles can tear strong hulls to ribbons, and in the narrow parts, strong cross-currents can lead the ships directly into the larger islands. During bad weather the unpredictability of the wind will deter almost any captain from sailing through the channel, lest his vessel be torn asunder.

Description
Heathen's Reef consists of roughly 3000 granite spires and boulders thrust up from the seabed in an arcing shape. Closer to the shore, the rocks grow larger and some sport spare vegetation. They stretch some 20 leagues across the opening, ending in smaller submerged rocks for a further two leagues, that can play havoc on the lesser experienced captains who believe themselves clear of danger.

During the summer, the rocks burst with vibrant colour as a particular seasonal grass takes root in their shallow soil. The jubilant Mulbargrass, indigenous to the milder seasides of Sarvonia, sprouts in late spring as a short, wiry grass of pale green, before maturing over the summer months into a lovely, incredibly bright purple colour. While the grass is rare, the Peninsula enjoys particularly warm winds during the summer that enable its growth. Serendipitously, the gulls that make these islands their home have coated them with centuries of excrement; Mulbargrass is a resilient plant that can often survive digestion from various birds, including the gull. The result is a magnificent cap of amaranthine hues crowning the larger stacks, rooting in the thin layer of soil on top.

Location
On the north-eastern part of the Peninsula of Paragonj, in the Vardynn province.

Mythology (optional)
The Heathen's Reef shares a name with the nearby Heathen's Henge, a ritual site constructed by the indigenous people of the island. It bared some religious importance, but little is known of their traditions, as Paragon Peninsula was originally inhabited by strange communities that were ousted during its settling. The formation itself likely has no real religious significance and is rather named as such as it is the dominant feature from the shore as viewed from Heathen's Henge.

Flora
The resilient Mulbargrass grows with wild abandon across the greater pinnacles, painting them with its purple mantle and attracting romantics and artists seeking worldly inspiration. While hardy, it doesn't last long, and the blades soon die as winter draws near. On the largest islands small shrubs grow sometimes, but mostly they tend to be solid and barren, with little in the way of soil for plants to grow.

Fauna (optional)
Colonies of the Sarvonian gull perch on the larger rocks, nesting there. Often, during the calmer seasons, the rocks are stained a mottled grey/white as the Gull guano builds up, creating a depiction of some snowcapped mountain. When the winter winds bring the waves, however, and the gulls migrate across the river onto the larger rocky walls of the eastern bank, the rocks are scrubbed clean by the water.

Resources (optional)
The treacherous waters along the tip of the Reef, and the winding causeway closer to shore, have caused many shipwrecks over the years. There is an abundance of sunken booty at its bottom, ready to be harvested by intrepid divers as the sea floor here is not too deep. Treasure often ends up being sold in local markets over in Port Sparrowclaw.

Myth/Lore (optional)
While the rocks are fairly well mapped, there have been a few shipwrecks here, especially during the stormy seasons, where ships are at danger of being dashed against the jagged teeth. One famous example was the Merrywick galleon, a Varcopasian vessel sailing from Korwendale, carrying a full cargo of expensive Korweynite wine, as well as a load of silver ingots. A freak storm sent the ship off course, directly for the rocks, on which it tore its hull and spilled its goods across the waters. The ensuing purple swirls of the Merrywick wreck created a beautiful spectacle, as Korweynite wine is faintly iridescent. Succeeding the storm was a strong risen sun, and so the waters flared to life with glittering light. Many nearby inhabitants gathered on the waves to admire it, although inadvertently ignoring any survivors from the Merrywick. When it came to light that the ship was also carrying silver, however, there was a rush of divers and activity across the Reef as they scrambled to collect the booty.
15  Santharian World Development / Places and Map Design / Re: Port Sparrowclaw, Peninsula of Paragonj on: 03 February 2014, 05:26:52
The whole history section is the most daunting part of the whole process; thank you for pointing that out, I would've never have seen it on my own. I'll edit promptly! Thank you for looking at my work.
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