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Author Topic: Magic Integration: READ BEFORE POSTING!  (Read 14206 times)
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Artimidor Federkiel
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« Reply #15 on: 04 January 2002, 13:11:00 »

Looks fine, I guess. Would add some things though like: Some general talk that all kinds of magics ar based on this level system, that there exist different spells in different magic types, that levels mainly exist to have a system of categorization and that learning higher spell levels is something elven mages do naturally, but the Mage's Academy at Ximax finally introduced these levels etc. So just some general things about levels.

Also would add e.g. (as preparation for the game) that certain spells don't have spell levels (special spells you might only use once in the game), but can be cast if you have magic talents only. Interesting would also be if you can cast a spell on a scroll if you don't have learn the spell level (guess this is possible at AD&D). Or should we limit this somehow?


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« Reply #16 on: 05 January 2002, 00:23:00 »

Xarl,
An adaptation of your list to lifemagic. Please, let me know what you think. Is it acceptable? What do we still need to change?
--------------------------
Levels 1-3: Novitiate Spells
Level 1: Extremely simple spells, any Brownie can learn these quite simply. Often, these spells are Eruptions, magicks that young Redbarks cast before they have been trained. An example of a level 1 spell is Accellerated Growth. For non-Brownies this level is equivalent to level 8.
Level 2: Slightly less simple, these will require a bit of study to learn.  An example of a level 2 spell is Controlled Accellerated Growth. For non-Brownies this level is equivalent to level 9.
Level 3: Earlier level spells just require power. Level 3 and higher require finesse and detailed control of the microscopic living systems involved. An example of a spell of this level is Controlled Motion Without Growth. Level 3 is the limit of what is attainable for non-Redbark Brownies or for Redbarks without formal study of magic. For non-Brownies this level is equivalent to level 9.
Levels 4-6: Initiate Spells
Level 4: Formal schooling will bring these spells into the Redbark's range. Use of the magical language will amplify a spell, but is not neccessary for lifemagic spells. At this level, the glands and excretions of animals and plants come under the Initiate's control. Fear can be produced. Endorphins can be released to dull pain. Adrenalin can be released to give temporary extra speed or strength. An animal can even be driven out of its mind by chemical inbalences. Level 4 is the highest level that non-Brownies can reach, and then only by those that can cast level 10 and above.
Level 5: At this level, the initiate will first learn how to control nerves and involuntary muscles, giving the initiate the ability to inflict pain without damage, or to stop the heart of a predator.
Level 6: As the Initiate prepares to enter the status of a full-fledged mage, they will be trusted with the knowledge of more and more dangerous techniques. This level focuses mainly on overloading the cells of a plant or creature with an excess of the lifeforce, causing controlled cell rupture, with the extreme being to cause the creature to burst into flame as every cell in its body ruptures.
Levels 7-9: Magicitai Spells
Level 7: Now a full Manipulator of Magic, at this level Redbarks will gain the ability to override another creature's will, forcing its muscles and limbs to obey the caster rather then the creature itself. The Redbarks of today can progress no further. It is said that further levels were once available to Rebarks in the ancient kingdom of Birn. If these rumors are true, such abilities have been long lost, and are most likely unrecoverable
Level 8: The middle level of Birni magic arts. At this level it becomes possible to "tie off" the lifeforce of a piece of wood, meat, or any other piece of a living thing, so that the lifeforce circles endlessly without needing any further input, and remains alive indefinitely.
Level 9: These powerful spells reach into the very DNA of living things, causing controlled mutations, limited only by the potential present in the DNA code. Genetic improvements are possible through this level.
Levels 10-12: Magus Spells
Level 10: Only the best of the Gifted Redbarks make it to this level, and here the greatest new power is Life Creation. This ability allows the caster to create a new life form from scratch, using living materials around her.
Level 11: The highest level that any Birni Redbark can hope to achieve within one century, the Eleventh Circle grants its members the awe-inspiring ability to control and warp all the lifeforce around them. Also, by this point, any spells beneath the third level are reflexively cast, and as such any one of these magi is nearly impossible to surprise. The elite of all Redbarks, these Archmagi were the ones who eventually excercised absolute control of Birn. These spells can be used to give life to that which previously was inert. Bringing stones to life and resurrecting of dead bodies are both possible at this level, putting life and death literally into their hands.
Level 12: There is no 12th level in lifemagic

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« Reply #17 on: 06 January 2002, 11:34:00 »

*applauds*
Excellent, Greybark! Also, thank you for adding those helpful little pointers about how far a non-brownie Lifemage could go. However, you may want to rename the Magicitai and Eleventh Circle, as those are Ximaxian magical conventions. Perhaps ooLLooao or Magic-mind would be a good name for the Magicitai, and the Eleventh Circle could be renamed... Ermm... rrahLLLL? Lifemagic Spirit-bearers?

