* 
Welcome Guest. Please login or register.
Did you miss your activation email?


*
gfxgfx Home Forum Help Search Login Register   gfxgfx
gfx gfx
gfx
Pages: [1]
Print
Author Topic: Water Spell: Enchant Weapon: Ice  (Read 2087 times)
0 Members and 1 Guest are viewing this topic.
Fox
Moderator
****

Gained Aura: 48
Offline Offline

Gender: Female
Posts: 2.347



View Profile
« on: 08 August 2002, 23:24:00 »

Water Spells: Enchant Weapon: Ice (Level IX)


Spell Effect. This spell is one of the only spells that are highly sought after to be performed by those not interested in magic. It imbues an item, in this case a weapon, with the attacking/defensive powers of water and ice. The item can hit with a blow that deals cold damage to the enemy, and it freezes various pieces of the assailant’s weapons or armor so that a direct blow has a chance of shattering it. The defensive properties make it so that the item can bend easier, thus making it far more durable. Miscellaneous properties include decreasing the items weight, as ice and water is generally very light.

As this spell takes quite a long time to cast and most magi have no need for a weapon or armor when they have their spells, most sorcerers consider it useless. However, enchanters and a few others are very fond of such spells. Of course, the few that do such spells are known to be rather greedy with their wares, and as such, the items they enchant are rather expensive, and rare to find.

Casting Procedure. The mage must place the item on a pedestal before him, and place one hand to his forehead and one on the bulk of the item. Looking up towards the sky with his hands still at their places, he must continuously chant the magical formula until the item begins to glow as the magi’s Cár'Áll transfers into it for a few minutes. Since the mage will not see this, as his eyes will be closed and facing upwards, he will then feel the item begin to freeze and grow cold. He may then stop the procedure. If he continues, he will likely freeze the item completely into a block of ice, where it will be weak enough to, unless thawed out, be dropped onto the ground and shatter.

Magical Formula. ophá fá sóh Cár'Áll fá már, (Styrásh: ophá fá sóh Cár'Áll fá már), translated: "enclosure of the aura of water"

Target. One item

Reagents. A layer of skin to lay over the item, or a pool of water to place the item in while performing the procedure.

Magical School. Elemental Magic/Water School

Sphere. Water

Spell Class. Water Element

Range. Physical contact with the item

Casting time. Generally one hour

Duration. Depending on the wizard’s skill, from a few years to over a millenia. Considerable usage of the item lowers its overall imbued lifespan.

Counter Measures/Enhancing Measures. To counter the spell, one can interupt the mage while he is casting, or simply cast a dispel spell on the item. The level of the dispel must be equal to or higher than the level of the enchantment placed upon the item.

Edited by: Dasson at: 8/9/02 5:58:08 am
Logged
Tarquet Galbar
Newbie
*

Gained Aura: 0
Offline Offline

Posts: leet



View Profile
« Reply #1 on: 09 August 2002, 22:46:00 »

Dasson, slow down, you're gonna give yourself a blood clot or something.

1. Imbuing magic doesn't really deal with individual elements. It'd just changing the energies of something to give it a certain property. Chaging what it is in spirit, essentially, which is why I listed it under the Spirit sphere of Fire. All Imbuing magic spells should be listed as such, until we get the revisions to the spell classes worked out.

Please, stop making spells. We need to get everything cleared up first.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

Logged
Fox
Moderator
****

Gained Aura: 48
Offline Offline

Gender: Female
Posts: 2.347



View Profile
« Reply #2 on: 09 August 2002, 22:57:00 »

Ok... I'll stop... for now..... out of ideas anyways...

Will change the imbuing thing...

Logged
Artimidor Federkiel
Administrator
*****

Gained Aura: 538
Offline Offline

Gender: Male
Posts: 23.091



View Profile Homepage
« Reply #3 on: 12 August 2002, 05:53:00 »

Ok, from what I perceive here I can see that we have 3 times the more or less exact same spell (weapon, missile, armor enchantment), which is not necessary. You also forgot to adjust armor specific things in the description, so that the single descriptions don't fit anyway.

I've changed the 3 spells therefore to one single spell and gave it the title Ice Enchantment, which you can use on various items.

Another problem is the permanent enchanment part, which once again shouldn't be treated too lightly. If you do a permanent enchantment, you have to pay a price for it, like ta the "Extended Life" thingy we've put up recently. That's why I added this passage:

"Note that permanent enchantments belong to the most difficult spells a mage can master. Permanent enchantments, whatever the element they are based on, drain cár'áll from the caster massively and take very long to restore, mainly because the complete portion of the element is used up during this kind of spellcasting. Restoration of the equilibrum of the caster's cár'áll may last from some days up to months or in case of very powerful enchantments even years. The caster in fact trades his own cár'áll with the result of an enchanted item, which also explains why you might find enchanted weapons much more seldom than others."


The Santharian Dream Webmaster - Let Fantasy Dreams come true!
World Development Admin - The Forum where Worlds are born...

