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Author Topic: Spell Example: Raise Flame (School of Fire, Level I)  (Read 2063 times)
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Artimidor Federkiel
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« on: 28 March 2002, 13:04:00 »

Here we go with a first example spell I made today. It should serve as a template for further spells and I invite you to elaborate more following this scheme. Don't worry about the Spell Class so far - we will add this later on. If you have question, wishes, proposals, let me know!

And here it is:

Spell Effect. "Rise Flame" produces a small flame in case it is cast on something which is inflammable, like a torch, a candle or straw for example. It will not set things on fire which have no primary cár'áll orientation towards the Fire Element like items carved from stone or even liquids. The spell is very helpful for mages exploring dark areas, who have forgotten their tinderboxes somewhere, but have an igniteable object with them, which they can use to preserve the flame. The spell of course will only work if there exists enough air so that the flame can breathe.

In case "Rise Flame" is cast on beings it may singe the target a little bit, doing slight damage, but not really worth mentioning. "Rise Flame" is a not very aggressive kind of spell, so unless the caster can target the spell on a very vulnerable body part it will not have much effect. The flame is extremely tiny when ignited and can easily be extinguished if it is not nourished further. On the other hand if you take advantage of easily inflammable objects or substances like straw or gas you can produce devastating effects even with a very unspectacular spell like "Rise Flame".

Casting Procedure. "Rise Flame" is one of the easiest Fire spells to learn and requires not much concentration from the caster. A short focus of the mage's mental energies on the object with primary Fire orientation is enough to ignite the flame. Usually the caster puts his hand around the object (candle, torch) to avoid other influences on the object and stares at his target for a few moments until the effect "catches reality" as mages call it.

Magical Formula. Kái Fér Dál (Styrásh "Kái Fér Dál"), literally meaning "high fire rising".

Target. Easily inflammable objects, targeting at beings is possible, though not very effective.

Reagents. Sulphur

Magical School. Elemental Magic, Fire School

Spell Class. Not yet defined.

Range. Up to a radius of 10 peds, depending on the level of the mage.

Casting time. Instantly.

Duration. Not available. Once ignited, the flame will burn until it is extinguished.


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Theodorus Holzman
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« Reply #1 on: 28 March 2002, 13:25:00 »

What's that Reagents stuff about? *feels like he's asking a stupid question: *

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Viresse
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« Reply #2 on: 28 March 2002, 16:39:00 »

*giggles happily* Magic! yaay!
This table makes alot of sense, even to dum' ol' me. Though, I to am slightly boggled by the Re-agents deal.

Yaay! Magic that I understand! *giggles and runs out*

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Thuja
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« Reply #3 on: 28 March 2002, 17:55:00 »

Perfect, I like this a lot.  Simple, effective and extremely workable.


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Artimidor Federkiel
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« Reply #4 on: 29 March 2002, 13:09:00 »

Casting procedure updated in order to explain the use of reagents. Check out the new additions to the Magic entry in this forum to learn more about reagents as well.

Casting Procedure. "Rise Flame" is one of the easiest Fire spells to learn and requires not much concentration from the caster. A short focus of the mage's mental energies on the object with primary Fire orientation is enough to ignite the flame, providing that the object is slightly covered with that magical reagent sulphur. Usually the caster puts his hand around the object (candle, torch) to avoid other influences on the object and stares at his target for a few moments until the effect "catches reality" as mages call it.  


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Theodorus Holzman
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« Reply #5 on: 29 March 2002, 13:21:00 »

Okay, now I get the Reagents stuff. *woho, another thing learned:) *

"Destiny, chance, fate, fortune-they're all just ways of claiming your successes without claiming your failures."

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