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« Reply #18 on: 08 January 2002, 09:54:00 »

*sighs in relief and mops his brow*
I'm.....relieved that you approve :). I was waiting nervously to see what your post would be like.
As far as the names of categories, I'm not sure what to do about that. The higher spells were lost so long ago that Browniin was not even spoken yet. I was thinking of having them match the Ximax names for the sake of clarity. I could reorganize them with different numbers of spell levels in each larger description to better match the Brownie outlook on them, but wouldn't that make it confusing for someone trying to compare the more widespread magic types with lifemagic? What are your thoughts?


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« Reply #19 on: 09 January 2002, 20:15:00 »

Well, for the Eleventh Circle, perhaps that you could replace with... Redwood-ones? Fits the Legendary bit quite well, as the Redwoods=huge trees, redbarks are magic-users... you get the idea.
Actually, the Magicitai... would probably fit, as that's a magic-wide designation for a full mage. Scuse me, I now have to lay down the basics of Magic Language...

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« Reply #20 on: 09 January 2002, 22:17:00 »

How long ago was your magic system and the Magitai in existance? Would the names for Magitai have been around before 10.000 b.S?


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« Reply #21 on: 09 January 2002, 22:36:00 »

I'm gonna need to check out the history, but the word Magicitai was the name the Chosen used for lesser wizards. (in another attempt to show off their superiority, they created their own language to command the elements. It's the language used, no matter how corrupted the form, by the mainstream magi for spellcasting. Brownies might be different.) In one of the first Conclaves of Ximax, a few hundred years later, the name was given as the "official title of a full-fledged Magic User." The titles of Magus, (derived from the Chosen's word for friend, Magusor) Sorceror, Wizard, Enchanter, Novitiate, and Initiate were also officialized at the Conclave.

*Disclaimer: The Master of Magic has here revitalized his power complex, and is creating magical history. Any problems/conflicts need to be told to the aforesaid.*

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« Reply #22 on: 09 January 2002, 23:34:00 »

ok, so a little bit later than the time in which these levels were most used by Brownies. Your call. Would you like me to 1. keep the same names to make it simpler and have them named and described by later Ximax scholars, or 2. to use different names (perhaps the ones the Birni themselves would have used for them)


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« Reply #23 on: 10 January 2002, 17:41:00 »

Whichever serves the Dream better. Your call, Browniemaster.

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« Reply #24 on: 12 January 2002, 04:51:00 »

In that case, Mr. Xarl, I choose door number 1.

:)


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« Reply #25 on: 14 January 2002, 07:47:00 »

Please go for a final version, Grey, along with some introductory words. I'm putting up Xarl's levels this update.


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« Reply #26 on: 14 January 2002, 10:40:00 »

ok, final version....looks close to it now......introductory words....I really have no idea! I'm a bit out on a limb with this kind of description. Maybe our Wizard Xarl either has an idea of what kind of Intro should be written, or maybe, could possibly write one for me?


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« Reply #27 on: 14 January 2002, 11:08:00 »

This is what I've put in front of the main level entry:

"Since magic exists there have always been attempts among the humans to find a system for magic and to categorize spells. In 114 b.S. several important mages of the southern Sarvonian continent came together in Ximax to share their findings and teach others. They formed the so-called "House of Magic" which should later on (in 12 a.S.) become the Mages' Academy. The Academy also elaborated a system for spell levels, which is not only based on the different kinds of human magics, but also tries to incorporate the elven way of casting magic and therefore uses some of the stýrash terminology as well. The spell levels were mainly developed by Xarl Bluestride, one of the most learned mages during the years of the Turning of Times, and were refined lately by the archmage Colmár of New-Santhala. There exists as well a modified version of the spell levels for the Brownie use of magic, the Brownie Spell Levels.

There are 12 general spell levels which can be divided into 4 spell level groups. The groups are: Novitate Spells, Initiate Spells, Magicitai Spells and finally Magus and Archmage spells. As a matter of fact the levels only serve as a general system, and it is quite obvious that whenever things are being categorized the special case may be lost during the process of categorization. Therefore it may already be possible for an Apprentice Mage to cast a higher level spell (though not regularly perhaps) and a powerful mage may fail in casting a lower level spell even if he has the knowledge of casting it. But in most cases the level system helps a lot in judging the potential of magicians and therefore also serves to establish classes and a system of evalutation of performance for the Academy. To each spell level certain named spells are attached, depending on the spell category (Elemental magic, Xeuá magic, Weaver magic etc.). The 12 levels are as follows:"


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« Reply #28 on: 14 January 2002, 11:54:00 »

If you change "There exists as well a modified version of the spell levels for the Brownie use of magic, the Brownie Spell Levels." to "There exists as well a modified version of the spell levels for the Brownie lifemagic, the Brownie Lifemagic Spell Levels." and have a link from "brownie lifemagic spell levels" to the chart, should work fine, I would think.


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« Reply #29 on: 14 January 2002, 12:02:00 »

Well, the chart would then be an own entry, and at this own entry some general things about lifemagic should be mentioned!


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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
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