Logged



"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Fox
Moderator
****

Gained Aura: 48
Offline Offline

Gender: Female
Posts: 2.347



View Profile
« Reply #4 on: 12 August 2002, 12:46:00 »

Fine with me Arti... wasn't sure if it should all be one spell or not originally....

As for the permanent thing... yeah, I knew it was too powerful, but I didn't know what to do to have a downside effect for it. My original idea was that the enchanted properties only lasted several months or maybe a few years... but I knew that oft times people discover long forgotten magically enchanted items that still have their enchantment in place... so.....

Thanks.

Logged
Tarquet Galbar
Newbie
*

Gained Aura: 0
Offline Offline

Posts: leet



View Profile
« Reply #5 on: 12 August 2002, 15:46:00 »

Alright, so no one read where I talk about it needing to be Imbuing magic... Sure. Despite the fact that this is entirely what that field of magic deals with. No, no it shouldn't be an Imbuing magic spell. What in the world was I thinking.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

Logged
Fox
Moderator
****

Gained Aura: 48
Offline Offline

Gender: Female
Posts: 2.347



View Profile
« Reply #6 on: 12 August 2002, 20:19:00 »

Err.. I didn't realize you were referring to the fact that this spell needed to be changed to an imbuing magic spell... thus a fire spell....

I would believe that each of the elements have an enchanting spell that imbues the weapon with their own element. The imbuing class of fire I believed handled everything else.

Hence:
Water Magic - Imbue Item with Ice
Wind Magic - Imbue Item with Lightning
Earth Magic - Imbue Item with Stone
Fire Magic - Imbue Item with Flame, and imbue with all other qualities one might imbue an item with.

I don't believe that one who does not posses the Car'All of water would be be able to imbue something with water.... That would be giving something to someone/thing when you don't have that thing. Can't do it.

Logged
Tarquet Galbar
Newbie
*

Gained Aura: 0
Offline Offline

Posts: leet



View Profile
« Reply #7 on: 12 August 2002, 21:07:00 »

It's not an elemental concern. It's about changing what the thing is. Imbuing magic spells should rest heavily on reagents, and infusing the Cár'áll affinity of those reagents into the item. Not really connecting them, but more wrapping one over the other. That's why the only permanent ones that should be available to weaker Imbuing mages should be like "make armor harder" or "make blade sharper" type stuff, while the other permanent ones should be high level (as Art stated). Then there would be temporary ones that makes a sword catch fire for so long on command, then extinguish and that's that.

Tarquet Galbar,
BeastMaster Of Santharia
Creator of Weavers
Chronicler of the Rahaz-Dath Mercenaries

Logged
SmurfStormcrow
Newbie
*

Gained Aura: 0
Offline Offline

Posts: 915


View Profile
« Reply #8 on: 13 August 2002, 16:42:00 »

Water is not light weight, Dasson! While a small amount lighter than steel, its still very heavy.

Stormcrow

Psychotic Wizard-Type

Logged
Fox
Moderator
****

Gained Aura: 48
Offline Offline

Gender: Female
Posts: 2.347



View Profile
« Reply #9 on: 14 August 2002, 00:28:00 »

In comparisson to steel of the same amount, I am relatively sure that water and ice weighs a less amount. Take a regular... ol'... les' say warsword.... have it weigh nothing, and make it hollow. Fill it with water, or ice. I am pretty sure that it will weigh less than it would have if made of complete steel.

Of course, if the Kasumarii weapons are made the same way that regular oriental weapons are, then of course they should weigh less than water or ice of the same amount... but I may be wrong.... a katana weighs 4 lbs there abouts... a moonblade is basically a katana.... hmm... *ponders*

Logged
Pages: [1]
Print
Jump to:  

Recent
[27 March 2019, 00:01:57]

[21 June 2018, 14:28:00]

[31 May 2017, 06:35:55]

[06 May 2017, 05:27:04]

[03 April 2017, 01:15:03]

[26 March 2017, 12:48:25]

[15 March 2017, 02:23:07]

[15 March 2017, 02:20:28]

[15 March 2017, 02:17:52]

[14 March 2017, 20:23:43]

[06 February 2017, 04:53:35]

[31 January 2017, 08:45:52]

[15 December 2016, 15:50:49]

[26 November 2016, 23:16:38]

[27 October 2016, 07:42:01]

[27 September 2016, 18:51:05]

[11 September 2016, 23:17:33]

[11 September 2016, 23:15:27]

[11 September 2016, 22:58:56]

[03 September 2016, 22:22:23]
Members
Total Members: 1019
Latest: lolanixon
Stats
Total Posts: 144586
Total Topics: 11052
Online Today: 30
Online Ever: 700
(23 January 2020, 20:05:39)
Users Online
Users: 0
Guests: 24
Total: 24

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2005, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Theme based on Cerberus with Risen adjustments by Bloc and Krelia
Modified By Artimidor for The Santharian Dream
gfx
gfxgfx gfxgfx