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Silfer Darkflare
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« on: 11 November 2002, 16:21:00 »

Static trap (Wind spell level 3)

Spell effect: This spell, as the name suggest, is used to set a trap on any surface. After it is set, the trap becomes invisible (however, spells used to dispel/see invisible things will reveal it). When sprung, it will strike the one activating it with a powerful bolt of lightning.

To go into detail, the caster leaves a portion of his car’all in the trap. The portion varies with level and intended power of the spell, and touches the elements of wind and a bit of earth. After the trap is set, that piece of the car’all is lost for the caster - however it will restore itself over time, no matter if the trap is deactivated/sprung or not.

 The power of the bolt striking the aggressor is determined by the caster’s level:

Level 3 to 5: The bolt will cause a minor wound

Level 6 to 8: The bolt will cause quite a big wound. The target would also be paralysed for some time.

Level 9 to 11: The target will be greatly injured-death is almost inevitable at level 11.

Level 12: Instant death.

Casting procedure: The mage has to draw the following symbol (see picture) with the silver dust on the surface where he intends to place the trap. Then he has to speak the formula, while concentrating on transferring the necessary power into the symbol. If successful, the symbol will glow and then vanish. (This trap will not hurt the one who cast it, unless he specifically sets it to do so) Now the trap is active and will set off if someone comes into the radius of effect.

Magical formula: Quaelhán’fá’óh (Set sign of light)

Target: Whatever activates the trap (The mage casting it can specify if the trap should react on a special kind of being/thing. However, that can only be done at level 8 and up).

Reagents: Silver dust.

Magical school: Wind

Spell class: -

Range: The range of the trap is specified by the caster-from the maximum dependant on his level. The spell starts on half a ped and increases at one half a ped per level beyond the initial.

Casting time: Usually about half a minute.

Duration: The trap can last for centuries if it is not activated – regardless of level. The exact time is not specified.

Counter measures/Enhancing measures: To counter this spell, one can simply use a spell to see the trap and then walk around it. Or, one could set the trap off on something else than oneself. Any spell giving immunity to lightning can nullify the trap effect.

To enhance this spell, one can deposit more power in it, or use something to enhance the lighting strike from it.


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