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Author Topic: The Spheres of Earth  (Read 700 times)
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Silfer Darkflare
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« on: 21 April 2004, 16:00:00 »

Here I got a first draft for the spheres of earth, requested by Rayne. Tell me, Arti/Rayne, whoever else: Do they work, and if yes, in what order should they be?

The Sphere of Solids

Class: Realism? (Physical representation of Solids)

Spell examples:
Lvl. 1 Solidify (Makes e.g. a sword harder to break and dull)
Lvl. 6 Stone Skin (Causes the skin of the caster to become more solid and harder to pierce)

Class: Enforcement (Spiritual representation of Solids)

Spell examples:
Lvl. 3 Resist magic (Causes the car'all of the target to become more earth, thus making it harder to manipulate)


The Sphere of Death

Class: Stillness (Physical representation of Death)

Spell examples:
Lvl. 3 Slow (Slows down something that is in motion, e.g. causing a man to act and walk slower)
Lvl. 10 Petrify (Turns a living target to stone)

Class: Dementalism (Spiritual representation of Death)

Spell examples:
Lvl. 3 Tire (Causes the target to lose strength and energy)
Lvl. 5 Despirit (Causes target to lose vigor, making him/her indifferent to an idea)
Lvl. 8 Mind Blast (Causes the target's mind to shut down)


The Sphere of Unity

Class: Unification (Physical representation of Unity)

Spell examples:
Lvl. 3 Break (Allows the caster to break off e.g. a rock)
Lvl. 10 Earthquake (Causes the earth to crack and move)

Class: Spiritual linking (Spiritual representation of Unity)

Spell examples:
Lvl. 2 Attune (Causes car'all of target to become as much earth as the car'all of something else)
Lvl. 6 Counterspell (Forces the car'all affected by a spell to lie still, thus cancelling the spell)


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